I am afraid the heads are out. You need an override to be able to select them anyway, so I don't see the bonus of adding them to the hack (you'd just have to download 25 MB twice).
It also makes it easier long term? Smaller overall hak size.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
I already added a heavy plate a few months ago, but with a bit of tinkering I also managed a chest part for clothing, light and medium armour as well. Also added 3 new robes.
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
Dev Disco wrote:
http://www.amiaworld.net/files/Capture.JPG
I already added a heavy plate a few months ago, but with a bit of tinkering I also managed a chest part for clothing, light and medium armour as well. Also added 3 new robes.
Those robes look awesome.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
Edit: Whoever made those woodland tilesets should either be knighted or recieve a congressional medal. Seriously, they should.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
Those in the middle, behind the first row. They look like actual european monks. Close enough for me at least!
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
Or has it and I seriously, seriously need to update my haks?
_________________ Captain William Jackson Malloy of the Debra Sanchez! also staring: Elyon Vassius, Paladin of Kelemvor Kael Jericko, gentleman of fortune. Marcus Tyberius of the Eternal Order
Anyway, almost there. You can have a look at this at your own PC. Mind that I need to fix a few things in this haks so the 100MB download will not be an investment in the future (but it will satisfy your curiosity and lack of patience).
Mahtan and Mach have taken a look at the head pack as well (it was a mess for the human heads) and hak and override are meant to match. Download that as well. Once again, it's for testing so no guarantees.
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
With the heads, sadly some had to be moved and some of you will lose your heads and have them either blank, a monster head, or a different one than before. When you install this, it is very important to get rid of every last bit of the old head pack. Easiest way to do this: Download the old one Extract it to its own folder Highlight them all (yes all 1000 something files) Drop them into the override When asked to replace say yes to all All the heads should now be highlighted in the override folder for you. Delete them all and install the new pack.
There are now: Bearded Dwarven Girlies Some new Elven girl heads A new Hin girl head No more hidden anime heads No more doubles of heads A couple new guy heads And a couple new girl heads
If there is still problems or confusion, I will do my best to help you.
O a very simple way to get rid of old heads is doing a search on "head" in your override folder. Just select all the results and press the byebye button.
Folks, please have a look at it. Just try to make a fancy suit for your favourite race/gender and see if it works. Kill a monster and see if it is properly animated (the rest will attack you as well but you simply reload the module to continue). Check out the two new tilesets and report if your computer can handle them or not.
I can't fix a lot afterwards without forcing you to download the stuff again, you know.
I do know a few things already, btw:
- one of the new helmets is missing the inventory item (needs to be fixed) - there is one female-only and one male-only robe (intended) - there is one robe that's human-only (intended, and only for NPC use) - the monk robe shows any hair that's outside its hood (can't be fixed, use a small helmet?)
My computer was hardly top of the line when I bought it all the way back in '03, but the new tilesets didn't even make it burp. Loaded just like a normal area.
The only thing I think is wrong is there seems to be an invisble wall at the bottom of the ramp up to the ruined fort in the desert area (area 3?). And all the guys kept running away, but I think thats an AI thing rather than backwards animation. Can't see area 7 IG, no transition.
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
Foot 22 is a copy. We got those shoes in 1.69. If you don't have some shoes to replace them, just poke me on MSN sometime today, I'll find some new ones.
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
Dev Disco wrote:
Folks, please have a look at it. Just try to make a fancy suit for your favourite race/gender and see if it works. Kill a monster and see if it is properly animated (the rest will attack you as well but you simply reload the module to continue). Check out the two new tilesets and report if your computer can handle them or not.
- the monk robe shows any hair that's outside its hood (can't be fixed, use a small helmet?)
It also shows the head when the NPC turns to face you.
Regarding the tiles, I am mentioning what I noticed, though I am not sure if you already know (sorry, I might have missed it if it was said on the previous posts already):
- I am not sure if it was mentioned already, but at the ruins (city exterior or rural, maybe?) I was having pathfinding problems. I could not go straight to a place I wanted. Might be it is done like that since it is a testing module, but I still thought I should mention it.The desert ruins were also having pathfinding issues and I was unable to walk with mouse clicks, only using the keyboard keys.
- At the dock-like house, when you walk over the wooden ground you are walking on the water. It is as if the house is not even there. You can walk right through it, too.
- Forest (005): it is a wonderful sight, though as I expected when I saw the screenies, it lags me. Not horribly so, but I wonder what would happen at the server's peak times/DM events. Obviously, the problem is my computer that can barely handle these graphics. I lag at Wiltun, Underport and L'Obsul. =(
- Area 006: I started lagging the closest I got to the buildings. As with the forest, not horribly so, but I wonder what would happen at the server's peak times/DM events.
- The monsters' animations seemed fine for me. Nothing awkward, though before I could see the giant octopus thingies movements they were dead with one attack. >_>;;
- Concerning crafting, I am not sure what could have happened, but I was using the craft menu and no matter how many times I clicked to change to the next style, nothing changed or very rarely would something change.
- Also, not sure why, but loading the Area001 made me think my PC would crash. It took quite some time to load it.
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
Folks, please have a look at it. Just try to make a fancy suit for your favourite race/gender and see if it works. Kill a monster and see if it is properly animated (the rest will attack you as well but you simply reload the module to continue). Check out the two new tilesets and report if your computer can handle them or not.
- the monk robe shows any hair that's outside its hood (can't be fixed, use a small helmet?)
It also shows the head when the NPC turns to face you.
Regarding the tiles, I am mentioning what I noticed, though I am not sure if you already know (sorry, I might have missed it if it was said on the previous posts already):
- I am not sure if it was mentioned already, but at the ruins (city exterior or rural, maybe?) I was having pathfinding problems. I could not go straight to a place I wanted. Might be it is done like that since it is a testing module, but I still thought I should mention it.The desert ruins were also having pathfinding issues and I was unable to walk with mouse clicks, only using the keyboard keys.
- At the dock-like house, when you walk over the wooden ground you are walking on the water. It is as if the house is not even there. You can walk right through it, too.
- Forest (005): it is a wonderful sight, though as I expected when I saw the screenies, it lags me. Not horribly so, but I wonder what would happen at the server's peak times/DM events. Obviously, the problem is my computer that can barely handle these graphics. I lag at Wiltun, Underport and L'Obsul. =(
- Area 006: I started lagging the closest I got to the buildings. As with the forest, not horribly so, but I wonder what would happen at the server's peak times/DM events.
- The monsters' animations seemed fine for me. Nothing awkward, though before I could see the giant octopus thingies movements they were dead with one attack. >_>;;
- Concerning crafting, I am not sure what could have happened, but I was using the craft menu and no matter how many times I clicked to change to the next style, nothing changed or very rarely would something change.
- Also, not sure why, but loading the Area001 made me think my PC would crash. It took quite some time to load it.
Maybe the robes aren't that handy then. We'll see.
Area001 has a lot of NPCs, that will probably cause the hickup.
I didn't implement crafting yet. Will be the next test module.
-Robe 31 missing male model. -Robe 32 missing female model. -You accidentally added the mermaid tail. -Shoulder models 25 have no female version. -You didn't add my pelvis model. Jerk.
With the above in mind you might want to check and make sure that all races/genders have the model parts.
- Correct, I wanted to match male and female but the hide different parts. - idem - Not accidentally, but not for PC use either. - Indeed, they belong to the special heavy plate. - You never told me the number, so there we go.
lol I was about to test it, guess I need the extra download. guess i'll try it later if not tomorrow, i'll use null for the sake of really bug testing. (export to HD keeps inventory thus shadowjump, thus I can go wild and find any clipping points on the maps...like the one in the amia forest...ed: oh yea, there is a clipping bug in amia forest...you don't need sj to reach it either.)
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