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Mobile_Svensk
 
PostPosted: Wed, Aug 11 2010, 19:32 PM 

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24Rogue/5Fighter
STR based

USING A GREATAXE!

Won't that do kickass damage?

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BrainSplitter
 
PostPosted: Wed, Aug 11 2010, 19:41 PM 

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It will, but your AB will be balls.

16 Rog + 4 Ftr + Epic = 21 BAB

21
23 (Epic Weapon Focus)
28 (+5 Weapon)
42 (+14 Strength Bonus)

For a two-hander, that's super low AB, on a character with super-low HP. A term comes to mind; Glass Cannon

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commandozzzz
 
PostPosted: Wed, Aug 11 2010, 19:48 PM 

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hey all!

my friend really wants to redo his monk. any ideas on how to build a kickass cleric/monk? stats, feats, the whole nine yards.

edit: OMG this is the first time i'm seeing a profile pic below my name, but i didn't put it there. does anyone know how that might have happened??


 
      
Jaydn
 
PostPosted: Wed, Aug 11 2010, 19:52 PM 

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commandozzzz wrote:
hey all!

my friend really wants to redo his monk. any ideas on how to build a kickass cleric/monk? stats, feats, the whole nine yards.

edit: OMG this is the first time i'm seeing a profile pic below my name, but i didn't put it there. does anyone know how that might have happened??


Answer to edit:
admins put it there randomly.

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Mobile_Svensk
 
PostPosted: Wed, Aug 11 2010, 19:59 PM 

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BrainSplitter wrote:
It will, but your AB will be balls.

16 Rog + 4 Ftr + Epic = 21 BAB

21
23 (Epic Weapon Focus)
28 (+5 Weapon)
42 (+14 Strength Bonus)

For a two-hander, that's super low AB, on a character with super-low HP. A term comes to mind; Glass Cannon


*Tosses idea out window*

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GreatPigeon
 
PostPosted: Wed, Aug 11 2010, 20:10 PM 

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Imho the only people who should be using 2 handers are.... div shielders or monks. Anything other than that and they become little annoying pissants, who want your character to do all the tanking.

You take 100 percent of damage and they do 60 percent of damage, not a fair trade off.

You can still do....

9 monk/5 fighter/16 rogue....

And not be worthless... Or with the ECL +1 ...

6 fighter/10 monk/13 rogue

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mobile_Svensk
 
PostPosted: Wed, Aug 11 2010, 20:25 PM 

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Something honourable, Something Swift and Deadly, and something that does incredible sneaks.

That's a 23Rogue/6Monk.

Swiftly in, swiftly out, Swiftly about, and swiftly away...

(Naturally i must test a lot also; haven't decided on DEX or STR)
Opinions on STR or DEX based?

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Uberuce
 
PostPosted: Wed, Aug 11 2010, 20:40 PM 

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DEX by a mile. Epic Dodge is that good.


 
      
Mobile_Svensk
 
PostPosted: Wed, Aug 11 2010, 21:00 PM 

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Uberuce wrote:
DEX by a mile. Epic Dodge is that good.


WOOOOOSSSH *Attack*

Stab
Stab
Stab
Stab
Stab
Stab

WOOOOOSSSH.... *Hide*

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davis114
 
PostPosted: Wed, Aug 11 2010, 23:30 PM 

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Uberuce wrote:
DEX by a mile. Epic Dodge is that good.


Agreed. If you take str instead of dex for this build, I'll personally hunt you down, with -all- of my characters, and smite you.

Epic Dodge. It just doesn't get more tasty.

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Uberuce
 
PostPosted: Thu, Aug 12 2010, 10:38 AM 

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GreatPigeon wrote:
Imho the only people who should be using 2 handers are.... div shielders or monks. Anything other than that and they become little annoying pissants, who want your character to do all the tanking.

You take 100 percent of damage and they do 60 percent of damage, not a fair trade off.
I was going to argue that point by kneejerk, but it's probably accurate. It's just as bad to go too far the other way, like I did with Minto. It's like he takes 150% of the aggro and does 25% of the damage. That 50% is wasted.

The real nail in the coffin for twohandering is the range of shields that went into the lootbin while I was away. I simply can't bring myself to make a melee character that gives up the Shield of the Triad and so on. It was already painful to lose the extra Mythal slot that came alongside +4AC on a shield, or the two that came with +3, but to lose the de facto 4 well-filled slots on the Triad simply isn't worth the extra damage on two hander.


 
      
GreatPigeon
 
PostPosted: Thu, Aug 12 2010, 10:42 AM 

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Im hell bent on trying to get the triad nuked and trying not to use the triad on rikku. HELL BENT

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Glyph
 
PostPosted: Thu, Aug 12 2010, 16:57 PM 

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I disagree with your provocative statement about dual weilding. its called use your shield when you need to.


 
      
DerkDerkistan
 
PostPosted: Thu, Aug 12 2010, 17:17 PM 

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The problem with "using your shield when you want to" is that most people will be losing 3 AB off their attacks. Weapon Masters will lose even more.

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Uberuce
 
PostPosted: Thu, Aug 12 2010, 17:25 PM 

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Glyph wrote:
I disagree with your provocative statement about dual weilding. its called use your shield when you need to.
Urm...GP and I are talking about twohandering. Greatswords and heavy flails and so on.


 
      
Glyph
 
PostPosted: Thu, Aug 12 2010, 17:59 PM 

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oh. you only need for disarm. also imho you need on hit effects to make up for the fact you lose shield and extra attacks. compared to dual weild.

*just, stops posting in the build thread.*


 
      
Mr T
 
PostPosted: Thu, Aug 12 2010, 18:12 PM 



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Joined: 12 Jun 2006
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I have been saying for years that two-handers are dead. They are so far off optimal (even for the above mentioned DS and monk builds) its off the chart. I have been arguing for a fix for years (but this isn't the thread for it).

That said if you don't care about optimisation and want to use something that looks cool go right ahead. Just don't be surprised that you die all the time. The trick is to maximise damage ie hope they run out of hp before you. ftr/wm/rog or barb/rog or even ranger builds with BoE works... it just works better with a shield.


 
      
commandozzzz
 
PostPosted: Thu, Aug 12 2010, 18:43 PM 

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commandozzzz wrote:
hey all!

my friend really wants to redo his monk. any ideas on how to build a kickass cleric/monk? stats, feats, the whole nine yards.


 
      
jafman30
 
PostPosted: Thu, Aug 12 2010, 19:05 PM 

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commandozzzz wrote:
hey all!

my friend really wants to redo his monk. any ideas on how to build a kickass cleric/monk? stats, feats, the whole nine yards.

Pretty sure that you need to come up with a build, then post it here to have it be nit picked and fixed.

I think. >.>

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GreatPigeon
 
PostPosted: Thu, Aug 12 2010, 21:16 PM 

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And cleric monks are a tad harder to do since the fix.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
jafman30
 
PostPosted: Thu, Aug 12 2010, 22:23 PM 

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SO FAR: Earth Genasi
Beginning Stats:
Str: 19
Dex: 13
Con: 16
Int: 14
Wis: 6 (Ow.)
Cha: 6 (Ow.)

1: Fighter1: Weap. Prof. Exo., Dodge, Mobility
2: Fighter2: Expertise
3: Fighter3: Spring Attack
4: Fighter4: Weap. foc. (Katana) Str +1
5: Fighter5:
6: Fighter6: Whirlwind attack, Weap. spec. (Katana)
7: WM1: WoC (Katana)
8: WM2: +1 Str

End already done. Here are the plans.

9: WM3: Imp. crit (Katana)
10: WM4:
11: WM5:
12: WM6: KD, Str +1
13: WM7:
14: Fighter7:
15: Fighter8: Blindfight, Cleave
16: Fighter9: Str +1
17: Fighter10: PA
18: Fighter11: IKD
19: Fighter12: Great cleave
20: Fighter13: Str +1
21: Fighter14: Over. Crit. (Katana)
22: Fighter15:
23: Fighter16: Epic weap. foc. (Katana)
24: Fighter17: Dev. crit. (Katana), Str +1
25: Fighter18: Epic prowess
26: Fighter19:
27: Fighter20: Great Str, Epic weap. spec. (Katana)
28: Rogue1: Str +1
29: Rogue2:

Skills are 33 Discipline, 33 Intimidate, 30 Tumble, (Insert max needed) UMD, and whatevers left in something, possibly heal. Intimidate, Tumble, and UMD are dumped in the last level, except for the 4 points in intimidate pre-epic for WM.

Well? Any feats I really don't need, or ones I do need? Skill changes? Class changes?
Edit: Fixed for ECL +1. Also, added Weapon Proficiency Exotic that I forgot about. Epic prowess or Armor Skin? Iron will or something else?

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Last edited by jafman30 on Sat, Aug 14 2010, 3:01 AM, edited 4 times in total.

 
      
Mobile_Svensk
 
PostPosted: Thu, Aug 12 2010, 22:25 PM 

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You can only be level 29

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jafman30
 
PostPosted: Thu, Aug 12 2010, 22:53 PM 

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Ooh, good one. Thanks. >.>

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Mobile_Svensk
 
PostPosted: Thu, Aug 12 2010, 23:06 PM 

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Image

Here's an easy one. Less Fighter, More Weaponaster.

pros - Higher AB
Cons - Less Feats.

Just remove last level 30, and ...done!

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jafman30
 
PostPosted: Fri, Aug 13 2010, 2:06 AM 

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Was looking it over, Svensk, and the feat count just kept bugging me. I almost got really mad, before I realized, hell, I forgot to put Weapon Proficiency Exotic on the first level. I had 3 first level. Not 2. >.> Yours is, as Mythbusters would say, busted.

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GreatPigeon
 
PostPosted: Fri, Aug 13 2010, 2:10 AM 

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Drop con to 10, int and dex up to 14 each.

Personally with that type of AB I'd take 1 rogue pre-epic, lose 1 bab and gain 1 more entire skill. Is fine with me. Having 14 int gives you anothe rskill entirely as well.

Also if you're going to wait to take wm for so long, take cleave and great cleave early, it helps with leveling.

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Jaydn
 
PostPosted: Fri, Aug 13 2010, 3:10 AM 

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Elf: Wood Elf
Start Stats:STR 12 +2 = 14
DEX 20 20
CON 10 10
INT 12 -2 10
WIS 10 10
CHA 8 8

Rogue(1)1
Feats: Point Blank Shot
Sneak Attack: 1d6
Skills: Disable Trap
Hide
Move Silently
Open Lock
Search
Spot
Tumble
UMD

Rogue(2)2
Feats: None


Rogue(3)3
Feats: Weapon Focus: Longbow
Sneak attack: 2d6
Skills: Same

Rogue(4)4
Att: Dex +1
Feats: None
Skills: Same

Rogue(5)5
Feats: Sneak attack: 3d6
Skills: Same

Rogue(6)6
Feats: Dodge
Skills: Same

Rogue(7)7
Feats: Sneak attack: 4d6
Skills: Same

Rogue(8)8
Att: Dex +1
Feats: None
Skills: Same

Rogue(9)9
Feats: Mobility
Sneak Attack 5d6
Skills: Same

Wiz(1) 10
Feats: None
Skills: None

AA(1) 11
Feats:Armor Meduim
Armor Light
WP: Martial
WP: Simple
Sheild Prof
Enchant Arrow I
Skills: Hide
Move Silently
Spot

AA(2) 12
Att: Dex +1
Feats: Imbue Arrow
Rapid Shot
Skills: Same

AA(3) 13
Feats:Enchant Arrow II
Skills: Same

AA(4) 14
Feats:Seeker Arrow I
SKills: Same

AA(5) 15
Feats: Enchant Arrow III
Imp. Critical: Longbow
Skills: Same

AA(6) 16
Att: Dex +1
Feats: Seeker Arrow II
Skills: Same

AA(7) 17
Feats:Enchant Arrow IV
SKills: Same

AA(8) 18
Feats:Hail of Arrows
Skill Focus: Hide
SKills: Same

AA(9) 19
Feats: Enchant Arrow V
Skills: Same

AA(10) 20
Att: Dex +1
Feats:Arrow of Death
Skills: Same

AA(11) 21
Feats:Great Dex
Enchant Arrow VI
Skills: Same

AA(12) 22
Feats: None
Skills: Same

AA(13) 23
Feats: Enchant Arrow VII
Skills: Same

AA(14) 24
Att: Dex +1
Feats: Great Dex II
Great Dex III
SKills: Same

AA(15) 25
Feats: Enchant Arrow VIII
Skills: Same

AA(16) 26
Feats: None
Skills: Same

AA(17) 27
Feats:Enchant Arrow IX
Great Dex IV
Skills: Same

AA(18) 28
Feats:Great Dex V
Skills: Same

AA(19) 29
Feats: Enchant Arrow X
Skills: Same

Rge.(10)30
Feats:EWF: Longbow
Skills: Tumbledump
Hide
MS
UMD +5
Spot

End Stats: Unbuffed

STR 14
DEX 32
CON 10
WIS 10
INT 10
CHA 8

I would be getting about 56/51/46/41 with a decent bow and +12 dex items.

Sneak attack 5d6 when available.

Good hide/ms with items, with 30 tumble, high AC, and UMD, which allows me to use monk boots and other such items.

Thoughts?

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GreatPigeon
 
PostPosted: Fri, Aug 13 2010, 3:33 AM 

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dont take wiz, take 2 bard, disc dump adn tumble umd dump in epic.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
maglorine
 
PostPosted: Fri, Aug 13 2010, 3:41 AM 

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Mr T wrote:
I have been saying for years that two-handers are dead. They are so far off optimal (even for the above mentioned DS and monk builds) its off the chart. I have been arguing for a fix for years (but this isn't the thread for it).

That said if you don't care about optimisation and want to use something that looks cool go right ahead. Just don't be surprised that you die all the time. The trick is to maximise damage ie hope they run out of hp before you. ftr/wm/rog or barb/rog or even ranger builds with BoE works... it just works better with a shield.


I did the Ranger version and it works ok. Having the Badger tank and enough Hide/MS for most spawns (even being STR based) at least gets some of the aggro off him since his AC is pathetic. Glass cannon for sure. He still dies more often than I'd like though. If he had UMD it'd be better but I went pure Ranger and thus gave up a good chunk of potential.

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Uberuce
 
PostPosted: Fri, Aug 13 2010, 7:37 AM 

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Ranger is one of the many classes that shows dualwielding's superiority to twohandering, so says I.

Anyway: Blackguard players, is the Divine Favour feat you get once/day?


 
      
TormakSaber
 
PostPosted: Fri, Aug 13 2010, 7:45 AM 

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Yup.

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Uberuce
 
PostPosted: Fri, Aug 13 2010, 7:48 AM 

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And the next one: Epic Fiendish Servant: what does that do now?


 
      
TormakSaber
 
PostPosted: Fri, Aug 13 2010, 7:51 AM 

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Same as it always has (On Amia). It tends to be rendered moot because it doesn't do anything to the Vile Ritual fiends, though, and BGs that take the feat tend to get it and go "quest me up, baby!"

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Mr T
 
PostPosted: Fri, Aug 13 2010, 14:02 PM 



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Location: England

Quote:
Uberuce wrote: Ranger is one of the many classes that shows dualwielding's superiority to twohandering, so says I.


Exactly my point. Sword and board and dual wielding are both viable styles, however two-handers are right down there with double weapons. It's a shame since it is such a classic fantasy archetype (barbarian with a greataxe/maul, knight with a zwei-hander etc), and the style really could stand to be buffed alittle. Anyway as I said before this isn't the thread for it.


 
      
QPR
 
PostPosted: Fri, Aug 13 2010, 19:17 PM 

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It's a reason why the most popular two handed weapon throughout history has been the long spear/pike/polearm and not axe or greatsword, and then only in formation. Two handed weapons just arent practical in one on one combat.

And as a str ranger, i can safely say that dual-wield wins, hands down. I just wish Rangers got tumble as class skill so they wouldn't be such glass cannons.

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Mobile_Svensk
 
PostPosted: Fri, Aug 13 2010, 19:47 PM 

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http://nwn.wikia.com/wiki/Trident

TRIDENTS.

Are they effective in combat? Because, According to nwnWiki, The Attack Bonus provided by Weapon Focus isn't used.

Question
Is Epic Weapon Foucus used?
has amia fixed weapon focus issue?

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Last edited by Mobile_Svensk on Fri, Aug 13 2010, 23:45 PM, edited 1 time in total.

 
      
brooksthegreat
 
PostPosted: Fri, Aug 13 2010, 22:06 PM 

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QPR wrote:
It's a reason why the most popular two handed weapon throughout history has been the long spear/pike/polearm and not axe or greatsword, and then only in formation. Two handed weapons just arent practical in one on one combat.


True greatswords, hand-and-a-half swords, and so on were actually incredibly effective in one-on-one combat because in reality they are longer than the normal sword and gain the benefit of reach. They were also used in relatively complicated guards and fencing styles that compensated for that length in the crush of battle and close-in fighting. They also have the added leverage to punch through plate like a spear, or crack open a helmet with ease.

That said, in the time period in which that style of fighting became popular plate was showing up more regularly and thus a heavier weapon was needed. As well shields were used more commonly with chain than with plate because the plate provided enough protection that one could go make use of a two-handed sword.

In the d20 system though, none of this works out as most fighters wear full plate and a towershield together to max out AC, and the intricate ebb and flow of combat is reduced to an attack base, an armor score that does not distinguish between mobility and the ability to take absorb damage, a dice roll and a handful of feats.

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Mobile_Svensk
 
PostPosted: Fri, Aug 13 2010, 23:45 PM 

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Very_Svensk wrote:
http://nwn.wikia.com/wiki/Trident

TRIDENTS.

Are they effective in combat? Because, According to nwnWiki, The Attack Bonus provided by Weapon Focus isn't used.

Question
Is Epic Weapon Foucus used?
Has amia Fixed Weapon Focus issue?



*Bump*

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-Cloak-and-Dagger-
 
PostPosted: Sat, Aug 14 2010, 10:23 AM 

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Weapon Focus Trident gives +0 AB.
Epic Weapon Focus Trident gives +2 AB.

So +2 instead of +3.

Unaware of any fixes.

I've thought about rebuilding to Trident base and requesting a Shortspear (Trident) with Epic Prowess as a bonus feat to make up for it. :?


 
      
Mobile_Svensk
 
PostPosted: Sat, Aug 14 2010, 11:39 AM 

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Yeh, I mean... Gah.

Might as well just bring this up on the Improve Amia forums

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Sin4given
 
PostPosted: Sat, Aug 14 2010, 14:53 PM 

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Joined: 12 Jun 2009
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Due to recent and upcoming RP, I will be needing to change a build to fit

My PC is a Sun Elf, he is a cleric, but will be going to Paladin

I was hoping to find a nice paladin build that would be all around good, and decent in PVP

I was wondering how much would my AC suffer if I used a greatsword for a Paladin build :3?

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Mobile_Svensk
 
PostPosted: Sat, Aug 14 2010, 15:00 PM 

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Depends...

STR or CHA Based?

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Sin4given
 
PostPosted: Sat, Aug 14 2010, 15:15 PM 

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CHA. His cleric build made good use of the Divine Shield and might

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GreatPigeon
 
PostPosted: Sat, Aug 14 2010, 17:41 PM 

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Sin4given wrote:
Due to recent and upcoming RP, I will be needing to change a build to fit

My PC is a Sun Elf, he is a cleric, but will be going to Paladin

I was hoping to find a nice paladin build that would be all around good, and decent in PVP

I was wondering how much would my AC suffer if I used a greatsword for a Paladin build :3?



Your AC will suffer 6-8 points depending on what shield you would have had. You can make some of that up by going charisma but then you lose the ab and damage from less strength. That being said its a paladin, your AB will still be nuts, and you should have enough AC to get by if you spam shield all day.

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Sin4given
 
PostPosted: Sat, Aug 14 2010, 17:43 PM 

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Ah, well he was a cleric of Jergal, and he used a scythe, but he did have a shield and sword. The scythe was to honor his lord and mainly for the crits. Lol.

So would anyone be able to help me put together a build for that?

I was thinking having alot of Paladin levels is good.. but i could be wrong

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GreatPigeon
 
PostPosted: Sat, Aug 14 2010, 17:49 PM 

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23 paladin 6 fighter 1 rogue
24 paladin 4 fighter 2 rogue
25 paladin 4 fighter 1 rogue
26 paladin 1 ranger(fighter) 2 rogue SUBRACE
23 paladin 6 CoT 1 Rogue
18 paladin 10 CoT 2 rogue

Standard options as far as I can recall

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Sin4given
 
PostPosted: Sat, Aug 14 2010, 17:54 PM 

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GreatPigeon wrote:
24 paladin 4 fighter 2 rogue
25 paladin 4 fighter 1 rogue
23 paladin 6 CoT 1 Rogue


Standard options as far as I can recall



Those ^

Do they work for a Sun Elf?

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GreatPigeon
 
PostPosted: Sat, Aug 14 2010, 17:57 PM 

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Of course. Are you wanting heavy charisma based or str based, minor cha. Or balanced?

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Sat, Aug 14 2010, 18:35 PM 

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Balanced version works best if you don't have the requisite +2str or +2cha from your subrace. My Elven Pally got 20str/18cha but worked of 8 con which i regretted and ultimately rebuilt to something more suitable for.

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Sin4given
 
PostPosted: Sat, Aug 14 2010, 18:42 PM 

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Well, I'd love for him to be balanced. His current build he relies on the divine might and shield, as well as the massive crits he dealt. What I'm trying to do with this rebuild is ake him where he wouldn't have to rely too much on his divine migth and shield. Though, I do love the idea of him wielding a big arse sword and then pop on a hevay divine might/shield :D

So.. balanced seems good for me.

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