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TormakSaber
 
PostPosted: Thu, Jul 29 2010, 6:43 AM 

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No, it won't work.

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Vhalus_VoA
 
PostPosted: Thu, Jul 29 2010, 7:41 AM 

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seems rather silly. guarantee's the spell will never be used.


 
      
Uncle-Opustus
 
PostPosted: Thu, Jul 29 2010, 8:56 AM 

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Glyph wrote:
personally, i'd get two auto quickens and GR but thats me.


But that's silly. If you get two, you might as well get three. The feat is wonderful and really its value increases along its progression. But meh, wizards survive without it, it's mainly über in PvP.

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Vhalus_VoA
 
PostPosted: Thu, Jul 29 2010, 9:11 AM 

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Uncle-Opustus wrote:
Glyph wrote:
personally, i'd get two auto quickens and GR but thats me.


But that's silly. If you get two, you might as well get three. The feat is wonderful and really its value increases along its progression. But meh, wizards survive without it, it's mainly über in PvP.


surely doubling your casting speed is useful in both pvp and pve?


 
      
Uncle-Opustus
 
PostPosted: Thu, Jul 29 2010, 9:27 AM 

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Can be doubled by haste as well and in PvE you always have the time to cast Haste.

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Uberuce
 
PostPosted: Thu, Jul 29 2010, 10:16 AM 

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Very_Svensk wrote:
Own Listen, it seems :shock:

Amplify + Clayvoiance = 30listen
True sight + Clayvoiance = 20 Spot. Yet the spot is greatly supreme still.
One thing I forgot, and while it is mechanically trivial it annoys the ungodly hell out of me: if you detect someone via Listen, they have the concealment half-transparent VFX on them, but if you Spot them, they look normal. It's soooo goddamn annoying needing to check if every single person in the area is in stealth.


 
      
Uncle-Opustus
 
PostPosted: Thu, Jul 29 2010, 10:29 AM 

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It's annoying with both.

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HeresyMonger
 
PostPosted: Thu, Jul 29 2010, 10:57 AM 



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Paladin - put a full 14 in wis, or make up the difference with wis on items later?


 
      
-Cloak-and-Dagger-
 
PostPosted: Thu, Jul 29 2010, 11:03 AM 

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You need a suitably high natural ability score to cast spells. YOu could have 12 Wis and Periapht of WIsdom +4000, you could still only cast 2nd level spells.


 
      
Glyph
 
PostPosted: Thu, Jul 29 2010, 20:16 PM 

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you don't NEED auto quickened time stop, but its a plus, however so is 50d6 damage/100 I forget what it is here


 
      
commandozzzz
 
PostPosted: Fri, Jul 30 2010, 22:31 PM 

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well, i finally got my monk up and running, and boy, is he performing nicely :) (for whoever doesn't know, Hunta is gonna be 20 monk/10 rogue)
Base stats: (Chultan)
STR 10
DEX 16+2 (26 Base lvl 30)
CON 12
INT 12
WIS 16
CHA 8-2
so far i took WF unarmed strike, IC unarmed strike, blindfight, toughness, improved initiative, dodge, great fortitude, weapon finesse, EWF Unarmed strike, Great Dex.
i just have a bit of a dilemma as to what to take as one of his epic feats. i'm only getting 5 feats in epic, and 4 of them are already definite: EWF Unarmed strike (took), Great Dex (took), defensive roll (lvl 30) and epic dodge (lvl 30).
which leaves me with one epic feat at lvl 27, which i'm not sure what will benefit me the most, so i could use you uberbuilder's input :) :

1. Armor Skin - Probably a good idea if I want my dex based monk to be almost untouchable. He's already hitting almost 60 AC buffed up, and he's still got some more dex and AC bonus to get, plus some better gear if possible, so 2 more AC would be a nice choice.
2. ESF Set Trap - Only reason I would really need this is if I wanted to set epic traps in combat, cause out of combat you take 20 automatically and with maxed set trap with synergy bonus and dex modifier of 14, it won't be a problem setting epic traps. All I would like to know is how useful is it really to set those traps in the middle of a fight, and if there's a way to solve it without taking this feat to do it.
3. Superior Initiative - I just read about how initiative checks are made, and it seems like I shouldn't have a problem with it because of my dex mod and improved initiative. Would like to know anyway if it's worth it.
4. Epic Fortitude - Again, not sure about this one because of the saves I can probably craft onto my gear. Would like to know approx. how much fort i can gain from crafting.
5. Epic Prowess - Attractive because my Ab is not too high, and yet it seems like +1 AB isn't as attractive as +2 AC or even initiative, fortitude, or ESF Set Trap or Disc.
6. ESF Discipline - Will have 32 base ranks at Lvl 30. Worth taking ESF?

Thanks in advance for any input you guys can contribute!


 
      
TormakSaber
 
PostPosted: Fri, Jul 30 2010, 22:33 PM 

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Armor skin is great, Focus in Set Trap is worthless, Superior Initiative require sImproved Initiative and is also worthless for ansuper speedy monk, Epic Fort is handy because Monks don't tend to have high CON, Epic Prowess if you have a throwaway feat is alright and Focus Discipline is always nice to get closer to functional KD immunity.

I hope you're actually Chultan.

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GreatPigeon
 
PostPosted: Fri, Jul 30 2010, 23:02 PM 

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He runs around naked 'cept for a loin cloth and speaks very very simply (that I have seen). He's a darkie too.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Colapops
 
PostPosted: Fri, Jul 30 2010, 23:02 PM 

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"He's a darkie?" Really?

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Glyph
 
PostPosted: Sat, Jul 31 2010, 6:47 AM 

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your a monk and your AB isn't that high ? *the rock eyebrows...* how? you get like 15 hits a second.

from those, armour skin for epically damage resistance. imo.


 
      
TormakSaber
 
PostPosted: Sat, Jul 31 2010, 7:07 AM 

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Monk AB isn't high. they rely on their unique AB progression, haste, and flurry of blows to put a billion attacks downwind on KDed or flatfooted opponents.

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QPR
 
PostPosted: Sat, Jul 31 2010, 9:25 AM 

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Has the spell Knock been changed in any way except the boT page? Ie: will it still open any conventional lock, regardless of level?

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Vhalus_VoA
 
PostPosted: Sat, Jul 31 2010, 10:01 AM 

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DC 31 or lower I believe.


 
      
commandozzzz
 
PostPosted: Sat, Jul 31 2010, 11:46 AM 

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TormakSaber wrote:
Armor skin is great, Focus in Set Trap is worthless, Superior Initiative require sImproved Initiative and is also worthless for ansuper speedy monk, Epic Fort is handy because Monks don't tend to have high CON, Epic Prowess if you have a throwaway feat is alright and Focus Discipline is always nice to get closer to functional KD immunity.


So, out of all that, it seems like Armor Skin is the way to go (would take Epic Prowess probably if i really did have a throwaway feat, but i'm kinda tight on feats). Just out of curiosity, how much discipline is needed to be functionally KD immune?

Another question: I read about the mythal crafting system but I didn't really understand how it works. Can someone please explain to me how many different stuff you can mythal on to an item, how you know how many stuff you can mythal on to an item, if you can take off a certain property and put on an improved version of it (ie take off Ability +2 and put back on Ability +3, take off Elemental Dmg 1d4 and put on Elemental Dmg 1d6, etc).

And last question (although i'm pretty sure i know the answer is no): Can you somehow keen a monk's unarmed strike, or does it only work on melee weapons.

Thanks for the input!

TormakSaber wrote:
I hope you're actually Chultan.

I'm not a big lore buff, but I did read about Chultans from what you put in the subrace section and I think i'm RPing one as well as I can (as pigeon said, he's naked, he's simple speaking, and he's a darkie :))


 
      
Glyph
 
PostPosted: Sat, Jul 31 2010, 12:15 PM 

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you can do on hit:power, good luck finding a divine mythal.


 
      
Mobile_Svensk
 
PostPosted: Sat, Jul 31 2010, 14:44 PM 

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What do you think.

Dev.Crit?
Or Maximized spell, On A Cleric-Monk?

I figure Maxed Spells Give a -lot - of reduced Gearslots. And since you cannot Keen Fists, the Odds of striking a Critical hit are fairly low.

Opinions?

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StandingBehindYou
 
PostPosted: Sat, Jul 31 2010, 15:53 PM 

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Very_Svensk wrote:
What do you think.

Dev.Crit?
Or Maximized spell, On A Cleric-Monk?

I figure Maxed Spells Give a -lot - of reduced Gearslots. And since you cannot Keen Fists, the Odds of striking a Critical hit are fairly low.

Opinions?


In my opinion, a cleric without maximize is insanity. And in the opinion of people who have tried it, devcrit on fists is virtually pointless. I think it's a clear choice, for basically the reasons you stated.


 
      
Mobile_Svensk
 
PostPosted: Sat, Jul 31 2010, 16:16 PM 

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The Build is 20Monk/10Cleric.

Edit: The only thing i worry about, is the lack of Divine Power I can cast.

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StandingBehindYou
 
PostPosted: Sat, Jul 31 2010, 16:26 PM 

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Very_Svensk wrote:
The Build is 20Monk/10Cleric.


I'm vaguely curious how you managed to not have enough feats, since you're not dual-wielding.

Pre-Epic: Blindfight, Weapon Focus (Unarmed), Improved Critical (Unarmed), Power Attack, Great Cleave, Extend Spell, Maximize Spell
Free monk feats: Cleave, Improved Knockdown

...and since your character is human you have one more feat pre-epic.


 
      
Mobile_Svensk
 
PostPosted: Sat, Jul 31 2010, 16:34 PM 

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StandingBehindYou wrote:
Very_Svensk wrote:
The Build is 20Monk/10Cleric.


I'm vaguely curious how you managed to not have enough feats, since you're not dual-wielding.

Pre-Epic: Blindfight, Weapon Focus (Unarmed), Improved Critical (Unarmed), Power Attack, Great Cleave, Extend Spell, Maximize Spell
Free monk feats: Cleave, Improved Knockdown

...and since your character is human you have one more feat pre-epic.


I got Divine Power/ Divine might also.

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Uncle-Opustus
 
PostPosted: Sun, Aug 01 2010, 15:16 PM 

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commandozzzz wrote:
well, i finally got my monk up and running, and boy, is he performing nicely :) (for whoever doesn't know, Hunta is gonna be 20 monk/10 rogue)
Base stats: (Chultan)
STR 10
DEX 16+2 (26 Base lvl 30)
CON 12
INT 12
WIS 16
CHA 8-2


Your starting stats are a bit of a disaster. Just fudge that WIS and go with a plain 14. Now you can bumpity up your DEX to 19 and thus free up an epic feat. The one extra point can go in STR or CON.

Now you get Armour skin AND Epic Fort, which are both hawt.

EDIT: Svensk you whore. Dev means no D. Might nor Shield. You can't have it all or the build will be a heap of fail.

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Glyph
 
PostPosted: Sun, Aug 01 2010, 15:55 PM 

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the 10 rogue build is full of win, but I don't want to give away my own tricks so take a guess which skill i'd max with just ten rouge levels = ) give you a clue, not open lock.

I however think cleric might clinch it power wise, also clerics get a familiar? (always played wizards sorry if i'm way out.)

talking about feats, is it worth taking ambi and 2 wep as a rouge considering there are gloves which give both, and its not hard to switch gloves when you are using 2 weapons. I sort of prefer point blank/rapid fire to the ambi -but- I want both those feats somehow for the awesome awesome short sword power :P

ed: I left out improved 2 wep cause of a shortness of feats, I need an epic dex buff to get epic dodge at level 30, ish, somewhere along there. so it would be either 2 wep ambi or bow skills.


 
      
Mobile_Svensk
 
PostPosted: Sun, Aug 01 2010, 18:47 PM 

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Same thing here.

I think PurpleDragonknight is rather useless.

Prove me wrong!

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Uberuce
 
PostPosted: Sun, Aug 01 2010, 19:06 PM 

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commandozzzz wrote:
Just out of curiosity, how much discipline is needed to be functionally KD immune?
Short version: 70 is bombproof but not nukeproof.


20 points above the opponent's top AB is usually sufficient. They lose 4AB from attempting a Knockdown, but if they have Improved Knockdown, then they get to add that back onto the DC. It's an opposed check, so you are rolling Discipline+d20. Thus, if you're 20 points above, you can't roll less than them even if they have IKD and roll a 20.

If there is a size difference between you and the opponent, then you need to add or subtract 4 points per size category.

So obviously, you want to know how high people's AB goes? Pure melee types will typically stand about all day at 45-50, buffertanks will start the day about ten below that, but after their casting will surpass it by five. True Strike castings are tricksy, but so shortlived that you simply run away until it expires; very easy for a Monk20 with Epic Dodge.

The biggest complication is high level Bards and their evil Curse Song, which at Bard30 will lower your Discipline by 18, leaving you pretty vulnerable. The only good news there is that the Bard him or herself will not have great AB, probably low 40's. If, however, the Bard has a Barbarian or Paladin buddy fighting you too, that guy will be touching 60AB and he's the nuke.


 
      
Analog Kid
 
PostPosted: Sun, Aug 01 2010, 21:45 PM 

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I'm curious, will Ambidexterity, and 2 weapon fighting benefit the AB of an unarmed, dex based Monk?

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The Peacock
 
PostPosted: Sun, Aug 01 2010, 21:50 PM 

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No.

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TormakSaber
 
PostPosted: Sun, Aug 01 2010, 23:37 PM 

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Nope, unarmed is never treated as dual wielding, in NWN.

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Silent2001
 
PostPosted: Mon, Aug 02 2010, 0:47 AM 

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For the dex weapon master. Armour Skin or Improved Expertise?

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Yurell
 
PostPosted: Mon, Aug 02 2010, 1:23 AM 

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Building a drow wizard enchant / divination, and I had a couple of questions.
First off, is it worth getting that one level of rogue for Tumble / UMD? Or 2/1/25 for disc dump as well (although it costs a feat).
Second, I was thinking of going:
Str: 10
Dex: 15
Con: 09
Wis: 12
Int: 18 (20)
Cha: 08 (10)
Figuring I can buff dex and con with animals to give me 20 and 14 respectively ... can I have some critique there?

And I know that neither enchant nor divination will help me with an epic summon.

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Silent2001
 
PostPosted: Mon, Aug 02 2010, 2:01 AM 

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I'd drop a point in dex and place it on con, personally. (If that works. It's been a while since I made an elfy.)

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TormakSaber
 
PostPosted: Mon, Aug 02 2010, 2:05 AM 

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Yurell wrote:
Building a drow wizard enchant / divination, and I had a couple of questions.
First off, is it worth getting that one level of rogue for Tumble / UMD? Or 2/1/25 for disc dump as well (although it costs a feat).
Second, I was thinking of going:
Str: 10
Dex: 15
Con: 09
Wis: 12
Int: 18 (20)
Cha: 08 (10)
Figuring I can buff dex and con with animals to give me 20 and 14 respectively ... can I have some critique there?

And I know that neither enchant nor divination will help me with an epic summon.


lAlways even scores, always always. You get +7 from gear and then max for the remaining +5.

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Vhalus_VoA
 
PostPosted: Mon, Aug 02 2010, 2:37 AM 

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what sort of hide score do dedicated hiders achieve on this server, is it possible to hit or get close to the 127 cap?


 
      
Jyro X
 
PostPosted: Mon, Aug 02 2010, 2:39 AM 

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Vhalus_VoA wrote:
what sort of hide score do dedicated hiders achieve on this server, is it possible to hit or get close to the 127 cap?

Perhaps with some good buffs. It's definitely not impossible to hit triple digits though.

Would it gimp your character for battle in general? Yes. Would it make you an epic sneaker until someone pulls out a pseudodragon familiar or uses a polymorph scroll? Yes. Only dedicated spotter builds would be able to spot most dedicated sneakers.

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Vhalus_VoA
 
PostPosted: Mon, Aug 02 2010, 3:05 AM 

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ok let me repharse then as what is the highest hide one normally gets while still being combat viable.


 
      
GreatPigeon
 
PostPosted: Mon, Aug 02 2010, 3:10 AM 

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33 (basic from leveling)
10 (epic hide)
14-16 (from dex)
3 (skill focus hide)

60 without hide gear... Imagine most decent SD's and corner sneakers can nab 30-40 without gimping their core stats to badly.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Leggomi Eggolas
 
PostPosted: Mon, Aug 02 2010, 3:26 AM 

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GreatPigeon wrote:
33 (basic from leveling)
10 (epic hide)
14-16 (from dex)
3 (skill focus hide)

60 without hide gear... Imagine most decent SD's and corner sneakers can nab 30-40 without gimping their core stats to badly.


Refine that a little to add +4 from one-with land, and +10 from camo. Most people can get those buffs and unless on a prolonged spy mission, they won't expire. And if they find a Druid/Ranger with mass-camo, well...

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GreatPigeon
 
PostPosted: Mon, Aug 02 2010, 3:34 AM 

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Yeah, sorry! Was trying to go with no spells type of thing, what they have just sitting around!

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Yurell
 
PostPosted: Mon, Aug 02 2010, 4:12 AM 

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Right, I've finished my build, and was wondering if anyone has any criticisms.
Also, I was wondering if I should keep the Spell Penetration line (not particularly fond of PvP .... does the UD have SR enemies?).

Quote:
Name: Orthani'ar Tinnerai
Race: Drow

1 Rog - 24 Wiz - 1 Ftr - 1 Rog - 1 Wiz

Str: 10
Dex: 14
Con: 10
Wis: 12
Int: 18 (20)
Cha: 08 (10)

Skills: (8+4) * 4 + (2+5) * 6 + (2+6) * 8 + (2+7) * 8 + (2+8) * 2 + (2+8) + (8+8) + (2+9) = 283
31 Spellcraft
31 Concentration
30 Tumble (R)
29 Discipline (F)
25 UMD (R)
-------
150
-------
30 Appraise (R)
30 Bluff (R)
15 Craft Weapon
16 Craft Armour
31 Lore
15 Search (R)
-------
283
-------

Feats:
Pre-rog: 1 - Luck of Heroes
Pre-wiz: 9 - SF, SF, GSF, GSF, SP, GSP, Max, Emp, Ext
Ftr: 1 - Armour Skin
Rog: 1 - Great Int
Wiz: 4 - ESF(Div), ESF(Ench), ESP, EMD

Level:
1 (Rog1) - Luck of Heroes
2 (Wiz 1)
3 (Wiz 2) - SF (Ench)
4 (Wiz 3) - 21 Int
5 (Wiz 4)
6 (Wiz 5) - Extend, Empower
7 (Wiz 6)
8 (Wiz 7) - 22 Int
9 (Wiz 8) - GSF (Ench)
10 (Wiz 9)
11 (Wiz 10) - Maximise
12 (Wiz 11) - SP, 23 Int
13 (Wiz 12)
14 (Wiz 13)
15 (Wiz 14) - GSP
16 (Wiz 15) - SF (Div), 24 Int
17 (Wiz 16)
18 (Wiz 17) - GSF (Div)
19 (Wiz 18)
20 (Wiz 19) - 25 Int
21 (Wiz 20) - ESF (Div), ESF (Ench)
22 (Wiz 21)
23 (Wiz 22)
24 (Wiz 23) - ESP, EMD, 26 Int
25 (Wiz 24)
26 (Ftr 1) - Armour Skin
27 (Rog 2) - Great Int (27)
28 (Wiz 25) - 28 Int

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TormakSaber
 
PostPosted: Mon, Aug 02 2010, 4:26 AM 

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Silent2001 wrote:
For the dex weapon master. Armour Skin or Improved Expertise?


Armor sknin, always and forever, expertise is trash.

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GreatPigeon
 
PostPosted: Mon, Aug 02 2010, 4:28 AM 

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Yurrel...

Take Ranger instead of Fighter. Always.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Yurell
 
PostPosted: Mon, Aug 02 2010, 4:36 AM 

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GreatPigeon wrote:
Yurrel...

Take Ranger instead of Fighter. Always.


Then armour skin isn't an option.
My options if I take ranger are Epic Prowess, Epic Toughness and Favoured Enemy. I didn't think any of them particularly useful for a wizard.

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Selvec Darkon
 
PostPosted: Mon, Aug 02 2010, 4:37 AM 

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Interesting thing about expertise and Dex WM's. I've had a theory of late concerning it.

From what I understand about the nature of crits, your crit is based on the range and what your natural roll is. So if your using a Dex based WM with a rapier, you'll be relying almost exclusively on your crits. Expertise reduces your AB, but not the natural D20 roll or your amplified crit range from WM. So that minus -10AB from imp expertise gets tossed in the trash for every crit that hits, as crits always hit from my understanding. In exchange you get a +10 to AC. So, with Imp Expertise on, you get +10 AC, -10AB, no changes to your crits, and a crit range of 10-20 with a rapier, for which theoritically 50% of your hits will always be, nevermind how easy it is to buff Dex, start with a high dex and not having to worry about defense anyway due to Dex giving extra AC.

Downside is that Expertise and Imp Expertise are stance based skills and generally anyone with half a mind will stand just out of reach, causing you to activate and reactivate, then run away after scoring hits as soon as you reactivate expertise. Also Amia's monsters seem to really abuse stances by swarming and causing the character to unwillingly disabled the stance. Armor skin is tried and true, but I personally always have a leaning towards experimenting with new class builds, even if they possibly will turn out only being useful in specfic circumstances.

If you want a tried and true build that will probably be goodish in every circumstance, Armor Skin is the way. If you want something that will be purely annoying, experimental, and a bit of an oddity in PvP combat, snag Imp Expertise. Personally I would have taken both.

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Vhalus_VoA
 
PostPosted: Mon, Aug 02 2010, 4:45 AM 

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crits do not always hit. otherwise every man and his donkey would be a rapier/kukri WM and AC would be redundant.


 
      
KhamulEnDae
 
PostPosted: Mon, Aug 02 2010, 4:50 AM 

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Joined: 26 Jun 2010

Yes, Vhalus is correct there. Only nat 20's -always- hit. Nat 1's always miss.

2-18, you have to overcome their AC.

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Selvec Darkon
 
PostPosted: Mon, Aug 02 2010, 5:00 AM 

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Oh really? Fun. Can't say I've missed a crit before that I've noticed heh.

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