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graywolff
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Posted: Sat, Jul 24 2010, 22:28 PM |
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Joined: 24 Jul 2010
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I'm new on the servers and have a dwarf I started on Amia B. I saw the map room in Wiltun Keep and was wondering if other abroad areas are planed? Like I saw the locations marked on the map for Waterdeep, Neverwinter and Luskan. Is there a location to go to in the Moonshae Isles? I really like Amia Island, don't get me wrong. I just love seeing other places I have read about recreated also.
Graywolf
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Glyph
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Posted: Sat, Jul 24 2010, 22:34 PM |
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Joined: 10 Jun 2010
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I'm no master when it comes to B but im pretty sure neverwinter and helms arn't there, and would require a mass amount of ripping off the first game for the mapping. which for a server I imagine is huge, unless you just have the dock area and lock the gates because of the plague or some jazz.
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Lord-Hadeis
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Posted: Sat, Jul 24 2010, 23:03 PM |
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Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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The closes thing to the official mainland of fearun is Frozenfar... Someone correct me if I'm wrong but Amia brogtenstein, carraigh and forstakkr aren't actually part of fearun outside of amia. Oh Muldurand the desert area is officall fearun. That's about it I think
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TormakSaber
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Posted: Sun, Jul 25 2010, 3:51 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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The Frozenfar is part of the mainland, but our locations don't exist in "Canon FR". The Mulhorand Desert is canon FR but Khem itself is not. This general pattern holds true through all Amia: Ruathym is a canon reigon, but Fortress Wltun, Caraigh, and the Mystran Monolith don't exist.
We shy away from adding canon locations because of the work involved in doing so. You must faithfully recreate a place that hhas already been faithfully created elsewhere far better, then we must also worry about "canonicity" regarding how we play our NPCs for wat happens. It's easier to make our own locations, or to choose remote or interesting though unused areas of Faerun, and make them our own. This is why we don't touch the sword Coast: IT's overdone, everyone knows exactly how it works, and the last thing any DM wants is an argument with a player over how to properly play some mage in a tower because a book says so.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Dev Disco
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Posted: Sun, Jul 25 2010, 8:17 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Yups! Every area has a place on the FR map, but isn't on that map as a location.
_________________ Say 'no' to JSBF!
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The Peacock
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Posted: Sun, Jul 25 2010, 8:20 AM |
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Player
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
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That said, I would like an Elminster Cameo.
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
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Galenson
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Posted: Sun, Jul 25 2010, 9:41 AM |
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Player
Joined: 26 May 2006 Location: Down Under, calculating your demise with blunt expressions.
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Have him holding hands with Drizz't while he's at it.
...you peacock...
Tormak's pretty much whacked the nail into the plank. There's no creativity when everyone knows everything.
_________________ Plays:
"I'll think of something once Amia:EE drops."
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TeroSNS
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Posted: Sun, Jul 25 2010, 9:49 AM |
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Player
Joined: 26 Jan 2009
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screw Elminster and Drizzt, we need Danilo Thann!
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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Selvec Darkon
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Posted: Sun, Jul 25 2010, 10:16 AM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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I must say that in the last few years (with the exception of the Wiltun/Luskan thing), Amia seemingly has felt more and more removed from the mainland and its FR setting. I'd like to see some push back towards FR in some form.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Galenson
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Posted: Sun, Jul 25 2010, 10:36 AM |
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Player
Joined: 26 May 2006 Location: Down Under, calculating your demise with blunt expressions.
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Please mate... don't invite the "there should be less freak characters, less good drow and more accurate representations of Paladins and deity representations on this server!" discussion. We all know how it'll end, in circles with feces flying everywhere like a blender without a lid.
_________________ Plays:
"I'll think of something once Amia:EE drops."
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TeroSNS
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Posted: Sun, Jul 25 2010, 10:43 AM |
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Joined: 26 Jan 2009
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Galenson wrote: Please mate... don't invite the "there should be less freak characters, less good drow and more accurate representations of Paladins and deity representations on this server!" discussion. We all know how it'll end, in circles with feces flying everywhere like a blender without a lid. colorful.
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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Goblin
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Posted: Sun, Jul 25 2010, 10:56 AM |
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Joined: 02 Sep 2008 Location: Scotland
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Unfortunately I agree with just about everything said in this topic. Which is an absolute mindf--lip, mindflip.
I love that Amia isn't strictly cannon, I love that players have more freedom than they'd have in probably any other setting/server. I love that I can travel A and B and find myself asking "where the flip am I?". But there's room for colourful feces; good Drow, bad Paladins, made-up-on-the-spot-bullcrap.
The good outweighs the bad.
To stay true to the topic however -
Amia C sounds expensive but fuuuuuun. Moar giants.
_________________ "O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, But take away our pride."
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Selvec Darkon
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Posted: Sun, Jul 25 2010, 11:21 AM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Galenson wrote: Please mate... don't invite the "there should be less freak characters, less good drow and more accurate representations of Paladins and deity representations on this server!" discussion. We all know how it'll end, in circles with feces flying everywhere like a blender without a lid. I was talking DM quest wise, not so much character wise. I gave up on that last year.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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graywolff
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Posted: Sun, Jul 25 2010, 14:59 PM |
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Joined: 24 Jul 2010
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TormakSaber wrote: The Frozenfar is part of the mainland, but our locations don't exist in "Canon FR". The Mulhorand Desert is canon FR but Khem itself is not. This general pattern holds true through all Amia: Ruathym is a canon reigon, but Fortress Wltun, Caraigh, and the Mystran Monolith don't exist.
We shy away from adding canon locations because of the work involved in doing so. You must faithfully recreate a place that hhas already been faithfully created elsewhere far better, then we must also worry about "canonicity" regarding how we play our NPCs for wat happens. It's easier to make our own locations, or to choose remote or interesting though unused areas of Faerun, and make them our own. This is why we don't touch the sword Coast: IT's overdone, everyone knows exactly how it works, and the last thing any DM wants is an argument with a player over how to properly play some mage in a tower because a book says so. Understood and I can completely agree. On the cannon thing, you know it really would be as easy as saying "OK people from this point on in the time line we are our own setting. We are not bound by cannon, we'll make our own version of history." But doing some of those other areas wold be a huge undertaking and I imagine all of you stay busy enough as active as your servers are. Thank you for the answer and I really enjoy Amia so far. Some great work has been done here. Graywolf
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Logicality
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Posted: Sun, Jul 25 2010, 15:16 PM |
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Joined: 23 Apr 2008 Location: The Otherworld
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Alternate timelines allow you to do crazy things for new plots, like destroy Vulcan.
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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TormakSaber
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Posted: Mon, Jul 26 2010, 23:06 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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graywolff wrote: TormakSaber wrote: The Frozenfar is part of the mainland, but our locations don't exist in "Canon FR". The Mulhorand Desert is canon FR but Khem itself is not. This general pattern holds true through all Amia: Ruathym is a canon reigon, but Fortress Wltun, Caraigh, and the Mystran Monolith don't exist.
We shy away from adding canon locations because of the work involved in doing so. You must faithfully recreate a place that hhas already been faithfully created elsewhere far better, then we must also worry about "canonicity" regarding how we play our NPCs for wat happens. It's easier to make our own locations, or to choose remote or interesting though unused areas of Faerun, and make them our own. This is why we don't touch the sword Coast: IT's overdone, everyone knows exactly how it works, and the last thing any DM wants is an argument with a player over how to properly play some mage in a tower because a book says so. Understood and I can completely agree. On the cannon thing, you know it really would be as easy as saying "OK people from this point on in the time line we are our own setting. We are not bound by cannon, we'll make our own version of history." But doing some of those other areas wold be a huge undertaking and I imagine all of you stay busy enough as active as your servers are. Thank you for the answer and I really enjoy Amia so far. Some great work has been done here. Graywolf We did do that, actually.If you look in Rules and Lore, poke around for the Grand History of the Amian Realms.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Mon, Jul 26 2010, 23:42 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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It's also mostly been copied onto the wiki.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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J.G.
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Posted: Tue, Jul 27 2010, 7:01 AM |
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Player
Joined: 03 Apr 2009 Location: Somewhere, anywhere, everywhere, and nowhere.
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TormakSaber wrote: choose remote or interesting though unused areas of Faerun, and make them our own. Just wondering... is there any movement DM side to do this with anything on the mainland? (not The Sword Coast or other area's overused in books/other Media)
_________________ Gianan Wing - Wandering Priest of Akadi Rente Galenson - Halruaan Wizard
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MoshingChris
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Posted: Tue, Jul 27 2010, 7:49 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Its already been hard enough with Khem. I wouldn't be adding to many places that can be influenced by outsider forces.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Dev Disco
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Posted: Tue, Jul 27 2010, 10:25 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Plenty of regions to fill out anyway.
_________________ Say 'no' to JSBF!
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