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Silent2001
 
PostPosted: Sat, Jul 24 2010, 17:32 PM 

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I'd swap the feats Opsustus suggested for an Epic Spell Focus of some sort. Maybe Evocation.

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SLS
 
PostPosted: Sat, Jul 24 2010, 17:37 PM 

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Silent2001 wrote:
I'd swap the feats Opsustus suggested for an Epic Spell Focus of some sort. Maybe Evocation.


Um he already suggested epic spell focus as well as greater.

so dumping 5 feats and taking silent, empower and spell focus line in evocation?
I still dun get why empower tho, oh and also I'm honestly more concerned about PvE then PvP, know I'm gonna suck there anyways.


 
      
Silent2001
 
PostPosted: Sat, Jul 24 2010, 17:40 PM 

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Yep. I'd try and grab the spell focuses early on in levels so you have higher dc's against the critters.

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SLS
 
PostPosted: Sat, Jul 24 2010, 17:46 PM 

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Silent2001 wrote:
Yep. I'd try and grab the spell focuses early on in levels so you have higher dc's against the critters.


Okay should be able to work that, but why Empower AND Maximize?


 
      
Silent2001
 
PostPosted: Sat, Jul 24 2010, 17:47 PM 

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Empower is good for the ability spells and firebranding.

As is Maximize.

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Herr Delta Houdini
 
PostPosted: Sat, Jul 24 2010, 17:54 PM 

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Maximize is great for getting +5 from spells like Bulls strength, Endurance etc, without having to spam normal castings of the spells to max whichever stat.

Also good for maxmizing the damage of elemental spells against creatures that are weak against said element.

E.g. Maximized Ice storm vs Fire Giants, or Max'd Flame arrow vs Frost Giants.

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Uncle-Opustus
 
PostPosted: Sat, Jul 24 2010, 17:55 PM 

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With Empower spell your spell book is less limited and you can cast Empowered level 7 spells which are hawt.

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SLS
 
PostPosted: Sat, Jul 24 2010, 18:07 PM 

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Ah, well that makes sense, I think.. Let me rework the build, thanks.


 
      
Uncle-Opustus
 
PostPosted: Sat, Jul 24 2010, 18:48 PM 

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A 25+ Wizzy build can't really fail in PvM, no matter what you do. Don't stress about it.

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Glyph
 
PostPosted: Sat, Jul 24 2010, 21:06 PM 

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gah, -now- I figure out why I can't get dev crit. i'm gunna have to level backwards if I rebuild >_> (epic feat right?) I don't really care other than the one shots which I will do everything in my power to find a way to prevent hitting me. only considering it because without it all these paladins own you in one hit and theres no way your gunna land enough damage before this point. thus magic :P watching a mage own a knight in a duel sure was something.

saying that, is there even a way to prevent it bar landing a dev crit first? I watched 2 level 30's go at it for all of 2 seconds, which is one reason I keep requesting unarmed combat so much regardless of my lack of monk. would kill for a non monk glove better than the knuckle dusters.


 
      
Uberuce
 
PostPosted: Sat, Jul 24 2010, 22:09 PM 

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Have a good Fort save via build or equipment. I do not understand why this is not as intuitively obvious to the playerbase as having AC.


 
      
Glyph
 
PostPosted: Sat, Jul 24 2010, 22:11 PM 

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just me, its been a while since I played dnd at all, and I was never a powergamer. thanks uberuce


 
      
freezey
 
PostPosted: Sun, Jul 25 2010, 1:31 AM 

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I'm thinking of a character concept to which the PC was once a very successfull assasin, thief, killer for hire, etc. Loosely based on Artemis Entreri, as most of you are probably familiar with him. I'm thinking either Fighter/wm/rogue dex based with epic dodge, or a stealther which dual wields, or even uni-wields a weapon, both versions i hope to haver detect, as he has trained his senses. He should be able to fare pretty well in PvP, if his RP comes down to it, but ideally i am going to try to make a big name for him, but he doesn't have to be the most godly build ever, thanks for the help!


 
      
Uncle-Opustus
 
PostPosted: Sun, Jul 25 2010, 5:31 AM 

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Rogue17/WM5/Fighter8. Take it, love it, shake it and do whatever you want because it's pretty. However, the dualwielding feats are hardly worth it as it has trouble affording the required pre-epic feats already and you run around a lot wielding shield.

In circumstances you can make dualwielding useful, just use those feat granting items.

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SLS
 
PostPosted: Sun, Jul 25 2010, 8:03 AM 

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Human

28wizard/1fighter/1rogue

STR 12
DEX 10
CON 14
INT 18 (26)
WIS 8
CHA 10

33 Craft Weapon
33 Craft Armor
33 Craft Trap
33 Spellcraft
32 Lore
30 Tumble
30 UMD
30 Set Trap

1 WIZ Scribe Scroll(free), Skill focus: Craft Weapon, Skill Focus: Spellcraft.
2 Fit Exotic Weapon Prof.(RP reasons)
3 WIZ Skill Focus: Craft Trap
4 WIZ
5 WIZ
6 WIZ Brew Potion, Extend Spell (wiz feat)
7 WIZ
8 WIZ
9 WIZ Spell Focus: Evocation
10 WIZ
11 WIZ Greater Spell Focus: Evocation (wiz feat)
12 WIZ Craft Wand
13 WIZ
14 WIZ
15 WIZ Maximize Spell
16 WIZ Empower Spell (wiz feat)
17 WIZ
18 WIZ Silent Spell
19 WIZ
20 WIZ
21 WIZ Great Inteligence 1, Epic Spell Focus: Evocation (Wiz feat)
22 WIZ
23 WIZ
24 WIZ Epic Skill Focus: Craft Weapon, Epic Spell: Mummy Dust (wiz feat)
25 WIZ
26 WIZ
27 WIZ Epic Skill Focus: Craft Trap, Epic Spell: Mage Armor (wiz feat) (take no skills!!)
28 Rog
29 WIZ
30 WIZ Epic Skill Focus: Spellcraft

Redid the build according to what was suggested.

Now only real worries I have is:
1. If Craft Trap does anything in Amia, anyone know?
2. Is Set Trap 30 is enough to set epic traps/devices?
3. What Spells should I get aside from the obvious buff ones that I can't learn from scrolls?


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 8:22 AM 

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28 Wizard or 26 Wizard, No differnece.

Add 1 more Rogue level and 1 More Fighter level. You'll net Evasion and A second Fighter Feat ( Say Great Fort or Armor Skin )

Ps - There are gloves that add Exotic Weapon Profiency, if you need.

Pps - If you are still only going 1 Rogue, Take Bard. Bard nets you Shields, Meidum armor, and Dicipline amongst other things.

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MoshingChris
 
PostPosted: Sun, Jul 25 2010, 8:32 AM 

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Bad advice is bad, take your fighter level at 27+ and take exotic weapon proficiency, and dump discipline then, and still take rogue at 27+ aswell since it offers you a better variety of skills than Bard.

Future reference advice: As soon as you add Ranger/Fighter to a wizard you are generally always better of taking Rogue over Bard. It nets more skillpoints and allows you to invest in things such as Disable Trap, Openlock etc.

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SLS
 
PostPosted: Sun, Jul 25 2010, 9:14 AM 

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Wait so 26wiz/2rog/2fit? 1 level of each at level 27+?
Also wanted to know if there was any purpose to taking craft trap before deciding what to drop to take discipline. How do you make or get epic traps in Amia anyways..


 
      
Azarius
 
PostPosted: Sun, Jul 25 2010, 11:12 AM 

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if I only have room for 1 epic summon feat what is superior? epic dragon knight or epic mummy dust (probably with the summon changed to elemental or outsider)?

I assume the dragon knight is stronger given its greater spellcraft check?

There is no specific IC connection that leans to one or another that makes me lean one way or the other.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jul 25 2010, 11:45 AM 

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The Mummy Dust. You'd need ESF Conjuration to make your EDK last turns/CL, as without it the bastard will only hang around for rounds/CL. If you're going ESF Conjuration anyway, go for it. Otherwise Mummy Dust is always the smarter choice.

SLS: Yes to 26/2/2 question.

Yush, you can actually craft useful traps with the Craft Trap skill, if I remember correctly. Otherwise everyone just get their traps from Abyss or buy them from PC merchants.

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Azarius
 
PostPosted: Sun, Jul 25 2010, 12:13 PM 

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well I can afford 1 ESF for whatever epic summon I go for.. and rp wise there's no particular school specialised in so again, pretty open in that regard. I guess I'm just trying to get an idea of the power level of the two in comparison


 
      
Tacka
 
PostPosted: Sun, Jul 25 2010, 12:19 PM 

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Nope, Mummy Dust lasts turns/CL without ESF and hours/CL with ESF. See sidebar and the post detailing the new Mummy Dust summon options.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jul 25 2010, 12:28 PM 

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Tacka, please read my post a bit more carefully.

And Azarius: The EDK has a terribly large butt. It gets stuck everywhere and then you get that sad spam: "It won't budge!"

Besides, there are so many better spell schools you might want to consider focusing in. Conjuration is just a pile of poo.

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GreatPigeon
 
PostPosted: Sun, Jul 25 2010, 12:59 PM 

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If EDK is reskinned does it still havea terribly large but? Do the game mechanics remember it still as the hulking obscenity? Or will it be able to squeeze said dieted but around?

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Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jul 25 2010, 13:49 PM 

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It loses some weight, yush.

EDIT: Not sure really.

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Uberuce
 
PostPosted: Sun, Jul 25 2010, 13:54 PM 

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It depends on the hitbox of the new skin. They're almost all smaller than the tubby dragons, though.


 
      
freezey
 
PostPosted: Sun, Jul 25 2010, 17:06 PM 

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Opustus could you PM me the level spread and such? I know how ot build but Amia is different than the PvP server i've played and some feats are more useful than others


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 17:19 PM 

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Any way to make a 'Working' Paladin/Monk? I mean, A non-crippled one, using Fists!

I mean, i tried... All that worked was Kamas, and My toon CAN NOT use kamas.

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StandingBehindYou
 
PostPosted: Sun, Jul 25 2010, 17:29 PM 

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Very_Svensk wrote:
Any way to make a 'Working' Paladin/Monk? I mean, A non-crippled one, using Fists!


I would think that insisting on using fists will be problematic, since a fair number of paladin buffs (bless weapon, deafening clang, greater magic weapon, holy sword) won't work. There was an epic dodging Monk 9 / Paladin 15 / Shadowdancer 6 build posted earlier, but:

(1) It used kamas, not fists.
(2) Its raison d'être was pre-1.69 Holy Sword.

I'm not sure if removing those things would make it suck or not.


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 17:30 PM 

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Hm, Well... 16 Monk nets you the 1d20Fists. That's the issue i guess.

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GreatPigeon
 
PostPosted: Sun, Jul 25 2010, 17:43 PM 

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Use a friggin sword, dont be a puss. Lose out on the monk ab.. I got a monk wm with a heavy flail and its sexy.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 17:46 PM 

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Super fast, And super deadly? Heh...

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Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 17:47 PM 

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20Paladin/10Monk.

Two-hander; Cha + STR based? D'ya think it would work?

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StandingBehindYou
 
PostPosted: Sun, Jul 25 2010, 17:50 PM 

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Very_Svensk wrote:
20Paladin/10Monk.

Two-hander; Cha + STR based? D'ya think it would work?


What does 10 Monk give that? Why not 29 Paladin / 1 Monk, or 23 Paladin / 6 Monk / 1 X?


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 17:53 PM 

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I Can run naked with a sword playing conan and survive?

Well, In all honesty - I don't know. Maybe i should give that up.

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GreatPigeon
 
PostPosted: Sun, Jul 25 2010, 17:56 PM 

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20 pal/9 monk/ 1 rogue.... UMD is worth -1 ac.
Get Imp Disarm with a 2 hander, its yummy. Totally go Heavy Flail and change it to the new hammer thing. Kellies need bludgeoning to kill the undead.
Could maybe end up with 18 str, 18 cha, 14 wis, 14 int? 10 dex, 10 con.s

8 monk pre-epic for better saves -1 ab
4 monk pre-epic for lesser saves +1 ab

Start with 1 level of monk.

9 monk nets you Improved Evasion. All your saves should be insane without buffing.

AC should be about the same as your average tank with buffums.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
-Cloak-and-Dagger-
 
PostPosted: Sun, Jul 25 2010, 18:03 PM 

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Paladin/Monk is what my character is. Weighed up a few options, before building her - The Fisty one I thought about was a pretty simple 20Mnk/10Pal. Trading the Epic Monk abilities (SR) for Divine Shield/Might/Grace. Still get the eyes and the d20 and that, seemed quite cool. Might work better tweaked a little, 20Mnk/9Pal/1Something else, idk. Didnt really like, though, ridiculous AC and Saves but I wanted more AB.


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 18:42 PM 

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You see... My Kelly, He has One hand. So ... It kinda restricts my RP to Kelemvor stuff + No Dual wield.

It's possible for him to have a Shield, But impossible to Dual Wield. Hence why Kamas are no go, and Fists 'Could' be a go.

A two-hander is Viable, If you Rp that you're only holding it with one hand and have like 18-20STR.

End off topic
-----
How much AC and AB d'ya think the 20Pal/10Monk could get?

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StandingBehindYou
 
PostPosted: Sun, Jul 25 2010, 18:45 PM 

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Very_Svensk wrote:
You see... My Kelly, He has One hand. So ... It kinda restricts my RP to Kelemvor stuff + No Dual wield.

It's possible for him to have a Shield, But impossible to Dual Wield. Hence why Kamas are no go, and Fists 'Could' be a go.


You could attach it to the stump, like a hook-hand? >_>


 
      
Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 18:54 PM 

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No Pirate-knights. That's baad...

And this is why i am considering an entire new Path - Buildwise.

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Uncle-Opustus
 
PostPosted: Sun, Jul 25 2010, 19:52 PM 

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Very_Svensk wrote:
How much AC and AB d'ya think the 20Pal/10Monk could get?


A lot. You can count it quite easily: Base 10 + Armour 5 + WIS 8 + DEX 8 + Monk AC 2 + Deflection 4 + Natural 4 + Dodge 5 + Tumble 6 + Armour skin 2 (+ Divine Shield 10) = 54/64. You might also want to look at Pally20/Monk6/Fighter4 and Pally23/Monk6/Ranger1.

Somefaggot wrote:
Could maybe end up with 18 str, 18 cha, 14 wis, 14 int? 10 dex, 10 con.


Will do better and INT 14... for what?

freezey wrote:
Opustus could you PM me the level spread and such? I know how ot build but Amia is different than the PvP server i've played and some feats are more useful than others


If you have the general idea, you ought to do well enough. Make a draft, send it to me, I'll tell you what you're doing wrong. Fun and educational.

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StandingBehindYou
 
PostPosted: Sun, Jul 25 2010, 20:00 PM 

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Uncle-Opustus wrote:
A lot. You can count it quite easily: Base 10 + Armour 5 + WIS 8 + DEX 8 + Monk AC 2 + Deflection 4 + Natural 4 + Dodge 5 + Tumble 6 + Armour skin 2 (+ Divine Shield 10) = 54/64. You might also want to look at Pally20/Monk6/Fighter4 and Pally23/Monk6/Ranger1.


How are you maxing out DEX, WIS, and CHA at the same time, while presumably still raising STR (since it's your main combat stat)? It seems like it would be extremely tight.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jul 25 2010, 20:37 PM 

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It is. However, there's plenty of gear making the boosting of DEX and WIS easy for monks. And CHA is mostly just buff, buff, buff. But well, tight. UMD is a heaven's gift, so Pally19/Monk10/Rogue1 or Pally20/Monk9/Rogue1 may be considered, but it just sounds gay to stuff something that wonky to a complete pacifist build.

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Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 20:40 PM 

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Ability buffs last hours/level on amia right?

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Uncle-Opustus
 
PostPosted: Sun, Jul 25 2010, 20:45 PM 

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But those aren't the only ones. Pallies can cast Bull's, Eagle's and Aura of Glory which lasts turns.

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Mobile_Svensk
 
PostPosted: Sun, Jul 25 2010, 21:13 PM 

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Big question here.

Nwn Wiki wrote:
# It is not possible to dual-wield fists, so a non-weapon item (e.g. a shield) may be held in the off-hand with no penalty to attacks.


Let me ask if this is possible - A full-Plated Shield-using Monk that keeps his 7-8 Attacks @ Round? Or does the Unarmed Attacks reduce to 3-4 @ Round when using Shield or Armor?

Edit - I figure he will loose Monk speed. But ...that's it, right?

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Uncle-Opustus
 
PostPosted: Sun, Jul 25 2010, 21:30 PM 

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You'll lose basically everything wearing a plate. Not possible.

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DerkDerkistan
 
PostPosted: Sun, Jul 25 2010, 21:33 PM 

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He would keep his unarmed BAB, though. He'd just lose out on all the monk goodies.

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Glyph
 
PostPosted: Sun, Jul 25 2010, 21:37 PM 

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"Rogue17/WM5/Fighter8"

um, you can get WM in 6 and get KI critical...thus how I did my build. 6 fgt WM 7 17 something else.

unless your doing a dev crit build or something

ed: superior weapon focus for the win ^_^


 
      
GreatPigeon
 
PostPosted: Sun, Jul 25 2010, 21:46 PM 

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Opustus, I suggested 14 intel to nab improved disarm... DO NOT USE IT IN PVP... But with a 2 hander it adds 1-3 ab on pretty much everything If i recall.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
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