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BrainSplitter
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Posted: Fri, Jul 23 2010, 8:05 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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What's confusing you? Other than the Ninja meme, which is just because I posted a far superior response in the time it ook Mahtan to type one silly little paragraph, and also posted it before he did. because I'm super like that. Like a Ninja.
_________________ Mostly Retired
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davis114
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Posted: Fri, Jul 23 2010, 8:09 AM |
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Joined: 16 Dec 2007
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Ron is not a ninja. Unless he's carrying his nerf gun. In which case, make a hasty retreat.
The GS description is indeed flawed. The game mechanics have it right. If you have hostile intent against the opponent, you simply can't detect their presence, but your -intent- remains, and you'll probably carry out that intent as best you can.
So, ignore the description, and use the mechanics. If you sanc, and hold still, you're dead.
If it's mage-training you need, to learn how to properly fight as a mage, find a tutor in game. There are several battle-mages running about that teach the basics of it. Sundyr is one. Greater Sanctuary is incredibly useful, but not if you can't use the rest of your spellbook to coordinate its use.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Jes
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Posted: Fri, Jul 23 2010, 8:12 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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I have to agree. NinjaRon tried to scare me as I came home from work, but slipped and fell on his face so perfectly that he did it silently. I walked inside without ever knowing he was there. Awesome.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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davis114
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Posted: Fri, Jul 23 2010, 8:13 AM |
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Joined: 16 Dec 2007
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...So you're saying he -is- a ninja, but only when he fails utterly.
Terrifying.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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BrainSplitter
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Posted: Fri, Jul 23 2010, 8:14 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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You are both so going to get your arses kicked.
_________________ Mostly Retired
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Jes
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Posted: Fri, Jul 23 2010, 8:14 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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davis114
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Posted: Fri, Jul 23 2010, 8:16 AM |
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Joined: 16 Dec 2007
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Nuh uh. I'll just Sanc.
As long as you don't spray and pray with that nerf crap, I'll be just fine.
Which is mechanically possible. Yay, look at me tie in the relevant topic with my cheekiness.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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BrainSplitter
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Posted: Fri, Jul 23 2010, 8:17 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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I'll hail of darts your ass, boy.
_________________ Mostly Retired
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The Peacock
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Posted: Fri, Jul 23 2010, 8:18 AM |
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Player
Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
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Back on topic everybody but Davis! Especially you RON!
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
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Glyph
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Posted: Fri, Jul 23 2010, 8:18 AM |
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Joined: 10 Jun 2010
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I mean the concealment invisibility mind altering buggyness of ethereal buggy windmilling doom o_o and why you can't just make them invis and shielded until they attack or run out of time without the world falling apart O_o reduce the time of the spell? disable it and have it as DM given to prevent this hostile setting rubbish?
I know what ninja means and I guarentee I have just been XD
maybe this topic is a little too hotly based on the fact that the attacker and not the mage is too blame in this particular case, though I don't particularly appreciate being told LRN2PLAY...I get what your saying about using it as a tool and not a shield, I guess if I do take the spell I better figure out how screenshot works just incase.
O_o multi ninja'd
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BrainSplitter
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Posted: Fri, Jul 23 2010, 8:19 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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Glyph, the LRN2PLAY wasn't at you, it was at the comment about SR making Mages completely useless and so forth and so on by Moon.
_________________ Mostly Retired
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762
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Posted: Fri, Jul 23 2010, 8:21 AM |
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Player
Joined: 14 Sep 2006 Location: Florida
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Disco, if you remove GS, just go ahead and take cleric out with it.
_________________ Araxus Balmor Gurth Balmor (retired)
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davis114
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Posted: Fri, Jul 23 2010, 8:22 AM |
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Joined: 16 Dec 2007
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GS is the most bug-ridden spell on the server. It's going to bug out sometimes. It just happens. Getting ganked without being set to hostile, however, is not a bug. That's a git-move that gets you smote.
If anyone does -that-, screenie and report. But I'd save your GS bug screenies, unless it does something specifically buggy...like...shoot rainbows or something.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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StandingBehindYou
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Posted: Fri, Jul 23 2010, 8:25 AM |
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Joined: 24 Nov 2008
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davis114 wrote: GS is the most bug-ridden spell on the server. It's going to bug out sometimes. It just happens. Getting ganked without being set to hostile, however, is not a bug. That's a git-move that gets you smote. Unless you were in a hostile RP situation, and you started casting buffs without setting hostile first. In which case you got exactly what you had coming, and the other person was A-OK according to the PvP rules.
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Athyonn Ursidae
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Posted: Fri, Jul 23 2010, 8:26 AM |
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Joined: 19 Oct 2008 Location: UK
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_________________ Siggy by Maryn
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Glyph
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Posted: Fri, Jul 23 2010, 8:27 AM |
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Joined: 10 Jun 2010
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my bad brainsplitter.
my head hurts, i'm gunna actually go play the game now...if I see anyone in PvP using GS i'll remember to RP for now and I sugest everyone just do that, until some legend thinks of a fix or something.
*quickly finds out how screenshot works. see you in game*
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BrainSplitter
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Posted: Fri, Jul 23 2010, 8:28 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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'Scool bro, miscomm's happen. Go kick some badguy (or goodguy) but. just leave us Neutrals out of it. CN FTW.
_________________ Mostly Retired
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TormakSaber
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Posted: Fri, Jul 23 2010, 8:36 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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762 wrote: Disco, if you remove GS, just go ahead and take cleric out with it. Biggest overexaggeration in the entire topic.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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davis114
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Posted: Fri, Jul 23 2010, 8:39 AM |
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Joined: 16 Dec 2007
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The topic itself is spam at this point. Long and the short, the Amian description of GS is slightly off, and may need to be changed at some point to reflect the actual mechanics of the spell.
The spell itself is just fine, as long as you accept it for what it is, mechanically, and work your fighting style around it.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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Selvec Darkon
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Posted: Fri, Jul 23 2010, 9:01 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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I have a suggestion. Figure out something else instead of the bug abusive "GS & Bigby's" combo. Maybe then you would not have an issue.
Its actually funny that someones complaining about being dev critted while in GS. If you could see the thousands of complaints in the past few years from players with fighters about wizards with GS, you'd see the vast majority complains about GS just as much as Dev.
Anyway, I find the irony kinda amusing.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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BlackDahlya
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Posted: Fri, Jul 23 2010, 9:05 AM |
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Player
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
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Damnit... Three pages already?
I will read this tomorrow. >_<
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
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Uberuce
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Posted: Fri, Jul 23 2010, 9:06 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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BrainSplitter wrote: Glyph; The Lore is Wonky, even DMs here are agreeing with you. We're also saying 'Work out something better'.
Yurell's posted a possible remedy, as have I, both of which have been largely ignored in favour of grumbling more about the existing lore that is able to be changed if an alternative is presented. I considered Super Beefy Invisibility first, when I wrote the lore*, but that ran into the mahoosive roadblock of having to explain why a chap in Dragonshape can stomp right over to the doddery old man in a dressing gown and... do nothing but breathe on him? *After I finished writing it, I did indeed think: what a pile of crap.
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Dev Disco
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Posted: Fri, Jul 23 2010, 10:15 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Interesting topic. However, I still think that GS should be destroyed.
_________________ Say 'no' to JSBF!
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Silvarus
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Posted: Fri, Jul 23 2010, 10:16 AM |
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Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Dev Disco wrote: Interesting topic. However, I still think that GS should be destroyed. Psst, take HIPS along with it.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Selvec Darkon
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Posted: Fri, Jul 23 2010, 10:17 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Reading the first page fully this time, I have to say, lame argument.
"GS doesn't make me invincible, so nerf the things that can hit me." *Face palm* Which dev is it that has that fun little siggy?
Oh and by the way, GS is NOT the only spell and ability that has a discription which isn't completely correct. There are a number of abilities and spells that have a discription which isn't completely correct, and doesn't cover every scenerio. These are things the class does find out with experience, experience gained through adventuring and practice. Not everything is handed to you on a silver platter after all.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Glyph
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Posted: Fri, Jul 23 2010, 10:19 AM |
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Joined: 10 Jun 2010
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after some thought, I have no issue with the way it is, its only the possible opponent abuse of the system to get around it, and the fact that I was going to take it but I'm strugling to see it from your guys perspective when it comes to using it, it is rather different than the original in a way and that level of spells i'm starting to get some protective magics over summons and whatnot.
maybe, the lore of the current amia spell needs to be changed slightly to avoid the confusion with windmill attack and the AA's skills against it, being that you are charmed in a way and cannot see the caster anymore without epic epic sight RPly self defense is totally justifiable, running at them and windmilling directly is not, provided they make some effort to move from the original casting spot, else fair game I'd guess, also provided you are wounded perhaps and thats not the first spell they cast, or they are obviously threatening you, or in a friendly (or not so friendly) dual
saying that, why not add a temporary daze (charm person) at cast to disable a quick responce from hostiles? doesn't have to be long and game breaking (if it works mechanically) just for the initial "why can't I attack" moment, before you can shake it off and defend yourself at least.
and screenshot is print screen button. why does that seam so vague of a thing? I coulda guessed that one. for now at least I can't think of anything better that works so not broke don't fix and if another drow does that, screenshot.
to be fair anyone fighting a mage with lv8 spells should know better at their ECL, especially dev crit builds, if the OP was correct in his assumption that there was wrongdoing here that does suck hard that someone is abusing this because of the issues with compatibility and balance and such. If I ever figure out scripting I think this is one of those things thats going to take -long- to figure out even then. good luck with that one DM's your all doing a fine job.
...lol disco ninja'd. naw man I get where the "might as well get rid of clerics" comment is coming from, level 6 for them if im not mistaken, and a stapple spell for protective/healing clerics. dunno about necros.
double ninja'd O_o hell no...HIPS has similar RP issues sure but hell no.
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Weylyn_SotW
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Posted: Fri, Jul 23 2010, 10:43 AM |
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Player
Joined: 30 Mar 2010 Location: The Netherlands
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Silvarus wrote: Dev Disco wrote: Interesting topic. However, I still think that GS should be destroyed. Psst, take HIPS along with it. Let someone who sacrifices at least 6 levels and 62 skillpoints for an ability, as well as adjusting their gear to the point of gimping everything else, enjoy their thunder... HipS is screwed enough when anyone with UMD can simply polymorph into an Umber Hulk and see you. Don't even get me started on the Wyrmlings and Dragon summons. Or the fact that it can be entirely neutralised by a cantrip. If Greater Sanctuary gets taken out, I'd strongly suggest a material component for TS and see invisibility, because right now invisibility offers about as much concealment as a gaudy orange vest. EVERYONE runs around with see invis pretty much ALL THE TIME. TS is to Amia what invisibility is for PnP, because here we're all lvl 30 and we can all see into all seven spectrums of bullshit, and have summons that can see anything we miss... x(
_________________ Shynt'iira, Ilharess d'lil Qu'ellar My'ana
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TormakSaber
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Posted: Fri, Jul 23 2010, 10:50 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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If someone polymorphs into umberhulk to see you, any SD worth their salt can kill them straight up, no HIPS needed. The same goes for Shapechange.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Uberuce
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Posted: Fri, Jul 23 2010, 11:45 AM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Glyph wrote: maybe, the lore of the current amia spell needs to be changed slightly to avoid the confusion with windmill attack and the AA's skills against it, There is no need for confusion: the lore was made to follow the engine, so if something works against a GS'd person, it has worked ICly, bug exploits aside. You have the sensible options of making up your own explanation* for the special cases, or politely ignoring the gap in lore logic to carry on playing. You also have the silly option of arguing with the engine, but it can't hear you. It'll just display your character's dead body lying on the ground and let other people RP off that IC fact. *please pass it along to the DMs, if it's better than mine.
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Roppi
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Posted: Fri, Jul 23 2010, 13:58 PM |
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Joined: 17 Apr 2010
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Quote: Disco, if you remove GS, just go ahead and take cleric out with it. That's a pretty crazy exaggeration. And a testament to how broke GS is. It is not supposed to be Contingency. 20 buffs in absolute safety after a spell should be a clear indication that the spell is broken strong. And you havent even touched the HiPs aspect yet. It's a broken spell that indirectly got even better when true seeing got nerfed. Solution? Place a 100% magic failure on after a spell is cast with GS on. The spell is meant to be used as an escape not HiPs or Contingency. I cant help but be tickled at the thought of a mage dying to a dev crit whirlwind tho. Thats like never supposed to ever work. Its like clerics saying "I simply get morded or reality potted out!" when they were simply standing in the exact location they GSed.
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Dwagin
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Posted: Fri, Jul 23 2010, 17:26 PM |
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Joined: 08 Aug 2006 Location: The Land of Nod
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BrainSplitter wrote: Etherealness then breaks being able to be attacked -by- WWA because the WM obviously isn't ethereal. When making alternate lore, the following needs to be considered;
You can directly interact with things physically (therefore non-ethereal) You can be hit by AoE's both mundane and magical You are impeded by physical barriers from walls and doors to phalanx formationed soldiers. You can be seen by non-hostiles. You can't be seen by hostiles. (Amian) Greater Sanctuary: Spell level: cleric 6; sorcerer/wizard 8 Innate level: 7 School: Transmutation Components: verbal, somatic Range: personal Area of effect: caster Duration: 1 turn / level Saves: None Resists: None Through magical means a barrier is created which lines the wizard and all possessions currently in contact with his form. While within the confines of this barrier nearly all sensory information which would normally reach a hostile target is filtered from their current Timestream. Objects manipulated by a caster under this effect function normally. Coming in contact with such objects may give sensory information which is not filtered from within the barrier, such as the opening of a door, crunching of a twig, footprints. Such actions may reveal the possible current or previous location of the caster. Hostile action by the caster or creating an inter-planar portal or other sufficiently powerful conjuration disrupts the stability of the weave nearby; permanently modifying its function and rendering it as if it were improved invisibility. In certain special cases creatures with extraordinary sensory perception may be able to keenly detect subtle emissions from barrier caused by movement and living processes of the caster within. Though such creatures may witness this; a secondary function of the barrier prevents direct actions which are focused on the caster's exact location from entering. It has been noted that a warrior's strike aimed elsewhere may cleave through this barrier and still damage one under the effect of this spell, as will all cone and area effect spells such as fireball, gaseous clouds, and thunderclap, cone of cold and such targeted nearby, the exact mystery to why this is so is still being studied in hopes to one day finding an answer.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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762
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Posted: Fri, Jul 23 2010, 19:01 PM |
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Player
Joined: 14 Sep 2006 Location: Florida
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Roppi wrote: Quote: Disco, if you remove GS, just go ahead and take cleric out with it. That's a pretty crazy exaggeration. And a testament to how broke GS is. It is not supposed to be Contingency. 20 buffs in absolute safety after a spell should be a clear indication that the spell is broken strong. And you havent even touched the HiPs aspect yet. It's a broken spell that indirectly got even better when true seeing got nerfed. Solution? Place a 100% magic failure on after a spell is cast with GS on. The spell is meant to be used as an escape not HiPs or Contingency. I cant help but be tickled at the thought of a mage dying to a dev crit whirlwind tho. Thats like never supposed to ever work. Its like clerics saying "I simply get morded or reality potted out!" when they were simply standing in the exact location they GSed. GS is only "broke" when you unbreak 20 other things like timestop, bigby, heal pots etc. But this has been gone over 100 times by now. And it's not even remotely an exaggeration. If you remove GS cleric simply ceases to become a viable class in PvP. Except maybe in arena style duels where they are given ample time to buff beforehand, and Mord scrolls are not allowed. It's easily countered as is, and it's about to be nerfed anyway so the whole discussion is moot.
_________________ Araxus Balmor Gurth Balmor (retired)
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DerkDerkistan
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Posted: Fri, Jul 23 2010, 19:17 PM |
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Joined: 18 Jan 2009 Location: Earth
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I think it's pretty amazing that the topic began as "omg Greater Sanctuary is so weak. It will not even protect me from WWA!" and ended up with a possible GS nerf on the horizon.
I like GS as it is now, because I know how to use it. But that's just me.
_________________ Remember when I knew a boxer, baby
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What the Moon Brings
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Posted: Fri, Jul 23 2010, 21:42 PM |
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Joined: 01 Mar 2010
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I have a suggestion for a compromise:
If Area of Effect attacks get through, how about making subjects of Greater Sanctuary immune to critical hits. If Whirlwind and Flurry of Arrows is a simple matter of blindly flailing in a random direction and area hoping to hit something that is actively trying to avoid being hit (essentially, fighting blind against something that can see you), then they shouldn't be able to critically hit someone.
For me, it boils down to being subject to Devastating Critical Whirlwind while in Greater Sanctuary. That very notion just seems completely ridiculous even within the confines of the current spell lore.
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DerkDerkistan
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Posted: Fri, Jul 23 2010, 21:59 PM |
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Joined: 18 Jan 2009 Location: Earth
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That's not a terrible suggestion. But I'm fine with it as it is. I've lost PvP by being luckily hit with Whirlwind Attack while in GS. It's just one of the things that offsets an otherwise potent spell.
_________________ Remember when I knew a boxer, baby
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762
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Posted: Fri, Jul 23 2010, 22:28 PM |
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Player
Joined: 14 Sep 2006 Location: Florida
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Or, don't tank your fort save?
Better yet don't just stand around in impunity while someone is spamming WW.
_________________ Araxus Balmor Gurth Balmor (retired)
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Dwagin
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Posted: Fri, Jul 23 2010, 22:35 PM |
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Joined: 08 Aug 2006 Location: The Land of Nod
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Critical = lucky hit too. Or unlucky if you're on the receiving end.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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TormakSaber
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Posted: Fri, Jul 23 2010, 22:37 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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What the Moon Brings wrote: I have a suggestion for a compromise:
If Area of Effect attacks get through, how about making subjects of Greater Sanctuary immune to critical hits. If Whirlwind and Flurry of Arrows is a simple matter of blindly flailing in a random direction and area hoping to hit something that is actively trying to avoid being hit (essentially, fighting blind against something that can see you), then they shouldn't be able to critically hit someone.
For me, it boils down to being subject to Devastating Critical Whirlwind while in Greater Sanctuary. That very notion just seems completely ridiculous even within the confines of the current spell lore. So because you got killed by Dev you want to add the most overpowered effect in the game to the most overpowered spell in the game? 'fraid not. Stop tanknig your fort save, or, or easily, don't be within the icnredibly narrow rage of WWA as a wizard!
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Sat, Jul 24 2010, 0:02 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I have very little PvP experience. All my experience is PvM and I find GS extremely useful. To claim it's useless just because it allows AoE damage is folly ... it's like whining that your coffee maker can't do tea. If you're a mage and you're standing close enough to somebody to be hit when they randomly swing, you're being as silly as this guy:  For those who don't like Star Trek, basically he had an invisible spaceship with weapon ranges in the light seconds and he still parked it close enough to be hit by blind firing. Mages are glass cannons. The only hope of a Meleer is to get close and randomly hit you. You have a lot of spells (and a left mouse button!) to stop them from getting anywhere near you ... basically, you get hit by a dev-crit whirlwind it's a player error, not a balance one.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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MoshingChris
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Posted: Sat, Jul 24 2010, 0:03 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Or build your wizard to 80 AC and become immune to Dev Completely anyway! Btw thats one of my main reasons for wanting Crit Immunity removed from the Palemaster Class  , your AC is so high anyway the only time your going to get crit is if you can't play the game.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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brooksthegreat
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Posted: Sat, Jul 24 2010, 0:50 AM |
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Joined: 03 Jun 2007 Location: Eastern US
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//edit-removed.
_________________ Captain William Jackson Malloy of the Debra Sanchez! also staring: Elyon Vassius, Paladin of Kelemvor Kael Jericko, gentleman of fortune. Marcus Tyberius of the Eternal Order
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Gunz
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Posted: Sat, Jul 24 2010, 0:59 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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TormakSaber wrote: If someone polymorphs into umberhulk to see you, any SD worth their salt can kill them straight up, no HIPS needed. The same goes for Shapechange. Totally agree. Umberhulk shape is super squishy and Shapechange to Dragon (especially if using a scroll) is squishy enough for a properly made SD too. Roppi wrote: It's a broken spell that indirectly got even better when true seeing got nerfed.
Solution? Place a 100% magic failure on after a spell is cast with GS on. The spell is meant to be used as an escape not HiPs or Contingency. No, that's just your opinion. Nowhere does it say that GS is an escape spell. If anything, the spell can sometimes bug in favor of the person against the caster to where it doesn't work and they can still see and target you.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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BlackDahlya
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Posted: Sat, Jul 24 2010, 3:15 AM |
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Player
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
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Egh, I tried, but I was not willing to read three pages of this discussion again. Is there something important here I should know? >_<
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
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Yurell
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Posted: Sat, Jul 24 2010, 3:25 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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BlackDahlya wrote: Egh, I tried, but I was not willing to read three pages of this discussion again. Is there something important here I should know? >_< Nothing new really
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Selvec Darkon
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Posted: Sat, Jul 24 2010, 4:04 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Summery of the last three pages
3 people: We want GS made even more overpowered then it is, it should be completely invincible.
Everyone else: No.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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BlackDahlya
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Posted: Sat, Jul 24 2010, 4:09 AM |
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Player
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
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Ah, so, indeed, nothing new.
Thanks for the quick reply!
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
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Dwagin
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Posted: Sat, Jul 24 2010, 14:55 PM |
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Player
Joined: 08 Aug 2006 Location: The Land of Nod
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Selvec Darkon wrote: Summery of the last three pages
3 people: We want GS made even more overpowered then it is, it should be completely invincible.
Everyone else: No. Totally missed my awesome spell description in that. You're so Fired.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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Glyph
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Posted: Sat, Jul 24 2010, 22:06 PM |
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Player
Joined: 10 Jun 2010
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I hate to say this but, your saying powergame to 80AC to avoid dev crit. no thank you. if I get 80AC I get 80AC. if not, time stop  can't windmill if you can't move can ye?
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762
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Posted: Sun, Jul 25 2010, 0:14 AM |
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Player
Joined: 14 Sep 2006 Location: Florida
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You sure do not need 80 AC to avoid dev crit. At least 95% of the time.
_________________ Araxus Balmor Gurth Balmor (retired)
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Selvec Darkon
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Posted: Sun, Jul 25 2010, 0:25 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Yea, have you even looked at dev crit? You do not even need 1 AC to avoid dev crit. Admittingly you may end up dying from the resulting crit, but you will avoid the dev crit part xD.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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