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Hyun
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Posted: Mon, Jun 28 2010, 22:57 PM |
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Player
Joined: 23 Dec 2008
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Since it is possible to change a weapon's glow appearance with a greater mythal, I was wondering if there is any way to remove the visual glow effects on a weapon while still having the elemental dmg properties? Just a thought if it is possible to do.
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msheeler
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Posted: Mon, Jun 28 2010, 23:37 PM |
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Joined: 17 Dec 2008 Location: eastern USA
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The way I understand it elemental effects that are 1d6 damage and above will have the glow effect, and any amount less will not. I actally had a sword that I removed the 1d6 damage from and set it to 1d4 just to get rid of the effect.
There are, however, some items where the effect is permanent to my knowlege. For instance I had a trident ath had 1d4 electrica damage and when I replaced the tirdent tip for the spear tip on it the glow effect still had the trident model (a three pronged electrical effect on a single pronged tip). I used a mythal to remvoe the electrical damage thinking that it would be gone then, however even with out the electrical damage is still had the electrical glow effect.
So in a nutshell: if the item gat the effect from a mythal addition of the elemental damage you can reduce the amount of damage. If the damage was from a permanent item property on a spawned item then there is a chance that nothing will remove it. Atleast with the current toold we have.
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xordae
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Posted: Tue, Jun 29 2010, 0:06 AM |
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Player
Joined: 01 Jul 2005 Location: Germany
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Could always use Negative Energy, it has no visual.
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Hyun
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Posted: Tue, Jun 29 2010, 0:23 AM |
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Player
Joined: 23 Dec 2008
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@ msheeler: Yeah that is kinda odd how some weapons do that and I wonder if it can be changed with the help of a dm or something.
@ xordae: Last time I checked there was no option for negative energy appearance... unless you use a divine mythal I think? (I never tried it). But even if it was true it's kind of a high price to pay if one wants just a normal-looking weapon. I never really liked the visual glows and think it looks too gaudy for my taste, but at the same time I'd like my weapons to be effective in battle as well.
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BrainSplitter
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Posted: Tue, Jun 29 2010, 0:27 AM |
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Player
Joined: 06 Apr 2005 Location: Victoria, Australia
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xordae's saying to use Negative Energy Damage instead of one of the elemental types, since you can have +1d6 Negative and still get no VFX.
_________________ Mostly Retired
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Hyun
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Posted: Tue, Jun 29 2010, 0:30 AM |
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Player
Joined: 23 Dec 2008
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Oh ok I see what you're saying now. Thanks I'll try that out and see how it goes.
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blackvswhite
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Posted: Tue, Jun 29 2010, 0:59 AM |
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Player
Joined: 08 Nov 2008
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Negative energy gives a red glow... you can remove the glow completely though with a minor mythal in the remove item property options. I did that with my negative energy weapon and now it looks normal.
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xordae
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Posted: Tue, Jun 29 2010, 1:49 AM |
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Player
Joined: 01 Jul 2005 Location: Germany
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It may have the red glow if it's a pre-made weapon that you buy off a merchant. Negative Energy from mythals has no VFX.
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TormakSaber
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Posted: Tue, Jun 29 2010, 4:38 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Negative Energy, physical damage types, and positive energy add no inherent glow.
Acid, Electric, Sonic, Fire, Ice, and Divine of +1d6 or +4 (or greater of both) all add unremoveable glows to the item.
The "VFX" properties, that you add via mythal or toolset, override any other visuals present on the weapon for any other reason. If you add a Divine glow, have 1d6 fire, and the cast BoT Ice Weapon, your weapon will still glow Divine.
Darkfire, Flame Weapon, Bless Weapon, Deafening Clang, Holy Sword, and I believe the BG abilities Unholy Sword and Corrupt Weapon and Blackstaff will add temporary VFX as part of their spells and will go away when the spell is done. Amia's altered Divine Might will also make your mainhand weapon nly glow either Divine for good, Sonic for neutral, or Evil/Red/Vorpal for Evil.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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P Three
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Posted: Tue, Jun 29 2010, 5:57 AM |
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Player
Joined: 18 Dec 2008
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I thought the red "evil" glow on weapons was a Negative Vfx?
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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Selvec Darkon
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Posted: Tue, Jun 29 2010, 6:06 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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It is, but its only added to merchant bought items. It makes the use of positive and negative energy weapons in PvP more viable since you can't see if a weapon has it or not. Meaning someone cannot prepare against it, since both are so easy to to protect against if you know its coming.
For example. The Foul greatsword gained from drops or certain merchants has a 1d6/d8? negative energy enchantment on it. It shows up as a red glow. If you use a minor mythal on it, the glow goes away. If you added the 1d6 or 2d4 negative energy via mythal, the glow wouldn't show up.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Galenson
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Posted: Tue, Jun 29 2010, 6:33 AM |
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Player
Joined: 26 May 2006 Location: Down Under, calculating your demise with blunt expressions.
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Basically if you can't do it in the toolset, by spells or with the MCS, there's either a nifty glitch trick you can try or it'll cost you something.
_________________ Plays:
"I'll think of something once Amia:EE drops."
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Weylyn_SotW
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Posted: Tue, Jun 29 2010, 20:02 PM |
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Player
Joined: 30 Mar 2010 Location: The Netherlands
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There is a weapon property that specifically gives the weapon "no visual effect"
That one means that none of the properties on the item will cause visuals, and neither will spell effects like blackstaff or darkfire. Not sure if you can do that with Mythals though, I don't have any mythals that strong.
_________________ Shynt'iira, Ilharess d'lil Qu'ellar My'ana
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Blackdragon12121
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Posted: Tue, Jun 29 2010, 20:05 PM |
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Player
Joined: 12 Jun 2006
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Weylyn_SotW wrote: There is a weapon property that specifically gives the weapon "no visual effect" If only that could be added to the MCS.
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Dark Immolation
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Posted: Tue, Jun 29 2010, 20:11 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Blackdragon12121 wrote: Weylyn_SotW wrote: There is a weapon property that specifically gives the weapon "no visual effect" If only that could be added to the MCS. As far as I saw, it didn't work in toolset :/
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Mahtan
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Posted: Tue, Jun 29 2010, 22:17 PM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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A lot of stuff doesn't work well in Toolset as it does in game and Vice Versa. Best way is to make it in Toolset and then look in game to see if it really is what you want.
Just like the annoying fact that some reasons Male human heads IIRC 122-158 don't show up in Toolset. I really forget the numbers but I think they are somewhere near that range. The point is Toolset =/= In game.
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