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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 
Shade of Blue
 
PostPosted: Fri, Jun 18 2010, 19:11 PM 

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Hey, noob sorcerer here. I'm just wondering if invisibility sphere functions like improved invisibility or regular when making an action--does it dissipate, or provide concealment?

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Dark Immolation
 
PostPosted: Fri, Jun 18 2010, 19:35 PM 

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It dissipates.

Or at least it should. I use it on one PC and it's usually buggy as heck.


 
      
Dwagin
 
PostPosted: Fri, Jun 18 2010, 19:40 PM 

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it actually summons a slow moving sphere which follows you around.

Its really a pain, especially if the server is lagging at the time.

It should just be turned into a single cast long duration AoE radius centered on caster invis

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Dark Immolation
 
PostPosted: Fri, Jun 18 2010, 19:56 PM 

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Dwagin wrote:
It should just be turned into a single cast long duration AoE radius centered on caster invis


I dissagree with ust turning it into that like Magic Circle was turned, but a BoT to do that might not be a bad idea. In any case, I also notice there sphere "follows" the character. Perhaps check to see if we can up the speed at which it moves.

My reason being there are strategic advantages on having this centered on a single member of a party. And as my personal preference, I like seeing more strategy/teamwork used with magic than more "Mage, buff me, now go away and do your own thing."


Last edited by Dark Immolation on Fri, Jun 18 2010, 19:57 PM, edited 1 time in total.

 
      
AlphaWaves
 
PostPosted: Fri, Jun 18 2010, 19:56 PM 

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Nuuuuuuuuuuu

I love how it's a summoned sphere that follows you around. That's good thing. I mean, a shame you can't see where the centre of the sphere is, but it's good for transporting a bunch of folk around invisibly.

It's not bad when laggy, really. It's similar to a familiar that follows you, so, if you walk instead of run off speedily ahead, you'll be surrounded by the sphere still.

Whether or not it goes away when you make a hostile action, I'm not sure. I think it stays, though I may be wrong.

Dark Immolation wrote:
My reason being there are strategic advantages on having this centered on a single member of a party. And as my personal preference, I like seeing more strategy/teamwork used with magic than more "Mage, buff me, now go away and do your own thing."


Yea, I agree here. Definitely.

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TormakSaber
 
PostPosted: Fri, Jun 18 2010, 19:59 PM 

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It's normal invisibility. It's also really broken and kind of exploitable.

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DerkDerkistan
 
PostPosted: Fri, Jun 18 2010, 21:19 PM 

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Also, the sphere follows you even after you break your invisibility, so those close to you will still be invisible.

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TormakSaber
 
PostPosted: Sat, Jun 19 2010, 3:24 AM 

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Yeah. That's half the broken of it.

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oshizo2
 
PostPosted: Sat, Jun 19 2010, 3:54 AM 

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Ashame I like that and it's in my regular buff setup.

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Dark Immolation
 
PostPosted: Sat, Jun 19 2010, 4:24 AM 

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To clarify, the strategic advantage I was talking about with sphere has nothing to do with the buggy/exploitable side of it.

If possible, it would be nice if we could have one of the scripters take a look at it fixing the fact that the "sphere" follows the user and just see if we can center it on the user instead. The spell has been around since the original campaign, and I suspect we've gained some better script function since then that will make the spell legit. Again, the last thing I'd like to see is this become "mass invisibility".


 
      
TormakSaber
 
PostPosted: Sat, Jun 19 2010, 5:01 AM 

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It *is* centered on the user, but it's also an aura function, and that's how aura functions wor k in NWN: Buggy at best.

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