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xordae
 
PostPosted: Wed, Jun 09 2010, 7:01 AM 

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DCs are not low either. You don't reach 40, but you easily get 30. I find the spammage incredibly useful and have used it ever since the non-epic Lizardman became available.

Though the Slaad hasn't proven so offensively useful yet. He's more for soaking up elemental damage I think, and regen (like he was before too). Will have to give him another try.


 
      
Mobile_Svensk
 
PostPosted: Wed, Jun 09 2010, 7:57 AM 

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Empower,maximize,Extend spell, and Spell penetration + Evocation Focus and Zen archery should be viable for a shifter now.
melee Forms aren't weighting up yet.

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Ulir
 
PostPosted: Wed, Jun 09 2010, 8:03 AM 

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As a 10 druid/19 shifter/1 bard, with NO weapon proficiencies, I can say that the Azer reaches the highest AB. So far it is my choice of melee shape (thanks to enrage/berserk). I have settled for a more allround build. The general AC with the limited buffs you have is quite decent I would say, ranging from the 34-37 with your DR forms or so, to 60 in mind flayer shape using improved expertise. Other normal shapes are around 42-50.
Perhaps I should post some numbers later, when I have time. Of course this will be info on all the shapes (Not dragonshape) from a druid/shifter point of view, something the dev team was aiming at becoming a more viable combo.

Regarding dragonshape.. Why did it have its DR lowered to 50/+4? It could be made useful by altering it to say 30/+5. Many have the means of getting +5 weapons, be it magically or SS weapons, most monsters in the later levels can pierce through anyway, but at least it will not be near useless. It -is- a high-level shape with many requirements. As it stands, everyone of level 18-30 and highlevel mobs can pierce your scales. Windy has DR to at least +9, as my AA found out. 10/+6 would be neat. Absorbing minor damage, not the huge chunks it did before. It would at least suit the grandness of dragonscales, which many a smith is praising to the heavens for its resillience against elements and hardiness.

Regarding the epic wyrmling shape, it is certainly not the red one that steals the show anymore. I've tested all shapes, and found that they all have their advantages, as the dev team pointed out to begin with. It is pretty neat to have many different encounters that requires you to think about your foes and change accordingly. Real shifty (no shifty eyes, mind you). Doing mindflayers, I noticed the blue shape was the best. Decent breath attacks around 40-60'ish damage and an AC around 52 with buffs and haste. Gotta love it got lightning bolt now - very cool.
The red wyrmling does do quite a bit of breath weapon damage with the appropriate levels, especially against those vulnerable to fire (if a frost giant makes the reflex save, it will sustain around 100-130 damage. Do remember these are vulnerable to fire). Since fire protection is easily obtainable to most PCs amongst the elements, I would suggest that you only tone the breath weapon down a little, please.

Otherwise the wyrmling shape is good. Not great, not bad.. good, but then again, its AB is 29-35 and AC is lacking to stand in crowds, so it makes up for it I suppose.

About the one-shot undead thing. I've seen coven leaders and shifters go down in a second thanks to heal. One-shotted? Mmm, it just takes a tiny bite or scratch after you sustained the heal/harm damage to make it look like being one-shotted. The effects of heal (harm in this case) is that you slowly watch your hp go down the drain, meaning the graphics show you the loss rather slowly, instead of it being instant. If someone touches you in that time, you're having the one-shot effect. Perhaps this was the case.

I do have to remind people that a shifter, even though people may focus on a certain shape, still is a shifter. Specializing is fine, but if you don't make the other shapes worthwhile, or at least a few other forms, the cardhouse can easily collapse all of the sudden.
A shifter really shines in groups.

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Ulir
 
PostPosted: Wed, Jun 09 2010, 8:08 AM 

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Very_Svensk wrote:
Empower,maximize,Extend spell, and Spell penetration + Evocation Focus and Zen archery should be viable for a shifter now.
melee Forms aren't weighting up yet.


Empower and maximize spell requires quite a lot of druid levels, as far as I know. Worth it? You will get more damage, but less damage at the same time having fewer shifter levels. I wouldn't invest in those two. Extend is good for the druid spells before shifting. Evocation focus.. meh, you have spell focus in lizard and rakshasa shape, why waste two feats on improving the dc with 2 only for a limited amount of spells? Zen archery is fine when not shifted. The medusa is certainly not worth investing in, when you can get other, more beneficial feats to choose from.

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Last edited by Ulir on Wed, Jun 09 2010, 9:10 AM, edited 1 time in total.

 
      
Ulir
 
PostPosted: Wed, Jun 09 2010, 8:11 AM 

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Gers wrote:
Yep. Spamming of abilities is something that was taken into account. As in, it's not illegal, and probably a good idea. If a WM can whack away until whatever he's hitting rolls a 1 vs. dev crit, then you can spam an ability until X critter rolls a 1 too.


Quite a few higher level monsters/PCs have spell resistance. Depends on the situation and opponent.

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wereguy2
 
PostPosted: Wed, Jun 09 2010, 8:41 AM 

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tearin4242 wrote:
My thought is, the other epic forms should be able to hold its own against 1 ice gaint at level 26.

I can't agree with you more... Even with healing potions, other shapes are completely dwarfed by the Risen Lord, at least in terms of combat ability.
My main point is: Why should a shape with no wisdom requirement be stronger than those which do have this requirement?

Ulir wrote:
Regarding dragonshape.. Why did it have its DR lowered to 50/+4? It could be made useful by altering it to say 30/+5. Many have the means of getting +5 weapons, be it magically or SS weapons, most monsters in the later levels can pierce through anyway, but at least it will not be near useless. It -is- a high-level shape with many requirements. As it stands, everyone of level 18-30 and highlevel mobs can pierce your scales. Windy has DR to at least +9, as my AA found out. 10/+6 would be neat. Absorbing minor damage, not the huge chunks it did before. It would at least suit the grandness of dragonscales, which many a smith is praising to the heavens for its resillience against elements and hardiness.

Now, I only just got Dragon Shape today, and have not tried using it against any real mobs (Beholders don't count), but statistically, I am worried. It seems to me like it will be very easy to hack apart (going back to the Risen Lord point).
I don't think that the ability to resist damage - the shifter's main and possibly only defensive advantage - should only be effective against certain enemies - weaker ones - and then suddenly become useless.

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Ulir
 
PostPosted: Wed, Jun 09 2010, 9:08 AM 

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Dragon shape had 40/+6 before. Now it is 50/+4. Changing that to 10, 15 or 20/+6 would still have been fine. The +4 is what bothers me.
Of course you have AB in the 40's, immunity to a certain element (and weakness as well for the red dragon), true seeing, immunity to sneak, mind spells and paralysis and a decent AC, but the saves aren't that good, compared to other shapes. Again, its a shift-into-something-that-is-appropriate situation, though its sad that only low and mid-level monsters will feel the DR. Those are the ones you almost never face, unless you are douche and hijack places where others of the appropriate level may want to hunt/explore.

The dragon's breath weapon is quite weak and therefore you rely on melee combat. A small improvement to the the DR would be most helpful, for those who sacrifice many a feat to get there. 40/+6 might have been too much. I wish the +6 could stay and the damage absorption lowered to something more balanced. 10-20 isn't too much to ask for, is it?

What do you think?

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xordae
 
PostPosted: Wed, Jun 09 2010, 9:36 AM 

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I think the change from 40/+6 to +4 was prudent. If it were raised beyond that, more than 10/+5 would be too strong and +6 is IMO out of the question as it's already a beefy shape, and very efficient in PvP. It's not just the DR, it's the fact that you get DR on top of a decent AC shape and the best AB and Bioware True Sight and immunities that are only surpassed by the Undead set. Compare AB with a Risen Lord.

Also a lot of attacks are shrugged off thanks to that DR, not just low and mid level monsters. Most ranged attackers for example. In fact, I'd say you are better off with 40/+4 than with 10/+5, because monsters have either a comparatively low Enchantment or they're made with +5, not so many falling into the "just +4" crowd.


 
      
Blackdragon12121
 
PostPosted: Wed, Jun 09 2010, 9:48 AM 

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Dragonshape is simply not worth the 30 wisdom requirement. Last time I checked it doesn't merge equipment like other forms now do. Add to that it's huge size, meager breath damage which also hurts companions (although meagrely but still), AC 50 ish now fully Druid buffed with tumble, and damage reduction which is easily smashed...all it's really good for is killing rogues. Any fighter worth his or her salt will chop it down and mages will just exploit saves.

Still, suppose it's balanced at the end of the day.

Relative to the effort taken to acquire, it's not hugely better than shapecgange.


 
      
wereguy2
 
PostPosted: Thu, Jun 10 2010, 1:51 AM 

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I reckon it should be something/+5. 30 wisdom is an awful lot, especially if you are not a druid...

EDIT. Just realized that only weapons merge into it! Why?
Also, though it doesn't show up on the character sheet, do enhancement bonuses merge into unarmed shapes, giving them more AB?

EDIT2. Almost got killed by Yuan-Ti in friggin' Green Dragon shape... Only took about 4 spawns, too.

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TormakSaber
 
PostPosted: Thu, Jun 10 2010, 8:01 AM 

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Dragons merge Armor/Shields, and Weapons. We didn't change any of the bioware merging except making weapons merge into every form.

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wereguy2
 
PostPosted: Thu, Jun 10 2010, 9:04 AM 

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I am fairly certain my armour was not merged... I'll check again tomorrow.

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TormakSaber
 
PostPosted: Thu, Jun 10 2010, 9:05 AM 

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Every form merges armor, always, it's the bare basics. From there forms can also merge equipment. Any form that merges equipment also merges armor. All forms merge weapons, as well.

Gauntlets/bracers/The Wrist Slot never merges, unless Terra fixed it.

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wereguy2
 
PostPosted: Thu, Jun 10 2010, 9:08 AM 

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Yep, the bracer slot thing has been fixed.

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Ulir
 
PostPosted: Thu, Jun 10 2010, 13:57 PM 

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So bracers merge as well now? (fx for the humanoid shapes)

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tearin4242
 
PostPosted: Thu, Jun 10 2010, 23:11 PM 

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Ok Just got construct shape and I see why there is critisim

I will test in other areas, but I am confused and it might be not understanding the shapes.

Stone golem took considerably more damage than risen lord against beholders. Risen lord 0 to Stone golem 8-12 and I saw damage resistance being applied so I dont think the beholders swing for pierce. My AB is 2 less than risen lord, and damage is less. Oh and MY HP's 30 points less. Also looks like my belt doesnt merge so I am taking damage from fire which I dont take in risen lord.

On the plus side
I can heal though and cast mass haste. I rather be more indestructable :)

My question I guess is what is the DM's goal for this shape? Is it to be a backup tank to risen lord or be better than risen lord depending on the situation, especially since it can use heal potions. Currently I would use this guy as an off tank than spams mass heals.

Iron Golem actually seemed to take less damage against beholders 6-8 a hit which seemed wierd. Anways not enough intell on this guy.

Lastly, I will tell you the two strategies I see with the Shifter
1) Does anyone cast heal? Yes
a) am I in a party who can raise me? Yes--risen lord
b) am I alone? yes-use something else or move to a different area to solo
2) Am I in a large group that may benifit from something other than risen lord?
a) Yes? Probably going to go wip master or kobolt, MAYBE azer or iron golem
b) Screw it risen lord still probably most useful.


 
      
wereguy2
 
PostPosted: Fri, Jun 11 2010, 3:24 AM 

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Kay, did some dragonshape merge testing:
With shield and armour: 46 AC
With armour: 43 AC
Without armour or shield: 43 AC
Without armour, with shield: 46 AC
Clearly, my armour's AC bonus was not merging - though it's +1 constitution bonus did - and only the AC enchantment bonus of my shield was doing so.

Also, when I unshift out of Kobold form, my cloak disappears. This has been happening for a while, and I doubt it has anything to do with the update, but yeah...

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Tacka
 
PostPosted: Fri, Jun 11 2010, 13:12 PM 

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Base item stats don't merge imo. So if you have a +4 Fullplate, the +8 AC base of a full plate will not transfer to your new form, only the +4 AC bonus property on the item will.

My turn to ask. What of item Focus/Specialization? Will the AB bonus transfers? Say if I have Weapon Focus: Spear, so after shapeshifting +1 AB from the feat will transfer to the new form?


 
      
Falling Spider
 
PostPosted: Fri, Jun 11 2010, 13:54 PM 

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Unless they changed it here (might've!) weapon focus doesn't help, while improved critical does.

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Tacka
 
PostPosted: Fri, Jun 11 2010, 14:14 PM 

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So lemme get this straight. On Amia, in dragon form, I'd get item bonuses from: Armour, Shield, Helmet and Weapon (like elemental damage, GMW etc.)?


 
      
TormakSaber
 
PostPosted: Sat, Jun 12 2010, 0:51 AM 

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I know why the stone Golem form seems weaker than the Risen Lord and it has to do with creature weapons and path 1.69. the vast majority are slash/piercing from the Ruce days, and in patch 1.69 suddenly multiple damage types because awesome instead of detrimental. This change means a lot of the piercing stuff is kicking in and doing damage to your Stone Golem.

There's a few ideas being banded about re: the golem forms and changes in general. Mosh is poking his head in. Expect changes.

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wereguy2
 
PostPosted: Sat, Jun 12 2010, 1:17 AM 

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I wasn't talking about the base AC, I was talking about the enchantment. My point stands.
Weapon focus does not merge into shapes with different weapons.

EDIT. Did some PvP testing:
Dragon beat Risen Lord, Iron Golem, Azer and Stone Golem fairly easily.
It had more trouble against the Slaad, which had a lot of AC.
Lizardfolk shape beat the Risen Lord pretty easily with Fire Storm's divine damage, though Sunbeam was useless.
Now, the Demonflesh Golem vs Rakshasa match was interesting, with the golem easily resisting spells, yet eventually losing in the end against melee attacks. This may have had something to do with the Rakshasa's build have a +5 tumble AC bonus, with me only having about 3 more AB. Then again, that's pretty minor.

Going to find a fighter to test dragon shape on next..

Apparently, Hide and MS item bonuses do not merge into shapes, not sure about other skills, though. Also, annoying reiteration: enchantment Armour AC and base shield AC do not merge into dragon shape! :<

MOAR: Risen lord performed a lot better than Dragon shape against a battle cleric (who didn't cast spells). It hit a -lot- less, and was still fairly hopeless, but at least it could take damage.
The Stone Golem worked a lot better than the Risen Lord against a hammer-armed opponent.
Also, Kobold hit n' run Glyph of Warding spam tactics worked pretty alright.

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Arcadence
 
PostPosted: Wed, Jun 16 2010, 20:39 PM 

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So just thought I'd shamelessly bump this with pseudo-input from a leveling perspective:

Confirmed:
-Highest value for a stat/AC bonus is figured in, nothing else. This makes gearing extremely boring BUT extremely easy.
-Only the base AC from shields will factor in, so the armor type you wear doesn't matter outside of what it does.
-Regen gear stacks. I'm sure once I get to undead/construct shape this can be taken advantage of in a ridiculously frustrating fashion for fighting melee types.

Unconfirmed until I find a wizard to craft test gear:
-AB from weapon enhancement and gloves stacking? (I doubt this since unarmed forms so far don't seem to factor in my weapon)
-Skill bonuses from gear?

So far, the shifter forms have been very fun and rewarding compared to the half a dozen times I tried since HotU came out to actually level one on rp servers. My only thing close to a complaint is that if you're trying to level alone due to not running into anyone in a hunting area (or finding people in town), you're stuck killing things that are 'subpar', but it's a decent trade-off. Allowing shifter forms to chug potions is amazingly useful, and beats fleeing a fight when you get to low hp just to heal...or just flat out dying since it may just drop you to 1 hp once you unshift.

For the leveling, I prefered black wyrmling to red (maybe I'm missing something?) - the breath was basically the same, but the higher AC and the 2d6 sneak attack made for fun kobold mulching.

I was at a loss once I hit level 3 shifter until I realized Minotaur seems to have DR 5. Get a hold of certain pieces of gear, as well as taking advantage of the numerous 5/- <insert random element> helmets around, and you're looking at running around with a greataxe, 10/- DR vs physical, and anywhere up towards 5 regen. I can't see myself not using this form for quite some time, but that's fine since minotaurs are awesome.

This is kind of outshining the other forms in a way undead outshines the epic ones in terms of pve, but that's to be expected. Trying out the monster forms, I instantly felt the pain of missing that DR 5.

Humanoid and the level 10 forms should be fun.

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corypx
 
PostPosted: Wed, Jun 16 2010, 20:59 PM 

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Arcadence wrote:
Allowing shifter forms to chug potions is amazingly useful, and beats fleeing a fight when you get to low hp just to heal...or just flat out dying since it may just drop you to 1 hp once you unshift.



Shifters have allways been able to chug pots.

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Arcadence
 
PostPosted: Wed, Jun 16 2010, 21:11 PM 

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corypx wrote:
Arcadence wrote:
Allowing shifter forms to chug potions is amazingly useful, and beats fleeing a fight when you get to low hp just to heal...or just flat out dying since it may just drop you to 1 hp once you unshift.



Shifters have allways been able to chug pots.


...really? I feel dumb.

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Dark Immolation
 
PostPosted: Wed, Jun 16 2010, 23:33 PM 

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Arcadence wrote:
...really? I feel dumb.


Don't. I had to tell a shifter that they can drink potions OoC just last night when in party they kept dying in shifted form, even though I knew they had potions. It's easy to see that you can't use any items or equipment when shifted and assume you can't use potions either.


 
      
wereguy2
 
PostPosted: Thu, Jun 17 2010, 2:38 AM 

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Arcadence wrote:
So just thought I'd shamelessly bump this with pseudo-input from a leveling perspective:

Confirmed:
-Highest value for a stat/AC bonus is figured in, nothing else. This makes gearing extremely boring BUT extremely easy.
-Only the base AC from shields will factor in, so the armor type you wear doesn't matter outside of what it does.
-Regen gear stacks. I'm sure once I get to undead/construct shape this can be taken advantage of in a ridiculously frustrating fashion for fighting melee types.

Pff, it's only been inactive for a few days.
All of that stuff is already confirmed.

I am fairly certain that item and shifted DR does not stack, though.

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TormakSaber
 
PostPosted: Thu, Jun 17 2010, 3:45 AM 

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wereguy2 wrote:
Arcadence wrote:
So just thought I'd shamelessly bump this with pseudo-input from a leveling perspective:

Confirmed:
-Highest value for a stat/AC bonus is figured in, nothing else. This makes gearing extremely boring BUT extremely easy.
-Only the base AC from shields will factor in, so the armor type you wear doesn't matter outside of what it does.
-Regen gear stacks. I'm sure once I get to undead/construct shape this can be taken advantage of in a ridiculously frustrating fashion for fighting melee types.

Pff, it's only been inactive for a few days.
All of that stuff is already confirmed.

I am fairly certain that item and shifted DR does not stack, though.


Those are all bioware Shifter mechanics. Nothing we changed. Shield are bugged atm though.

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Arcadence
 
PostPosted: Thu, Jun 17 2010, 5:26 AM 

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The shield seems to be merging just fine, unless I'm missing something. I'm getting my ridiculous AC bonus that's obviously missing if I shift without it on.

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wereguy2
 
PostPosted: Thu, Jun 17 2010, 7:14 AM 

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TormakSaber wrote:
Shield are bugged atm though.

I haven't experienced any non-dragon shape shield problems.

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Selvec Darkon
 
PostPosted: Fri, Jun 18 2010, 0:46 AM 

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This just came to my attention about the shifters close up attack when turned into a Drider.

http://nwvault.ign.com/View.php?view=Mo ... ail&id=432

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wereguy2
 
PostPosted: Fri, Jun 18 2010, 2:02 AM 

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Is there one for the demonflesh golem?

EDIT. Huh, weird. If I dragonshape while holding my +10 intimidate weapon, it has 29 intimidate, while if I am not, it has -1, my base intimidate skill.

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corypx
 
PostPosted: Fri, Jun 18 2010, 5:57 AM 

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I think we should also try and finish the shifter fix wiki and get all the info in because its missing stats,numbers or just effects over all.

like gargs DR being listed as "Not too shabby" and testing if forms have DR and what not is kind of hard and I assume the DM forums have a list of every stat,skill,feat...ect
http://amiawiki.shatuga.com/index.php/Shifterfix

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wereguy2
 
PostPosted: Fri, Jun 18 2010, 7:46 AM 

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Agreed, all these hashes are gettin' on mah nerves!

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MoshingChris
 
PostPosted: Fri, Jun 18 2010, 12:58 PM 

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Why finish it when you'll have to change it in a fortnight or whatever once we've picked out the bad bits.

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corypx
 
PostPosted: Fri, Jun 18 2010, 17:22 PM 

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MoshingChris wrote:
Why finish it when you'll have to change it in a fortnight or whatever once we've picked out the bad bits.


I was thinking you guys were all done.

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Leggomi Eggolas
 
PostPosted: Fri, Jun 18 2010, 18:15 PM 

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Opening the system up to the players is the fastest way of finding exploits or imbalances, really.

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TormakSaber
 
PostPosted: Fri, Jun 18 2010, 20:06 PM 

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Yep. No system survives contact with the players, or something like that.

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wereguy2
 
PostPosted: Sat, Jun 19 2010, 2:05 AM 

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Leggomi Eggolas wrote:
Opening the system up to the players is the fastest way of finding exploits or imbalances, really.

That.

EDIT. Low levelled wyrmlings seems to deal a LOOOT of damage.. While us melee types are only dealing about 15 or so damage per round, the shifter is hitting 40s, and to multiple enemies, too..

EDIT AGAIN. Okay, I just realised something. While at the Yuan-Ti, Iron Golem shape absorbs all physical damage while the Pure-Blood scimitars get through... I don't think this should be happening...

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Mobile_Svensk
 
PostPosted: Tue, Jul 27 2010, 15:13 PM 

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Very_Svensk wrote:
Very_Svensk wrote:
MY shifterbuild is 5Druid/6Monk/19Shifter (Cheezzeee)

Construct Forms
Stone Golem
mass haste - 5 Rounds, both Servers
Stonehold - 5 Rounds, Server B. On Server A it lasts forever.

Demonflesh Golem
Lesser Spell mantle lasts 5+1/2 Druid + Shifter levels. Working properly, i think?
Greater Spell Breach - Working ...as it should.

Iron Golem
Chain Lightning - Hits like a Caster Level 5 spell. Obviously only counting druid levels.
(unsure about B)

Outsider Forms
Azer Chiftan
Flame weapon - lasts 5Turns
(Both servers)

Rakshasa
SoV - lasts 5Rounds.
Flame Strike - i "Think" it has the apropriate damage. Unsure. Still hits like a wet noodle.
Ice Storm - About the same.
(Both servers)

Death Slaad Lord
Summon Slaad - Summon's a Red slaad, Which lasts 5 Turns.
(Both servers)

Undead Forms
Risen Lord
Stone bones - Doesn't add ANY Ac at all. And lasts 5 Druid turns.
Ghoul touch - Working as intended.
(unsure about B)

Vampire
Negative Energy Burst - Working ...properly? 1d8Damage + 20. (Means that it doesn't calculate Shifterlevels i think. Else it would be 1d8 + 14 (19Shifter levels)
(Unsure about B)

Spectre
Improved invisibility - Lasts 5 turns on B; And i "Think" it lasts 5 Turns on A.
Mass Deafen/Blind - Lasts 5 rounds. Both servers

Greater Wildshape IV(4)
Mindflayer
Psionic Internal Barrier - lasts 5 Rounds, both servers
Illithid Mind blast - Lasts 5 Rounds, both servers.

Medusa
Petrify gaze - lasts 4 ever on mobs. 5 Rounds on PC's
Firebrand - Works as intended, i think. Doing ~14d6 Damage

Dire Tiger
Fear Howl - lasts 5 rounds
Blinding speed - Custom. 10Rounds.(As it should be)

Humanoid Shape
Darkness - 5 Rounds
mage armor - 5 Turns
Melf's acid arrow - Unsure

Lizardfolk whipmaster
Firestorm - ~40Damage, Guessing it has druid + 1/2 Shifter levels.
Sunburst - ~15damage vs undead. blind lasts 5 rounds. "probably" doesn't count Shifter levels.
Nature's balance - Heals for ~30-40hp. Probably only counting Druid levels.

//MORE INCOMING. Just need a break.


Was the short duration fixed?


Gonna bump this and ask - Are shifter levels /2 and Druid levels stacking up now? Or is it still 'On the list to do'?

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corypx
 
PostPosted: Tue, Jul 27 2010, 21:37 PM 

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I have a question about buying a new ability for forms, as it stands we cant use items so if DC ability requests are in item form we cant use them so would have to be in potion form(meaning we cant do anything that need us to select a target)

I used Melf's Acid Arrow BoT went in drow form and it effected it, so how hard are BoT to make, because I was thinking of this option for shifters who might want to change up thier forms abit and build on them

also how big of changes can BoT do to spells, is it just minor things like damage type,creature type, or can it basicly redo the spell from the ground up, like ghoul touch to a Mestil's acid sheath?

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TormakSaber
 
PostPosted: Tue, Jul 27 2010, 22:08 PM 

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You don't get to change Ghoul Touch to Acid Sheath on your Risen Lord Form.

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corypx
 
PostPosted: Tue, Jul 27 2010, 22:12 PM 

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TormakSaber wrote:
You don't get to change Ghoul Touch to Acid Sheath on your Risen Lord Form.

I was just using that as a example of asking how much can a BoT change a spell,because in the example its going from melee touch attack to self target buff.

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TormakSaber
 
PostPosted: Tue, Jul 27 2010, 22:14 PM 

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It could theoretically do it, yes.

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wereguy2
 
PostPosted: Wed, Jul 28 2010, 3:44 AM 

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TormakSaber wrote:
You don't get to change Ghoul Touch to Acid Sheath on your Risen Lord Form.

Lol'd.

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brooksthegreat
 
PostPosted: Wed, Jul 28 2010, 4:18 AM 

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I've never played a shifter, so I haven't a clue.. But do shifter's get flight widgets for their winged forms? Seems a bit silly to have a shape that flies as its animation, but still be unable to change elevation and have to walk the long way around and take the "Ramp" bits on multi-tiered terrain.

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corypx
 
PostPosted: Wed, Jul 28 2010, 4:26 AM 

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no its not standard, but in DM events they let you use flying as a action, in afew DM events when facing the odds of geting killed I have jumped off a cliff and went wyrmling and not got killed.

so you can fly when it really matters.

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TormakSaber
 
PostPosted: Wed, Jul 28 2010, 6:31 AM 

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I am pondering bothering Terra to redo Dragon Shape and Wyrmling Shape so that you would get metallic dragons if you're good aligned and chromatics if evil. If neutral aligned... I'm not sure. Possibly a choice. But that's work work work for Terra, so no promises there.

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wereguy2
 
PostPosted: Wed, Jul 28 2010, 6:53 AM 

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Not Prismatics, please. A choice would be nice. Also: *points at his post about DR compared to that of the Iron Golem*

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TormakSaber
 
PostPosted: Wed, Jul 28 2010, 7:54 AM 

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You wouldn't get prismatics or gems. You would either default to one side without choice, or get a choice.

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