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[ 12 posts ] |
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Selvec Darkon
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Posted: Fri, Jun 11 2010, 5:08 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Yurell
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Posted: Fri, Jun 11 2010, 6:17 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Wow ... that would be awesome.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dev Disco
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Posted: Fri, Jun 11 2010, 6:34 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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That's not really an option. There's no hak, the example isn't working that well, and the head pack would have to be redone.
_________________ Say 'no' to JSBF!
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Mahtan
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Posted: Fri, Jun 11 2010, 8:41 AM |
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Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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Well the heads would need to be converted to wings. Which can be easy just time consuming if it works how I think.
Then the heads would just need to stay the same, but we'd need to make a null head to be used for when we give the open helms.
So it would go, *puts on open helm* the script remembers original head, sets head to 0, sets wings to xxx. Now have helmet and head. Sadly these must be request only to make it select the right wing head. Also anything with wings will not get these unless I go all out and make every head with every wing possible.... yeah no.
But good thing is it's all 2da and scripting and a few open helmet models. Size should not increase much at all.
[Edit] Maybe a bit of 3D model editing to make sure winged heads land on the shoulders properly. That is far more work than it sounds.
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Dev Disco
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Posted: Fri, Jun 11 2010, 11:15 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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You forget getting the open helmet models.
_________________ Say 'no' to JSBF!
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AlphaWaves
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Posted: Fri, Jun 11 2010, 11:21 AM |
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Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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That's a really fancy demonstration of possibility. A shame it'd be a massive amount of work if contemplated by the team. Masks would be so compatible with that kind of set-up... but alas, I can only dream.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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Mahtan
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Posted: Fri, Jun 11 2010, 18:15 PM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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I sort of thought they were in that link Selvec left to the bioware forums. Yeah if those aren't there then I have no idea where to get them.
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-Cloak-and-Dagger-
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Posted: Fri, Jun 11 2010, 18:51 PM |
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Joined: 09 Feb 2009 Location: England
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Well. Theres those cloaks that change your heads to hooded models. If you really wanted to, couldn't you make a helmet that changes the head to one of the open faced helm models that already exist in the headpack? Ok, faces wont match up exactly. And its humans (elves?) only. Minor technicality. But seems a tad more doable than creating a face only version of every head available. 
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Selvec Darkon
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Posted: Sat, Jun 12 2010, 3:45 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Oh, yea I wasn't suggesting we add them, just that its a demonstration of possabilities and is nifty.
NWN related niftyness.
Though the people who were working on this are now part of project Q, so its possible you could see open helms in project Q in the future. Errrr, if it didn't blow up that is.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Mahtan
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Posted: Sat, Jun 12 2010, 7:13 AM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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No idea how I didn't spot this sooner. This fails since the idea was before visable cloaks. If you put on a cloak with this, it will nom your head off.
Only alternative is making them tail models. Which will make one giant tail list with 1.69 and our hak.
I actually remember talking to Disco about this when we first did the hak. Only my idea was a bit backward of this. It as make the helmets model a tail so that the head never removed. But the issue was no matter what you do the head gets taken off by the helmet slot being filled.
I may have a better idea, but Ill need to think about sometime not around finals and work.
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J.G.
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Posted: Sun, Jun 13 2010, 8:16 AM |
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Player
Joined: 03 Apr 2009 Location: Somewhere, anywhere, everywhere, and nowhere.
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is there an override version of this available? 
_________________ Gianan Wing - Wandering Priest of Akadi Rente Galenson - Halruaan Wizard
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TormakSaber
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Posted: Mon, Jun 14 2010, 3:04 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Probably not, due to Mahtan's post.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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