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Logicality
 
PostPosted: Mon, Jun 07 2010, 21:27 PM 

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Is there a loose scale determining how difficult certain languages are to learn? I'd imagine similar to the NWN challenge rating scale: Impossible, overpowering, challenging, moderate, easy, effortless. If there isn't, how would you rate the languages in terms of difficulty?

Keep in mind, this is entirely disregarding character sheet stats. That's not what I'm asking about.

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ainjyll
 
PostPosted: Mon, Jun 07 2010, 21:51 PM 

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Well, I'd assume that certain languages are easier to learn than others, depending on which languages are already known. In real life, Spanish and Portuguese are different languages, but are quite similar and wouldn't be too difficult to learn one if you already knew the other. Then they almost all connect back to Latin in some way, as well.....

Not really sure about the roots of the languages in FR, though. However, I'm sure they all spawned off each other somehow.

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Yurell
 
PostPosted: Mon, Jun 07 2010, 22:53 PM 

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I think the main difficulty you could check for would be to see if they've the same alphabet - learning a new alphabet in always harder (why I chose French in high school after three years of Chinese). Beyond that, I'd imagine languages which evolve close together would be easier to learn than those far apart (since language families do tend to hold some similarities that I hate people in real life who exploit this and know seven or eight =P).

Although, that said I'd imagine the fact that there is a Common tongue would moderate languages a bit, so any living language should be simple enough to learn from that (since everyone knows it and it's spoken everywhere it's probably a bastard mix of everything, moreso than English).

Remember that 'simple enough' could be anything from a person speaking English to another Germanic or to a Romantic language. Draconic, and other languages not routinely spoken, I could imagine being harder, like moving to a Cyrollic, or even Persian - Draconic, for the intents and purposes of people who aren't mages or dragons is a 'dead' language (much like Latin), so the difficulty lies in whether it was a major influence in Common (like Latin to English) or whether it evolved and died in near isolation (like Persian).

That said, I fail at languages anyway so no doubt a linguist here with more experience can give more details ... I rewrote half the lyrics to Carmen for my final French exam(which I dropped at the end of Form 4), and after three years of damn Chinese school I still ended on C's (as in Credit).

Here's a real life language tree:

http://upload.wikimedia.org/wikipedia/e ... anTree.svg

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QPR
 
PostPosted: Tue, Jun 08 2010, 0:05 AM 

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The difficulty with learning languages in such a setting is mainly that there aren't any official standarized forms of grammar, atleast I'd be very surprised if say, Amn had a official 'language board' that enforced correct grammar.

Given that there is a common language, I would assume that there are many languages across Faerun that varies greatly; if there is one language everyone can speak, there is no need to modify your native tounge closer to that of other languages. Thus, a common language would diversify rather than simplify the native languages.

The big languages, Elven, Draconic, and I suppose Infernal would probably be easier to learn because they appear extensivly in written form (spells) unlike say Amnish, or Ffolk, or whatever the regional language may be at any given place.

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Selvec Darkon
 
PostPosted: Tue, Jun 08 2010, 4:56 AM 

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Given there is no offical written down system for learning languages on Amia beyond the old common sense rule of "1 language per bonus in intelligence" and languages default to your chosen race, how difficult a language is to learn is purely your own choice. Difficulty in learning a language can pad out RP if done well, if it's to difficult, it can be tedious however.

I suggest you just gauge how difficult a language is to learn for your PC based on how long you want him to take to learn the language, or how long you'd like to RP learning said language.

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HellScourge
 
PostPosted: Tue, Jun 08 2010, 5:17 AM 

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There is a language named after my character!? Vice versa.. :P

Wow...

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Yurell
 
PostPosted: Tue, Jun 08 2010, 7:07 AM 

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Selvec Darkon wrote:
Given there is no offical written down system for learning languages on Amia beyond the old common sense rule of "1 language per bonus in intelligence" and languages default to your chosen race, how difficult a language is to learn is purely your own choice.


That one's not written down afaik, nor is it common sense (nor in agreement with the PnP rules).

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Selvec Darkon
 
PostPosted: Tue, Jun 08 2010, 8:19 AM 

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Seem's like common sense to me, espically since it seems to also be a common rule on most servers. It's also common sense to assume a Drow can speak Drow. If you think it's not, you need a slap around the head.

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Yurell
 
PostPosted: Tue, Jun 08 2010, 8:58 AM 

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Selvec Darkon wrote:
Seem's like common sense to me, espically since it seems to also be a common rule on most servers. It's also common sense to assume a Drow can speak Drow. If you think it's not, you need a slap around the head.


Oh, it's not that part I disagree with. The part I disagree with is one language per int bonus.

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Silvarus
 
PostPosted: Tue, Jun 08 2010, 9:02 AM 

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Yurell wrote:
Selvec Darkon wrote:
Seem's like common sense to me, espically since it seems to also be a common rule on most servers. It's also common sense to assume a Drow can speak Drow. If you think it's not, you need a slap around the head.


Oh, it's not that part I disagree with. The part I disagree with is one language per int bonus.

NWN does not have the language skills, therefore it makes sense to use the relevant stat.

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Yurell
 
PostPosted: Tue, Jun 08 2010, 9:20 AM 

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Silvarus wrote:
Yurell wrote:
Selvec Darkon wrote:
Seem's like common sense to me, espically since it seems to also be a common rule on most servers. It's also common sense to assume a Drow can speak Drow. If you think it's not, you need a slap around the head.


Oh, it's not that part I disagree with. The part I disagree with is one language per int bonus.

NWN does not have the language skills, therefore it makes sense to use the relevant stat.


So no matter how much RP you do learning a new language, it's void?

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Jyro X
 
PostPosted: Tue, Jun 08 2010, 9:43 AM 

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Yurell wrote:
So no matter how much RP you do learning a new language, it's void?

The trouble comes in with someone knowing 100 languages however.

No matter which way you slice it, there's not going to be a PC that can learn (and more importantly -remember-) all the little intricacies of every single language out there without forgetting most (if not all) of another one. Thus, in order to learn a language, you must trade one (in my opinion).

The second problem comes in with people having different standards as to what qualifies as "sufficient" RP for learning a new language. Some people might happen to think a RL week of study would be sufficient. Personally, I believe 6 RL months of daily study would be sufficient. Some others may be even longer.

The problems would come in with implementing standards. It is far easier to use a pre-existing standard and roll with it (1 language/int mod). If someone has a better system that doesn't leave PC's open to learn every language in Faerun, I'm all ears.

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Logicality
 
PostPosted: Tue, Jun 08 2010, 10:37 AM 

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Jyro X wrote:
The trouble comes in with someone knowing 100 languages however.


I, for one, would be more than open to the existence of characters that know a thousand languages if it meant that the occasional intricate and deep roleplay surrounding the struggle of learning a single new language could be had. The vast majority of people in RL are multilingual to some degree. Are you telling me that the average person, then, has above-average intelligence?

Intelligence certainly helps one learn a language, but it by no means limits one's ability (excepting unusual conditions). I would go so far as to say that if any one stat needed to determine how many languages could be fluently spoken by the character, it should be charisma. But even then, I would not use that as a restriction.

But I'm pretty sure that discussion has been had many times before, and I'm not sure it's worth it to start it again here. I seriously doubt any parties will yield to any other's point of view.

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Bjorn
 
PostPosted: Tue, Jun 08 2010, 10:45 AM 



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Erm, someone said common, and since this is FR, common is basically an trade language and it developed from different languages, and not them from it.

Additionally, basic pnp set for languages was following:
You start with:
Local as in Common or Undercommon
Racial language (example, dwarven or drow)
Class language (Druidic)
Rank language (hand sign for drow, which again, varies and is in fact different from house to house)

You are supposed to be able to learn:
Class related languages (planar like celestial or aquan for clerics, draconic for bards and wizards, or sylvan for rangers/druids)
Local languages (spending time in one place for long, you will usually pickup local language, example calimshite)
Racial enemy languages (goblin, orc, giant for dwarves for example)


According to study, average person needs about three to five months to grasp language to useable level. And needs about year to two of intense use for fluent grasp. Actually, thats the part I find rather odd and annoying mostly, because so far ive seen maybe two characters who pronounced that they do not in fact speak language fluently. Basically, most characters might be fluent in native and local language, and only know basics of other ones, enough to get by.

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IronAngel
 
PostPosted: Tue, Jun 08 2010, 12:48 PM 

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1 Language/Int modifier doesn't apply on Amia, period. It has never been a rule nor an official recommendation (though individual DMs may encourage it). Common sense and good taste takes priority, but those who lack any can use it as a guideline. I wouldn't actually recommend it to anyone with half a wit, though.

But let's not make this into an OOC discussion. This was a lore-related question on what the languages are like IC.

I recommend the Dragon article Speaking In Tongues by Tom Costa, which offers an impressive overview of Faerûnian linguistics. It features both a geographical atlas of languages and their genetic classification. It's not canon but it's licensed, so cross-referencing the material with Player's Guide to Faerûn should get you the best idea about Faerûnian languages. You can find the article in Dragon Annual 4. I do have the PDF too.

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Bjorn
 
PostPosted: Tue, Jun 08 2010, 13:27 PM 



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Is that PDF obtainable, id like to have a look at it.

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Dev Disco
 
PostPosted: Tue, Jun 08 2010, 13:53 PM 

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I have just one thing to say about this: "Finnish".

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Silvarus
 
PostPosted: Tue, Jun 08 2010, 14:33 PM 

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Dev Disco wrote:
I have just one thing to say about this: "Finnish".

Takes just 40 skill points to master. :)

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Dev Disco
 
PostPosted: Tue, Jun 08 2010, 15:00 PM 

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Yups, which is my answer to "Relative difficulty of learning languages".

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Selvec Darkon
 
PostPosted: Wed, Jun 09 2010, 3:18 AM 

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IronAngel wrote:
1 Language/Int modifier doesn't apply on Amia, period. It has never been a rule nor an official recommendation (though individual DMs may encourage it). Common sense and good taste takes priority, but those who lack any can use it as a guideline. I wouldn't actually recommend it to anyone with half a wit, though.

But let's not make this into an OOC discussion. This was a lore-related question on what the languages are like IC.

I recommend the Dragon article Speaking In Tongues by Tom Costa, which offers an impressive overview of Faerûnian linguistics. It features both a geographical atlas of languages and their genetic classification. It's not canon but it's licensed, so cross-referencing the material with Player's Guide to Faerûn should get you the best idea about Faerûnian languages. You can find the article in Dragon Annual 4. I do have the PDF too.


No offence Iron. But incase you haven't noticed, we aren't playing PnP DnD, we are playing NWN, and a server that homebrews it in fact. From my understanding, the 1 language per int mod has been used by a number of players for a VERY long time now, across numerous servers.

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Pony
 
PostPosted: Wed, Jun 09 2010, 13:29 PM 



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That comment makes little sense, Selvec, as the 1 language per int mod is a pnp rule (not nwn) and it does not matter what rules exist on different servers. As it is undefined in the amia rules, Iron is completely right with his comment.


 
      
Quarter_From_Nothing
 
PostPosted: Wed, Jun 09 2010, 13:39 PM 

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Dev Disco wrote:
I have just one thing to say about this: "Finnish".

Amen to that and god bless you all poor who are trying to figure out what we are talking about :D

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IronAngel
 
PostPosted: Wed, Jun 09 2010, 14:00 PM 

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Selvec Darkon wrote:
IronAngel wrote:
1 Language/Int modifier doesn't apply on Amia, period. It has never been a rule nor an official recommendation (though individual DMs may encourage it). Common sense and good taste takes priority, but those who lack any can use it as a guideline. I wouldn't actually recommend it to anyone with half a wit, though.

But let's not make this into an OOC discussion. This was a lore-related question on what the languages are like IC.

I recommend the Dragon article Speaking In Tongues by Tom Costa, which offers an impressive overview of Faerûnian linguistics. It features both a geographical atlas of languages and their genetic classification. It's not canon but it's licensed, so cross-referencing the material with Player's Guide to Faerûn should get you the best idea about Faerûnian languages. You can find the article in Dragon Annual 4. I do have the PDF too.


No offence Iron. But incase you haven't noticed, we aren't playing PnP DnD, we are playing NWN, and a server that homebrews it in fact. From my understanding, the 1 language per int mod has been used by a number of players for a VERY long time now, across numerous servers.


I'm not sure what your point is, and how it relates to my post. I am, however, correct.

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Yurell
 
PostPosted: Wed, Jun 09 2010, 14:04 PM 

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I am in agreement with Iron, as those are the rules afaik

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Bravo21
 
PostPosted: Wed, Jun 09 2010, 15:29 PM 

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Yurell wrote:
Selvec Darkon wrote:
Seem's like common sense to me, espically since it seems to also be a common rule on most servers. It's also common sense to assume a Drow can speak Drow. If you think it's not, you need a slap around the head.


Oh, it's not that part I disagree with. The part I disagree with is one language per int bonus.


"... All characters know how to speak common. Dwarves, elves, gnomes, half-elves, half-orcs, and halflings also speak a racial language, as appropriate. Smart characters(those with an intelligence bonus) speak other languages as well, one extra language per point of bonus. ..."

-Players Handbook p.12

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IronAngel
 
PostPosted: Wed, Jun 09 2010, 15:42 PM 

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That's how many languages a character can start with. How many they have spontaneously learned before they set out in the world and become adventurers. The moment after character creation, you no longer learn languages according to your Int mod. Instead, you have to buy them with the Speak Language skill.

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Kraniumbrud
 
PostPosted: Wed, Jun 09 2010, 15:49 PM 

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yup yup, my high int mage should be able to know 4 languages, but only knows 3..due to one of them being very obscure.

this is a personal choise, and i agree with iron, after level 1, you should spend points to learn other languages...perhaps a rename of riding is in order..seeing it is mostly useless anyway

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IronAngel
 
PostPosted: Wed, Jun 09 2010, 16:28 PM 

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I'm just explaining how it is in PnP, because people seem to use that as a reference point. It's appropriate that they at least use the real rules.

Personally, I don't need any rules to govern languages. I know how smart my PCs are, how studious they've been, and where they've lived. My loremaster priest of Oghma only spoke Common and Chondathan (which I guess is what they speak in Cormyr) fluently, read the classical alphabets and knew the grammar of a few dead languages if he had some tomes to help with the vocabulary, and knew very little of elven mostly for reading purposes. I never did the maths, and there are no rules to govern partial skill with a language, so I have no idea if this fell within any "rules" or not. All I know is that it was appropriate for the character and setting, and it wasn't tasteless. That should be enough.

And yes, I know not everyone has good taste and common sense. But that's not my problem, really. It doesn't bother me if they play lame PCs, and it shouldn't bother anyone else but themselves. Now we're getting off-topic and I'm repeating what I've recently said in another topic, though.

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Yurell
 
PostPosted: Wed, Jun 09 2010, 21:31 PM 

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Bravo21 wrote:
Yurell wrote:
Selvec Darkon wrote:
Seem's like common sense to me, espically since it seems to also be a common rule on most servers. It's also common sense to assume a Drow can speak Drow. If you think it's not, you need a slap around the head.


Oh, it's not that part I disagree with. The part I disagree with is one language per int bonus.


"... All characters know how to speak common. Dwarves, elves, gnomes, half-elves, half-orcs, and halflings also speak a racial language, as appropriate. Smart characters(those with an intelligence bonus) speak other languages as well, one extra language per point of bonus. ..."

-Players Handbook p.12


Quote entire thing. That's first level.

Personally, I don't go by PnP rules, I go by what Iron has stated, and so long as you've put lots of RP int it and haven't gone overboard I doubt many DMs will mind.

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Bravo21
 
PostPosted: Thu, Jun 10 2010, 5:56 AM 

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It's was a counter-point and needed no further context. You are however compleatly correct in that it's the RP that dictates what your character knows. But because NWN, and by default D&D, is a game based on abstractions, it is in some areas arbitrary in rule.

It's perfectly reasonable that a human of 18 years, and more intelligent than average, should have the opportunity to learn more than one language. However by the rules of PnP D&D, even a fighter of average intelligence could learn to speak two new languages each level. Obviously, this is unreasonable, but game mechanichs usually are, which is why D&D used a DM in the first place. He's the one who is the arbiter of what is reasonable in the game, and can heed or overturn any or none of the rules as needed to ensure playability.

Iron's point is the same that many DM's, including myself have used in our own PnP campaigns for years. Use what is reasonable.

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Bjorn
 
PostPosted: Thu, Jun 10 2010, 8:50 AM 



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No, int modifier does not add you new languages per level, its only relevant to start. And after starting level, you purchase languages for two skill points.

I really dont know where did someone pop out "int modifier per level" since by that, int 12 barbarian lvl 20 would be fluent in most languages of the world, and that is not the case.


But in end, I agree with Iron, make character as you wish, and there is no need for rules regarding this.

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TormakSaber
 
PostPosted: Thu, Jun 10 2010, 8:59 AM 

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They mean 1 language per int modifier. Not int mod/level.

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IronAngel
 
PostPosted: Thu, Jun 10 2010, 14:58 PM 

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Yes, after which you need to buy one rank in Speak Language (which is cross-classed and therefore two points spent for everyone but bards).

But to be clear: the fact that the rules let you buy extra languages with skill points doesn't mean that's all it takes. It always takes RP and DM approval (in PnP; here it's more like tacit consent as long as you don't go overboard). It simply shows that learning languages beyond your Int modifier is possible and perfectly legit, as long as it's otherwise reasonable and there's RP.

I mean, if you want to follow the PnP rules at all. You don't need to, but even if you do it's still possible, which is my point. Whether you should or shouldn't do it is not my business, though.

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vectortangent
 
PostPosted: Thu, Jun 10 2010, 23:35 PM 

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Once upon a time, someone gave a good rule of thumb as for each 5 points of Lore the character may speak another language. Just thought I'd toss that one out.

Also, I would like to note the Linguist Job for anyone wanting to learn mass amounts of languages, as by its nature, if you are an individual who constantly reaches out to learn new dialects and what not, this is what you would be

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Yurell
 
PostPosted: Fri, Jun 11 2010, 0:20 AM 

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I don't think that 5 points of lore would end up with a reasonable number of languages. 80 lore is easy and that's 16 languages. 'Lore' is generic knowledge in NWN, and maybe if every single bit of that were focussed into languages you could get a few, but anyone speaking more than three or four languages above their starting ones should probably have brilliant RP behind it.
Otherwise I'd imagine a DM would just eyeroll and put away that shiny DC tool.

Basically, as Iron says, it boils down to common sense. If you're looking for 'loopholes' in common sense in this case, there's really no point.

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IronAngel
 
PostPosted: Fri, Jun 11 2010, 12:23 PM 

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Joined: 29 Sep 2005
Location: Helsinki, Finland

Well, the thing is: whatever mechanical rule you have, the theoretical maximum will be unreasonably high or the minimum requirements for a reasonable number of languages is are too steep. But it doesn't matter, because there's the clause that restricts the theoretical maximum (whether it's based on Lore/5, Speak Language, Int Modifier or the number of moles on your butt cheeks): you also need supporting RP and DM approval (or in practice, non-disapproval). So even if you wanted a mechanical way to calculate the maximum number of languages you can learn, you don't have to worry about learning too many of them because it's not legit unless the RP/DM clause is fulfilled.

_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
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