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Isaiah
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Posted: Thu, May 06 2010, 19:01 PM |
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Joined: 29 Sep 2009 Location: Ohio, USA
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I know in order to know a language that is not your native language or common you must have an intelligence modifier equal to the number of extra languages you want.
Is it the same for shifters? If the shifter has an intelligence score of 12 but does not RP knowing any extra languages then they shift into let's say dragon form, do they know how to speak draconic for the duration of the shift? If not is there a spell that will work?
_________________ I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates
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QPR
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Posted: Thu, May 06 2010, 19:14 PM |
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Joined: 21 Sep 2008 Location: Norway
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Shifters gain no new languages.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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TormakSaber
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Posted: Thu, May 06 2010, 19:15 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Shifters gain no new languages. Look look like a Drow but you do not understand or comprehend Drow better than you did before. The same is true for all forms.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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StandingBehindYou
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Posted: Thu, May 06 2010, 19:21 PM |
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Joined: 24 Nov 2008
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Isaiah wrote: I know in order to know a language that is not your native language or common you must have an intelligence modifier equal to the number of extra languages you want. There's no rule like that on Amia, unless this is a recent change? That's also not quite how it works in pnp either; you get bonus languages based on your intelligence, but you also learn a new language every time you buy a rank in the skill Speak Language.
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TormakSaber
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Posted: Thu, May 06 2010, 19:31 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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The int mod thing has been around for forever.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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ainjyll
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Posted: Thu, May 06 2010, 19:32 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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StandingBehindYou wrote: Isaiah wrote: I know in order to know a language that is not your native language or common you must have an intelligence modifier equal to the number of extra languages you want. There's no rule like that on Amia, unless this is a recent change? That's also not quite how it works in pnp either; you get bonus languages based on your intelligence, but you also learn a new language every time you buy a rank in the skill Speak Language. In the old skool D&D there wasn't a Speak Language skill and languages your character knew (or could know) was limited by the character's INT bonus. With NWN having no Speak Language skill, it reasons to default back to the old way with the INT modifier. Damn, ninja'd!
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Isaiah
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Posted: Thu, May 06 2010, 19:39 PM |
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Joined: 29 Sep 2009 Location: Ohio, USA
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http://www.d20srd.org/srd/skills/SpeakLanguage.htmI knew all of that. Just wasn't sure about shifters. Now I know. Thank you guys. A great help as always.
_________________ I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates
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StandingBehindYou
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Posted: Thu, May 06 2010, 19:49 PM |
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Joined: 24 Nov 2008
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TormakSaber wrote: The int mod thing has been around for forever. Is that an actual rule, or just a guideline? It doesn't affect any of my existing characters either way, but it would be good to know for future reference.
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QPR
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Posted: Thu, May 06 2010, 20:03 PM |
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Joined: 21 Sep 2008 Location: Norway
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The int mod rule, I believe, represents how many languages you are capable of learning, not necesarily how many you know. Then again, no one forbids you from speeaking any langauge you want, but some may consider you poor sport.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Logicality
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Posted: Thu, May 06 2010, 20:10 PM |
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Joined: 23 Apr 2008 Location: The Otherworld
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But of course it makes no sense that someone of "average" intelligence, IE 10, can't be bilingual even.
My primary character has 10 INT, I roleplay him as only being fluent in Common, but attempting to learn Elven and Sylvan. I would consider him to have a proficiency in each similar to the proficiency a second-year French student might have in French... for the most part, unable to understand native speakers, poor pronunciation, and weak grasp of vocabulary in general. When trying to say "Hello" in Elven, he says "Hellhound", or other words sounding loosely similar to "Hello".
But yes, shifters change shape only; while they gain the physical abilities of their assumed forms, they do not gain their knowledge. So no languages, knowledge of cultural customs, etc. From that one might easily be able to distinguish a shifter from one's own race, by their awkwardness. Alternatively, one might think the shifter to be mentally/socially challenged...
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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StandingBehindYou
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Posted: Thu, May 06 2010, 20:12 PM |
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Joined: 24 Nov 2008
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QPR wrote: Then again, no one forbids you from speeaking any langauge you want That's why I'm asking if this is a rule, or if it's just a guideline.
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QPR
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Posted: Thu, May 06 2010, 20:20 PM |
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Joined: 21 Sep 2008 Location: Norway
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Well, it is a rule that shifters do not learn new languages when taking new shapes. But there is no rule saying that you didn't learn, say, drow, sometiem before you got the shape. But once again, people may consider you poor sport.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Yurell
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Posted: Thu, May 06 2010, 23:14 PM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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StandingBehindYou wrote: TormakSaber wrote: The int mod thing has been around for forever. Is that an actual rule, or just a guideline? It doesn't affect any of my existing characters either way, but it would be good to know for future reference. From what I've seen it's a guideline. Don't expect to get a DC with one's dozen languages and 8 int, but I doubt a DM is going to smite you if you learn an extra language after months of RP. As far as Shifters, its been said - only your shape changes, and you do not gain any new languages. This makes it difficult when you change into a form that cannot physically speak a language.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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QPR
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Posted: Thu, May 06 2010, 23:25 PM |
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Joined: 21 Sep 2008 Location: Norway
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And to make it clear: "Wolf", "bird" etc are not languages. Just no.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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BrainSplitter
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Posted: Thu, May 06 2010, 23:26 PM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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And likewise, Druidic is not a Talk to Animals language.
urgh.
_________________ Mostly Retired
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QPR
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Posted: Thu, May 06 2010, 23:29 PM |
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Joined: 21 Sep 2008 Location: Norway
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And if you want to be a cool druid, you ofcourse follow the Complete Druid Handbook from 2e where it is stated that Druidic is not a very usefull language to discuss everyday chit-chatter in, as it lacks most words for any developed society, being a language reserved for ancient rituals and discussion of matters about Nature between druids.
But that is just my pet-peeve.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Dark Immolation
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Posted: Fri, May 07 2010, 0:06 AM |
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Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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BrainSplitter wrote: And likewise, Druidic is not a Talk to Animals language.
urgh. It was my understanding though that Animal Empathy allowed you to communicate basic concepts to animals like "Danger", "Food", "Attack", "Enemy", "Flee", etc. Correct?
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Isaiah
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Posted: Fri, May 07 2010, 0:28 AM |
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Player
Joined: 29 Sep 2009 Location: Ohio, USA
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I thought empathy was more like you can impart your feelings not actually communicate basic concepts. but in essence it is the same I think. That is the definition of empathy, to share and understand one's feelings.
_________________ I am the wisest man alive, for I know one thing, and that is that I know nothing. -Socrates
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Yurell
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Posted: Fri, May 07 2010, 1:21 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Animal Empathy: "A successful check allows a character to charm or dominate certain creatures. "
Wild Empathy (Ex): Allows you to improve the attitude of animal to you. Works like a diplomacy check @ d20 + druid level + cha modifier. Yo must be within 30ft and it takes ~1 minute. You can also use this on a magical beast with an int of 1-2 at a -4 penalty.
Handle Animal (a skill): Attack, Come, Defend, Down, Fetch, Guard, Hell, Perform, Seek, Stay, Track, Work
Animal Empathy seems a mixture of Handle Animal and Dominate Monster to be honest ... it works nothing like Wild Empathy (except maybe as an OP version).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Charles1810
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Posted: Fri, May 07 2010, 1:29 AM |
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Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Quote: Awaken Transmutation Level: Drd 5 Components: V, S, DF, XP Casting Time: 24 hours Range: Touch Target: Animal or tree touched Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes You awaken a tree or animal to humanlike sentience. To succeed, you must make a Will save (DC 10 + the animal’s current HD, or the HD the tree will have once awakened). The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it. An awakened tree has characteristics as if it were an animated object (see the Monster Manual), except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human’s. An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can’t serve as an animal companion, familiar, or special mount. An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any). XP Cost: 250 XP. Is it alright if all those near said animal companion (Since in nwn it only works on your animal companion) are asked permission for use of the enhanced version of the spell awaken to have said animal companion speak? Am asking due to from pnp to nwn this spell was changed a lot so wanting to see if by this if it would be okay, or if a dm would need to be present to deduct the 250xp. //Brought up since the animal empathy and speaking with your animal.
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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BrainSplitter
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Posted: Fri, May 07 2010, 1:31 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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No Talking Animals without DM Permission, I'm sorry to say. It's been used to such horrible ends before that it's better kept unused, anyway. There's no reason for your animal companion to know how to talk.
_________________ Mostly Retired
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Yurell
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Posted: Fri, May 07 2010, 1:40 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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@ Charles - Awaken is one of the most cruel spells in existence. You give a creature true sentience, only to know that it will be snatched from them, that they will die as soon as the spell is over.
Also, it states in either PHB or MM that animals cannot talk, period. They just aren't designed for it (and no, not even parrot form).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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BrainSplitter
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Posted: Fri, May 07 2010, 1:46 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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Specific Rule always overrules the General Rule in DnD, Yurell. If the General Rule says "animals can't speak", but a Specific Rule (in a spell) says "Animal can now speak" - then the second takes precident.
IE; Talking Animals and Trees if Awakened. Which is disgusting ew, but gotta make sure you get your rules right.
_________________ Mostly Retired
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Yurell
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Posted: Fri, May 07 2010, 1:57 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Oh, I didn't mean to contradict the spell, I was meaning in general. I guess I phrased myself badly.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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TormakSaber
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Posted: Fri, May 07 2010, 2:07 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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An Awakened Animal (in the Pn sense) cannot function as an Animal Companion. This is stated in the confines of the Awaken Spell. And: Quote: No Talking Animals without DM Permission, I'm sorry to say. It's been used to such horrible ends before that it's better kept unused, anyway. There's no reason for your animal companion to know how to talk.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Gunz
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Posted: Fri, May 07 2010, 6:51 AM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Indeed. Once you awaken a companion in the PnP sense, it can't be your companion anymore.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Gravemaskin
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Posted: Fri, May 07 2010, 10:17 AM |
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Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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Question then, what if someone has a DC altered Animal companion to another. Like a Worg for instance? Quote: Unlike most animalistic creatures, worgs can speak. They can speak both Common and Goblinoid, as well as a language of their own. Or any other animal that have ".... speak their own language." specified? Can they speak the languages listed or would that still require DM permission?
_________________ Adair - Druid and part time treant cosplayer
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The Peacock
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Posted: Fri, May 07 2010, 10:32 AM |
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Joined: 17 Feb 2007 Location: Patrollink ze borderz! Wo ist das Hahn!?
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I think I know the answer to that. But because I'm not sure... *Is quiet.*
_________________ 'Ze Cock! Ze Cock ist shtill aut der!! Kapitulation feiern - NEIN DANKE!'
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blackvswhite
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Posted: Fri, May 07 2010, 16:00 PM |
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Joined: 08 Nov 2008
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The whole idea is talking animals is childish and RP shattering (imo) and I grimace and fill with a sense of overwhelming annoyance whenever I see a speaking animal. I will inform the person that animals can't talk, and most likely not be capable of RPing with the person.
and although there are no hard set rules on shifters and languages, its generally known that shifting does not effect your mind, just your body. You gain no new knowledge (other than instinctual things for the creature if you want) and no new languages.
My shifter does actually have the ability to speak draconic when shifted into a wyrmling/kobold, though. She also has the ability to speak it when in any other form, but doesn't like how it treats her vocal cords. She has the int modifier and legitimately knows the languages.
EDIT: talking worgs are blech... whatever lore says... I still don't like talking animals
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Moonangel
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Posted: Fri, May 07 2010, 16:20 PM |
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Joined: 28 Nov 2009
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Having ''animals don't talk'' as a house rule is fair, but saying someone is childish or a bad rper for it is kind of silly considering the lore and PnP allows for it.
Does the tropical island on B still have a bunch of talking animal npcs, for that matter?
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blackvswhite
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Posted: Fri, May 07 2010, 17:32 PM |
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Joined: 08 Nov 2008
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sorry, just personal opinion. I just ~really~ dislike talking animals...
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Logicality
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Posted: Fri, May 07 2010, 18:45 PM |
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Joined: 23 Apr 2008 Location: The Otherworld
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As an aside, is there a hard list on which Shifter forms cannot speak at all?
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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TormakSaber
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Posted: Fri, May 07 2010, 18:52 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Moonangel wrote: Having ''animals don't talk'' as a house rule is fair, but saying someone is childish or a bad rper for it is kind of silly considering the lore and PnP allows for it.
Does the tropical island on B still have a bunch of talking animal npcs, for that matter? Those are directly related to a DM plot and have a specific reason and purpose as to why they are able to speak. Otherwise, yes, it is childish, and it is poor. That it is allowed doesn't make it good.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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LordAzack
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Posted: Fri, May 07 2010, 19:09 PM |
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Player
Joined: 11 Nov 2007
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Moonangel wrote: Does the tropical island on B still have a bunch of talking animal npcs, for that matter?
Yeps, and their so cute an cudelly
_________________ Evil never looked so hot.
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Gunz
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Posted: Fri, May 07 2010, 22:56 PM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Gravemaskin wrote: Question then, what if someone has a DC altered Animal companion to another. Like a Worg for instance? Quote: Unlike most animalistic creatures, worgs can speak. They can speak both Common and Goblinoid, as well as a language of their own. Or any other animal that have ".... speak their own language." specified? Can they speak the languages listed or would that still require DM permission? I think most people who have their companions switched to the Worg model did it simply for the look; they just wanted a meaner looking wolf. I would imagine that if you wanted a Worg and wanted it to talk, you'd need DM permission to do it. Kinda like the platinum coin thing. But I'm just guessing.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Yurell
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Posted: Fri, May 07 2010, 23:09 PM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I didn't think (as a general rule) that worgs cold be animal companions - they're sentient, with an intelligence of six (naturally DM decision overrule the 'in general' and I'm not trying to argue against their decisions).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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TormakSaber
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Posted: Sat, May 08 2010, 3:14 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Worgs are magical beasts and thus 'against the rules'. But most all of NWN's default familiars are 'against the rules' wthout lots of special feats, too.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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IronAngel
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Posted: Sat, May 08 2010, 15:26 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Either way: you need to make a request for a worg skin, so it should probably be handled in the same request. I would assume that DMs take the language capability into consideration when they make decisions about worg companions, so you'll probably know if your worg is allowed to talk (which it obviously should, if it's actually one of the creature's traits). Well, at least from now on if it hadn't come up before; I for one had no idea worgs were anything but black dogs.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Logicality
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Posted: Sat, May 08 2010, 16:39 PM |
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Joined: 23 Apr 2008 Location: The Otherworld
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Logicality wrote: As an aside, is there a hard list on which Shifter forms cannot speak at all?
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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blackvswhite
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Posted: Sat, May 08 2010, 16:43 PM |
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Joined: 08 Nov 2008
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if I had a list of the forms in front of me I could make one...
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Logicality
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Posted: Sat, May 08 2010, 17:14 PM |
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Joined: 23 Apr 2008 Location: The Otherworld
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Wyrmlings Gargoyle Harpy Minotaur Basilisk Drider Manticore Drow Warrior Lizardman Kobold Commando Dire Tiger Medusa Mindflayer Badger - Normal and Dire Bear - Normal and Dire Boar - Normal and Dire Panther - Normal and Improved Wolf - Normal and Dire Earth Elemental Fire Elemental Water Elemental Wind Elemental Risen Lord Vampire Spectre Azer Raksasha Death Slaad Iron Golem Stone Golem Demonflesh Golem Blue Dragon Green Dragon Red Dragon
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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QPR
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Posted: Sat, May 08 2010, 17:25 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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Common sense I'd say. If the creature in question have the organs required to speak, it can probably speak. ie: animals can't speak because they dont have the organs necesary to do so.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Logicality
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Posted: Sat, May 08 2010, 17:27 PM |
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Joined: 23 Apr 2008 Location: The Otherworld
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Yes, yes, but... I don't know what organs belong to creatures like wyrmlings and basilisks. I'd imagine a wyrmling can speak, because dragons can speak; but I'd imagine basilisks can't, because they look like lizard-pigs.
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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QPR
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Posted: Sat, May 08 2010, 17:31 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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I would guess that most humanoids are able to speak, though I suspect, say, a minotaur would have a harder time making itself understood than a human, or Raksasha. Basilisk I would guess are just that, lizard pigs without the ability to speak.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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blackvswhite
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Posted: Sat, May 08 2010, 17:41 PM |
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Joined: 08 Nov 2008
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they can all speak their native language ~if you already know it~ unless of course they don't have a language. wyrmlings - capable of draconic at least drow can speak kobolds can speak dragons can speak golems can't speak animals can't speak harpies can speak mindflayers are capable of speech but real illithids usually don't because they prefer telekinetic communication... azer can speak vampire can speak idk about elementals... probs have speech capability for auran(air)/aquan(water)/ignan(fire)/terran(earth) ~if you already know it~ medusa can speak minotaur can speak I would imagine risen lord and spectre can, but not entirely sure not sure about gargoyle, manticore, slaad, or drider
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IronAngel
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Posted: Sat, May 08 2010, 18:42 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Manticors, Slaadi, Driders and Gargoyles can and do all speak, most of them several languages.
I don't think Elementals can speak anything but their respective elemental language. MM says that's what they (rarely) speak, and describes their speech specifically as something like howls, grumbles, crackles etc. I doubt they're capable of speaking Common.
So yeah, I'd say the no-speak list boils down to basilisks, animals, elementals and golems.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Moonangel
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Posted: Sat, May 08 2010, 18:47 PM |
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Joined: 28 Nov 2009
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Golems have been portrayed as knowing how to speak on several occasions, likely depending on the design of the golem in question.
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IronAngel
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Posted: Sat, May 08 2010, 18:48 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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True, but that's not what Monster Manual says. They don't have lungs or vocal chords. The real golems that do speak must have been specifically enchanted to do so. You can even make singing swords, piece of cake. Since you're simply taking a form, there would have been no mage to enchant you with a speaking spell capable of producing the vocals, I guess.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Gravemaskin
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Posted: Tue, May 11 2010, 17:35 PM |
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Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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Quote: Demonflesh Golems
Demonstrating truly fiendish grafting of demonic body parts assembled into a vile whole. These bear superficial resemblance to flesh golems. Most are reasonably intelligent. The making of demonflesh golems has become close to a sport on some levels of the Nine Hells. I always figured demonflesh golems can speak, though stone and iron can't.
_________________ Adair - Druid and part time treant cosplayer
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IronAngel
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Posted: Wed, May 12 2010, 16:40 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Well, at least normal flesh golems can't speak. They can only scream.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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