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Mobile_Svensk
 
PostPosted: Tue, May 04 2010, 17:52 PM 

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Wait, so Shifter gear now stacks normally? Like ...Normal-Normal?
You get extra AC from heavy armor or just the Enchantment bonus still?

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TormakSaber
 
PostPosted: Tue, May 04 2010, 17:54 PM 

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Just enchantment bonus, but all forms also recieve a scaling bonus to AC that increases as you get more shifter levels. Some forms also recieve specific boosts in AC designed to emulate the form carrying a shield, or similar.

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corypx
 
PostPosted: Tue, May 04 2010, 18:15 PM 

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does stonebones even work for risenlord?

also how soon is to soon for that harm potion request again, because I think its going to be posted again, just a feeling.

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TeroSNS
 
PostPosted: Tue, May 04 2010, 18:15 PM 

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TormakSaber wrote:
And Illithids had infinite concussion, and dragons had infinite dragon breath and rakshasa had unlimited ice storms before too. What's your point?

they don't anymore?
I think all those infinite stuff should go away.

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TormakSaber
 
PostPosted: Tue, May 04 2010, 18:17 PM 

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They all still have them.

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belgianbonzai
 
PostPosted: Tue, May 04 2010, 18:33 PM 

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Bugs: B server;

the abilities that in standard nwn are limited to X times/shift don't work at all. on A they work.

(talking about the petrify from medusa and basilisk, the flayers illithid mindblast (not concussion),...)

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Logicality
 
PostPosted: Tue, May 04 2010, 19:18 PM 

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I believe that I shall be changing the deity of my druid/shifter to the team that developed these changes. :D

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blackvswhite
 
PostPosted: Tue, May 04 2010, 20:06 PM 

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*punches the internet in the face* the long awaited shifter fix... immediately following my computer getting a virus bad enough to have our internet turned off by the provider and a full system restore.... and no disks to be found regarding the reinstallation of the drivers...


 
      
Mobile_Svensk
 
PostPosted: Tue, May 04 2010, 20:09 PM 

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Noticed the Unarmed forms doesn't count as +5Wep. Is this intentional? Do i need to buy a surestrike something now?

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corypx
 
PostPosted: Tue, May 04 2010, 20:14 PM 

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Very_Svensk wrote:
Noticed the Unarmed forms doesn't count as +5Wep. Is this intentional? Do i need to buy a surestrike something now?


I belive that was because our weapons merg, so yes you will need a weapon to bypass DR.

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Mobile_Svensk
 
PostPosted: Tue, May 04 2010, 20:33 PM 

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Wohooo!

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Blackdragon12121
 
PostPosted: Tue, May 04 2010, 21:11 PM 

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belgianbonzai wrote:
Blackdragon12121 wrote:
Wyrmlings all got +3 regen while the manticore didnt?
EDIT: Keen merges with bow properties? You can have keen bows??

EDIT 2: Wyrmling breath is now way better that dragonshape.


Answering your things:

1) wyrmlings merge all items; manticore only armor (shield+armor+helmet)
(all shapes now merge weapon, btw)

2) the property doesnt do squat on a bow; so this doesnt matter.

3) it actually is the dragonbreath now.


Ohh I see. Thanks :). I only brought this up because the red wyrmling on my 5druid/10shifter/2rog breath was far more damaging than my epic druids red dragon dragonshape breathweapon.


 
      
Mobile_Svensk
 
PostPosted: Tue, May 04 2010, 21:12 PM 

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Yeah. Most Spells last about as long as you got druid levels.

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corypx
 
PostPosted: Tue, May 04 2010, 21:34 PM 

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over all the forms look nice now it will just be small changes to AB and AC to even them out, because it would suck to see most shifters stick to spell spaming forms because AB to low to hit things.

go go Wyrmling elemental shields and epic garg form hopping

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Mobile_Svensk
 
PostPosted: Tue, May 04 2010, 22:47 PM 

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There's a shipload of bugs on them. Most notably, is the extremely low duration on things.

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corypx
 
PostPosted: Tue, May 04 2010, 23:18 PM 

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Very_Svensk wrote:
There's a shipload of bugs on them. Most notably, is the extremely low duration on things.


the low duration might to do with the fact we can cast everything infinite times aday.

could also be a form of balancing to stop say, wyrmling Improved Rage,Intensity,Ferocity Epic Basilisk stoneskin and top it off with a Improved Invisibility from Specter.

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Mobile_Svensk
 
PostPosted: Tue, May 04 2010, 23:37 PM 

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Probably. Just making sure...

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Jehran
 
PostPosted: Wed, May 05 2010, 3:46 AM 

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Actually since the hak came in keen can be applied to ranged weapons to the same as melee (even to gloves)

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TormakSaber
 
PostPosted: Wed, May 05 2010, 5:29 AM 

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Teh rage/ferocity/intensity last shorter because they function like the barb rages. They last con modifier +5 rounds, and if it doesn't raise cone it goes off your STR.

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Mobile_Svensk
 
PostPosted: Wed, May 05 2010, 10:50 AM 

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But tormy, the Spell durations aren't suppose to be 5 rounds right?

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belgianbonzai
 
PostPosted: Wed, May 05 2010, 10:59 AM 

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Very_Svensk wrote:
But tormy, the Spell durations aren't suppose to be 5 rounds right?


No, except if you are lvl5/1shifter off course, then it can be close :P

but instead of being vague if you have a question about a certain spell:
just note which one (and the server you are on) so it can at least get checked.

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Mobile_Svensk
 
PostPosted: Wed, May 05 2010, 11:01 AM 

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Okay. Big list incoming...

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Blackdragon12121
 
PostPosted: Wed, May 05 2010, 11:19 AM 

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Looks like dragonshape has finally lost its monk AC bonus. However seems that other forms have retained it such as the elemental forms. Was this intentional?


 
      
belgianbonzai
 
PostPosted: Wed, May 05 2010, 11:21 AM 

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Very_Svensk wrote:
Okay. Big list incoming...


Don't forget to list your build as well, how many levels of each class.
+ server where you encounter the issue(s)
+ try to time for at least one spell, so we know exactly how many rounds/turns/hours you got.

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Mobile_Svensk
 
PostPosted: Wed, May 05 2010, 11:59 AM 

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MY shifterbuild is 5Druid/6Monk/19Shifter (Cheezzeee)

Construct Forms
Stone Golem
mass haste - 5 Rounds, both Servers
Stonehold - 5 Rounds, Server B. On Server A it lasts forever.

Demonflesh Golem
Lesser Spell mantle lasts 5+1/2 Druid + Shifter levels. Working properly, i think?
Greater Spell Breach - Working ...as it should.

Iron Golem
Chain Lightning - Hits like a Caster Level 5 spell. Obviously only counting druid levels.
(unsure about B)

Outsider Forms
Azer Chiftan
Flame weapon - lasts 5Turns
(Both servers)

Rakshasa
SoV - lasts 5Rounds.
Flame Strike - i "Think" it has the apropriate damage. Unsure. Still hits like a wet noodle.
Ice Storm - About the same.
(Both servers)

Death Slaad Lord
Summon Slaad - Summon's a Red slaad, Which lasts 5 Turns.
(Both servers)

Undead Forms
Risen Lord
Stone bones - Doesn't add ANY Ac at all. And lasts 5 Druid turns.
Ghoul touch - Working as intended.
(unsure about B)

Vampire
Negative Energy Burst - Working ...properly? 1d8Damage + 20. (Means that it doesn't calculate Shifterlevels i think. Else it would be 1d8 + 14 (19Shifter levels)
(Unsure about B)

Spectre
Improved invisibility - Lasts 5 turns on B; And i "Think" it lasts 5 Turns on A.
Mass Deafen/Blind - Lasts 5 rounds. Both servers

Greater Wildshape IV(4)
Mindflayer
Psionic Internal Barrier - lasts 5 Rounds, both servers
Illithid Mind blast - Lasts 5 Rounds, both servers.

Medusa
Petrify gaze - lasts 4 ever on mobs. 5 Rounds on PC's
Firebrand - Works as intended, i think. Doing ~14d6 Damage

Dire Tiger
Fear Howl - lasts 5 rounds
Blinding speed - Custom. 10Rounds.(As it should be)

Humanoid Shape
Darkness - 5 Rounds
mage armor - 5 Turns
Melf's acid arrow - Unsure

Lizardfolk whipmaster
Firestorm - ~40Damage, Guessing it has druid + 1/2 Shifter levels.
Sunburst - ~15damage vs undead. blind lasts 5 rounds. "probably" doesn't count Shifter levels.
Nature's balance - Heals for ~30-40hp. Probably only counting Druid levels.

//MORE INCOMING. Just need a break.

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Last edited by Mobile_Svensk on Wed, May 05 2010, 18:23 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Wed, May 05 2010, 15:31 PM 

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Nature's Balance only heals like 5d6, it's not gigantic, but it is spammable.

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Terra_777
 
PostPosted: Wed, May 05 2010, 17:02 PM 

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TormakSaber wrote:
Nature's Balance only heals like 5d6, it's not gigantic, but it is spammable.


It also lower spell-resistance on failed will, which is very nice considering the spell-penetration on the shifter spells is pretty much non-existent.

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Mobile_Svensk
 
PostPosted: Wed, May 05 2010, 18:23 PM 

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Mind, this list isn't perfect ... i just jotted down what i saw. And i have -no- idea how to calculate an ~average out of the D6 System.

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hendrack
 
PostPosted: Wed, May 05 2010, 19:03 PM 

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New shifter fix means no monk AC though, right?


 
      
Mobile_Svensk
 
PostPosted: Wed, May 05 2010, 19:04 PM 

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I think ...It was that you get to count 1WIS AC for every Monk level you got.

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hendrack
 
PostPosted: Wed, May 05 2010, 19:05 PM 

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Thats the other monk stuff, but I recall before the shifter fix was started being developed, there was a poll by the devs with the option of better shifter stuff, but then monk AC would go away.


 
      
NAUX
 
PostPosted: Wed, May 05 2010, 19:48 PM 

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Forgive me... but has this now been implemented? I may have missed the celebration party...


HUGE EDIT.

If the term "Sex Wee" still exists, I have just done one, Very very large applaud to the test and dev team.

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belgianbonzai
 
PostPosted: Thu, May 06 2010, 5:18 AM 

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hendrack wrote:
New shifter fix means no monk AC though, right?


Yes, you get no monk AC in polymorph.

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MoshingChris
 
PostPosted: Thu, May 06 2010, 7:55 AM 

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Those hastes are appropriate at 5 rounds IMHO especially given its unlimited times per day.

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Mobile_Svensk
 
PostPosted: Thu, May 06 2010, 9:20 AM 

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What's the difference really? Spam it, and you have it endlessly... Giving it an appropriate duration, in the spirit of the update, shouldn't mess anything up. Merely the fact that you need to spam it 'less'. Considering a 10Druid/20Shifter will still have 2Minute duration. Instead of 1/2 minute duration.

Mind. if you think about spamming it, going out of Stone golem form, and be something else? It won't work, since Construct form have 3x Uses.

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Ulir
 
PostPosted: Thu, May 06 2010, 20:55 PM 

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Do all items (rings, necklace, boots etc.) merge magical properties, or does it function like before (except gloves, which didn't stack with any form)?

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TormakSaber
 
PostPosted: Thu, May 06 2010, 22:03 PM 

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It is like before. That may change later, but it was suggested by the Bovines of Balance that allowing everything could be overpowering for certain forms, and so it was left untouched. So equipment merging is Bioware standard, with the exception of weapons, which now merge into every single form regardless of if it actually holds a weapon or not.

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Mobile_Svensk
 
PostPosted: Thu, May 06 2010, 22:54 PM 

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SOURCE

Quote:
Item merge

* Weapon is the primary weapon slot.
* Items are both ring slots, amulet slot, cloak slot, boots slot, and belt slot.
* Armor is the armor slot, shield slot (shield only, offhand weapons do not merge), and helmet slot.
* The gloves or bracers slot and the ammunition slots never merge.


* Rules of thumb:
o Has a weapon? Merges all.
o Unarmed, stands on two legs? Merges items & armor.
o Unarmed, four or more legs? Merges armor only.
o Exceptions to the rule are epic manticore, spectre, death slaad lord, stone golem, and demonflesh golem.

* Because only the properties of the items are taken, and the item is "removed" and unavailable in the shifted form, any penalties from armor, such as penalties on skills, do not apply when shifted. This also means that a druid/shifter/monk who had been wearing armor or using a shield prior to shifting will have their special abilities reinstated because they will no longer be wearing armor or using a shield.
* All AC bonuses become deflection bonuses, and only the highest applies.
* If there are multiple bonuses to an ability score, only the highest applies. For example, if the shifter was wearing elven boots (+2 dexterity), a belt of agility +2 (+2 dexterity), and bracers of agility +3 (+3 dexterity), the final dexterity bonus on the shifted form is +2: the elven boots and belt of agility do not stack, and the bracers in the glove slot do not merge at all.

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TormakSaber
 
PostPosted: Thu, May 06 2010, 23:16 PM 

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The AC thing is only partically correct due to how our merging system works and scaling class AC.

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Mobile_Svensk
 
PostPosted: Thu, May 06 2010, 23:18 PM 

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Where is it wrong?

Edit: I know Shield AC counts all the time.

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Sin4given
 
PostPosted: Mon, May 10 2010, 16:17 PM 

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Don't know if this is the right thread to post this, but I'm really loving the Shifter changes, but I'm curious to know if there will be any changes to the Elemental shapes and wildshapes? Just curious to see if there is any work going into them, as I have no clue hehe :oops:

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Blackdragon12121
 
PostPosted: Mon, May 10 2010, 17:34 PM 

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Sin4given wrote:
Don't know if this is the right thread to post this, but I'm really loving the Shifter changes, but I'm curious to know if there will be any changes to the Elemental shapes and wildshapes? Just curious to see if there is any work going into them, as I have no clue hehe :oops:


Ohhh we can only dream! *sighs* - how i'd love those forms to be useful rather than an automatic death sentence.


 
      
Sin4given
 
PostPosted: Mon, May 10 2010, 17:41 PM 

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I'd really like them to be good in PvE. I can use the erath elemtnal shape nicely.. but I want to be a vicious wolf or even fire elemental :D

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corypx
 
PostPosted: Mon, May 10 2010, 17:54 PM 

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befor the logic was if you want to use other forms be a shifter, druids get spells,summons and a uber-pet at level 30 that most likely has onpar or better AC,AB and Stats then most melee shifter forms still.

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Sin4given
 
PostPosted: Mon, May 10 2010, 18:08 PM 

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True, but now Shifters get the elemental and dire wild shapes forms.. so it'd be beneficial to them

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corypx
 
PostPosted: Mon, May 10 2010, 18:20 PM 

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yes but shifters allready have alot of forms they wont use and if they spend all thier levels on shifters they will be using the epic form not th druid ones, it would be of much more aid to the druids then the shifters.

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Sin4given
 
PostPosted: Mon, May 10 2010, 18:24 PM 

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Very much so. I don't want the shapes to be like epicly powerful, just a bit more useful. Like maybe a rock hurl with Earth Elemental.. and firebrand/flame wep with the Fire elemental?

for the Wildshapes, I would only say make some of them better to use in PvE. but I'll be happy either way :D

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Mobile_Svensk
 
PostPosted: Mon, May 10 2010, 18:26 PM 

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Fireband = medusa
Flame wep = that ...fire dwarf thing. Azure ..something.

Rock hurl = Stone Elemental(Construct form)

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Sin4given
 
PostPosted: Mon, May 10 2010, 18:28 PM 

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I know that Svensk. I was just thinking maybe a feat for those two elementals *shrugs* I'm nto demanding nor whining, just curious and hopeful ^^

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Mobile_Svensk
 
PostPosted: Mon, May 10 2010, 18:29 PM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Well. Fire elemental could get like ...Incendiary cloud or something, to resemble that every thing's burning wherever he goes?

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