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MoshingChris
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Posted: Wed, Apr 14 2010, 19:08 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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BrainSplitter wrote: I'd say exclude Summons from the calculation. 5 Party Members and 1 Summon = 5 PCs for determining loot.
I'd also, possibly, increase the exponential of it all. It means the loot percentage is raised -slightly- at the high end over what it used to be, but I can deal with a bit more money going into the economy of it gets people to party up and (hopefully) RP.
By that I mean;
1 PC = 1% Loot Rate = 1% Per Kill Per Character 2 PC = 2% Loot Rate = 1% Per Kill Per Character 3 PC = 6% Loot Rate = 2% Per Kill Per Character 4 PC = 8% Loot Rate = 2% Per Kill Per Character 5 PC = 15% Loot Rate = 3% Per Kill Per Character 6 PC = 18% Loot Rate = 3% Per Kill Per Character
Solo'ers suck it. Erggg sorry I mean Epic Droppers. Not summons. Its to my annoyance that you are better of soloing bosses than partying them.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Blackdragon12121
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Posted: Wed, Apr 14 2010, 19:12 PM |
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Joined: 12 Jun 2006
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MoshingChris wrote: That isn't exactly true tormak.
My last three wizards, two clerics and one Paladin after the initial levelling process ended up with three million + GP each.
My last Weapon Master ended up with 300k
My Barb ended up with 47k when he hit 30.
My Wizards all had well over a million gold before 20. My Sorc purchased a Flawless mythal for 3 million coins at level 21.
The Economy needs to be fixed in relation to spell casting classes. Spells should incur a gold penalty adjusted to Caster Level ( i highly doubt anyone will support that).
Loot and gold drops which I've suggested multiple times should be cut off if you are killing spawns three -five levels lower than your current CR.
Those two ideas above are the two major factors in Amia' broken economy. The other is the gold cap on death being so stupidly low and the lack of a gold cap on stores. (Which i think should be set at 20k or two thirds of one average priced ten stack of healpots)
I also think that loot drops across the board should be reduced to three percent solo, increasing to 6 percent in a two man party and adding one percent per extra party member beyond that. I include the epic bins in this to follow this formulae aswell.
Way offtopic here though, and needless to say I don't really like repeating myself. Jesus Moshingchris. How'd did your barbie end up with 47k?! My druid was the richest class (well over 5million) but the only class who struggles with gold IMO is the AA. My barbie has well over million gold - probably cause i dont waste gold on superfluous potions. Anyway, been saying for years that gold is far too easy to come by. You can change it up all you want but at the end ofthe day, as long as random spawns still drop loot this problem isnt really going to go away. Loot, should instead be found at specific points e.g post boss and bosses should only be spawnable once per character per reset. Gold just for killing spawns should also be stopped. A nice gold reward for a quest would be lovely! And for the love of all that is holy, can we please break these classes that find it so easy to solo then all the whining can stop and great suggestions that have skills do more can be considered. If no class could solo then it wouldnt matter if search gave a higher loot chance PS: and if you expect me to pay gold to cast contagion well! You and I are going to have words! 
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ainjyll
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Posted: Wed, Apr 14 2010, 19:29 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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Blackdragon12121 wrote: My druid was the richest class (well over 5million) but the only class who struggles with gold IMO is the AA. Funny, my AA has gold coming out of her ears and she still has a few levels to go to 30. I suppose it's all in how much the dice happen to like that one character sometimes. I've had an SD that was bleeding gold and blowing her nose on gold leaf and another SD with almost the exact same build that was destitute for a long, long time.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Vaylek
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Posted: Thu, Apr 15 2010, 0:43 AM |
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Joined: 01 Sep 2008 Location: Sydney, Australia
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Some people on Amia just have more time to gold farm and boss hunt, or they enjoy it more, you can never really change that or punish them for that. Its just what some people like to do. They usually have the advantage of better gear.
I like to RP on Amia, I don't really have the time (or the build) to do PvM solo. I spend my time developing RP and gaining allies, so thats an advantage I have over the boss farmers.
I don't see the urgent need to change anything, I agree with Svensk.
_________________ Vaylek - The Worst Guy Pu Liu - Descendant of the Great River Dragon
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Yurell
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Posted: Thu, Apr 15 2010, 1:06 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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BrainSplitter wrote: And? I've got a lowbie to level up too, and I deal with Aus times just the same. You can still Solo if levelling up, getting XP and Phat Loots is so extremely integral to your Roleplaying Experience, it's simply less rewarding. When there are 14 other people on it is virtually able to get a party. If loot rates are dropped to a fifth, that doesn't mean you end up with a fifth of the gold - it more likely means that every time you hunt there is a net loss, so in the end you become low level, penniless, having to solo creatures four levels too low for you because you can't afford the cost of supplies to fight creatures at your level. Recently I have been noticing Amia hovering in the 11-18 people area, and with a reward system that low, I'm not sure anyone who can't build will be to get any xp at all. While this sort of arrangement may be useful for dealing with epics, the problem is that low levels need gold too, and I can't imagine how much it would suck to be a fighter if they now only sit at 40k until the epics - they'd run out of money.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Kudark
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Posted: Sat, Apr 17 2010, 8:41 AM |
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Joined: 14 Dec 2009 Location: The Dark Side of the Moon
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Vaylek wrote: Some people on Amia just have more time to gold farm and boss hunt, or they enjoy it more, you can never really change that or punish them for that. Its just what some people like to do. They usually have the advantage of better gear. I like to RP on Amia, I don't really have the time (or the build) to do PvM solo. I spend my time developing RP and gaining allies, so thats an advantage I have over the boss farmers. I don't see the urgent need to change anything, I agree with Svensk. I'm one of those people, but I like to role play as well, it's why I'm here. I'm in no great hurry to level up to ungodly, and I like exploring. Sometimes I pay the price...ok, more than sometimes, but that is beside the point. I spend the time with my character to meet new people and develop RP often I think, at least for me. Sure, I have nice things, but I'm broke more often than not. And I'm not sure how much my stomach can take with all the potions I drop down my gullet.
_________________ 
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Bravo21
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Posted: Sat, Apr 17 2010, 16:39 PM |
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Joined: 11 Nov 2008 Location: In the land of liquid sunshine and coffee
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Or... Make epic items for sale upon achieving certain quests or some other qualification and charge a percentage of gold for them. Thereby making the actual amount of gold irrelevant. No point in overfarming the Pirate if you are charged 75% of your gold for epic loot.
_________________ Thine taste in horrid footwear not withstanding, I did not say that thou were in fact an idiot, I merely implied that such things were self evident.
-Krrja
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TormakSaber
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Posted: Sat, Apr 17 2010, 19:19 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Shifting famrming from bosses to gold isn't my idea of a fix....
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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MoshingChris
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Posted: Sat, Apr 17 2010, 20:10 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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I don't mind the idea though.
Pirate drops token item at the usual rate, returned to Kelemvorite A or Necromancer B, who will reward you for a small fee with a random epic item/mythal at 20 percent of your gold.
The obvious issue is that its totally exploitable insofar as you drop 8 million on the ground and get charged twenty percent of ten GP.
The other one is that certain characters that Boss Bash with 20 million coins lose four million and get a WF bastardsword which they then need to sell for four million to recoup their losses.
However this is also fixable in allowing those epic tokens to be tradeable. Epic Runners have two options then. Sell their tokens on for coin or run the risk of spending 4 million coin for a Sickle of Surestrike.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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TormakSaber
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Posted: Sat, Apr 17 2010, 20:22 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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You will then have officially killed gold's value and these nebulous "tokens" will be the only currency worth speaking of.
Windforce for SoJ anyone?
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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MoshingChris
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Posted: Sat, Apr 17 2010, 20:31 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Gold is valueless on Amia already, no one can dispute this. About the only thing its good for is building faction bases. High tier epic items like Gloves of Discipline, Improved Evasion Ring, Spellcraft Gloves are what sets the economy, and 99 percent of the time those change hands its for items not gold and done via the backdoor amongst friends.
The SoJ argument was stale as soon as characters such as Yossarin, Prescia, Al'Tustra turned up.
Edit: Also Amia already has its own SoJs:
Ran an experiment a few months ago where i put all four of Taurs perfects for sale in Wiltun.
Was offered Imp Evasion Ring, 32 SR cloak, Epic Disciplines and Epic Performs for all four because they have an exact market value of 2 - 3 million.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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IronAngel
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Posted: Sat, Apr 17 2010, 20:37 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Gold is not valueless. You need it to keep stocked up on potions, and to equip your character. You need to buy most of your standard epic equipment, and a lot of stuff before that. And then there's the rentable houses, which consumed all of my gold.
But when you're epic and you grind weekly, or even daily, all that becomes rather moot. Gold is not very valuable in trades between PCs because a small but insanely rich elite can throw away the kind of sums normal characters would work hard for.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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MoshingChris
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Posted: Sat, Apr 17 2010, 20:40 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Gold is valueless because you can Run Kobolds at level 18 and take zero damage and get enough loot/gp for stacks of kits, pots, potions etc. Therefore gold has no value.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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IronAngel
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Posted: Sat, Apr 17 2010, 20:47 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Because you can get it, it has no value? That's not really true, it's the mindset of collectors who're often part of an elite. It's valuable, because it's needed. And I'm not sure many people even know about/practice that borderline exploit. Either way: you need gold, so it's valuable. Whether it's easy to get or not is another matter.
The economy would be easy to fix if you were willing to take drastic measures, cutting from every angle at the same time. Drain gold (in whatever drastic way you feel comfortable with; it's easy to just push reset and be done with it), cap merchant buy rates, don't let effortless spawns drop loot, even make a lot of equipable items unsellable to encourage player economy.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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MoshingChris
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Posted: Sat, Apr 17 2010, 21:03 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Golds value on amia is only related to time effectively. And its not an exploit, how you came up with that idea is passing strange to me. The worlds best furniture makers sell their crafts for 200 thousand +, yet they still build cheaper quality items as bread and butter. The reason I want it removed is because its a fix.
Obviously I am prepared to do the drastic approach, because I suggested everything bar the reset and equippable items unsellable in this thread already.
The majority of Amia however is unwilling it seems so I offered an alternative. I'm not even committed to the alternative I offered. Even though I like the idea of turning epic loot into a barter economy.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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IronAngel
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Posted: Sat, Apr 17 2010, 21:08 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Real-life time is pretty much the most valuable thing possible in this game. I'm sure not going to waste an hour of my life grinding gold in a game, so it's quite valuable for me if I can get it otherwise and have fun doing it. I'm not sure what the point of contention is, though: gold is valuable as a necessary commodity, but it doesn't hold much value in inter-PC trade in the higher rungs of the economonical pecking order.
An exploit is knowingly using something to your great advantage against the intended use. I'm not saying it's rule-breaking, but it should be pretty damn obvious the designers didn't intend you to become a millinoire in minutes with Curse Song.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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MoshingChris
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Posted: Sat, Apr 17 2010, 21:13 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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I don't, I did that to provide an example of exactly how stupid not having the cutoff was.
The point of contention was Tormak bringing in the SoJ example, which i find a very tired argument against implimenting things on Amia. And it was specifically related to epic items, not the economy as a whole. Gold has zero value there, the SoJ effect is already in Amia and has been for years.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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TormakSaber
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Posted: Sat, Apr 17 2010, 22:56 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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My point was there are at least SOME auctions and epic items still selling for gold. I feel that if it turned into these nebulous tokens, something I am already having a had time rationalizing making anything IC of, then it would be completely gone.
But yes. As Yossarin said in the topic, though you and he and I may be willing, many are not and so it's not fixable.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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MoshingChris
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Posted: Sun, Apr 18 2010, 0:12 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Case of Imperfect system works imperfectly. I get your point though.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Geld Yaztran
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Posted: Sun, Apr 18 2010, 0:55 AM |
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Joined: 05 Jul 2006
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How about No, no, no...and no?
Here's a fact for you guys...I've been playing a maxed out character for years...and NOT once hit one million gold.
I've only held 600,000, the most at one time.
Here's another fact: I HATE grinding. Absolutely hate it. The levels look nice, the creatures are good, and sometimes the levels are interesting. But I like hanging around PCs and plotting. I don't even remember the last time Quar ever grinded.
Which leads to my point. Not everyone has large amounts of money. Making spells cost money is stupid and only charges casters, leaving tanks to loot all they want freely. It would also leave me broke as I never care for, depend on, or want any money.
Also, no matter what is done, short of the set up the DMs have already installed, nothing will stop money hoarders and grinders...and why would anyone care or want to?
Gold has a value....you use it to buy crap. If you have so much gold that it's useless....guess what? Stop freakin grindin and start RPing. I don't have money. And I don't buy crap. Simple as that.
You'll find the players who like RP the most have no gold cause they rather chat(count me among them) than run around, beating the crap out of the same monsters they've seen for half a decade.
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Gers
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Posted: Sun, Apr 18 2010, 0:58 AM |
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Joined: 30 Apr 2005 Location: Kentucky, USA
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Quote: Also, no matter what is done, short of the set up the DMs have already installed, nothing will stop money hoarders and grinders...and why would anyone care or want to? Figuring out a way to give gold weight, and putting in no way to bank it, would definately give people pause to hoarding it.
_________________ Named Most Influential Character, Amia Awards 2011
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Geld Yaztran
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Posted: Sun, Apr 18 2010, 1:21 AM |
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Joined: 05 Jul 2006
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I understand your point Gers but in order for gold to have weight is more for all of us players each to consider among themselves.
Grant it you can create any amount of neccesities, taxes, fees, spell costs, and all the rest...and you still won't stop someone from hoarding gold and having tons of it. Even then my character would still find gold to be rather useless for anything other than time stop components.
It's an escapable evil really. There is gold in Amia. Some people want a lot of it......Why they want so much when gold in Amia means little is anyone's guess.
I wll admit though...I have never owned any Mythal above greater ones. Always wanted one but the starting bids are usually enough to bump me out of the bidding at the very beginning...cause I've never had two million before.
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Yurell
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Posted: Sun, Apr 18 2010, 1:24 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Gers wrote: Quote: Also, no matter what is done, short of the set up the DMs have already installed, nothing will stop money hoarders and grinders...and why would anyone care or want to? Figuring out a way to give gold weight, and putting in no way to bank it, would definately give people pause to hoarding it. While an interesting idea, why can't they just buy an extra bag of holding and dump it in there?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Grymia
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Posted: Sun, Apr 18 2010, 1:25 AM |
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Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Myself, I have to admit there's only three occasions where I've held gold in excess of one million:
All of them are tied to A) Holding the budget of a faction or subfaction, or B) Fundraising for a specific goal.
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Yurell
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Posted: Sun, Apr 18 2010, 1:32 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Grymia wrote: Myself, I have to admit there's only three occasions where I've held gold in excess of one million:
All of them are tied to A) Holding the budget of a faction or subfaction, or B) Fundraising for a specific goal. It seems inevitable for me to get over a million on all my characters. The only two that had any trouble getting there were Amenia (who didn't hunt and was before the job system) and Brandoffla (my fighter).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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TormakSaber
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Posted: Sun, Apr 18 2010, 1:46 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Gers wrote: Quote: Also, no matter what is done, short of the set up the DMs have already installed, nothing will stop money hoarders and grinders...and why would anyone care or want to? Figuring out a way to give gold weight, and putting in no way to bank it, would definately give people pause to hoarding it. 50 GP in a pound. 5000 gold is 100 pounds. 50k, something you can get off a single item at high leves, is half a ton. That 5000 gold alone is more than some characters can carry WITH bull's strength counting their normal adventuring gear. That's not giving pause to hoarding, that's unnecessary micromanagement. I can't think of a single DM, PnP or otherwise that has actually enforce the weght value of gold, because it's not fun. It's just a fluff factor.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Gers
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Posted: Sun, Apr 18 2010, 1:59 AM |
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Joined: 30 Apr 2005 Location: Kentucky, USA
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50 gp in a pound would be really excessive, IMO. But 2500 or so gp = 1 lb? Much less so.
_________________ Named Most Influential Character, Amia Awards 2011
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TormakSaber
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Posted: Sun, Apr 18 2010, 2:04 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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I just grabbed the PHB definition of a "gold coin". Somehow I doubt 1/2500th of a pound of gold gets you anything ICly, though.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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ainjyll
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Posted: Sun, Apr 18 2010, 2:16 AM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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While I find some of the ideas presented here interesting. I don't think any have hit the mark. This isn't to say that I have the right answer because I don't. For example however, even if 2,500 gold weighed a pound, that means that my rogue/wm/sd could only carry a maximum of 120k. Which isn't even enough to buy some items that regular merchants sell. I have the feeling that if gold was given an exact weight that people would simply transfer that cost over to some other item. You could see a serious inflation in the cost of items on a PC to PC market. Why sell an item that weighs 5 lbs if the gold it's worth would weigh 10 lbs.?
That's just an example with the latest idea, not to pick on Gers or anything, I know he's just trying to brainstorm an idea like the rest of us.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Yurell
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Posted: Sun, Apr 18 2010, 2:18 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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TormakSaber wrote: I just grabbed the PHB definition of a "gold coin". Somehow I doubt 1/2500th of a pound of gold gets you anything ICly, though. That is pretty close to the density of air.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Bravo21
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Posted: Sun, Apr 18 2010, 18:19 PM |
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Joined: 11 Nov 2008 Location: In the land of liquid sunshine and coffee
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TormakSaber wrote: I can't think of a single DM, PnP or otherwise that has actually enforce the weght value of gold, because it's not fun. It's just a fluff factor. I did. But then again I kept a tight reign on the economy in all my PnP campaigns. No gold magically dropped off of various creatures slain by wandering PC's. Having PC's work a little harder for gold is not such a bad thing. Putting more emphasis on quests rewards and special events to gain gold would be nice too. There is plenty of gold from selling of loot already, simply delete the gold drop per creature and reduce the gold value of items to coincide with waht the DM team deems appropriate for the server.
_________________ Thine taste in horrid footwear not withstanding, I did not say that thou were in fact an idiot, I merely implied that such things were self evident.
-Krrja
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Selmak
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Posted: Sun, Apr 18 2010, 19:09 PM |
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Joined: 17 Dec 2004
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By the way, something else you should look into is the amount of stuff a character can carry. After all, if you can place stricter limits on the stuff characters can bring back from their adventures, then they won't be able to Monty Haul everything back.
This is defined in the encumbrance.2da file (line number = STR, first column is weight in tenths of a pound where your speed is reduced by one notch, second column is weight where your speed is reduced by two notches) and can be altered so that a character with a STR of 30 won't be able to wander around unencumbered by 1200 lbs of inventory.
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Sylfwe
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Posted: Sun, Apr 18 2010, 19:46 PM |
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Joined: 02 Feb 2009 Location: Stalking around.
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If our characters could actually leave stuff at home they wouldn't be carrying their home around. Don't think that adding more weight to everything or limiting the amount of things a character can carry is a viable option unless some form of unlimited storage could be available in every city or wherever characters live.
I've read this entire topic and I don't see how any of these changes will make the game more enjoyable. It all sounds like it would be implemented for the sake of realism, and I'm not fond of that kind of realism. I don't care that my characters have never touched epic loot, I don't care if they will never be able to outbid the walking money-banks and I'm not fond of the idea of being stripped of the enjoyment I get out of having a ring collection, or book collection, or longswords collection or something.
Also, if you make those drastic changes to how loot drops and how much of it drops I suggest adjusting the mythal system to it, at least when it concerns recharging portal rods, because I will never have mythals again.
I'd much rather see bosses not spawning for soloers, areas be made to prevent soloing, or something of the like rather than fixing the economy.
I have to admit I like the make-some-quick-money system we have now. That means I don't have to spend countless hours to get what I need. I'll be mortified the day I have to force favors so I can get someone to come with me when I need a higher loot drop to get some mythals, because most of my characters would not travel with just anyone to dangerous places where they have to rely on someone in case they die.
I don't know what to say other than that this will force some focus away from potential role-play and add unnecessary hardship and worries in my opinion.
The day I have to work harder for gold will make me a sad reptile.
_________________ Get Ready for ItForum lurker.
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Selmak
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Posted: Sun, Apr 18 2010, 20:05 PM |
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Joined: 17 Dec 2004
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I was merely pointing out that at STR 10, you can carry 86 lbs of inventory without being slowed. At STR 20, you can carry 266 lbs of inventory with hindrance. At STR 30, you can carry 1212 lbs, again without being slowed. You can get to a STR score of 30 fairly easy with a base score of 18 to 20 and the maximum +12 equipment/buff bonus. It may be fine for the NWN single-player campaigns, but it makes it trivial to farm large amounts of loot in a persistent world like Amia and then sell it all in one go.
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Sylfwe
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Posted: Sun, Apr 18 2010, 20:23 PM |
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Joined: 02 Feb 2009 Location: Stalking around.
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I just see it as encouraging everyone to become at least somewhat str based since non str based will not easily start with 18 str and then have gear-space for another +12. How would it add to enjoyment? It would frustrate me to go back and forth, back and forth to sell what can be found. Okay, let's say this doesn't bother me so much, but when I'll have to give up all the junk I love looking through I will be sad.  I've already given up having a personal book collection written by my character because of filesize back when that was a great concern. 
_________________ Get Ready for ItForum lurker.
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Selmak
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Posted: Sun, Apr 18 2010, 20:42 PM |
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Joined: 17 Dec 2004
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Well considering that you have access to weight-reducing storage containers, you can easily carry a single run's loot in 266 lbs unless you're the sort of person that has several sets of heavy armour and weapons bagged. Having almost five times that much carrying capacity means you can camp the same area or go on a monster crawl and get almost five times as much loot without going back.
I'm not saying anyone does carry around five runs of loot, but they could, and that's worrying.
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Sylfwe
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Posted: Sun, Apr 18 2010, 21:20 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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Oh you mean like carry them without containers. First thing I do is buy a container, not much you can carry now within 86 lbs.
_________________ Get Ready for ItForum lurker.
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Yurell
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Posted: Sun, Apr 18 2010, 21:24 PM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I find I start running short on room before weight most of the time. Bags of holding are so cheap to get.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Sylfwe
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Posted: Sun, Apr 18 2010, 21:28 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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Potions, a big shield and a couple of weapons and I need a container. I've one character that's str based, that's yummy but she doesn't need to carry much. Don't think I've ever run out of room...
_________________ Get Ready for ItForum lurker.
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