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Jacks_Vengeance
 
PostPosted: Sat, Apr 10 2010, 15:42 PM 

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hey everyone,

I joined the server about a month ago, and have found myself not knowing what to say in rp sometimes because I dont know the history of things on the server. I have looked around the forums and found a few things but I just need to know like the main parts of amia history, so I can hold my own in rp.

Is there anyone willing to let me pm them with aload of questions?

any help would be awesome


 
      
Godo
 
PostPosted: Sat, Apr 10 2010, 16:42 PM 

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Well, you’re new to the island so you do not know much of the history and things that are going on, there is your RP. Not knowing in itself can be the gateway to allot of RP for you as well as others you are interacting with. When you find yourself with a group that is talking about things you do not know then ask questions about it all. Asking in game will produce more RP for you then asking in PMs.


 
      
Gers
 
PostPosted: Sat, Apr 10 2010, 16:53 PM 

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There's also general history of the Forgotten Realms available on many websites. A lot of it is applicable to Amia as background material, though our server only goes up along canon realms lore so far: everything that's in DnD 3.0/3.5 is pretty much canon here, but all of the 4.0 stuff is not. Helm and Tyr didn't fight and die over Tymora on our server, Eilistraee, Vhaeraun, and Kiaransalee are still around, the Spellplague didn't happen (and won't here, 4.0 lore is crap), etc.

For actual local island/server canon lore, you'd do best to RP and read the library section of the website. There's plenty of people who play bards looking for an audience as well.

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TormakSaber
 
PostPosted: Sat, Apr 10 2010, 16:55 PM 

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Godo wrote:
Well, you’re new to the island so you do not know much of the history and things that are going on, there is your RP. Not knowing in itself can be the gateway to allot of RP for you as well as others you are interacting with. When you find yourself with a group that is talking about things you do not know then ask questions about it all. Asking in game will produce more RP for you then asking in PMs.

*thumbs up*
TormakSaber likes this post

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Kudark
 
PostPosted: Sat, Apr 10 2010, 18:03 PM 

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Gers wrote:
Helm and Tyr didn't fight and die over Tymora on our server, Eilistraee, Vhaeraun, and Kiaransalee are still around

I'm curious as to why. I just got done reading "The Lady Penitent" series where Eilistrae lost the Sava game to Lolth, and it was written pre-4.0, clearly before the spell-plague took place.
If this is the case, then when does Amia history cut off from Forgotten Realms history? Does it not go to at least DR 1374? (Which is just before the spell-plague takes place.)

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Nekhy
 
PostPosted: Sat, Apr 10 2010, 18:09 PM 

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Have a look in the library section of the forums for IC history. It doesn't have everything yet, but there's some things so far.

For an OOC list of things that have happened (and many Amians would probably know about or at least have heard about ICly too): viewtopic.php?f=20&t=5737 It also answers to questions what we accept from 4E lore and what we don't. (the common answer is, that the big 4E changes never happened in our campaign, though)

I also agree with Godo, that you or your character don't need to know everything to get into the RP. It's a good reason to get talking with someone to ask what happened to Cordor before it became Commonwealth, for example.

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hendrack
 
PostPosted: Sat, Apr 10 2010, 18:11 PM 

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Amia has a different timeline and canon universe than official FR.


 
      
TormakSaber
 
PostPosted: Sat, Apr 10 2010, 18:17 PM 

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Quote:
-------------------------------------------------------------------------------------
The Grand History of the Amian Realms
-------------------------------------------------------------------------------------

The following timeline presents some notable events in the history of canon Forgotten Realms alongside some notable events in the history of Amia. Amia is set in the Forgotten Realms, and follows the setting's official history until the end of year 1373. All canon lore up to that point applies to Amia, unless the DM Team specifically states otherwise. No canon lore after 1373 applies to Amia, unless the DM Team specifically states otherwise. The Spellplague has not happened, gods have not died, Myth Drannor has not been restored, etc. The current state of some unfinished business is described at the end of the timeline.


1352 DR, Year of the Dragon:

Encouraged by their success in Telflamm, the Thayvians arrive on Amia to test expand their network of enclaves.


1358 DR, Year of Shadows

The Time of Troubles. Gods walk the earth, and not all return into the heavens. All sort of trouble ensues, and certain fiends grasp the opportunity to realize their sinister plots. One archfiend turned its attention on Amia, but was stopped by adventurers. As a result of the tumult, however, Zanshibon was lost and hurled into the Abyss.


1359 DR, Year of the Serpent

Yamun Khahan invades Shoul Lung, but then steers his Tuigan horde to the west. After some skirmishing, the Tuigans make peace with Thay who transport them north to Rashemen, where they fight the witches and berserkers.


1360 DR, Year of the Turret

As the Tuigan horde travels further west, many nations rally to Thesk to meet them, the crusade of Azoun IV being the most prominent force. The Tuigans are defeated, and the Purple Dragon, Azoun, beats Yamun Khahan in single combat.


1362 DR, Year of the Helm:
The Horde Wars begin. Large bands of monsters attack settlements and travellers all around Amia. Cordor takes a leading role in defending human civilization.


1367 DR, Year of the Shield

Dwarves of Clan Warcrown, together with knights of Silverymoon, retake the Citadel of Many Arrows from the orcs and restore its name Felbarr. Emerus Warcrown is crowned king.

Khelben ”Blackstaff” Arunsun unmasks and resigns himself as a Lord of Waterdeep.

The Reclamation Wars of Tethyr begin. Zaranda Star begins to gather support all around Tethyr.

Drak'law, Layla, and the rest of the Emberblaze family take over Stonehold and rename it as Wyrmhold. The Dark Flight destroys the town of Benwick, which results in the scattering of the local metallic dragons and Imperator retreating to Kohlingen. Over the following years, the chromatics of the Dark Flight make occasional appearances and cause some disturbances, unchallenged by their goodly kin.

At the end of the year, Duke Montgomery of Cordor disappears. A Council is elected to rule the city. It mostly consists of famous adventurers.


1368 DR, Year of the Banner

Velsharoon ascends to godhood.

Church of Cyric launches inquisitions in Yûlash, Darkhold, Teshwave, Zhentil Keep, Citadel of the Raven to cleanse Zhents of non-Cyricist priests. Later this year, Fzoul reads aloud from the True Life of Cyric, revealing the god's betrayal, which causes havoc as Cyric-summoned monsters sack much of Zhentil Keep. This signals the end of Cyric's influence within the ”Moonsea Zhentarim.” Over the next decade the city is rebuilt and Fzoul, leader of the temple of Bane and the Zhentarim, assumes position as its despot.

The Font of Knowledge, the latest major temple of Oghma, is finished in Waterdeep

Major trade routes between Maztica and Faerûn are finally opened to all, seven years after the discovery of the New World (though sabotage and competition are still involved).

Thay opens enclaves in Cimbar, Phsant, Proskur and Tsurlagol. The zulkirs increase the production of magic items for export. Thay causes havoc in Rashemen, setting fire to the woods

The Reclamation Wars: Crown Prince Haedrak rallies volunteers in Waterdeep to his army, sails to join Zaranda's loyalists in Tethyr.

Events of the Baldur's Gate (novel) series.

Events of the Dream Spheres.


1369 DR, Year of the Gauntlet

Iyachtu Xvim is freed from his prison under Zhentil Keep and becomes a lesser god.

Demons from Hellgate Keep attack Silverymoon, Citadel of the Mists and Sundabar, causing much damage. Harpers destroy Hellgate Keep with the Gatekeeper's Crystal, and unknowingly free the Dlardrageths from their millenial prison.

The Reclamation Wars end, Queen Zaranda and King Haedrak III are crowned.

Waterdeep, Calimport and Baldur's Gate fight sahuagin and other undesea folk. Waterdeep is also attacked by monsters from Undermountain.

Thay attacks Aglarond once again, with an army of undead.

The War of Gold and Gloom: gold dwarves from the Great Rift reclaim lost Deep Shanatar. Duergar of Dunspeirrin march there as well, and the war sparked between the two armies rages to this day, more or less actively.

The island known as the Ship of the Gods explodes. Tidal waves swamp the Alaor and Bezantur, causing much destruction. Villages in the lowlands of Khem are swept away, but the flood also leaves unexpected things on the land. Mulhorand briefly seizes the Alaor.

”The Abraxus Affair” (Cormyr: A Novel)

The Council of Cordor is disbanded in the midst of a revolt. Unexpectedly, Duke Montgomery reappears and returns to power.

Millenial wards around Winya Ravana fail and the ancient town with its Lifestone reappears atop the Nexus. A group of adventurers fight and defeat the devil who covets the power of the Lifestone. The city secured, most elves on Amia move in to bring it to life again. Settlers also come from Evermeet and Faerûn.

Monsters from the Underdark attack Udos Dro'xun, beneath Cordor. Stingers, beholders, reportedly even dragons, overwhelm the drow defenders. Survivors flee north to establish Ultrinnan, the promised land and the city of Lolth's Victory - ironically enough.


1370 DR, Year of the Tankard

Velsharoon shifts allegiance from Talos to Azuth

The Manshoon wars; Fzoul gains control over most of the Zhentarim after purging their ranks Manshoon's supporters.

Obould Many-Arrows lays siege on Mithral Hall

Thay attempts to invade Rashemen with boats, but the witches thwarth their efforts. Thayvians then come to conflict with undersea folk as they begin to hunt down those responsible for the damage to Bezantur. Thay manages to retake Alaor from Mulhorand.

The Blackstaff resigns from the Harpers and forms Tel Teukiira

The Shaking Plague spreads in Faerûn, causing victims to spasm and shake uncontrollably. Most victims recover after some months, but some die.

The Sothillisian War breaks out in Amn, an attack lead by two ogre mages and supported by Cyricists.

After years of persistent and stubborn existance as an outpost securing the central tradeway through southern Amia, Fort Bendir is finally expanded into a real village. Thanks to its fortunate location and the hard work of its citizens, the halfling town soon grows prosperous. Randy ”the Blue Hin” becomes the first mayor of Bendir Dale.


1371 DR, Year of the Unstrung Harp

The Trial of Cyric the Mad. Kelemvor's role as a stern and strict judge is emphasized with renewed vigor, and Mystra no longer keeps magic from evil mortals. (Crucible - knowledge of this would be very limited among mortals.)

Obould and his horde claim parts of the North and establish the Kingdom of Dark Arrows. Alustriel of Silverymoon, together with other northern rulers, forms the League of the Silver Marches to stand against the orcs.

The Sharn Wall fails and phaerimm are freed from beneath Anauroch. Evereska is attacked by the phaerimm and their thralls. Khelben leads and elven relief army there, followed by Laeral with members of the Lords' Alliance in the following year. Elves from Evermeet aid Evereska as well.

Evermeet is attacked by gold elf traitors lead by Kymil Nimesin, accompanied by drow, Nelanther pirates and the Elf-Eater. The Towers of Sun and Moon are destroyed, High Magic is considerably weakened on Toril. Prince Lamruil Moonflower travels far north to establish a hidden elven city, Auseriel. Tree of Souls is supposed to be planted there when the time is right, making it a safe haven for elves.

King Azoun IV and the Devil Dragon Nalavatoryl slay eachother in battle, leaving the infant Azoun V as king. His young aunt Alusair becomes the de facto ruler.

Aglarond and Thay make cautious peace.

Mulhorand invades Unther, beginning the Third Mulhorand Empire. Untherite forces leave Khem and Mulhorandi traders start exploring the island. Red Wizards begin to pour gold and magic to Unthor to oppose Mulhorandi rule.

The Sothillisian Empire is established in Amn, in and around the occupied town of Murann.

The Simbul is sighted on Amia. She convenes in the Tower of Mystra, and later is rumored to have visited Brogendenstein and Kohlingen, who close local Thayvian Enclaves and evict the Red Wizards the night of her visit. As Cordor is about to follow their example, the Thayvians reportedly barricade themselves inside the city orphanage. As a result of Red Wizard, guard and adventurer involvement, what's known as the ”Cordor Orphanage Fire” ensued and children were killed. The Red Wizards were reportedly slaughtered to the last man. The tragedy ignited a persecution of everything Thayvian, and surviving Red Wizards fled, abandoning all enclaves in the region.


1372 DR, Year of Wild Magic

Bane bursts out of Xvim, reclaiming the Fear portfolio and becoming a greater power after 14 years of absence/death.

City of Shade returns to Faerûn from the Plane of Shadow. Some months later, the island of Tarkuul ascends from the depths.

Shadovars trap the phaerimm surrounding Evereska with a shadowshell. They begin hunting phaerimm in Myth Drannor. Laeral's relief army finally arrives in Evereska. The shadowshell fails, Shades lose the Karsestone and their mythallar is damaged, when Chosen of Mystra attack Shade. Elves and their allies drive the phaerimm out of Evereska in a tenday. The city's mythal is restored. (The Return of the Archwizards)

Cormyr learns that Shadovar are melting the High Ice and crippling the Heartlands. They begin preparations for an attack on Shade. The two armies battle in Tilverton. Vangerdahast, court mage of Cormyr, uses a magic weapon that, due to Shadow Weave influence, destroys Tilverton, leaving nothing but a smoking crater behind.

The Wailing Death in Neverwinter.

Akhlaur and Zalathorm of Halruaa battle eachother. Zalathorm destroys their life-extending magics, killing both, but Zalathorm is resurrected. (The Wizardwar.)

Lolth falls silent. The silence lasts into the next year. During it the Jazered Chaulssin attack drow cities all around. Ched Nasad is destroyed, Menzoberranzan weakened, Eryndlyn fallen to Vhaeraunians and Ghaunadaurians. Maerimydra is fallen to Kiaransaleens, but later destroyed by monsters. In the meantime, drow harass Daggerdale, but adventurers put a stop to it. Lolth finally emerges as a greater deity. (War of the Spider Queen, City of the Spider Queen.)

Deamonfey settle in Myth Glaurach

The Great Seal is broken, and Deep Imaskari spies slowly and discreetly return to the world.

Volcanic eruptions in the Smoking Mountains bury the Citadel of Black Ash under lava.

Tremors beneath the crust of Toril cause massive devastation on the Amian coast. The foundations of Cordor shift, flooding some of the tunnels beneath and creating others. Much of the city itself collapses or tumbles into the sea. The nearby island of Lumorier inexplicably disappears, supposedly sunken or exploded in vulcanic eruptions.

Cordorian gold, persistance and the goodwill of its neighbours enable a tremendous feat: within the year, much Cordor is rebuilt, improved and even expanded. Soon after, Cordor annexes Wharftown for political and military purposes. This is a brief period, and Wharftown regains its independency on good terms with Cordor.


1373 DR, Year of Rogue Dragons

Sammaster transforms the old Dracorage Mythal, starting a Rage without the appearance of the King-Killer Star. Various dragon attacks ensue, destroying Ylraphon on the Dragon Reach, Trenahess in Cormanthor, a Zhent garrison in Elmwood, and killing summertime inhabitants of Tangled Trees. Abbey of the Just Hammer is damaged, and the Monastery of the Yellow Rose is besieged (but later saved by metallics). Impilturan army in the Grey Forest get in trouble with a raging bronze, a spirit dragon helps them destroy a Cult of the Dragon lair in the forest. Auseriel, the elf settlement, is razed by white dragons. The Tree of Souls is thus returned to Evermeet. Sammaster pretends to be the Witch-King reborn, and attacks into Damara with an orc and giant horde. King Gareth Dragonsbane leads an army in defense, but falls. Eventually, he is resurrected and he drives the enemies away. Sammaster is destroyed, his magic undone and the Rage ends. (The Rage of Dragons)

The Scoured Legion of cambion Kaanyr Vhok try to take Sundabar by siege, but fail

New Tilverton is built in Cormyr, near the old town's dark crater

A Tear of Selûne caused a day-long ecplipse, plummeted into the atmosphere, broke in five flaming pieces and then shattered. This came to be known as the Rain of Fire, percieved as an ill omen

To combat the Pharaoh of Mulhorand and Bane's influence in Unther, high priest Zimrilim animates the corpse of God-King Gilgeam. (The Alabaster Staff)

The mighty dragon Tchazzar returns to life and Toril by the will of Tiamat and wreaks havoc in Chessenta, hunting on other local dragons. He assumes rulership of the city of Cimbar.

Soon after Cordor pulls out, an occupation of a different sort befalls Wharftown: Banites take over, much to the distress of many citizens. The temple of Selûne is desecrated and dedicated to the Black Hand. After the Banites finally pull out from Wharftown, Garth becomes mayor of the hamlet. The temple of Bane is razed to the ground.

Simultaneously – though possibly unconnected - with the Rage, the events of the Wyrmshadow Prophecy unfold on Amia. The Dark Flight attack Kohlingen, and are finally destroyed in Wyrmhold. What was once Stonehold, and home to many kinds of villainy during the years, is now but an abandoned ruin.

[Here ends canon Forgotten Realms!]


1374 DR, Year of Lightning Storms

Lightnings strike all over, meteors rain at some places. Tiamat and Bahamut instruct followers in visions to go to those spots, as there are dragon eggs there.

Sarya Dlardrageth frees deamonfey from Nar Kerymhoarth, the Nameless Dungeon, and starts a war on Evereska and High Forest. Seiveril leads volunteers from Evermeet on a Crusade to help. Silverymoon help. The campaign in High Forest ends in driving the deamonfey out of Myth Glaurach. Elves begin looking for the hiding Fey'ri army. (Last Mythal. Note: only Forsaken House happened.)

Sunlord Daelegoth Orndeir embraces the Risen Sun heresy: that Lathander was once the Netherese god Amaunator, and that his transformation back into that form is nigh. Daelegoth's achievements, such as fighting shades in Karse and dragons of the Smokespire, and miraculously praying for abundant rainfall and bountiful fiends in Eversult, increase the heresy's support signifigantly. The Lathanderite leaders in Waterdeep, Marsember and Ordulin declare that Daelegoth's beliefs are heresy, and threathen him with excommunication. Part of the Order of the Sun Soul support Daelegoth. New converts flock to Eversult, and Daelegoth succesfully casts ”Amaunator's Eternal Sun,” creating a second, miniature sun that never sets over the town.

In Amn, the Council of Six and the Sothillisian empire come to a reluctant truce to defend against Oaxaptuta, beginning the Stinger War.

In midsummer, the creature to be known as Vodak makes its first appearance. The year is almost over before the matter is solved once and for all.

In autumn, Brogendenstein village is destroyed by a rampaging creation of Kraven, the vampire lord. Kraven is destroyed for good, and the dwarven fortress of Barak Runedar is built to watch over the port where the village once stood.


1375 DR, Year of Risen Elfkin:

The Battle of the Poisoned Wells: United by an unknown entity, Asabi and Stingers march against Nes'ek, but are vanquised by The Nes'ek Defenders and a motley crew of adventurers.

In Wharftown the Selûnite temple is finally rebuilt, thanks to generous donations from faithful and other adventurers.


1376 DR, Year of the Bent Blade:

The Day of Revolution in Cordor: The Law Knights, led by Sir Mark Dorne, approach the Duke's Palace. Soon after, they exit the Duke's Palace and proclaim that Duke Montgomery d'Cordor has willingly abdicated his rule over Cordor. In the following week, a provisional government is formed. The Council, the acting provisional government, makes a public promise of free elections, so that the citizens may have their rightful say in who leads the ministries. A Constitution is immediately approved and publicized, giving hope to a lost community that the government can still remain organized with the abdication of the Duke.

Eight months after the Day of Revolution, the South District State Prison is bombed from the sewers. Twenty-something inmates and guards die in the explosion and the collapse, and their names are announced by Hector L. Carton. Included among the dead were Sergeant Verrault and, to the shock of the Commonwealth, Citizen Montgomery d'Cordor, who was being held in the bombed tower. Hector L. Carton posthumously absolves Duke Montgomery of his crimes against the State. He is immediately assumed to have been a target. The culprits, Mynna and Yurioji, are set on the Commonwealth's Most Wanted List.

Talosians appeal to Talos and invite the god to take his vengeance upon Cordor. Collin Reyes invokes powerful magic to block the worst of the storm, and taunts the Storm Lord. Enraged by this hubris, the storm moves on northern Cordor outskirts, unprotected by the city's ward, and lays waste to the farmland.

Centuries old wards shatter in Ankh'remun in Khem, causing the desert to be engulfed in eternal night as undead ravage the region led by a mysterious cleric named "Zan'thun". Nes'ek is destroyed in the war that ensues, but adventurers manage to penetrate his lair and destroy the source of his power, bringing an end to his reign just as it reaches its first peak.

The Black Caravan begins making appearances on Amia.


1377 DR, Year of the Haunting:

In Cordor, Minister of Law Hector L. Carton falls ill. Minister of Magic Collin Reyes leaves the island of Amia, gathering magicians for a research team for the Ministry of Magic. Johnathin Leohnard. Minister of Health and Public Welfare, is found dead behind the Commonwealth Center, a great gash cut into his chest. He is assumed to have been murdered....by an adventurer.

An ancient relic, a chalice marked with symbols of Mystra, falls into the hands of the Mystran Weave Knights. Sharrans seek the object and during the many arcane battles that ensue the Monolith in Ruathym is nearly completely destroyed. The "Nightmaster", the Sharran sect leader, tricks the Weave Knights into nearly completing a devastating ritual, however he is slain before his plans bear fruit and both the Chalice and the Weave return to safety.

The lands of Winya Ravana are invaded by ogres, lizardmen and beastmen during what would later become known as the War of Trampled Leaves. While the war is relatively brief, it's incredibly bloody. Hundreds upon hundreds of monsters are slain in the by the besieged elves and their allies of Kohlingen. The war ends after a series of precise military strikes which eliminate the enemy leaders and splinter the horde of monsters.

The Thayvian Menace returns, and gets publically thrashed by the Commonwealth.

One Year after the Day of Revolution, Joseph Maximillian delivers the first State of the Commonwealth Speech. In it, he openly declares war on the adventuring community, and proclaims the necessity for Certificates of Citizenship, if the Provisional Government is to make good on its promise of providing free elections.

Caravan tensions hit a head. the Kelemvorite Temple and Benwick Hollow is attacked resulting in the destruction of the Kelemvorite Temple.

BLACK commits terrorist activities until their leader, Richard Johnson, is captured by a knight of Wiltun and delivered to Cordor. He is placed on trial, and summarily found guilty and sentenced to execution.

Collin Reyes is assassinated upon his return to Cordor...by a seagull. Terrified of the implications, Joseph Maximillian delivers a paranoid edict: that all seagulls are to be bolted and murdered in the streets.

After Reyes's death, a troubling curtain that has disrupted and muffled the divinations of mages and priests alike for some months is apparently lifted. Divinations yield results again.


1378 DR, Year of the Cauldron:

Amia forest is thrown into turmoil: an overpopulation of non-predators shake the forest's ecosystem. Foreign predators are introduced, but prove to be too efficent. Many of the immigrants wander off or are slain. Finally, the Kossuthan Circle of Six comes to deliver judgement. The forest is considered fine for now, but the Circle stays to keep watch.

The Black Caravan makes a resurgence, and immediate clashes with the Church of Bane and the Eternal Order of Kelemvor cause the Caravan to issue another edict of war. It later rescinds it's war declaration against the Kelemvorites.



Faerûn post-1373:

Mulhorand's complete conquest of Unther is still delayed by low-level skirmishing around the realm and the persistent resistance in Messemprar. Tchazzar has cemented his rule of Chessenta.

After some inconclusive but bloody battles, the Kingdom of Dark Arrows and the Silver Marches have settled into an unofficial, uneasy truce. While orc bands occasionally skirmish with the Argent Legion, King Obould seems content to stabilize his orcish kingdom and prepare for a long reign – amazingly enough.

Amaunator does not return as swiftly as some expected,. Over the next few years after Daelegoth's miracles, many repenting heretics return to orthodox Lathanderism. The Risen Sun cult remains strong, however, and the Eternal Sun over Eversult gives reason for doubt: are the heretics right, is Amaunator coming after all? Lathander's church is still in internal turmoil. Tension, suspicion and uncertainty hang in the air.

After the High Forest campaign, some elves return to Evermeet. Many stay on Faerûn to garrison Myth Glaurach and wait for a chance to confront the Fey'ri once and for all. Occasional skirmishes between elves and deamonfey occur over the next few years, a prolonged state of guerilla war. A visible elven presence has returned to Faerûn, but they are spread out thin and, in a sense, weaker than ever. Since its losses during Nimesin's betrayal and the Crusade, Evermeet has become reclusive and paranoid. After the phaerimm and Fey'ri attacks, Evereska is far from the peak of their power, either.

Cormyr continues to have troubles with Shade Enclave. Having lost their king and the stern watch of Vangerdahast, some nobles have become bolder and more independent. Azoun V is soon to be of age, however, and the Steel Regent Alusair rules the land with determination and skill. The citizens are as proud as ever to be Cormytes, and have worked together to lift the nation back on its feet

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Kudark
 
PostPosted: Sat, Apr 10 2010, 18:33 PM 

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Well, the nice long post I had made up is moot at this time thanks to you. *Thhhhppppppt*:P
But yours explains everything...pretty much. Thank you.
I'm now reading the Erevis Cale trilogy...after i read the second trilogy.

*wants to be a shade too*

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TormakSaber
 
PostPosted: Sat, Apr 10 2010, 19:15 PM 

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To answer your question specifically: Note the addendum after the end of 1373 that says "Here Ends Canon Forgotten Realms". We purposefully removed thing slike Lady Penitent and etc because let's face is, a world where Lolth is the only Drow god is pretty lame. Besides then we'd have to go to making Drow and Dark Evles separate subraces, and a bunch of other crazy meddlesome stuff...

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Jacks_Vengeance
 
PostPosted: Sat, Apr 10 2010, 20:10 PM 

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Hurm, as I'm a aasimar I could put my lack of knowledge down to being in the good planes right, correct me if that's wrong


Oh and thanks for everyones helppp soooo far :P


 
      
Nekhy
 
PostPosted: Sat, Apr 10 2010, 20:13 PM 

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Having been raised in a barrel is always a good excuse. If you don't read the Inter-Planar Times further than page 3 succubus and comics, you probably don't know the details of what's going on.

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Jacks_Vengeance
 
PostPosted: Sat, Apr 10 2010, 20:51 PM 

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HahahahahaHa :D


 
      
Kudark
 
PostPosted: Sat, Apr 10 2010, 23:04 PM 

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Nekhy wrote:
Having been raised in a barrel is always a good excuse. If you don't read the Inter-Planar Times further than page 3 succubus and comics, you probably don't know the details of what's going on.

Hey, I read the classifieds too, but those comics are the best!

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