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GreatPigeon
 
PostPosted: Fri, Jan 08 2010, 4:47 AM 

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jafman30 wrote:
Well, CoT is only for any non-evil chars. Being a Cyricist and all means I am evil. It would be great class, if not for the restrictions.


Chaotic Nuetral would work for both cyricist and CoT?

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Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mr Mago
 
PostPosted: Fri, Jan 08 2010, 4:53 AM 

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To me, a CN Cyricist isn't a Cyricist. That's just me though.

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GreatPigeon
 
PostPosted: Fri, Jan 08 2010, 4:54 AM 

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This is.... Amia however. To me a Good Drow isn't a Drow... but meh...

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
jafman30
 
PostPosted: Fri, Jan 08 2010, 5:31 AM 

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I would go Chaotic Evil if it was allowed with druids. I think I'll keep my evil alignment, for RP purposes. :wink:

Still lost on feats, dewds. I figure the best would be KD, Called Shot, all that stuff and saves feats.. Right?

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Avidgamer
 
PostPosted: Fri, Jan 08 2010, 23:04 PM 



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re-though what I want to do.

I fancied a bard/RDD/BG build, or a ranger/BG/rogue.

I've never done a RDD or a BG properly, so I thought it might be fun. Little idea how i should make it however, so a point in the right direction would be appreciated. Alignment would be NE, race would have to be human for the extra skill point and feat.

Some idea would be to get a few bard levels then RDD levels, then mostly BG levels before 20 for the highest BAB possible, occasionally taking a bard level for a tumble/UMD dump.

I'm mostly stuck on starting stats, and which ones to raise at subsequent levels. The background of the character would suggest a hatred of good aligned characters, so going for smiting feats was the idea, or dev crit if that's not too cheesy.


 
      
TormakSaber
 
PostPosted: Sat, Jan 09 2010, 0:52 AM 

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I refuse to hhelp you on the bard/RDD/BG. Refuse.

The ranger/rogue/BG will be much less attractive as wlel with the BG changes comnig down the pipe. BG as a dip class in general, really.

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Grymia
 
PostPosted: Sat, Jan 09 2010, 1:00 AM 

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Am pondering a rebuild of a Bard/Fighter/AA with some tweaking to improve skill ranks and talent in certain skills as well as representing an individual who has worked more towards being as much a Leader as a solitary fighter.

Two Dev Crits if doable would be appreciated. (switching away likely from Scimitar to Longsword for the melee weapon, or another appropriate 'Knight's Weapon)

Race: Elf


 
      
Maverick00053
 
PostPosted: Sat, Jan 09 2010, 1:06 AM 

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Grymia wrote:
Am pondering a rebuild of a Bard/Fighter/AA with some tweaking to improve skill ranks and talent in certain skills as well as representing an individual who has worked more towards being as much a Leader as a solitary fighter.

Two Dev Crits if doable would be appreciated. (switching away likely from Scimitar to Longsword for the melee weapon, or another appropriate 'Knight's Weapon)

Race: Elf


Two Dev Crits? O.o Wow that will be doable I believe just a pain, wow.


 
      
Dark Immolation
 
PostPosted: Sat, Jan 09 2010, 1:13 AM 

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Maverick00053 wrote:
Grymia wrote:
Am pondering a rebuild of a Bard/Fighter/AA with some tweaking to improve skill ranks and talent in certain skills as well as representing an individual who has worked more towards being as much a Leader as a solitary fighter.

Two Dev Crits if doable would be appreciated. (switching away likely from Scimitar to Longsword for the melee weapon, or another appropriate 'Knight's Weapon)

Race: Elf


Two Dev Crits? O.o Wow that will be doable I believe just a pain, wow.


All he needs is just 3 more feats, once he already gets the prereqs for one dev crit: another improved, overwhelming, and of course Devastating. Now to be good with that other weapon too will require a few more feats, namely weapon focii.

Just take more fighter. Taking four Ftr levels gets you 3-4 feats(2 bonus, 1-2 general depending on the particular levels). The build will likely need a good deal of fighter levels, probably lesser on the Bard or AA side.


 
      
Maverick00053
 
PostPosted: Sat, Jan 09 2010, 1:16 AM 

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Dark Immolation wrote:
Maverick00053 wrote:
Grymia wrote:
Am pondering a rebuild of a Bard/Fighter/AA with some tweaking to improve skill ranks and talent in certain skills as well as representing an individual who has worked more towards being as much a Leader as a solitary fighter.

Two Dev Crits if doable would be appreciated. (switching away likely from Scimitar to Longsword for the melee weapon, or another appropriate 'Knight's Weapon)

Race: Elf


Two Dev Crits? O.o Wow that will be doable I believe just a pain, wow.


All he needs is just 3 more feats, once he already gets the prereqs for one dev crit: another improved, overwhelming, and of course Devastating. Now to be good with that other weapon too will require a few more feats, namely weapon focii.

Just take more fighter. Taking four Ftr levels gets you 3-4 feats(2 bonus, 1-2 general depending on the particular levels). The build will likely need a good deal of fighter levels, probably lesser on the Bard or AA side.


Yep, you'll also need to take some fighters in Epic for obvious reasons.


 
      
TormakSaber
 
PostPosted: Sat, Jan 09 2010, 2:47 AM 

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You can do it, but from a power perspective, it's not worth it. You're better off focusing on just one weapon.

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Blackdragon12121
 
PostPosted: Sat, Jan 09 2010, 3:01 AM 

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Well, this is the powerbuild thread so i'll steer you in the right direction Avidgamer.

Lets see... If i was going to make a bard/RDD/BG, I would take as much bard as possible. RDD4 is the sweet spot for extra strength, and BG3 is useful for AoD. 30 - 4 - 3 = your required bard levels. What you could even do is take 4BG for 4 attacks/round pre epic and go 16 bard. Make sure you take a bard level at 27 for max tumble dumpage and UMD. Its 3am so I cant be bothered to write out a level distribution for you but maybe tomorrow, I will :D . Oh, remember to pick up lasting inspiration and dev crit, use a scimiter/rapier and tower shield combo.

PS: The main attribute for this class is one of the physical stats and its not dexterity :wink:
PPS: Dont listen to a certain someone who says strength is the weakest stat....

....It isn't...

...at all.

Regards


 
      
Dark Immolation
 
PostPosted: Sat, Jan 09 2010, 3:06 AM 

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Maverick00053 wrote:
Yep, you'll also need to take some fighters in Epic for obvious reasons.


Fighter is the cowbell of building. You'll always need more of it.


 
      
Guxx
 
PostPosted: Sat, Jan 09 2010, 5:39 AM 

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I'm looking at rolling up a cleric of Ilmater, going for a heavy wisdom based build focused on buffing/supporting other party members. I figured I'd use a sling as a weapon with Zen Archery.

Any sort of tips you can give me? Any sort of multiclassing I should consider? Feats that will be useful? Etc.

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Murex
 
PostPosted: Sat, Jan 09 2010, 9:23 AM 

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I have never seen a good sling while playing Amia. Some weapons get the shaft.

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IronAngel
 
PostPosted: Sat, Jan 09 2010, 9:53 AM 

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Are you sure you want a sling rather than darts? Darts have unlimited Mighty, so you get more damage that way. This is a sketch I had for my cleric, but I decided to go quarterstaff cleric/monk instead. This will work with a sling just as well, but you won't take advantage of that +8 Str modifier. Then again, a sling can probably be GMWed.

20 Clr -> 20/4/1 Clr/Ftr/Brd

14 Str
8 Con
8 Dex
14 Int (might swap 2 points to Con)
16 (24) Wis
15 (18 ) Cha

Extend Spell
Maximize Spell
Power Attack + Divine Might + Divine Shield
WF+EWF+WS+EWS (Dart)
Zen Archery
[Pre-epic feat of choice]
Armor Skin
Great Wisdom IV

This will have pretty sweet damage for what it is. AB is good too. You need the Fighter levels epic if you want those feats, so not much wiggle room there. Of course, depending on alignment and RP, you can swap Bard to Rogue or Monk. It's just for Tumble-dump. For the free feat, I'd recommend Called Shot or Improved Critical.

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belgianbonzai
 
PostPosted: Sat, Jan 09 2010, 12:22 PM 

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IronAngel wrote:
Are you sure you want a sling rather than darts? Darts have unlimited Mighty, so you get more damage that way. This is a sketch I had for my cleric, but I decided to go quarterstaff cleric/monk instead. This will work with a sling just as well, but you won't take advantage of that +8 Str modifier. Then again, a sling can probably be GMWed.


Darts have infinite mighty, but less powers

darts = 4 (unless they count as ammo; then 2) +1 more for the free mighty

sling = 4
+
bullets = 2

5 (or 3) powers vs 6.

In order for the auto mighty to be worth it you need +6 or more STR and as long as you dont hit +8/+9 that extra dmg isn't really worth that much imo...

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IronAngel
 
PostPosted: Sat, Jan 09 2010, 15:14 PM 

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Above build will have +8, though.

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Guxx
 
PostPosted: Sun, Jan 10 2010, 1:37 AM 

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I was really looking at playing more of a support role so the sling as a weapon was really just more for flavor then anything else... Sling's there so that when he's not actively casting spells he atleast looks like he's contributing to the party.

I was also wondering if EDK would be good for the build simply because I've always wanted a character who had it but never had an epic level caster.

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Mr Mago
 
PostPosted: Sun, Jan 10 2010, 2:00 AM 

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If you've always wanted EDK, then get it. Regardless if the build would be optimal with it.

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IronAngel
 
PostPosted: Sun, Jan 10 2010, 15:20 PM 

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Guxx wrote:
I was really looking at playing more of a support role so the sling as a weapon was really just more for flavor then anything else... Sling's there so that when he's not actively casting spells he atleast looks like he's contributing to the party.

I was also wondering if EDK would be good for the build simply because I've always wanted a character who had it but never had an epic level caster.


Basically, you have two ways to go about it:

Be a fine spellcaster, but focus on the sling so you actually deal damage. That's my above build. You still get plenty of spells per day, and you're primarily a buffer/healer anyway. Your Charisma modifier adds to your AC and damage, you get +5 damage from Strength, and +6 from Epic Weapon Specialization. It's pretty decent damage.

Or you can focus on offensive status spellcasting. Get Epic Spell Focus in both Conjuration and Evocation. Evocation is for the awesome clerical offensive spells, Conjuration for your EDK. Then take EDK, and preferrably Greater Ruin as well. Zen Archery is all you'll need for combat, if it's just looks you want. You'll deal some damage thanks to buffs anyway, so it's not a total waste. If you can, take Called Shot too, because that lets you cripple enemy AC, AB and speed even if you don't deal any damage. You have the AB for it.

If you just want to buff and heal with your spells (which is support enough), then there's no need to go for spell foci and uber Wisdom. 20-24 is enough.

Depending on your RP, you could maybe go for 26/2/1 Cleric/Rogue/Ranger.

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Rafanshki
 
PostPosted: Sun, Jan 10 2010, 16:44 PM 



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Goblin rogue/ranger build. Hit me! (Not too hard please)


 
      
Mobile_Svensk
 
PostPosted: Sun, Jan 10 2010, 16:58 PM 

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Rafanshki wrote:
Goblin rogue/ranger build. Hit me! (Not too hard please)


With or Without Dev.crit and hisp, Sir?

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TormakSaber
 
PostPosted: Sun, Jan 10 2010, 17:44 PM 

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Yups, you need to be a little more specific. You can do a lot of things with ranger/rogue. Archer, dex meleer, str meleer, kamas with monk ,etc.

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Mobile_Svensk
 
PostPosted: Sun, Jan 10 2010, 18:46 PM 

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EDITS IT AWAY!

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Last edited by Mobile_Svensk on Sun, Jan 10 2010, 18:49 PM, edited 1 time in total.

 
      
Mr Mago
 
PostPosted: Sun, Jan 10 2010, 18:48 PM 

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I'll just pretend that you didn't post that build, Very_Svensk.

Or I'll have to stop discussing builds with you.

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Mobile_Svensk
 
PostPosted: Sun, Jan 10 2010, 18:49 PM 

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::Sigh:: Fine fine....Trade mark intrusion by Mr.Mago. Post edited

Edit nr 2: But whats the point of making up a build if nobody can view them...honestly.

It should't just be a selected few that gets to use them. That's elitism

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Rafanshki
 
PostPosted: Sun, Jan 10 2010, 19:41 PM 



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HIPS would be nice, and I was thinking more of a dex meleer though with a few ranged tricks if that's possible. Not too fussed about dev. crit, though of course I'm not going to say no ;)


 
      
jafman30
 
PostPosted: Sun, Jan 10 2010, 19:52 PM 

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What feats would be good for a shifter that doesn't focus in one form, but instead all forms but dragon, to take?

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blackvswhite
 
PostPosted: Sun, Jan 10 2010, 20:16 PM 

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jafman30 wrote:
What feats would be good for a shifter that doesn't focus in one form, but instead all forms but dragon, to take?


blight fight is good, imp expertise is very useful... I also got weapon finesse for forms with higher dex than str, but those forms may get it automatically after the changes, idk...


 
      
KnightOfKelemvor
 
PostPosted: Sun, Jan 10 2010, 22:58 PM 

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Hello!
My old Kelemvor Knight has gone missing somewhere and i can't get it back so I'm making a new one.

The old one was a paladin/cot combo but now I'm aiming for LN.

A fighter base whit lots of CoT (Champion of Kelemvor) lvls. I would prefer Human race but any ideas about Human subraces Is fine.

I'm going fore Bastard sword , for obvious reasons, or a war hammer (A maul would have bin cool but...) because its the coolest undead bashing weapon that is. full plate and towershild and probably str based.
Anyone that can help me out?

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Jehran
 
PostPosted: Sun, Jan 10 2010, 23:50 PM 

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jafman30 wrote:
What feats would be good for a shifter that doesn't focus in one form, but instead all forms but dragon, to take?


Improved Knockdown is great because of the large shapes, especially if you are getting dragon shape which is gargantuan, the size modifier will make up for a lower AB than normal.

I took Zen Archery to be useful when not shifted by going ranged. It also helps with a few of your ranged touch attacks like the manticore spikes.

Weapon focuses can be useful as well to have more weapons to choose from to merge.

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blackvswhite
 
PostPosted: Mon, Jan 11 2010, 1:40 AM 

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Rafanshki wrote:
HIPS would be nice, and I was thinking more of a dex meleer though with a few ranged tricks if that's possible. Not too fussed about dev. crit, though of course I'm not going to say no ;)


well ranger doesn't equal ranged tricks, rogue does. Being dex based with sneak dice makes you good ranged, and weapon finesse makes you a solid flanker. But consider going 16rg/4ranger pre epic, and 3-4 rogue/6-7 SD epic. I have a sneaky gobbo who is lvl 19, so far with all rogue except the 4 fighter, and next lvl he will have 6 attacks (4 main hand with 16 BAB and 2 offhand with imp 2 weapon fighting)

so I suggest fighter over ranger for weapon specialization and imp 2 weapon fighting. Ranger can't get the 2 weapon fighting unless you get 9 lvls of it, and that just isn't necessary.


 
      
Uncle-Opustus
 
PostPosted: Mon, Jan 11 2010, 14:06 PM 

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KnightOfKelemvor wrote:
Hello!
My old Kelemvor Knight has gone missing somewhere and i can't get it back so I'm making a new one.

The old one was a paladin/cot combo but now I'm aiming for LN.

A fighter base whit lots of CoT (Champion of Kelemvor) lvls. I would prefer Human race but any ideas about Human subraces Is fine.

I'm going fore Bastard sword , for obvious reasons, or a war hammer (A maul would have bin cool but...) because its the coolest undead bashing weapon that is. full plate and towershild and probably str based.
Anyone that can help me out?


You could make a pretty classic Fighter16/CoT10/Rogue4. Easy and fun to play and build.

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Mobile_Svensk
 
PostPosted: Mon, Jan 11 2010, 14:42 PM 

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Just take 6 Fighter, Get wep Specialisation, and take 1 level of fighter at epic level to take Epic.Wep.Specialisation.

Its 'Far' more benefitting to have more CoT levels than fighter levels, i say.

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MoshingChris
 
PostPosted: Mon, Jan 11 2010, 15:02 PM 

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Very_Svensk wrote:
Just take 6 Fighter, Get wep Specialisation, and take 1 level of fighter at epic level to take Epic.Wep.Specialisation.

Its 'Far' more benefitting to have more CoT levels than fighter levels, i say.


And you would be wrong.

After level 10 a CoT no longer gains bonus feats per 2 levels. It gains them every four levels (aka at 14 and 18)

A fighter gains bonus feats every two levels from 1 - 30.

CoT saves count towards the 'cap' on saves.

With the 3 extra feats i net from 16 fighter, i can take save increasing feats, which increase base saves. Therefore a 16 Fighter 10 CoT 4 Rogue will generally end up having better saves, feats and abilties than a 6 Fighter 4 Rogue 20 CoT.

Also the maximum possible levels of CoT is 16 if you want to maintain full BAB rankings by taking all your Rogue levels in epic.

Also before posting advice in this topic read the base feat lists on NwN wiki. Aslong as you take weapon spec on a fighter level you can take epic weapon spec as a CoT bonus feat.

Not a flame bro, but wrong advice needs to be corrected which is why this thread turns into a meandering and sullied whore 99 pages long.

http://nwn.wikia.com/wiki/Champion_of_torm

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Mobile_Svensk
 
PostPosted: Mon, Jan 11 2010, 15:16 PM 

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nice

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Hrothmus
 
PostPosted: Mon, Jan 11 2010, 19:35 PM 

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Hello everyone. I suppose this is the correct forum for my question?

I have been playing this game for a bit but only on RP servers and never the offline game. Thus, I am horrible at understanding how to create a good character build. I am asking if anyone will give me some help in creating one.

Here is what I am looking for.

I want a heavy stealth based class, preferably with assassin and or Shadow Dancer in it. I want to hit from the shadows and follow the Goddess Shar.

I want the strongest stealth class I can make out of the classes, Rogue, Ranger, SD, and Assassin.

I will be playing an elf character as well.

Can anyone out there help me out?
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GreatPigeon
 
PostPosted: Mon, Jan 11 2010, 19:37 PM 

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21 Ranger 7 sd 2 fighter?

*edit*- had typed rogue instead of fighter.... eh...

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Hrothmus
 
PostPosted: Mon, Jan 11 2010, 19:55 PM 

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How would it be set up? When would I take what classes and what about the starting stats?

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Hrothmus
 
PostPosted: Mon, Jan 11 2010, 19:58 PM 

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Image

This was my old build. I am not sure if it would work on this server. Also I wanted to try SD [/img]

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Mobile_Svensk
 
PostPosted: Mon, Jan 11 2010, 20:10 PM 

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Hrothmus wrote:
Hello everyone. I suppose this is the correct forum for my question?

I have been playing this game for a bit but only on RP servers and never the offline game. Thus, I am horrible at understanding how to create a good character build. I am asking if anyone will give me some help in creating one.

Here is what I am looking for.

I want a heavy stealth based class, preferably with assassin and or Shadow Dancer in it. I want to hit from the shadows and follow the Goddess Shar.

I want the strongest stealth class I can make out of the classes, Rogue, Ranger, SD, and Assassin.

I will be playing an elf character as well.

Can anyone out there help me out?
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A horribly fun class to play is 10Shadowdancer/10Rogue/10Assassin. You Focus in Dex, and get Imp.Two.Wep.Fighting

You need at least 14 Int, to use all the Assassin's Spells and feats,
You will have access to High end Stealth gear via the Shadowdancer Shop
And your sneaks will stack up with your Death Attacks, Making them 10d6, if i've calculated it...

Also, Each sneak attack will have the chance of Paralyzing the opponent.

You'll get Epic dodge also.

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Hrothmus
 
PostPosted: Mon, Jan 11 2010, 20:12 PM 

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Joined: 08 Jan 2010
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Very_Svensk wrote:
Hrothmus wrote:
Hello everyone. I suppose this is the correct forum for my question?

I have been playing this game for a bit but only on RP servers and never the offline game. Thus, I am horrible at understanding how to create a good character build. I am asking if anyone will give me some help in creating one.

Here is what I am looking for.

I want a heavy stealth based class, preferably with assassin and or Shadow Dancer in it. I want to hit from the shadows and follow the Goddess Shar.

I want the strongest stealth class I can make out of the classes, Rogue, Ranger, SD, and Assassin.

I will be playing an elf character as well.

Can anyone out there help me out?
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A horribly fun class to play is 10Shadowdancer/10Rogue/10Assassin. You Focus in Dex, and get Imp.Two.Wep.Fighting

You need at least 14 Int, to use all the Assassin's Spells and feats,
You will have access to High end Stealth gear via the Shadowdancer Shop
And your sneaks will stack up with your Death Attacks, Making them 10d6, if i've calculated it...

Also, Each sneak attack will have the chance of Paralyzing the opponent.

You'll get Epic dodge also.


This sounds like the kind of class I want to play. So for the starting stats, my Int needs to be 14? then stack dex? Also. What order do I take classes in?

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Fel'Brin - I am one with the shadows


 
      
Mobile_Svensk
 
PostPosted: Mon, Jan 11 2010, 20:16 PM 

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Um...Well, Depends...

What type of Weapons do you aim on using?

What Subrace?

And you' have to be of evil alignment

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Last edited by Mobile_Svensk on Mon, Jan 11 2010, 20:18 PM, edited 1 time in total.

 
      
Hrothmus
 
PostPosted: Mon, Jan 11 2010, 20:17 PM 

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Either daggers, katanas, or short swords

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Mobile_Svensk
 
PostPosted: Mon, Jan 11 2010, 20:24 PM 

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Hrothmus wrote:
Either daggers, katanas, or short swords


Image

So i suggest taking Either Short Swords, Daggers, Kukris or anything that's "Dubble light" so you can take Wep.Spec and Imp.Crit.

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Hrothmus
 
PostPosted: Mon, Jan 11 2010, 20:29 PM 

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So I would start out taking Rogue lvls and building my MS, hide and tumble untill I could pick up SD? When would I throw in the Assassin lvls?

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Hrothmus
 
PostPosted: Mon, Jan 11 2010, 20:30 PM 

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Oh and BTW. Is there a test builder out there? like you create a character and lvl it up to see what the end result would be?

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Mobile_Svensk
 
PostPosted: Mon, Jan 11 2010, 20:40 PM 

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Hrothmus wrote:
So I would start out taking Rogue lvls and building my MS, hide and tumble untill I could pick up SD? When would I throw in the Assassin lvls?


Image

Those are the base stats.

Then go 9 Rogue, 10Shadowdancer,10Assassin, and Upon level 30 you take 1 Level rogue to dump down all those skillpoints you saved for ...Lockpicking, or Trapsetting or "XXXXX" or "YYYYY" or "ZZZZZ".

The problem when you make this build and have an Elf as base race, is that you won't have enought feats to take Both Imp.Critical "Weapon", And "Wep.Focus "Weapon"...

I suggest taking Wep.Focus, and then take Epic.Wep Focus at epic level.

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NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
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Hrothmus
 
PostPosted: Mon, Jan 11 2010, 20:55 PM 

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Image

So I have this so far.

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Fel'Brin - I am one with the shadows


 
      
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