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Logicality
 
PostPosted: Thu, Dec 31 2009, 22:31 PM 

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Books, quests, areas, anything. Is Amia looking for it? Some things and not others? All things? No things?

Just wondering.

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Jyro X
 
PostPosted: Thu, Dec 31 2009, 22:32 PM 

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I'd be interested to know as well. I have so many ideas for just quirky little books and such. Especially quests. I'd imagine areas would be much more intensive to implement.

^^

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Dark Immolation
 
PostPosted: Thu, Dec 31 2009, 23:00 PM 

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The invite for players to submit ideas for areas, lore, loot, and etc has always been open, unless I'm mistaken. So yes, Logic, in other words.

Just remember even if the story and lore are great, sometimes things can't be implimented becaue of balance, server policy, and/or Amia's setting.


 
      
Galenson
 
PostPosted: Fri, Jan 01 2010, 0:00 AM 

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That and the supreme chicken has the right to tweak any of it that he wants or get the design team to do it for him.

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The Cobbit
 
PostPosted: Fri, Jan 01 2010, 0:44 AM 

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Any time complaints about loot or gear have come up, the DM Team always points out that players are free to submit their own designs for items. To my knowledge, the amount of items submitted by players has been about zero.

Books can easily be put up on the forum and AmiaWiki, to help trim down on some of the server load.

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Jyro X
 
PostPosted: Fri, Jan 01 2010, 0:56 AM 

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I'd be happy to design some items if I were given some guidelines/item needs.

A.k.a. what kind of items are needed right now?

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maglorine
 
PostPosted: Fri, Jan 01 2010, 1:02 AM 

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The Cobbit wrote:
Any time complaints about loot or gear have come up, the DM Team always points out that players are free to submit their own designs for items. To my knowledge, the amount of items submitted by players has been about zero.



*clears throat* Disagree.

http://www.amiaworld.net/phpBB2/viewtop ... highlight=

There was this thread several months ago. Quite a number of items suggested by players, including myself. I can dredge up a couple of other threads if pressed. To my knowledge none have been approved or added. Maybe they were and I haven't seen them. If this is the case then I think it a mistake on the part of staff not to say so and announce it publicly, as it encourages further submissions and input from the playerbase.

Not saying they should have been, but the thread died without a definitive response, a thumbs up or down, or a comment that they were inappropriate, overpowered,etc. The comment in response to Mago's post I don't consider a real response, but read it for yourself and disagree if you must. The lack of information or feedback on such things, for me at least, inhibits the desire to submit more. Even a definite "it's too good, but maybe try this" directionally would not produce such a response from me. Many of the suggestions were prompted by just such a statement as you made above by a DM in that thread.

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Logicality
 
PostPosted: Fri, Jan 01 2010, 1:11 AM 

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Cool. What about quests or areas?

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The Cobbit
 
PostPosted: Fri, Jan 01 2010, 1:16 AM 

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An item would be more readily acceptable if it was presented as more than an item type followed by a handful of (often uber) stats. Including a name and description/bio of the item is very helpful. Saying "Add some more arrows/kukris/helms" is not quite as helpful.

Another guideline to remember when trying to present new item: It doesn't have to be super-omg-uber. If you cannot imagine your character going without a certain piece of gear, then it's too powerful. If a certain piece of gear makes you think "Boy, this'll make running the Abyss/Manor/Gauntlet a breeze!", it's too powerful. If it looks like it would cost the average player 25 DCs to request, it's too powerful.

I cringe at some of the suggestions in that thread, because it tends to look more like someone trying to sneak in a DC request for their character as a piece of readily available loot.

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maglorine
 
PostPosted: Fri, Jan 01 2010, 1:55 AM 

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The Cobbit wrote:
An item would be more readily acceptable if it was presented as more than an item type followed by a handful of (often uber) stats. Including a name and description/bio of the item is very helpful. Saying "Add some more arrows/kukris/helms" is not quite as helpful.

Another guideline to remember when trying to present new item: It doesn't have to be super-omg-uber. If you cannot imagine your character going without a certain piece of gear, then it's too powerful. If a certain piece of gear makes you think "Boy, this'll make running the Abyss/Manor/Gauntlet a breeze!", it's too powerful. If it looks like it would cost the average player 25 DCs to request, it's too powerful.

I cringe at some of the suggestions in that thread, because it tends to look more like someone trying to sneak in a DC request for their character as a piece of readily available loot.


Your comment above is fairly taken.

However, in that light it would be more accurate to say "player submitted items have been overpowered and under described" not "players don't submit items".

Secondly, in fairness, the thread in question was entitled "Epic Loot and Beyond" so the items submitted were targeted to the very high end of the scale. If we missed the target then your comments above, in that thread, would have been welcome, such that revisions/alterations/etc could be made in an attempt to tune them to acceptable levels or provide a compelling backstory/explanation for their existence.

I'll be resubmitting items for consideration either in that thread or this one.

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Dramatic_Prince
 
PostPosted: Fri, Jan 01 2010, 2:06 AM 

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What Maglorine said.
Because there are no epic level helms out there, we raised some suggestions.
I'd like to hear some alternative suggestions rather than cries of overpowered, which does nothing to help the situation.

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Gers
 
PostPosted: Fri, Jan 01 2010, 3:25 AM 

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One thing I'll say for certain, don't submit helms that use the Wyvern Crown graphic. That's for DC items and special quest rewards only. All others are fair game to my knowledge. (Plus, that's one ugly helm)


 
      
TormakSaber
 
PostPosted: Fri, Jan 01 2010, 3:49 AM 

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No wyvern crown, no crystal shields, no fish, I would have preferred no dire rat, no Dragon Shield designs for tower or large. Basiucally: Only the things you can craft already in game, appearance wise. We reserve several models for crafting and DC items and quest items.

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Selvec Darkon
 
PostPosted: Fri, Jan 01 2010, 4:25 AM 

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On Hit Combust is a no no btw. Stack stack stack. So don't think about it.

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P Three
 
PostPosted: Fri, Jan 01 2010, 4:27 AM 

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I like the fish...

Cailet carries a trout into battle.

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Logicality
 
PostPosted: Fri, Jan 01 2010, 4:27 AM 

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Logicality wrote:
Cool. What about quests or areas?

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TormakSaber
 
PostPosted: Fri, Jan 01 2010, 4:37 AM 

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Disco is your man. After the new years.

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Mr Mago
 
PostPosted: Fri, Jan 01 2010, 4:45 AM 

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One crystal shield was already added.

And another in the new +4 loot which will now be taken out again.

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Dark Immolation
 
PostPosted: Fri, Jan 01 2010, 4:56 AM 

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Selvec Darkon wrote:
On Hit Combust is a no no btw. Stack stack stack. So don't think about it.


Actually, last I checked, Combust will give the reply "Target is already under this effect" if you attempt to cast it on an already burning target. Or perhaps that's just Inferno.

Either way, it'd be lag inducing. Just like any other onhit cast spell property.


 
      
TormakSaber
 
PostPosted: Fri, Jan 01 2010, 5:03 AM 

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Mr Mago wrote:
One crystal shield was already added.

And another in the new +4 loot which will now be taken out again.


I know about the one in Wiltun. Wasn't aware of the loot one.

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Selvec Darkon
 
PostPosted: Fri, Jan 01 2010, 7:18 AM 

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Dark Immolation wrote:
Selvec Darkon wrote:
On Hit Combust is a no no btw. Stack stack stack. So don't think about it.


Actually, last I checked, Combust will give the reply "Target is already under this effect" if you attempt to cast it on an already burning target. Or perhaps that's just Inferno.

Either way, it'd be lag inducing. Just like any other onhit cast spell property.


If you cast it on someone yep. But try putting it on a weapon as an "On Hit" effect. Seemingly stacks, does a hell of a lot of damage.

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Logicality
 
PostPosted: Sun, Jun 06 2010, 1:03 AM 

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Are there any guidelines/standards for player-submitted content? Tags, script names, blueprint categories, etc.?

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Selvec Darkon
 
PostPosted: Sun, Jun 06 2010, 1:20 AM 

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Use the Mythal System as a standard, that works quite well. Anything over is touch and go, though may be accepted.

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Logicality
 
PostPosted: Sun, Jun 06 2010, 3:20 AM 

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Item standards are good to know too, but I was more looking for things that a quest-maker would need to know.

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MoshingChris
 
PostPosted: Sun, Jun 06 2010, 5:40 AM 

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If you have item -descriptions- send them to me (especially if they are used to describe new HAK weapons). Powers I'm not so interested in, but you can throw on suggested powers. That said I will take any descriptions for anything that anyone wants to submit. That includes if you see Monsters that have no descriptions.

The reason I say descriptions is because text is easier to move around and refine over erfs. I don't speak for either the development team or the DM's with the above either, however i do require help on the creative side of things because its the most time consuming.

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Logicality
 
PostPosted: Sun, Jun 06 2010, 7:53 AM 

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Again, good info, and thanks :-), but...

Logicality wrote:
Tags, script names, blueprint categories, etc.?


is the sort of thing I'm looking for.

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TormakSaber
 
PostPosted: Sun, Jun 06 2010, 8:00 AM 

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Ask Disco.

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MoshingChris
 
PostPosted: Sun, Jun 06 2010, 12:51 PM 

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Logicality wrote:
Again, good info, and thanks :-), but...

Logicality wrote:
Tags, script names, blueprint categories, etc.?


is the sort of thing I'm looking for.


That was a reply to Selvec, since I know he's interested in that. The topic is also player submitted content, that involves anything and everything that players want to submit not just what you want to do.

Tormaks also correct, you have to nag the hell out of Disco until he capitulates, and then you realise that you've been had and he's got the stirrups and saddle ready and he's not afraid to use the whip.

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Uncle-Opustus
 
PostPosted: Sun, Jun 06 2010, 13:03 PM 

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According to my knowledge, the players are free to suggest any improvements or additions. If you really have some good ideas to add in Amia contact Disco.

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Logicality
 
PostPosted: Sun, Jun 06 2010, 14:15 PM 

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MoshingChris wrote:
Logicality wrote:
Again, good info, and thanks :-), but...

Logicality wrote:
Tags, script names, blueprint categories, etc.?


is the sort of thing I'm looking for.


That was a reply to Selvec, since I know he's interested in that. The topic is also player submitted content, that involves anything and everything that players want to submit not just what you want to do.

Tormaks also correct, you have to nag the hell out of Disco until he capitulates, and then you realise that you've been had and he's got the stirrups and saddle ready and he's not afraid to use the whip.


Right, apologies for misinterpreting. I didn't mean to seem selfish. I just thought that maybe, having posted what I did on a mind that should have been sleeping, I had been unclear.

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Xaviera
 
PostPosted: Sun, Jun 06 2010, 14:19 PM 

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Disco has a mini-module that has some (rather basic, but better than nothing) comments on design intended mainly for people looking to submit faction areas. Obviously, the more you know about working in the toolset, the better.

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msheeler
 
PostPosted: Sun, Jun 06 2010, 14:54 PM 

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I have been working on some quests for Amia. I personally would love to have osme player submitted ideas for other quests. If you have some please feel free to PM them to me. You can either send it in list form i.e.:
  • Step 1
  • Step 2
  • Step 3
Or you can send it in story form. I can't promise that I can use all the ideas, but I would love the oppertunity to look at them and do my best to make them work with our system.

Cheers!


 
      
MoshingChris
 
PostPosted: Sun, Jun 06 2010, 16:03 PM 

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Yes bother Disco less, so he hits us with clogs and windmills more! And regales us with stories about his experiences in the Crimean war.

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Selvec Darkon
 
PostPosted: Mon, Jun 07 2010, 3:34 AM 

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Yes, I'm still trying to find the time to get around to making some stuff. Been several months already since I said I'd submit something.

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Logicality
 
PostPosted: Sat, Jun 12 2010, 4:10 AM 

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Xaviera wrote:
Disco has a mini-module that has some (rather basic, but better than nothing) comments on design intended mainly for people looking to submit faction areas. Obviously, the more you know about working in the toolset, the better.


Is this publicly available? I'm eager to continue work on my quest, but I don't want to bother Disco when I know he's busy.

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Selmak
 
PostPosted: Sat, Jun 12 2010, 14:38 PM 

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Waiting until someone is not busy is all very well when you're in a post office and there's about a dozen people ahead of you in the queue collecting their pensions and buying one of every bloody stamp. ;)

You may as well shoot him a PM and wait for him to get back to you.


 
      
Logicality
 
PostPosted: Sat, Jun 12 2010, 14:42 PM 

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I did shoot him a PM. I meant that he said he was busy.

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