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TormakSaber
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Posted: Sun, Dec 06 2009, 8:50 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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We're changing them so you get +1 saves per charisma mod, up to a max of your paladin (or blackguard) level.
This means that, say, a level 3 paladin with 40 charisma gets +3 saves. But at level 15 Paladin, he has a +15 mod and gets his entire charisma modifier to his saves.
Have a nice day!
EDIT: Yes, Terra, I see you in here, it means we will be asking you to do it probably. 
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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belgianbonzai
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Posted: Sun, Dec 06 2009, 9:12 AM |
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Joined: 01 Jan 2006 Location: Budapest, Hungary
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if this is possible; why not do same with monk ac (and drop it back to lvl1 monk while you're at it)?
other then that: long overdue change
but i think it's general knowledge i think that 
_________________ Click here for the navis & lukavi portraitpacks preview & download.
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TormakSaber
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Posted: Sun, Dec 06 2009, 9:16 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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I won't lie, doing the same to monk AC was discussed, and may happen as well.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Terra_777
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Posted: Sun, Dec 06 2009, 9:34 AM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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TormakSaber wrote: EDIT: Yes, Terra, I see you in here, it means we will be asking you to do it probably. 
 Lurk in plain sight doesnt work. Only way I can think about doing this without molesting nwserver.exe with a rusty chainsaw is with effects. Yummy. 
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Yurell
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Posted: Sun, Dec 06 2009, 9:40 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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TormakSaber wrote: We're changing them so you get +1 saves per charisma mod, up to a max of your paladin (or blackguard) level. This means that, say, a level 3 paladin with 40 charisma gets +3 saves. But at level 15 Paladin, he has a +15 mod and gets his entire charisma modifier to his saves. Have a nice day! EDIT: Yes, Terra, I see you in here, it means we will be asking you to do it probably. 
Thank you! Thankyouthankyouthankyou!
I've wanted this for ages! I think I even proposed it once ...
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Swallow the Stars
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Posted: Sun, Dec 06 2009, 9:43 AM |
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Player
Joined: 12 Dec 2007 Location: Southeast (USA)
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Wow. That's pretty dramatic. This will, however, help cut down on paladin/BG being used solely as saves boosters with some proficiencis tossed on.
_________________ Espiel Callahan
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BrainSplitter
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Posted: Sun, Dec 06 2009, 9:49 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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Goodbyyyyye Sorc/(Pal/BG)s!
_________________ Mostly Retired
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Genar_Detkasa
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Posted: Sun, Dec 06 2009, 9:49 AM |
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Player
Joined: 22 Sep 2006 Location: Melbourne, Australia [GMT +10]
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Excellent and fantastic and a number of other similiar positive adjectives as well! You have my complete support in applying this to Monks' AC too!
_________________ NWN Account Name: KnightProtector
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Dakotaen
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Posted: Sun, Dec 06 2009, 9:52 AM |
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Player
Joined: 21 Mar 2007 Location: Denmark
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That a boy(s) and girl(s)!
_________________ Profiles: DakoDako & ElWacko
Characters: Currently trying my best to stick to Beridoc Brushgale
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Silvarus
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Posted: Sun, Dec 06 2009, 10:16 AM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Even more reason to rebuild. 
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Mr Mago
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Posted: Sun, Dec 06 2009, 10:27 AM |
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Joined: 26 Aug 2005 Location: Sweden
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Wow.
I was just thinking about this yesterday before I went to sleep, contemplating if I should make a topic with the very same suggestion as the actual changes now being made.
_________________ Darthion IllysJoin the Banites!
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Torzeng
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Posted: Sun, Dec 06 2009, 10:52 AM |
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Joined: 27 Jul 2008
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Oooh.
Will be interesting to see if done to monks AC too.
*Looks over stats* Whew... cha mod sucked already >.>
_________________ Weston Carter ~Salandran~ : RetiredCarters Leave Amia
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HellScourge
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Posted: Sun, Dec 06 2009, 11:07 AM |
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Player
Joined: 17 Jan 2007 Location: GMT+1
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Yurell wrote: Thank you! Thankyouthankyouthankyou!
Yurell already said it all.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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hendrack
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Posted: Sun, Dec 06 2009, 11:08 AM |
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Joined: 24 Sep 2007 Location: Vienna
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Good change. Was the free rebuild stuff made for future changes like this, so ppl rant less? 
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Vaylek
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Posted: Sun, Dec 06 2009, 11:41 AM |
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Player
Joined: 01 Sep 2008 Location: Sydney, Australia
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Nice change, good common sense there
Do it with monks as well.
_________________ Vaylek - The Worst Guy Pu Liu - Descendant of the Great River Dragon
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Nekhy
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Posted: Sun, Dec 06 2009, 11:49 AM |
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hendrack wrote: Good change. Was the free rebuild stuff made for future changes like this, so ppl rant less? 
It wasn't really made with the intention of introducing radical changes, but enabling these big changes is surely a positive consequence, that we'll probably take full advantage of.
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Yurell
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Posted: Sun, Dec 06 2009, 11:51 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Vaylek wrote: Nice change, good common sense there  Do it with monks as well.
Would certainly make me rebuild Jhae.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Craig deathwalker
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Posted: Sun, Dec 06 2009, 12:18 PM |
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Joined: 04 Jun 2006
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Jas
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Posted: Sun, Dec 06 2009, 12:45 PM |
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Joined: 24 Sep 2006
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I actually think this change is more effective then the current monk's one (of bumping up the requirement level).
that said, its a good change for balance.
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maglorine
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Posted: Sun, Dec 06 2009, 13:05 PM |
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Joined: 13 Oct 2006
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Big yay from me.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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Swallow the Stars
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Posted: Sun, Dec 06 2009, 16:14 PM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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Craig deathwalker wrote: Anymore changes coming to BG's before I take my rebuild? This screws over the BG's more than pals but ah well
Not really. People tend to make Paladins that have heftier amounts of levels more often than they make 2/3/4 level of Blackguard builds. I know - I have about 7 of them. This simply makes people who want to be Blackguards and get the true benefits of the class - wait, could it be possible? - commit to the class.
_________________ Espiel Callahan
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oshizo2
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Posted: Sun, Dec 06 2009, 16:58 PM |
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Joined: 22 May 2007 Location: USA, Mississippi
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well i can stop levleling my bard/bg then and go back to my duergar/bg.. thanks.
_________________ Iman Emanni: Learned, wanderer, dangerous Jurl Blackskull: Why people fear the underdark.
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Craig deathwalker
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Posted: Sun, Dec 06 2009, 18:00 PM |
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Joined: 04 Jun 2006
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Champion of Helm wrote: Craig deathwalker wrote: Anymore changes coming to BG's before I take my rebuild? This screws over the BG's more than pals but ah well Not really. People tend to make Paladins that have heftier amounts of levels more often than they make 2/3/4 level of Blackguard builds. I know - I have about 7 of them. This simply makes people who want to be Blackguards and get the true benefits of the class - wait, could it be possible? - commit to the class.
A BG needs to invest a feat and skill points before it can even be taken, even then the BG is strongly disadvantaged to what the paladin can do.
Of course paladin tanks are going to have more levels, after all as a main class its far easier to take the advantages.
As far as blackgaurd tanks come its down to a few options of possible levels for a worthwhile build, even less if your making a dex version.
_________________
Ray's song! Thanks to Amarice, http://www.youtube.com/watch?v=Ujzp9ffPwPM
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Grymia
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Posted: Sun, Dec 06 2009, 18:00 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Considering the one planned Paladin I might make in the future would more likely then not be dedicated Paladin..
No problems here folks! 
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BloodNAshes
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Posted: Sun, Dec 06 2009, 18:45 PM |
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Joined: 10 Jun 2007
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Thank the gods for this.
_________________ Former characters: Dawnbringer Goodmane Gralg Elfbane Ukre Cobcruncher Ug Rhalac
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Charles1810
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Posted: Sun, Dec 06 2009, 18:55 PM |
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Player
Joined: 17 Sep 2007 Location: Hubbard, Ohio
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I want to thank anyone that was involved am so happy for this change fix!!!!!!!
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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SacredOak
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Posted: Sun, Dec 06 2009, 19:04 PM |
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Joined: 19 Oct 2009
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Fantastic decision! Very happy to hear about it!
_________________ Luelas - Druid of Rillifane Rallathil.
Nature does not proceed in leaps and bounds.
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Dwagin
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Posted: Sun, Dec 06 2009, 19:21 PM |
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Player
Joined: 08 Aug 2006 Location: The Land of Nod
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I give this two claws up.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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Lutra
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Posted: Sun, Dec 06 2009, 19:21 PM |
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Joined: 12 Feb 2008
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hendrack
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Posted: Sun, Dec 06 2009, 19:23 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Do the same with UMD and rogue/bard.
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Swallow the Stars
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Posted: Sun, Dec 06 2009, 20:02 PM |
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Player
Joined: 12 Dec 2007 Location: Southeast (USA)
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hendrack wrote: Do the same with UMD and rogue/bard.
Not the same thing.
_________________ Espiel Callahan
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hendrack
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Posted: Sun, Dec 06 2009, 20:22 PM |
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Player
Joined: 24 Sep 2007 Location: Vienna
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Well, either this change is to nerf pally/bg powerbuilds or the beginning of a crusade against skill dumps. I say do something similiar with umd/tumble as well.
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BlackDahlya
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Posted: Sun, Dec 06 2009, 20:57 PM |
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Player
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
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hendrack wrote: Well, either this change is to nerf pally/bg powerbuilds or the beginning of a crusade against skill dumps. I say do something similiar with umd/tumble as well.
It would be great if this could happen.
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
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Silvarus
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Posted: Sun, Dec 06 2009, 21:26 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Let us not get too anal. Having to think of new builds for 1palas is enough work. 
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Lesquille
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Posted: Sun, Dec 06 2009, 21:36 PM |
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Player
Joined: 14 Feb 2005 Location: Melbourne
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This isn't Congress; let's not tack a UMD/Tumble nerf amendment onto this Pally/BG saves bill.
_________________ Born to a [wealth level] family, you spent your early years doing [early activity] in [town type]. Your father was [father status], while your mother was [mother status]. You left your homeland at the age of [chosen age], seeking [reason for leaving].
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Charles1810
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Posted: Sun, Dec 06 2009, 21:50 PM |
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Player
Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Pretty sure this is geared towards just preventing the people taking only 1level Pal or whatever level BG just for the saves. aka 29sorc/1pal builds
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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ainjyll
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Posted: Sun, Dec 06 2009, 21:54 PM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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hendrack wrote: Well, either this change is to nerf pally/bg powerbuilds or the beginning of a crusade against skill dumps. I say do something similiar with umd/tumble as well.
It's to nerf the ridiculous 29 whatever/1 pally or bg equivalent builds. It's got nothing to do with skill dumps. It nerfs the ability for someone to be able to take one level in a class and get an instant +10 or whatever to there saves.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Mimiron_Old
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Posted: Sun, Dec 06 2009, 22:00 PM |
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Joined: 01 Sep 2009
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While we're at it, can we change dev crit to not be able to kill people who have a certain # over the save?
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hendrack
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Posted: Sun, Dec 06 2009, 22:00 PM |
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Joined: 24 Sep 2007 Location: Vienna
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You take 1 level in a class and get 6 AC and the ability to use almost every item in the module. Hookay, my bad.
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Dark Immolation
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Posted: Sun, Dec 06 2009, 22:06 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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hendrack wrote: You take 1 level in a class and get 6 AC and the ability to use almost every item in the module. Hookay, my bad. Considering that you can take just 1 rank in UMD and then just tack on skill bonuses to your gear up to X, restricting it by level really wouldn't do much good. Actually, no good. And if your answer is to nerf it where even with items, you can't get a UMD score over your level, well that means a pure rogue will never have a UMD over his level... screwing him over as well, until he reaches lv 15 or so. There's really no way to "fix" UMD like that. Mimiron wrote: While we're at it, can we change dev crit to not be able to kill people who have a certain # over the save?
Yeah, we already have that. It's called more fortitude.  The only time it doesn't work is on a 1.
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hendrack
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Posted: Sun, Dec 06 2009, 22:14 PM |
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Joined: 24 Sep 2007 Location: Vienna
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I am throwing the general idea into the crowd, hence I wrote something similiar. I leave the details to the devs.
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Mimiron_Old
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Posted: Sun, Dec 06 2009, 22:15 PM |
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Joined: 01 Sep 2009
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That's exactly what I mean. 1's are retarded when your fortitude is 10 higher than the DC.
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ainjyll
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Posted: Sun, Dec 06 2009, 22:19 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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hendrack wrote: You take 1 level in a class and get 6 AC and the ability to use almost every item in the module. Hookay, my bad.
Sure, you can. However, let's use an example here. Let's say it's a simple Fighter/Pally/Rogue build. So, using this example, you're going to want to have good STR for a decent AB and damage. You're not going to want your CON to be too low so you can take a hit and keep going. Your CHA is going to need to be decent to get a bonus to your saves. This doesn't really leave too many stat points to throw around. So you can't put any extra points into INT to beef up your skill points per level without one of your other attributes taking a blow to the whole idea of the build. Therefore, to dump into Tumble and UMD when you take rogue levels, you have to not put skill points into other places where they may be needed. Discipline (for IKD) and Concentration (for Taunt) being two examples that would come into play for this build.
So, by dumping into Tumble and UMD, you gain AC and the ability to use a few handfuls of items that will be beneficial, but you lose the ability to resist a KD or a Taunt. So, it's a trade off. Some people like it, some don't.
I don't really see a need to nerf it, seeing as how they're losing other needed skills to dump into UMD and Tumble.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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TormakSaber
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Posted: Sun, Dec 06 2009, 22:23 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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There are no current plans to tweak skill dumps.
Devastating Critical got a mention. No current plans.
The only forseeable change to Use Magic Device is the server swtch that would require X mod to cast from a scroll, with that whole calculated DC.
Quote: While we're at it, can we change dev crit to not be able to kill people who have a certain # over the save?
This isn't possible, the most you can do is flip the server switch that turns off autofailing on a one. But if you do this there are several characters that can simply become immune to spells, and it makes saveless spells even more important than they already are. The catastrophic one and the sacred 20 are cornerstones of DnD in saves, and I don't think we'll remove that.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Swallow the Stars
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Posted: Sun, Dec 06 2009, 22:49 PM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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Skill dumps usually don't come from Roleplay-dedicated classes (ie, Rogue, Bard, Fighter). Save whoring with Paladin/Blackguard does. A person isn't a "little bit of a Paladin" or a "little bit of a Blackguard". They are all or nothing. Fighter and Rogue and Bard are not the same notion.
As well, a person is utterly able to train for a period of time in a specialty not their own an pick up on valuable tips and talents. Example: Mixed Martial Arts (Sure you're a great striker, but let's teach you some Brazilian Jujitsu so you have ground game as well). Just because you're a boxer doesn't mean you shouldn't be allowed to learn to wrestle as well, especially if there are no character implications tacked on to wrestling.
_________________ Espiel Callahan
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Mimiron_Old
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Posted: Sun, Dec 06 2009, 23:05 PM |
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Joined: 01 Sep 2009
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So why are we changing blackguards and paladins again?
What's next up, making rapiers and scimitars have a modified crit range?
Does someone just wake up, complain about something and then cry until they change it?
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Selmak
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Posted: Sun, Dec 06 2009, 23:11 PM |
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Joined: 17 Dec 2004
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It's so that the classes aren't so godawfully front-loaded that you can get all the goodies with just a few levels.
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ainjyll
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Posted: Sun, Dec 06 2009, 23:13 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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Mimiron wrote: So why are we changing blackguards and paladins again?
What's next up, making rapiers and scimitars have a modified crit range?
Does someone just wake up, complain about something and then cry until they change it?
I don't think there was anyone crying about this change. I can't remember it being discussed in depth on the public forums any time recently.
This seems to be a decision made by the DM's and I'm sure there was much discussion about it before any conclusion was reached. It's a conclusion that I'm all for, by the way. It'll help counteract the cheese builds that are so abhorrent as to be almost sacrilegious. You know, the builds that make people like Uberuce and Mago cry tears of blood while they sit in the corner of their rooms with the lights out and the Cure blaring on the stereo.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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BloodNAshes
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Posted: Sun, Dec 06 2009, 23:25 PM |
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Player
Joined: 10 Jun 2007
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The UMD switch definitely needs flicking on. Skill-dumping in it is alright, but it's ridiculous you only need to put 5 ranks or so in a skill to get maximum effectiveness from it.
As for tumble, no real way to fix that anyway I can see, unless you want to do something weird like: Max AC from tumble equals 1 + 1 per 5 levels in a tumble class; so a 10 monk with 20 tumble could only have max 3 AC from it or a rogue 19/bard 1 could with 25 tumble could have max 4 AC from it. I don't really think that's a good idea though.
As for monk Wis bonus, I don't really think that's in the same league with pally saves, because it only works if you're not wearing armor or using a shield. That means you'll need a Wis bonus over 14-16 or so to really make it worthwhile (unless you're playing a class that hurts to wear armor I suppose, like a wizard), especially since it's now been changed since it doesn't carry over to shifted forms. I wouldn't really be opposed to it though, since monks aren't really supposed to be multi-classing a lot according to lore.
EDIT: Make that more like 8-9 Wis bonus, forgot about Dex there, but the point still stands (mostly).
_________________ Former characters: Dawnbringer Goodmane Gralg Elfbane Ukre Cobcruncher Ug Rhalac
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TormakSaber
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Posted: Mon, Dec 07 2009, 0:33 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Mimiron wrote: So why are we changing blackguards and paladins again?
What's next up, making rapiers and scimitars have a modified crit range?
Does someone just wake up, complain about something and then cry until they change it?
2 levels (or ONE for Paladin0 = +15 saves?
Yeah that's balanced.
The fact that you play a Sorc/BG/rogue is duly noted and taken into account. 
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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