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Gunz
 
PostPosted: Wed, Oct 28 2009, 19:22 PM 



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Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

TormakSaber wrote:
Quote:
Being able to say //sorry, but I don't like how this rp is going // , because it may traumatize the pc or take their story in a direction the player did not like, or was not comfortable with, it was commonly accepted and one was expected to let the other person go.


This is the attitude that will break Amia. It' not "Your Story." It's a multiplayer world an untold number of external influences at any given moment.


Agreed.

And on a side note: I would really love it if the DM's agreed to delete any comment made by some pussy who creates a new account so that they don't get pinned to an opinion/comment they have/make or to bypass a ban. I think that would be pretty awesome ;) . That would discourage such acts too, I recon.

So thanks, "Arizona", for your care bear, social, second life, the sims view on a D&D, which is a conflict oriented adventuring setting, game. But no thanks. And fret not, I think a lot of us know who you are, kiddo. Find a new game, fella. I recommend Second Life. I've never played, but it sounds like your kinda thing. :wink:

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Grymia
 
PostPosted: Wed, Oct 28 2009, 19:27 PM 

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Going over Arizona's post, there is one valid point:

Amia was originally intended to be a more generally friendly and open server. However, in doing that a LOT of things were problematic, and I am glad the DM team is working to strike as happy a medium as can be struck.


 
      
Alt account for whining
 
PostPosted: Wed, Oct 28 2009, 19:30 PM 



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Joined: 27 Oct 2009

Pretty much, Amia is taking a new direction nowadays contrary to what the focus of the server used to be. There's quite a big push from the team towards a more dangerous, challenging and consequential world with ''rawr adventurers'' and less social rp.

The decline in player numbers and common complains and whinnings in party chat would suggest that the ''action'' group is driving the ''socials'' from Amia. In the past both groups had their place in amia and managed to mostly stay out of each other's way, but now the first group is forcing themselves onto the later, and the socials are pretty much being told to suck it up and deal with it.

If that is the intention, then all is well, though I don't see such an approach as a positive.


Last edited by Alt account for whining on Wed, Oct 28 2009, 19:36 PM, edited 2 times in total.

 
      
Wyjyn
 
PostPosted: Wed, Oct 28 2009, 19:31 PM 

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I am just so proud that a sub-group related to me is on the initial list, better than winning any of the annual RP awards as far as I am concerned!

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Yossarin
 
PostPosted: Wed, Oct 28 2009, 19:37 PM 



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Joined: 23 Jan 2006

I prefer to be fair to Zante/Valas. He cannot let go of the game, and I understand - the way he describes Amia is the way it used to be, and I was, as a player and an early DM, a proponent of the philosophy that you can pick and choose RP.

However, part of being a DM on Amia is learning to hear every voice, determine the majority opinion, and to make the server work. I was outvoiced. By no means am I a carebear who does not like conflict, but I felt that people should be able to pick and choose their style of RP and even opt out of what seemed inconsistent or OOC'ly motivated.

This is not how the players want it to be anymore. They have changed, and have made their wishes clear: a world that has adventure, conflict, and consequence, but a world that is still fun and entertaining. Others are clearly having a hard time with these changes, but I have learned to accept it, and I have done so by appreciating the good things that come out of this rather slight change to promote conflict (not PvP, but conflict). Unfortunately, those good things only come when everyone involved is a mature yet adventurous personality.

For those players who feel that adventure/conflict/consequence does not equal fun/entertainment, we all know why: they never grew up, and still want everything to be exactly the way they want it to be without anyone else's say-so. Other people do not matter. The self, the individual, is all that matters.

This may be appropriate for roleplaying. Because you are just playing a role.

It is not appropriate for a roleplaying community. Which is what Amia is. There is a very clear difference between the art of roleplaying, and belonging to a roleplaying community.


 
      
Grymia
 
PostPosted: Wed, Oct 28 2009, 19:40 PM 

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I'll admit I've still got growing to do and perhaps my skin could stand to be a little harder, but I am trying at the least.


 
      
Alt account for whining
 
PostPosted: Wed, Oct 28 2009, 20:06 PM 



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Yea, I am just disappointed really, Amia was the only roleplaying server that prioritized fun for everyone over realism and ''proper'' rp, and now even that's no longer true.

I would think it's also why amia became the most popular server with 65+ players on regularly back then, now all that which made amia ''amia'' is being thrown out the window. It's slowly becoming another arelith. And there is no real alternative as far as nwn roleplay servers go, Amia was unique in it's design philosophy.

Several people I been talking to think amia is slowly dying, and many of them only stick around out for their friends or out of a sense of responsibility to their friends that they are involved with.

I moved on to wow by the way, as the last few weeks reading the forums made me see amia isn't the kind of server I would want to play on anymore. Just sticking around to see it all crash down.


 
      
Herr Delta Houdini
 
PostPosted: Wed, Oct 28 2009, 20:10 PM 

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Arizona wrote:
Just sticking around to see it all crash down.


Um, that's kind of malicious, isn't it?

I don't know what's got you to say that, but judging by your Forum join date you haven't even been around to see how Amia works.

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Grymia
 
PostPosted: Wed, Oct 28 2009, 20:12 PM 

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Have to agree with Anubis. If you're sticking around solely 'to see if it's crashing down' .. then my retort is, why?


 
      
Alt account for whining
 
PostPosted: Wed, Oct 28 2009, 20:12 PM 



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It's going to be satisfying when I can point and say, I told you so. :evil:


 
      
Grymia
 
PostPosted: Wed, Oct 28 2009, 20:15 PM 

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Then indulge me with a PMed reply:

Whom are you to be switching to a new login and throwing this commentary?


 
      
Yossarin
 
PostPosted: Wed, Oct 28 2009, 20:27 PM 



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Anubis wrote:
Arizona wrote:
Just sticking around to see it all crash down.


Um, that's kind of malicious, isn't it?

I don't know what's got you to say that, but judging by your Forum join date you haven't even been around to see how Amia works.


Yes, there is definite malice in it, and that colors much of the presentation of both data and opinion, making it largely circumspect. Unfortunately.

Ignore the forum join date. This is Zante, who has been around a long time and has had enough exposure to Amia to have a solid opinion. He is currently using another handle because he has been banned from the server and the forum for reasons he would rather we not disclose. And it is our policy not to disclose the reasons for a banishment unless the banished makes the details public on their own.

The natural question you may have is, why am I entertaining a discussion with a banned player creating throwaway accounts in order to post on the forums?

Because even though the player is banned, the opinion is valid, and it is and always has been this server and any server's major sticking point. The playerbase has made it very clear over the past two years that this change is what they wanted, and now a banned minority is drawing a dotted line between that change and the less-than-65 users on at a time, attempting to hint at a connection. And claiming that a majority of others share the opinion.

That majority of others may or may not exist. I don't know, because they're not saying anything to the community, publically or privately.


 
      
corypx
 
PostPosted: Wed, Oct 28 2009, 20:28 PM 

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Arizona wrote:
Yea, I am just disappointed really, Amia was the only roleplaying server that prioritized fun for everyone over realism and ''proper'' rp, and now even that's no longer true.

I would think it's also why amia became the most popular server with 65+ players on regularly back then, now all that which made amia ''amia'' is being thrown out the window. It's slowly becoming another arelith. And there is no real alternative as far as nwn roleplay servers go, Amia was unique in it's design philosophy.

Several people I been talking to think amia is slowly dying, and many of them only stick around out for their friends or out of a sense of responsibility to their friends that they are involved with.

I moved on to wow by the way, as the last few weeks reading the forums made me see amia isn't the kind of server I would want to play on anymore. Just sticking around to see it all crash down.


wait so let me get this right, you think Amia is to PVP based and the RP sucks and you went to WoW

HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA

WoW has no RP, is based of grinding bosses and PVP......

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Yossarin
 
PostPosted: Wed, Oct 28 2009, 20:30 PM 



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I had the same cheeky laugh, but I've heard that WoW actually has some quality RP servers. Though I'm not sure how they work, because the game itself seems mechanically designed to be very much action-oriented, even moreso than NWN.


 
      
Alt account for whining
 
PostPosted: Wed, Oct 28 2009, 20:34 PM 



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You play on a pve server (you can't be attacked without turning on your pvp flag first) and bring along friends. Simple. :P


 
      
Grymia
 
PostPosted: Wed, Oct 28 2009, 20:34 PM 

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I believe we are digressing away a bit from the topic at hand.


 
      
Nekhy
 
PostPosted: Wed, Oct 28 2009, 21:11 PM 



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Ahh. Zante again. You got a bit more creative with the emails this time, as I let you activate the account.

I guess it's safe to assume that every new poster posting like that is Zante under a new name. Just so everybody knows. I'll just rename the accounts, for clarity's sake after there's enough confirmation.


 
      
Xaviera
 
PostPosted: Wed, Oct 28 2009, 21:15 PM 

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Quote:
Alt account for whining

Joined: 27 Oct 2009

ROFL! :D

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Wyjyn
 
PostPosted: Wed, Oct 28 2009, 21:22 PM 

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Why not just let him post? 101 ways to get around forum bans, tbh. Also, I am not sure amia is a more pvp-orientated place at all, for instance cordor south is now no-pvp. I dont think that in that particular regard it has changed all that much.

Also, who would want to play a drow that was not hated? May as well just play a human imo if that is your view.

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P Three
 
PostPosted: Wed, Oct 28 2009, 22:21 PM 

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Alt account for whining wrote:
It's slowly becoming another arelith.


No.

Just...no.

It's SO not Arelith, and I know, I play there every day.

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BlackDahlya
 
PostPosted: Wed, Oct 28 2009, 22:24 PM 

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Wyjyn wrote:
Also, who would want to play a drow that was not hated? May as well just play a human imo if that is your view.


I ~think~ that the problem with this is not issues with playing a drow and being hated. The problem is not giving a chance for said drow to RP, because you think they should be killed on sight.

However, this problem can be solved by making an Underdark drow and RPing between other evil drow. Then, when coming to the surface, you should expect to be killed on sight because, guess what, you are not among other drow.

It only really becomes an "issue" when said drow is not evil and is wanting/trying to prove to be a good person but not given a chance at such because.. well.. they are killed on sight.

I had a talk with Iron about this and I remember him telling me to do just that: RP towards proving myself. My answer to that was that, yes, I understand, but it is hard trying to RP proving yourself when you are not going to be given a chance at chatting.

Still, nothing wrong with that. The correct IC mindset should be not giving drow a chance to talk because the moment they do something, it is understood that they will, more often than not, already be lying. They are cunning, treacherous.

I just think that it is only polite that, despite everything, you give a chance at talking if only for courtesy's sake.

But I think I went on a tangent here? o.O

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P Three
 
PostPosted: Wed, Oct 28 2009, 22:26 PM 

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BlackDahlya wrote:
Wyjyn wrote:
Also, who would want to play a drow that was not hated? May as well just play a human imo if that is your view.


I ~think~ that the problem with this is not issues with playing a drow and being hated. The problem is not giving a chance for said drow to RP, because you think they should be killed on sight.

However, this problem can be solved by making an Underdark drow and RPing between other evil drow. Then, when coming to the surface, you should expect to be killed on sight because, guess what, you are not among other drow.

It only really becomes an "issue" when said drow is not evil and is wanting/trying to prove to be a good person but not given a chance at such because.. well.. they are killed on sight.

I had a talk with Iron about this and I remember him telling me to do just that: RP towards proving myself. My answer to that was that, yes, I understand, but it is hard trying to RP proving yourself when you are not going to be given a chance at chatting.

Still, nothing wrong with that. The correct IC mindset should be not giving drow a chance to talk because the moment they do something, it is understood that they will, more often than not, already be lying. They are cunning, treacherous.

I just think that it is only polite that, despite everything, you give a chance at talking if only for courtesy's sake.

But I think I went on a tangent here? o.O


This.

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Wyjyn
 
PostPosted: Wed, Oct 28 2009, 22:29 PM 

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AxlLeigh, what is your issue precisely in this thread? Asking honestly. Do you have some issue with aggressive groups as well or what?

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Jes
 
PostPosted: Wed, Oct 28 2009, 22:36 PM 

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Personally, my drow have never been killed on sight because they're drow. Not even the evil ones. I love the interaction that drow get from people who hate them. It's why I play drow (on the Surface). To be honest, I actually get kind of annoyed when my drow is 100% accepted five seconds after someone meets them. I like the aggressiveness, and I never (well, rarely) get into PvP. I enjoy going through the steps required for my drow to be accepted, and when they finally are, it's one of the most fulfilling scenarios I've ever experienced. That would probably explain why I've been playing my drow characters so much lately, too...

And that time my Surface drow was approached by Darthion was bloody brilliant.

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Gravemaskin
 
PostPosted: Wed, Oct 28 2009, 22:45 PM 

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Koragi Mydnite wrote:
To be honest, I actually get kind of annoyed when my drow is 100% accepted five seconds after someone meets them. I like the aggressiveness, and I never (well, rarely) get into PvP. I enjoy going through the steps required for my drow to be accepted, and when they finally are, it's one of the most fulfilling scenarios I've ever experienced.

That.

The most fun hunting experience I've had ever on Amia, was with my surface drow. When he was hunting with a party of elves and humans, where he was forced to have to run around as their decoy for the monsters, not allowed to use his favored weapon, the longbow. And had to rely on an unenchanted sword and shield.

And having to have him work his way into people's good graces.. Work his way into Cordor. And be accepted, BECAUSE he's worked for it.. and always keep working on it. It's just so much more rewarding than getting it automatically..

That is, when it's given RP.. not just thrown to some PvP throw down immediately. (Which was only once or twice)

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BlackDahlya
 
PostPosted: Wed, Oct 28 2009, 22:45 PM 

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I rarely got into PvP with any of my drow PCs, too, thank god.

I only remember Auron, when Meldrium was bold enough to go to the Underdark and got Auron and his friend; but there was ~a lot~ of preceding RP. Then, the only PvP I had with Rizzen was when a fellow Nightshadow saw him talking to Eilis and started threatening Rizzen. The moment that PC shadowstepped towards Rizzen, my drow understood that as an attempt at murder and reacted (it was the first time I started a PvP o.O). There might have been other times, but I don't remember.

My issue is not with PvP alone, it is also the fact that non-lolthite drow (that could or could not be Eili, just unable to have gotten a signet ring) need to RP acceptance, but are often chased off if people know they are not Eili or are not Eili but do not have a signet ring.

In other words, RPing acceptance is very good. It only is hard to play that if you are constantly chased off of places, even if without PvP.

EDIT: Gravemaskin was posting while I was writing. So, yep, his last line sums up what I am trying to say. ^^;

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Vaylek
 
PostPosted: Wed, Oct 28 2009, 22:55 PM 

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So from those two posts the verdict is people shouldn't be able to PvP you on sight for being a drow? Seems like some drow have enjoyed being given a chance, and some haven't.

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BlackDahlya
 
PostPosted: Wed, Oct 28 2009, 23:07 PM 

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Vaylek wrote:
So from those two posts the verdict is people shouldn't be able to PvP you on sight for being a drow? Seems like some drow have enjoyed being given a chance, and some haven't.


It is not a matter of should or ought or verdicts: if there should be a verdict, it is the Staff who will decide, I think. Non-drow characters have all IC rights to PvP Drow on sight.

It just that it would be nice if instead of chasing off or PvPing, a chance at RPing first could happen.

How will you know if a drow is on his/her way to redemption, if you will not even let him go on his/her way to the shrine of Eilistraee in order to start such acceptance/conversion/redemption RP?

But, alas, we are digressing from the original intent of the thread. >.<

Sorry Gry!

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Grymia
 
PostPosted: Wed, Oct 28 2009, 23:08 PM 

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Actually it's quite alright and I think it's a valid side issue that does need exploring , Dahls.


 
      
SacredOak
 
PostPosted: Wed, Oct 28 2009, 23:12 PM 

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Sorry if this comes across a bit blunt.

Dungeons and Dragons - Forgotten Realms is a violent and aggressive world. Conflict is at the very core of this game. If you play this game, you are putting your character into that world.

Deal with it.

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Grymia
 
PostPosted: Wed, Oct 28 2009, 23:15 PM 

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SacredOak wrote:
Sorry if this comes across a bit blunt.

Dungeons and Dragons - Forgotten Realms is a violent and aggressive world. Conflict is at the very core of this game. If you play this game, you are putting your character into that world.

Deal with it.


A fair point but equivically, it is meant to be a Game.

Nonetheless, I do respect that Faerun is a conflict filled world and have no problem with Conflict in and of itself.

The problem is, that conflict is going to drain and wear down those involved whom do not have limitless resources. Mrm


 
      
Teufel Eldritch
 
PostPosted: Wed, Oct 28 2009, 23:16 PM 

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Playing my goblins I expierence the 'instant acceptance' thing too. I chose goblin as a race partly for the negative reactions many people are supposed to have and yes it is...disheartening when someone talks to your <insert monster/evil race here> as if they some cute little bunny.

I hereby give anyone permission to PvP any of my goblins(info below) without asking me OOC permission. Yes you still have to hostile, yes you still have to have supporting RP, you just dont have to send me a green OOC text asking if I am cool with PvP. I chose goblin as a race... I'm expecting violence. Give me some!

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Yurell
 
PostPosted: Wed, Oct 28 2009, 23:19 PM 

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Just my thoughts on a few posts that were made last night ...

TormakSaber wrote:
Quote:
Being able to say //sorry, but I don't like how this rp is going // , because it may traumatize the pc or take their story in a direction the player did not like, or was not comfortable with, it was commonly accepted and one was expected to let the other person go.


This is the attitude that will break Amia. It' not "Your Story." It's a multiplayer world an untold number of external influences at any given moment.


Response to them: //My character doesn't care\\

If you don't like the RP ... tough. You are living in an interactive world, you can't scream about not having complete control, or be frightened when the world interacts back.

o0GuNz_N_RoSeZ0o wrote:
And on a side note: I would really love it if the DM's agreed to delete any comment made by some pussy who creates a new account so that they don't get pinned to an opinion/comment they have/make or to bypass a ban. I think that would be pretty awesome ;) . That would discourage such acts too, I recon.


I just ignore the posts :P

Wyjyn wrote:
Why not just let him post? 101 ways to get around forum bans, tbh.


What is the point of a ban then?

Koragi Mydnite wrote:
Personally, my drow have never been killed on sight because they're drow. Not even the evil ones.


I find the exact same thing. My drow is accepted at more places than Master Card, although from an IC viewpoint that could be due to a saturation of good drow.

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LetumLux
 
PostPosted: Wed, Oct 28 2009, 23:19 PM 

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SacredOak wrote:
Sorry if this comes across a bit blunt.

Dungeons and Dragons - Forgotten Realms is a violent and aggressive world. Conflict is at the very core of this game. If you play this game, you are putting your character into that world.

Deal with it.


I think that some of the issue stems not from people disliking conflict and aggressive RP; rather, it's the wariness that the conflict is for no reason, that it isn't going anywhere, that it's more of a chore diversion that has no particular rhyme or reason or is a cyclic occurrence that never sees resolution, detracting player time and character energy from progressing plots that do have significance.

Not all conflict RP is like this, but enough is (or is felt like it is) that it trains in a knee-jerk dislike and when it approaches. We feel more like "What do we have to put up with this time..." instead of "Ooo! I wonder how this will go!" because of it. Bad experiences do that.

- Added a quote of what I responding to since there were posts between reply and submit.


 
      
Wyjyn
 
PostPosted: Wed, Oct 28 2009, 23:22 PM 

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Quote:
What is the point of a ban then?


To ban people that don't know or simply could not be bothered with the 101 ways of getting around it, works suprisingly well most of the time as people just don't care enough to get around them.

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Pony
 
PostPosted: Wed, Oct 28 2009, 23:26 PM 



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If I want to play a peaceful character then I should get to play a peaceful character. If I do not enjoy conflict rp, I attempt to refrain from certain stuff which may raise the chance of conflict.

1. I dont want kellies to anoy me? I dont create undead, defile dead people or hang around with the targetted crowd.
2. I dont want sun-elves to anoy me? I dont create a drow that hangs about places they are often in.
3. I dont want banites to anoy me? I am nice, respectful, fearful and run away or pay the 10gp of taxes they want.
4. I dont want the Weave Knights to get to me? Well, I wont do something silly like endangering the weave.

Of course conflict will still happen one way or the other. Perhaps you encounter a drow raiding party or a cyricist which have reasons to hurt you that you cant really make go away. But I am very convinced that you can be able to play mainly socially if you minimize the potential to offend one of above mentioned parties with questionable acts.

Mostly this is not the case. People tend to back-talk, harrass, insult or even call a demon before a paladin of the triad. For that I can only say, you as much initiated it as the other party did.


 
      
Gravemaskin
 
PostPosted: Wed, Oct 28 2009, 23:32 PM 

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That's mostly about ego I think.. If someone demand we pay 1 GP to be left alive and breathing, most will gladly end up paying half a million in gear costs, hire friends or mercs and so on.. JUST to make a point.

And that's where the "conflict" makers get most of their fuel from.

That's my opinion and view anyway.

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Gunz
 
PostPosted: Wed, Oct 28 2009, 23:36 PM 



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I too love when my Drow gets confronted with hostility. It's expected OOCly, and hell, she even expects it ICly. She feels that you shouldn't trust a Drow until it had proven itself. Though I will admit to being guilty of -seeming- to "trust" monster races after a few minutes on certain characters. It isn't usually the case though, it's a front. Especially with Willow.

Teufel Eldritch wrote:
I hereby give anyone permission to PvP any of my goblins(info below) without asking me OOC permission.


I always knew you were a dirty little goblin! :twisted:

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BlackDahlya
 
PostPosted: Wed, Oct 28 2009, 23:37 PM 

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SacredOak wrote:
Sorry if this comes across a bit blunt.

Dungeons and Dragons - Forgotten Realms is a violent and aggressive world. Conflict is at the very core of this game. If you play this game, you are putting your character into that world.

Deal with it.


Answers.com wrote:
Conflict

- A state of open, often prolonged fighting; a battle or war.
- A state of disharmony between incompatible or antithetical persons, ideas, or interests; a clash.
- Psychology. A psychic struggle, often unconscious, resulting from the opposition or simultaneous functioning of mutually exclusive impulses, desires, or tendencies.
- Opposition between characters or forces in a work of drama or fiction, especially opposition that motivates or shapes the action of the plot.



As you can see, conflict can still occur without PvP or chasing off people.

And because people posted while I was typing:


Phearnun wrote:
Of course conflict will still happen one way or the other. Perhaps you encounter a drow raiding party or a cyricist which have reasons to hurt you that you cant really make go away. But I am very convinced that you can be able to play mainly socially if you minimize the potential to offend one of above mentioned parties with questionable acts.

Mostly this is not the case. People tend to back-talk, harrass, insult or even call a demon before a paladin of the triad. For that I can only say, you as much initiated it as the other party did.


QFE

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ainjyll
 
PostPosted: Wed, Oct 28 2009, 23:43 PM 

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First and foremost, if I remember correctly, you need permission from the player to do something to their character which would have a lasting effect. (i.e. removal of appendages, scarring, tattooing, torture, imprisonment, etc.) and saying that you don't like where the RP is going is not a valid excuse to walk away.

Secondly, I'm all for PvP. I love it... it gives me a rush whether I win or lose. I also have no problem with ambushes, double-crosses or anything else. However, if such activities are going to be taken against my character, I expect to have the ability to do the same. I can't count the number of times that I've been PvP'd by someone just for being a drow and when the tables get turned around the same player complains about how I broke this rule or I broke that rule.

If a player is playing an aggressive, PvP-happy whatever and wants to run around tagging people with a bare minimum of RP, then they should expect the behavior to be returned in kind. Unfortunately, this doesn't always seem to be the case.

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Yurell
 
PostPosted: Wed, Oct 28 2009, 23:44 PM 

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Gravemaskin wrote:
That's mostly about ego I think.. If someone demand we pay 1 GP to be left alive and breathing, most will gladly end up paying half a million in gear costs, hire friends or mercs and so on.. JUST to make a point.


I've had an arrogant character that refused to pay a 100GP toll, and was killed for it. And so the people who did the killing emoted taking the gold from my corpse ... just to establish the point they weren't muggers and if I had paid the gold I'll be alright. And let's face it - 100 GP is nothing, especially when people let you get away with simply emoting handing over the gold. Not handing it over and then complaining about PvP is silly I remember a Black Flag blockade in Cordor South ... lead to hours of great RP).

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soundofastream
 
PostPosted: Thu, Oct 29 2009, 0:12 AM 

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When I play my Drow, I -expect- surfacers to hate her. More than that, she -hates- YOU!!! She wants to sacrifice you on her altar the moment you don't take the OUT (which, interestingly enough, is nearly ALL the time!).

Last night (I will mention this because the other player deserves a gold star), I had a human come up to my drow in the mountains (admittedly, I don't play her that often) and say "hey, want a hand". He was surprised by the hostile reaction back, she called him all sorts of derogatory terms and told him to get on his knees and beg for his life. Instead, he attacked and died, she threw him off the cliff. He took it well, didn't whinge, thanked me for the RP. What a great new player we have here! *gives him a gold star*

In otherwords, if my Underdarkers are on the surface, most times, they're their to Enslave you, Kill you, maybe do deals with you if you're of some use, convert you or umm humiliate you!

Its a real let down when you walk up to them and smile and be friendly...it really sucks. :( I think to myself, WTF???

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colanah
 
PostPosted: Thu, Oct 29 2009, 0:25 AM 

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Comments from the other side of the looking glass. Please understand that the following is one person's opinion and simply that. That said. *lets it rip!*

Those who seem to be deemed the 'carebear' group of 'instant acceptance for all!' may not be the hug-giving, smile sharing, "Pull up a chair and make yourself at home my new unknown friend!" type that you believe.

For most people that hit the forest back when there were the large camps, Eldainia was a familiar sight offering drinks, food and rest to passers by. Yes she seemed like Shirley Temple with a bow and summoned companion just ready to make your day swell by gum!

*snorts* There may be other reasons than those imagined.


1. Those hunt happy PCs flee from the offer of tea and cake like Superman from Kryptonite. You don't like the look of someone? Offer them a chance to sit and chat. Most of the time they will run like you summoned the lords of all 9 hells after them. Not all the time, just most of the time.

2. Information gathering maybe? Getting news they otherwise couldn't get? Chances to gather some intel or info or just to spin yarns aplenty. Whatever you call it, just as many plots or plans can be broken or made around a table as in a battle field. For all the secretive factions out there, I tip my hat to you all.

3. It's not that everyone in that place dislike PvP although many of us don't. It's that ICly if our job is to keep a fight out of a place, what does that say when all we do is cause them? Job Failure. Also for undead, my gelfling -will- shoot it on sight 99% of the time however she will -only- target the summons, not the necro. If the summoner chooses to jump in to protect their undead, then we've got pvp. Which is typically followed with some appropriate tells for OOC coolies.

4. Talking to people makes them stop. It's not that they're anymore masochistic than the next person, it's that to post a reply they have to stop moving for the player to type it up. If your PC wants their PC to keep going, don't talk to them. Emote watching them, trailing them, following them or dancing a jig. Acknowledge that your PC notices their PC but don't talk.
The second you open your mouth for whatever reason, you have opened yourself up to inviting potential PvP. If you wanted them out of an area and their feet were already heading out of an area, did you really need to toss out the "leave vile/stupid/wetf -insert random being/race here-" ?


5. Who stole my tea and crumpets!!?! Though on a serious note, was the OP also expressing a concern that the aspects of Amia were losing more of their Roleplay and gaining more hacky slashy or just on the outlook of factions which behaved like packs of (un)trained ruffians? I'm asking genuinely out of curiosity and a desire to clarify.

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Gravemaskin
 
PostPosted: Thu, Oct 29 2009, 0:44 AM 

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The evilest kind of evil, isn't the kind that kills most people.

It's the kind that smiles and gives money to charity.. that listens to the average man's complaint and helps them.. ends up with a position of power. Eventually controls the world as a benevolent leader.

Then can have slaves on Mars collecting gold stones for the evil sods personal vault, for the good of the people. And still have everyone cheer and praise him/her for doing just that.. Not to mention murder and subjugate alien nations that welcome everyone with cookies and warm milk. On the grounds that the milk should be cold, or we'll risk some world wide milk plague.

:twisted:

Just think of all the evils that's been done in the name of some Deity figure, or great Orators. It's stuff of legends and books.

No one cares about some serial killer with a weird middle name, when you compare them to that.


And only now realizing this is way off topic, but whatever, I'm hitting submit anyway.. since it reflects my opinion on various aggressive factions, and what they should be doing instead of constant chest beating or PvPing. Simply because it just lasts so much more longer, and people that WANT idyllic lives without conflict, don't even realize that they've turned into evil bastards in a world for evil bastards, with evil bastard rulers, until it's too late. So they can't whine about it.

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Yurell
 
PostPosted: Thu, Oct 29 2009, 0:56 AM 

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Gravemaskin wrote:
The evilest kind of evil, isn't the kind that kills most people.

It's the kind that smiles and gives money to charity.. that listens to the average man's complaint and helps them.. ends up with a position of power. Eventually controls the world as a benevolent leader.


Always reminds me of Palpatine. The Puppetmaster is always an awesome role when played well, and that does take a lot of dedication and skill.

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Vaylek
 
PostPosted: Thu, Oct 29 2009, 1:10 AM 

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Meh, I reckon moderation and variation is the best bet with all things, and thats what attracts me to Amia. There's so many different groups and approaches to RP that no matter what your selling, you'll be able to find others on the server to connect and enjoy RP with.

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Vaylek
 
PostPosted: Thu, Oct 29 2009, 1:19 AM 

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Gravemaskin wrote:

No one cares about some serial killer with a weird middle name, when you compare them to that.


And only now realizing this is way off topic, but whatever, I'm hitting submit anyway.. since it reflects my opinion on various aggressive factions, and what they should be doing instead of constant chest beating or PvPing. Simply because it just lasts so much more longer, and people that WANT idyllic lives without conflict, don't even realize that they've turned into evil bastards in a world for evil bastards, with evil bastard rulers, until it's too late. So they can't whine about it.


If every villain and evil group took the secretive approach, the RP would be very drawn out, vague (no one wants to give away secrets), constant backstabbing and paranoia of backstabbing (so the factions shrink as people find they cant trust certain players/characters with secrets) aaaand you wouldnt be able to tell the difference between them! Which would suck.

And I think the serial killer can be worse than the puppetmaster (maybe I'm biased because I play one), but the tragedy of having a loved one murdered for no good reason is pretty hard to deal with on an emotional level. I think one thing grieving families and the like find hardest to deal with is the 'why?' question. Just not being able to make sense of that deranged human mind, and thus presenting a barrier to the grieving process. One thing about puppetmaster evil is it makes perfect sense, and is perhaps more efficient, but I don't know f its more evil.

Anyway, don't know if any of that translates to Amia, where grieving rarely happens. Perhaps your right. And yes, sorry for making yet another off topic post! xD

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Kraniumbrud
 
PostPosted: Thu, Oct 29 2009, 1:58 AM 

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if they want a all peacefull no pvp server with no aggressive rp between player then they should ban all evil and neutral alignments...its really that simple..if you have good people and evil people then you will see alot of bloodsheed, im heavily againts the cuddle rp as i call it where banites are largely ignores..its one of the reasons i play a zealot of a kelemvorite and a very hands on approach elf..but i can live with it, but when someone says im doing bad rp because i follow the dogma of my god and the general tendensies described in the faerun setting..then i get mad..so heres a few points i would like to make clear.

-FIRST OF ALL OBEY THE PVP RULES, the stuff below is all done with the pvp rules followed.

-Goblins drows and kobolds, your races have a history of being malignant murderes and FAR worse..dont expect a nice treatment from me, i will go as far as push for pvp in most cases when it comes to these three, though i tend to just move on and if they make any sort of agression i jump on them...it is not a matter of me wanting to pvp alot, its about me reacting to the facts of the faerun setting, goblins are not cute, they are murderus bastards whos been known to do horrible things, the same with kobolds and drows, they are just not treated well any place on fearun but thier own lands.

-Followers of dark gods, now this list is LONG, however the most important that i would like to point out is Bane, Cyric, Velsharoon, Shar, Grumsh, Lolth and so forth, if you follow any of these gods, and do it openly or i know aboout it, expect pvp, why?
Because its evil, its that simply..you pray to gods of such sinister nature that the act alone of worship is a crime against all "humanity"..i do not give chances icly too them..redemption even seems like a laugh when it comes to this, for it is one thing to be evil..quite another to worship a dark god, and ESPECIALLLY concerning clerics, if you are a cleric of a dark god, then i will ask for pvp if the situation arises where its possible..

-Necromancers, i do tend to lax abit on them, but only when i am in the typical leveling areas, i mean its leveling and i tend to let people do that without much trouble..however if you summon undead around my elf or kelemvorite..dont expect to have your rights defended, its a vile crime and you will be lectured icly about it, most likely with pvp if possible..again its a evil act on the line of murder of a child.

-mass muderes and such, look if you claim to be a mass murderer then you will be attacked, it makes perfect sense.


Finally i would like to point out somethin that i think alot of people have missed...THIS IS NOT THE REAL WORLD, and executions is a perfectly acceptable punishment, as is death, it does not even count as a evil act if one has just cause, all the above actually being just causes. Tolorance of evil churches is close to unheard of in faerun, i realise this is not faerun, but many chars come from faerun, all of mine does and all of them are following the moral compass of faerun, the ethics of faerun, and that ethic is rather clearly defined.

I really just want to warn people, cause im REALLY tired of being called naive and idiotic oocly and icly for a oppion that most of faerun holds.
you do evil things, you get punished, so dont whine about it.

PS, this is my oppion and how i play my chars, not all of them take it to the degree i have shown, but all of them have views some say is extreme i call it faerun rp, a place of harsh religius wars, organisations of supreame darkness and heroes of good that struggle against the tide and do kill those that are truely evil.

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soundofastream
 
PostPosted: Thu, Oct 29 2009, 2:01 AM 

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I don't think evil factions should shy away from PvP. I don't think I've ever stated that. Its a very handy tool in the toolbox and just one way my own faction deals with encounters, but far from the only one. The Puppetmaster approach can become toothless, when not backed up by threat of force. But its the actual THREAT that's underlying the encounter that allows room for dramatic RP, not the use of force.

For me at least, the threat of force is usually the RP component. The last thing I'm wanting to do is carry out that threat, it gives a very short ending to the story. But, in this culture of pridegaming, 90% of the time, the other side NEVER takes the out, doesn't play along to the blackmail or evil offer, doesn't pick up the plot hook I'm throwing out to make it more interesting and for all intents and purposes, usually engages PvP first. I've learnt, playing the evil villain, that the best approach is to never strike first unless there's no other option in the storyline. This way, they can't accuse you of griefing but at the same time, I'm NOT going away and I'm here to make your world grey...that's the role of the villain.

The problem is, not that Factions are aggressive, nor that they warrant harsher penalties against them IC. Its the fact that usually, the so called 'victims' aren't willing to step up to the roleplay plate and deal with the encounter. Social roleplay does not equal no conflict and I'm guessing that these gamers aren't social gamers at all, they're Carebear gamers. RP builds can simply take the OUT given to them or engage with the plot hook without PvP being inevitable. Carebears refuse IC conflict, full stop; and whinge the whole time.

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Yossarin
 
PostPosted: Thu, Oct 29 2009, 2:03 AM 



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Joined: 23 Jan 2006

soundofastream wrote:
For me at least, the threat of force is usually the RP component. The last thing I'm wanting to do is carry out that threat, it gives a very short ending to the story.


That's a common starter tip for excellent screenplay writing: "the threat of violence is far more important than the violence itself."


 
      
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