I've enjoyed the RP I've had with Darthion. Xavi mouths off to the Banites in Cordor, where she's safe, but if she were to meet him on the road, she'd get a smackdown and probably deserve it. In fact, she did get smacked down by Darth at one point, trying to run away.
I've greatly enjoyed his 'terror tactics', which have simply involved veiled and not-so-veiled threats against her and her family. It makes her look over her shoulder when she goes out of town. That's all it takes to affect her - no PvP required.
_________________ ~Sharess on AmiaWiki~ Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer Bolt AmiaWiki mod (mostly inactive)
I agree with Vaylek personally. It might ruin the "surprise" factor (well, only for those involved who know at least), but Amia really ought to take the pro-wrestling approach to inter-PC conflict. You determine who the winner is ahead of time, and how and when they will win, but you improvise up until that point. It works well enough for 'roided-out meatheads and I doubt even the Amian playerbase has bigger egos than they.
_________________ Former characters: Dawnbringer Goodmane Gralg Elfbane Ukre Cobcruncher Ug Rhalac
I agree with Vaylek personally. It might ruin the "surprise" factor (well, only for those involved who know at least), but Amia really ought to take the pro-wrestling approach to inter-PC conflict. You determine who the winner is ahead of time, and how and when they will win, but you improvise up until that point. It works well enough for 'roided-out meatheads and I doubt even the Amian playerbase has bigger egos than they.
Do you mean the players themselves decide, or the DMs decide behind the scenes in advance?
Personally, I would like to see a scale that we (the DM team) uses that is a series of plusses and minuses based upon criteria that is not advertised to the combatants and can be entirely situational (for example, home field advantage +1, NPC support +1, poor diplomacy -1, low numbers -2, etc.)
I agree with Vaylek personally. It might ruin the "surprise" factor (well, only for those involved who know at least), but Amia really ought to take the pro-wrestling approach to inter-PC conflict. You determine who the winner is ahead of time, and how and when they will win, but you improvise up until that point. It works well enough for 'roided-out meatheads and I doubt even the Amian playerbase has bigger egos than they.
This takes away every bit of excitement you get from playing the game. I love not knowing what is going to happen next and I love it even more when there is a chance if only a minute chance that my PC will not succeed. This became all the more real for me in the big event I was most recently involved in. No details, but it was invigorating writing and role playing and having no definite indication on whether or not we were going to come out on top or if my character was doomed to a fate far worse because of the success. Where is the fun in having a predetermined outcome OOCly to an IC event? Somehow the world of fantasy seems to lose its luster for me if that becomes the case.
For me at least there is absolutely zero issue with ego and every issue with having fun, even if that means my character takes on some disorder from losing against the odds. I love that stuff! Anything that can spice up my character's RP and further his development as a character gets me excited.
Now, like Yoss mentioned about the grading system in how well different PC's act and having criteria to judge how well they are doing against the IC odds, that makes sense. They are Dungeon Masters. They are the ones that present the challenge and give hints and information as relevant and necessary to the characters.
It might just be me, but seeing where the topic turned I figured I'd throw my two cents into the conversation.
Then screwjobs happen leading to irrepairrable ooc conflict.
There's already tons of OOC conflict due to inter-PC conflict. Again, going with wrestling, imagine if the wrestlers had to decide on the spot during the match who should win? Of course neither of them would willingly want to lose, even though the match is "fake". Thus it's decided beforehand. If PCs tried to pull a screwjob on Amia they'd either get smacked down by the DMs and/or lose their reputation with PCs.
Quote:
Where is the fun in having a predetermined outcome OOCly to an IC event? Somehow the world of fantasy seems to lose its luster for me if that becomes the case.
Frankly, I don't see how knowing the outcome changes anything if it's still a fun trip there. For this reason, I personally don't get "spoilers" either, because if a book/movie/etc. is good, it should be good regardless if you know the outcome. The whole emotional impact of a the work shoudn't ride on you getting a cheap thrill from shock at the end. I specifically made the analogy to pro-wrestling because the fact that everyone knows the outcome is pre-determined clearly doesn't bother the numerous fans of the sport of the wrestlers themselves. You watch wrasslin' because the story interests you and there's a lot of action, not really to see who "wins", and the wrasslers wrassle because they enjoy doing it for its own sake.
I realize other people feel differently, but my experience on Amia leads me to believe that leaving these things up in the air doesn't work. At least if you know you're going to lose ahead of time you can bargain a bit so you feel satisfied still. If you lose "for real" then you risk getting screwed over pretty bad which no one here wants to risk apparently. Anyway, to answer Yossarin, I meant the PCs themselves (assuming they could come to an agreement), although a point system cooked up by the DMs isn't a bad idea either. It would make things more clear, but, for myself, I'd rather know what's going to happen. If, for example, someone ganked me in PvP and wanted to sacrifice my character to their god, I'd probably not be inclined to go along with it, but if they PMed me beforehand and asked me about it I'd most likely say yes, especially because it removes the need of the combat engine deciding RP outcomes.
_________________ Former characters: Dawnbringer Goodmane Gralg Elfbane Ukre Cobcruncher Ug Rhalac
If, for example, someone ganked me in PvP and wanted to sacrifice my character to their god, I'd probably not be inclined to go along with it, but if they PMed me beforehand and asked me about it I'd most likely say yes, especially because it removes the need of the combat engine deciding RP outcomes.
I'm not quite sure if I understand this example but are you suggesting that an event's outcome being decided OOCly is akin to avoiding RP through tells and PMs? I think I'm just a it confused.
And you are right. It definitely is a difference of opinion and a difference in people's likes and dislikes when it comes to the game. When it comes down to it, I still think that when you OOCly decide something that should be handled in an IC manner, especially events, deciding the outcome just takes away the fun of a character struggling for their life in the face of death or loss. The way I see it, "The Trip" as you put it will most definitely be affected by the fact that you already know the ending. Where is the suspense?
The thing is, on Amia, you're the actor not the audience. You can't act in a play and not read the script, even if there's plenty of improvising. I think it's unreasonable to expect to be both the "main character" of an event and still get the same experience as if you were watching it too, especially when there's so many OOC issues involved in RPing. Again, wrestling is the perfect analogy, since they are quite identically, role-playing characters engaged in mock struggle with one another. You can't be in a wrestling match and not know who's going to win because of the issue of neither wanting to wilingly lose.
_________________ Former characters: Dawnbringer Goodmane Gralg Elfbane Ukre Cobcruncher Ug Rhalac
The thing is, on Amia, you're the actor not the audience. You can't act in a play and not read the script, even if there's plenty of improvising. I think it's unreasonable to expect to be both the "main character" of an event and still get the same experience as if you were watching it too, especially when there's so many OOC issues involved in RPing. Again, wrestling is the perfect analogy, since they are quite identically, role-playing characters engaged in mock struggle with one another. You can't be in a wrestling match and not know who's going to win because of the issue of neither wanting to wilingly lose.
But the flaw in the wrestling match comparison is that that they're not doing it for their own entertainment, we are. They're getting payed, and payed A LOT, to put on an act...
_________________ Dran 'Brick' Do'ani - The Half-Drow
Are you serious? That counter-argument is ridiculous. It's very difficult to become a pro-wrestler, no one is going to do that for a living and wreck their body when there's plenty of other ways to make money. The vast majority of them make very little actually, only the superstars you see on TV make a lot. Furthermore, the huge popularity of "backyard" wrestling shows plenty of people do it just for the fun of it.
_________________ Former characters: Dawnbringer Goodmane Gralg Elfbane Ukre Cobcruncher Ug Rhalac
I still don't see aggressive factions as the issue. Pridegaming, is really the main issue here and a failure to be able to take a beating and not get your little pride strings hurt when you lose.
If people want to play Amia like 2nd Life, that's their prerogative, as long as they know that they risk getting attacked due to the type of world it is. They can play Amia 2nd Life in safe zones (Cordor, Grove, Kolinghen, Uhm, Wharftown, etc) but on the open road, it'll be a dangerous trek full of vile drow raiding the surface, evil Banites and Horsemen who won't go away, etc...
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
However, I'm a firm believer that the players who don't enjoy this sort of RP shouldn't be drug down that same 'Less Easy Road' kicking and screaming. They simply don't enjoy that sort of RP, don't like being involved in it, and so forth.
(...)
I agree that conflict must exist, however it needs to be done tactfully, and with respect to other people's play styles. A simple OOC nudge in a tell can do all this for you. Hell. Nudge a faction leader OOCly, just get their go-ahead. If the rest of the faction on either side has a problem with it, they can take it to their bosses.
A lot of grief can be avoided by not dragging the unwilling in. Better yet, it can make the ensuing conflict incredibly more rich, responsive and appropriate because the players no longer feel like they're being interrupted with something that they don't really enjoy, something that is getting in the way of things they do enjoy, and instead are a part of a story. It immediately becomes less of a "win or lose" situation in which winning becomes a day where the other guys aren't logged on, and more of an exciting game.
Nothing need be even revealed, really. Just a head's up. "Hey, based on some stuff that's happening (insert details here) there would be a response like this (insert details or summary here). This has the potential and likelihood to turn into a big deal and long term conflict. I think it would be fun for both of us/our groups, what do you think?"
The characters don't need consent, but it's nothing but beneficial between the players. If they are not interested, then why even bother making everyone including yourself agitated with the RP no one is enjoying, when you could instead find people who are interested.
-
I think minor amounts of scripted events are okay and have their place in some particular situations, but nothing should really ever be forced and I personally don't fancy the idea of predetermined endings. I'd rather co-op a short story outside of the game. Things change during the course of play, for one; unaccountable things, changed minds, new elements. All one really should need is a green light from the other person/group and have fun as their plots interconnect and advance.
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
Dark Immolation wrote:
All of that said, the only less than enjoyable instance I'd had with banites (note, I said banites and and not the banites) was an instance two probably 15+ PC's were camping the swamp and giving the old "Convert on this spot right here or die" ultimatum. And were not allowing the "out" of going back the other way. I don't think they were with the established faction, however, and it was many years ago.
That's not a valid out methinks ... delivering an ultimatum like that is entirely unreasonable and doesn't give a way the character can escape.
_________________ 2009's Second Most Overall Contributing Player
All of that said, the only less than enjoyable instance I'd had with banites (note, I said banites and and not the banites) was an instance two probably 15+ PC's were camping the swamp and giving the old "Convert on this spot right here or die" ultimatum. And were not allowing the "out" of going back the other way. I don't think they were with the established faction, however, and it was many years ago.
That's not a valid out methinks ... delivering an ultimatum like that is entirely unreasonable and doesn't give a way the character can escape.
Sure it does.
Turn around and run away. Or walk away, if you're cool enough.
All of that said, the only less than enjoyable instance I'd had with banites (note, I said banites and and not the banites) was an instance two probably 15+ PC's were camping the swamp and giving the old "Convert on this spot right here or die" ultimatum. And were not allowing the "out" of going back the other way. I don't think they were with the established faction, however, and it was many years ago.
That's not a valid out methinks ... delivering an ultimatum like that is entirely unreasonable and doesn't give a way the character can escape.
That is crap RP. That, in our faction now, would get you tagteamed in tells by a few of us and probably given the option to shape up or ship out.
I'm just sayin'.
And Fatty, I'm thinking if you tried, they'd backstab you, that's the idea. There's no "out".
_________________
Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw!
Aly'dra Zau'ana: Priestessish Of Eilistraee Danika Nefzen: Druid of the Earthmother Delia Am'Anodel: Paladin of Torm
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
Mr Mago wrote:
Yurell wrote:
Dark Immolation wrote:
All of that said, the only less than enjoyable instance I'd had with banites (note, I said banites and and not the banites) was an instance two probably 15+ PC's were camping the swamp and giving the old "Convert on this spot right here or die" ultimatum.And were not allowing the "out" of going back the other way. I don't think they were with the established faction, however, and it was many years ago.
That's not a valid out methinks ... delivering an ultimatum like that is entirely unreasonable and doesn't give a way the character can escape.
Sure it does.
Turn around and run away. Or walk away, if you're cool enough.
I presumed the 'not being allowed' was a fatal consequence if you do.
_________________ 2009's Second Most Overall Contributing Player
That is crap RP. That, in our faction now, would get you tagteamed in tells by a few of us and probably given the option to shape up or ship out.
I have to say that this does not look good from a DM PoV.
Then again, I live in a utopia where these matters are handled soley IC and without OOC.
Ideally, that's how it should be done, not Tells chewing people out for their RP.
That said, there must be a reasonable out. Honestly, I don't consider Convert or Die reasonable, for the simple reason that if the person you do it to is on any level a divine character (clerics, CoTs, paladins, BGs, druids, wis-based rangers) - you're forcing them to either lose all their spells and abilities (due to Falling), or be PvP'd.
Consider what your response would be if you were on the recieving end.
EDIT: Redundancy fail. Convert or be converted? Failcap.
_________________ Mostly Retired
Last edited by BrainSplitter on Wed, Oct 28 2009, 3:32 AM, edited 1 time in total.
I'm NOT okay with /my/ factioners acting like douchebags to other players. And if they think for even two seconds I won't OOCly go up one side of them and down the other, they're in for a nasty surprise.
IC aside, there IS a need to be OOCly sporting, and it's still my job to enforce that. THAT is not RP. That's manipulation, OOCly.
_________________
Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw!
Aly'dra Zau'ana: Priestessish Of Eilistraee Danika Nefzen: Druid of the Earthmother Delia Am'Anodel: Paladin of Torm
There's a big difference between (to quote) "[get you] tagteamed in tells by a few of us", and a single person simply going "uh, dude, y'know the rules say;".
Uuh... I just said that it was perfectly OK to ICly state "Convert or die"... I didn't say you could PK the other character if that character refused, however.
At least not if there hadn't been hostilities initiated by the character prior to "Convert or die".
The rules simply don't allow PvP with nothing else but "Convert or die".
Quote:
2. All PvP must have a role-playing reason. PvP without a sensible reason is not allowed. Your character's alignment is not a valid reason for PvP. Summons, such as undead, are a valid reason but do not excuse you from the below protocol.
So... yeah. You can ICly state it, but you can't act upon it by actually killing the character... unless...
Quote:
4. IC Actions lead to IC Consequences. If you initiate a conflict (by insults or thievery, for example), you can't expect to get away with it. You cannot ignore other players' RP or declare it null.
I frequently use the "Convert or die" line with Darthion. But I never use it to initiate PvP.
I use it to initiate RP, which it usually does.
If you use it wisely and with a bit of tact, you can get a positive RP encounter out from it.
Camping a lowbie zonie whilst trying to bait other characters into PvP through "Power-RP", isn't using it wisely.
I will never write a script for an encounter. I will rip up your script and throw it in your face if you hand me one. The entire point of DnD, of roleplay, is that the story and thus the ending is directly determined by IC actions. You may as well make it a forum post if you're going to script it.
I think that answers BnA's replies succinctly.
As far a I'm concerned, honestly, I have no sympathy for the people who want to sit around and do happy social RP and OOCly get squeamish at the mere THOUGHT of conflict. You are my bane. You are the Ender of DM Joy. You stymie plots with your existence. You complain in the shadows OOCly and make the DM look bad for daring to interrupt your picnic. You force the DM to walk on eggshells. And worst, if anything does happen, you vote with your feet and disappear because the DM is doing their job and bringing the world to life. You can pretty much replace "DM" with "Conflict Beginning PC" above and get basically the same outcome.
If it weren't for the EO and Banites and the aggreesive Sun Elves there would be a shit ton of extremely bored players on all sides. They do what they can with what they have, and unfortunately the other side doesn't give them much to work with since they constantly ask for "outs" and "consent" and "permission" on an OOC level, instead of reacting in character.
Do you have any idea how much party chat I see the MILLISECOND certain characters get within a screenlength of specific locales? It's ridiculous. I once saw a group consensus to ignore a PC approaching OOCly because they wanted him to go away. So they did.
I DCed the person who got ignored, because at least they were reacting with the world.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
I'm NOT okay with /my/ factioners acting like douchebags to other players. And if they think for even two seconds I won't OOCly go up one side of them and down the other, they're in for a nasty surprise.
IC aside, there IS a need to be OOCly sporting, and it's still my job to enforce that. THAT is not RP. That's manipulation, OOCly.
No offense, Axl, but you're not OOC leader in the faction any more.
So it's not your current job. Though it has been in the past.
EDIT: This comes off the wrong way. Probably a lot harsher than I intended >.<
Anyhow. We do tend to keep an eye on each other OOCly in the Banite faction, because... it's kind of necessary. Playing a Banite can be either a blessing or a bitch towards those other players you encounter. It's mostly a bitch for yourself though
Should someone step out of line with an IC conduct that clearly shows a bad OOC conduct, we're very likely to voice our opinions about it. Because if one guy acts poorly OOCly within the faction, everyone in the faction gets to take the shit for it later.
And expecting your fellow players to be OOCly well behaved is given, IMO.
Amia really ought to take the pro-wrestling approach to inter-PC conflict.
I can see both sides of this. I don't mind kinda knowing where it's going, but I also have little problem with surprises on an OOC level. Pretty easy going that way...the whole - it's only a game thing. BTW - *points to self* Was at the ECW/Smackdown event tonight when I should have been on Amia.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
Anyhow. We do tend to keep an eye on each other OOCly in the Banite faction, because... it's kind of necessary. Playing a Banite can be either a blessing or a bitch towards those other players you encounter. It's mostly a bitch for yourself though
Should someone step out of line with an IC conduct that clearly shows a bad OOC conduct, we're very likely to voice our opinions about it. Because if one guy acts poorly OOCly within the faction, everyone in the faction gets to take the (censored) for it later.
And expecting your fellow players to be OOCly well behaved is given, IMO.
I agree with it wholeheartedly. Hell, I deal with the Guard faction, which is likely the only one that cops more of those sorts of OOC headaches than your lot.
I just strongly dislike the notion of individuals getting yelled at, chewed out, or 'tagteamed' by multiple people at once for what could have easily been a mistake. Working out what's a reasonable out can sometimes escape people, so they might actually think that they can PvP someone if they don't convert.
There's being a faction leader/member and taking care of your factoin, and then there's just being an insulting [expletive].
I'm NOT okay with /my/ factioners acting like douchebags to other players. And if they think for even two seconds I won't OOCly go up one side of them and down the other, they're in for a nasty surprise.
IC aside, there IS a need to be OOCly sporting, and it's still my job to enforce that. THAT is not RP. That's manipulation, OOCly.
No offense, Axl, but you're not OOC leader in the faction any more.
So it's not your current job. Though it has been in the past.
EDIT: This comes off the wrong way. Probably a lot harsher than I intended >.<
Anyhow. We do tend to keep an eye on each other OOCly in the Banite faction, because... it's kind of necessary. Playing a Banite can be either a blessing or a bitch towards those other players you encounter. It's mostly a bitch for yourself though
Should someone step out of line with an IC conduct that clearly shows a bad OOC conduct, we're very likely to voice our opinions about it. Because if one guy acts poorly OOCly within the faction, everyone in the faction gets to take the (censored) for it later.
And expecting your fellow players to be OOCly well behaved is given, IMO.
Whether I lead or you lead or Joe Blow down the way leads, I'm a member. It's my job to shore up weaknesses.
And you're the only grumpy, mouthy, horrible bastard I'd have doing the job. <3
_________________
Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw!
Aly'dra Zau'ana: Priestessish Of Eilistraee Danika Nefzen: Druid of the Earthmother Delia Am'Anodel: Paladin of Torm
I just strongly dislike the notion of individuals getting yelled at, chewed out, or 'tagteamed' by multiple people at once for what could have easily been a mistake.
To my knowledge, that has never actually happened in the faction.
We don't gang up and break someone down OOCly for making a mistake. Everyone makes mistakes.
Though, I could see that I could come off as quite harsh. That's because I'm quite direct, and I don't bother with giftwrapping my opinions in fancy sparkling paper before handing them out.
I've never seen it happen, and I'm glad to hear it doesn't happen.
However the following comments can make any reader, especially a DM who has to be on the look out for these sorts of behaviour, jump to a rather reasonable assumption;
AxlLeigh wrote:
That is crap RP. That, in our faction now, would get you tagteamed in tells by a few of us and probably given the option to shape up or ship out.
AxlLeigh wrote:
I'm NOT okay with /my/ factioners acting like douchebags to other players. And if they think for even two seconds I won't OOCly go up one side of them and down the other, they're in for a nasty surprise.
AxlLeigh wrote:
Your actions OOCly will get you yelled at.
Period.
See my point?
In the same way you're worried about faction members painting a bad OOC image of your behaviours via their IC actoins, you can get the exact same by faction members painting a bad OOC image of your behaviours via their posts.
I think Cory said it best when he gave his "Roll with the Punches" speech. I've been in situations where my character has been given no real out, outnumbered, outgunned and all that...I've consented to the PvP anyway, because I felt the other side was correctly roleplaying their role to the letter.
There have been many, many instances where, I've played the villain and the OOC crap that comes with that, makes me sometimes just want to give up playing the evil villain whose supposed to be there, to give the good guys something to go out and hunt down...
PvP is just one tool in the toolbox. I prefer blackmail, extortion, supporting your enemies to make them more powerful, using third parties to lay the smack down on our behalf, getting others to capture you for our altars and numerous other techniques, because, direct confrontation, whilst great and worthwhile in theory, is just so much a pain in the (censored) when you get the inevitable tirade of abuse and //arguments afterwards....that I'm more inclined to play my evil villain as the "Puppet Master" pulling the strings behind the curtain. It then gives those third parties a legit reason to PvP or enter conflict, to further a story along and not just for a random fight/brawl.
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
One should know... that if you provide a sensible RP reason for receiving a beatdown (insulting/threatening/taunting/indirectly hurting another character), there is no OUT.
You'll just have to roll with the punches due to your character's actions.
We're not here to script things. I've DONE that, and it's -1 fun for everyone but the "hero" of the story. (I wasn't. It sucked.) You want to script, write a story. This...is about the fun of NOT knowing what's coming. Of NOT being able to dictate. Of surprise.
_________________
Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw!
Aly'dra Zau'ana: Priestessish Of Eilistraee Danika Nefzen: Druid of the Earthmother Delia Am'Anodel: Paladin of Torm
One should know... that if you provide a sensible RP reason for receiving a beatdown (insulting/threatening/taunting/indirectly hurting another character), there is no OUT.
You'll just have to roll with the punches due to your character's actions.
Most def. The only time I will protect the 'peaceful' people as i've stated, is when they're completely, well, peaceful. If they start intentionally antagonizing people and then try and hide behind that, well...
Beat 'em down an extra time for me.
To use an example of what I mean; Mystra's Tower factoin. Alot of it is more based around mysteries, lore, science, and all of those other juicy parts of FR. The ancient magics, the exotic risks, etc. Those sort of non-externally-problematic factions that are more interested in a completely different scope of the 'IC World' than you may be.
It's actually quite interesting, when you look at the means and methods which good characters tend to use in order to inflict damage upon characters which they find unfavourable.
If you think about it, what causes the most damage?
(Trying to) enforce an Amia-wide trading embargo against a specific group or individual, or killing someone in PvP after which they pop back to life 5 minutes later?
So ICly badmouthing other characters with signed posts in PC Notices, enforcing severe financial damage upon groups/characters or ICly talking shit behind the back of another character... all adds up to a sensible RP reason to warrant a potential beatdown.
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
I will add in WonWon's point about the Mystran tower, the Weave Knights, though operating out of it and serving as Guardians, will do as their mandate typically requires, barring specific decisions to act/render aid that the Captain and or Lieutenant decide upon.
Barring a very justifiable cause, I feel comfortable saying the Weave Knights will not be the first ones to throw a blow.
To use an example of what I mean; Mystra's Tower factoin. Alot of it is more based around mysteries, lore, science, and all of those other juicy parts of FR. The ancient magics, the exotic risks, etc. Those sort of non-externally-problematic factions that are more interested in a completely different scope of the 'IC World' than you may be.
And then you have the Weave Knights... damn >.<
Mystra is a bit tricky though. At least when you're playing a Banite. And this is why:
Eoweniel - From the Banite forum topic 'Bane - Dogma, and other basic information. Zhentarim too!' wrote:
Bane hates virtually the entire Faerunian pantheon but holds special antipathy for Torm, Cyric, Mystra, Tempus, Helm, Lathander, Oghma, and Ilmater, in that order.
Bane actually hates Mystra more than Helm, Lathander and Ilmater.
Still dunno what to do with that, after having played Darthy poo for 4 years.
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
IMO, if they're badmouthing you publicly 'retract your statement and issue a public apology or die' is a perfectly reasonable out. They chose to waive a peaceful out when they decided to badmouth you.
_________________ 2009's Second Most Overall Contributing Player
Barring a very justifiable cause, I feel comfortable saying the Weave Knights will not be the first ones to throw a blow.
There was one Weave Knight who suddenly decided to get involved when Darth battled a huge construct in Cordor, by dispelling Darth of his enchantments, effectively hindering Darth from killing it when it was nearly dead and almost killing Darth at the same time.
No aggression had been made towards the Weave Knight prior to that.
I don't doubt that the Weave Knights tend to be... restrained. But then again, I don't really see the purpose of their existence if so.
I'm a fairly new player (about 4 months in) and am in the processes of putting together a faction. For the moment, it's a faction of characters interacting with the world, not a faction dealing with other factions.
That said, I've done A LOT of RP-intensive "faction" RP going back to my days on AOL playing purely in text.
In my experience, it is next to impossible to run a great faction story without cooperation from the faction leaders OOC. And likely in the case of Amia, a DM as well.
It is the job of the faction leaders, in my opinion, to let others have the spotlight... to talk out twists and turns that occur invariably in non-scripted role-play.
AND TO DETERMINE AN EXIT STRATEGY -- and continually alter it to suit unanticipated events.
I sympathize with the difficulty of playing an Aggressive or Evil faction. It's next to impossible to do without coming off as a complete buffoon because in OOC "safe" areas there are no consequences for some little hin kid spitting in your face. I've struggled with this myself on more than one occasion.
However, it is possible. But IMHO, it requires cooperation with players who will play off your storylines.
It is not possible to simply wander around Amia being EEEVIIIL.
I tend to agree with the notion that is a fool's errand.
I know as a player, I'm fairly likely to ignore someone behaving that way because, more than likely, I'm doing something far more interesting to me as a player without the interruption of uninvited aggression without a story reason for it.
_________________ Active Characters on Amia:
Melf Smyt (Red Cloak)
Corrin Kaliil (Red Cloak)
Aarc Lyyons (Woodsman)
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
Mr Mago wrote:
Grymia wrote:
Barring a very justifiable cause, I feel comfortable saying the Weave Knights will not be the first ones to throw a blow.
There was one Weave Knight who suddenly decided to get involved when Darth battled a huge construct in Cordor, by dispelling Darth of his enchantments, effectively hindering Darth from killing it when it was nearly dead and almost killing Darth at the same time.
No aggression had been made towards the Weave Knight prior to that.
I don't doubt that the Weave Knights tend to be... restrained. But then again, I don't really see the purpose of their existence if so.
PM me the name of the Weave Knight and how long ago this was please?
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