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ShadowSoul89
 
PostPosted: Sun, Oct 18 2009, 22:47 PM 

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Uh huh...wow, totally missed that. Guess I'll pick around at a Melee concept with a Death Domain summon. Thanks.

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Falling Spider
 
PostPosted: Sun, Oct 18 2009, 23:41 PM 

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Wondering about an.. antipaladin?-sort of thing. Is 16 levels of BG worth it, for spells and epic fiendish summon, and with what classes?

Alternatively, a high-level SD "knight" of some sort would also fit the concept, but I still wouldn't know how to manage either.

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belgianbonzai
 
PostPosted: Mon, Oct 19 2009, 7:46 AM 

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Falling Spider wrote:
Wondering about an.. antipaladin?-sort of thing. Is 16 levels of BG worth it, for spells and epic fiendish summon, and with what classes?

Alternatively, a high-level SD "knight" of some sort would also fit the concept, but I still wouldn't know how to manage either.


why not CHA based cleric/bg + tumble class or fighter (for extra feats/ews)

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TormakSaber
 
PostPosted: Mon, Oct 19 2009, 7:47 AM 

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12 fighter/2 rogue/16 BG is your baisc build there, just aslight change of the bogstandard WM. You could do 10 fighter/2 rogue/18 BG too if you wanted a bit more duration on your thingies and a better smite by 2 damage, though you lose a fighter bonus feat for it.

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ticket
 
PostPosted: Mon, Oct 19 2009, 8:47 AM 

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You could also try playing around with 24Barbarian/4BG/2Rogue. It has a good chance of matching a vanilla Paladin's AB. No cool summon though.


 
      
Mr Mago
 
PostPosted: Mon, Oct 19 2009, 8:49 AM 

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The AB is always an issue when trying to match the anti-paladin.

For some reason Aid, Bless, Divine Favour and Prayer weren't include among the BG spells.

And that's +8 AB from those spells alone.


There is an SD / BG build, with focus on BG. But I'm not telling you that one :)

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TormakSaber
 
PostPosted: Mon, Oct 19 2009, 8:53 AM 

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ticket wrote:
You could also try playing around with 24Barbarian/4BG/2Rogue. It has a good chance of matching a vanilla Paladin's AB. No cool summon though.


Yeah, that one works great, I was just giving the high epic BG options before the "Class with a bit of BG flavor".

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Estatica
 
PostPosted: Mon, Oct 19 2009, 10:23 AM 

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You fellas over here know about how to make a rogue/fighter dwarf build awesome? At the moment she's one level of rogue and five levels of fighter, with disarm, knockdown and weapon specialisation: scimitar. Not sure what I'll do with her, but at the moment I'm thinking something like 16 rogue/14 fighter. Any tips?


 
      
ticket
 
PostPosted: Mon, Oct 19 2009, 10:47 AM 

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Maybe go 4fighter/10CoT/16rogue for extra saves? Take epic pick pocket and my burglar dwarf would marry yours. :D


 
      
Estatica
 
PostPosted: Mon, Oct 19 2009, 11:06 AM 

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ticket wrote:
Maybe go 4fighter/10CoT/16rogue for extra saves? Take epic pick pocket and my burglar dwarf would marry yours. :D

Sounds interesting, but I can't see how I could fit in 10 CoT levels - she's a pirate, and I don't think a CoB/Champion of Beshaba would be very.. Logical. I'll see what I can do about the epic pickpocket, though!.

Any other ideas?


 
      
Falling Spider
 
PostPosted: Mon, Oct 19 2009, 12:39 PM 

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I'll probably try going for the 16 BG. Is getting epic fiendish worth it, or no?

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Mr Mago
 
PostPosted: Mon, Oct 19 2009, 12:40 PM 

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Falling Spider wrote:
I'll probably try going for the 16 BG. Is getting epic fiendish worth it, or no?


It's worth it.

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TormakSaber
 
PostPosted: Mon, Oct 19 2009, 17:55 PM 

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Unless you're CE, in which case, it's not,not currently.

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Falling Spider
 
PostPosted: Mon, Oct 19 2009, 20:06 PM 

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..Woops. What about NE?
(And by currently, it's going to be fixed, or should I just get an alignment change now?)

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TormakSaber
 
PostPosted: Tue, Oct 20 2009, 3:33 AM 

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NE is the best one and shoould be nerfed ridiculously.

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The Peacock
 
PostPosted: Tue, Oct 20 2009, 4:42 AM 

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Screw Dwarves! Go CoC (Champion of Corellon).

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Yurell
 
PostPosted: Tue, Oct 20 2009, 6:12 AM 

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I'm thinking of rebuilding my drow cleric ... I would like her as pure a build as possible with EDK (I'd hate to lose that custom summon). It would be good to be able to use my whip as my main weapon, but I'd not be averse to my bow if possible (I would prefer to focus as a caster-melee though).

Does anyone have any suggestions? Oh, and please - no monk or RDD in there at all.

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Falling Spider
 
PostPosted: Tue, Oct 20 2009, 12:35 PM 

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Use the whip as a damage deliverer, not the damage itself.
So.. cleric buffs and divine might. You'll do.. passable damage, or should.
Otherwise, pure cleric sounds good.

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Blackdragon12121
 
PostPosted: Tue, Oct 20 2009, 13:00 PM 

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Falling Spider wrote:
I'll probably try going for the 16 BG. Is getting epic fiendish worth it, or no?


If you get the book of vile darkness fair play, thats already been discussed above. Im not sure what the duration for them is but the duration on the epic fiend is pitiful. Just giving you a heads up. I was shocked when i hit 16 BG


 
      
mairacle_ninja
 
PostPosted: Wed, Oct 21 2009, 11:21 AM 

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Okay, once again I've been mulling over rebuilding Lomir, but I can't make up my mind. So, my questions are...

How effective is a monk/cleric build, assuming I'm trying to focus in AC with a half-elf?

Is it's good, what sort of level combos/particular feats/abilities am I looking out for?

If not, how about just general high AC monk builds?

Thanks in advance.

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Uncle-Opustus
 
PostPosted: Wed, Oct 21 2009, 15:33 PM 

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The Silent Whisper wrote:
You fellas over here know about how to make a rogue/fighter dwarf build awesome? At the moment she's one level of rogue and five levels of fighter, with disarm, knockdown and weapon specialisation: scimitar. Not sure what I'll do with her, but at the moment I'm thinking something like 16 rogue/14 fighter. Any tips?


Or then you could try thieving Uce's Rogue/Fighter/DwD build!

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Yurell
 
PostPosted: Sat, Oct 24 2009, 1:00 AM 

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Rightyo, I've been thinking some more on the caster cleric idea. I want her to be able to use her whip (since I've RPd a lot to get it, and will be DC Requesting after some more RP), and EDK has to stay.
The bard level is because I needed something for Tumble / UMD, and she used to be a bard so it made sense as that for a class ... the listen is an important part of her character and I would hate to get rid of it.

Does anyone have any suggestions on improving?

Drow 27 Clr / 1 Bard

Str: 10 => 10
Dex: 10 (8) => 10
Con: 10 (12) => 10
Wis: 18 => 18 +7 + 1 => 26
Int: 14 => 16
Cha: 10 => 12

31 Conc
31 Spell
31 Listen
30 Tumble
25 UMD
------
148
Total Available: (2+2)*4 + (2+3)*26 + (4+3) = 153

1: WF (Exotic)
2
3: SF (Evo)
4
5
6: SF (ConJ)
7
8
9: Divine Shield
10
11
12: GSF (Evo)
13
14
15: Extend
16
17
18: GSF (Conj)
19
20
21: ESF (Conj)
22
23: ESF (Evo)
24: EDK
25
26: Armour Skin
27: Great Wisdom
28: Bard

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MoshingChris
 
PostPosted: Sat, Oct 24 2009, 2:47 AM 

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Need Power Attack and 13str for Div Shield.

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Yurell
 
PostPosted: Sat, Oct 24 2009, 3:02 AM 

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Oh, silly me.
Hmmm, well should I move the extra two points from cha to dex or str instead? And what should I replace the feat with? A metamagic?

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MoshingChris
 
PostPosted: Sat, Oct 24 2009, 3:21 AM 

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Check your Ability point distribution again before you post. It looks wrong to me for some reason.

Drop Exotic Weapon Prof and Div Shield for Silent Spell and Maximise Spell.

You can get Exotic Weapon Prof from the whipmistress Gauntlets.

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Yurell
 
PostPosted: Sat, Oct 24 2009, 3:33 AM 

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Okay shifted the first few levels around ...

1: SF (Conj)
2
3: SF (Evo)
4
5
6: Extend
7
8
9: Maximise Spell
10
11
12: Silent

Str: 10 Cost = 2
Dex: 10 (8) Cost = 0
Con: 10 (12) Cost = 4
Wis: 18 Cost = 16
Int: 14 Cost = 6
Cha: 10 Cost = 2

Adds up to 30 points ... should I leave cha at 8 (becomes 10 thanks to drow) and dedicate it to another ability instead?

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MoshingChris
 
PostPosted: Sat, Oct 24 2009, 3:49 AM 

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Strength.

The reason for Silent Spell is to double your amount of level 8 disablers (namely earthquake and sunbeam). I hate Drow for Caster Clerics mind.

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Yurell
 
PostPosted: Sat, Oct 24 2009, 3:52 AM 

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You hate her current build too, mind. :P
What would you suggest otherwise? Keeping in mind that she needs EDK for her Myrlochar and Listen for the established RP

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TormakSaber
 
PostPosted: Sat, Oct 24 2009, 4:01 AM 

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Listen?

Cleric 23/BG 2/Mo-

*is shot*

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MoshingChris
 
PostPosted: Sat, Oct 24 2009, 4:01 AM 

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Yes well thats because I am morally offended by LE LOL-tights.

I would suggest playing to a Drows strengths which is Divine Might/Shield because of the bonus Cha component and capping out Wisdom at 20ish.

Requires all the weapon Focii though. Exotic/WF/Imp/EWF. 26 Cleric 1 Bard 1 Fighter will accomplish that though.

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Mobile_Svensk
 
PostPosted: Sat, Oct 24 2009, 15:53 PM 

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I was thinking about an Archer build. But i quickly noticed during testing that it's kinda ...super-important, to have HipS becaus once the enemies get's close, you are TOAST.

So. Heres a thought.

Bard7
Shadowdancer6
Arcane Archer 17

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MoshingChris
 
PostPosted: Sun, Oct 25 2009, 6:06 AM 

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AA's do not require HiPS. If your going HiPS AA is actually pointless since you'll get more value out of Rogue sneaks, Rogue Bonus feats and specifically Epic Dodge and Trap Nesting.

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Mobile_Svensk
 
PostPosted: Sun, Oct 25 2009, 12:47 PM 

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MoshingChris wrote:
AA's do not require HiPS. If your going HiPS AA is actually pointless since you'll get more value out of Rogue sneaks, Rogue Bonus feats and specifically Epic Dodge and Trap Nesting.


Its impossible. A rogue can't become both SD + AA.

But i guess you've got a point there. But i want to be able to pull my own weight even solo

You're suggesting something like

9Rogue,1Bard,20 AA?

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MoshingChris
 
PostPosted: Sun, Oct 25 2009, 13:06 PM 

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Actually no.

What I am saying is that if you take HiPS your pissing away levels on AA. Its either or and Rogue w/ HiPS wins out in the damage department over an AA w/HIPS. The only difference is the AB and with that Silly HiPS winbutton you don't need the AB.

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-Cloak-and-Dagger-
 
PostPosted: Sun, Oct 25 2009, 13:06 PM 

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Muspelkvist wrote:
MoshingChris wrote:
AA's do not require HiPS. If your going HiPS AA is actually pointless since you'll get more value out of Rogue sneaks, Rogue Bonus feats and specifically Epic Dodge and Trap Nesting.


Its impossible. A rogue can't become both SD + AA.

But i guess you've got a point there. But i want to be able to pull my own weight even solo

You're suggesting something like

9Rogue,1Bard,20 AA?


I think it would be better to go 13 Rogue/2 Bard/15 AA.

13 Rogue = Epic Dodge
2 Bard = One early to qualify for AA, another at the end for a discipline skilldump.
AA on the rest


 
      
Uncle-Opustus
 
PostPosted: Sun, Oct 25 2009, 15:23 PM 

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Yurell wrote:
Okay shifted the first few levels around ...

1: SF (Conj)
2
3: SF (Evo)
4
5
6: Extend
7
8
9: Maximise Spell
10
11
12: Silent

Str: 10 Cost = 2
Dex: 10 (8) Cost = 0
Con: 10 (12) Cost = 4
Wis: 18 Cost = 16
Int: 14 Cost = 6
Cha: 10 Cost = 2

Adds up to 30 points ... should I leave cha at 8 (becomes 10 thanks to drow) and dedicate it to another ability instead?


Leave it to 8 and be a real bitch, bruv.

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Mobile_Svensk
 
PostPosted: Sun, Oct 25 2009, 21:53 PM 

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-Cloak-and-Dagger- wrote:
Muspelkvist wrote:
MoshingChris wrote:
AA's do not require HiPS. If your going HiPS AA is actually pointless since you'll get more value out of Rogue sneaks, Rogue Bonus feats and specifically Epic Dodge and Trap Nesting.


Its impossible. A rogue can't become both SD + AA.

But i guess you've got a point there. But i want to be able to pull my own weight even solo

You're suggesting something like

9Rogue,1Bard,20 AA?


I think it would be better to go 13 Rogue/2 Bard/15 AA.

13 Rogue = Epic Dodge
2 Bard = One early to qualify for AA, another at the end for a discipline skilldump.
AA on the rest


Well, Thanks a Zillion for the Suggestion Cloak-and-dagger.

I did some testing, and i made a 19Rogue/1Wizard/10 AA

It has Epic Dodge, all the Rogue Good Feats, 10d6 Sneak +1d6 Extra Sneak damage from Epic Feats.

It has 30 Dexterity, 42 Buffed

It adds about 47-48 Max AB, with a +3 Bow.

So i recon, with a +5 Bow its ~+50/45/40/35AB

Not to mention i can skilldump into Traps, Lockssmithing, Bluff, Intimidate, and other fun treats!

But i ask, Would your suggestion 13/2/rest AA add more AB? But less damage?

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TormakSaber
 
PostPosted: Sun, Oct 25 2009, 22:24 PM 

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I'd do 19 rogue/2 bard/9 AA personally, if you're not married to being an epic AA.

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Xalyth
 
PostPosted: Mon, Oct 26 2009, 1:47 AM 

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I've been thinking of making a Rogueish dwarven defender, and this is what I have in mind.

Stats
Strength 10
Dexterity 17
Constitution 19
Intelligence 10
Wisdom 8
Charisma 6

10rogue/10 dwarven defender pre-epic, with these feats pre-epic

1-Toughness
3-Weapon Finess
6-Dodge
9-two weapon
12-amberdex
15-improved 2 weapon
18-Blind Fight

Also taking improved evasion at rogue 10

Then, in epic levels

21 Rogue - Greater Con
22 DD
23 DD
24 DD - Greater Con
25 Fighter - Epic DR
26 Fighter - Epic DR
27 Rogue - Greater Dex
28 DD - Epic DR
29 DD
30 Rogue - Defensive Roll, Epic Dodge

Skills - Discipline, Hide, Move Silently, Tumble, UMD, a few points in other skills

Putting all the skill points into DEX on the way, the final stats look like this.

Stats
Strength 10
Dexterity 17
Constitution 19
Intelligence 10
Wisdom 8
Charisma 6

Final Stats
Strength 10
Dexterity 25
Constitution 21
Intelligence 10
Wisdom 8
Charisma 6

Any thoughts on this?

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Stealth_Vicious
 
PostPosted: Mon, Oct 26 2009, 20:53 PM 

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Ok, I have a character that I play in PnP 4th that I really want to get some RP time in with amia, he is kind of like a tarzan/Mowgli type and is all about his Pack (preferably wolves, might consider dire wolves). A wild man of the forest type, good at tracking and hunting, horrible in urban situations. I have the rp and background ready to go, just need a build the will work for him. He is human, and probably will follow malar. I want him to be able to change form into a wolf and have a wolf familiar, also summon a wolf, and if possible be able to Animal empathy a wolf, creating his own pack if need be.

This is an rp build foremost but I want it to have some min/max power if possible, but being that i know very little about druids and shifter class's, and despise 3.0/3.5 ranger for personal reasons. I have not a clue how to build this, and would like help. I'm thinking pure druid would do the trick, but i do not know for sure, of what else i should splash in, I see him as very animalistic while fighting, and needs to be the melee type in a fight. so maybe splash 4 lvl's of fighter in or a couple lvls rogue for tumble dump / sneak attack?

Hell can a druid even turn into a wolf, I'm pretty sure they can, but have never played the class so have no idea. The One Thousand Faces feat seems like what I need. but not really sure the full extent of what it can do. Also what about AC, i know there big issue with the shifter changes, will that effect the build? I need a lot of info on this one, so please any help would be appreciated, I'm not a new player but in the area of druids and such, I'm a newb lol so detailed responses would be awesome. Thanks ahead of time

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SacredOak
 
PostPosted: Mon, Oct 26 2009, 23:00 PM 

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Hi!

I'm building a ranger for a friend and wanted to know which favoured enemies are must-haves on Amia.

Whether it's for PvE or PvP, please give reasons for your suggestions!

Thankyou. :)

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blackvswhite
 
PostPosted: Tue, Oct 27 2009, 0:01 AM 

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reptiles, undead, giants, outsiders, abberations

and probably in that order


 
      
SacredOak
 
PostPosted: Tue, Oct 27 2009, 1:33 AM 

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Thanks. :)
Can you explain why?

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Yurell
 
PostPosted: Tue, Oct 27 2009, 1:39 AM 

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That's basically every single epic hunting area covered.

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GreatPigeon
 
PostPosted: Tue, Oct 27 2009, 3:37 AM 

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I'd take giants before undead myself for trolls, I always skip undead until the end game areas. Seems more conducive to leveling.

Also make them use a blunt weapon, You get the x3 Crit, less momsters have resistance against bludgeoning (and with your spell you can keen and +5 it).

If making a character that might pvp often, I'd consider taking human or elf as a favored enemy,

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TormakSaber
 
PostPosted: Tue, Oct 27 2009, 3:49 AM 

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blackvswhite wrote:
reptiles, undead, giants, outsiders, abberations

and probably in that order


Giants, undead, reptiles, outsiders, abberations.

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The Peacock
 
PostPosted: Tue, Oct 27 2009, 5:48 AM 

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Personally I'd take Tormaks, Magos, Chris', Gravemaskins, and Bobo's.

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TormakSaber
 
PostPosted: Tue, Oct 27 2009, 5:52 AM 

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Joined: 16 Dec 2004
Location: Somewhere

Hah, i'm like never in PvP so that'd be a wasted feat!

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Mobile_Svensk
 
PostPosted: Tue, Oct 27 2009, 20:06 PM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

TormakSaber wrote:
I'd do 19 rogue/2 bard/9 AA personally, if you're not married to being an epic AA.


I dont want Dicipline. My character MUST have flaws and weaknesses.



I want 1 Wizard, And im gonna take the Feat - "Brew Potion", and Make the Wizard A "Divination specialist".
Why? - Becaus then i have 3 Spellslots i can use to brew TrueStrikePots!

But im still thinking.

Is it better to have "Heavy hits", while most doesnt hit.

Or have "Weak hits" while Most hit?

Aka - 9Rogue /1 Wiz / 20 AA OR 19Rogue/1Wiz/10AA ?

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Ulir
 
PostPosted: Tue, Oct 27 2009, 23:35 PM 

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Joined: 09 Mar 2009

The AA build I'm currently working on, is more sneak attack oriented. So far it does seem to work very well, if you want nice AB and AC, plus epic dodge. The fourteen levels or AA is for the feat and +7 arrows. Should get you to around 50-52 AB, which should do nicely.


Wizard 1/Rogue 15/Arcane Archer 14

Str: 12
Dex: 20 --> 28
Con: 10
Int: 14
Wis: 8
Cha: 8

Skills:
Tumble (30)
UMD (30)
Craft Weapon (10)
Disable Trap (20)
Hide (33)
Move Silently (33)
Open Lock (10)
Set Trap (20)
Spellcraft (10)


1 R - Feat: Point Blank Shot, Sneak Attack: +1d6
2 R - Evasion
3 R - Feat: Rapid Shot, Uncanny Dodge 1, Sneak Attack: +2d6
4 R - Ability: Dex (21)
5 R - Sneak Attack: +3d6
6 R - Feat: Weapon Focus: L.Bow, Uncanny Dodge 2
7 R - Sneak Attack: +4d6
8 R - Ability: Dex (22)
9 W - Feat: Weapon Finesse - 10 spellcraft
10 AA - Enchant Arrow +1
11 AA - Imbue Arrow (fireball 3/day)
12 AA - Feat: Improved Critical: L.Bow, Ability: Dex (23), Arrow +2
13 AA - Seeker Arrow 1
14 AA - Arrow +3
15 AA - Feat: Improved Critical: Short Sword, Seeker Arrow 2
16 AA - Ability: Dex (24), Arrow +4
17 AA - Hail of Arrows
18 AA - Feat: Blind Fight, Arrow +5
19 AA - Arrow of Death
20 R - Ability: Dex (25), Sneak Attack: +5d6
21 R - Feat: Armor Skin, Special Bonus Feat: Improved Evasion
22 R - Sneak Attack: +6d6, Uncanny Dodge 3
23 AA - Arrow +6
24 R - Feat: Epic Weapon Focus: L.bow, Ability: Dex (26)
25 R - Sneak Attack: +7d6, Special Bonus Feat: Defensive Roll
26 AA - Imbue Arrow (11d6)
27 R - Feat: Epic Dodge, Uncanny Dodge IV
28 AA - Ability: Dex (27), Imbue Arrow (12d6),
29 AA - Feat: Great Dex 1 (28), Arrow +7
30 R - Feat: Improved Sneak Attack +1d6 (+9d6), Uncanny Dodge 4, Sneak Attack: +8d6

I was wondering, since this is my first build with rogue in it, if 20 points in disable trap will get me anywhere with epic traps?

P.S. Damn that smiley ( 28 )

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