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Xaviera
 
PostPosted: Sat, Oct 17 2009, 1:04 AM 

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Joined: 07 Aug 2006
Location: Temple of Love

ticket wrote:
1. You know how to play - Easy. Learned by playing NWN.
2. You know how to build - Medium. Can be learned by reading NWNWiki & the Build Thread.
3. You know the module - Difficult. Only learned by repeated playing. Changes, gears, monsters, and miscellaneous stuffs.

Knowing 1 & 2 but not 3 makes Amia challenging. Knowing 1 makes it hard. Being a fresh newbie and not knowing all 3 can make Amia seem very very hard. I know because I went through them.

Is the ease of spawns making it boring for you? Make flawed builds (and characters), that helped me keep interest. The characters I stick to the most are my weakest ones.

I've been here for almost 4 years now and I'm still in category #1 (along with Nekhy, I guess). I find many areas quite difficult and there are parts of the server I may never see as a result.

Amia is, AFAIK, intended to cater to everyone from #1 to #3 and in general does so quite well. It is possible to reach 30th without ever visiting certain places (I've levelled 2 PCs to 30th and never visited Beholders, Sahuagin 1x, Illithids 2-4x, Actand 3-5x, Yuan-ti 5-8x, Manor of Mourn 8-15x [but never the boss], Spires & Abyss lots). People will always make builds that can solo many of these areas - does that make them too easy? Not for most people.

If you get bored because you can kill practically everything on the server with one hand tied behind your back and blind, it doesnt seem reasonable to me to up the difficulty of the server but, as many have suggested, to make it harder on yourself. Set yourself a challenge.

I personally dont find killing everything interesting enough to invest the time in learning how to do #3, though I've taken some steps toward #2. You could give me the uberest powerbuild and I'd still die horribly. If I ever leave Amia for good, it wont be because the spawns are too easy.

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"[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer Bolt
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Bravo21
 
PostPosted: Sat, Oct 17 2009, 6:35 AM 

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Joined: 11 Nov 2008
Location: In the land of liquid sunshine and coffee

*Dons fireproof suit*

I agree with Xaviera, just because you can power pwn with any build on this server, an RP server I might add, is great. But where does that leave those who don't or choose not to. It is however sad that the people with behind the curtain access agree that this server should be tailored to the power crew and as a result those without that gaming experience must powerbuild as well just to survive. It simply serves to deny many areas to players who might otherwise have something to contribute.

There are plenty of power servers out there, does Amia need to be one as well?


 
      
BlackDahlya
 
PostPosted: Sat, Oct 17 2009, 6:49 AM 

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Joined: 17 Aug 2005
Location: Land of the Scorching Sun, Empowered by Global Warming

Yes, the server is easy enough as long as you have not the mind to solo everything. You can advance better if you have a party, even if your PC is not very well built.

Even if you are a new player to the server, if you find yourself in a very good RP-hunt orientated party, you will get better at strategy, thus being able to hunt without problems with or without a party.

But a party still makes it all better.

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BlackDahlya

Once Upon A Time Played
Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath


 
      
IronAngel
 
PostPosted: Sat, Oct 17 2009, 10:17 AM 

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Joined: 29 Sep 2005
Location: Helsinki, Finland

Bravo21 wrote:
It is however sad that the people with behind the curtain access agree that this server should be tailored to the power crew and as a result those without that gaming experience must powerbuild as well just to survive.


I am not sure who you're referring to. Not a single DM or Designer thinks that we should make Amia more difficult, judging by the topic. Very few players seem to think so.

Amia has gotten easier, if anything: spawns now give more XP, so you can stick to lower level stuff. There was a time when I could barely solo trolls on my WM for 6 XP a pop, or so. I can now do it easily for 15 XP per kill, on a similar build, without any "tricks of the trade." In the past, 15-20 was "OK" XP for a kill, in a mediocre party. A poorly built/played druid (haha, no offence to whoever recognizes himself here!) and a barbarian took on the beetles last night for 40 XP a kill.

40 XP. That's insane. There was a time when you had to have a party of four to do the Spires for 40 XP (unless you were really good). 60 XP was orgastic, and rarely seen. Now it's the norm in large or well-played parties.

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TormakSaber
 
PostPosted: Sat, Oct 17 2009, 10:19 AM 

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Joined: 16 Dec 2004
Location: Somewhere

Actually I think all the +5 bosses should be made harder, with few exceptions, and every area should have tons of variety but that's a bit different story, I think.

And yeah, especially towards higher levels, in a party you can get 60-80 XP a monster in the abyss or beholders or actand or something. Sahuagin, etc.

It's funny because compared to an old server I was on, this is horrifically slow. Like, if you got less than 150 XP a monster it was time to pack up and move on. Ahh, action servers.

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IronAngel
 
PostPosted: Sat, Oct 17 2009, 10:32 AM 

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Joined: 29 Sep 2005
Location: Helsinki, Finland

I would mind upping the top challenges and variety, either. But yeah, that's a bit different than giving the trolls more AC or whatnot, which is what actually affects people.

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Selvec Darkon
 
PostPosted: Sat, Oct 17 2009, 13:09 PM 

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Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

If I may however. One thing to please be aware of, is that some timezones have such a small number of players on that partying can't always take place. They when some players get on, finding a party is a near impossible thing to do.

So judging monsters by how difficult they are with a party can be a bit wrong. As it can isolate a whole timezone of the server who may not be able to access parties are regularly as other timezones. Can then make hunting extremely hard, and very unpleasent.

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