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soundofastream
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Posted: Sun, Oct 04 2009, 3:27 AM |
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Player
Joined: 21 Sep 2007
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From 577 items, I've got it down to 533. I guess I just need to send her on an adventure to use up the millions of potions I've got stored on Illithira. That'll help somewhat...Thira is a bit like Yossarin the bard, tends to have something on her for every occassion. Unlike a bard, a ranger has a limited range of spells, so the million and one magical items she has is to help compensate for the lack of spellcasting ability.
Getting to below 500 shouldn't be too hard but it has made me really think what is it that's needed and what sits there collecting dust hehe...
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
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corypx
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Posted: Sun, Oct 04 2009, 3:41 AM |
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Player
Joined: 14 Oct 2006
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yeah I PMed yoss he told told me that the tubes have a 50 cap so now I just need to get my hands on 4 of them , then sucker Yoss into taking my scrolls/wands. that should lower my number a fair bit.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Torin
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Posted: Sun, Oct 04 2009, 6:08 AM |
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Player
Joined: 13 Sep 2009 Location: Hannover, Germany
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TormakSaber wrote: .... 150 is *not* enough. Especially because the bank can only hold 20 individual items. Now if that bank could hold hundreds of things....
Bank can only hold 2o items? Ouch, ok, that is a problem.
I would suggest that the scripters try to increase this limit significantly. That is the way to go. Amia is definitively too laggy IMHO and I assume that a limit of 500 will not help very much.
People with tons of items in the inventory should also keep in mind that characters can be corrupted, and that the chance to be affected by this process is rumored to be scaled with file size/inventory items...To have the items stored in a bank (that is a mysql-database I guess) is saver.
Yours
Torin
(the noob Torin, not the DM Torin  )
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Yurell
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Posted: Sun, Oct 04 2009, 6:12 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Torin wrote: I would suggest that the scripters try to increase this limit significantly. That is the way to go. Amia is definitively too laggy IMHO and I assume that a limit of 500 will not help very much.
Really? It'd have to be one of the smoothest servers I've tried (not that I've tried many), and I've definitely got bad internet.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Torin
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Posted: Sun, Oct 04 2009, 6:19 AM |
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Player
Joined: 13 Sep 2009 Location: Hannover, Germany
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There a different kinds of lag with different sources and they "feel" sometimes different:
- bad Internet causes lag: lag for you, always
- If you have an old PC, graphics card, drivers etc. lag on some maps for you
- slowed server, where the mod runs: lag for all people
I'm talking of the last one: Slowed server. And Amia is slow IMHO, i. e. if you run into an encounter, you stand sometime in the middle of the mobs, or all mobs run to a point you have bee 3 seconds before...lag.
(But don't get me wrong: I' m enjoin Amia very much)
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Mr Mago
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Posted: Sun, Oct 04 2009, 6:20 AM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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Amia isn't particularly laggy these days.
Doesn't mean that improvements can't be made for an even better server performance, however.
_________________ Darthion IllysJoin the Banites!
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Dev Disco
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Posted: Sun, Oct 04 2009, 7:06 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Yush. We don't need to become light-weights. We just need to make sure we don't get obese character files, because they come with heart-attacks during rebuilds and have a general tendency to crash the server when a DM takes a peek in your inventory.
_________________ Say 'no' to JSBF!
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Dramatic_Prince
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Posted: Sun, Oct 04 2009, 7:33 AM |
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Player
Joined: 11 Sep 2008
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Dev Disco wrote: because they come with heart-attacks during rebuilds and have a general tendency to crash the server when a DM takes a peek in your inventory. Make it such that these characters aren't allowed rebuilds until slimming down. Quote: Bank can only hold 2o items? Ouch, ok, that is a problem.
I would suggest that the scripters try to increase this limit significantly. That is the way to go. Amia is definitively too laggy IMHO and I assume that a limit of 500 will not help very much.
500 items replaced with 500 tickets still count as 500.
A new system will need to be scripted.
_________________
Prescia the Pristine Voice
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Dev Disco
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Posted: Sun, Oct 04 2009, 7:42 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Yeah, I think ticket trading is a nice feauture, but a simple "my bank, not your bank" check and no tickets will be a lot easier.
_________________ Say 'no' to JSBF!
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Torin
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Posted: Sun, Oct 04 2009, 10:51 AM |
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Player
Joined: 13 Sep 2009 Location: Hannover, Germany
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Dramatic_Prince wrote: A new system will need to be scripted.
Maybe a bank system from nwnvault is a solution. After a quick search I found this one: Scarface's Persistent Banking System
In my feeling a good (magical) banking system is also more role-playing compatible than carrying 500 items (including let's say 10 different heavy plates, shields and 25 magical swords...) around.
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Mr Mago
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Posted: Sun, Oct 04 2009, 18:28 PM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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Personal bank vault, anyone, with a chest in it?
_________________ Darthion IllysJoin the Banites!
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Dev Disco
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Posted: Sun, Oct 04 2009, 18:54 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Torin wrote: Dramatic_Prince wrote: A new system will need to be scripted. Maybe a bank system from nwnvault is a solution. After a quick search I found this one: Scarface's Persistent Banking SystemIn my feeling a good (magical) banking system is also more role-playing compatible than carrying 500 items (including let's say 10 different heavy plates, shields and 25 magical swords...) around.
I don't use anything from the vault. Most of the stuff there looks very nice, but hasn't been written by someone dealing with a server as busy as Amia.
_________________ Say 'no' to JSBF!
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ainjyll
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Posted: Sun, Oct 04 2009, 18:55 PM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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That would be nifty... if there's a way to do it where it's not too much of a pain in the arse. One item, a ticket perhaps, that stores some variables on it for a bank "vault". Mayhaps with a price on it as well. For example, the first 10 items are free, another 15 cost you 100 gold or something and on up with each upgrade costing more gold. It may help slim down PC's inventories a bit and would also be a good gold sink for Amia's severely obese economy.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Dark Immolation
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Posted: Mon, Oct 05 2009, 22:02 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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ainjyll wrote: That would be nifty... if there's a way to do it where it's not too much of a pain in the arse. One item, a ticket perhaps, that stores some variables on it for a bank "vault". Mayhaps with a price on it as well. For example, the first 10 items are free, another 15 cost you 100 gold or something and on up with each upgrade costing more gold. It may help slim down PC's inventories a bit and would also be a good gold sink for Amia's severely obese economy.
The only problem I see with that is that exchaning all your items for just as many tickets may not solve lag as much as we'd want it to. If you put 100 things in the bank, that means 100 tickets in your inventory. I'm unsure if theres a way to give each PC access to their own personal store without having a 1:1 ratio for each thing, but I am in nooooo way a scripter. McNuggets? 
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Terra_777
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Posted: Mon, Oct 05 2009, 22:11 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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I just made a nwnx function to get filesize in bytes ingame, cause I could.
Which, will be available as a chat command within a very soon to be future.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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ainjyll
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Posted: Mon, Oct 05 2009, 23:30 PM |
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Player
Joined: 14 Jun 2006 Location: wilmington, nc
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Dark Immolation wrote: ainjyll wrote: That would be nifty... if there's a way to do it where it's not too much of a pain in the arse. One item, a ticket perhaps, that stores some variables on it for a bank "vault". Mayhaps with a price on it as well. For example, the first 10 items are free, another 15 cost you 100 gold or something and on up with each upgrade costing more gold. It may help slim down PC's inventories a bit and would also be a good gold sink for Amia's severely obese economy. The only problem I see with that is that exchaning all your items for just as many tickets may not solve lag as much as we'd want it to. If you put 100 things in the bank, that means 100 tickets in your inventory. I'm unsure if theres a way to give each PC access to their own personal store without having a 1:1 ratio for each thing, but I am in nooooo way a scripter. McNuggets? :?
I was thinking something that would allow all the information to be stored on one item. Kinda like the PC wand-thingy we have now that keeps track of quests and so forth.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Dev Disco
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Posted: Tue, Oct 06 2009, 7:44 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Dark Immolation wrote: ainjyll wrote: That would be nifty... if there's a way to do it where it's not too much of a pain in the arse. One item, a ticket perhaps, that stores some variables on it for a bank "vault". Mayhaps with a price on it as well. For example, the first 10 items are free, another 15 cost you 100 gold or something and on up with each upgrade costing more gold. It may help slim down PC's inventories a bit and would also be a good gold sink for Amia's severely obese economy. The only problem I see with that is that exchaning all your items for just as many tickets may not solve lag as much as we'd want it to. If you put 100 things in the bank, that means 100 tickets in your inventory. I'm unsure if theres a way to give each PC access to their own personal store without having a 1:1 ratio for each thing, but I am in nooooo way a scripter. McNuggets?  Quote: Yeah, I think ticket trading is a nice feauture, but a simple "my bank, not your bank" check and no tickets will be a lot easier.
_________________ Say 'no' to JSBF!
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Avidgamer
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Posted: Tue, Oct 06 2009, 14:34 PM |
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Player
Joined: 06 Aug 2009
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I think a better solution would be to let people store money. I tend to carry items around instead of gold in case of death, so I don't lose as much.
If some amount of interest was paid for doing this, that would provide an incentive for people to convert items into gold rather than hold onto them.
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Yurell
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Posted: Tue, Oct 06 2009, 14:37 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Avidgamer wrote: I think a better solution would be to let people store money. I tend to carry items around instead of gold in case of death, so I don't lose as much.
Not really. The gold cap is at an absurdly low number, so people just ignore the gold loss at higher levels since it's five minute's work AFAIK.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Terra_777
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Posted: Tue, Oct 06 2009, 16:24 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Storing items in the database is like liposuction. Database isnt my field of expertise(yet) but it would be possible to have a database of items linked to the player PCkey and simply generate a list? Or have the items restored into a chest when asked for and on-disturbed item leave event delete the item from the database? Not sure how heavy that would be on the server since its really just moving the problem from the PC to the database<->server nwnx plugin.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Yurell
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Posted: Wed, Oct 07 2009, 2:47 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Terra_777 wrote: Storing items in the database is like liposuction. Database isnt my field of expertise(yet) but it would be possible to have a database of items linked to the player PCkey and simply generate a list? Or have the items restored into a chest when asked for and on-disturbed item leave event delete the item from the database? Not sure how heavy that would be on the server since its really just moving the problem from the PC to the database<->server nwnx plugin.
Would it be able to keep customisation (such as custom bio, custom name, altered appearance)? If not I'm adamantly against it.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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soundofastream
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Posted: Wed, Oct 07 2009, 3:52 AM |
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Player
Joined: 21 Sep 2007
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Dev Disco wrote: Torin wrote: Dramatic_Prince wrote: A new system will need to be scripted. Maybe a bank system from nwnvault is a solution. After a quick search I found this one: Scarface's Persistent Banking SystemIn my feeling a good (magical) banking system is also more role-playing compatible than carrying 500 items (including let's say 10 different heavy plates, shields and 25 magical swords...) around. I don't use anything from the vault. Most of the stuff there looks very nice, but hasn't been written by someone dealing with a server as busy as Amia.
They had something like this on Aertheca. It would occassionally lose all your items, so players were discouraged storing anything valuable.
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
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Dark Immolation
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Posted: Wed, Oct 07 2009, 16:57 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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soundofastream wrote: They had something like this on Aertheca. It would occassionally lose all your items, so players were discouraged storing anything valuable.
Well, that'd be one way of getting filesizes down, although very underhanded. But with as many HiPS and 127 stealth skill rogues on Amia, banks probably would get knocked over daily, anyway.
The "my bank, not your bank" thing would be nice.
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