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Dark Immolation
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Posted: Sun, Sep 27 2009, 17:28 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Yurell wrote: Dark Immolation wrote: It would have been a lot easier just to say "Because of mining shortages is the far far away land where firebombs and powder kegs are produced, the powders and chemicals in [explosives] have been serverly watered down to be able to keep up with demand. While still being just as available as before and just as numerous, they are a fraction of their former power, being no more than firey, though still dangerous, poofs." That's a point I was trying to bring up. It's very easy to suspend disbelief by saying that it's simply to expensive to ship them in and store them for the few customers that actually use them, especially given the increased rate that they are confiscated given extra guard presence.
I prefer a reasoning that still leaves them available. The DM's decide how powerful whatever is, even -if- someone has 1000 bags of whatever. It's kinda cop-outish to say they're all gone, rather than just reevaluate what you allow to be blown up when you get to make the rulings anyway, to me. So what if some PC's whine about their "bombs" not being the "bombs" they want them to be. It's the same thing as a mage whining that their fireball didn't blow the barn up and everything around it caught on fire, it's simply the DM's chose as to what does what.
That being said, please, oh please don't say the guard confiscated them all from PC's. There is no way they could from every single character and still a blackmarket into most every settlement. Cordor in fact has more ways into it than a chicken has feathers. And the last thing we need is to see the Cordorian guards more dues-ex-machina than they already are by saying "They just take them all....EVERYWHERE."
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DolphinRacer
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Posted: Sun, Sep 27 2009, 17:59 PM |
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Joined: 01 May 2009 Location: GMT-8 Bangor, Washington
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If you ask me, I never quite understood why firebombs were so popular, acid is much better at melting away supports and letting the building collapse on its own. And I think this is the inherent problem with bombs that led to their misuse in the first place. People saw the word "Fire Bomb" or saw the visual effect the things have when tossed, and assumed "Oh that means it goes boom." Well really it doesn't. You throw it, it breaks, gets all over, and either through magic or contact with oxygen, ignites. Its like a molotov or napalm, not a frag grenade or satchel charge. So if you say, rigged 300 of them so they'd go off on you if you moved (we'll ignore how you could strap 300 bottles to you, remain mobile, and not make loud clinky noises every time you walk) you wouldn't create some massive crater or blast people to pieces. This is because they aren't, insofar as I am aware of the description, fuse-based weapons. They have to be actively shattered to go off.
The next argument I might, or might not, get is that the items are just representory of explosives and you aren't actually using that type mechanically. Well then, I will scream "NEWS FLASH" and then proceed to tell you that if they aren't being used mechanically, you aren't using them at all. The mechanical objects represent what is available in this world. The mechanical object represents a molotov, not a C-4 demolition charge. They don't really explode so much as shatter and spray stuff everywhere. Good for burning buildings, forests, tank engines, and anyone you can bean in the noggin with one, but not that good for much else.
The number thing is a huge problem on multiple levels too. Not jsut because people would buy ridiculous amounts of explosives from one merchant, who obviously could not be housing that much at a given time as a practical matter, but because they'd carry and use ridiculous amounts as well. Bags of holding aside, carrying and placing lots of explosives, particularly big barrels isn't easy. And to my knowledge there isn't actual gunpowder on Amia (feel free to correct me if I'm wrong on that count).
I can sympathize with Erik somewhat, it's never fun to have something changed that so drastically impacts a characters main quality, and believe me I've had this happen multiple times on different servers. However I fully recognize where the staff is coming from on this and would make the same decision myself. Actually i would take it farther and remove/relocate the pawn shop that sells explosives and other nasty things in South Cordor, since given the heightened guard presence there and the potential badness that could be done with those toys, a practical person would relocate their franchise to someplace with a few less men in shiney metal with badges marching around.
And Erik, simple suggestion that may provide interesting RP. If bombs are gone, and they are such a big part of what Quin is and does...RP that. RP how miserable and insane(r) it will make him to suddenly not have, for whatever reason, access to his favorite toy. If the environment and situation changes to make a character lack their favorite toy or some major aspect of their life, the last thing you should do is give up and the first thing you should do is react the way your character would.
Dev Disco wrote: "The Mossad acts quickly and hits you with a rocket when you are transporting your explosives towards your target. You are very dead and are in no position to complain. Shalom!"
On an entirely separate note, this made my day and I laughed so hard I almost fell off my computer chair.
_________________ Sir Taelar Ardelyn of Wiltun Winner of the Razor Tongued Award 2015!
Kira "Penny" Sigers Better than Boulderdash!
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Ego680
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Posted: Sun, Sep 27 2009, 18:22 PM |
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Joined: 12 Jul 2008 Location: Flying Battery Zone
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So, the bombs are definitely fuse based, that's why our first batch got their fuses wet in the sewer. secondly, yes, they make concussive force. Otherwise Cordor would still have a fashion shop and a complete prison. We're talking about an object that literally is named "bag of EXPLOSIVES" they explode.
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Leggomi Eggolas
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Posted: Sun, Sep 27 2009, 18:23 PM |
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Player
Joined: 13 Aug 2005 Location: Oregon ('OR-ə-gən') [-8 GMT]
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There's a perfectly IC reason why they're gone: Pinky was forced to not sell them after the Arwen's bombings. I requested this, and This would have been done earlier, except for the aforementioned vacation.
_________________  Those trees won't burn themselves down. (by Maryn)
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Dark Immolation
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Posted: Sun, Sep 27 2009, 18:27 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Ego680 wrote: So, the bombs are definitely fuse based, that's why our first batch got their fuses wet in the sewer. secondly, yes, they make concussive force. Otherwise Cordor would still have a fashion shop and a complete prison. We're talking about an object that literally is named "bag of EXPLOSIVES" they explode.
But...
DM's decide what they do. The makers started watering them down. They're not capable of that anymore. Simple as that.
Or it would have been, but now they're gone completely I beleieve is the deal. Hmph.
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Erik the Joe
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Posted: Sun, Sep 27 2009, 18:35 PM |
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Joined: 24 Aug 2008
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Thank you Leggomi, that makes perfect sense and really all I wanted was a good IC reason, and I've found what I believe to be a good substitute for Rp purposes.
and as for "Dark Immolation's comment, the DMs decided they had concussive force, we always asked before any our undertakings.
_________________  Signature by Jaydn Archmage Quin K. Goodman-Lt. Field Marshal BLACK Erik Sensbane- Master of everything worth mastering/problem drunk
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DolphinRacer
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Posted: Sun, Sep 27 2009, 19:17 PM |
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Joined: 01 May 2009 Location: GMT-8 Bangor, Washington
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Ego680 wrote: So, the bombs are definitely fuse based, that's why our first batch got their fuses wet in the sewer. secondly, yes, they make concussive force. Otherwise Cordor would still have a fashion shop and a complete prison. We're talking about an object that literally is named "bag of EXPLOSIVES" they explode.
Explosives are generally defined in broad categories, there are different types, one of which is called an incendiary explosive, or an explosive that produces fire or flame. The term "explosive" does not translate to "concussive force" in reality.
And the fuse part I was referring to the grenade bombs that some people have tried to use as placeable explosives in the past.
_________________ Sir Taelar Ardelyn of Wiltun Winner of the Razor Tongued Award 2015!
Kira "Penny" Sigers Better than Boulderdash!
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Yurell
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Posted: Sun, Sep 27 2009, 19:28 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I think to be classified as an explosive you simply need to release enough energy in a certain time frame - for example, the energy released from burning fat puts TNT to shame.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Drannok
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Posted: Sun, Sep 27 2009, 19:34 PM |
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Player
Joined: 23 Aug 2007
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FR High Explosives:
Delayed Blast Fireballs, a number of them, cast into a barrel (in PnP they are small glowing beads)
Place barrel, rig some trap to dispel the barrel.
Spellcaster who made fireballs fails dispel check on purpose.
KABOOM!
_________________ Drannok Stranvil - Mystran Loremaster Rugnar Wildbrew - Dwarvern Scout El'thanion Nuleaf - Wood Elf Shifter (Inactive) Thayzin Goldenmaul - Gold Dwarf Paladin of Moradin (Inactive)
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Drannok
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Posted: Sun, Sep 27 2009, 19:35 PM |
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Joined: 23 Aug 2007
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Yurell wrote: I think to be classified as an explosive you simply need to release enough energy in a certain time frame - for example, the energy released from burning fat puts TNT to shame.
Yes, but it doesn't explosively decompress.
There's also the speed of the energy escaping.
_________________ Drannok Stranvil - Mystran Loremaster Rugnar Wildbrew - Dwarvern Scout El'thanion Nuleaf - Wood Elf Shifter (Inactive) Thayzin Goldenmaul - Gold Dwarf Paladin of Moradin (Inactive)
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Grymia
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Posted: Sun, Sep 27 2009, 19:38 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Delayed Blast Fireball works on the same princples as Fireball, there's no concussive force accompanying the blast.
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Drannok
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Posted: Sun, Sep 27 2009, 19:47 PM |
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Player
Joined: 23 Aug 2007
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Grymia wrote: Delayed Blast Fireball works on the same princples as Fireball, there's no concussive force accompanying the blast.
Good point.
In all honesty, high explosives in FR would probably be the same as they are in real life. But they just aren't that useful.
The DBF trick isn't explosive per say, but it does stack up a great deal of fire damage in the radius, and enough damage breaks anything. With enough time you could fill a barrel with glowing marbles, more than enough to break anything you could think of (that isn't immune to fire).
This makes it still more powerful per game rules, but it isn't technically an explosive, which makes an interesting point. Explosives just aren't that useful or practical in a world of magic.
_________________ Drannok Stranvil - Mystran Loremaster Rugnar Wildbrew - Dwarvern Scout El'thanion Nuleaf - Wood Elf Shifter (Inactive) Thayzin Goldenmaul - Gold Dwarf Paladin of Moradin (Inactive)
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Yurell
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Posted: Sun, Sep 27 2009, 19:56 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Drannok wrote: Yurell wrote: I think to be classified as an explosive you simply need to release enough energy in a certain time frame - for example, the energy released from burning fat puts TNT to shame. Yes, but it doesn't explosively decompress. There's also the speed of the energy escaping.
AFAIK there's no decompression involved (unless you're referring to the air behind the shockwave) - it's all compression. What you want is the rate at which your material consumed, and how the energy is distributed - that is to say, does it go into making a lot of heat (i.e. incendiary explosives), or does it create a shockwave.
I'm not an explosives expert, though, and don't have much beyond first-year university chemistry knowledge.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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