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Crowsterf
 
PostPosted: Thu, Sep 24 2009, 8:00 AM 

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The fountains are vanishing; don’t be alarmed the services they once provided will be emulated through clerical NPC's located in the nearby vicinity of where they once were. There will of course be a price for the services. This change has been made to improve immersion in the game.

This will not happen instantly but will be implemented soon.


 
      
Pony
 
PostPosted: Thu, Sep 24 2009, 8:05 AM 



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Woots, finally!


 
      
HellScourge
 
PostPosted: Thu, Sep 24 2009, 8:17 AM 

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Fun times :D

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Cori
 
PostPosted: Thu, Sep 24 2009, 8:20 AM 

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Gods, ~finally~.

Very good change.

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Galenson
 
PostPosted: Thu, Sep 24 2009, 8:23 AM 

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Just like the old system from a very long time ago.

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Jas
 
PostPosted: Thu, Sep 24 2009, 8:34 AM 

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Thats a nice change!


 
      
AlphaWaves
 
PostPosted: Thu, Sep 24 2009, 8:38 AM 

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Would all NPCs charge? regardless of their dogma?

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Dev Disco
 
PostPosted: Thu, Sep 24 2009, 8:44 AM 

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I can imagine that some switch on alignment can be made.

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Yurell
 
PostPosted: Thu, Sep 24 2009, 9:10 AM 

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Will they charge based on level - it would suck that a lowbie who can barely afford anything would be charged the same as an epic with enough money to fill the Temple of Waukeen.

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Nekhy
 
PostPosted: Thu, Sep 24 2009, 9:12 AM 



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Some charge, others ask for your kind donations in return to help the poor people get their share of healing.


 
      
soundofastream
 
PostPosted: Thu, Sep 24 2009, 9:12 AM 

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yipee!

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555444333
 
PostPosted: Thu, Sep 24 2009, 9:13 AM 

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Boooo!

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Yurell
 
PostPosted: Thu, Sep 24 2009, 9:15 AM 

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Nekhy wrote:
Some charge, others ask for your kind donations in return to help the poor people get their share of healing.


Ask for a donation, or demand a 'donation' in exchange for their services?

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AlphaWaves
 
PostPosted: Thu, Sep 24 2009, 9:17 AM 

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I'm sure some PCs will offer low priced, if not free, first aid to any characters flopping around Cordor East close to death.

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Nekhy
 
PostPosted: Thu, Sep 24 2009, 9:19 AM 



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Yurell wrote:
Ask for a donation, or demand a 'donation' in exchange for their services?


Asking in this case is an euphemism for a good, honest gold sink.


 
      
ticket
 
PostPosted: Thu, Sep 24 2009, 9:19 AM 

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Will some of the fountains stay though? For cosmetic purposes, like the one in Waukeen. :)


 
      
Yurell
 
PostPosted: Thu, Sep 24 2009, 9:24 AM 

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Nekhy wrote:
Yurell wrote:
Ask for a donation, or demand a 'donation' in exchange for their services?


Asking in this case is an euphemism for a good, honest gold sink.


So not a donation, a charge for a service. I'm fine with that, just my question was aimed for lowbies who may not necessarily have much money

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Yurell
 
PostPosted: Thu, Sep 24 2009, 9:25 AM 

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SephiraAndy wrote:
I'm sure some PCs will offer low priced, if not free, first aid to any characters flopping around Cordor East close to death.


I've been to Cordor numerous times and it's been empty. As in 0 PCs.

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TormakSaber
 
PostPosted: Thu, Sep 24 2009, 9:27 AM 

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Yurell wrote:
Will they charge based on level - it would suck that a lowbie who can barely afford anything would be charged the same as an epic with enough money to fill the Temple of Waukeen.


I'm the one who came uyp with the original pricing shceme though it's likely to change based on DM input: It follows the PnP readout for spell cost. A Cure Critical Wounds can be bought for 280 GP, a Greater Restore for several thousand. Neutralize Poison for 100 GP, etc... you can purchase various clerical spells to be cast on you and the cure-all for a high price.

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Yurell
 
PostPosted: Thu, Sep 24 2009, 9:28 AM 

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Oh, well that sounds good then.

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Crowsterf
 
PostPosted: Thu, Sep 24 2009, 10:36 AM 

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ticket wrote:
Will some of the fountains stay though? For cosmetic purposes, like the one in Waukeen. :)


Any that remain for visual will be rendered useless or unusable if you like.


 
      
Yurell
 
PostPosted: Thu, Sep 24 2009, 10:42 AM 

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Crowsterf wrote:
ticket wrote:
Will some of the fountains stay though? For cosmetic purposes, like the one in Waukeen. :)


Any that remain for visual will be rendered useless or unusable if you like.


I think it would be nice to still have them there just for the visual effect (with the ability removed, of course) ... they do look nice.

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xordae
 
PostPosted: Thu, Sep 24 2009, 11:13 AM 

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Good riddance.


 
      
belgianbonzai
 
PostPosted: Thu, Sep 24 2009, 12:29 PM 

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TormakSaber wrote:
I'm the one who came uyp with the original pricing shceme though it's likely to change based on DM input: It follows the PnP readout for spell cost. A Cure Critical Wounds can be bought for 280 GP, a Greater Restore for several thousand. Neutralize Poison for 100 GP, etc... you can purchase various clerical spells to be cast on you and the cure-all for a high price.


As long as they cost less then the actual spells from scrolls/potions...

else nobody will use them untill you disabale those

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Crowsterf
 
PostPosted: Thu, Sep 24 2009, 12:39 PM 

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Potions will generally cost more just because of the convenience of them, not everyone has UMD (or is the appropriate class) and can use scrolls, and so even if they did cost more people would still need to use the church services. :)


 
      
maglorine
 
PostPosted: Thu, Sep 24 2009, 13:44 PM 

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Yay!

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Zanthair
 
PostPosted: Thu, Sep 24 2009, 13:47 PM 

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Now I can extort healing from drow with my cleric!

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Xaviera
 
PostPosted: Thu, Sep 24 2009, 14:00 PM 

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Good change. I'm glad to see it.

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Zante
 
PostPosted: Thu, Sep 24 2009, 15:01 PM 

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A nasty hit to low levels and poor characters. Just another unnecessary nerf that makes Amia harder and less forgiving.

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Mr Mago
 
PostPosted: Thu, Sep 24 2009, 15:18 PM 

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Zante wrote:
A nasty hit to low levels and poor characters. Just another unnecessary nerf that makes Amia harder and less forgiving.


Amia has never been hard, and Amia would still be excessively forgiving.

It's probably one of the easiest modules I've played on, when it comes to leveling up and getting gp.

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Pony
 
PostPosted: Thu, Sep 24 2009, 15:35 PM 



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Its one step to make Amia less like "Coc-kaigne", instead of rivers of wine we have fountains of potions that cure every illness and wound. Completly disagree with you there Zante, its not unnecessary and I really really doubt it will have a noticable impact on an economic basis or difficulty level for the server. It is however a very nice change that allows you to think the setting is more "real".


Edit: Stupid censor


 
      
Dwagin
 
PostPosted: Thu, Sep 24 2009, 15:44 PM 

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O' you're sick/missing a limb/have a gaping chest wound?!
Get on down to your Fountain Centere!
We're having a sale on The Cleansing power of the GODS!
Just immerse the offending injured body-part into the water
and be instantly cured!

The Water is blessed once per day, to insure freshness!


Known to successfully cure:

Hemorrhoids
The Clap
Fever Blisters
Maggot infestation
Laryngitis
The Plague
Leprosy
The Common Cough


The best part?!

ITS FREE! FREEEEEEEE! FREEEEEEEEEEEEEEEEE! Come on down, and ignore the priests in the temple, our god loves you, because he/she/it dispenses its Divine power to heal one and all.






Its long time past for the things to get looked at. They should be charging, why wouldn't they?. It actually makes class/racial immunity to these things a more useful feat. I'd actually like to see more poisons/diseases spreading among natural/unnatural monsters. Stat damage, disease. Fevers, epidemics.

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Jas
 
PostPosted: Thu, Sep 24 2009, 16:52 PM 

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Zante wrote:
A nasty hit to low levels and poor characters. Just another unnecessary nerf that makes Amia harder and less forgiving.


I kinda disagree with that statement. In actuality, I think Amia is abit too forgiving, to the point where people arent treating death with any/much respect and at least make an attempt to avoid it. But of course, that's just my personal opinion. lol


 
      
Dark Immolation
 
PostPosted: Thu, Sep 24 2009, 17:04 PM 

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The Illmatarii and Salandran's blessing and healing cleric npc should still remain free, though...


 
      
IronAngel
 
PostPosted: Thu, Sep 24 2009, 17:09 PM 

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Not really. Casting spells costs both materials and XP to the clerics, and they have only so many spellslots a day.

They would never abandon a poor, sick person just because he couldn't pay, sure. They wouldn't let someone die on their doorstep because diamond dust was particularly expensive that season. But there's no reason they would bend over backwards and offer free luxury to rich adventurers who have the money to pay and whose injuries are their own responsiblity (in choosing to become adventurers). I doubt you'll find an Ilmatari temple offering free Raise Dead and Cure Critical Wounds in any canon town on Faerûn. Salandrans would be no different.

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hendrack
 
PostPosted: Thu, Sep 24 2009, 17:16 PM 

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Zante wrote:
A nasty hit to low levels and poor characters. Just another unnecessary nerf that makes Amia harder and less forgiving.


I welcome this change for the sake of immersion. Talking to a NPC and be charged a bit for a lesser restoration makes much more sense then to jump into a pool of some miracle water. Imagine you're an elf and before you a filthy orc baths in it. :D


 
      
Mathias of Constantinople
 
PostPosted: Thu, Sep 24 2009, 17:24 PM 

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Dark Immolation wrote:
The Illmatarii and Salandran's blessing and healing cleric npc should still remain free, though...


I agree. For a poor, weak new character who cant afford to heal the wounds she has gotten, a pilgrimage to the Salandran temple or the Kohlingen temple, where the wounds would be healed for free, would be fun RP.

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Mr Mago
 
PostPosted: Thu, Sep 24 2009, 18:43 PM 

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Mathias of Constantinople wrote:
Dark Immolation wrote:
The Illmatarii and Salandran's blessing and healing cleric npc should still remain free, though...


I agree. For a poor, weak new character who cant afford to heal the wounds she has gotten, a pilgrimage to the Salandran temple or the Kohlingen temple, where the wounds would be healed for free, would be fun RP.


A poor, weak new character generally doesn't know of how to get to Kohlingen or the Salandran temple.

And if they can afford the boat to Kohlingen, can't they afford the healing which an NPC provides?

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TormakSaber
 
PostPosted: Thu, Sep 24 2009, 19:09 PM 

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And at worst, you wait in town until you can rest, or ask a passersby for money. You're instinctively raging against anything that threatens your personal bubble again, Zante.

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Grymia
 
PostPosted: Thu, Sep 24 2009, 19:55 PM 

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As well, depending on how things go there may be additional openings for free healing elsewhere if the right kinds of things happen. ^^


 
      
Dark Immolation
 
PostPosted: Thu, Sep 24 2009, 20:11 PM 

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I was just under the impression that the Salandran dogma said something to the effect of "heal all who are in need, if asked, even if they have been an enemy."

I could fully be mistaken, I've only interacted with Salandrans, never played one.

Edit: Found in the Lore: RELIGION thread. It never says anything specifically about payment or lack there of, but again, I could be mistaken.

The Dogma:

Quote:
The Tenets of the Salandran Faith

The first duty is to heal the sick and the injured. No other duty will ever outweigh the first. Salandrans will heal those in need without hesitation to the best of their abilities whenever asked. They do this as an act of charity and as a gift both to and from the Goddess. The act of healing is an act of worship.

The second duty is to heal without prejudice or favour. Salandrans heal all who need their aid without regard to who asks or whether their beliefs match our own. On the battlefield it is our duty to aid the wounded on both sides after the battle is over. This holds true for races traditionally regarded as enemies by local people. If a Salandran is asked for aid in a matter regarding the healing arts they are duty bound to answer.


 
      
Nekhy
 
PostPosted: Thu, Sep 24 2009, 20:20 PM 



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Dark Immolation wrote:
I was just under the impression that the Salandran dogma said something to the effect of "heal all who are in need, if asked, even if they have been an enemy."

I could fully be mistaken, I've only interacted with Salandrans, never played one.


Altruism doesn't fund temple upkeeping, still. It's not like all those clerics live on air, they got families to feed and purchases to make for the temple, too.


 
      
Zante
 
PostPosted: Thu, Sep 24 2009, 20:29 PM 

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I had salandran PC's in the past refuse to accept payment and donations for their services whatsoever, saying such would be against their dogma.

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TormakSaber
 
PostPosted: Thu, Sep 24 2009, 20:32 PM 

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That's not the NPCs, though. That's your own PC's interpretation of dgoma which they are free to make. You're not the arbiter of what is and isn't against dogma. That's our decision as DMs.

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QPR
 
PostPosted: Thu, Sep 24 2009, 20:33 PM 

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Clearly, the 'Heal all those who need it' doesent mean 'give free heals to PC's who have more gold than an average Faerunian city'.

PC's are not poor and sick. free healing doesent apply to them, unless they actually -are- poor and sick, which i guess is about... none.

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hendrack
 
PostPosted: Thu, Sep 24 2009, 20:52 PM 

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Priests need to build churches, pay the guys who build the churches, they need to buy clothing, armor, weapons, food and so on. Of course they want your money. In canon only the wealthy can even afford a cleric. On a rich island like Amia it makes even more sense to charge adventurers for their services.

Edit: doesn't mean some priest of Ilmater can't go on a pilgrimage through half Faerun to help the suffering and poor. But if you go into a church and want something, you better bring money!


 
      
Gunz
 
PostPosted: Thu, Sep 24 2009, 21:42 PM 



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Joined: 01 Jul 2006
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:o !!!!!!!!!

:D !!!!!!!!!!

Oh god yes! I've been waiting for this day for a loooong time! Love that it's being changed. I've always hated those damn fountains.

Mr Mago wrote:
Zante wrote:
A nasty hit to low levels and poor characters. Just another unnecessary nerf that makes Amia harder and less forgiving.


Amia has never been hard, and Amia would still be excessively forgiving.

It's probably one of the easiest modules I've played on, when it comes to leveling up and getting gp.


Totally agree in full. Amia is one of the easier and most forgiving servers I've ever played. I like that it's not uber hard though, it's not a cheap shot or anything.

IronAngel wrote:
snip


I agree. Just because they're clerics of healing doesn't mean they can walk around giving free heals to every damn adventurer that they run in to or that comes to find them at the temple.

You have a boo boo? ::in a Dave Chappelle impersonating Rick James voice:: Pay up, you rich mother fucker!

They heal the poor, sure, but they won't just go around healing everyone for free. They'd go broke! Think of it like a RL hospital here in the States. That shit ain't free. But they probably ain't going to turn you away if your poor and dieing, in need of emergency care (generally speak, of course).

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Kjetta
 
PostPosted: Thu, Sep 24 2009, 21:53 PM 

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Hoo-raah!

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LetumLux
 
PostPosted: Thu, Sep 24 2009, 22:04 PM 

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I request/suggest only one thing to this: perhaps keep one in Arenas. It helps out greatly with testing things (OOCly included, as in looking for bugs, testing new items/scripts, etc) and Resting doesn't cure everything. Arenas are few and far between enough that it would be a hassle for people that wanted to run all the way to one for a free restore.


 
      
Hexx_stonebeard
 
PostPosted: Thu, Sep 24 2009, 22:06 PM 

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*Stubby Thumbs up*

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