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belgianbonzai
 
PostPosted: Wed, Sep 02 2009, 11:20 AM 

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blackvswhite wrote:
would a 5druid/11shifter/14dwd be worth checking out? EDIT: if at all possible?
it would be difficult to get a high wis for some epic shapes AND get con for extra dr, so it might mean picking one over the other... but there doesn't seem to be a set wis score needed undead.


Undead indeed does not need a wis score. Neither do the other shapes except epic feat ones.
However, other shape spell DC's suffer from lower wisdom too.

TIP: Wait till the final shapes are released.
Not only because of the reason that some of them change quite a bit.
Also due to the fact atm the physical abilities would be all locked. And, while your high CON build might get the drain feats, he would lose most of his CON in most of the shapes...

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belgianbonzai
 
PostPosted: Wed, Sep 02 2009, 11:37 AM 

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soundofastream wrote:
let me guess, 22 levels for epic dragon/epic conjuration?


Then he can better make it a 12/16 or 11/1/16.

Quote:
Pale masters can take epic spells at level 15, regardless of spell casting ability, provided they meet the spellcraft requirements. The duration of the spells chosen while leveling as a pale master will be based on pale master levels.


10 wizard pre epic / 10 palemaster
-
4 palemaster and 2 wizard
1 assassin (lvl26 thats right)*
palemaster 15 at lvl 27
palemaster 16 at lvl 28

I think wizard 10 / PM 13 nets you lvl 9 spells?
Anyway the last wizard levels should be taken late enough for the free spells selected to be lvl9 ones. They are hardest to come by in shops.
At lvl 24 you will have reached ability to cast lvl9 spells -> take epic conjuration.

*At lvl 26 you take the assassin. You will ditch the 30 tumble, and only take 25 giving up one AC, however in return your lvl15 palemaster is on a feat level and that enables you to take an epic spell on lvl15 PM and lvl16 PM.

=> Epic conjuration from lvl24, EDK from lvl27, EMA or such from PM16 at lvl 28.

(if you like summons,... might be that 11 wiz pre epic, 9PM, then 12th wiz at lvl21 enables you to take epic spell focus... then you can take conjuration and necromancy at lvl 21 and 24 and use the 2 epic spell options for EDK and EMD)

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ticket
 
PostPosted: Wed, Sep 02 2009, 11:40 AM 

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I'm a newbie mage... but I don't think it's wise to go with only 12 levels of wizard. Got a real bad feeling that that mage would end up being a non contributing party member.


 
      
belgianbonzai
 
PostPosted: Wed, Sep 02 2009, 12:43 PM 

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ticket wrote:
I'm a newbie mage... but I don't think it's wise to go with only 12 levels of wizard. Got a real bad feeling that that mage would end up being a non contributing party member.


Yeh, but at least the palemaster is there in the build :)

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GreatPigeon
 
PostPosted: Wed, Sep 02 2009, 15:26 PM 

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Which still makes you a non contributing party member, full of cheese... that cant solo anything at all, looks stupid.

The only way it could do crap is to get its winterwight out.... other then that... Crappy.

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Herr Delta Houdini
 
PostPosted: Wed, Sep 02 2009, 17:49 PM 

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Being able to use heal-kits and actually using them to help keep the party alive counts as contribution.

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TormakSaber
 
PostPosted: Wed, Sep 02 2009, 20:20 PM 

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ticket wrote:
I'm a newbie mage... but I don't think it's wise to go with only 12 levels of wizard. Got a real bad feeling that that mage would end up being a non contributing party member.


10 wizard/1 fighter/19 palemaster.

*weeps*

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blackvswhite
 
PostPosted: Wed, Sep 02 2009, 22:30 PM 

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belgianbonzai wrote:
Undead indeed does not need a wis score. Neither do the other shapes except epic feat ones.
However, other shape spell DC's suffer from lower wisdom too.

TIP: Wait till the final shapes are released.
Not only because of the reason that some of them change quite a bit.
Also due to the fact atm the physical abilities would be all locked. And, while your high CON build might get the drain feats, he would lose most of his CON in most of the shapes...


I know the physical stats will be locked and the con won't show, but it a req for epic DR. 21 con and the rest in wis will probably be what happens.


 
      
The Incognitos
 
PostPosted: Wed, Sep 02 2009, 22:38 PM 

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Ok, making a Gnome Illusionist/Shadow Mage; only going to get to level 23 of wizard and was wondering if Epic Spell Penetration is worth the feat investment or would I benefit more from Epic Spells?

I could take Epic Conjuration and go for an EDK but I don't know that it suits a Shadow Mage, unless I re-skin to a Shadow Dragon (or perhaps a Hexx Dragon?). Three of my epic feats are already devoted to Epic Skill Focus Hide and Move Silently and Epic Spell Focus Illusion (these three are mandatory). I'm just not sure what to do with the others.

Epic Spell Focus Necromancy could get my an ever present and very powerful Shade(re-skinned Mummy) and boost the DC of some of the other nasty spells I like, but would come at the cost of things like Greater Ruin or Hellball. What to do?

The final build is going to be Wiz 23/Rogue 1/Shadow Dancer 6 and is going to use illusion spells almost exclusivly(Unless I take Epic Spell Focus Necromancy, then he'll have to get a bit darker then just Shadows).

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TormakSaber
 
PostPosted: Wed, Sep 02 2009, 22:52 PM 

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Epic Spell Pen is worth it, absolutely.

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Uncle-Opustus
 
PostPosted: Thu, Sep 03 2009, 11:26 AM 

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Illusion is fairly good, really. You'll love blasting Colour spray at epic monsters!

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Estatica
 
PostPosted: Thu, Sep 03 2009, 11:47 AM 

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The Incognitos wrote:
Ok, making a Gnome Illusionist/Shadow Mage; only going to get to level 23 of wizard and was wondering if Epic Spell Penetration is worth the feat investment or would I benefit more from Epic Spells?

I could take Epic Conjuration and go for an EDK but I don't know that it suits a Shadow Mage, unless I re-skin to a Shadow Dragon (or perhaps a Hexx Dragon?). Three of my epic feats are already devoted to Epic Skill Focus Hide and Move Silently and Epic Spell Focus Illusion (these three are mandatory). I'm just not sure what to do with the others.

Epic Spell Focus Necromancy could get my an ever present and very powerful Shade(re-skinned Mummy) and boost the DC of some of the other nasty spells I like, but would come at the cost of things like Greater Ruin or Hellball. What to do?

The final build is going to be Wiz 23/Rogue 1/Shadow Dancer 6 and is going to use illusion spells almost exclusivly(Unless I take Epic Spell Focus Necromancy, then he'll have to get a bit darker then just Shadows).

*Teams up with to start throwing around evil illusion magic with her own svirfneblin.*
Also, I would think that Greater Ruin and hellball would be pretty interesting. Your character would probably use it as a last ditch effort to slay a particular opponent if all the illusion spells had failed.
And as for epic spell penetration? If you want to beat the brains out of every drow and/or character with spell resistance if they so much as look at you the wrong way - Yes, yes you should.


 
      
soundofastream
 
PostPosted: Thu, Sep 03 2009, 13:00 PM 

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The Turnip market is set to make a killing today!

umm...my advice, don't forget to take Bigby's spells too...perfect for the shadowdancing/illusionist mad shadow mage. :)

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Herr Delta Houdini
 
PostPosted: Thu, Sep 03 2009, 13:30 PM 

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The Silent Whisper wrote:
And as for epic spell penetration? If you want to beat the brains out of every drow and/or character with spell resistance if they so much as look at you the wrong way - Yes, yes you should.


No need for Spell pen Vs' Drow or any of the sub-races with SR for that matter, Mord sorts that.

But, that doesn't apply to Monks, you can't rely on a Mord to lower their SR (I think, might be best making sure >.>).

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Xalyth
 
PostPosted: Thu, Sep 03 2009, 17:59 PM 

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Anubis wrote:
The Silent Whisper wrote:
And as for epic spell penetration? If you want to beat the brains out of every drow and/or character with spell resistance if they so much as look at you the wrong way - Yes, yes you should.


No need for Spell pen Vs' Drow or any of the sub-races with SR for that matter, Mord sorts that.

But, that doesn't apply to Monks, you can't rely on a Mord to lower their SR (I think, might be best making sure >.>).


I don't know many drow that are going to enjoy you lowering their SR with a mords, you better have a better plan then that, chances are you'll be dead before you cast your next spell.

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TormakSaber
 
PostPosted: Thu, Sep 03 2009, 18:25 PM 

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Xalyth wrote:
Anubis wrote:
The Silent Whisper wrote:
And as for epic spell penetration? If you want to beat the brains out of every drow and/or character with spell resistance if they so much as look at you the wrong way - Yes, yes you should.


No need for Spell pen Vs' Drow or any of the sub-races with SR for that matter, Mord sorts that.

But, that doesn't apply to Monks, you can't rely on a Mord to lower their SR (I think, might be best making sure >.>).


I don't know many drow that are going to enjoy you lowering their SR with a mords, you better have a better plan then that, chances are you'll be dead before you cast your next spell.


Oh puhleeze, you're a mage, you do it the same way you kill everyone else. Hasted mordy bigby. gg.

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Herr Delta Houdini
 
PostPosted: Thu, Sep 03 2009, 18:30 PM 

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Yus, yus. Once you have a little practice with casting as a mage, you have the upper hand the majority of the time, then again, you have the upper hand with only a tiny bit of experience with a mage.

It's also kinda silly to not Mord first either way, assuming they'd be buffering, or have active buffers already on.

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The Incognitos
 
PostPosted: Thu, Sep 03 2009, 21:49 PM 

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I'm just interested to see shadow jump in a mage fight. I know it works wonders with a melee/sneak character against mages, provided you have mords paint stripper scrolls.

I foresee zooming in, dumping a solid summons, then zooming away to chuck spells, would this work? Combined with GS I reckon it could be a pain in the bum for opponents.

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TormakSaber
 
PostPosted: Fri, Sep 04 2009, 4:15 AM 

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The Incognitos wrote:
I'm just interested to see shadow jump in a mage fight. I know it works wonders with a melee/sneak character against mages, provided you have mords paint stripper scrolls.

I foresee zooming in, dumping a solid summons, then zooming away to chuck spells, would this work? Combined with GS I reckon it could be a pain in the bum for opponents.


Doesn't work very well because hasted casting comes out faster than the full round's wait it takes for you to jump and then a full round before you can cast again. That's a long time in PvP.

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Uberuce
 
PostPosted: Fri, Sep 04 2009, 4:57 AM 

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Amusingly, Bigby's Forceful Hand will chase you down if it was cast just before you jumped. Follow the green fist, and you'll find a flattened dancer, as Frank once found.


 
      
TormakSaber
 
PostPosted: Fri, Sep 04 2009, 6:05 AM 

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Any spell works like that, and because the IC rules of shadowjump say you can't break LoS in your jump, you also probably never break LoS with your enemy, meaning their spell, if it's targetted on you and not area, will always unerringly hit their target.

IGMS is hilarious. The missiles to a 180 midflight and careen into the target.

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ticket
 
PostPosted: Fri, Sep 04 2009, 6:26 AM 

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TormakSaber wrote:
Any spell works like that, and because the IC rules of shadowjump say you can't break LoS in your jump, you also probably never break LoS with your enemy, meaning their spell, if it's targetted on you and not area, will always unerringly hit their target.


What if the SD jumps to corner and then runs to it to break the LOS... Hrmmm


 
      
TormakSaber
 
PostPosted: Fri, Sep 04 2009, 6:28 AM 

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The spell may or may not cancel depending on how far in the casting animation the caster is.

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SaberCrazy
 
PostPosted: Sat, Sep 05 2009, 15:54 PM 



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I gots another problem...


Alright my build with this character, I have to take CoT but my character doesn't serve Torm or any god for that matter. (I couldn't find anyone that fit his style) So I was wondering if anyone knew a god that might fit him? (btw I'm not sure but can't I take CoT for a god that isn't Torm?)


He's a Chaotic Good character, will kill/beat the crap outta anyone he knows is evil. (take Cyricists for example)

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ticket
 
PostPosted: Sun, Sep 06 2009, 0:09 AM 

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SaberCrazy wrote:
Alright my build with this character, I have to take CoT but my character doesn't serve Torm or any god for that matter. (I couldn't find anyone that fit his style) So I was wondering if anyone knew a god that might fit him? (btw I'm not sure but can't I take CoT for a god that isn't Torm?)


The Champion of Torm class is a kind of a misnomer, it's nothing to do with Torm in Amia. It's actually supposed to be named Divine Champion.

So yes, you can take the class and RP it as being a Divine Champion of any Deity. Well as long as the deity allows a neutral or good aligned follower I think (I'm not a lore master).

As for finding a deity for your character? I'll let you think about the absurdity of what you're asking for a minute.


 
      
SaberCrazy
 
PostPosted: Sun, Sep 06 2009, 0:25 AM 



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I didn't say find me one, I said do you know of one. Of the top of your head.

A Deity that would want evil to be ended even if it meant break the law.

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ticket
 
PostPosted: Sun, Sep 06 2009, 0:32 AM 

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Aye my bad, I fail reading comprehension. Start here I guess: http://forgottenrealms.wikia.com/wiki/C ... od_deities


Questions to the veterans of NWN... Why is it that sometimes when my toon gets disrupted in casting that she doesn't lose any spells while on other times she does?

I'm not sure if it has something to do with how long in the casting animation she's already is... it's random as far as I know. Does it depend if it's a divine or arcane caster? Or if it's an offensive spell or not?


 
      
SaberCrazy
 
PostPosted: Sun, Sep 06 2009, 2:47 AM 



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I'm thinking of going with Tymora. Although the info says nothing about how my character would react or should react serving The Lady Luck.

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555444333
 
PostPosted: Sun, Sep 06 2009, 16:17 PM 

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So, whats the viability of a Pally/Sorc/RDD with emphasis on the Pally and RDD as a twohanded flail-wielding destroyer of the unholy? Thinking Human base (subrace?)

Thoughts on how to build it appreciated too.

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MoshingChris
 
PostPosted: Sun, Sep 06 2009, 16:25 PM 

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Pally 19 Sorc 1 RDD 10 is useful. I'd take all my RDD levels in epic.

Don't know much else.

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555444333
 
PostPosted: Sun, Sep 06 2009, 16:31 PM 

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You'll have to spell it out for me. I'm dim.

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xordae
 
PostPosted: Sun, Sep 06 2009, 16:37 PM 

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ticket wrote:
Why is it that sometimes when my toon gets disrupted in casting that she doesn't lose any spells while on other times she does?


I'd like to know this as well. Maybe it depends on the magnitude of you failing the Concentration check?


 
      
Herr Delta Houdini
 
PostPosted: Sun, Sep 06 2009, 16:46 PM 

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I think it depends how far into casting the spell you are, if you only just started casting then got interupted, then you'll likely keep that cast, or so it seemed when it's happened to me.

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TormakSaber
 
PostPosted: Sun, Sep 06 2009, 20:27 PM 

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It's how far into the animation you are, iirc.

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Ideatahs
 
PostPosted: Sun, Sep 06 2009, 23:15 PM 



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Hm, my head is kidna turning loose itself now.

I want to make my char Kathlyn into a meele char again, with katana. She used to be WM and I want her to be that again, but I find myself continually failing because of being so unused to the 30 lvl limit :)

I simply can't find a good build. STR base Meeler, wielding a katana - that's how far I got ^^

Any hints, tips, etc. of something that works decently here?


 
      
ticket
 
PostPosted: Mon, Sep 07 2009, 0:34 AM 

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Ideatahs wrote:
Hm, my head is kidna turning loose itself now.

I want to make my char Kathlyn into a meele char again, with katana. She used to be WM and I want her to be that again, but I find myself continually failing because of being so unused to the 30 lvl limit :)

I simply can't find a good build. STR base Meeler, wielding a katana - that's how far I got ^^

Any hints, tips, etc. of something that works decently here?


Recommenced starting stats is 18STR 13Dex 12CON 13INT 8WIS 8CHA. Aiming for 26STR at least at level 30.

The most reliable build would be the 12 Fighter / 16 WM / 2 Rogue.

Take the first rogue level at 22 and the second rogue at either 27, 28, or 29. 28 if you want to reach 30 UMD (31 base UMD skills -1 from negative cha) or 29 if you have 6 CHA.

The easiest WM build to play would be the 18 Fighter / 7 WM / 5 Rogue.
You can get a couple of rogue levels in pre-epic to get tumble AC and UMD early. You'll also have lots of feats a skills to throw around. You shouldn't have any trouble leveling this toon.


 
      
soundofastream
 
PostPosted: Mon, Sep 07 2009, 3:06 AM 

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Question: Does Freedom block monk's stunning fist?

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xordae
 
PostPosted: Mon, Sep 07 2009, 3:43 AM 

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No, the only thing that should block stunning fist playerside is Immunity: Stun, like a Palemaster has. Also, from the NWNWiki..

Constructs and undead are immune to this attack, as are any creatures that are immune to critical hits.


 
      
soundofastream
 
PostPosted: Mon, Sep 07 2009, 3:56 AM 

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I presume, unlike the widgets, we actually have to punch them (strike). If for instance, they had an Acid Sheath up, we'd have to take up to 80pts of damage?

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ticket
 
PostPosted: Mon, Sep 07 2009, 4:03 AM 

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xordae wrote:
No, the only thing that should block stunning fist playerside is Immunity: Stun, like a Palemaster has.


Image


 
      
TormakSaber
 
PostPosted: Mon, Sep 07 2009, 6:44 AM 

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That's not how you do that joke!

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ticket
 
PostPosted: Mon, Sep 07 2009, 7:27 AM 

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:cry: Show me how?


 
      
Genar_Detkasa
 
PostPosted: Mon, Sep 07 2009, 9:45 AM 

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Mmm. Currently I'm planning an Aasimar (human based) Barbarian/ Weapon Master. (probably go with 22 barb/7 wm)

A question before I get any more stuck into it.

I'm a bit fuzzy on what armour my barbarian would be wearing. Is it advisable to invest in heavy armour or will medium armour work just as fine? According to NWN wiki there is no penalties to invest in heavy armour apart from expending one feat, but I remember something about some abilities not being able to be used? Any specifics on that?

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Uberuce
 
PostPosted: Mon, Sep 07 2009, 11:42 AM 

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Heavy armour doesn't have any downsides for Barbs, even with our customised Rages.

On a WM you're going to be pretty tight on feats already, so I'd think about bagging Heavy Prof from a Fighter level. Unfortunately, that's going to hit you for a 20% multiclassing penalty, so you might want to delay it till level 29. You can suffer to run around in medium armour until you're playing the boss/PvP game, at which point the need for DEX is going to hit you in the AC or the Mythal slots.


 
      
hendrack
 
PostPosted: Mon, Sep 07 2009, 12:25 PM 

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Technical question regarding stealth characters.

nwnwiki wrote:
Special: The hide and move silently skills combine into a single stealth action. Movement in stealth mode is slower than the normal rate. Wearing armor may incur a penalty, as can using a torch, but low light can provide a bonus. A character in stealth mode is harder to spot if standing still, and if his stature is small.


Assuming the chap I want to detect has for example 120 hide points. I myself have invested those 120 points in listen. Does the above statement mean HIDE+MS roll vs SPOT+LISTEN combined?


 
      
blackvswhite
 
PostPosted: Mon, Sep 07 2009, 13:00 PM 

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I'm fairly sure that those are seperate checks. hide vs spot and listen vs ms


 
      
blackvswhite
 
PostPosted: Mon, Sep 07 2009, 13:09 PM 

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SaberCrazy wrote:
I didn't say find me one, I said do you know of one. Of the top of your head.

A Deity that would want evil to be ended even if it meant break the law.


what about Hoar?


 
      
hendrack
 
PostPosted: Mon, Sep 07 2009, 13:26 PM 

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blackvswhite wrote:
I'm fairly sure that those are seperate checks. hide vs spot and listen vs ms


That means if the other dude has 100 spot and I have a gazillon listen, I wont see anything?


 
      
555444333
 
PostPosted: Mon, Sep 07 2009, 13:38 PM 

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blackvswhite wrote:
SaberCrazy wrote:
I didn't say find me one, I said do you know of one. Of the top of your head.

A Deity that would want evil to be ended even if it meant break the law.


what about Hoar?


Hoar is about revenge... Shar and Tyr are both vying for his attention, and he's not so much vs evil as vs injustice in the most logical means to end way.

I vote, any CG god... off the top of my head the only one I can remember is Eilistraee

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
Uberuce
 
PostPosted: Mon, Sep 07 2009, 17:52 PM 

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hendrack wrote:

That means if the other dude has 100 spot and I have a gazillon listen, I wont see anything?
I'll guess you typo'd and wanted to write Hide there?

Hide Vs Spot and Move Silently Vs Listen are rolled simultaneously and independently. I don't know of anyone wacky enough to whore up both detects(although that would be an ace RP/bragging build; a Bard29/Spotter1 could manage it without totally flattening their gearset, too) so every SD-sniffer actually fails to detect them on one roll, but bags them on the other.

This is part of why Listen sucks; your character can't see the sneaker, so they are flagged as Invisible and thus you can't target spells and they get Sneak Attacks against you, even though you the player can see them just fine and can go over and attack with ranged or melee combat.


 
      
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