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GreatPigeon
 
PostPosted: Thu, Jul 23 2009, 5:29 AM 

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I know a few who have used the monk/bg/sorc


And yes, I find it hard to play characters without UMD now, I got a little spoiled

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
jafman30
 
PostPosted: Thu, Jul 23 2009, 6:05 AM 

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Well, i will have to get a DM to help me remake him, to reactivate all his subraces and stuff.. Oh well, worth a shot, but im going to be completely certain on my classes before i do, so im going to go hide out in my gamer area of my brain for a while, thanks for all the help!!

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HellScourge
 
PostPosted: Thu, Jul 23 2009, 6:47 AM 

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blackvswhite wrote:
can someone explain how the amia barbarian rages work? are the ones on the sidebar in place of the regular rage feats or in addition? and do I need to do some special RP like with 1000 faces or can I just ask and get it?


I think you get a widget with which you can set that, no idea to be honest though, I never made a barb.

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jafman30
 
PostPosted: Thu, Jul 23 2009, 8:54 AM 

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Quote:
can someone explain how the amia barbarian rages work? are the ones on the sidebar in place of the regular rage feats or in addition? and do I need to do some special RP like with 1000 faces or can I just ask and get it?

Yeah, you get a widget and can switch your rage freely between the others. I have a friend uses the one with haste when there is no one there to haste him, but when there is uses the more powerful. i only know because of my friend lol

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Uncle-Opustus
 
PostPosted: Thu, Jul 23 2009, 8:58 AM 

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TormakSaber wrote:
They don't use monk, either. It makes you lose UMD. Not acceptable. Bar none.


Well, about all the best gear is at Tarkuul and it's all evil only. So, losing UMD with that doesn't make such a tremendous difference. Sorcerers are pretty tight on feats already, wasting two very precious feats is never a good plan.

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GreatPigeon
 
PostPosted: Thu, Jul 23 2009, 9:40 AM 

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2 Character Ideas

18 Paladin/Cleric, 2 Rogue, 10 CoT
(Really want the great AB these classes offer along with the other buffs, Id want the Cleric to have dev crit, and the Pally to have either dev crit or be Cha based)

21Bard/6sd/3Rogue or 6Monk/17 rogue/7 sd
Idea being great for pvp (joining a faction not just gonna pick fights) Be able to really help people out while leveling. Basically I want to set epic traps right at peoples feet all day every day.)

Whichever looks most tasty I will start on

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Thu, Jul 23 2009, 10:00 AM 

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If you really want to be useful in party PvP, go 30 Bard. And I don't like any of your ideas!

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ticket
 
PostPosted: Thu, Jul 23 2009, 10:02 AM 

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Uncle-Opustus wrote:
TormakSaber wrote:
They don't use monk, either. It makes you lose UMD. Not acceptable. Bar none.


Well, about all the best gear is at Tarkuul and it's all evil only. So, losing UMD with that doesn't make such a tremendous difference. Sorcerers are pretty tight on feats already, wasting two very precious feats is never a good plan.


Are you saying paladins aren't supposed to wear Tarkuul stuffs? :shock:

Anyways, I think you missed the part about Paladins uncle, no wasted feats for them.


 
      
fireprooftroll
 
PostPosted: Thu, Jul 23 2009, 10:05 AM 

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Everyone uses the evil cleric boots, and other reeking-of-evil gear.


Right?

Right?

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Uberuce
 
PostPosted: Thu, Jul 23 2009, 10:07 AM 

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For a faction bodyguard chap, Rogue21/Monk3/Ftr6 looks rather tasty. I'd have done it by now already if I didn't find a black mockney wideboy, a nymphomaniac hin with a bloodstabby fetish or a happy idiot dwarf with a brain made out of gristle about a bagargantyfillion times more fun to RP than some glum bandana-jockey of a Monk.


 
      
Uncle-Opustus
 
PostPosted: Thu, Jul 23 2009, 10:39 AM 

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ticket wrote:
Uncle-Opustus wrote:
TormakSaber wrote:
They don't use monk, either. It makes you lose UMD. Not acceptable. Bar none.


Well, about all the best gear is at Tarkuul and it's all evil only. So, losing UMD with that doesn't make such a tremendous difference. Sorcerers are pretty tight on feats already, wasting two very precious feats is never a good plan.


Are you saying paladins aren't supposed to wear Tarkuul stuffs? :shock:

Anyways, I think you missed the part about Paladins uncle, no wasted feats for them.


Meh, talked about BG/Sorcies.

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Herr Delta Houdini
 
PostPosted: Thu, Jul 23 2009, 14:40 PM 

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Got bored and decided to try out a build. What's everyone think, Could it be made better?

Fighter/Rogue(/Barb?)


STR - 14
DEX - 18
CON - 14
INT - 12
WIS - 8
CHA - 8

Fighter

1 - Ambidexterity, Two-wep fighting

2 - Proficiency; Exotic

3 - Wep Foc; Kukri

4 - DEX+1 - Wep Spec; Kukri

5 ----

6 Wep finesse, KD

7 ----

8 - DEX+1 - Imp crit; Kukri

9 - Imp two-wep fighting

10 - Dodge

11 ----

12 - DEX+1 - Mobility, Spring attack

13 ----

14 - Blindfight

Rogue

15 - Power Attack

16 - DEX+1

17 ----

18 - Cleave

19 ----

20 ----

21 Epic Wep foc; Kukri

22 ----

23 ----

24 - DEX+1 - Imp Evasion, Greater DEX I

25 ----

26 ----

27 - Defensive roll, Epic Dodge

Fighter

28 DEX+1

29 - Epic wep spec; Kukri

30 - Armor Skin

Or Alternatively I could take 1 Barb last lvl for Rage.

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GreatPigeon
 
PostPosted: Thu, Jul 23 2009, 15:12 PM 

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Uberuce wrote:
For a faction bodyguard chap, Rogue21/Monk3/Ftr6 looks rather tasty. I'd have done it by now already if I didn't find a black mockney wideboy, a nymphomaniac hin with a bloodstabby fetish or a happy idiot dwarf with a brain made out of gristle about a bagargantyfillion times more fun to RP than some glum bandana-jockey of a Monk.


And is this the kama toting with +2 vampiric regen, and lots of regen items/ epic dodge with big O' sneak dice?

If I did that route Id kinda be into taking SD levels to force those sneaks.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
IronAngel
 
PostPosted: Thu, Jul 23 2009, 15:17 PM 

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Meh, I can't find the build I had planned for Joon, anymore.

Help, Opustus? We were planning it here. Charisma-based Zen Archery cleric with sling. I guess we settled on lower Charisma in favor of better stats overall, but I'm not sure.

Gaah, wheeeere is it? Or I could start from scratch, I'll need a rebuild anyway because I forgot his original build ages ago, and never had any plan as I levelled up.

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ticket
 
PostPosted: Fri, Jul 24 2009, 0:39 AM 

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Anubis wrote:
Got bored and decided to try out a build. What's everyone think, Could it be made better?


Try lowering STR or CON to 12 and raising your int to 14. Improved Knockdown would be leagues better with a sneaker than cleave.


 
      
Herr Delta Houdini
 
PostPosted: Fri, Jul 24 2009, 5:51 AM 

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He's a Hin, so the best he would be able to KD with IKD would be things like Trolls. Also, he wont have any Hide/Move Silent, heh.

I also already started him :oops:

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Uncle-Opustus
 
PostPosted: Fri, Jul 24 2009, 7:55 AM 

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IronAngel wrote:
Meh, I can't find the build I had planned for Joon, anymore.

Help, Opustus? We were planning it here. Charisma-based Zen Archery cleric with sling. I guess we settled on lower Charisma in favor of better stats overall, but I'm not sure.

Gaah, wheeeere is it? Or I could start from scratch, I'll need a rebuild anyway because I forgot his original build ages ago, and never had any plan as I levelled up.


And you expect I'd remember?

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BlackDahlya
 
PostPosted: Fri, Jul 24 2009, 8:01 AM 

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Question about Ranger's Dual-Wield feat.

We all know that it has Ambidexterity, Two Weapon Fighting and Improved Two Weapon Fighting in one.

However, some time ago a friend, even though going ranger, got the Ambidexterity, 2-Weapon and Improved 2-Weapon saying that it makes the Dual-Wield even better.

Is this true or is this a legend and taking those three feats even having Dual-wield is a waste of feats?

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Uncle-Opustus
 
PostPosted: Fri, Jul 24 2009, 8:04 AM 

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So, let me get this straight. Your buddy here took Two-weapon fighting, Ambidexterity and Improved two-weapon fighting, even though he took 10 Ranger levels? You may take the liberty to failhat him/her.

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BlackDahlya
 
PostPosted: Fri, Jul 24 2009, 8:10 AM 

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Uncle-Opustus wrote:
So, let me get this straight. Your buddy here took Two-weapon fighting, Ambidexterity and Improved two-weapon fighting, even though he took 10 Ranger levels? You may take the liberty to failhat him/her.


As I thought, then. :P

I tried to argue against, but he sounded pretty convincing. He ~might~ have changed the build, though, since he is often self-rebuilding. ^^;

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Zifon
 
PostPosted: Fri, Jul 24 2009, 8:45 AM 

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GreatPigeon wrote:
Uberuce wrote:
For a faction bodyguard chap, Rogue21/Monk3/Ftr6 looks rather tasty. I'd have done it by now already if I didn't find a black mockney wideboy, a nymphomaniac hin with a bloodstabby fetish or a happy idiot dwarf with a brain made out of gristle about a bagargantyfillion times more fun to RP than some glum bandana-jockey of a Monk.


And is this the kama toting with +2 vampiric regen, and lots of regen items/ epic dodge with big O' sneak dice?

If I did that route Id kinda be into taking SD levels to force those sneaks.


Well, I play such a build (though rogue12/monk3/fighter5 going r19/m3/f8), currently at lvl 18 and having a blast. It all about the RP we put into a build I guess. I ditched 2 rogue lvl for an extra epic feat since besides all other stuff I also want epic skill in both hide and move silently.
-------
And regarding the ranger taking "double" ambi/2-weap/imp 2 weap..well he can now wear all armor instead of just cloth and light armor, thats a minor plus I guess, though heavy bought..


 
      
MoshingChris
 
PostPosted: Fri, Jul 24 2009, 8:52 AM 

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BlackDahlya wrote:
Uncle-Opustus wrote:
So, let me get this straight. Your buddy here took Two-weapon fighting, Ambidexterity and Improved two-weapon fighting, even though he took 10 Ranger levels? You may take the liberty to failhat him/her.


As I thought, then. :P

I tried to argue against, but he sounded pretty convincing. He ~might~ have changed the build, though, since he is often self-rebuilding. ^^;


Theres a case for taking Ambidex/Two Weapon Fighting -if- your concerned with power limits on Items -and- plan on wearing heavy armor or Medium items and are -not- using handaxes.

However Imp Two Weapon Fighting at 9 isn't subject to light armor restrictions. Its the exact same feat you can take on any class.

Examples:

If your building a 25 Ranger 4 Fighter 1 Rogue chap you can get the Ambidex and Two Weapon from an item.

If your going for a Div Might/Shielder then your better of taking the feats, because you'll have a third ability to raise in conjunction with CON/STR. Unless your planning on using Handaxes of course.

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IronAngel
 
PostPosted: Fri, Jul 24 2009, 18:45 PM 

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Gah, I hope it didn't disappear with the old topic.

Well.. how would you build a Zen Archer Slinger cleric, with Craft Wand and Trickery/Travel domains?

I think it was something like 25/4/1 Cleric/Fighter/Rogue. Would that make sense?

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Leggomi Eggolas
 
PostPosted: Fri, Jul 24 2009, 19:39 PM 

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What alignment is the character?

You can't go too wrong with 25 Cleric, Sling is good choice as long as the BoT page works on it (I'm still not sure if that was updated to affect slings and throwing weapons as well as bows.).

If you're evil, or lawful, there are a few more class-combination synergies that would be valuable to exploit.

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elmmaster
 
PostPosted: Fri, Jul 24 2009, 20:18 PM 

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Ok, I have tried 3 times now, and have made the same mistake all 3 times of not planning out the build ahead of time. Being as how I don't really know squat about builds. I play a great axe wielding half-orc, and i'm looking for the best build i can get for barbarian combos providing that i get 3 or 4 things:
1) Devcrit
2) heavey armor profficiency
3) thundering rage
4) terrafying rage (maybe?)

Is there a build that would make that possible? i know 1 level of fighter will give me the armor profficiency, but after that i'm lost. With devcrit, obviously the build should be Str based. Can anyone help me?

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Leggomi Eggolas
 
PostPosted: Fri, Jul 24 2009, 20:33 PM 

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Thundering rage seems underwhelming to me, much moreso than terrifying. Why is that higher on the list?

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IronAngel
 
PostPosted: Fri, Jul 24 2009, 20:55 PM 

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Maybe my build had Bard instead of Rogue. Not sure, meh.

But yeah, he's my Oghmanyte, so it's something between NG and NN, though LN wouldn't be completely out of line. I'm not sure I want to do the Monk thing, because he isn't really monastic, but it's damn alluring.

Not sure how to get the most punch out of the sling without nerfing casting ability completely. Some balancing to do with stats, there.

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jafman30
 
PostPosted: Fri, Jul 24 2009, 20:57 PM 

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I think its higher up there because its guaranteed that extra damage and the deafening... well it just comes with it, not that great. But then if you get both, thundering and terrifying, ya got yourself a noice rage thar.

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Ryth .: Returning Elven Archer. Missing for some time.


 
      
Leggomi Eggolas
 
PostPosted: Fri, Jul 24 2009, 21:04 PM 

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Cleric/Monk zen-archers are one of the nicer builds out there. They work better with bows rather than slings and throwing weapons. More damage, and they can't use a shield anyway.

The Shield + Fullplate AC on clerics is not too much less than the cleric's Combined Wisdom + Dex modifier anyway. You need at least a combined modified wisdom and dex modifier of 16 for monk AC to be worthwhile. Not too hard to achieve, but not an insignificant investment in stats and gearslots.

I'd say for a non-monk ranged character, that build seems rather sound, but for ease of leveling and skill points, you might want to take 24 cleric/4 figher /2 rogue. That will also net you evasion.

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Herr Delta Houdini
 
PostPosted: Fri, Jul 24 2009, 21:28 PM 

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elmmaster wrote:
Ok, I have tried 3 times now, and have made the same mistake all 3 times of not planning out the build ahead of time. Being as how I don't really know squat about builds. I play a great axe wielding half-orc, and i'm looking for the best build i can get for barbarian combos providing that i get 3 or 4 things:
1) Devcrit
2) heavey armor profficiency
3) thundering rage
4) terrafying rage (maybe?)

Is there a build that would make that possible? i know 1 level of fighter will give me the armor profficiency, but after that i'm lost. With devcrit, obviously the build should be Str based. Can anyone help me?


Throw in four or more fighter and you'll be able to get Weapon Specialisation (+2Dmg) and Epic Weapon Specialisation (A further +4). May seem small, but it's a nice addition with Thundering/Terrifying rage, aswell as the natural high dmg of a Greataxe anyway.

Other people will likely have better advice than me, though.

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IronAngel
 
PostPosted: Fri, Jul 24 2009, 22:17 PM 

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Improve this!

20 Cleric -> 25/4/1 Clr/Ftr/Rog

Str 14
Dex 8
Con 10
Int 10
Wis 16 (24)
Cha 16 (18 )


Craft Wand
Extend Spell
Maximize Spell
Power Attack + Divine Might
Zen Archery
WF+EWF+WS+EWS (Sling)
Improved Crit (Sling)

Great Wisdom II
Great Charisma I (or, you know, just three of either stat, depends on point distribution at level-up)
Armor Skin
Epic Spell: Dragon Knight


How's that sound? I don't have enough skillpoints, but meh. Maybe I'll get more Int. I wonder if Improved Crit and EDK should be dropped for something else, too.

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On Joon, Kjetta wrote:
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-Cloak-and-Dagger-
 
PostPosted: Fri, Jul 24 2009, 22:22 PM 

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How about Rapidshot?


 
      
Jaqueline
 
PostPosted: Sat, Jul 25 2009, 3:21 AM 

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I've been toying with another evil character concept recently but it needs an extremely scary melee build that is not supernatural to compliment it.
Been thinking along the lines of an average intelligent human or half-orc with some combination of fighter/barbarian/WM/rogue that does triple digit crit damage (no dev crit) and has improved unarmed strike (rp purposes). I'm horrible at building, so any help with this is much appreciated.

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ticket
 
PostPosted: Sat, Jul 25 2009, 3:46 AM 

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Hmm does Fighter/Monk/BG sound okay?


 
      
GreatPigeon
 
PostPosted: Sat, Jul 25 2009, 4:13 AM 

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Isnt there a belt with improved crit unarmed? Or is it just weapon spec?

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uberuce
 
PostPosted: Sat, Jul 25 2009, 7:48 AM 

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elmmaster wrote:
Ok, I have tried 3 times now, and have made the same mistake all 3 times of not planning out the build ahead of time. Being as how I don't really know squat about builds. I play a great axe wielding half-orc, and i'm looking for the best build i can get for barbarian combos providing that i get 3 or 4 things:
1) Devcrit
2) heavey armor profficiency
3) thundering rage
4) terrafying rage (maybe?)

Is there a build that would make that possible? i know 1 level of fighter will give me the armor profficiency, but after that i'm lost. With devcrit, obviously the build should be Str based. Can anyone help me?
Barb24/Ftr4/Rogue2 is the standard issue bootykicker Barb. As a halforc Barb you can start with 19STR very easily, so you won't need any Great STR feats like most people do, and you get 25STR by level 24, so Thundering Rage and Devcrit are open from then.

It goes pure Barb till level 20, then you can start making permutations. The easiest to level is probably:


21 Fighter1
22 Rogue1 (this actually means you'll be biting 20% XP penalty from multiclassing, but doing without UMD and Tumble is more than 20% harder anyway, in my Humbledore)
23 Fighter2
24 Fighter3
25 Barb21
26 Barb22
27 Fighter4
28 Barb23
29 Rogue2
30 Barb24


21 Armourskin
24 Devcrit
27 Epic Weapon Spec
30 Terrifying Rage

Bonus feats:
Barb24 Thundering Rage
Ftr1 Epic Weapon Focus
Ftr2 Overwhelming Crit
Ftr4 Weapon Spec

The only one there's that kinda optional is Armourskin: your AC is really going to suck even with it, so there's a case to be made for taking Epic Fortitude or Epic Skill Discipline instead.


 
      
Uberuce
 
PostPosted: Sat, Jul 25 2009, 7:53 AM 

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IronAngel wrote:
Improve this!
I'd be inclined to use darts rather than slings. You get +8 damage from STR as opposed to +5 Mighty from GMW-BoT, and those +5 darts mean you can pierce Stoneskins when you need to, and use +4 Enhance, 1d6 element darts for everything else.


Bullets are a lot easier to micromanage, I admit.


 
      
Leggomi Eggolas
 
PostPosted: Sat, Jul 25 2009, 7:55 AM 

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IronAngel wrote:
Improve this!

20 Cleric -> 25/4/1 Clr/Ftr/Rog

Str 14
Dex 8
Con 10
Int 10
Wis 16 (24)
Cha 16 (18 )


Craft Wand
Extend Spell
Maximize Spell
Power Attack + Divine Might
Zen Archery
WF+EWF+WS+EWS (Sling)
Improved Crit (Sling)

Great Wisdom II
Great Charisma I (or, you know, just three of either stat, depends on point distribution at level-up)
Armor Skin
Epic Spell: Dragon Knight


How's that sound? I don't have enough skillpoints, but meh. Maybe I'll get more Int. I wonder if Improved Crit and EDK should be dropped for something else, too.


Less strength. You can only ever get +5 Mighty, and if you keep Maximize spell you can rely on 10 Strength and 5 points of gear.

Epic Dragon Knight seem less important as it will only last you 25 rounds. You could get by without it, but there aren't terribly many epic feats I would recommend otherwise.

Lastly, if skillpoints are a problem, use the 4 points of strength to go straight into INT, and take a rogue your first level. You'll have an extra 16 bonus skill points at level 1, 2 more skill points every level after that. You then would take the second rogue level at level 27, when the 30-rank tumble dump becomes available. If you're feeling adventurous, take 23 Cleric 3 rogue 4 Fighter: leaving you with an extra sneak attack die and Uncanny dodge, but that makes you more vulnerable to dispelling and is the minimum number of cleric levels that I would recommend.

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Uberuce
 
PostPosted: Sat, Jul 25 2009, 8:03 AM 

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Leggomi Eggolas wrote:
Less strength. You can only ever get +5 Mighty, and if you keep Maximize spell you can rely on 10 Strength and 5 points of gear.
Needs 13 for Divine Might, so it might as well be 14 given the rest of the stats.


 
      
Selvec Darkon
 
PostPosted: Sat, Jul 25 2009, 10:37 AM 

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Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

I've decided that rather then create a bard/SD I'm going to attempt to create and old style ranger. One who uses a Greataxe, has a wolf/dog as his hunting partner, and who protects his lands with his partner. A kind of "Man's best friend" theme. Like the rangers of yore.

As this build requires me to use a concept not to common on Amia, I need some help. So here are the pre-reqs:

Requirements:
Must be human, subraces are fine.
Must use Greataxe
Must have dog-like companion, specfically ranger companion.
Must be effective in PvE, specfically against giants and demons.
Must not be to spell heavy, I hate spell heavy characters.
Must not be evil.
Must not be the cheese. (No RDD or PM levels)

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
GreatPigeon
 
PostPosted: Sat, Jul 25 2009, 10:44 AM 

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Joined: 04 May 2009
Location: London, UK

Selvec Darkon wrote:
I've decided that rather then create a bard/SD I'm going to attempt to create and old style ranger. One who uses a Greataxe, has a wolf/dog as his hunting partner, and who protects his lands with his partner. A kind of "Man's best friend" theme. Like the rangers of yore.

As this build requires me to use a concept not to common on Amia, I need some help. So here are the pre-reqs:

Requirements:
Must be human, subraces are fine.
Must use Greataxe
Must have dog-like companion, specfically ranger companion.
Must be effective in PvE, specfically against giants and demons.
Must not be to spell heavy, I hate spell heavy characters.
Must not be evil.


I love how being a human makes you noncommon Haha!
25 ranger/4 fighter/1rogue
Tuigan.
Str Based = Greataxe love
Dire Wolf
You get like 5 favored enemies... giants, outsiders, elves, humans, undead?
Not spell heave 14 wisdom gives you all you need to buff you and your pet.

Dev Crit or no?
Max Str to start, min dex, 10 con (more if not going dev crit to make up for lack of AC), 14 wisdom, 14 intel, and 8 charisma.. Use pureplt STR and CON gear.

You + puppy = damage happy...

Im sure this isnt the best but im exhausted. the Real buidlers be around soon enough.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Selvec Darkon
 
PostPosted: Sat, Jul 25 2009, 10:47 AM 

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Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

GreatPigeon wrote:
Selvec Darkon wrote:
I've decided that rather then create a bard/SD I'm going to attempt to create and old style ranger. One who uses a Greataxe, has a wolf/dog as his hunting partner, and who protects his lands with his partner. A kind of "Man's best friend" theme. Like the rangers of yore.

As this build requires me to use a concept not to common on Amia, I need some help. So here are the pre-reqs:

Requirements:
Must be human, subraces are fine.
Must use Greataxe
Must have dog-like companion, specfically ranger companion.
Must be effective in PvE, specfically against giants and demons.
Must not be to spell heavy, I hate spell heavy characters.
Must not be evil.


I love how being a human makes you noncommon Haha!
25 ranger/4 fighter/1rogue
Tuigan.
Str Based = Greataxe love
Dire Wolf
You get like 5 favored enemies... giants, outsiders, elves, humans, undead?
Not spell heave 14 wisdom gives you all you need to buff you and your pet.

Dev Crit or no?
Max Str to start, min dex, 10 con (more if not going dev crit to make up for lack of AC), 14 wisdom, 14 intel, and 8 charisma.. Use pureplt STR and CON gear.

You + puppy = damage happy...

Im sure this isnt the best but im exhausted. the Real buidlers be around soon enough.


The "Real builders" didn't exactly jump on my last request, so I appreciate the input. Wasn't really pointing out the human thing, rather the use of a STR two handed weapon on a ranger, as opposed to the oh-so-common duel blades/bow&arrow dex based ranger.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
ticket
 
PostPosted: Sat, Jul 25 2009, 10:54 AM 

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Selvec Darkon wrote:
Wasn't really pointing out the human thing, rather the use of a STR two handed weapon on a ranger, as opposed to the oh-so-common duel blades/bow&arrow dex based ranger.


Actually Two-bladed sword and Double axe users are really rare in Amia, from my experience. It'd be perfect for Rangers thanks to the free improved two weapon fighting feat.


 
      
Selvec Darkon
 
PostPosted: Sat, Jul 25 2009, 10:58 AM 

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Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

ticket wrote:
Selvec Darkon wrote:
Wasn't really pointing out the human thing, rather the use of a STR two handed weapon on a ranger, as opposed to the oh-so-common duel blades/bow&arrow dex based ranger.


Actually Two-bladed sword and Double axe users are really rare in Amia, from my experience. It'd be perfect for Rangers thanks to the free improved two weapon fighting feat.


Oh, I didn't mean those weapons. I believe they are rare because getting half way decent versions at a higher levels is damned near impossible. I mean duel dex based shortswords and such. Personally if I HAD to give up my STR based Great Axe I'd nab two Handaxes and go dex based.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
IronAngel
 
PostPosted: Sat, Jul 25 2009, 11:06 AM 

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Joined: 29 Sep 2005
Location: Helsinki, Finland

*Facepalm* Right, no Epic Conjuration Focus. That was something I had in mind, originally. But I guess it's better to drop altogether. Means I can get two more Int, if I'm so inclined, as I'll have room for another Great Wis/Cha.

Not sure if 18 is the ideal Cha to aim for, though. At one point, I considered dropping Divine Might altogether.

I think I'll look into darts and mixing more rogue into it. Sling is pretty cool, but then, so are darts.

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GreatPigeon
 
PostPosted: Sat, Jul 25 2009, 11:18 AM 

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Joined: 04 May 2009
Location: London, UK

I love my double sexy hammers. Ticket makes good point, using a 2 bladed sword or axe (does it get the x3 crit) Is another 2 attacks per round At good damage... the downside is loss of weapon slot.

Even going dex based you will have good damage with bane of enemies. Id say str based with handaxe, more AC then dex based cause you can switch to shield, dual wield is awesome for farming or when you are in lower AC places...

Handaxe give you love, My hammers take away AB but its very different so I wouldnt change it...

Assuming you go STR based Your AC is 44 while dualwielding no epic gear, and 51 with a tower shield.

AB is 50 and 52 agaist favored enemies. And -4 while dual wielding?

Damage by yourself is...
1d6+14+1d8+1d6+ 6+(2d6+6)favored/bane= 31-60 with x3 crit... And 6 attacks a round... + the dog... Damage is not an issue.

No need for a 2 hander IMHO.
Using large weapon axe/hammer gives you +1d2 damage but loses ab during dual wield.

Handaxes str based are the best..

AC Strength based with no epics - 44 dual, 51 shield
AC DEX based with no epics - 46 dual, 53 shield

^^ I think... You trade 2 ac and a reflex save, ability to hide and ms easily, and you lose about 12 damage per hit...

Anymore questions, I hope I covered what you needed.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Selvec Darkon
 
PostPosted: Sat, Jul 25 2009, 11:26 AM 

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Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

GreatPigeon wrote:
I love my double sexy hammers. Ticket makes good point, using a 2 bladed sword or axe (does it get the x3 crit) Is another 2 attacks per round At good damage... the downside is loss of weapon slot.

Even going dex based you will have good damage with bane of enemies. Id say str based with handaxe, more AC then dex based cause you can switch to shield, dual wield is awesome for farming or when you are in lower AC places...

Handaxe give you love, My hammers take away AB but its very different so I wouldnt change it...

Assuming you go STR based Your AC is 44 while dualwielding no epic gear, and 51 with a tower shield.

AB is 50 and 52 agaist favored enemies. And -4 while dual wielding?

Damage by yourself is...
1d6+14+1d8+1d6+ 6+(2d6+6)favored/bane= 31-60 with x3 crit... And 6 attacks a round... + the dog... Damage is not an issue.

No need for a 2 hander IMHO.
Using large weapon axe/hammer gives you +1d2 damage but loses ab during dual wield.

Handaxes str based are the best..

AC Strength based with no epics - 44 dual, 51 shield
AC DEX based with no epics - 46 dual, 53 shield

^^ I think... You trade 2 ac and a reflex save, ability to hide and ms easily, and you lose about 12 damage per hit...

Anymore questions, I hope I covered what you needed.


I wouldn't go handaxe if I went STR based. I also refuse to switch out to a towersheild, or even a large sheild. Sorry, but that's to much cheese for me. Running around with a sheild and a handaxe is just a bit...odd.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
GreatPigeon
 
PostPosted: Sat, Jul 25 2009, 11:26 AM 

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Joined: 04 May 2009
Location: London, UK

IronAngel wrote:
*Facepalm* Right, no Epic Conjuration Focus. That was something I had in mind, originally. But I guess it's better to drop altogether. Means I can get two more Int, if I'm so inclined, as I'll have room for another Great Wis/Cha.

Not sure if 18 is the ideal Cha to aim for, though. At one point, I considered dropping Divine Might altogether.

I think I'll look into darts and mixing more rogue into it. Sling is pretty cool, but then, so are darts.


Hey Im a noobie at this but I think that 20 cha is what to aim for...
Max Dodge AC - 20...
5 boots, 4 haste, 11 (divine shield -> to do this you need 32 cha buffed)...
Also could plan to have 18 charisma base....

5 boots, 4 haste, 10 shield and 1 mage armor (potions)... Just a thought :D... The AC in PvP, Oh shit thats a big spawn, OMG my buffs wore out, Fucken Ambush, Bosses, and hey look what my AC is the divine shield is very worrth maxing exactly I thinks...

30 charisma buffed gives you 13 casts of 1 minute each might or shield... 14 gives 15 minutes....

But instead of goign 20 charisma for you, Id recommend you take a extra turning for another 6 casts... so 19 casts at 1 minute each, much better imho...

IronAngel without ESF for the EDK, Id drop that and take something the extra turning... Another 6 minutes of +10 ac or Damager per rest seems agreeably epic to me. You could drop craft wand? But thats there for making money <3 cleric with wands.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
ticket
 
PostPosted: Sat, Jul 25 2009, 11:27 AM 

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Joined: 02 Jan 2009

Probably not for you Selvec but here's a Ranger 30 build that could be interesting. He has 10 favored enemies, decent AB and damage, fights with and relies heavily on his animal companion, but very mediocre AC and HP.

He's got some Dex so he could wear the Kumakawa armor. Maybe use the power of the Chult and leave your CHA at 6 to squeeze some more oomph in the build.

Ranger(30), Human
STR: 17 (24)
DEX: 12
CON: 10
WIS: 14
INT: 13
CHA: 8

Pre-epic feats:
Luck of Heroes
Power Attack
Cleave
Knockdown
Improved Critical: Greataxe
Improved Knockdown
Weapon Focus: Greataxe
Blind Fight

Epic feats:
Bane of Enemies
Epic Weapon Focus: Greataxe
Armor Skin
Epic Prowess

Hopefully 10 favored enemies will be enough cover 95% of Amian creatures.


 
      
GreatPigeon
 
PostPosted: Sat, Jul 25 2009, 11:31 AM 

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Joined: 04 May 2009
Location: London, UK

Then selven use a battle axe, its still nice... hand axe i picture a hatchet, which still has a 1.5 foot half and about a 6"x6" blade...

Bigger then short swords :D... Battle axe is still nice, lose aB when dual wielding slighty...

Seems you want dex based, go dex based and get the kumakawa armor I guess to take advantage of your now decent reflex save, Try for 14 str, maybe get power attack? with 50 ab againsts favored enemies, and 45 if using power attack, you'd benefit nicely from it I believe.

The damage will be in high 80s maybe 100 with a mage or cleric with you because of that x3 so its not bad, the wolf has decent ac too, most of the other summons and damage is still nice.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
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