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GreatPigeon
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Posted: Sun, Jun 21 2009, 20:02 PM |
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Joined: 04 May 2009 Location: London, UK
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Gah, B is not so bad, you can level up all the way from nooblet to epic nooblet there, you just gotta try something new. Besides due to the vast amount of wildlife, I normally have 3 pets on here, I just sit back and watch on the druid most the time.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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colanah
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Posted: Sun, Jun 21 2009, 21:34 PM |
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Joined: 31 Jul 2008 Location: Lost In Thought
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BlackDahlya wrote: TormakSaber wrote: GreatPigeon wrote: Limit the space on A to 30 for a week or 2, force people to go to B and at least look around *looks around for others with hands raised* Believe it or not, some characters remain on A for far far more reaosns than to just hang around Cordor. One of the reasons that come to mind, is still the fact that most DMs spend more time on A, than B.
Usually, while there are 3-5 DMs on A, there's, at most, 2 on A.
This one hits the nail on the head. If there are no DMs on B, then RP there won't gain a DC reward for the wanding. DMs stick to A as hard as the players do. The only way to get a DM to B is to flag them through the rest menu and the wording of it actually -warns- that such a flagging should only be done if there is a 'real' reason for needing a DM.
If the wands flagged a DM cross server, that would be one thing that would likely encourage people to hit B and stay there. Not just DM events, not just the one or two lone DMs that browse there for an hour or so then spend the next 8 on A.
An arrangement of some kind to keep at least -1- active DM on B could help. I've actually tried to run some PC driven events and didn't want anything from a DM but a shout about it. Couldn't get that because all the DMs were on A and it was (as usual) packed to the gills.
No this is not an Anti-DM rant tyvm my poppets. Just an idea. Besides...I'm still grateful for Disco to leaving the grapes alone....however dear there is one ...tiny little thing...
There are very few easily accessible cities on B that would have the space for a rentable house of this kind. The rest are in cities/areas that aren't accessible for -all- races. Forstakker and Frozenfar are the most accessible but Forstakker is still only halfway decent because not every race can do the quests to gain a good rep with them. RP wise...why stay in a town of people that avidly hate you?
Shadowscape and Zanshibon still have the accessibility issue tied to them. Yes there is that one boat to Zanshibon from the Gnomish testing grounds...but Shadowscape is still plane-locked so to speak by the only portal there being on A.
Zanshibon suffers only a little more so from the inability of all alignments to bind there so if . I'd love to be able to rent a house for 4 days, I really and truly would and advocate it entirely....but these two cents are just my thoughts on what a deeper underlying issue is.
Btw...I fully agree with Selvac that there needs to be an RP hub the equal of Amia forest, Cordor and Bendir on B....and that Wiltun just doesn't feel like it.
_________________ GM "Roll a new sheet, you died for blasphemy." P1 "Was the comment he made that bad?" *dice roll for chart* GM "A Sun elf dry-humping the temple statue of Lloth during worship." P1 "...so new character you say?"
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fireprooftroll
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Posted: Sun, Jun 21 2009, 23:05 PM |
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Joined: 10 Mar 2008
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How about creating a sort of trade hub, planar or otherwise, that connects to multiple places in Bmia. It would be the new starting point for the server, and also serve as a sort of central meeting location. The draw however, would be several unique shops to lure in the players, as well as perhaps one or two additional attractions.
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ticket
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Posted: Mon, Jun 22 2009, 0:41 AM |
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Joined: 02 Jan 2009
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Re: DMs on B. It's mostly a chicken-egg situation, some DMs don't go to Bmia because there's few players there and some players don't go there because there's few DMs.
I think the proper solution is to design B-mia as if it's a different module/PW from A-mia. Complete shops, monsters, kill-this-creature quests, race-based cities, alignment-based cities, secret places, etc.
I'm in the opinion of expanding Khem; treating Nesek as if Cordor B-mia. Place in a cart system and roads, lots and lots of roads; with hunting grounds, places of interest, etc. in between.
The one problem I have in B-mia is the feeling of disconnect. In A-mia, my toon could start at cordor and WALK all the way to Ultrinaan or Kohligen.
Traveling through the west road is fun with lots of sights to be seen, plus there's always the chance of meeting people along the way - paladins, elves, rangers etc. Travel through north and you pass through the hins and the tree huggers. It's never lonely in the Amian Isle.
In B-mia, it's all instant travel: boats, portals, and carts. You mostly see people only in hunting grounds or in the city; both of the times, busy shopping or hunting or already talking to somebody else.
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herkles
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Posted: Mon, Jun 22 2009, 0:57 AM |
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Joined: 18 Feb 2007
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The UD is still disconnected
But I do agree, that there should be cities for different races and all. Drow, orcs, goblins, and other monster races should be shunned from normal cities. Alignment based cities I don't like, I think there should be cities that lean towards evil and good but not pure evil and pure good cities, with the exception of races like drow and monster races towns and cities.
I do like the feeling of B though. it looks and feels diffrent and I like the feeling that I get on B.
_________________  (
made by Gem.
Elven information links
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StandingBehindYou
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Posted: Mon, Jun 22 2009, 2:10 AM |
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Joined: 24 Nov 2008
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GreatPigeon wrote: Gah, B is not so bad, you can level up all the way from nooblet to epic nooblet there, you just gotta try something new. Besides due to the vast amount of wildlife, I normally have 3 pets on here, I just sit back and watch on the druid most the time.
It's not about levelling -- like you say there are great dungeons and so forth on the Amia B server. It's about having an IC reason to be there.
My characters don't hang around Bendir Dale, Wharftown, Lowland Delta, or Guldorand, because they have no reason to. The same goes for Wiltun, Brogdenstein, and the various podunk frozen villages. If I made a character specifically for the Amia B server, I would give them a tie to one of the locations there.
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Yurell
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Posted: Mon, Jun 22 2009, 3:57 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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TormakSaber wrote: Quote: One of the reasons that come to mind, is still the fact that most DMs spend more time on A, than B. Amazingly, there are PCs who hang out on A and predominately stay on A, not even because 'it's where a lot of DMs are'! I understand this concept... may be hard to grasp. But not every character wnats to stay in: A big unwelcoming desert. One of three frozen north islands. Wiltun. Shadowscape. Or the Abyss.
I love that sarcasm
But in essence, I believe that point is quite correct.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dev Disco
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Posted: Mon, Jun 22 2009, 8:09 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I agree with most of the comments above (most of them are open doors, so how couldn't I agree?), but brilliant observations don't change a thing.
Perhaps I should play this in a different way: if you promise me to make a character that spends a lot of time on B and tries to draw other people there as well you get a house! You scratch my back, I scratch yours, and screw the favouratism whining.
_________________ Say 'no' to JSBF!
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corypx
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Posted: Mon, Jun 22 2009, 8:32 AM |
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Joined: 14 Oct 2006
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I'm sure most people wont care if you give out houses in Boss-mia to people because I have sat in Djedet for full resets and have had no walk by, hell I would be temped to see if I killed all the town NPCs other then wiltun if anyone would notice (but I wont without DMs saying I can because that would be braking the rules ) .
I think afew people have tryed to start RP on B but its dying or dead, I tryed to spark something with the temple of the eight gods and it never got off the ground
(sorry to drag you into this this) Prescia is trying and I dont think she has gotten much RP if at all by players, but I'm sure if it was on Active-mia it would have alot more.
its funny looking at wiltun player shops and them being almost allways epic loot.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Gunz
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Posted: Mon, Jun 22 2009, 8:49 AM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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corypx wrote: I have sat in Djedet for full resets and have had no walk by, Amen to that. I've spent hours upon hours in Djedet with both of my mains and I think I've only seen people walk by... like.... three times. I really like Djedet, personally. But then again, I tend to take a liking to little places that usually have no potential for becoming RP hubs. Like Wharftown, Uhm, Amia Forest: Greenlake, etc. Dev Disco wrote: Perhaps I should play this in a different way: if you promise me to make a character that spends a lot of time on B and tries to draw other people there as well you get a house! You scratch my back, I scratch yours, and screw the favouratism whining.
But the question still remains, how are you going to know for sure that they're keeping their promise?
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Dev Disco
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Posted: Mon, Jun 22 2009, 8:52 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Log files tell me a lot of things.
_________________ Say 'no' to JSBF!
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corypx
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Posted: Mon, Jun 22 2009, 8:59 AM |
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Player
Joined: 14 Oct 2006
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o0GuNz_N_RoSeZ0o wrote: Dev Disco wrote: Perhaps I should play this in a different way: if you promise me to make a character that spends a lot of time on B and tries to draw other people there as well you get a house! You scratch my back, I scratch yours, and screw the favouratism whining. But the question still remains, how are you going to know for sure that they're keeping their promise?
better question, would it matter?
if a house is locked in Boss-mia and no one is there to use it is it realy locked?
yeah I know I sucked at converting the tree in the forest analogy
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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ticket
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Posted: Mon, Jun 22 2009, 9:13 AM |
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Joined: 02 Jan 2009
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Disco wrote: You scratch my back, I scratch yours, and screw the favoritism whining.
*Scratches Disco's back lovingly*
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Thryliss
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Posted: Wed, Jul 01 2009, 21:31 PM |
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Joined: 10 Jul 2008 Location: UK
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Ok... Im a RP'oholic.. I like the idea of the houses to rent and all and understand from previous posts the reason is to bribe more to come to B.. Though what I fear is people spending most the time in their little houses they rent and not out where others can interact with them. Also a good point about DM's majority of the time on server A. What is good about Cordor is everyone most the time stands, walks, gambles INTERACTS with most do from people being "outside". I feel there is more opportunity on A for RP versus B. When I get on B is "seems" people tend to take the sniper approach of RP which is kinda like the Hermit syndrome, which may be a result from B being so.."secluded feel".. This is just my opinion  I hope more RP evolves on B in the end. And less of a hard time to find people to RP with. The usual places I have to go to find people on B are the Gaints grounds and the beach of the island, which in fact are nice places to RP.
_________________ Hard to place any eggs out of one's basket
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Selvec Darkon
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Posted: Thu, Jul 02 2009, 1:29 AM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Swap the names of the modules around for a week 
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Leggomi Eggolas
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Posted: Thu, Jul 02 2009, 3:36 AM |
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Player
Joined: 13 Aug 2005 Location: Oregon ('OR-ə-gən') [-8 GMT]
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A recommendation for future doors: All the locks are not "Key-Required", but instead have a DC of the Purchaser's Open-Lock Ranks + 20.
_________________  Those trees won't burn themselves down. (by Maryn)
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ILoveIceCream
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Posted: Thu, Jul 02 2009, 3:46 AM |
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Joined: 05 Apr 2006 Location: California
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Leggomi Eggolas wrote: A recommendation for future doors: All the locks are not "Key-Required", but instead have a DC of the Purchaser's Open-Lock Ranks + 20.
seconded and *cough* make it retroactive please?
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beciv
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Posted: Thu, Jul 09 2009, 14:26 PM |
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Joined: 10 Apr 2009
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I like this idea. One of my characters spends about 25% of it's time on B and a great deal of that is Rp in one of the houses. I would like the houses more if they had less "static" furnature in the main living spaces so that placibles can be set and the rooms could be set up more towards the individual liking. I'd say in on an average day my rp ends in one of the rental houses with my character having dinner relaxing and just doing social rp with a friend or friends inside a house.
I'm one of the people that would rent one for 4 days at a time depending on cost. Heck if the price was right and it was available I'd by one for a month at a time. Mostly because I know I would use it and I wouldn't be dumping gold into something that only got used on rare ocassions.
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Dev Disco
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Posted: Thu, Jul 09 2009, 15:34 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Well, I'll have a thought about it. Can't say my enthusiasm increased a lot after rereading this thread.
_________________ Say 'no' to JSBF!
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Yurell
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Posted: Thu, Jul 09 2009, 15:36 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Do it you big Chicken (Haha! You see what I did there? I ... awww, it wasn't funny >.>)!
There are problems with every idea, regardless of what it is, and this does stand a good chance of attracting people to B.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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fireprooftroll
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Posted: Thu, Jul 09 2009, 15:47 PM |
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Joined: 10 Mar 2008
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A list of the areas where people can go, and at what level it is suitable for specially for Bmia would be a great draw for Bmia. People don't really know where to go sometimes, especially at places that are not so familiar, even when they were on Amia, places like Howness for example.
_________________ The Lords of War
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MoshingChris
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Posted: Thu, Jul 09 2009, 16:40 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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fireprooftroll wrote: A list of the areas where people can go, and at what level it is suitable for specially for Bmia would be a great draw for Bmia. People don't really know where to go sometimes, especially at places that are not so familiar, even when they were on Amia, places like Howness for example.
Or alternativey us an RP server for its intended purpose and find out IC.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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fireprooftroll
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Posted: Thu, Jul 09 2009, 17:07 PM |
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Joined: 10 Mar 2008
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Its been done several times before on the general forum.
And you're not being creative. Maybe a series of adverts by the Temple of Lathander, put together with a call from Brog, detailing local threats, from the mayor of Forstakkyr, from a ACTF rep about the dangers around Howness, from Sir Avadon calling for investigators, ghost hunters, etc.
_________________ The Lords of War
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hendrack
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Posted: Thu, Jul 09 2009, 18:29 PM |
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Joined: 24 Sep 2007 Location: Vienna
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It doesnt take long to explore B and guesstimate where to hunt. The hunting grounds on A aren't advertised either.
A map room on B might make sense though.
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Dev Disco
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Posted: Fri, Jul 10 2009, 7:19 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Well, the rhythm of B isn't hard to guess:
CR 2-6: Caraigh
CR 7-15: Frozenfar
CR 15-25: Khem, Forrstakkr, Brogendenstein
CR 25+: Abyss
Within Caraigh and the Frozenfar it's low CR at the start and high CR at the end, with a few (obvious) exceptions.
_________________ Say 'no' to JSBF!
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TheNamelessUnknown1
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Posted: Fri, Jul 10 2009, 8:12 AM |
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Joined: 23 May 2009
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this is a bit off topic, but so far this post has been way out there so i thought id throw my 2gp at it
as a new player, i actually tried starting on B, simply because it wasnt full. when i logged in, i was actually told by some people i should start on A, but i also had people tell me B could be a starting area as well. So i went out into Wiltun, and went to the shop to buy some starting armor etc., and if i remember right i couldnt afford anything, there wasnt any basic regular equipment offered, and i couldnt equip myself. deciding that the people who told me B wasnt really a good place to start were probably right if i couldnt even buy equipment, i headed to A. Now that my char has been on A and i've started getting involved in stuff, im not about abandon everything and head on over to B. I know if i log onto A all the people i know will be there. If i made a new character i would consider going to B, but the char i have is firmly entrenched in A.
I think these houses sounds like a really nice idea, but that being said i personally still wouldnt move over to B. The idea of starting all over basically with all the rp, just to have a house, isnt enough of an attraction for me.
i would hazard a guess that people arent going to B, because there isnt anyone on B in the first place, kinda like a catch 22. Maybe some event inviting people to make new characters that could 'grow up' in B would be best. Then if i want to hang out with my B friends, i'll have to go to B
long story short, a house is an awesome idea, but it would not make me move to B on a more permanent basis. Should i make a new character on B, i would definitely want to get a house, but the house itself will not make me create a new character.
Last edited by TheNamelessUnknown1 on Fri, Jul 10 2009, 8:17 AM, edited 1 time in total.
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corypx
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Posted: Fri, Jul 10 2009, 8:16 AM |
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Joined: 14 Oct 2006
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for B, a boat out side wiltun that you can row to a smaller island, a dwarftrader has starting gear I think and the area has low level goblins
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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TheNamelessUnknown1
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Posted: Fri, Jul 10 2009, 8:19 AM |
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Joined: 23 May 2009
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corypx wrote: for B, a boat out side wiltun that you can row to a smaller island, a dwarftrader has starting gear I think and the area has low level goblins
yea, i visited the shops and saw i couldnt afford a single thing, and was kinda afraid to leave the city and get creamed, so i didnt go anywhere. I figured if the merchants in the starting area didnt have basic equipment, then it must not be lowbie friendly, and i didnt even think about walking outside the city where i could get clobbered by who knows what. i headed over to A
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TheNamelessUnknown1
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Posted: Fri, Jul 10 2009, 8:22 AM |
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Joined: 23 May 2009
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dont mean to be a downer on the idea of houses chicken, it really is an awesome idea, but it doesnt solve the problem of why i wont go to B in the first place, and its not enough to get me to move. thats just me though, i can only speak for myself, others might be willing to move to B in exchange for a house
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Dev Disco
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Posted: Fri, Jul 10 2009, 10:47 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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There's a low level gear store in Castle Wiltun itself. The store in Caraigh is a step up from that one.
_________________ Say 'no' to JSBF!
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Ts_
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Posted: Fri, Jul 10 2009, 10:55 AM |
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Joined: 28 Jul 2008
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If I had the time, I would let my merchant type hang around Wiltun to direct new people to where they should go and to make sure that half of their income flows back to me. Sadly, people don't run around with torches in Wiltun, so it's really hard to tell which ones need the most help. ;)
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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fireprooftroll
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Posted: Fri, Jul 10 2009, 11:10 AM |
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Joined: 10 Mar 2008
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I will be willing to sponsor a group of adventurers who will start and play almostexclusively on Bmia. I think I'll start a thread about it. Premise...I need a reason. I think I will go talk to the ACTF.
_________________ The Lords of War
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TormakSaber
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Posted: Fri, Jul 10 2009, 18:03 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Grmbl.. players should not become "Bmia" or "Amia" players, the server should be treated as one world and utilized to its fullest by all players...
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Teufel Eldritch
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Posted: Fri, Jul 10 2009, 18:51 PM |
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Joined: 23 Feb 2006
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I agree Tormak, I think the module should be thought of as one place not 2, however that said I can't blame ppl for thinking of them as seperate when the two area are so different. If Bmia had a hub(like Cordor) & had outlying areas -that a person could walk to- I think more people would see the two servers as 1 module. Then again maybe it would have the reverse effect & make ppl even more Amia/Bmia-ish. *shrug*
_________________ YANKEE ROSE -----------------
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TheNamelessUnknown1
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Posted: Fri, Jul 10 2009, 21:30 PM |
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Joined: 23 May 2009
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TormakSaber wrote: Grmbl.. players should not become "Bmia" or "Amia" players, the server should be treated as one world and utilized to its fullest by all players...
i know that they're one world in total, but i also know that if i go to Bmia, i wont see any of the people i log onto NWN to rp with. They're gonna be in cordor, the quagmires, etc. If the servers as a whole were more integrated, east and south cordor were on Bmia and when i transition it brings me over to B from A, that would make it a bit more used. As it is the servers are split up by areas, you put the entirety of cordor, the enitrety of the forests, etc all on the same server. If when i entered the temple of malor off of the forest of despair it sent me to Bmia with my group, or if i enter the yuan-ti caves off the quagmires i end up in B, things like that would make B used much more. Integrate it instead of having it naturally seperated by areas is the only thing i could think of that would fix the Amia/Bmia mindset. If people are constantly popping back and forth on A and B, then i would naturally over the course of a 10-15 mins see who is on in total.
But then you run into the problem of buffs and etc. are not being carried over from one server to the next, and having to reform your party every time you transition over. It would really suck for any type of class that relies on spells or some sort of buff to work, every time you switch areas, your spells etc. just disappeared. So in reality this probably wouldnt work with the way things are set up
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GreatPigeon
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Posted: Fri, Jul 10 2009, 21:56 PM |
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Joined: 04 May 2009 Location: London, UK
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TheNamelessUnknown1 wrote: TormakSaber wrote: Grmbl.. players should not become "Bmia" or "Amia" players, the server should be treated as one world and utilized to its fullest by all players... i know that they're one world in total, but i also know that if i go to Bmia, i wont see any of the people i log onto NWN to rp with. They're gonna be in cordor, the quagmires, etc. If the servers as a whole were more integrated, east and south cordor were on Bmia and when i transition it brings me over to B from A, that would make it a bit more used. As it is the servers are split up by areas, you put the entirety of cordor, the enitrety of the forests, etc all on the same server. If when i entered the temple of malor off of the forest of despair it sent me to Bmia with my group, or if i enter the yuan-ti caves off the quagmires i end up in B, things like that would make B used much more. Integrate it instead of having it naturally seperated by areas is the only thing i could think of that would fix the Amia/Bmia mindset. If people are constantly popping back and forth on A and B, then i would naturally over the course of a 10-15 mins see who is on in total. But then you run into the problem of buffs and etc. are not being carried over from one server to the next, and having to reform your party every time you transition over. It would really suck for any type of class that relies on spells or some sort of buff to work, every time you switch areas, your spells etc. just disappeared. So in reality this probably wouldnt work with the way things are set up
sorry thats a very bad idea imho... Better as it is.
Or you'd log onto A, go to B to shop briefly and cant get back on ever.
Not saying the system shoudlnt be changed but I dont think its teh way. Nuke Cordor thats the spirit.
My ranger doesnt care about Cordor, a lot of my rp is in forstakkr and such just walking through the woods with superpiggy.
But I cant even get on to go to the forest and such on A... most peopel are on in my normal waking hours so RP on A is rather difficult, I prefer to level on B though because I can use AE more often 
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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corypx
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Posted: Fri, Jul 10 2009, 21:56 PM |
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Player
Joined: 14 Oct 2006
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I think it has to do alot with history, no one has a tie to anyarea in B other then Nes'ek when it was just Amia it was not used all the much.
(I think of it like this, we might cry about a dead relative because we knew them, but if we turn on the news or read about people geting killed we offen just dont care)
we got people who have been playing for years and have hung around in the same areas and towns for hours and just about grew up on the island and because Amia was built based on one server everything you need or want is on A-mia for RP.
Nes'ek is now being used abit more because a faction is moving over but thats a handful of people but will die down I think if they have no others to RP with.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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xordae
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Posted: Fri, Jul 10 2009, 21:58 PM |
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Player
Joined: 01 Jul 2005 Location: Germany
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It makes perfect sense to have the servers laid out as they are. If you're gonna checkerboard what goes on A and what goes on B, everything screws up. You can't be sure who is where and you might not be able to send a tell to a guy who is just a few blocks away from you.
I can't help but see B as the place where people go to craft and hunt, because that is what it largely is. RP happens like everywhere else, but you can tell simply by the player numbers per server already that it has to be like this. Two hubs that are about even in numbers usually don't happen.
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BlackDahlya
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Posted: Fri, Jul 10 2009, 22:05 PM |
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Player
Joined: 17 Aug 2005 Location: Land of the Scorching Sun, Empowered by Global Warming
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Dev Disco wrote: There's a low level gear store in Castle Wiltun itself. The store in Caraigh is a step up from that one.
Perhaps if this one is moved to the building beside the Inn and the one in that building is moved to that empty building between the MC and the merchant of magical items?
A map room could be added within the fortress and I think I will use some of my free time messing with the toolset, trying to make one.
Which reminds me... there's a post I have been meaning to write forever now.
_________________ BlackDahlya
Once Upon A Time Played Adr'ael Ken'rahel, Auron Teken’ath, Aurora Mesodias, 'Daniel' Daoskinaxarijikkym, Eilin'ira, Helena Rios, Layla Faircurrent, May'Une Do'Ndar, Mellinda Tellus, Michael of Cliffside, Rizzen of Twilight, Valkirya d'Claddath
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TormakSaber
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Posted: Fri, Jul 10 2009, 22:54 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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xordae wrote: It makes perfect sense to have the servers laid out as they are. If you're gonna checkerboard what goes on A and what goes on B, everything screws up. You can't be sure who is where and you might not be able to send a tell to a guy who is just a few blocks away from you.
I can't help but see B as the place where people go to craft and hunt, because that is what it largely is. RP happens like everywhere else, but you can tell simply by the player numbers per server already that it has to be like this. Two hubs that are about even in numbers usually don't happen.
I have already seen a disturing trend that refers to B server as "Boss-mia", for the cluster of easily gotten to +5 droppers.
I personally would like to see that trend cease.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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herkles
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Posted: Fri, Jul 10 2009, 23:03 PM |
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Player
Joined: 18 Feb 2007
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I like both servers, save for the fact that A is often full and B is not but that is besides the point. Amareth and Lualyrr are on A because that is where they live, that is where they work and where they do stuff. Fariha my new Kelly priestess is on B for the exact same reason.
_________________  (
made by Gem.
Elven information links
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corypx
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Posted: Sat, Jul 11 2009, 0:07 AM |
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Player
Joined: 14 Oct 2006
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TormakSaber wrote: I have already seen a disturing trend that refers to B server as "Boss-mia"
thats my fault.
Edit, I retract my apology but ecknowledge it's my fault 
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Ts_
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Posted: Sat, Jul 11 2009, 9:17 AM |
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Player
Joined: 28 Jul 2008
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herkles wrote: Amareth and Lualyrr are on A because that is where they live, that is where they work and where they do stuff. Fariha my new Kelly priestess is on B for the exact same reason.
Being an "Amia" player (that main island) makes sense, imho. Being a Ruathym player, a Nesek player, a Brog player makes sense, too, but being a B-player doesn't make much sense as it is a rather random choice of locations that don't have anything to do with each other.
So, B-players get the stick and A-players get the IC excuse and can happily play on A and A only. Being a B-player, however, is a good way to deal with the 65/65-induced frustration and lag.
The good news, though: The player count on B is rising, and there's been evenings when about 30% of the players were on B. That kind of matches the area distribution, I would guess, so we cannot really complain about a lack of interest anymore. Go, B!
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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Dev Disco
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Posted: Sat, Jul 11 2009, 9:23 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Well, I looked at the server yesterday and saw 90 people playing, hopefully without a lot of lag. Guess that kinda trumps any argument.
_________________ Say 'no' to JSBF!
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GreatPigeon
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Posted: Sat, Jul 11 2009, 9:28 AM |
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Player
Joined: 04 May 2009 Location: London, UK
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B has been growing fast I've noticed..
I have been slightly frustrated with finding the right gear and such, on A you have a lot more specialty shops.
Other then that its awesome really.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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ILoveIceCream
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Posted: Sat, Jul 11 2009, 9:47 AM |
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Player
Joined: 05 Apr 2006 Location: California
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the best specialty shop in the game is located on B......Shadowdancer Store(s).....'nuff said
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corypx
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Posted: Sat, Jul 11 2009, 9:53 AM |
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Player
Joined: 14 Oct 2006
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I offen AFK on B-mia if A-mia is full and B is low, just because if the options are log onto B with 4players, spam connect to A or logoff, people offen wont pick loging on B, so I try and raise the numbers so B-mia option looks better.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Dev Disco
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Posted: Sat, Jul 11 2009, 9:55 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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You dirty slut! 
_________________ Say 'no' to JSBF!
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corypx
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Posted: Sat, Jul 11 2009, 10:01 AM |
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Player
Joined: 14 Oct 2006
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Dev Disco wrote: You dirty slut!
I dont see what my personal hygiene or promiscuity has to do with this
I bet if you did what I did you would see alot more people because numbers like B-mia 14/65 (1 DM) people will think more DM attention and higher chance at DCs
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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GreatPigeon
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Posted: Sat, Jul 11 2009, 10:07 AM |
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Player
Joined: 04 May 2009 Location: London, UK
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The only time I see more then 65 people on the game, and A not full is when it says
Amia A 45/65 (DM 0)
Amia B 25/65 (DM 1)
Bloody friggin DC hunting cobnobber butterscootchin whoreflappin, ankle flashin, easylaying skunk maggot buttrubbin codhumpers
*inhales*
GAH
But do whatever dirty tricks you need to to make peopel get on B
Also Ive not made a shadow dancer *makes a shadow dancer just to see shop*
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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