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ticket
 
PostPosted: Sat, Jul 04 2009, 12:20 PM 

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camthrax wrote:
Hrm... So, I've been having a thought about Cleric/Bard builds, with a melee focus. Obviously the link here for Cleric and Bard is Charisma, but other than that, I have no idea. I'm going for the whole "Preaching by slamming my weapon in your throat while screaming the name of (insert god here), whilst also being able to inspire the lads with a battle hymn or something" thing. CN is a must. Protection, Strength, and War are the domains of this certain god.

Any thoughts anyone? I love the idea of an overzealous priest, but I just can't build to save myself.

Edit: Thinking Protection and War as domains, for the concealment and the damage from Prayer.


Protection and War are good choices. Got to ask you though, is this mainly a bard or a cleric?

Reason I ask you is that bards at the very least should have 20 levels for lasting inspiration imo, some say 16 is enough. Which leaves the cleric at 10 or 14, which to be honest won't work that well.

Maybe it's just me but I'm stuck with the combo... it's either heavy cleric with 1-4 bard levels for skills dumps or heavy bard with 1-2 cleric for divine might/divine shield/extra turning. Bard is an all 20 levels or 1-4 levels skill dump class for me.

23 Bard/ 1 Cleric/ 6 CoT Divine Might or 25 Cleric/ 1 Bard/ 4 Fighter?

Cleric 15/Bard 15 is possible but it'd be very hard to play. You're just basically relying on the Cleric 15 to get you through.


 
      
Ts_
 
PostPosted: Sat, Jul 04 2009, 12:26 PM 

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AmianPlayer wrote:
My rogue 11/assassin 18

*cough* No epic dodge *cough*

I know it takes from away your Assassiness and makes your death attack slightly worse*, but Rogue 13 / Assassin 17 with Epic Dodge would seem like the logical downgrade/upgrade. You still deal 16d6 sneak damage with each attack. If you can catch someone flatfooted (to qualify for the paralyzing death attack), those 6 attacks with 60 damage each might already kill him. More Rogue / less Assassin is even better, imho. 19 / 11 is nice enough.

*) The Death DC is 10 + Assassin level + INT modifier. So at most it's 29 + INT modifier on your build. You probably have base INT at 14, so the DC will be at most 37 with maxed INT. Now, that can certainly paralyze those people that are not prepared, but anyone trying to beat DevCrit will also beat your Deatch Attack's DC, so you might just think of it as a 5% chance to end a fight, but not worry too much about it. (I might be wrong though.)

By the way, the DEX modifier gives you Initiative, too. So if your DEX mod is +13, that means you're probably only at base DEX 24, when you should have base DEX 26, like the Epic Dodgers ...

If you don't want to rebuild, the fighter level sounds very reasonable.

Regards, Ts

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Herr Delta Houdini
 
PostPosted: Sat, Jul 04 2009, 16:52 PM 

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GreatPigeon wrote:
Kama wielding epic dodgey monk.
Monk 25, SD 5 (Best SR but no hips)
Monk 20, SD 6, Fighter 4 (Lil bit more damage per hit and hips)
Monk 20, Rogue 10 (sneak die and extra skills)


Damage will be relatively eh.. cute, but it will be steady stream of 20s or so. Is this ok to get started with?


Think i'll go for the 25Monk/5SD. 25th is +1 Ac for a Monk, did I see somewhere?

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GreatPigeon
 
PostPosted: Sat, Jul 04 2009, 19:40 PM 

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Yep, take the 25th level on level 30 and U'll fine.

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camthrax
 
PostPosted: Sat, Jul 04 2009, 23:52 PM 



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ticket wrote:
camthrax wrote:
Hrm... So, I've been having a thought about Cleric/Bard builds, with a melee focus. Obviously the link here for Cleric and Bard is Charisma, but other than that, I have no idea. I'm going for the whole "Preaching by slamming my weapon in your throat while screaming the name of (insert god here), whilst also being able to inspire the lads with a battle hymn or something" thing. CN is a must. Protection, Strength, and War are the domains of this certain god.

Any thoughts anyone? I love the idea of an overzealous priest, but I just can't build to save myself.

Edit: Thinking Protection and War as domains, for the concealment and the damage from Prayer.


Protection and War are good choices. Got to ask you though, is this mainly a bard or a cleric?

Reason I ask you is that bards at the very least should have 20 levels for lasting inspiration imo, some say 16 is enough. Which leaves the cleric at 10 or 14, which to be honest won't work that well.

Maybe it's just me but I'm stuck with the combo... it's either heavy cleric with 1-4 bard levels for skills dumps or heavy bard with 1-2 cleric for divine might/divine shield/extra turning. Bard is an all 20 levels or 1-4 levels skill dump class for me.

23 Bard/ 1 Cleric/ 6 CoT Divine Might or 25 Cleric/ 1 Bard/ 4 Fighter?

Cleric 15/Bard 15 is possible but it'd be very hard to play. You're just basically relying on the Cleric 15 to get you through.


I see, to be honest, I hadn't really thought about it, I suck when it comes to this. I'm looking more towards Cleric, just because I like the class better. Guess I'll just go with a 30cleric or something like that then. Cheers anyway.


 
      
xordae
 
PostPosted: Sun, Jul 05 2009, 0:08 AM 

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Bard works well enough on 16 levels for Buff / Curse song, but of course it's tedious that there is no lasting buff for your party members. If you look at this chart, it's just about starting to get good at 16 levels, excluding skills. Curse song uses the same chart, but it subtracts it from your enemies.

As idealistic as the build is, you would be better off focusing the majority of the levels on one class and the remaining on the other.

BUT! Don't let this discourage you if you wanna do an interesting and unique 16/14 build. Efficiency isn't everything, and with the novelty build you could well be the only guy who can buff and curse decently, as well as having 7th level Cleric spells.


 
      
camthrax
 
PostPosted: Sun, Jul 05 2009, 0:58 AM 



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xordae wrote:
Bard works well enough on 16 levels for Buff / Curse song, but of course it's tedious that there is no lasting buff for your party members. If you look at this chart, it's just about starting to get good at 16 levels, excluding skills. Curse song uses the same chart, but it subtracts it from your enemies.

As idealistic as the build is, you would be better off focusing the majority of the levels on one class and the remaining on the other.

BUT! Don't let this discourage you if you wanna do an interesting and unique 16/14 build. Efficiency isn't everything, and with the novelty build you could well be the only guy who can buff and curse decently, as well as having 7th level Cleric spells.


Thanks! However, I went ahead and spent hours working on a Cleric/CoT build that probably wont work out that great anyway. But, I'll still enjoy playing it. Cheers for your help!


 
      
Swallow the Stars
 
PostPosted: Sun, Jul 05 2009, 1:47 AM 

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EDIT: Caught my first mistake, and it greatly upsets me. I can't be Chaotic Good. Blegh.

EDITEDIT: WAIT! He can be LG or LN. :3 http://www.nj-pbem.com/data/Gods/humang ... ndakul.htm

EDITEDITEDIT: I love good surprises. I missed my Quick to Master Feat. :D Point Blank Shot?!
------------------------------------------------------------------------------------
I need some protips on this. Any advice is welcome, although I can't promise I'll heed it.

So, I was reading up on FR deities for my bardly character to worship, and happen to pass this one: Shaundakul. Suddenly, I had an epiphany: this would make for one epic cleric... not only that, but a cleric with a BOW!

So here it is.

(And yes, the bracers of archery from the abyss are definately used in this build)

Human Archer Cleric of Shaundakul

Human (Mulan),

Cleric 23 / Fighter 4 / Monk 3

Ability Statistics:

STR 13
DEX 9 (8)
CON 10
WIS 14 (15) -> 20
INT 14
CHA 16 -> 18


1Monk1 Feat: Power Attack, Feat: Point Blank Shot
2Fighter1 Feat: Weapon Focus Longbow
3Cleric1 Feat: Zen Archery
4Cleric2 +1 Charisma
5Cleric3
6Cleric4 Feat: Extend Spell
7Cleric5
8Cleric6 +1 Wisdom
9Cleric7 Feat: Maximize Spell
10Cleric8
11Cleric9
12Cleric10 +1 Wisdom, Feat: Divine Might
13Cleric11
14Cleric12
15Cleric13 Feat: Divine Shield
16Cleric14 +1 Wisdom
17Monk2
18Fighter2 Feat: Blindfight, Feat: Called Shot/Extra Turning
19Fighter3
20Cleric15 +1 Wisdom
21Cleric16 Feat: Epic Weapon Focus Longbow
22Cleric17
23Cleric18
24Fighter4 Feat: Weapon Specialization Longbow, Feat: Epic Weapon Specialization Longbow, +1 Charisma
25Cleric19
26Cleric20
27Cleric21 Feat: Armor Skin
28Cleric22 +1 Wisdom
29Cleric23 Feat: Epic Skill Focus Listen
30Monk3 Feat: Epic Skill Focus Discipline *OR* Epic Fortitude *OR* Toughness *OR* Epic Prowess

AC: 10 base + 5 Dexterity + 11 Wisdom + 2 Feat + 6 Tumble + 5 armor + 5 ring/cloak + 5 boots + 4 amulet + 4 haste + 10 divine = 57 natural (67 divine)

AB: 25 base (with divine power) + 5 divine favor + 5 GMW + 11 wisdom + 1 bless + 1 aid + 1 prayer + 2 battletide + 3 feats + 1 point blank shot (item) = 52

Damage: 8 base + 5 mighty + 5 enhancement(gmw) + (3 physical + 6 elemental) arrow + 6 feat + 10 divine + 2 battletide + 5 divine favor + 1 prayer = 51 damage

HP: 248 ( 278 w/toughness)

Skills: 28 1st level + 135 fighter / cleric levels + 14 Monk levels = 33 discipline + 33 concentration + 30 Tumble + 33 listen + 33 Heal + 15 Spellcraft

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TormakSaber
 
PostPosted: Sun, Jul 05 2009, 2:58 AM 

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Note 1: You won't be able to bind to Shaundakul's item in game becasuse we use One Step for everyone.

2: You just "Happened" to come across Shaundakul, huh.... nothing to do with being around me and Torin lately.... ;)

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Swallow the Stars
 
PostPosted: Sun, Jul 05 2009, 3:05 AM 

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TormakSaber wrote:
Note 1: You won't be able to bind to Shaundakul's item in game becasuse we use One Step for everyone.

2: You just "Happened" to come across Shaundakul, huh.... nothing to do with being around me and Torin lately.... ;)


I won't be able to bind to Shaundakul in game because of what...?

Also: 10 Discipline, 4 Fortitude, or 30 HP?

EDIT: ... Yeah. I won't be able to bind to her. Does that mean I will not be able to RP worshipping him or being his cleric? :S

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TormakSaber
 
PostPosted: Sun, Jul 05 2009, 3:18 AM 

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One Step: The DnD Generalized Cleric Rule that states all divine followers (Paladins excepted who must be LG) must be within one horizontal or vertical alignment step of their patron deity. Shaundakul is CN and so in Amia supports CG/CN/CE/TN.

I don't get why as a CN patron he'd support LG or LN followers. Beats me. Yay FR.

EDIT: Well, I must admit it's pretty odd that a cleric can't pray at the idol to their deity.

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Swallow the Stars
 
PostPosted: Sun, Jul 05 2009, 3:20 AM 

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TormakSaber wrote:
One Step: The DnD Generalized Cleric Rule that states all divine followers (Paladins excepted who must be LG) must be within one horizontal or vertical alignment step of their patron deity. Shaundakul is CN and so in Amia supports CG/CN/CE/TN.

I don't get why as a CN patron he'd support LG or LN followers. Beats me. Yay FR.

EDIT: Well, I must admit it's pretty odd that a cleric can't pray at the idol to their deity.


So what do you suggest? A different patron deity...? If FR claims he supports followers of those alignments, I should be able to follow him, at least ICly, right?

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TormakSaber
 
PostPosted: Sun, Jul 05 2009, 3:45 AM 

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Assuming 3e doesn't override that lore, yes. I don't have access to Faiths and Pantheons at the moment. IT's a nice page, and 2e lore has nice stuff. You can see the tipoff that it's 2e by the reference to "Spheres"

In Amia you're likely to get odd looks from anyone who notices you can't worship your own deity at their own altar though. I' highly suggest falling into one step or picking a different deity.

EDIT: Also, I will personally snob my nose at you for playing a Zen archer cleric of a deity that weilds a Greatsword as a favored weapon.

EDIT 2: And that's not even a bardly character! It's a cleric/monk! And Lawful!

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Swallow the Stars
 
PostPosted: Sun, Jul 05 2009, 4:03 AM 

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TormakSaber wrote:
Assuming 3e doesn't override that lore, yes. I don't have access to Faiths and Pantheons at the moment. IT's a nice page, and 2e lore has nice stuff. You can see the tipoff that it's 2e by the reference to "Spheres"

In Amia you're likely to get odd looks from anyone who notices you can't worship your own deity at their own altar though. I' highly suggest falling into one step or picking a different deity.

EDIT: Also, I will personally snob my nose at you for playing a Zen archer cleric of a deity that weilds a Greatsword as a favored weapon.

EDIT 2: And that's not even a bardly character! It's a cleric/monk! And Lawful!


But the deity's clerics wield greatswords AND longbows/shortbows! I'll make sure he's got a greatsword on him at any given point in time. And he's a cleric, so he'll be able to use it well enough, too!

And crap. I guess I can do Akadi. :(

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Swallow the Stars
 
PostPosted: Sun, Jul 05 2009, 4:30 AM 

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Alright, I forgot to ask - this is important, too - about the feats. Now that I've gotten the deity straightened out (Akadi works perfectly), I was wondering what sort of feats I should take. Called Shot, or Extra Turning? Epic Fortitude, Epic Skill Focus Discipline, or Toughness? And should I even bother with Epic Skill Focus Listen?

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Uberuce
 
PostPosted: Sun, Jul 05 2009, 5:20 AM 

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On a Clerical WIS score, there's virtually no point in Epic Listen. Most SD's don't bother with Epic Move Silent because Listen is broken even more badly than Spot is. Epic Discipline is only ever a bad feat when you have the epic gloves, so I would swap good ears for good...well I suppose balance is your ears as well isn't it? Good inner ears, then.

Your Fort is already going to be okay since you've got Cleric/Monk/Ftr pre-epic, although I would go Cleric16/Frt2/Monk2 just to squeeze one more point out. That's 21 base, which is pretty easy to raise to the magic 40.

Epic Prowess, a feat I normally have little time for, is therefore looking pretty tasty. It's essentially a matter of +1AB versus an even easier time getting Fort whored, and since Clerics don't have to worry about AC, they whore saves easier than almost anyone.


 
      
Swallow the Stars
 
PostPosted: Sun, Jul 05 2009, 5:33 AM 

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Uberuce wrote:
On a Clerical WIS score, there's virtually no point in Epic Listen. Most SD's don't bother with Epic Move Silent because Listen is broken even more badly than Spot is. Epic Discipline is only ever a bad feat when you have the epic gloves, so I would swap good ears for good...well I suppose balance is your ears as well isn't it? Good inner ears, then.

Your Fort is already going to be okay since you've got Cleric/Monk/Ftr pre-epic, although I would go Cleric16/Frt2/Monk2 just to squeeze one more point out. That's 21 base, which is pretty easy to raise to the magic 40.

Epic Prowess, a feat I normally have little time for, is therefore looking pretty tasty. It's essentially a matter of +1AB versus an even easier time getting Fort whored, and since Clerics don't have to worry about AC, they whore saves easier than almost anyone.


You, sir, and gentleman and a scholar. Thank you.

Now - Called Shot, or Extra Turning?

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MoshingChris
 
PostPosted: Sun, Jul 05 2009, 5:39 AM 

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Called Shot because you don't need Extra Turning when your maxed.

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Falling Spider
 
PostPosted: Mon, Jul 06 2009, 8:05 AM 

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I've seen a lot of mention of status mages being better than damage ones. Can I see some notable spells and good foci/feats to take, on one?

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Uberuce
 
PostPosted: Mon, Jul 06 2009, 8:34 AM 

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Damage maging isn't totally useless, mind. Bosses tend to have spawns buddied up with them and you can profitably dump a tonne of damagey spells into them. Also, it's a bailout to a struggling party.

Even outwith both those situations, it's reasonably common to have one spell tier you just don't know what to do with, especially if there's another buffer in the group. You might as well drop, for example, a single Maxed Ice Storm per spawn if you're in the Spire when there's already another dude spamming Extended Mass Haste. It's nothing spectacular, probably around 60 per hit at the levels you run the Spire, but that's still around a fifth of their HP. No point sitting with your hands in your pockets when you could be speeing things up by a further 20%.

Evocation: Sunburst. That's about it, but it really is rather spiffy.

Enchantment: Confusion, and Dominate Monster for the extra pet.

Necromancy: Negative Energy Burst, Fear, Undeath to Death and Wail of the Banshee. Fear is a pain in the bum unless you're in a tight dungeon or everyone's an archer in your party. Undeath to Death and Wail are oneshot killer spells, but I still count them as status spells: 'Dead' is a status.

llusion: Colour Spray, all the way to level 22 or so is surprisingly handy.

Transmutation: Slow and Flesh to Stone. I don't think I've ever seen more than one Epic Transmuter, though. Slow's a nice little spell: effectively +4AB and Epic Dodge to your pals.

Bigby's Hands are all good against single targets, by which I mean bosses, although in the Abyss, it's nice to be a Sorc who flattens those bastard crossbowmen. Except Crushing. It's guff.


 
      
Ideatahs
 
PostPosted: Mon, Jul 06 2009, 8:59 AM 



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Hey people,

After reading this thread a little, I got a bit hesitant with my planned build, somehow getting the feeling that when used on this server it's kinda... bad/lame taste.

Basics - Fighter, WM, Shadowdancer, STR based with Dev. Critical.

It'd be the first time I'd throw in Dev. Critical, maybe that's what makes the combo seem lame when I read about them here :) Is it?


 
      
Kjetta
 
PostPosted: Mon, Jul 06 2009, 9:02 AM 

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Don't worry about the tastes of others, they are usually very wrong(!). Your first responsibility is to entertain yourself! If you want to play this char, go for it.

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Falling Spider
 
PostPosted: Mon, Jul 06 2009, 9:09 AM 

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Sounds awesome to me.

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Uberuce
 
PostPosted: Mon, Jul 06 2009, 10:35 AM 

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Ideatahs wrote:
Hey people,

After reading this thread a little, I got a bit hesitant with my planned build, somehow getting the feeling that when used on this server it's kinda... bad/lame taste.

Basics - Fighter, WM, Shadowdancer, STR based with Dev. Critical.

It'd be the first time I'd throw in Dev. Critical, maybe that's what makes the combo seem lame when I read about them here :) Is it?
Nopes, it's the combination with SD that makes it scream "I will roam about picking fights with n00bs"

Alarm bells ring in my head when someone makes a build that's quite high up the PvP ladder but only points down. By that I mean something with a couple of tricks that are very difficult to cope with, but if the other guy's beefy in the build or slick with tactics and gearsetting, then you have nothing else *but* those tricks.

Devcrit PM's are the classic example; to your average 45-55 AC build with the 15-25 Fort that you get if you don't whore it up on purpose, they are a total unstoppable nightmare. People with 65+ AC and 40 Fort just find them a chore to beat.

Perversely I'd be more comfortable if they built something more powerful since that at least leaves open the possibility they're aiming to protect their faction from other powerbuilds. To a pretty big extent it's legit to give up on the idea of beating PvP mages or SD's, since they're basically in a league of their own; you aim to survive them rather than beat them. That doesn't apply to a proposed SD, of course.


Devcrit SD's are pointing downwards too, thus I think griefy assclown, but if you simply like the RP of an unusually muscular shadowdancer and never intend to PvP a single soul, then you're fine and dandy; ignore everything I've said.

Although a SD/Ftr/WM isn't a very party-friendly chap. Either he fights conventionally, in which case the SD levels are largely wasted(that said any beefy Ftr/WM7 can't help but be sexy DPS), or he HiPSes and all the monsters aggro the rest of the party. Boo.

It'd certainly be amusing to play a great big honking PvP cheesebuild with a nearly-pacificist character.

Maybe I should make a properly scary Devcrit PM who finds the brush with dead from palemastery far too much for him and becomes an Elthadian devoted to making sure no-one else ever dies.


Last edited by Uberuce on Mon, Jul 06 2009, 10:58 AM, edited 1 time in total.

 
      
MoshingChris
 
PostPosted: Mon, Jul 06 2009, 10:54 AM 

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Earliest that character can HiPS is level 23.

Earliest that character will want to HiPS is level 30 for full ranks in Hide/MS/Spot and some in Tumble.

You wont be geting many ranks in Discipline Due to the cross-classing of Hide/MS/Tumble unless you get 14 or 16 int

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Falling Spider
 
PostPosted: Mon, Jul 06 2009, 11:08 AM 

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Quote:
griefy assclown

For some reason I love this phrase.

Quote:
making sure no-one else ever dies.

If you add a "By any means necessary" to that, he becomes a pretty weird character.

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"Malnutrition is scarier than any beastie."


 
      
camthrax
 
PostPosted: Mon, Jul 06 2009, 11:15 AM 



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Falling Spider wrote:
Quote:
griefy assclown

For some reason I love this phrase.

Quote:
making sure no-one else ever dies.

If you add a "By any means necessary" to that, he becomes a pretty weird character.


Eldathians are pasifists. Note the fullstop.


 
      
ticket
 
PostPosted: Mon, Jul 06 2009, 11:21 AM 

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Kjetta wrote:
Don't worry about the tastes of others, they are usually very wrong(!). Your first responsibility is to entertain yourself! If you want to play this char, go for it.


 
      
Ts_
 
PostPosted: Mon, Jul 06 2009, 12:16 PM 

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Uberuce wrote:
Alarm bells ring in my head when someone makes a build that's quite high up the PvP ladder but only points down.

"Pointing up" is also difficult ... But it's a good point. Mages should build to beat Mages, SDs should build to beat SDs and maybe mages, if they want to PvP at all.

What DevCritters should aim for PvP-wise is beyond me, though. PvP in groups maybe, where your own sorcerer can counterspell the enemy's sorcerer and you get to beat them down nice and slowly, hoping for a 1?

Regards, Ts

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Sokar Rostau
 
PostPosted: Mon, Jul 06 2009, 14:46 PM 

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You forgot to add Cloud of Bewilderment in the Evo line of status spells.

Of course, CoB also has a status effect on some people's computers...

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Ts_
 
PostPosted: Mon, Jul 06 2009, 15:03 PM 

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Great Thunderclap is an Evocation status spell as well. It's not as effective as sunburst, but it can disable large groups nicely for one round, because you have two chances to disable them (will vs. stun and reflex vs. knockdown).

I like it, but it's probably not as effective as taking out specific targets with Bigby's, and they all compete for the same slots (with mass hastes filling up the rest of level 6 and 7).

Regards, Ts

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Ideatahs
 
PostPosted: Mon, Jul 06 2009, 15:25 PM 



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Forget my last idea of a build, I am not used to the 30 level limit and it wasn't quite doing it for me.

My character needs to be a good (Well, duh :)) Fighter/wm/X with Scimitar, STR based, basic human. Good aligned.

But right now I don't seem to get my mind together about it, unused to both the level limit and the items existing. Does anyone have tips or suggestions before I go at it again? Complete build suggestions are always welcome too, even if I am bound to tweak it a little to satisfy my selfish needs ;)


 
      
Sokar Rostau
 
PostPosted: Mon, Jul 06 2009, 16:30 PM 

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Fighter 20/WM 7/Rogue 3
Fighter 21/WM 7/Rogue 2
Fighter 22/WM 7/Rogue 1

Fighter 14/WM 13/Rogue 3
Fighter 15/WM 13/Rogue 2
Fighter 16/WM 13/Rogue 1

Fighter 13/WM 16/Rogue 1
Fighter 12/WM 16/Rogue 2
Fighter 11/WM 16/Rogue 3

Fighter 10/WM 19/Rogue 1
Fighter 9/WM 19/Rogue 2
Fighter 8/WM 19/Rogue 3

Fighter 4/WM 16/CoT 10
Fighter 6/WM 16/CoT 8
Fighter 8/WM 16/CoT 6

Fighter 5/WM 19/CoT 6
Fighter 7/WM 19/CoT 4

Fighter 12/WM 7/Bard 11
Fighter 11/WM 13/Bard 6

And on, and on...

Could you be more specific?

_________________
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"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
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Ideatahs
 
PostPosted: Mon, Jul 06 2009, 16:53 PM 



Player

Joined: 08 Jun 2009

I would feel like an asshole if I said no :D

Well, let's see...

Minor buffings would be fine, but I don't want to be any major magician in any way, ain't her style.

I want her to be a good tank, being able to take and dish out quite some damage.

She's not overly into gods, while she has respect and occasional prayers to them, she's not devoted as such.

...I feel silly not being able to be more specific.


 
      
TormakSaber
 
PostPosted: Mon, Jul 06 2009, 17:57 PM 

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Joined: 16 Dec 2004
Location: Somewhere

Quote:
What DevCritters should aim for PvP-wise is beyond me


A GS cloak, a time stop scroll, and a hasty retreat.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
ainjyll
 
PostPosted: Tue, Jul 07 2009, 0:17 AM 

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Joined: 14 Jun 2006
Location: wilmington, nc

TormakSaber wrote:
Quote:
What DevCritters should aim for PvP-wise is beyond me


A GS cloak, a time stop scroll, and a hasty retreat.


You just pray you get the drop on someone. With a respectable crit range and four or more attacks per round, you just hope that you get a crit on that first round and you're DC is enough.

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Uberuce
 
PostPosted: Wed, Jul 08 2009, 7:46 AM 

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Joined: 11 Nov 2005
Location: Near the bar.

Muttergrumble. Can't decide on how to finish off the Gristle build. All of them have Epic DR III and Epic Dodge:

Rogue16/DwD10/Ftr4. The DR-iest, but only gets one from Armourskin, Crippling Strike and Epic Weapon Focus.

Rogue19/DwD7/Ftr4. Drops 3DR for 2d6 Sneak and gets to choose two of the above.

Rogue16/DwD6/Ftr8. Drops 3DR, gets Epic Weapon Spec and then has to choose between Armourskin and Cripply Strikely.

The first one is probably the weakest, but it's got 20/- DR and that's such a pretty number.


 
      
Uncle-Opustus
 
PostPosted: Wed, Jul 08 2009, 8:07 AM 

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Joined: 10 Jul 2007
Location: Finland

I'd say they're all equally sexy. But yush, the two last options are probably the best.

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Terra_777
 
PostPosted: Wed, Jul 08 2009, 8:38 AM 

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Administrative Developer

Joined: 31 Jan 2007
Location: Sweden

first one, because with DR and epic dodge you're geared for facetank which means sneakattack and cripstrike are irrelevant?

Going half DR half sneak you're good at both, master of none?

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Zifon
 
PostPosted: Wed, Jul 08 2009, 8:52 AM 

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Joined: 02 Jul 2007
Location: Denmark

I would also pick the first, 20/- DR is jummy, and with that and epic dodge you dont really need armorskin. I guess you have IKD, so spam it and get crippling, they will never get up again...

What was/is your starting and ending ability states btw?


 
      
Uberuce
 
PostPosted: Wed, Jul 08 2009, 9:04 AM 

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Joined: 11 Nov 2005
Location: Near the bar.

Yerp, but it's probably better in the HP pissing contest to have 22 damage and 17/- DR then 16 damage and 20/-.

The Rogue19 with Crippling and EWF is the better Rogue for party, methinkles.

And 20/-DR is so pretty. Gah...

Stats? Like General Maximus taking Minnie Mouse on a date to see Maximum Overdrive in his Mini and eating lots of Big Macs: 9STR, 18DEX, 19CON 8/8/6 for the rest.

The gimmick is he's trying faithfully to be a stalwart dwarven warrior, but he's too much of a scrawny little mongtard to get it right. That disinclines me from taking Crippling Strike. Just seems a tiny bit too spiteful for a LG chap. Dunno.

By that rationale, I'd be better off going Monk, but I'd only do that single player. I'm not leeching off people, and Rogue16 does a borderline acceptable DPS.

And I just now noticed that I'll get one more BAB from the first one. Muttergrumblebah.


 
      
Really Evil Pigeon
 
PostPosted: Wed, Jul 08 2009, 9:41 AM 

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Player

Joined: 01 Aug 2005

Ideatahs wrote:
Forget my last idea of a build, I am not used to the 30 level limit and it wasn't quite doing it for me.

My character needs to be a good (Well, duh :)) Fighter/wm/X with Scimitar, STR based, basic human. Good aligned.

But right now I don't seem to get my mind together about it, unused to both the level limit and the items existing. Does anyone have tips or suggestions before I go at it again? Complete build suggestions are always welcome too, even if I am bound to tweak it a little to satisfy my selfish needs ;)


I would help you, but I made a rfule i don't help scimmy dev critters


 
      
Dakotaen
 
PostPosted: Wed, Jul 08 2009, 10:57 AM 

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Player

Joined: 21 Mar 2007
Location: Denmark

Really Evil Pigeon wrote:
Ideatahs wrote:
Forget my last idea of a build, I am not used to the 30 level limit and it wasn't quite doing it for me.

My character needs to be a good (Well, duh :)) Fighter/wm/X with Scimitar, STR based, basic human. Good aligned.

But right now I don't seem to get my mind together about it, unused to both the level limit and the items existing. Does anyone have tips or suggestions before I go at it again? Complete build suggestions are always welcome too, even if I am bound to tweak it a little to satisfy my selfish needs ;)


I would help you, but I made a rfule i don't help scimmy dev critters


That's because they don't need help. I made one, and that means that anyone can.

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Characters: Currently trying my best to stick to Beridoc Brushgale


 
      
Uberuce
 
PostPosted: Wed, Jul 08 2009, 11:15 AM 

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Joined: 11 Nov 2005
Location: Near the bar.

Weaponmaster is one of the few classes that can get a scimmy crits up to the 100+ damage mark, so that makes them respectable in my eyes, although it still smells of 'I want to pwn n00bs' - against really good melee builds you'll only be critting on high rolls of your top attack anyway, so they might as well hurt more.


 
      
ticket
 
PostPosted: Wed, Jul 08 2009, 12:21 PM 

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Player

Joined: 02 Jan 2009

Really Evil Pigeon wrote:
Ideatahs wrote:
Forget my last idea of a build, I am not used to the 30 level limit and it wasn't quite doing it for me.

My character needs to be a good (Well, duh :)) Fighter/wm/X with Scimitar, STR based, basic human. Good aligned.

But right now I don't seem to get my mind together about it, unused to both the level limit and the items existing. Does anyone have tips or suggestions before I go at it again? Complete build suggestions are always welcome too, even if I am bound to tweak it a little to satisfy my selfish needs ;)


I would help you, but I made a rfule i don't help scimmy dev critters


*Whispers to Ideatahs* Go Rapier and try again.

At any rate, the standard 12Fighter/16WM/2Rogue works decently in Amia. But since you're new here, you might want to go to a 18Fighter/5 Rogue/7WM route.

Early tumble AC helps you level with ease. Early access to UMD so you could experiment with different items you come across in game.

Edit: Oh and one more thing, read about the mythal crafting system. Study it and love it.


 
      
Ts_
 
PostPosted: Wed, Jul 08 2009, 13:21 PM 

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Joined: 28 Jul 2008

Uberuce wrote:
9STR, 18DEX, 19CON 8/8/6 for the rest.

"Really, I'm just addicted to RPing social misfits!"

And why not Duergar? Nothing beats CHA 4!
Sidebar wrote:
unlike other dwarves, they’re wiry and lean, their limbs corded with tough muscle.

The Move Silently (edit: no hide) bonus and immunities might be useful, and the light sensitivity works out to at most -1 AB with the skill bonuses from Duergar. But I guess the choice isn't really build-defining. ;)

Regards, Ts

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Uncle-Opustus
 
PostPosted: Wed, Jul 08 2009, 13:28 PM 

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Joined: 10 Jul 2007
Location: Finland

Sound like wood elves to me.

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UCE THIS, YOU COW.


 
      
Uberuce
 
PostPosted: Wed, Jul 08 2009, 13:32 PM 

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Joined: 11 Nov 2005
Location: Near the bar.

I've already got an evil Rogue who's thick as dogturd, time to give Good aligned stupidity a shot.


 
      
GreatPigeon
 
PostPosted: Wed, Jul 08 2009, 13:50 PM 

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Player

Joined: 04 May 2009
Location: London, UK

Uberuce wrote:
I've already got an evil Rogue who's thick as dogturd, time to give Good aligned stupidity a shot.


Be a good aligned Druegar, hell if there is good drow... Why cant you be the Drizzt Dreugar?

Haha.. Wooo Op and Ruce gonna be pissy now :D

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Ideatahs
 
PostPosted: Wed, Jul 08 2009, 18:02 PM 



Player

Joined: 08 Jun 2009

Really Evil Pigeon wrote:
I would help you, but I made a rfule i don't help scimmy dev critters

Kathlyn would never attack a defenseless person, she's too nice ;) But I do see your point. Thing is, on all other servers I've played, the feat has been banned. And when reading through here, it sounds as if I'll be in a giant disavantage as a scimitar WM if I don't take it.

ticket wrote:

*Whispers to Ideatahs* Go Rapier and try again.

At any rate, the standard 12Fighter/16WM/2Rogue works decently in Amia. But since you're new here, you might want to go to a 18Fighter/5 Rogue/7WM route.

Early tumble AC helps you level with ease. Early access to UMD so you could experiment with different items you come across in game.

Edit: Oh and one more thing, read about the mythal crafting system. Study it and love it.


Sounds good. Any general tips on which feats are MUSTS on this server, as a meele fighter? :)


 
      
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