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xordae
 
PostPosted: Tue, Jun 30 2009, 10:21 AM 

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On top of that, there is a +5 Light Crossbow that you can store-buy. If it's still there, that is.


 
      
Kjetta
 
PostPosted: Tue, Jun 30 2009, 10:48 AM 

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The Crossbows is the new black, indeed. A gimmick of course, but hoo-raah! Love it.

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Selvec Darkon
 
PostPosted: Tue, Jun 30 2009, 11:21 AM 

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Shame NWN doesn't allow realistic weapon combos. Such as Light Crossbow + Light/Medium shield.

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Kjetta
 
PostPosted: Tue, Jun 30 2009, 11:24 AM 

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Or unrealistic combos such as light-crossbow + light-crossbow! 8)

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ticket
 
PostPosted: Tue, Jun 30 2009, 11:30 AM 

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Kjetta wrote:
Or unrealistic combos such as light-crossbow + light-crossbow! 8)


Pure Win.


 
      
Selvec Darkon
 
PostPosted: Tue, Jun 30 2009, 11:37 AM 

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Kjetta wrote:
Or unrealistic combos such as light-crossbow + light-crossbow! 8)


That's called Duel Drow Dart Crossbows <_< >_>

Now add the word repeater and dress your character in a black trench coat.

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MoshingChris
 
PostPosted: Tue, Jun 30 2009, 11:40 AM 

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And make it a Durpar, and a worshipper of the One!

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GreatPigeon
 
PostPosted: Tue, Jun 30 2009, 12:04 PM 

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Kjetta wrote:
Or unrealistic combos such as light-crossbow + light-crossbow! 8)


monkey grip? :D

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Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Arcane9999
 
PostPosted: Tue, Jun 30 2009, 12:38 PM 



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GreatPigeon wrote:
Kjetta wrote:
Or unrealistic combos such as light-crossbow + light-crossbow! 8)


monkey grip? :D

Nope, doesn't work. Even Huge sized monsters cannot wield two ranged weapons at once.


 
      
AmianPlayer
 
PostPosted: Tue, Jun 30 2009, 13:41 PM 

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Hey folks, need advice on a STR based char I just rolled.
Warning: Building isn't my fort`e! Good luck :-p

The PC is an Air Genasi(+2 INT, +2 DEX, -2 WIS, -2 CHA) and his abilities are:
STR :18 (because I want to enjoy some Dev.Crit happiness)
DEX 12 (For the +1...)
Con 14 (the minimum for a ftr PC imo)
Int 12 (Above average, non-intelligent brutes bore me...)
Wis 8 (easily distracted, 'nuff said?)
Cha 8 (extremely arrogant)

I have trouble choosing the second and/or third class for the build. I didn't want to go WM, because I regard the dodge, mobility and the other feats that are required for the WM as ..."not worth it." I also think that Dev. Critical ruins PvP (ends it too fast...) and prefer to keep the critical threat range above 16.

That said, I want the build to be somewhat efficient at pvp (Not so centered around PvM and there will be some RP feats in it).

The obvious choice is to go epic/pure fighter. But I read Uberuce's opinion on the fighter class (about 45 pages back) and I started having doubts! Ruce states that there's no reason to stay pure fighter. And he's right. :-p

There's the champion of Torm, but ....with wisdom at 8?

So, opinions on other classes I could choose?

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Xalyth
 
PostPosted: Tue, Jun 30 2009, 13:49 PM 

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A splash of rogue to any fighter build is a must, tumble dumps, bit of sneak damage, UMD.

Also CoT is a decent choice aside from the megar cha based abilities the class brings a lot more; +1 to all saves every 2 levels, and bonus feats like a fighter.

Fighter/CoT/rogue could be nice.

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Ts_
 
PostPosted: Tue, Jun 30 2009, 14:47 PM 

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Xalyth wrote:
Also CoT is a decent choice aside from the megar cha based abilities the class brings a lot more; +1 to all saves every 2 levels, and bonus feats like a fighter.

nwnwiki wrote:
This feat counts towards the +20 cap on saving throws from magical items.

That's what makes me wonder about CoT. Sure, permanent additions to saves are nice and put less strain on your equipment, but it's not as good as it sounds at first.

Also, beyond CoT 10, you actually gain less bonus feats than a fighter: One every 4 levels, instead of every 2 levels. Fighter X / CoT 10 is still better than a pure fighter, of course.

@Amianplayer in specific: You're starting stats are a bit weird, but I guess you wanted to make an Air Genasi regardless of the stats.
The WM requirements aren't that bad if you have enough Fighter levels because otherwise you end up taking very useless feats ... However, you would need more DEX and INT (13 each) to actually take Weapon Master. I would rebuild the char personally, especially considering the bonuses the Air Genasi gives you. STR 18, DEX 13, INT 14, CON 14, WIS 7, CHA 6 ... Okay, it's extremely antisocial, but you could drop a bit of CON somewhere else, maybe, if you wanted to.

CoT would be an option, but you do not have any Charisma, so it's really just for the save bonus. A Fighter/WM/Rogue or Bard will be stronger overall, than a Fighter / CoT / Rogue or Bard. Something like a Fighter 20/ WM 7 / Rogue 2 should give you all the feats you want, useful skills, and with axes a crit range of at most 16-20. ;)

Otherwise, you might really be stuck in the Fighter / CoT / Rogue corner with your stats, which will do okay, but won't be as good a fighter as it seems at first.

Regards, Ts

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MoshingChris
 
PostPosted: Tue, Jun 30 2009, 14:56 PM 

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AmianPlayer wrote:
Hey folks, need advice on a STR based char I just rolled.
Warning: Building isn't my fort`e! Good luck :-p

The PC is an Air Genasi(+2 INT, +2 DEX, -2 WIS, -2 CHA) and his abilities are:
STR :18 (because I want to enjoy some Dev.Crit happiness)
DEX 12 (For the +1...)
Con 14 (the minimum for a ftr PC imo)
Int 12 (Above average, non-intelligent brutes bore me...)
Wis 8 (easily distracted, 'nuff said?)
Cha 8 (extremely arrogant)

I have trouble choosing the second and/or third class for the build. I didn't want to go WM, because I regard the dodge, mobility and the other feats that are required for the WM as ..."not worth it." I also think that Dev. Critical ruins PvP (ends it too fast...) and prefer to keep the critical threat range above 16.

That said, I want the build to be somewhat efficient at pvp (Not so centered around PvM and there will be some RP feats in it).

The obvious choice is to go epic/pure fighter. But I read Uberuce's opinion on the fighter class (about 45 pages back) and I started having doubts! Ruce states that there's no reason to stay pure fighter. And he's right. :-p

There's the champion of Torm, but ....with wisdom at 8?

So, opinions on other classes I could choose?


Well with only 12 int/12 dex you've put yourself in a bad corner here my friend. No WM and no option to take the tasty feats that require 13int (such as IKD or Imp Disarm or Expertise).

I would be considering a rebuild nerfing my cha to 6 and grabbing another point in each of the mentioned abilties.

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AmianPlayer
 
PostPosted: Tue, Jun 30 2009, 15:18 PM 

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Thanks for the reply, TS and MoshingChris.

@TS_: "Your starting stats are a bit weird, but I guess you wanted to make an Air Genasi regardless of the stats."
- That. Good guess :-p
Very helpful, thanks again.
I considered dropping Cha and Wis to 6 and 7 respectively, but it seemed so extreme, I didn't stop to think about it for a second time.
If you *insist* that something like ftr20/wm7/rog2 can give me all the feats I want, I'll rebuild the char.
I've only played DEX chars on amia and have a poor idea about ABs and ACs. What's a modest AB and AC for a fighter in heavy armor?

@MoshingChris:
I knew about the WM (I stated that I was against it) but I had forgotten that the other feats require an INT of at least 13. Thanks for the info!

I'll rebuild the Char and lower Cha and Wis.
Extremely Antisocial it is , then! Just stay away from that Air Genasi :-p

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Bobo_Underhill
 
PostPosted: Tue, Jun 30 2009, 15:19 PM 

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If you're not going with dexterity 13 for dodge/weaponmaster, you can probably let dex just sit at 10 and pop a potion for the last bits you need for your full plate. Unfortunately, the Fighter/CoT route just won't work too well without a positive charisma modifier. Your Boss-Strategy and Ace-In-The-Hole will be too short to make much of a difference, if it's positive at all from items.

My main character's abilities at level one were 18-10-12-14-12-12 on a Strongheart.

Most of the gearsets I've seen (which, admittedly, aren't too many) don't even begin to near the +20 Universal Save cap except in fortitude, and those mythal slots would best be served with something else.

Wisdom isn't necessary for CoT. I just upped it 'cause I love my willsaves.

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Sokar Rostau
 
PostPosted: Tue, Jun 30 2009, 15:21 PM 

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Azdrerios wrote:
GreatPigeon wrote:
Kjetta wrote:
Or unrealistic combos such as light-crossbow + light-crossbow! 8)


monkey grip? :D

Nope, doesn't work. Even Huge sized monsters cannot wield two ranged weapons at once.


I read somewhere, years ago now, that when Richard the Lionhearted first went ashore at Acre he jumped out of the boat into waist-deep water with a crossbow in one hand and a sword in the other and charged onwards for glory.

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Yurell
 
PostPosted: Tue, Jun 30 2009, 15:25 PM 

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Sokar Rostau wrote:
Azdrerios wrote:
GreatPigeon wrote:
Kjetta wrote:
Or unrealistic combos such as light-crossbow + light-crossbow! 8)


monkey grip? :D

Nope, doesn't work. Even Huge sized monsters cannot wield two ranged weapons at once.


I read somewhere, years ago now, that when Richard the Lionhearted first went ashore at Acre he jumped out of the boat into waist-deep water with a crossbow in one hand and a sword in the other and charged onwards for glory.


Fired the crossbow then dropped it?

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Bobo_Underhill
 
PostPosted: Tue, Jun 30 2009, 15:25 PM 

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(Assuming that rogue is taking in epic)

AB: 24 (Base Attack) + 14 (Strength) + 1 (Weapon Focus) + 2 (Epic Weapon Focus) + 4 (Weapon Enhancement) + 1 (Weaponmaster) = 47 AB

AC: 10 (Base) + 1 (dexterity) + 6 (tumble) + 2 (armor skin) + 4 (natural) + 4 (dodge) + 8 (base armor) + 4 (Armor Enhancement) + 4 (Deflection) + 3 (Tower Shield) + 4 (Shield Enhancement) = 50 AC

I think.

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Ts_
 
PostPosted: Tue, Jun 30 2009, 16:06 PM 

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Bobo_Underhill wrote:
Most of the gearsets I've seen (which, admittedly, aren't too many) don't even begin to near the +20 Universal Save cap except in fortitude, and those mythal slots would best be served with something else.

Imho, the bonus to saves means you need 2 mythal slots less for Fortitude, because Will and Reflex are mostly needed against spells, where it's much easier to hit the cap. Anything with Spellcraft can get close. A wizard in your party might add +8 vs spells to you with Prot from Spells, too.

I just found it surprising that it's the only (?) feat that counts towards the saves cap. For a fighter build like AmianPlayer's, it's certainly a nice addition if you can fit it in.

AmianPlayer wrote:
If you *insist* that something like ftr20/wm7/rog2 can give me all the feats I want, I'll rebuild the char.

Well, you should just start making a list of feats you need or want. I can think of: 6 WM feats, 6 general combat feats (4 weapon feats, blind fight, improved crit), 5 more feats for DevCrit, about 3 defensive feats (Armorskin, Epic Fort, Skill Focus Discipline), and a Great STR 1. That's 21 feats, which you have exactly, but there's no space for KD or other fun feats. Not sure what else you would want. You can take F 22/ WM 5/ Rogue 2 for one more feat. It clearly doesn't have the abundance of feats you would have without WM, but it's a nice fighter.

A little note: You can take Human with subrace Air Genasi to gain a bonus feat on level 1. It's not strictly forbidden, I think, but frowned upon, and I didn't count that feat up there. (Feel free to correct me on this matter.)

Regards, Ts

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MoshingChris
 
PostPosted: Tue, Jun 30 2009, 17:43 PM 

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20 7 2 Fighter/WM/Rogue also known as "Ol' Faithful"

Pre-epic: 13 Fighter/7WM
7 Standard Feats
1 Human Feat
7 Fighter Bonus feats

What you need: Dodge, Mobility, Spring Attack, Whirlwind Attack, Expertise, Weapon Focus, Blindfight, KD, IKD, Imp Critical, Weapon Spec, Power Attack, Cleave, Great Cleave, Great Fort

Epic:
4 Standard Feats
4 Fighter Bonus Feats

What you need: Epic Weapon Focii, Epic Weapon Spec, Epic Prowess, Over, Dev, Armor Skin, Gr. Str, Epic Discipline.

Thats your basic "Ol' faithful" it gets everything you need as a frontlining tank.

Edit: Nothing to see here you bastard caps.

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Last edited by MoshingChris on Tue, Jun 30 2009, 18:01 PM, edited 1 time in total.

 
      
Uncle-Opustus
 
PostPosted: Tue, Jun 30 2009, 17:49 PM 

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Also known as "Out o' Good Ol' Inspiration", but solid enough and no cheese.

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Uberuce
 
PostPosted: Tue, Jun 30 2009, 17:53 PM 

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Ignore the strange moshing man who rates Epic Prowess above Great STR. You start with 18, so Great STR I will get the same AB, only unlike Epic Prowess it also gets +1 damage and +1 DC to Dev.


 
      
Uncle-Opustus
 
PostPosted: Tue, Jun 30 2009, 17:58 PM 

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*giggles the moshing Chris out of thread*

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MoshingChris
 
PostPosted: Tue, Jun 30 2009, 17:59 PM 

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Its 3am you bastards and i would drop Epic Fort for Gr. Str in that case mostly because I personally stack my Con so my Forts at a decent level anyway.

I can't tolerate a WM without Epic Prowess

*Huffs and goes finds teh cereal box he lost his build liscense in*

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AmianPlayer
 
PostPosted: Tue, Jun 30 2009, 18:35 PM 

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wow thanks for the replies!
The build has a name ... :shock:

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MoshingChris
 
PostPosted: Tue, Jun 30 2009, 19:03 PM 

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AmianPlayer wrote:
wow thanks for the replies!
The build has a name ... :shock:


Yeah it changes though

Arm it with a Scythe and it becomes "The Yokel"

Arm it with a Scumiturf and it becomes "The Lamiest lame this side of lame, go back to 8 Mile Vanilla Roach"

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MoshingChris
 
PostPosted: Tue, Jun 30 2009, 19:04 PM 

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Uncle-Opustus wrote:
*giggles the moshing Chris out of thread*


What are you giggling at mister 10 wisdom.

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Uncle-Opustus
 
PostPosted: Tue, Jun 30 2009, 19:14 PM 

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*sulk*

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Dervish
 
PostPosted: Wed, Jul 01 2009, 14:54 PM 

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I have a 12th level Monk. Trying to figure out the best combination of:
Monk/Rogue/Fighter.

Definitely want Monk & Rogue, Fighter levels are optional. Not concerned about xp penalties.

I've considered:
Monk 16/ Rogue 10/ Fighter 4
Monk 20/ Rogue 10
Monk 21 / Rogue 5/ Fighter 4

Rogue 10 to get Crippling Strike
Fighter 4 in epic to get 3 epic feats, incl. EWS.
Not too keen on the glowing eyes/Outsider race with Monk 20.

Suggestions?


 
      
MoshingChris
 
PostPosted: Wed, Jul 01 2009, 15:07 PM 

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Dex Based?

If so level 10 rogue should be defensive roll and level 27 standard feat should be Epic Dodge.

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GreatPigeon
 
PostPosted: Wed, Jul 01 2009, 18:45 PM 

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I would think 18 monk would be a goal then, gives you permanent 50pct conceal....
16 monk gives you the 1d20 punch...

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uberuce
 
PostPosted: Wed, Jul 01 2009, 18:56 PM 

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Rounds/level, not permanent. The good thing about it is that as a supernatural ability it can't be removed by anything other than expiry.


 
      
GreatPigeon
 
PostPosted: Wed, Jul 01 2009, 19:03 PM 

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Uberuce wrote:
Rounds/level, not permanent. The good thing about it is that as a supernatural ability it can't be removed by anything other than expiry.


This I did not know... Monk 16, Rogue 10,Fighter 4 then. Just invest in II wands and Haste wands... Wont kill things fast, but wont die much either.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Wed, Jul 01 2009, 19:08 PM 

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More monk equals more sexiness. I'd go 20/10 over 16/10/4. More speed, more AC, more SR, Empty Body, Perfect Self (although the shiny eyes are not pretty, but I guess you can just request their removal). Less damage, yes, but the monky belt, you're going to use, already has Weapon specialisation (unarmed).

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GreatPigeon
 
PostPosted: Wed, Jul 01 2009, 19:09 PM 

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Uncle-Opustus wrote:
More monk equals more sexiness. I'd go 20/10 over 16/10/4. More speed, more AC, more SR, Empty Body, Perfect Self (although the shiny eyes are not pretty, but I guess you can just request their removal). Less damage, yes, but the monky belt, you're going to use, already has Weapon specialisation (unarmed).


Forgot all about the belt! Yes 20/10 then for sure!... Though by the time youreach 20 levels of monk how often are you up against +1 weapons?

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Wed, Jul 01 2009, 19:13 PM 

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Immune to mind-affecting spells and effects. *coughgasp* Also, it makes you 100% proof to those manticore spikes and is sheer awesomeness if you grab Improved Disarm.

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Dervish
 
PostPosted: Wed, Jul 01 2009, 19:24 PM 

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He's a STR-based monk. That's all excellent advice, thanks.

What about Monk-20 Rogue-6 Fighter-4 vs. Monk-20 Rogue-10.

Y'all don't think 4 epic Ftr feats (grabbing EWS) are worth more than 2d6 sneak and Crippling Strike?

I plan on grabbing Impv Disarm.


 
      
Uncle-Opustus
 
PostPosted: Wed, Jul 01 2009, 19:30 PM 

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Str-based? Well the point of taking 10 rogue is to go Dex-based and grab Epic dodge. The point why you pick rogue levels and not SD is simple. The SA is to replace the damage you miss for not going Str-based and that UMD is juicy for monks!

If you go Str-based, I'd consider dropping rogue or only taking a level of it. 25 Monk/5 Fighter is the trusty one, never lets you down.

But there are many alternatives, too. Such as 25 Monk/1 PDK/4 Fighter. Monks are -never- tight on pre-epic feats, it's the epic feats that cause fuss and bother.

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GreatPigeon
 
PostPosted: Wed, Jul 01 2009, 19:44 PM 

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20 monk. 6 sd 4 fighter? Old standby? You can still get hips even without being dex based, you should be able to put enough skills into hide/ms and using hips to at least get away from monsters and any nondedicated spotter? The pdk is kind of cool of course too, gives you +4 ac to give to a friend every round.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Wed, Jul 01 2009, 20:12 PM 

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I'd rate 5 monk levels better than some silly HiPS.

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Vedran the Mad
 
PostPosted: Wed, Jul 01 2009, 20:39 PM 

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The Fat Dwarf wrote:
Monks are -never- tight on pre-epic feats, it's the epic feats that cause fuss and bother.

The Fat Dwarf wrote:
I'd rate 5 monk levels better than some silly HiPS.


Soooo true. And being a STR based monk relying on HiPS to get away from monsters is an automatic fail. They all have enough spot to see to see even some of the regular SD's.

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GreatPigeon
 
PostPosted: Wed, Jul 01 2009, 21:10 PM 

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Vedran the Mad wrote:

Soooo true. And being a STR based monk relying on HiPS to get away from monsters is an automatic fail. They all have enough spot to see to see even some of the regular SD's.


I did not know about the spot, so I take back my last comment then :)

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Dervish
 
PostPosted: Wed, Jul 01 2009, 22:54 PM 

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Joined: 16 Dec 2005
Location: on the couch (-6 GMT)

I like the jack-of-all trades ability that Rogue gives, I don't think I want to give that up.
So I'm leaning toward Monk-25 Rogue-1 Fighter-4
with Rogue and Fighter taken as epic.
Sound reasonable?


 
      
Uncle-Opustus
 
PostPosted: Wed, Jul 01 2009, 22:55 PM 

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Joined: 10 Jul 2007
Location: Finland

Yush, it does.

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UCE THIS, YOU COW.


 
      
Phantom-D
 
PostPosted: Thu, Jul 02 2009, 13:02 PM 



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Joined: 01 Aug 2005

I have a more mechanical/efficiency question.

I just found some Heal Scrolls that are cheaper one for one than Heal Potions.

I wanted to know if there are any major differences between using potions or scrolls for healing?

I know scrolls don't provoke AOO, which is good, but is there a longer cast time or a delay when using them?

Should I spend the little more for safety is are the scrolls all around the better deal?


 
      
Ts_
 
PostPosted: Thu, Jul 02 2009, 13:07 PM 

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Joined: 28 Jul 2008

Phantom-D wrote:
I wanted to know if there are any major differences between using potions or scrolls for healing?

I don't think scrolls have any disadvantage at all, except that you need UMD or the right class (and cannot be shifted). You can even use them on others.

Which brings up the interesting question ... Where? ;)

Regards, Ts

PS: Don't tell me. Maybe tell Disco and ask if he wants to remove them.

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ticket
 
PostPosted: Thu, Jul 02 2009, 13:13 PM 

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Joined: 02 Jan 2009

Phantom-D wrote:
I wanted to know if there are any major differences between using potions or scrolls for healing?


One problem might be that it doesn't hotkey as nicely as a heal potion - work instantly. With a scroll hot keyed in F4... it would take two steps to heal yourself. Press f4 then click your toon / portrait.

Another annoyance would be that it doesn't sell in stacks of ten and that heal scrolls aren't sold in every other city/town.

If you want to use it on a undead beings though. it could be worth it.


 
      
Really Evil Pigeon
 
PostPosted: Thu, Jul 02 2009, 13:53 PM 

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Joined: 01 Aug 2005

potions are quickjer, but scrolls let you heal others


 
      
GreatPigeon
 
PostPosted: Thu, Jul 02 2009, 15:06 PM 

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Joined: 04 May 2009
Location: London, UK

*wants heal scrolls*

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Thu, Jul 02 2009, 16:28 PM 

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Joined: 10 Jul 2007
Location: Finland

Using scrolls and potions in battle sucks balls. Especially in PvP, healing spells from potions and scrolls are a big bleh.

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UCE THIS, YOU COW.


 
      
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