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Dev Disco
 
PostPosted: Sat, Jun 20 2009, 14:16 PM 

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I try to keep both modules below around 80 MB, and B is at 48 now.

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fireprooftroll
 
PostPosted: Sat, Jun 20 2009, 14:31 PM 

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Why don't we put in a fortress or two into Bmia, and let people try and gain control of it via RP and such. The idea can be that they are supposed to hold the fortress and prevent XYZ monsters from spilling out across ABC.


 
      
Dev Disco
 
PostPosted: Sat, Jun 20 2009, 14:35 PM 

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I wouldn't mind, but that would be a total arse to script in the proper way.

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fireprooftroll
 
PostPosted: Sat, Jun 20 2009, 14:39 PM 

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Well, rather than a scripted fortress, we could maybe appoint a DM or two to oversee the project. The fortress would be made and all, but the DM, through a series of quests and stuff, would decide who eventually gets it. That will surely bring a whole bunch of people over.


 
      
ticket
 
PostPosted: Sat, Jun 20 2009, 14:45 PM 

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Move Actand to B and make it arena-like. Good players on the one side and Evil players on the other and they'll be fighting each other. Lots of action in between with NPC and PCs fighting together to hold control over a zone/fort/whatever. King of the hill action!


 
      
Yurell
 
PostPosted: Sat, Jun 20 2009, 14:47 PM 

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ticket wrote:
Move Actand to B and make it arena-like. Good players on the one side and Evil players on the other and they'll be fighting each other. Lots of action in between with NPC and PCs fighting together to hold control over a zone/fort/whatever. King of the hill action!


I really dislike the idea of forced PvP areas in a hunting ground.

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Dev Disco
 
PostPosted: Sat, Jun 20 2009, 14:47 PM 

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Well, we're gettign a bit too enthusiastic now. It's about simple houses, remember?

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Galenson
 
PostPosted: Sat, Jun 20 2009, 14:50 PM 

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Gotta finish the Underdark first hehe.

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Yurell
 
PostPosted: Sat, Jun 20 2009, 14:51 PM 

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Dev Disco wrote:
Well, we're gettign a bit too enthusiastic now. It's about simple houses, remember?


In one of those houses you could create an apartment complex. Two-three roomed apartments and you could probably fit half a dozen in, or fewer more luxurious ones.

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Lascivar
 
PostPosted: Sat, Jun 20 2009, 15:05 PM 

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Overall seems like a good idea to me, ignoring the people that are whining about "limited houses" etc.. Albeit I might suggest opening up some houses that are out of the way though for that "permanent residence" sort've idea, much like the buildings in the back areas of the Abyss or Shadowscape, so people can have the privacy of not living on a main street etc.

Anyhow, a yes from me, even though Malicar lives in a temple like a hobo.

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Last edited by Lascivar on Sat, Jun 20 2009, 15:07 PM, edited 1 time in total.

 
      
maglorine
 
PostPosted: Sat, Jun 20 2009, 15:05 PM 

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I like the idea and believe there will be demand. Go for it!

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ticket
 
PostPosted: Sat, Jun 20 2009, 15:12 PM 

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Just to keep the voice of pessimism alive in the thread...

Would players spend time on their homes once the novelty wears off? A bribe like this only works once, you'd have to keep bribing people/keep their interests alive for them to stay in B-mia.


 
      
Xaviera
 
PostPosted: Sat, Jun 20 2009, 15:29 PM 

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Really the only place Xavi goes on Bmia is Djedet, because she likes the climate (and the date wine). Maybe the Caraigh for herbs on occasion. She ICly doesnt like Wiltun and I only go there when I'm bored.

I personally would consider it, however. I think it would increase my time on Bmia although I'd prefer to see this idea implemented on Amia (but I understand that it's a bribe).

My concern would be, as others have noted, the availability of houses. I expect you'd have to at least double the existing number.

May I suggest a direct poll question? "If houses on B were rentable for several RL days at a time, would you spend more time there?"

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Galenson
 
PostPosted: Sat, Jun 20 2009, 15:40 PM 

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Or alternatively you could add the poll question "if you had your own house, would you cyber with Xavi?" :P

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Kjetta
 
PostPosted: Sat, Jun 20 2009, 15:44 PM 

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Personally, as a player, I am not interested in this. But I don't have anything against it either. As long as the system will make as much IC sense as possible; I would oppose rent scaling with levels for instance.

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Dramatic_Prince
 
PostPosted: Sat, Jun 20 2009, 15:46 PM 

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ticket wrote:
Would players spend time on their homes once the novelty wears off? A bribe like this only works once, you'd have to keep bribing people/keep their interests alive for them to stay in B-mia.

Prescia lives in the Dale. Any other house would be just another economic investment or holiday home. :lol:

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Xaviera
 
PostPosted: Sat, Jun 20 2009, 18:17 PM 

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Dramatic_Prince wrote:
Prescia lives in the Dale. Any other house would be just another economic investment or holiday home. :lol:

Likewise. Xavi lives in Kohlingen, so it would be for occasional visits. Still, I think it might draw me to B-mia more often.

Galenson wrote:
Or alternatively you could add the poll question "if you had your own house, would you cyber with Xavi?" :P

My place or yours? :D

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Signe Johanne
 
PostPosted: Sat, Jun 20 2009, 18:32 PM 

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I am happy with the current system. I wouldn't be interested in a "holiday house" on B with any of my PCs. I'd rather we try more organic methods of slowly (or quickly) nudging players onto B instead of offering a tasty bribe. Nuff said.

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TormakSaber
 
PostPosted: Sat, Jun 20 2009, 19:22 PM 

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ticket wrote:
Move Actand to B and make it arena-like. Good players on the one side and Evil players on the other and they'll be fighting each other. Lots of action in between with NPC and PCs fighting together to hold control over a zone/fort/whatever. King of the hill action!


huuurgghhhh

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Uncle-Opustus
 
PostPosted: Sat, Jun 20 2009, 19:24 PM 

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Might as well call it WoW and pay 10$ a month

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hendrack
 
PostPosted: Sat, Jun 20 2009, 19:26 PM 

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I vote: join factions on B - Hoarites, Kellies, Mulans. Player created RP > houses.


 
      
StandingBehindYou
 
PostPosted: Sat, Jun 20 2009, 19:38 PM 

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None of my characters have any IC reason to rent a home in Frozenfar or the Abyss, but if I had such a character I would be interested.


 
      
AlannaMolov
 
PostPosted: Sat, Jun 20 2009, 20:46 PM 

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Didn't read most of this thread... but I like the idea. It's kind of annoying when you say your character lives somewhere... but their house doesn't actually exist, and every time you RP there it's somewhere different. :P

So, I like the idea, and it seems fair the way Disco proposed it. I don't see how it would be that much of a problem.

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Dramatic_Prince
 
PostPosted: Sun, Jun 21 2009, 2:09 AM 

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hendrack wrote:
I vote: join factions on B - Hoarites, Kellies, Mulans. Player created RP > houses.

All factions on B or moved to B are quite dead if you ask me. ACTF, Eternal Order, Shadowscape, Dwarves, Weave Knights. The drow might be the only ones to buck this trend, but that remains to be seen.

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StandingBehindYou
 
PostPosted: Sun, Jun 21 2009, 2:16 AM 

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Dramatic_Prince wrote:
All factions on B or moved to B are quite dead if you ask me. ACTF, Eternal Order, Shadowscape, Dwarves, Weave Knights. The drow might be the only ones to buck this trend, but that remains to be seen.


The EO is rather lively for a corpse... was romping around with three EO members (and a prospective 4th) in Khem earlier today.

As far as the ACTF, Shadowscape, Dwarves or Weave Knights, the only characters from any of those factions I remember running into for months were Prescia and Vaelmith. It could just be though that I don't play in the right time zones / in the right areas.


 
      
TormakSaber
 
PostPosted: Sun, Jun 21 2009, 2:23 AM 

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The weave knights keep dying, that's why you never see 'em.

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Selmak
 
PostPosted: Sun, Jun 21 2009, 2:42 AM 

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I like the rentable homes but the thing they need is a crystal node, so that you can bind yourself to one for however long it's yours. That would swing it for an adventurer who has income enough to afford it, assuming the homes are somewhere that doesn't have a crystal node to begin with. Thordstein for example.


 
      
Grymia
 
PostPosted: Sun, Jun 21 2009, 4:25 AM 

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I apologize for the Weave Knights not being as active as some might wish..

I'll do my best to maintain some more activity with them when possible.


 
      
Neus Scario
 
PostPosted: Sun, Jun 21 2009, 4:32 AM 

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I used to play on an old server (NordockGenesis) that had a really elaborate housing system. You could buy furniture and set it up in your house, and it would save their location and set it up each time you came into the house.

I'm not saying I expect anything like that out of Amia, but I would be curious; is there any chance of getting a little more... 'personal'ness to houses? I don't see any reason to use them at the moment, regardless of their duration, simply because they don't feel unique or anything. Most of the stuff you can do in them are easily done in places like Inns and such.

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TormakSaber
 
PostPosted: Sun, Jun 21 2009, 5:40 AM 

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Grymia wrote:
I apologize for the Weave Knights not being as active as some might wish..

I'll do my best to maintain some more activity with them when possible.


Relax, I'm just making fun of all the weave knight PCs that have a penchant for dying and staying that way.

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Grymia
 
PostPosted: Sun, Jun 21 2009, 5:44 AM 

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Ah. *nodnods* ..

.. Well, at least in Bryce's case he wasn't actually a Weave Knight if you'll remember. :)


 
      
Lascivar
 
PostPosted: Sun, Jun 21 2009, 7:19 AM 

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Neus Scario wrote:
I'm not saying I expect anything like that out of Amia, but I would be curious; is there any chance of getting a little more... 'personal'ness to houses? I don't see any reason to use them at the moment, regardless of their duration, simply because they don't feel unique or anything. Most of the stuff you can do in them are easily done in places like Inns and such.


I guess Neus pretty much hit the nail on the head with what I was about to post: What can we do in a house that simply can't be done in an Inn, or anywhere else for that matter? (Aside from cyber, which can probably done in an inn anyway. :P) Possible storage that uses the same key you have when you rent the place, and saves the storage over resets? Or saves the furniture that's placed within the home? (I'd honestly be happy with -completely- empty houses, and let players furnish them themself, give them a sense of achievement etc.)

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Jan
 
PostPosted: Sun, Jun 21 2009, 7:22 AM 

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Might as well call it The Sims.

o_O


 
      
Yurell
 
PostPosted: Sun, Jun 21 2009, 7:25 AM 

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Jan wrote:
Might as well call it The Sims.

o_O


Well, we aren't playing NWN anymore. NWN is a hack and slash game based on D&D with a story line created solely as a means to get you to kill things.

What is wrong with people wanting personalisation in their homes? I suppose you objected to the crafting system to change appearance of clothes, because that is like another game?

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Lascivar
 
PostPosted: Sun, Jun 21 2009, 7:32 AM 

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Jan wrote:
Might as well call it The Sims.


lol. I actually had more Ultima Online (pre-trammel) in my head in where you bank things so you don't lose them or have them fucking up your encumbrance.

(Fortunately my house was right next to the bank, so I didn't have to leave and get PK'd to do banking. >.> I'd stand near the wall of the bank and type /use bank)

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Dev Disco
 
PostPosted: Sun, Jun 21 2009, 8:46 AM 

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hendrack wrote:
I vote: join factions on B - Hoarites, Kellies, Mulans. Player created RP > houses.


Look, you can strip that down to "play on B".

That doesn't happen because most players stick to A like flies.

I am not an active DM, so I can't get you there by doing events. I am not an active player, so I can't give the right example. Kinda limits my options, you know?

What I can do falls in two categories:

1. Make A less attractive
2. Make B more attractive

I'd say that option 2 seems more positive, and all-in-all nicer. Option 3 would be to leave it as it is and accept defeat, but I am not made that way.

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Pony
 
PostPosted: Sun, Jun 21 2009, 9:00 AM 



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---


Last edited by Pony on Wed, Nov 06 2019, 12:38 PM, edited 1 time in total.

 
      
hendrack
 
PostPosted: Sun, Jun 21 2009, 9:24 AM 

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I think the module is fine on B. People are just lazy to go out of their comfort zone. What I meant by my last post was that players have to make B more interesting.


 
      
GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 9:25 AM 

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Yurell wrote:
Jan wrote:
Might as well call it The Sims.

o_O


Well, we aren't playing NWN anymore. NWN is a hack and slash game based on D&D with a story line created solely as a means to get you to kill things.

What is wrong with people wanting personalisation in their homes? I suppose you objected to the crafting system to change appearance of clothes, because that is like another game?


No Yurell damnit you went and got it all wrong! Its full of annoying treasure chests everywhere too damnit!

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Jan
 
PostPosted: Sun, Jun 21 2009, 9:29 AM 

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Dev Disco wrote:
post

A inherently is more attractive than B because of mental association, A is a better grade than B and comes first in the alphabet. Some players will think of B as either an elite or a backup area. I've had players say "I thought B was for epics only".

Amia: West and Amia: East would resolve that. (iron curtain associations ignored)

As for players sticking to A like flies, it's not A itself but Cordor. It's a major starting point and the "go elsewhere and others will follow" thing evidently hasn't worked for the past couple years.

So make Cordor less attractive, you could uh, destroy it.


 
      
hendrack
 
PostPosted: Sun, Jun 21 2009, 9:41 AM 

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I don't think you can make B more attractive with module bonbons and A less attractive. Also, if I am honest, I rather have the usual Cordor East crowd to remain in Cordor East and not move to B, thank you. Amia B has a lot of different areas for a great deal of character concepts and groups, players have to make something of it, instead of DCspamming and squeazing into A every night.


Last edited by hendrack on Sun, Jun 21 2009, 9:43 AM, edited 1 time in total.

 
      
GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 9:43 AM 

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Limit the space on A to 30 for a week or 2, force people to go to B and at least look around *looks around for others with hands raised*

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
hendrack
 
PostPosted: Sun, Jun 21 2009, 9:44 AM 

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GreatPigeon wrote:
Limit the space on A to 30 for a week or 2, force people to go to B and at least look around *looks around for others with hands raised*


Characters need an IC reason to do something on B.


 
      
Pony
 
PostPosted: Sun, Jun 21 2009, 10:32 AM 



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---


Last edited by Pony on Wed, Nov 06 2019, 12:38 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Sun, Jun 21 2009, 14:49 PM 

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GreatPigeon wrote:
Limit the space on A to 30 for a week or 2, force people to go to B and at least look around *looks around for others with hands raised*


Believe it or not, some characters remain on A for far far more reaosns than to just hang around Cordor.

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herkles
 
PostPosted: Sun, Jun 21 2009, 15:16 PM 

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like that ultrinnan and the UD are on A. But aside from having the whole UD on B. The biggest thing is to do a lot of what phernun suggested, have events on B to bring people over and then work with other factions there to make it active. This is also on the factions part as well to keep doing things to keep it fun and active. Having faction events, having public events, big or small should help in making B more used.

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BlackDahlya
 
PostPosted: Sun, Jun 21 2009, 17:41 PM 

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TormakSaber wrote:
GreatPigeon wrote:
Limit the space on A to 30 for a week or 2, force people to go to B and at least look around *looks around for others with hands raised*


Believe it or not, some characters remain on A for far far more reaosns than to just hang around Cordor.


One of the reasons that come to mind, is still the fact that most DMs spend more time on A, than B.

Usually, while there are 3-5 DMs on A, there's, at most, 2 on A.


But, back to the main post, all my characters would love to have those rentable houses. When the V faction was more active, me and the others would spend hours in a house plotting and scheming.

Rizzen even gave one of those as his address. It's just too bad that sometimes I am meaning to take folk there (yep, the faction had a favored house) but the house is taken. :P

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Torzeng
 
PostPosted: Sun, Jun 21 2009, 18:39 PM 

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I don't know how strong of a different a 4day rentable house is going to make.

As far as B-mia is concerned, in my personal opinion, it's all going to take time. You can of course make plans to help encourage player-shifts to be more equalized on A and B [or, at least more on B]. But the same factor remains of Player Interest.

As long as you keep working on B-mia you're going to see more progress in player shift. Don't give up hope!

Currently, I think the largest holding factor in Player Interest is actually the hunting areas. Many of us have played on A-mia long enough to know all our zones to hunt at from 2-30 [or in my case, 2-16].

There are new characters being made every day, even if they don't stick around. It's getting B-mia as comfortable for low-levels as it is already on A-mia. Time. Time will bring experience.

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GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 18:50 PM 

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BlackDahlya wrote:

One of the reasons that come to mind, is still the fact that most DMs spend more time on A, than B.

Usually, while there are 3-5 DMs on A, there's, at most, 2 on A.


But, back to the main post, all my characters would love to have those rentable houses. When the V faction was more active, me and the others would spend hours in a house plotting and scheming.

Rizzen even gave one of those as his address. It's just too bad that sometimes I am meaning to take folk there (yep, the faction had a favored house) but the house is taken. :P


Damn the DC farming booger faces out there.

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
TormakSaber
 
PostPosted: Sun, Jun 21 2009, 19:49 PM 

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Quote:
One of the reasons that come to mind, is still the fact that most DMs spend more time on A, than B.


Amazingly, there are PCs who hang out on A and predominately stay on A, not even because 'it's where a lot of DMs are'!

I understand this concept... may be hard to grasp. But not every character wnats to stay in: A big unwelcoming desert. One of three frozen north islands. Wiltun. Shadowscape. Or the Abyss.

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