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GreatPigeon
 
PostPosted: Wed, Jun 17 2009, 3:20 AM 

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25 ranger, 3 monk, 2 assasin...

This gives me evasion, uncanny dodge, a fuzzhy boot of doom, good ab, cleave. I was thinking of using 2 weapons of course, kamas would make the most sense, more attacks and gaining the -3 ab progression. How would I level this most effectively though? Id be curious to know if Dev crit on this build is a nono (id use rapiers, ss, or kukris). Or If Id lose to much AC by doing this. The monk levels give me evasion and grant me faster speed (slightly), and better AC while dual wielding. - gives access to the sexy monk only gears.

Whats the best way to choose levels and feats for this guy? Be interested in seeing a dev crit version and a AC whore with a fhuzzy butt to do the fighting with him. This character will travel either solo, with a druid, or with a bard.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
TormakSaber
 
PostPosted: Wed, Jun 17 2009, 3:33 AM 

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2 rogue, not 2 assassin, IMO.

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Gunz
 
PostPosted: Wed, Jun 17 2009, 3:41 AM 



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Si, 2 assassin is rather useless unless you reeeeally reeeeally want to be able to use poisons.

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GreatPigeon
 
PostPosted: Wed, Jun 17 2009, 3:54 AM 

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2 rogue lacks getting evasion though.
I was also thinking 6 monk somehow - this gives free kd and ikd. Kinda nice.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
ticket
 
PostPosted: Wed, Jun 17 2009, 3:57 AM 

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2 Assassin is Uncanny dodge and he gets UMD as a skill. Since's he's a monk wearing no armor, it's worth it imo.


 
      
TormakSaber
 
PostPosted: Wed, Jun 17 2009, 3:57 AM 

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GreatPigeon wrote:
2 rogue lacks getting evasion though.
I was also thinking 6 monk somehow - this gives free kd and ikd. Kinda nice.


Rogue has more skill points and death attack won't be doing anything for you. But "Death Attack" certainly looks more unique popping up, yus.

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GreatPigeon
 
PostPosted: Wed, Jun 17 2009, 4:20 AM 

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Yeah I meant want ticket said

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Ts_
 
PostPosted: Wed, Jun 17 2009, 16:09 PM 

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GreatPigeon wrote:
Bard 26, BG 4. Dupari subrace. Preferably want all the bard feats. Improved Knockdown, Armor Skin, Div Might, and maybe Div Shield (for bosses?) Gonna be travelling with a druid so will have 2 sometiems 3 little pets to sing for, Will someone check this out and let me know?

Divine Shield is usually not so important (it adds dodge AC and likely you will already have a lot of that so that only part of your CHA modifier is added). A druid buffer would also add defense to you, so just skip the divine shield.

Bard 26/BG 3/Fighter 1 has 1 more feat, and you can take the fighter without meeting any preconditions to get you started a bit quicker.

Preepic feats: (7 + 1 human + 1 fighter)
Curse Song
Extend Spell, Max Spell
Blind Fight
Power Attack, Cleave (for BG and Divine Might)
Divine Might
That's 7 so far that you cannot avoid.

Usually people add Weapon Focus and then either Improved Critical or Knockdown. Improved Knockdown would mean no Weapon Focus, which especially means no Epic Weapon Focus, but it wouldn't make you useless or anything. Not sure if IKD is worth it, though, because your Curse Song already makes your KD hard to resists and you're not a small subrace.

The preepic order doesn't matter, just make sure you take BG 3 on Level 12, 15 or 18 to take the Divine Might.

In Epic: 4 normals feats + 2 Bard
Lasting Inspiration
Armorskin
Epic Weapon Focus (or Epic Prowess, if you don't have Weapon Focus)
Epic Skill Focus Perform
Epic Skill Focus Discipline

The last one could be Great STR 1 or Great CHA 1 to even out stats (see below).

Stats: Durpari is +2 CHA, -1 STR, -1 CON

I would do:
STR 15 (14)
CON 13 (12)
DEX 9
INT 14
WIS 8
CHA 16 (18)

CHA 18 is a reasonable minimum (for one more level 6 spell). Above that, CHA doesn't help your spells, but it helps Divine Might a lot, so something like STR 18 / CHA 22 in the end could work (with one Great STR feat). But it's really up to you, anything between 22/18 and 14/26 can work (CHA 26 is the next level 6 spell slot when buffed to CHA 38).

For skills: You can have about 7 maxed skills (4 from Bard + 1 from human + 2 from INT).
Usual choices:
Perform 33
Discipline 33
Concentration 33
Listen 33
UMD around 20 should be good with your CHA modifier (you want UMD 25 or 30 in the end).
Tumble 30
and one more. Taunt is an option, maybe Spellcraft. Or whatever you want. (I hope I didn't forget one.)

For PvP, you could take Epic Skill Focus Listen and change your starting stats slightly to get one more STR in there to save you the Great STR feat. I would drop CON to 10, I guess, because I like Skills too much to give up INT. It's really just 30 hp as your fort save will already be good.

That's it pretty much. You will have good offense, good defense and will be very helpful to your party.

Regards, Ts

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Uncle-Opustus
 
PostPosted: Wed, Jun 17 2009, 17:49 PM 

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Ts_ wrote:
UMD around 20 should be good with your CHA modifier (you want UMD 25 or 30 in the end).


Actually, the song gives you +15 UMD, and if your Charisma modifier is already 10, only 10 UMD is needed. 35 should be enough for everything.

Otherwise the skills are pretty much as you put them, although you should really use the left-overs to drop 1 in every rogueskill. The rest you can dump in Taunt or Hide and MS evenly.

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BlackDahlya
 
PostPosted: Wed, Jun 17 2009, 22:26 PM 

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BlackDahlya wrote:
Here's what I got. Fully geared (but he gear varied on both builds, since I was too lazy to check the first and just copy to the second :oops: ). If someone has a better idea, do tell!

Rogue/CoT first, then Ranger/CoT


Quote:
ROGUE/COT
To 13, 25 to 28 / 14 to 24


AB 40/35
AC 50
Fort 18
Reflex 36
Will 17
BA 20


STARTING STATS

STR 8
DEX 20
CON 8
WIS 14 (16)
INT 14
CHA 8 (10)


STARTING FEATS
Lv1- Stealthy

OTHER FEATS
Lv3- Weapon Finesse
Lv6- Ambidexterity
Lv9- Weapon Focus
Lv10- Defensive Roll
Lv12- Skill Focus (MS)
Lv13- Improved Evasion
Lv14- COT
Lv15- Skill Focus (H), 2-Weapon Fighting
Lv17- Improved 2-Weapon Fighting
Lv18- Skill Focus (Spot)
Lv19- Improved Critical (shortsword)
Lv21- Epic Skill Focus (spot), Epic Weapon Focus (Shortsword)
Lv23- KD
Lv24- Epic Skill Focus (hide)
Lv26- Epic Skill Focus (ms)
Lv27 - Epic Dodge


Quote:
RANGER/COT
To 7, 15 to 28 / 8 to 14
ou
To 7, 17 to 28 /8 to 16 (But tested with the above, only)


AB 44/39
AC 44
Fort 21
Reflex 30
Will 15
BA 24


STARTING STATS

STR 8
DEX 20
CON 8
WIS 14 (16)
INT 14
CHA 8 (10)


STARTING FEATS
Lv1- Stealthy, Favored Enemy (Elves)

OTHER FEATS
Lv3- Weapon Finesse
Lv5- Favored Enemy (Humans)
Lv6- Weapon Focus (shortsword)
Lv9- Improved Critical (shortsword), Skill Focus (H)
Lv11- Dodge
Lv12- Skill Focus (MS)
Lv13- KD
Lv15- Skill Focus (Spot)
Lv16 - Favored Enemies (Dragons)
Lv18- Improved KD
Lv21- Epic Skill Focus (H), Favored Enemy (Undead)
Lv24- Epic Skill Focus (MS)
Lv26- Epic Weapon Focus (shortsword)
Lv27 - Bane of Enemies


I was thinking of going Rogue/CoT, but inserting a few fighter levels and maybe dropping Epic Dodge.

Any idea how many fighter levels?

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Ts_
 
PostPosted: Wed, Jun 17 2009, 23:13 PM 

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@BlackDahlya:
The Rogue should have Epic Dodge, because you might die very quickly otherwise ...

Still looking at the Rogue's feats:

* You want to have Blind Fight.
* You should move KD to preepic and Ruce also suggested IKD.
* You have a lot of preepic skill feats ... They have a lower priority than the other things unless you really really are a tweaked out sneaker, which you are not. (The feats combine to +5 Hide/Move, which is what other people get from small size + a single Ranger level outside.)
* Fighter gives a bonus feat on level 1, CoT doesn't. So adding at least 1 Fighter level can be useful. It does give you a multiclass penalty, though.
* Improved Critical might not be so important to you, not sure. It doesn't add much for sneakers, and not so much against most sneak-immune things either, because they're often crit-immune. Dragonshapers are the exception, I guess.
* If you want to make sure you can actually hurt (sneak-immune) dragons at least a little bit, Fighter 4 comes to mind to get Epic Weapon Spec. You need to take the normal Weapon Spec on Fighter 4, then you can take the epic Version on a CoT level later on. That does however eat up more feats, but your damage without sneaks and without strength will be rather on the bad side ...
* You should even out your DEX to 28 in epic with a Great DEX 1.

Umm ... that's all I can think of now regarding the rogue's build.

However, I'm still wondering about the concept of a stealthy sneaker versus a dragon with True Sight and Sneak Immunity ... Hmm.

Regards, Ts

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ticket
 
PostPosted: Thu, Jun 18 2009, 0:59 AM 

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BlackDahlya wrote:
ROGUE/COT
To 13, 25 to 28 / 14 to 24

If I'm reading it right... that's 17 Rogue/ 11 CoT.

BlackDahlya wrote:
was thinking of going Rogue/CoT, but inserting a few fighter levels and maybe dropping Epic Dodge.

Any idea how many fighter levels?

4 Fighter for epic weapon specialization and more feats is always nice.
17 Rogue for epic dodge and crippling strike.
6 CoT for divine wrath and +3 to saves.
Extra level could be anything, Rogue for more skills or Fighter at level 21/24/27 to get EWS.

But if you're sticking with 17 Rogue/11 CoT form, it'd be more beneficial to take 17 Rogue/ 10 CoT / 1 Fighter.
11th CoT level doesn't grant anything, so take 1 Fighter instead in epic for an extra epic feat.

Also try to get crippling strike as early as possible it's the best thing since sliced bread.


 
      
Uberuce
 
PostPosted: Thu, Jun 18 2009, 11:10 AM 

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BlackDahlya wrote:
[color=silver]I was thinking of going Rogue/CoT, but inserting a few fighter levels and maybe dropping Epic Dodge.
*waterboards Dahlya until she changes her mind*


 
      
Kjetta
 
PostPosted: Thu, Jun 18 2009, 11:16 AM 

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I have a novelty question. Does the concealment bonus vs ranged weapons granted by Entropic Shield stack with normal concealment bonus? Also, I trust Deflect Arrows aren't overridden by Epic Dodge?

If so, I present the framework for The Artful (Arrow) Dodger!

A Rogue/Monk/Cleric

Go for:
Epic Dodge
Deflect Arrows (Epic Dodge vs Missile Weapons)
Cast Improved Invis for 50% Concealment bonus
Cast Entropic Shield for 20% COncealment bonus vs Missile Weapons
As much AC as possible on top of that.

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Uberuce
 
PostPosted: Thu, Jun 18 2009, 11:25 AM 

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Wiki doesn't say, and I dunno.

I'd not want to bet either way on Deflect Arrows, so you'll need some of that testing stuff.

Entropic Shield I will predict is a no-stacky, same as the other concealments, but again, test to be sure. Infuriatingly, it might resolve concealment by rolling a percentage die and report 1-20 as Deflect, and 21-50 as Improved Invis/Displacement/Empty Body's conceal, which will make it look like a stack but not be.


 
      
GreatPigeon
 
PostPosted: Thu, Jun 18 2009, 17:23 PM 

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You need 9 monk levels and 10 rogue levels to get epic dodge, making your 11 level cleric really really bad. Instead of Rogue could you use shadow dancer? 9 monk, 5 or 6 sd, and the rest cleric? This is the only way to really even get enough casts to keep yourself halfway buffed.

I do not think that the concealment from levle 18 monk stacks with the cleric spell granted from trickery. One of the old hands will correct me here in a moment I am sure.
Take 18 levels of monk instead just discount the cleric class completely, that 20pct is not going to do anythikng that you have epic dodge Im pretty sure.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Herr Delta Houdini
 
PostPosted: Thu, Jun 18 2009, 17:28 PM 

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Thirteen Rogue for Epic Dodge, as far as I know. Though, I could be wrong.

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Uberuce
 
PostPosted: Thu, Jun 18 2009, 17:31 PM 

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Monk9 gives you that Improved Evasion, so you just need to pony up Defensive Roll from either SD5 or Rogue10.


 
      
GreatPigeon
 
PostPosted: Thu, Jun 18 2009, 17:31 PM 

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The defensive roll and improved evasion requirements imply a PC must have one of the following class level combinations in order to qualify for epic dodge:
13 rogue levels,
10 shadowdancer levels,
10 rogue and 5 shadowdancer levels,
9 monk and 10 rogue levels, or
9 monk and 5 shadowdancer levels.


^^ according to wiki, yes you need 13 pure roge levels to get epic dodge or you can multiclass and it would work pretty good.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Herr Delta Houdini
 
PostPosted: Thu, Jun 18 2009, 17:32 PM 

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Ohh right, didn't know that. Just ignore my last post then, heh. :)

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GreatPigeon
 
PostPosted: Thu, Jun 18 2009, 17:38 PM 

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^^ That builds AC, this is just an educated guess. Starting with 14 wis and 18 dex, assuming all points are put in dex and one Greater Dex that gives you 26 dexterity and 14 wisdom. Add 12 to that for the bonus. 38 and 26.

Base+Armor+Deflection+Boots+Amulet+Dex Mod+Wis Mod/Shield Mod

10+5+4+5+4+14+(8 or 6)+2 monk points (take at least 10 levels of monk)=52 AC.. Er am I missing something somewhere?

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Xalyth
 
PostPosted: Thu, Jun 18 2009, 21:00 PM 

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Tumble dump, +6

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GreatPigeon
 
PostPosted: Thu, Jun 18 2009, 21:40 PM 

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And armorskin +2 so tahts 60 without epic dropped gear. None to shabby.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
ticket
 
PostPosted: Fri, Jun 19 2009, 7:11 AM 

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From the things to change forum bugs thread... the talk on ultravision and darkness always confused me when I read the following:

Cori wrote:
Ultravision doesn't help with miss percentiles except under the darkness spell.

soundofastream wrote:
In MAGICAL DARKNESS, she misses 50% chance. She never used to miss.

TormakSaber wrote:
I'm faily sure that Ultravision has never nullified the 50% chance, ever.

Mahtan Tasadur wrote:
Indeed it has never. Ultravision just removes the combat message but you still miss 50% of the time.


:| This is simply not the case with me... I tested it out against the combat dummies in Ultirnaan with Amia's true vision and ultravision. With the cleric's spell darkness and drow ability darkness. I tried it offline too. I only missed when my toon rolled a 1.

I've never noticed it in game too, as far as I know ultravision helps my toon pierce magical darkness. I usually make sure I cast ultravision on my teammates too when I use darkness thinking it would help and not just visually.

Maybe I should test it longer or am I doing something wrong? Anybody could give a clarification if ultravision works or not?

Edit: ... Reading it up more, is there an ultravision feat and is that what they're discussing?


 
      
GreatPigeon
 
PostPosted: Fri, Jun 19 2009, 8:21 AM 

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Monk/Cleric/Blackguard

Figure to dual wield use monk for the wisdom bonus.
Dev Crit Please.
6th level cleric spells.
PvM mainly, PvP just for when it happens, not to concerned about it though.
Im going to use kukri's or kama's I ahve 4 characters using 2 kamas already so Im thinking to try kukri's, having the bigger crit range may equal out the loss of attacks Im not 100pct sure 12-20.

Either 3 or 6 monk levels. Minimum for Ac bonus, or for free IKD
3 or 4 BG levels. For the Aura of Uberness or the sneakattack.

I am not sure but tiefling or chultan make this idea work the best.
Im ok with not getting dev til the final levels though as this may become my new main if it works how I envision it (nothing ever does stupid tinker toys).

If my math is right I assume I can have 15 or 16 base dex and 16 base wisdom. With the +12 cap. its 28 and 28 or +8/9 and +9.
Base-10
Shield-0
Armor-+5
Boots-+5
Deflection-+5 (cleric spell)
Natural-+5
Dexterity-+8/9
Wisdom-+9
Haste-+4
Tumble-+6
ArmorSkin-+2 (not sure If i can get this or not)
Total is between 57-60 AC, with 50pct conceal.

I was thinking the AB would be. 25(cleric with divine power)+14(str mod i think)+5 weapon+1(wf)+2(ewf)+1pray+1bless+1aid+2battletideand -2 for dual wielding... Total -49ab?

Dev Crit DC is 1/2 character level +10 + str mod. So 15+10+14 = 39... and on top of that BG aura and Battletide. so -2 and -2 to the toles. effectively making it 43?

Or would I be better off in long run dumping the monk class, taking rogue instead using a shield and a scimitar like 90pct of server, saving 3 feets getting more skill points, and losing a few attacks around.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Really Evil Pigeon
 
PostPosted: Sat, Jun 20 2009, 6:14 AM 

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wouldn't say use a scimmy.. for one you will hit lieka girl.. two you will look like a girl. but yeah I personlly always prefer rogue for three simple letters...U......M.....D


 
      
MoshingChris
 
PostPosted: Sat, Jun 20 2009, 6:52 AM 

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ticket wrote:
From the things to change forum bugs thread... the talk on ultravision and darkness always confused me when I read the following:

Cori wrote:
Ultravision doesn't help with miss percentiles except under the darkness spell.

soundofastream wrote:
In MAGICAL DARKNESS, she misses 50% chance. She never used to miss.

TormakSaber wrote:
I'm faily sure that Ultravision has never nullified the 50% chance, ever.

Mahtan Tasadur wrote:
Indeed it has never. Ultravision just removes the combat message but you still miss 50% of the time.


:| This is simply not the case with me... I tested it out against the combat dummies in Ultirnaan with Amia's true vision and ultravision. With the cleric's spell darkness and drow ability darkness. I tried it offline too. I only missed when my toon rolled a 1.

I've never noticed it in game too, as far as I know ultravision helps my toon pierce magical darkness. I usually make sure I cast ultravision on my teammates too when I use darkness thinking it would help and not just visually.

Maybe I should test it longer or am I doing something wrong? Anybody could give a clarification if ultravision works or not?

Edit: ... Reading it up more, is there an ultravision feat and is that what they're discussing?


Your missing one key point

Spell resistance: yes

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ticket
 
PostPosted: Sat, Jun 20 2009, 15:44 PM 

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MoshingChris wrote:
Your missing one key point
Spell resistance


Very good catch.

Anyways, did a few minutes of testing offline with 0 SR, and it still yields the same result for me: Ultravision works for my cleric.

Maybe I'm missing something else or it got changed in the 1.69 patch and oldies/veterans didn't realize it yet?


 
      
GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 0:53 AM 

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Still trying to make either a Cleric/Monk/BG or Cleric/Rogue/Monk or Cleric/BG/Rogue

I really only need 17 Cleric levels. Because Im only aiming for 6th level spells. For BG levels I need 3-4 levels. Rogue needs 3 or more, and Monk is 3,6, or 9.

Im going or Devastating Critical with Dual Wielding Kukris.

I like having aura of despair and that 1d6 sneak attack. If I lose the Aura of despair, I will lose 10pct dev crit is this worth it to take rogue instead f BG?

Id like to take 6 or 9 levels of Monk for Improved Evasion (if its as good as I think it is for those pesky ass traps).
18 Cleric/6monk/5rogue (using tiefling subrace)
18 Cleric/9monk/3rogue
20 Cleric/6monk/4BG

Or anything along these lines?
Really like the monk levels for AC. Will be dual wielding as much as possible. He will travel with a Bard thats 23Bard/3BG/4fighter. So his dodge AC will be pumped up 5 and good half the spawns will be cursed for sure. I have to have dev crit with kukris, I was told no more kamas. UMD is really important but is it worth losing 2 points of my dev crit? Seeing as It wont be very high DC anyhow?

Plan is for her aura of despair + My aura+ battletide +Curse song to give us (+2+2+2+3=9 towards the DC save) I guess another +2 wont hurt to lose to much and UMD + bigger sneak is better in long run? I just love spamming IKD then using sneak attack, for them being prone you get +4 and sneak gives +2. Its very very fun :D

What follows is mostly educated guesses

AC = 10(base)+5(armor)+5(boot)+4(necky)+5(deflection)+8(dex)+9(Wis)+6(Tumble)+2(Armorskin..If it fits)+5(BardSong)+4(Haste)+2(from -AB to curse song) = 65 - I must have screwed this up somwhere

AB=25(base from divine power)+5(weapon)+13/14(STR Bonus)+2(Bard Song)+5(Curse Song)+2(BattleTide).+1(Bless)+1(prayer)+1(aid)-2(dualwielding)+1 Weapon Focus... (not sure if he has enough feats for the ewf and such) =53 Max
So with 15 base ab no buff. His 3 attacks +1 divine power+1haste+2 dual wield = 7 total.

Dev DC=10+13/14(strmod)+15(1/2 character level)+2(battletide)+2(Aura of despair)+2(Her aura)+2(curse song). =44-46.

This was without the Rogue levels. Im thinking that maybe having BG only gives me extra HP as the dev crit is sort of nullified with the higher AB from Cleric, the higher crit range of Kukris and the Battletide+Bard Song.

Can anyone with good build making strategy make this a Dual Wielding Dev Critter, with IKD and some sneak attacks and Extend Spell. Skills in Con,Dis,Heal,Tumble,UMD,Spellcraft? Id really appreciate help thanks :D

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GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 2:58 AM 

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ER also I know nothing about druids. I want help making my friends DragonShape Elven Druid, if they can.

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jun 21 2009, 10:41 AM 

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"I really only need 17 cleric..." NO! *slap* You need more or you'll be a sad little panda.

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GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 11:31 AM 

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Using it just for buffs, Im not gonna be taking 25 and dotn really care about losing pvp. From what I seen 18 levels of cleric gives you all the spell slots you need Mr. Tater.

Master Build Tater. Using the preqs up there could you please assist me? *humble bow* Is bg better to take or rogue. I like Dev Crit, but getting the sneak attacks is nice too.

20 Cleric,4BG,6Monk Aura of Depair (+2 save for)
3Rogue/6Monk/21Cleric. +1d6 sneak, and UMD + Uncanny dodge

Does the almight Finnish tater know if Bg auras stack with each other, or with battletide? Or with Curse song. I hope they do, me and my companion would have +8 DC then *evil grins*

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jun 21 2009, 13:38 PM 

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18 cleric is lamecheese toe-to-toe PvP, its PvM durability and enjoyability are both terrible.

Go 26 cleric/ 3 monk/ 1 rogue.


EDIT: Ahm, cough, err... Fixed!

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Last edited by Uncle-Opustus on Sun, Jun 21 2009, 14:42 PM, edited 1 time in total.

 
      
Lascivar
 
PostPosted: Sun, Jun 21 2009, 13:40 PM 

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Uncle-Opustus wrote:
Go 26 rogue/ 3 monk/ 1 rogue.


lol.

Best build ever. He means 26 Cleric anyway, this'll prevent little UMDers from using Greater Dispel scrolls/wands from pooping on your spells.

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GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 13:49 PM 

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Well like I said was mostly wanting PvM dotn really care about PvP though. Id consider taking move levels of Cleric, If I could also get BG /monk levels in there too. Is 23 cleric enough?

Was leaning towards 6 monk so I was capable of gettin IKD. Going for Dev Crit + dual wield + 16 wisdom limits my stats pretty well.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jun 21 2009, 14:45 PM 

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The thing is that most critters have a relatively high Fort, Dev isn't that wonderful in PvM. The other thing is:

Uncle-Opustus wrote:
18 cleric is lamecheese toe-to-toe PvP, its PvM durability and enjoyability are both terrible.


You can always compromise and go 23/6/1.

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GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 18:42 PM 

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Well I know they have high saves. But I was going for maybe BG aura, + My companions Aura, + my battletide +Curse song...
Was hoping it all would stack. So it would be like +8 to my DC. 38 buffed str would make it a 39 save. 47 DC if we add that together. Also Since I was gonna have those cleric spells up and running and with the bard I have anywhere from 49AB (my own buffs dual wieldling) to an effecive 56AB from the bard cursin. Pretty Good Enough I thought to score a lot of crits and have a lot of them die on that save.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jun 21 2009, 19:33 PM 

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That's a gimmick way to reach an über DC, but yes, it's possible.

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GreatPigeon
 
PostPosted: Sun, Jun 21 2009, 19:45 PM 

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The plan was to run around with dual wield kukris.
Cleric 20/Monk6/BG4 (adds a +2 to hit cause of sneak attack after IKD)
Or is Cleric 23/Monk3/Bg4 Better?

Id have low intel trying to split all the other stats around fairly well to do so. I think Im gonna rebuild my monk/bg/fighter to see difference in critical hits with kukri instead of Kamas. Kamas just have so small a crit range.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
ticket
 
PostPosted: Sun, Jun 21 2009, 23:57 PM 

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Trying my best to come up with an elven spellsword build that would make it as easy as possible to level/play and at the same time be competent in martial combat with as many wizard spells as possible.

It peaks late (or not at all) and I'm guessing it'd need a lot of preparation and micromanaging to get this character going. I got the brew potion and craft wand feats thinking he could offload some of his spells in scroll/potion/wand form and save what few spell slots he has available.

Not sure about the still spell feat as he'd be ideally wearing a 0 ASF armor and shield. Maybe maximize or empower instead?

There's the Fighter/WM/Wizard option as well but for me having UMD, tumble ac, and trap skills would be far more beneficial to this elf. Any other combos that could work?

Anyways here it is. Please pick it apart and tell me the fail you find. (Besides the very concept of a spellsword in nwn :P)

Fighter(14), Wizard(15), Rogue(1), Sun Elf
STR: 18 (26)
DEX: 10
CON: 12
WIS: 8
INT: 16 (18)
CHA: 8

13 Fighter/ 7 Wizard Pre-epic feats:a
(11 Fighter -> 1 Wizard -> 2 Fighter -> 5 Wizard)
Luck of Heroes
Blind Fight
Weapon Focus: Longsword
Toughness
Weapon Specialization: Longsword
Power Attack
Cleave
Improved Critical: Longsword
Knockdown
Improved Knockdown
Extend Spell
Great Cleave
Still Spell
Craft Wand
Brew Potion

8 Wizard/ 1 Rogue/ 1 Fighter epic feats:
(8 Wizard -> 1 Rogue -> 1 Fighter)
Epic Weapon Focus: Longsword
Great Intelligence I
Overwhelming Critical: Longsword
Great Strength I
Great Intelligence II
Devastating Critical: Longsword
Epic Weapon Specialization: Longsword

AB is at 43 (Max STR and +5 weapon only)
HP is at 266 (No CON)

I think there are a few people who have ran through Amia with a spellsword before, any tips and suggestion you could offer? Also, what kind of build was it? Any spells that should never leave a spellsword's spellbook?


Last edited by ticket on Tue, Jun 23 2009, 7:47 AM, edited 1 time in total.

 
      
MoshingChris
 
PostPosted: Mon, Jun 22 2009, 4:32 AM 

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Drop Craft wand for Maximise spell.

With only 15 Wizard levels no ones going to want your wands due to the low charges on them.

Brew Pot will cover your Haste/Truestrike needs.

Oh and drop still spell for empowered.

Unless your taking Auto-still III theres no point because with only 15 wizard levels a stilled spells duration will amount to two feathers of **** all.

Bigbies/ Isaacs are the obvious choices beyond haste etc.

The monumental fail here is that you wont kill a boss for ****, most PC's will have some form of SR (Even that cloak with 20 or the ring that gives 21 will give 15 wizard problems).

You going to running at -1 Dev DC until you can afford to DC yourself an ASF 0 armor

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Uberuce
 
PostPosted: Mon, Jun 22 2009, 5:44 AM 

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The Breach + Bigby Interpose combination is what makes the viable for bosses, although it'd work better with Mordy. You'll need to have a Spell Penetration item equipped too, since most bosses have 30+SR.


 
      
ticket
 
PostPosted: Mon, Jun 22 2009, 6:35 AM 

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Chris wrote:
Drop Craft wand for Maximise spell.

With only 15 Wizard levels no ones going to want your wands due to the low charges on them.


I was hoping more that it would be for self-use only. He'd have ~25 castings/wand of lesser breach, ice storm, shadow conjurations, etc. He could just outsource his craft wand needs from other purer wizards I guess.

Maximized and Empowered spell seems to be the better choice. Empowered lesser spell mantles? What other spells could use a max and empower?

Uce wrote:
The Breach + Bigby Interpose combination is what makes the viable for bosses, although it'd work better with Mordy. You'll need to have a Spell Penetration item equipped too, since most bosses have 30+SR


Yus, was hoping interposing would be enough of an advantage for this elf to just whack the boss himself.

Does lesser spell breach & greater spell breach stack? -8 SR for 10 rounds.

Spell penetration item... hrm. The only one I know of is the robes. Gotta look for more.


 
      
Uberuce
 
PostPosted: Mon, Jun 22 2009, 7:29 AM 

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There's a staff called The Penetrator. *completely straight face*


 
      
jameslocke
 
PostPosted: Mon, Jun 22 2009, 8:43 AM 

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Xavi sells them in bulk, right?

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Phantom-D
 
PostPosted: Mon, Jun 22 2009, 19:00 PM 



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Any ideas for a Drow Bard? I was thinking a social bard into persuading, diplomacy, playing, story telling, etc.

Wondering what kind of build would be viable.


 
      
Uberuce
 
PostPosted: Mon, Jun 22 2009, 20:01 PM 

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*slaps you out the thread* Amia's a busy multiplayer server, so all Bards are viable. Next!


 
      
Phantom-D
 
PostPosted: Mon, Jun 22 2009, 21:36 PM 



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You are being silly. I know all bards are viable. I am looking for a rather optimized one. Not sure what angle to take it exactly, a dex route or a caster route or a str route.

Could use a little guidance from the grand king of all bardly.


 
      
GreatPigeon
 
PostPosted: Mon, Jun 22 2009, 21:47 PM 

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I thought dex was bad, because your bard song gives you +5-6 dodge, then haste gives +4, and boots +5. So its a waste to go dex cause you can only go up to +20? You only need 16 cha i beleive, 18 only gives you 1 more cast of mass haste, its nice of course, and 26? I beleive gives you the next cast of a 6th level spell which you can buff too with gear and pots.

Um so Str based?

Im not ruce, but ive read his other posts about them.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
ticket
 
PostPosted: Tue, Jun 23 2009, 0:31 AM 

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GreatPigeon wrote:
I thought dex was bad[..]


Dex AC isn't dodge AC so it's doable.

Going Dex gets you a bit more AC and ability to cast spells at will (no armor). But! Being a bard, you're already looking at an AC on the 60s (Full tower+Plate) so the return on getting about 5 more AC isn't much of an improvement.

You could make a Str version with some Dex, balance the stats around so you could wear the chain mail. If you could, maybe go for 23 Bard/5 fighter so you could deal more damage with EWS or 25 Bard/3 BG for divine might. With your bard song & curse song, your bard would be able to help in melee.

As for your skills, just add a bit on your social skills. A level 25 bard song is +14 skills while your charisma would ideally be around 22s-28s which is another +6 to +9 skill to your social skills.


 
      
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