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Uncle-Opustus
 
PostPosted: Thu, Jun 11 2009, 14:30 PM 

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Silly me. Didn't even notice that Wis 10 there.

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MoshingChris
 
PostPosted: Thu, Jun 11 2009, 15:43 PM 

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MoshingChris wrote:
GreatPigeon wrote:
The Cleric spell "Divine Power" allows the cleric to get the ab of a fighter and the attacks per round accordingly.

If the cleric has monk levels is he reverted to getting what a 'straight fighter gets the basic 4 per round' Or does he gain addition attacks as it he had Fighter levels -in addition- to the monk levels?

This is pretty important to me as it determines how I level my toon. Thanks guys.


The Answer is yes you will get your filthy 10 attacks with your filthy Kamas.

Therefore a filthy 10 attack dual wielding Kama Clerics AB progression with flurry, DP and haste would be

Main hand: 45,42,39,36,33
Off hand: 47 42
Bonus attacks: 45,40,35 (Haste, Flurry, DP)

Note numbers pulled out of my arse.


Because people don't like to scroll.

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Uberuce
 
PostPosted: Thu, Jun 11 2009, 17:58 PM 

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GreatPigeon wrote:
Im a big fan of the full 7 levels of WM that +2 crit is another 10pct chance of a x4 critical hit, Gets you out of combat faster in exchange for losing 3 DR. I personally think the best balance is in losing the 3DR for way more damage in long run.
The uberness of DR is 1/(IF-DR), where IF is incoming flak, and godmode happening when DR >= IF.

Say you are getting hit for 25's. Having 5/- only gives you an uberness of 0.05, and going up to 10/- only makes that 0.07 which is no big deal.

However, if you have 15/-, your uberness is 0.1, and going to 20/- makes that 0.2. A whopping twice as uber. Each subsequent point makes the uberness go to 0.25, 0.33, 0.5, 1 and then the function terminates with godmode at 25/-

Or in short: three points of DR means little when you'll still be taking 40 damage, but if it cuts the damage from 5 to 2, then it's hugely huge, especially since DwD's get hit all the damn time unless there's a Bard or status mage around.

Enough Amian mobs and even bosses hit in that IF ~= DR range that three points is worth more than 10% more crits, in my Humbledore.


 
      
Zanthair
 
PostPosted: Thu, Jun 11 2009, 18:13 PM 

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ok, im sure something like this has shown up in the past, but I want a build for a dev crit kama monk. If its on this thread, just point me to the right page, but there is one thing to keep in mind.

Firstly, I plan on wielding two no-damage kamas. If I do play this character, I will request two identical kamas which have on hit: cure serious wounds and 1d6 positive damage, with no combat damage.

Secondly, it is a monk of illmatar, and the reason it does no combat damage is because it is opposed to hurting anything. Instead, it would 'kill through healing' once it gets dev crit, it would be killing through cancerous growth from the positive and the healing.

GIVEN: i have not requested these kamas, and playing the character is somewhat dependent on what I can get for the weapons. however, it will use kamas.


edit - i want it as pure monk as possible (meaning, monk is main focus, doesnt have to be only monk though), oh yeah, human for 30 levels
well, shoot away.

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Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
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Last edited by Zanthair on Fri, Jun 12 2009, 1:00 AM, edited 1 time in total.

 
      
GreatPigeon
 
PostPosted: Thu, Jun 11 2009, 18:20 PM 

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Edit: Gah entire post I should have read it more, Im tired, let me take a look then.

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
GreatPigeon
 
PostPosted: Thu, Jun 11 2009, 18:43 PM 

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Plain Jane Human
Str-18
Dex 15
Con- 10
Wis- 10
Int- 10
Cha- 8

In all honestly for rp, a cleric of ilmater with no charisma just doesnt make me go "woohoo"

Pre-epic feats
Dodge
Blind Fight
Wf:Kama
Imp Crit:Kama
Ambidextry
2 Weapon Fighting
Imp 2 Weapon Fighing
Great Cleave

Epic Feats
Great Str
Overwhelm Crit
Armor Skin
Devastating Critical - lvl 27
You get 2 feats at level 30, epic weapon focus? and something else I guess.

Without mutli-classing you are really a one track build. You wont haev a high AB but you'll run really fast, Because of crazy requirements for dev crit it will kinda hurt getting it and the 2 weapn fighing feats.

But this gets ya want you wanted. You can take other subraces to help out more.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
ticket
 
PostPosted: Fri, Jun 12 2009, 0:39 AM 

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... Is that a cleric or a fighter? A cleric with no wisdom? o.o No "rp" is worth that much.


 
      
Zanthair
 
PostPosted: Fri, Jun 12 2009, 1:00 AM 

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shoot i ment monk of illmatar, not cleric >.<

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Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
Tiffany Seagrass - weak and fragile weaver of words


 
      
GreatPigeon
 
PostPosted: Fri, Jun 12 2009, 3:20 AM 

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Yeah I knew you meant monk, just clergy of some sory I assumed. But what do ya think of that set up then?

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Zanthair
 
PostPosted: Fri, Jun 12 2009, 3:32 AM 

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looks good. If I were to add other classes in, how would that better optomize it?

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Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare'
Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
Tiffany Seagrass - weak and fragile weaver of words


 
      
GreatPigeon
 
PostPosted: Fri, Jun 12 2009, 4:21 AM 

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Since its ilmater, Id conider; cleric, fighter, or CoT. 20 levels of monk is more then enough I think. Take 4 levels of figher pre-epic though. If you take 9 levels of ranger you could get the 2 weapon fighting for free.

But it sounds like its mostly rp character. I think pure monk is great for that.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Yurell
 
PostPosted: Fri, Jun 12 2009, 4:24 AM 

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A couple of fighter in Epic for EWS?

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StandingBehindYou
 
PostPosted: Fri, Jun 12 2009, 4:34 AM 

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Zanthair wrote:
ok, im sure something like this has shown up in the past, but I want a build for a dev crit kama monk. If its on this thread, just point me to the right page, but there is one thing to keep in mind.

Firstly, I plan on wielding two no-damage kamas. If I do play this character, I will request two identical kamas which have on hit: cure serious wounds and 1d6 positive damage, with no combat damage.

Secondly, it is a monk of illmatar, and the reason it does no combat damage is because it is opposed to hurting anything. Instead, it would 'kill through healing' once it gets dev crit, it would be killing through cancerous growth from the positive and the healing.

GIVEN: i have not requested these kamas, and playing the character is somewhat dependent on what I can get for the weapons. however, it will use kamas.


I'm not a DM, but given some of their comments in the past about how badly such effects can lag the server, I feel that on-hit spells on weapons are unlikely to be given. Would the lack of that particular spell invalidate the concept?

...

Anyway, regarding your question, there was an unarmed devcritting monk on page 11. The Dexterity is too low to qualify for ambidexterity, so maybe you could drop Intelligence to 12 and raise Dexterity to 15, and then replace

Weapon Focus: Unarmed (the build has a redundant weapon focus feat used to qualify for CoT)
Disarm
Improved Disarm

with

Ambidexterity
Two-Weapon Fighting
Improved Two-Weapon Fighting

Zanthair wrote:
edit - i want it as pure monk as possible (meaning, monk is main focus, doesnt have to be only monk though), oh yeah, human for 30 levels.


The build on page eleven is Monk 20 / Fighter 4 / Champion of Torm 6... I think that should qualify as having monk as the main focus.


 
      
Ts_
 
PostPosted: Fri, Jun 12 2009, 9:56 AM 

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Okay, here it comes ... a gimmick build, that has been done before, at least to a certain degree.

Pros:
DevCrit at DC 41 and another +2 from BG Aura
AC 64.
Discipline 70.
HP 550
SR 28.
Crit-immune.
The usual fighting feats and KD.

My main concern:
Even with a friendly GMW +5 from someone else the AB is only 40 including all feats ... (Stuff like Bless and Aid potions every two minutes are not included.)

In case you haven't recognized the numbers yet: This is a total munchkin Wiz 10 / PM 16 / BG 4 with Epic Mage Armor shapechanged to Amia's Balor. It looks really cool with Shadowshield ... Of course, all starting stats are red except, STR and INT at 18/19.

At Caster Level 10 this guy better relies on someone else's buffs. The only thing he needs to contribute are: Empowered rerolled Bull's for +7 STR for 20 minutes, and Shadowshield and Shapechange (only 10 minutes each, but he has enough spell slots for two of these per rest). Using scrolls increases the CL to 15 and 17, so that would also work, but would be a bit more expensive.

Sadly, Shapechange can be dispelled! AC etc would still be good without the shapechange, but losing 300 HP could be quite deadly ...

For PvP the only viable tactic would be to hide & buff & shapechange in GS, then drink a potion of True Strike (he's got the brew potion feat) and spam KD and hope for a Crit. I would giggle if I could drop out of GS as a devcritting black Balor ... until people Mord me. Or Lesser Dispel me ...

For PvM:
Is DevCrit any good when you get it at level 30? Or would I still hope for ones against epic mobs even if I can have a DC of 44-46 effectively half of the day? (Blackguard Bull's Strength feat stacks, so I can actually buff to 44 to 48 STR when shapechanged, but it only lasts 8 minutes.)

This isn't really a DPS machine (lowish AB, avg. 25 / hit + FW etc), it can only kill with DevCrit. It would be a viable tank as well, I would guess. The AC and immunities of the Balor should be okay for that.

There's also the Palemaster CL 28 Summon (Greater Mummy, not Winterwight), but I'm not sure if that helps much.

Anyway ... it sounds like fun, but I guess it wouldn't work very well. And the sad thing is that Improved Knockdown is not on the feat list, so being "large" he can knockdown just the usual "huge" creatures anyone can knockdown with improved knockdown ... I could sacrifice 1 AB for Improved Knockdown, though ...

Comments? Ignoring the epic mage armor makes this viable as a Bard 16/BG 4/PM 10 or something. A little less AC, a little more BAB, feat starved (that eats up most of the AB gain) etc. And I would rather be the Wiz 10/ BG 4 / PM 16 and run with a Bard 25.

Regards, Ts

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BlackDahlya
 
PostPosted: Sat, Jun 13 2009, 17:18 PM 

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For a future rebuild, I have been thinking of rebuilding one of my characters.

He is drow and if memory serves, currently, he is Rogue 4/Cleric 22/Wizard 1

Previously a priest of Vhaeraun, the Wizard level was because his disguise was that of a merchant and so he crafted wands and wrote scrolls to sell.

Pre-Amia, he was a Dragonstalker (think of a Ranger purely focused in hunting and tracking down dragons, not that this will be the same class at Amia) and thus, I am thinking about rebuilding him as Rogue/Ranger/CoT or just Ranger/CoT or Rogue/CoT, though the CoT part is not truly necessary. If CoT is taken, Smite Evil is a must and, thus, he needs a decent CHA for the damage. He also is DEX based and that is something I don't want to change.

The build should focus in Stealth/Spot and if there is place for Epic H/MS and Spot, by all means include those. He doesn't need to dual-wield, but if he does, it will be shortswords.

I will leave to work soon, but later I might play with my Character Build Module to test some builds, even though I am not a powerbuilder.

Anyway... is there a player willing to give a go at making this build effective?

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BlackDahlya

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BlackDahlya
 
PostPosted: Sun, Jun 14 2009, 4:14 AM 

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Here's what I got. Fully geared (but he gear varied on both builds, since I was too lazy to check the first and just copy to the second :oops: ). If someone has a better idea, do tell!

Rogue/CoT first, then Ranger/CoT


Quote:
ROGUE/COT
To 13, 25 to 28 / 14 to 24


AB 40/35
AC 50
Fort 18
Reflex 36
Will 17
BA 20


STARTING STATS

STR 8
DEX 20
CON 8
WIS 14 (16)
INT 14
CHA 8 (10)


STARTING FEATS
Lv1- Stealthy

OTHER FEATS
Lv3- Weapon Finesse
Lv6- Ambidexterity
Lv9- Weapon Focus
Lv10- Defensive Roll
Lv12- Skill Focus (MS)
Lv13- Improved Evasion
Lv14- COT
Lv15- Skill Focus (H), 2-Weapon Fighting
Lv17- Improved 2-Weapon Fighting
Lv18- Skill Focus (Spot)
Lv19- Improved Critical (shortsword)
Lv21- Epic Skill Focus (spot), Epic Weapon Focus (Shortsword)
Lv23- KD
Lv24- Epic Skill Focus (hide)
Lv26- Epic Skill Focus (ms)
Lv27 - Epic Dodge


Quote:
RANGER/COT
To 7, 15 to 28 / 8 to 14
ou
To 7, 17 to 28 /8 to 16 (But tested with the above, only)


AB 44/39
AC 44
Fort 21
Reflex 30
Will 15
BA 24


STARTING STATS

STR 8
DEX 20
CON 8
WIS 14 (16)
INT 14
CHA 8 (10)


STARTING FEATS
Lv1- Stealthy, Favored Enemy (Elves)

OTHER FEATS
Lv3- Weapon Finesse
Lv5- Favored Enemy (Humans)
Lv6- Weapon Focus (shortsword)
Lv9- Improved Critical (shortsword), Skill Focus (H)
Lv11- Dodge
Lv12- Skill Focus (MS)
Lv13- KD
Lv15- Skill Focus (Spot)
Lv16 - Favored Enemies (Dragons)
Lv18- Improved KD
Lv21- Epic Skill Focus (H), Favored Enemy (Undead)
Lv24- Epic Skill Focus (MS)
Lv26- Epic Weapon Focus (shortsword)
Lv27 - Bane of Enemies

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BlackDahlya

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Uberuce
 
PostPosted: Sun, Jun 14 2009, 7:02 AM 

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BlackDahlya wrote:
Quote:
ROGUE/COT
To 13, 25 to 28 / 14 to 24
*hasn't had coffee yet* Whu? No idea what this means, but I'll guess it's levelling order.

For the Rogue base, ditch the pre-epic spell Foci for IKD.

For the Ranger, I'd swap Bane of Enemies for Epic Hide. You level quicker that way.

I don't understand the whacking great WIS score. 12 drow-ified to 14 makes sense on the Ranger, but on Rogue it's basically wasted stats; the Will/Spot boost doesn't justify the tiny HP and Fort.


 
      
BlackDahlya
 
PostPosted: Sun, Jun 14 2009, 7:33 AM 

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Uberuce wrote:
BlackDahlya wrote:
Quote:
ROGUE/COT
To 13, 25 to 28 / 14 to 24
*hasn't had coffee yet* Whu? No idea what this means, but I'll guess it's levelling order.

For the Rogue base, ditch the pre-epic spell Foci for IKD.

For the Ranger, I'd swap Bane of Enemies for Epic Hide. You level quicker that way.

I don't understand the whacking great WIS score. 12 drow-ified to 14 makes sense on the Ranger, but on Rogue it's basically wasted stats; the Will/Spot boost doesn't justify the tiny HP and Fort.


Oh, I just didn't know where to put those on Rogue. :oops:

EDIT: And, yep, leveling order. :P

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BlackDahlya

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Leggomi Eggolas
 
PostPosted: Sun, Jun 14 2009, 7:42 AM 

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Drow get bonuses to Intelligence, not Wisdom.

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BlackDahlya
 
PostPosted: Sun, Jun 14 2009, 7:53 AM 

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Leggomi Eggolas wrote:
Drow get bonuses to Intelligence, not Wisdom.


*slaps self awake*

Yes, what Robert said, Rucey.

Drow get +2 to CHA and INT.

I just put those on WIS because he was previously a priest and it would be.. weird if his WIS dropped drastically. Thus, why I put it at the least necessary for ranger and kept it for rogue.

Though seems the Ranger/CoT build is better than the Rogue/CoT. One is better with AB, the other with AC. Dunno which one to get.

The Ranger has the bonus animal companion.

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BlackDahlya

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Uberuce
 
PostPosted: Sun, Jun 14 2009, 7:56 AM 

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The Rogue's better for everything except soloing mobs. Epic Dodge + Sneak Attack, yessum.


 
      
ticket
 
PostPosted: Sun, Jun 14 2009, 8:05 AM 

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BlackDahlya wrote:
Though seems the Ranger/CoT build is better than the Rogue/CoT. One is better with AB, the other with AC. Dunno which one to get.


Get all three of course!
21 Ranger/ 4 CoT/ 3 Rogue (or 25 Ranger/3 rogue) - Pet: rawr
17 Rogue/ 10 CoT/ 1 Ranger - Crippling strike and Epic dodge. Ranger for AE.

:D kidding.

On your skill focuses... I'd prioritize Hide & Spot only. And sneak in IKD and armor skin.


 
      
Herr Delta Houdini
 
PostPosted: Sun, Jun 14 2009, 21:19 PM 

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Looking for a build for a new Cleric, I don't need some uberpwnzr build, just something with the survivability factor.

24Cleric/6Fighter seems a good mix to me, decent spell duration and able to take EMD/EDK.

I already know about the 4Fighter pre-epic for the 4 attacks/Round and Wep spec. The things I don't know are when to take the Fighter levels.

E.g

Would I go

4Fighter then start Cleric?

Or

Start Cleric a few levels, then go Fighter?

I was considering Epic Evo Foc, for Implosion etc, and possibly Epic Necro for EMD or Conj for EDK, though that is four Pre-Ep feats and two Epic feats taken up.

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MoshingChris
 
PostPosted: Sun, Jun 14 2009, 21:58 PM 

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Anubis wrote:
Looking for a build for a new Cleric, I don't need some uberpwnzr build, just something with the survivability factor.

24Cleric/6Fighter seems a good mix to me, decent spell duration and able to take EMD/EDK.

I already know about the 4Fighter pre-epic for the 4 attacks/Round and Wep spec. The things I don't know are when to take the Fighter levels.

E.g

Would I go

4Fighter then start Cleric?

Or

Start Cleric a few levels, then go Fighter?

I was considering Epic Evo Foc, for Implosion etc, and possibly Epic Necro for EMD or Conj for EDK, though that is four Pre-Ep feats and two Epic feats taken up.


Gah. Cleric is the class you don't want 4 attacks per round on (aka 16 pre-epic AB)

Why is this you may ask, simple sir i shall explain it.

Clerics have a nifty spell called divine power which raises your base AB to the level of an equivalent fighter. If you -don't- have a fourth attack in pre-epic divine power will give you another attack at your maximum BAB.

This means your attack scale would look such

15 10 5 15

With sixteen BAB (also known as the fourth attack) it would look like this

16 11 5 1

Therefore your above mentioned want on your build would be far better as a 26 Cleric 4 Fighter to avoid those nasty dispells. EWS can be taken on the fourth fighter in epic if you drop it on an epic feat level (24,27 or 30) and take Weapon Spec and Epic Weapon Spec at the same time.

Why 26 Cleric you may ask! Because 25 Cleric immunifies you to Dispelling by anything less than a Mords and 26 Cleric is a bonus feat.

On my melee clerics i normally go 19 Cleric 1 Fighter in pre-epic. Save Fighter 2 for epic.

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Herr Delta Houdini
 
PostPosted: Sun, Jun 14 2009, 22:07 PM 

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Doh, I feel so stupid right now. I was just telling someone else about going atleast 25 Cleric so they can't get hit with Greater Dispelling and then I go and almost set myself up with being able to get dispelled, heh.

Anyway, thanks for that! :)

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exquisitelyme
 
PostPosted: Sun, Jun 14 2009, 22:13 PM 

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If Fighter is not required for RP, and you are serious about going ESF: Evo for DCs, then it looks like you want a Caster Cleric that can melee, rather than a melee cleric that can cast at times. Now any Cleric can melee, so I suggest (new to Amia so take it with some salt and wait for more experienced players to ok this) WIS 18 at creation, CON 14, CHA 08, STR/DEX 10 (or DEX 08) and rest in INT. SHould have enough SP for Concentration, Spellcraft, Crossclassed Tumble and Discipline. Levels would be Cleric 26/CoT 4, Cleric 19/CoT 01 pre-epic. Use Morningstar (much better after 1.69 fixes) and invest in WIS all the time. 3 CoT in epics means you get 2 free Great Wisdom, to add to your already beefy DC, same Discipline dumps as with Fighter. If you think you will have a party most of the time, or rely on your summon, Zen Archery and Rapid Reload will give you very good AB with buffs if you want to save spell slots. Too bad you will have to burn a pre-epic feat in a melee weapon focus to qualify for CoT.


 
      
Herr Delta Houdini
 
PostPosted: Sun, Jun 14 2009, 22:46 PM 

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Zokay, thanks!

I want the two Domains to be of the God he is going to follow, which two would be best out of:


Air, Evil and Magic?

Magic Grants: Stoneskin, Mage Armour and Ice Storm which are three useful spells.

Air Grants: Call and Chain Lightning, with the ability to turn Elements also.

Evil: Neg Energy Ray, Neg Energy Burst and Enervation, with the ability to turn Outsiders.

He is going to be a Mulan (+1 WIS, -1DEX)

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exquisitelyme
 
PostPosted: Sun, Jun 14 2009, 23:29 PM 

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Anubis wrote:
Zokay, thanks!

I want the two Domains to be of the God he is going to follow, which two would be best out of:


Air, Evil and Magic?

Magic Grants: Stoneskin, Mage Armour and Ice Storm which are three useful spells.

Air Grants: Call and Chain Lightning, with the ability to turn Elements also.

Evil: Neg Energy Ray, Neg Energy Burst and Enervation, with the ability to turn Outsiders.

He is going to be a Mulan (+1 WIS, -1DEX)


Stoneskin loses value as you gain in lvls and creatures get stronger, Mage Armor is available from items (and its really just +1 AC in higher lvls). Ice Storm is good to deal with those of high Reflex save, as it doesnt allow a save. But you will have very good DCs anyway, so if you go ESF:Necro for Mummy, Neg En Burst is very nice, in higher levels you can turn a lion into a kitty (if they dont have Neg En Prot obviously, if its from potions you will be able to dispel it). Air gives you two more offensive spells, good if you squeeze Emp Spell in somehow. I would say they are all good in different ways, really up to you (or wait for experts to give their say).


 
      
Blackdragon12121
 
PostPosted: Sun, Jun 14 2009, 23:32 PM 

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Out of those three? Magic and air hands down. Magic also gets you neg energy burst which is the only reason id ever even look at the Evil domain. Besides...good luck turning any outsider that is actually a threat to you. At least you'll be able to turn elementals, weak as they are...

Clerics already get energy drain IIRC. I wouldnt touch that spell with a barge pole so theres no chance of ever using its baby brother, enervation.

Stoneskin is always a good spell to have...but you might as well just drink the potion and save the spell slot for something useful.


 
      
fjook
 
PostPosted: Mon, Jun 15 2009, 0:16 AM 

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Is it possible, and if it is possible, what are good ideas for it, Monk / Cleric?

If possible ((or a good build)) I would like to be majorly Cleric, but start my levels as monk.

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GreatPigeon
 
PostPosted: Mon, Jun 15 2009, 0:55 AM 

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Er.... 3 monk ---> 27 cleric.... ITs been done alot and its fairly effective, You can go BG and have less then 13 str this route for an effective dex and wisdom based character that packs a good wollup with divine might and shield.

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MoshingChris
 
PostPosted: Mon, Jun 15 2009, 2:01 AM 

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GreatPigeon wrote:
Er.... 3 monk ---> 27 cleric.... ITs been done alot and its fairly effective, You can go BG and have less then 13 str this route for an effective dex and wisdom based character that packs a good wollup with divine might and shield.


Or you can not.

Skills are spread far to thin. You need 13 str for Power Attack which is the pre-req for Divine Might on -any- class. You need 14 dex and 20wisdom to be even in the ballpark for a Monk/Cleric to be effective. To get ten attacks the dex requirement is 15. To bother with Divine Might/Shield you need a 9 modifier or 16 bas cha.

You could do it one handed on an Aasimar but it makes me shudder.

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fjook
 
PostPosted: Mon, Jun 15 2009, 2:54 AM 

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I was thinking asimer monk 6 cleric 23, gets me an epic cleric feet.

I was also wondering if theres a way to do the build without divine shield and might?

edit: do the build well

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MoshingChris
 
PostPosted: Mon, Jun 15 2009, 4:33 AM 

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fjook wrote:
I was thinking asimer monk 6 cleric 23, gets me an epic cleric feet.

I was also wondering if theres a way to do the build without divine shield and might?

edit: do the build well


There is and its easier, i was correcting Pigeons fail in my post.

Can't help you with Monk Cleric because i don't believe in them.

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Uberuce
 
PostPosted: Mon, Jun 15 2009, 9:16 AM 

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Anubis wrote:
Zokay, thanks!

I want the two Domains to be of the God he is going to follow, which two would be best out of:


Air, Evil and Magic?
Evil and Air are both rubbish for their bonus spells, Air being less rubbish. Since Amia's got a healthy minority of Tiefling, Aasimar and Genesai players characters, if you go for a Divine Might/Shield build and Evil Domain, you can Turn them, although on Cleric26/Ftr4, that's not amazingly reliable. On Charisma modifier of 10, pretty much standard issue for a melee Cleric, you'll turn one 11 times out of 20 unless they're wearing SR gear.

It's a very specialised ability, so if you don't care for PvP it's nigh useless, but SR is the Outsider's only defence against it: a Cleric29 with CHAmod 10 can't fail to Turn them, so it's one of the best winbuttons in the game.

If you don't care about PvP at all, go Air. Maximised Chain Lightning is amusing, if nothing else.


Last edited by Uberuce on Mon, Jun 15 2009, 9:59 AM, edited 1 time in total.

 
      
Kjetta
 
PostPosted: Mon, Jun 15 2009, 9:20 AM 

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Is the recent nerf of outsider turning from good/evil domains taking into account for this?

They nerfed this to make that Epic Feat: Planar Turning worth something. In 1.69, I think it was.

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Uberuce
 
PostPosted: Mon, Jun 15 2009, 9:36 AM 

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Hurk. The only change to Outsider Turning I was aware of was to allow Spell Resistance to be considered Turn Resistance, but that came in with HotU, a bajillion years ago. Wiki doesn't mention anything more.


 
      
Kjetta
 
PostPosted: Mon, Jun 15 2009, 9:41 AM 

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Checked it out. If you have the feat: "Planar Turning", Outsiders only get half their SR in turn resistance. Though, Planar Turning is a difficult feat to get:

"Prerequisite: 21st level, wisdom 25+, charisma 25+, turn undead"

Aasimar (Cleric 29) Genasi Hunter? ;) Harr harr!

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TormakSaber
 
PostPosted: Mon, Jun 15 2009, 9:52 AM 

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You need Good or Evil to turn Aasimar/Genasi/Tieflings, not Air/Earth/Fire/Water.

And yes, if you have 2x their hitdice, you instakill them. Poor Robert's Aasimar...

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Uberuce
 
PostPosted: Mon, Jun 15 2009, 9:57 AM 

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Even with Planar, the maths of Turning mean a humble 18SR gives you mucky rockfaces 36 hitdice, which is immunity. And it appears to be incompatible with Good/Evil domains anyway, but if you were aiming for PT, you'd not take them in the first place, I suppose.

A real black and white thing: if you remember SR gear, it's useless, if you forget, you are dead. Solution: Monk.

Edit: Yep, it really does look like I'm talking about Air as the Outsider Turny Domain, but in my head it seemed obvious I was talking about Evil. Fixed now.


 
      
MoshingChris
 
PostPosted: Mon, Jun 15 2009, 11:38 AM 

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I seem to recall Zenith getting Turned by Yaston once.

I lawled.

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GreatPigeon
 
PostPosted: Mon, Jun 15 2009, 16:48 PM 

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I know that in pnp monks are considered outsiders. In nwn at level 20 do monks become outsiders and become vulnerable to all those nifty turns and such? Just wondering about this.

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Uberuce
 
PostPosted: Mon, Jun 15 2009, 17:56 PM 

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They don't become Outsiders, but even if they did they'd be impossible to turn because of their SR.


 
      
GreatPigeon
 
PostPosted: Mon, Jun 15 2009, 19:19 PM 

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Thanks Ruce, I had forgotten that SR counts as turn resistance and had tried to send my post before the original poster had sent theirs in.

I was also wondering is it possible for a character to get 25 dex and 21 con, assuming their other stats werent to important? Maybe straight 10s besides those?

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Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uberuce
 
PostPosted: Mon, Jun 15 2009, 19:59 PM 

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It's a gimmick build, but yes. Rogue16/DwD14.

Shield Dwarf race, nootch.

8 STR
18 DEX ->23, Great DEX II for 25
19 CON ->21
8 WIS
8 INT
6 CHA

21 Great DEX I
24 Great DEX II
27 Epic DR I
30 Epic DR II

Rogue 10: Improved Evasion
Rogue 13: Defensive Roll
Rogue 16: Epic Dodge
DwD 14: EDR III

Epic Dodge and 18/- DR. I called the build Gristle.

Probably better all round is Rogue16/Ftr14, same race and stats, which would go 15/5 preepic, then:

21 Great DEX I
24 Great DEX II
27 Great DEX III
30 Armourskin

Ftr6 EDR I
Ftr8 EDR II
Ftr10 EDR III
Ftr12 Epic WF
Ftr14 Epic WS

Rogue 10: Improved Evasion
Rogue 13: Defensive Roll
Rogue 16: Epic Dodge

I suspect Gristle is the dumb-but-fun choice of the two. I'd imagine there's some amusement to be had from RPing a dwarf that's trying his or her best to be a loyal Defender of dwarfdom, but Just. So. Stupid. that he gets it wrong every single time.

Actually, looking at it, Rogue15/DwD5 into Rogue16/DwD6/Ftr8 gets one more feat, so you can swap in Epic Fort/Discipline, and bag yourself that juicy DwD Stance as well as EWS.


 
      
Herr Delta Houdini
 
PostPosted: Mon, Jun 15 2009, 21:26 PM 

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Okay then.

Assuming I am in a party everytime I am going to hunt through out leveling and just acting as a support unit, healing, raising, buffering Etc..
I came up with these starting abilities, either:

---------------------------------------------------------------


STR - 12

DEX - 9 (Reduced to 8 with Mulan)

CON - 14

WIS - 17 (Mulan raises to 18 )

INT - 14

CHA - 8

---------------------------------------------------------------

Or:

STR - 14

DEX - 9 (Reduced to 8 with Mulan)

CON - 14

WIS - 17 (Mulan raises to 18 )

INT - 12

CHA - 8

---------------------------------------------------------------

Do either of them look a good choice, or anyone have a better suggestion?

I like to have as many Casting slots as possible, which helps for buffing/healing/raising in parties.

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Xalyth
 
PostPosted: Mon, Jun 15 2009, 22:55 PM 

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Trying to pick an epic feat for my cleric... having trouble picking, this is what I got....

At level 24 (it's a drow, so she is getting 3 more feats, one epic cleric, and 2 normal)

Extend spell, Max spell, divine shield, divine might, power attack, cleave, blind fight, epic skill focus spot.

for the last 3 I have greater ruin, armor skin, and.... epic prowlness? or perhaps called shot?

Thanks in advance.

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Ts_
 
PostPosted: Tue, Jun 16 2009, 14:52 PM 

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Xalyth wrote:
Trying to pick an epic feat for my cleric... having trouble picking, this is what I got....

At level 24 (it's a drow, so she is getting 3 more feats, one epic cleric, and 2 normal)

Extend spell, Max spell, divine shield, divine might, power attack, cleave, blind fight, epic skill focus spot.

for the last 3 I have greater ruin, armor skin, and.... epic prowlness? or perhaps called shot?

To get this started: (I assume you count the level 24 feat as well? Otherwise your drow will have only 1 more general feat.)

Armorskin should be your cleric bonus feat, since that's probably the only thing from that list that you can choose and Armorskin is always good to have.

I would then look at your stats: If you have odd strength at the end, Great STR 1 will give you more than Epic Prowess (+1 AB, but also +1 damage). Similarly, odd charisma wouldn't be so good either (it's then +1 damage/ use of divine might or +1 AB with Epic Prowess). I suppose you are already at exactly WIS 20 for the epic spell and there's no need to increase that further.

Now, the next thing would be defense for PvP, if you are interested in PvP at all. If you are a Blackguard, you already have good saves, otherwise Epic Fortitude is nice. If you have discipline at all, then Epic Discipline could be a life saver.

If after Armorskin, Stats and saves/discipline you still have a feat left, an Epic Spell wouldn't hurt. Epic Prowess isn't needed so much when you're buffed up and won't save you when you're not buffed up ... An Epic Spell at least looks flashy.

So, assuming I was something like a Cleric 23/BG 3/ Rogue 2 with even stats that skill-dumped into discipline and spot and wants to kill surfacers (or at least not be killed too often), I would take Armorskin, Epic Discipline and Greater Ruin.

Okay, now that I've written so much, the real builders should comment ...

Regards, Ts

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GreatPigeon
 
PostPosted: Tue, Jun 16 2009, 23:04 PM 

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Bard 26, BG 4. Dupari subrace. Preferably want all the bard feats. Improved Knockdown, Armor Skin, Div Might, and maybe Div Shield (for bosses?) Gonna be travelling with a druid so will have 2 sometiems 3 little pets to sing for, Will someone check this out and let me know? Thanks.

Or a Ranger with at least 21 levels preferably
I was thinking a dex based ranger with 6 sd levels?

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Selmak
 
PostPosted: Wed, Jun 17 2009, 2:43 AM 

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With a DEX-based Ranger you're going to want a healthy base STR, either for more damage with ranged weapons or more damage with melee weapons.

You gain a bonus feat for Ranger every three levels after 20, so Ranger 23 SD 6 will have one bonus feat from the Epic Ranger list (Bane of Enemies, Blinding Speed, Epic Toughness, Epic Prowess, Epic Weapon Focus, Favoured Enemy, Improved Combat Casting) and you still have a level left over.

You could also stick with 21 levels of Ranger and take 3 levels as Rogue, which will grant you Evasion and Uncanny Dodge I. These are quite useful for DEX-based characters.


 
      
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