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colanah
 
PostPosted: Fri, Jun 12 2009, 17:04 PM 

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Joined: 31 Jul 2008
Location: Lost In Thought

There seems to be a troubling number of people departing the server and not just for IRL issues but also for other matters. This is something that has been discussed before in various threads yes but it is hoped that instead of being greeted a 'pooh-pooh' outlook, serious thought and consideration would go into the perusal and search for a remedy.

http://nwn.bioware.com/forums/viewtopic ... 7&forum=44

This was linked to me by a good friend and it's only six pages but each post is short. Even if you don't agree with every post or feel that each specific one applies to Amia directly, please look at the spirit of the posts there and here.

This is one of the most beautiful servers I've had the pleasure of running across and playing on. Let's keep it growing or at least thriving.

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*dice roll for chart*
GM "A Sun elf dry-humping the temple statue of Lloth during worship."
P1 "...so new character you say?"


 
      
Dev Disco
 
PostPosted: Fri, Jun 12 2009, 17:25 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Well...

Quote:
1) The server host decides not to do it any more.

Mags seems to be happy.
Quote:
2) Players tend to stick together and it forces (even though unintentional) the new players to feel unwelcomed.

Can't help that, but I hope it's OK here.
Quote:
3) DM's start showing favortism towards palyers that have been there for a long time. The other players get disgruntled over it.

I don't think it's unreasonable that DMs look at the time you are around, but that's about as far as it gets here. It's stupid to say that DMs, or players, won't think "Hey, this dude I know for 5 years now and he's always been nice, and that dude I never saw before and he says Mr 5 Years Nice is an arse... hmm, who do I believe?". I really doubt we you can find any nepotism at the moment, though.
Quote:
4) The module/server gets stagnet. Once you explored everything and done every thing, it tends to get boring.

Always a risk, but you can't sat Amia is very stable. I like interior redecoration!

Quote:
5) To try to ovoid becoming boring, some host make dramatic changes that chases off the player base.

No.. no... no... not as long as I am with my finger on the buttons. There's nothing wrong with being moderately conservative.

It's ironic how much 4 and 5 are opposing eachother in this list, btw.

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Last edited by Dev Disco on Fri, Jun 12 2009, 17:31 PM, edited 1 time in total.

 
      
Nekhy
 
PostPosted: Fri, Jun 12 2009, 17:30 PM 



Player

I think point 4 and 5 are perfectly understandable. That's how the human mind works for some: you don't want things to change, yet you get bored with status quo.


 
      
StandingBehindYou
 
PostPosted: Fri, Jun 12 2009, 17:33 PM 

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Joined: 24 Nov 2008

My list would be, "The server does a hundred small and not-so-small things wrong, irritating a few players here and there enough to leave, until one day you log in and there's no one else on the server. So you stop logging on too."

Fortunately, Amia is in no danger of that, as server numbers show.


Last edited by StandingBehindYou on Fri, Jun 12 2009, 17:35 PM, edited 1 time in total.

 
      
blackvswhite
 
PostPosted: Fri, Jun 12 2009, 17:33 PM 

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Joined: 08 Nov 2008

4 and 5 are why I switch between NWN and warcraft 3 every once in a while. Warcraft is my refresh button. I go play that for a week or two, then come back to Amia and it has that new server smell again.


 
      
Delarwyn
 
PostPosted: Fri, Jun 12 2009, 17:42 PM 

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Joined: 09 Dec 2007
Location: Aligators land...

At least this one could be safely happy in Amia:

Quote:
Here are some of the reasons I have left servers, or simply failed to return after a visit or two.

1) The bulk of the roleplaying on the server seems to happen in one particular location, where players of diverse alignments and characters all seem to just loaf about talking about the weather or their own personal in-character angst.

2) The server is visually or mechanically uninspiring - no extra effort has gone into making it different from the OC. The server doesn't use any haks, or hasn't done any custom scripting or bothered to develop any custom lore and just shoplifts from the Forgotten Realms.

3) The server's staff display an unfortunate tendency to regard themselves as gods rather than volunteer facilitators of the game. (This is usually evidenced by a 'Look at me!' attitude in-game and on the forums, public embarrassment of players for accidental rule violations and a lot of favouritism)

4) The server's web page and/or forum and/or actual in-game implementation is filled with spelling and grammar mistakes, or is so poorly organized that it's impossible to locate information.

5) When you log in as a player, no one talks to you. As a DM or regular player on a server, you know when a player logging in is new to the game. A friendly tell and offer to help them get settled goes a long way to making them actually feel welcome. Don't 'pounce' on them, but a 'hello' is nice.

6) Servers that use the stock NWN items with the (+X) modifier in the item name. Lazy! And who hasn't already seen those boring items hundreds of times? If I want to know how 'advanced' my item is, I'll check the item description.



And I will invite this one for a visit as well:

Quote:
Reasons I have left various PW servers:

1) DM's abusing their power and attacking and killing your characters with uber-monsters for no other good reason than that they were bored.

2) Game staff going out of their way not to make powergamers feel unwelcome.

3) Uber subrace combinations that are abused by powergamers and sighted in every nook and cranny of the PW, spoiling the RP feel of it (i.e. orcs in elvish cities, drow walking in plain daylight).

4) Finished exploring the world and not enough DM events to hold my interest in it.

5) DM favoritism in which only veteran players are noticed while new players never get any events regardless of their merits as role-players.

6) Ridiculous leveling rules, like you can't level past level 10 unless you get noticed by a DM (which is particularly restrictive when combined with #5).

7) Gamestaff attitude that you should not go out and adventure, but rather stay in the inn and role-play soap operas with fellow players. Sorry fellas, but if all I wanted to do was socialize, then I'd take my friends out, not play a D&D game online.
Crap role-playing by the majority of the player base in the form of soap operas, unrealistic love affairs, bondage/domination/sado-masochism and other sexual perversions, etc, especially when encouraged by the game staff. I can think of one Forgotten Realms server that is particularly bad for this.

9) Skimpy Xp and treasure awards. Yes, I want to get xp and gold. I want to adventure, and I want the perks that go with it.

10) Unbalanced PW setup that favors dumb, strength based tank builds (which is most PW's, unfortunately). I do like to make other characters and wish more attention were given to rewarding those who put points into dexterity, charisma, etc with appropriate quests/skill checks/etc.

11) Absence of role-playing, in which players mostly focus on developing their characters to the exclusion of developing their personalities.

I have been on so many PW's that I think I have just come to the conclusion that no PW will hold my interest for long. I think the longest I was on a single PW was about 8 months or so. Having said that, I am (once again) looking for a PW that will hopefully hold my interest for at least a few months.

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Last edited by Delarwyn on Fri, Jun 12 2009, 17:59 PM, edited 2 times in total.

 
      
Nekhy
 
PostPosted: Fri, Jun 12 2009, 17:42 PM 



Player

blackvswhite wrote:
4 and 5 are why I switch between NWN and warcraft 3 every once in a while. Warcraft is my refresh button. I go play that for a week or two, then come back to Amia and it has that new server smell again.


I think this is quite a perfect solution to get some fresh air from a game you otherwise are content with. I do the same with Guild Wars. :D (I don't count studying as a refreshing diversion... I wish it were such!)


 
      
Dev Disco
 
PostPosted: Fri, Jun 12 2009, 17:42 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Well, I witnessed one once thriving server going down, and since that time I am very paranoid. Learned a few lessons as well.

I guess it comes down to a few things:

* be honest
* be prepared to compromise
* accept that we're all humans, with all the inherent flaws
* focus on your core business, ie: keeping your server alive

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Nekhy
 
PostPosted: Fri, Jun 12 2009, 17:44 PM 



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Delarwyn wrote:
Quote:
Here are some of the reasons I have left servers, or simply failed to return after a visit or two.

1) The bulk of the roleplaying on the server seems to happen in one particular location, where players of diverse alignments and characters all seem to just loaf about talking about the weather or their own personal in-character angst.

2) The server is visually or mechanically uninspiring - no extra effort has gone into making it different from the OC. The server doesn't use any haks, or hasn't done any custom scripting or bothered to develop any custom lore and just shoplifts from the Forgotten Realms.

3) The server's staff display an unfortunate tendency to regard themselves as gods rather than volunteer facilitators of the game. (This is usually evidenced by a 'Look at me!' attitude in-game and on the forums, public embarrassment of players for accidental rule violations and a lot of favouritism)

4) The server's web page and/or forum and/or actual in-game implementation is filled with spelling and grammar mistakes, or is so poorly organized that it's impossible to locate information.

5) When you log in as a player, no one talks to you. As a DM or regular player on a server, you know when a player logging in is new to the game. A friendly tell and offer to help them get settled goes a long way to making them actually feel welcome. Don't 'pounce' on them, but a 'hello' is nice.

6) Servers that use the stock NWN items with the (+X) modifier in the item name. Lazy! And who hasn't already seen those boring items hundreds of times? If I want to know how 'advanced' my item is, I'll check the item description.


At least this one could be safely happy in Amia.


:o :!:

We don't use default scripts and our spelling is quite impeccable, how dare you!

Well, our DMs also don't consider themselves gods, though there's a lot of juicy personalities on the staff, and we certainly don't hide it!


 
      
Delarwyn
 
PostPosted: Fri, Jun 12 2009, 17:50 PM 

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Joined: 09 Dec 2007
Location: Aligators land...

DIsco, I think you are the greatest Rooster alive. I think we keep up with our wishes when they are reasonable. I think you put the foot on the door when it is not reasonable. I think Amia is a great mix of hunting and role playing that just satisfies all tastes.

Now, from my friends leaving Amia:

1) they got mad at a DM, for many reasons.

2) they play Amia for years and never felt recognized for what they brought to the server. They felt they were not being heard enough. They felt they want to do more but could not do more.

3) they had problems with other older players and thought that the DM managed it wrongly, hurting them badly.

4) They left angrily and now are too proud to come back

5) they felt cheated, back stabbed by a player that somehow got the best of it, they felt there wasn't justice and they decide to leave for good rather than ever play on that faction or just leave the faction and let the other feeling superior.

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Last edited by Delarwyn on Fri, Jun 12 2009, 18:01 PM, edited 1 time in total.

 
      
Delarwyn
 
PostPosted: Fri, Jun 12 2009, 17:51 PM 

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Joined: 09 Dec 2007
Location: Aligators land...

Nekhy wrote:
Delarwyn wrote:
Quote:
Here are some of the reasons I have left servers, or simply failed to return after a visit or two.

1) The bulk of the roleplaying on the server seems to happen in one particular location, where players of diverse alignments and characters all seem to just loaf about talking about the weather or their own personal in-character angst.

2) The server is visually or mechanically uninspiring - no extra effort has gone into making it different from the OC. The server doesn't use any haks, or hasn't done any custom scripting or bothered to develop any custom lore and just shoplifts from the Forgotten Realms.

3) The server's staff display an unfortunate tendency to regard themselves as gods rather than volunteer facilitators of the game. (This is usually evidenced by a 'Look at me!' attitude in-game and on the forums, public embarrassment of players for accidental rule violations and a lot of favouritism)

4) The server's web page and/or forum and/or actual in-game implementation is filled with spelling and grammar mistakes, or is so poorly organized that it's impossible to locate information.

5) When you log in as a player, no one talks to you. As a DM or regular player on a server, you know when a player logging in is new to the game. A friendly tell and offer to help them get settled goes a long way to making them actually feel welcome. Don't 'pounce' on them, but a 'hello' is nice.

6) Servers that use the stock NWN items with the (+X) modifier in the item name. Lazy! And who hasn't already seen those boring items hundreds of times? If I want to know how 'advanced' my item is, I'll check the item description.


At least this one could be safely happy in Amia.


:o :!:

We don't use default scripts and our spelling is quite impeccable, how dare you!

Well, our DMs also don't consider themselves gods, though there's a lot of juicy personalities on the staff, and we certainly don't hide it!


Nehky, that is why I said this guy would be happy in Amia, because none of the above applies here. <.<

Well, at least that I know of.. How dare you think I was saying any different?? *spanks Goose*

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Last edited by Delarwyn on Fri, Jun 12 2009, 17:58 PM, edited 1 time in total.

 
      
Dev Disco
 
PostPosted: Fri, Jun 12 2009, 17:53 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

I think my first three points apply to anybody, also to people leaving.

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Delarwyn
 
PostPosted: Fri, Jun 12 2009, 17:56 PM 

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Joined: 09 Dec 2007
Location: Aligators land...

*nods* I agree. Besides, even the ones that left sometimes come to visit. Amia is lovable. I cannot feel that connection in other servers. We really make friends here if we allow that to happen. We do dislike some people too. <.< oh well.. humans right?

But, in the overall I totally love it.

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Kezman
 
PostPosted: Fri, Jun 12 2009, 17:59 PM 



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Joined: 19 Jun 2005
Location: ireland

Dev Disco wrote:
Well, I witnessed one once thriving server going down, and since that time I am very paranoid. Learned a few lessons as well.

I guess it comes down to a few things:

* be honest
* be prepared to compromise
* accept that we're all humans, with all the inherent flaws
* focus on your core business, ie: keeping your server alive


yep yep....i say reason i think amia has done well is because the DM's are active and they acutally really easy to talk to. plus its not like hardcore rp servers where your forced to do certain things or be ignored by everyone.

plus you got damn good thing going here and you always quite open to chnage things for players if it benefits the server


 
      
TormakSaber
 
PostPosted: Fri, Jun 12 2009, 18:12 PM 

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Joined: 16 Dec 2004
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People come and go for reasons of their own choosing. They've done so since Arelith and they will continue to do so. We do what we do on Amia, and will continue to do so: Whether or not you play here is your choice, as always. We enjoy it if you play here, but ultimately if you have more fun playing elsewhere, you should go there so you enjoy yourself.

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corypx
 
PostPosted: Fri, Jun 12 2009, 18:22 PM 

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Joined: 14 Oct 2006

TormakSaber wrote:
We enjoy it if you play here.


you do tormak, I feel so loved :cry: (tears of joy)

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Nekhy
 
PostPosted: Fri, Jun 12 2009, 18:22 PM 



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Delarwyn wrote:
Nehky, that is why I said this guy would be happy in Amia, because none of the above applies here. <.<

Well, at least that I know of.. How dare you think I was saying any different?? *spanks Goose*


O, I actually thought the guy was talking about Amia at first...


But on a serious note, what Tormak said. In the end people come and go and do as they please, no matter what servers do. You can never please everyone.


 
      
Dev Disco
 
PostPosted: Fri, Jun 12 2009, 18:24 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

That's quite an open door, isn't it? It's not like we can force people to stay.

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HellScourge
 
PostPosted: Fri, Jun 12 2009, 18:52 PM 

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But.. but.. but.. I like to pounce on newcomers!

Its fun though to show them the ropes, really, it is.

Safe for that is amia a great place. Hell, sometimes you don't even see Dm interaction directly.

I remember the time in the Forest of despari, just another mindless 'kill werewolf hunt' until.. a little bird spawned some creatures not normally there. And soon the chars started to muse what was happening, if someone was responsible for it, and it just so happened that someone who could've done it was in the forest.
So they investigated...

And if it wouldn't have been for those pesky kids would it all have gone good!

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ainjyll
 
PostPosted: Fri, Jun 12 2009, 20:25 PM 

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Joined: 14 Jun 2006
Location: wilmington, nc

I've actually noticed a pretty big influx of new players recently.

I tried Arelith first and played there for about a day before I went to their website and they mentioned this other site that had split off from Arelith to form their own server called Amia. I decided to check it out on a whim and liked it so much more, I stayed.

I've visited several other servers just to see what they were about and I still think that Amia is the best NWN server I've ever seen and almost anyone that comes and plays would probably agree with me.

It is a sad, but true, fact that occasionally people disagree and that occasionally the only perceived solution for one side of the disagreement is to leave the server. It sucks, but it happens. Thankfully, this is something that doesn't happen very often. I would also add that I'd be willing to bet that for every three or four people that leave, four or five join. The servers is still slammed full every day and doesn't seem to be letting up any time soon. The day that I go to log in around dinner time and the count is 30/65 for the third or fourth day in a row is the day I'll start getting concerned.

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Zanthair
 
PostPosted: Fri, Jun 12 2009, 20:31 PM 

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Joined: 03 Jun 2007
Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya

i do gotta say, i love amia. this was the very first server i played when i bought nwn again (i played way back in middle school right when it very first came out, but my game broke)

i gotta say, i dont plan on leaving.

Something that counts majorly is the reliability of the server. IF it goes down, its up again in practical record speed.

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Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
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exquisitelyme
 
PostPosted: Fri, Jun 12 2009, 20:36 PM 

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Joined: 26 May 2009

As a player somehow old to NWN, but brand new to Amia, I have to say that the server is very, very nice. I was a bit put off lately but I think it was my private matters influencing my opinions and the voicing of them, and for that I apologise. And I do that because many things that I always wanted in a server I found here (so far). In my very first moments online a DM came and greeted me, offered to answer questions (and they were many) and as soon as he/she was done and Leitha made it to Cordor, I got players helping me as well. The support from players (coupled with some very enjoyable RP) exists to this day, some weeks after my start. Same with DMs. The Dream Coin stuff is awesome too, my account has 2 of them already and the rewards for gaining those can really enhance RP (imho).

I have to confess I am not too fond of the PvP/CvC aspect of the setting, or the exchanges I sometimes see on the forums, but maybe I am just not used to that or come from a different verbal culture. Well, what else can I say... I have two chars. Leitha Er has definetly developed into hispersonality only because of the interactions he has had ingame. Magni Sif Thorlief is also growing, and he will be part of a theather play!!! Now how cool is that... It is Amia-cool...

Not sure if my whole post belongs to the thread, but I really felt like using it to praise the DMs, developers, hosts and players that so contributed to my decision of staying, and to my general enjoyment.


 
      
Dev Disco
 
PostPosted: Fri, Jun 12 2009, 20:46 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

You can't be wrong when you post positive stuff!

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Yurell
 
PostPosted: Fri, Jun 12 2009, 22:25 PM 

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Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Dev Disco wrote:
Well, I witnessed one once thriving server going down, and since that time I am very paranoid. Learned a few lessons as well.

I guess it comes down to a few things:

* be honest
* be prepared to compromise
* accept that we're all humans, with all the inherent flaws
* focus on your core business, ie: keeping your server alive


Compromise is always good.

Amia is the reason I bought NWN expansions (literally), and I haven't regretted that $30 investment one bit.

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BlackDahlya
 
PostPosted: Fri, Jun 12 2009, 22:33 PM 

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Joined: 17 Aug 2005
Location: Land of the Scorching Sun, Empowered by Global Warming

Cheers!

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Yossarin
 
PostPosted: Fri, Jun 12 2009, 22:37 PM 



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Joined: 23 Jan 2006

Thanks for the reminder, colanah. Things like that are always good to have in our collective perspective.


 
      
Gunz
 
PostPosted: Fri, Jun 12 2009, 23:03 PM 



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Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Dev Disco wrote:
That's quite an open door, isn't it? It's not like we can force people to stay.


Maybe that's where the server is going wrong? Put it in the fine print that once they go through that mirror for the first time, they must play Amia until their death or until the server goes down! :twisted:


Na but in all seriousness, Amia is one of the most open servers out there. But a lot of the points are relevant here as well.

The cliquishness is ever present, as on any server really. But lets be honest here, most of us long term players are guilty of it. It's not a bad thing inherently, it's when the cliques start to ignore people who try to talk to them or RP things near them that are directed at them. Ignoring new plays is not cool, at all. Instead of ignoring them, welcome them, help them in a nice fashion OOCly if they do something wrong or ask you a question. Promote community as a community not segregation.

DM favoritism is unavoidable. This goes back to cliques, really. If you hang around a DM a lot, it's no surprise that you might be getting some love from them in the form of DC's for your RP or help with an event or something. If a DM knows you're a good RPer, he/she will want to watch you a bit more often in hopes of seeing some good RP happening. It's like watching TV I would imagine. You change the channel until you find something good on and, well, if one of your fav.'s, the Simpsons, are on, why not? Right? I don't see anything wrong with it as long as they make an effort to look for new, random RP going on from random people as well. And as far as I've seen, that's exactly what the DM's do.

I don't think we can really argue that Amia is stagnate, as whole server. Different communities within Amia, like towns and factions, get stagnate, for sure. But the server as a whole is pretty active and has a lot of things going on, it evolves quiet nicely. A lot of things that are going on are kinda secret and not everyone knows about it, sure, but that's because the situation calls for it being hush hush RPly. It's not really a problem though, considering there are so many things going on that -aren't- hush hush: Caravan/Horsemen war, the Dragonlich attacks (not fully hush hush), the Werewolf attacks (not fully hush hush) and so on.

All in all, I think the server is reasonably well off. Though it's good to keep these things in mind and check ourselves, both players and DMs, so that we don't fall into the bad things that can come.

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Estara
 
PostPosted: Fri, Jun 12 2009, 23:31 PM 



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Joined: 23 Feb 2007

exquisitelyme wrote:

Not sure if my whole post belongs to the thread, but I really felt like using it to praise the DMs, developers, hosts and players that so contributed to my decision of staying, and to my general enjoyment.


Yeah! I like you! Woohoo! Stay! Or else!


 
      
exquisitelyme
 
PostPosted: Fri, Jun 12 2009, 23:51 PM 

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Joined: 26 May 2009

*blushes* Thank you Estara, I like you too (tho I am not sure which character/s you play lol, sorry!!!)

On cliques: Many a moon ago I set a rule for my NWN RP experience. What happens IC remains IC. To develop further... Let's say my character *nods in greeting* (gosh, dont know how many times I type that a day). Your character *nods in reply*. My character will most likely try a more verbal approach to conversation (if he is the talkative kind, if he is not, there isn't a *greeting* maybe just *glances over* or something). But if after *greeting* there is no pixelated reply, odds are my character will not *greet* again. IC remains IC.

Example: When I made Leitha he was fresh out of the Temple when there was a group of known (I know now they are known) PCs in front of it... He started conversation, was accepted by two of the three, one of the three PCs ignored him (not saying the PLAYER ignored ME). Leitha will not start conversation or greet casually this PC if said PC doesnt do it first. Magni had an interaction with the same PC. Based on what happened in pixelated reality, he will be very friendly to her, everytime he meets her until (if) something comes along that changes that. No heart feelings, IC remains IC and thats it.


 
      
colanah
 
PostPosted: Fri, Jun 12 2009, 23:54 PM 

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Joined: 31 Jul 2008
Location: Lost In Thought

Not a problem Yossarin. I just really would like it to be around a long long long time if possible.

I left one server that was physically beautiful. I mean it was breathtakingly gorgeous with scripting that was top notch and NPCs that I'd actually confused a time or two with other PCs.

...but..it's empty. Alot of the things in that thread -have- hit that server. DM events only on one time zone being a killer. Massive areas with no direction *shudders to recall trudging through a swamp filled with black wyrmlings and giant leeches with NO END IN SIGHT*, and the areas that went from safe to death with three steps.

9.9 Amia is a marvel, it really is. >.> And...let's all jump on the new players and love them to bits. Then jump on the old ones and love them to bits. Then the DMs...then the NPCs.....then the server itself.

*spreads alot of love*


 
      
Gunz
 
PostPosted: Fri, Jun 12 2009, 23:55 PM 



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Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

exquisitelyme wrote:
Many a moon ago I set a rule for my NWN RP experience. What happens IC remains IC.


I like that rule. It reminds me of Vegas. I like Vegas. ::nod nod::

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Dwagin
 
PostPosted: Sat, Jun 13 2009, 0:03 AM 

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Joined: 08 Aug 2006
Location: The Land of Nod

o0GuNz_N_RoSeZ0o wrote:

DM favoritism is unavoidable. This goes back to cliques, really. If you hang around a DM a lot, it's no surprise that you might be getting some love from them in the form of DC's for your RP or help with an event or something. If a DM knows you're a good RPer, he/she will want to watch you a bit more often in hopes of seeing some good RP happening. It's like watching TV I would imagine. You change the channel until you find something good on and, well, if one of your fav.'s, the Simpsons, are on, why not? Right? I don't see anything wrong with it as long as they make an effort to look for new, random RP going on from random people as well. And as far as I've seen, that's exactly what the DM's do.


I don't view that as DM favoritism. Just because they have a favorite show doesn't mean they watch nothing but that. If you do nothing but watch a marathon then even your favorite show will get on your nerves.

I've not always been a rosy bag of happiness, nor have I always been nice, but I try to RP and try to get people involved in having fun with stuff.

I've gotten DCs when my RP has been good, on characters, and gotten none when it hasn't been compelling, or interesting on the same PCs.

I try to RP with everyone OOCly. ICly there are people that either have issue with my pc, or my pc has issue with them.

Though to be honest there are tools that track who the DMs DC to catch anything like that.

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Phantom-D
 
PostPosted: Sat, Jun 13 2009, 0:14 AM 



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Joined: 01 Aug 2005

AMIA has been going strong for like 4 or 5 years. I think we are doing it right.


 
      
Lally
 
PostPosted: Sat, Jun 13 2009, 1:20 AM 

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Joined: 16 Jun 2007
Location: Leather chair, USA. Tell me about your mother.

*holds onto Amia tightly*

Amia is like a beautiful little baby. It screams, keeps you awake all night, craps and barfs all over you yet you still love it with all your heart.


...Or something.

>.>

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Yurell
 
PostPosted: Sat, Jun 13 2009, 2:23 AM 

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Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

o0GuNz_N_RoSeZ0o wrote:
exquisitelyme wrote:
Many a moon ago I set a rule for my NWN RP experience. What happens IC remains IC.


I like that rule. It reminds me of Vegas. I like Vegas. ::nod nod::


That's my rule as well

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ticket
 
PostPosted: Sat, Jun 13 2009, 2:59 AM 

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Joined: 02 Jan 2009

<3 Amia.

Eight months ago I know nothing about NWN, RP, and DnD. I haven't even got past the first chapter of the original campaign. I just looked at all the servers and jumped right in the one with the most players. I haven't looked back since.

After a couple of hours wandering Cordor asking for directions my dwarf (recommended pure fighter) finally made it into the sewers and met an orc. The orc kept getting feared and he RPed, running around screaming like a girl then pretending as if it was a ploy. From then on, I knew this is the server for me.

As long as Amia can hit 70-80+ players a night, it should be safe.


 
      
Galenson
 
PostPosted: Sat, Jun 13 2009, 3:11 AM 

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Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

That favouritism point on Amia's a myth.

I find that older players from that supposed golden age are more likely to take a swing at the DMs on the forum and vice versa then the newbies. Established names especially.

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Estara
 
PostPosted: Sat, Jun 13 2009, 3:49 AM 



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Joined: 23 Feb 2007

I play Li'thani, Ex-me. Your new nickname is Ex-me, btw. B/c I just cannot bring myself to type out that monstrosity of a forum name.

Anyway, I think I've said this once, and I'll say it again. I've hung around with countless DMs for countless hours and done countless things with them. Robert, Chia, Hollows, Signe, Maxi......

I will tell you. I got more DCs from them before I was their friend. And I think I end up RPing with Chia's characters like every f-ing day. (If you can tell, I totally hate her.) But yeah. Favouritism might happen in the form of trust (i.e. I know Chia trusts me as a player.. probably not my PCs, though!), but don't think those people who hang out with DMs are getting more DCs than you because they hang out with DMs. Because at least I can prove you wrong.

Thar or I probably just suck at RPing. *sobz*


 
      
Selvec Darkon
 
PostPosted: Sat, Jun 13 2009, 4:16 AM 

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Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

The issues of why people feel the need to leave, beyond life issues, has been discussed many many many times. Each time with a new complaint. I don't think people leave because of the reasons in the thread. I believe most leave for other reasons, specfic to them. Gripes they have that are specfic to them, or a small group. Hell I am/was one of them.

Amia can't be accused of favourtism, that's for damned sure. In fact, most of the time it's the older players and freinds of DM's who get the short end of the stick. Why? Because the DM's want to so strongly avoid the flinging of the favourtism critque.

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J.G.
 
PostPosted: Sat, Jun 13 2009, 4:26 AM 

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Joined: 03 Apr 2009
Location: Somewhere, anywhere, everywhere, and nowhere.

Favoritism? Bah! Utter nonsense!

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Yurell
 
PostPosted: Sat, Jun 13 2009, 4:33 AM 

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Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Galenson wrote:
That favouritism point on Amia's a myth.

I find that older players from that supposed golden age are more likely to take a swing at the DMs on the forum and vice versa then the newbies. Established names especially.


This

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Galenson
 
PostPosted: Sat, Jun 13 2009, 4:49 AM 

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Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

Yurell proves my point to the dot. A simple one liner responce of "agreed."

Now Budly on the other hand... you couldn't pay him not to argue.

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Dakotaen
 
PostPosted: Sat, Jun 13 2009, 7:05 AM 

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Joined: 21 Mar 2007
Location: Denmark

The only time I ever really considered leaving Amia for good (but returned after eight months or so), I had a problem with a DM, but I didn't bother discussing it with him/her. So, in short, I was an ass.

As for why I would ever leave Amia all together? No idea, I haven't really thought about it. I know I have a tendency to become bored if I experience the same RP day in and day out, for too long, but other than that I don't really have an idea of what would push me away. These days I'm just pissed off that I don't have any real time to play.

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Dev Disco
 
PostPosted: Sat, Jun 13 2009, 8:27 AM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Yurell wrote:
Galenson wrote:
That favouritism point on Amia's a myth.

I find that older players from that supposed golden age are more likely to take a swing at the DMs on the forum and vice versa then the newbies. Established names especially.


This


It truly is a myth. Every DM will have people he/she prefers, but we don't let a fart without endless discussions. Quite often a DM says "well, I think this and that, but mind he/she is a friend, so count me out of voting".
The opposite is also true. There's a list in the DM forums in which every DM (well, we need to update it) states who he doesn't like at all.

I really doubt favouratism is an issue, except that our fear of it costs such bloody lot of time and is bad for DM initiative on the spot. Well, we remember the "Titles" thread, don't we?

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Last edited by Dev Disco on Sat, Jun 13 2009, 8:28 AM, edited 2 times in total.

 
      
Brown Blur
 
PostPosted: Sat, Jun 13 2009, 8:27 AM 

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Joined: 27 Oct 2007
Location: Anywhere but Amia.

As to DM's 'favouring' longer-standing players, I'd suggest it more commonly works the other way, if anything, in that if they see someone who has been here a while, behaving in an 'unseemly manner', then they are likely to think "well, they know, or should know better than that" and act to deal with the issue....... A newer player commiting the same infraction is likely to be giiven the benefit of the doubt, and a nudge in the right direction, rather than incurring 'disciplinary action'.

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Nekhy
 
PostPosted: Sat, Jun 13 2009, 8:44 AM 



Player

Dev Disco wrote:
It truly is a myth. Every DM will have people he/she prefers, but we don't let a fart without endless discussions. Quite often a DM says "well, I think this and that, but mind he/she is a friend, so count me out of voting".
The opposite is also true. There's a list in the DM forums in which every DM (well, we need to update it) states who he doesn't like at all.

I really doubt favouratism is an issue, except that our fear of it costs such bloody lot of time and is bad for DM initiative on the spot. Well, we remember the "Titles" thread, don't we?


Yeah, we're quite open about biases, both positive and negative, in case it would affect treatment of players. Plus there's always some devil's advocate defending each and every random asshat, just for the sake of breaking unanimous opinion.

Some might say such variety in opinions would be bad for a team. That it might lead to infighting etc. Well, sometimes it leads to arguments, but overall, it makes the team stronger and more united in the end. I can say with full confidence that whatever this DM team decides has been considered from almost every possible perspective, taking into account conflicting opinions.

It's certainly not a way to deal with things for everyone and has its disadvantages such as lotsa talking, but it's our strength.


 
      
Delarwyn
 
PostPosted: Sat, Jun 13 2009, 12:18 PM 

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Joined: 09 Dec 2007
Location: Aligators land...

Quote:
The opposite is also true. There's a list in the DM forums in which every DM (well, we need to update it) states who he doesn't like at all.

I bet my name made to the infamous wall with a certain DM. Well, at least in the past anyway.

I think that maybe after you play the game for a while, DM expects more of you. They have seen you thru newbie, thru more knowledgeable and now you are playing here for some years you gotta have improved. So, favoritism wouldn't give you more DCs, I think it would make harder for you to get more DC if they know you and you are still stuck in the same without a good development.

Well, at least I would expect that if I were a DM for a long time and I was watching the same people rping. I think DCs would be given by more than expected performance of oldies. By good performance of newbies. And by fitting in right and rping nicely for the first timers.

But, honestly I don't even think about it when I am in Amia. I think on having fun and I usually do.

I think the people organizing the game night, should get 2 dcs per event. They gave us all a great time. It was so fun, so creative. I loved it. The type of thing I would want to see rewarded.


But, anyway.. are we going into DCs discussion again? Are we going to the old theme of favoritism? Aren't people tired of talking about the same things over and over again?

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Last edited by Delarwyn on Sat, Jun 13 2009, 13:46 PM, edited 1 time in total.

 
      
IronAngel
 
PostPosted: Sat, Jun 13 2009, 12:27 PM 

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Joined: 29 Sep 2005
Location: Helsinki, Finland

Nekhy wrote:
Plus there's always some devil's advocate defending each and every random asshat, just for the sake of breaking unanimous opinion.


:oops:

Just for the sake of raising questions!

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Galenson
 
PostPosted: Sat, Jun 13 2009, 13:32 PM 

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Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

Delarwyn wrote:
*snip*


I completely disagree with you. People, unlike wine, don't get better with age. They just learn what to expect, settle into a norm and their actions become predictable. Once the wow factor is over, you stagnate.

I'm pushing the 4 year mark on this server in 2 months or so and so are Met and Selvec. I don't think I've changed as a player since January 2006 and since then the DMs know what to expect when I'm around. The reason I don't get many DCs is most likely "ugh... seen that before Galenson. Try not being Grumpy for once eh? Play a kind, caring Salandran!"


It's not really a matter that they expect more from you, its moreso that they can predict what you'll do so it's not really new. Would you reward someone for something you've seen them do a thousand times?

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Delarwyn
 
PostPosted: Sat, Jun 13 2009, 13:49 PM 

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Joined: 09 Dec 2007
Location: Aligators land...

I wouldn't. And I agree for once with you Galenson. *nodnods* But, what I call improvement, may be taken as innovation?

Delarwyn, my almost 2 years old character have changed so much from the beginning and she will keep changing as life goes by. I think that is improvement, because she is seemingly having a life for herself. It is like, I don't login to repeat the same old thing. I login and I adapt to what the server has to offer. I grow with it. I see stagnated characters that I know almost what they will say. Sometimes they are great and I will poke some of their bottoms for some expected reaction that will make me giggle. Sometimes, too much of the same thing gets boring.

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