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drahgon
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Posted: Fri, Jun 12 2009, 2:30 AM |
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Joined: 30 May 2009 Location: Idaho
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how is it that when the server is full 65/65 it occasionally jumps to like 68/65? just makes it all the longer to try and log into the server cause then it has to eventually drop back down to 65 then lower before Im able to get in.
_________________ Keelah Se'lai
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Herr Delta Houdini
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Posted: Fri, Jun 12 2009, 2:33 AM |
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Joined: 06 Jun 2008 Location: England
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Multiple people trying to connect at the same time, will usually time the excess amount of people out, and sometimes othe rpeople that were in before.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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ShortSlasher
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Posted: Fri, Jun 12 2009, 2:39 AM |
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Joined: 21 May 2007 Location: Western Mass
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DMs can login regardless the server being full, I think, so that maybe why it exceeds the limit to.
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Selvec Darkon
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Posted: Fri, Jun 12 2009, 2:41 AM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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ShortSlasher wrote: DMs can login regardless the server being full, I think, so that maybe why it exceeds the limit to.
Correct. Also D/C's at the same time.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Yurell
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Posted: Fri, Jun 12 2009, 3:18 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Selvec Darkon wrote: ShortSlasher wrote: DMs can login regardless the server being full, I think, so that maybe why it exceeds the limit to. Correct. Also D/C's at the same time.
This. Your best bet is to go onto B when this happens and just play there.
Or spam DC for the next fifteen minutes. 
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Charles1810
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Posted: Fri, Jun 12 2009, 4:54 AM |
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Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Question 1: How many dms can be online at a time, is there a limit?
Question 2: Does the amount of dms being logged on cause lag if they are just roaming around giving dcs and in talk giving help?
Question 3: Is there a maximum amount of dms that can be logged in at a time?
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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Yurell
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Posted: Fri, Jun 12 2009, 4:57 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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1: No idea, I've seen six or more before I think it was (according to the sidebar, anyway);
2: As far as I'm aware it does;
3: Same as number 1.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Maias227
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Posted: Fri, Jun 12 2009, 4:57 AM |
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Joined: 08 Jun 2007 Location: Denmark (GMT+1)
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Question 1: How many dms can be online at a time, is there a limit?
Many, no
Question 2: Does the amount of dms being logged on cause lag if they are just roaming around giving dcs and in talk giving help?
I don't believe so but I don't know for sure.
Question 3: Is there a maximum amount of dms that can be logged in at a time?
Nope
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
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StandingBehindYou
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Posted: Fri, Jun 12 2009, 5:06 AM |
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Joined: 24 Nov 2008
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Charles1810 wrote: Question 2: Does the amount of dms being logged on cause lag if they are just roaming around giving dcs and in talk giving help?
If the question is "does it cause any lag at all," the answer is of course it does. Having any players at all increases lag, and every additional player increases it. A DM's commands need to be processed, and information needs to be transmitted to them. (Every time they switch areas, the contents of the area need to be sent to them, and every time something happens in the area it needs to be sent to them as well.)
If the question is "is the effect significant," I have no idea.
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Signe Johanne
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Posted: Fri, Jun 12 2009, 5:27 AM |
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Player
Joined: 17 Feb 2007
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When I'm on the client, it seems to be lagging more then when I am playerside, but that might just be my imagination and my 'puter.
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Nekhy
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Posted: Fri, Jun 12 2009, 5:43 AM |
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DM caused lag is insignificant compared to the lag players cause.
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Yurell
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Posted: Fri, Jun 12 2009, 5:48 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Nekhy wrote: DM caused lag is insignificant compared to the lag players cause.
As in a DM causes less lag, or the increase is insignificant?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dev Disco
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Posted: Fri, Jun 12 2009, 7:49 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Well, depends on what the DM does (outside spawning stuff). A DM login can be quite heavy because the DM avatar resides on the client PC, not on the server like normal characters. The more items, feats, whatever a DM places on his/her avatar the bigger the login hit will be. Once he's logged in there's no interaction between the DM avatar in the client PC and the server, afaik.
I am not sure about what data a DM avatar actually receives from other players. I hope they are taken out of the usual intra-party checks, because they have a huge party. I think they follow different routines, though.
Anyway, point is rather moot. You need players, you need DMs.
_________________ Say 'no' to JSBF!
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Nekhy
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Posted: Fri, Jun 12 2009, 8:04 AM |
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DMs can be a proper part of a player party, but the regular DM mode isn't really partied with anyone, despite the party chat etc. Players have to invite a DM for a DM to join a party.
Usually DM avatars are level 1 fighters, but they have almost every feat available in the game by default. DM inventories tend to be much, much smaller and lighter than PC inventories, so the load on login is lighter in that sense, dunno for sure how the local vault thing affects really. There's some DM entry crash bug, though. But it doesn't seem related to avatar size, I've caused it with very small avatars, too.
I imagine the lag DMs get on their computers might be heavier, because we see stuff players don't. But that should be just on our end.
Quote: As in a DM causes less lag, or the increase is insignificant?
Both, in a way. DMs can cause a lot of lag if they got big inventories. I've never noticed extra lag with some 6-8 DMs testing new areas, for example. It's the same as with the same amount of players, or nonexistent. But because there's so few DMs compared to how many players there are, and compared to what the players are doing (such as hunting which is a big lagger), DMs are quite lightweight laggers. Big events with lots of spawning of critters is different, but that's basically concentrated hunting in one area.
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O'Raghailligh
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Posted: Fri, Jun 12 2009, 10:55 AM |
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Joined: 04 Jan 2009 Location: NZ
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Is it true that hanging out in the game entry way causes long term lag on the server?
Long term as in it slows down the server for the entire session.
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Nekhy
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Posted: Fri, Jun 12 2009, 11:03 AM |
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O'Raghailligh wrote: Is it true that hanging out in the game entry way causes long term lag on the server?
Long term as in it slows down the server for the entire session.
Dunno about that, but it DOES up the player count and prevents others from logging in if the server is full. Don't do it, unless you're making a new character. Anyone doing it is officially a dickhead, and we don't want dickheads playing on Amia.
Insult and hostility intended at anyone who hangs at the selection screen without a good reason, like making a new toon.
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Zanthair
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Posted: Fri, Jun 12 2009, 12:45 PM |
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Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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i feel insulted and sense hostility from nekhbet
I sometimes stand for a little bit.. to offer resurrections to people who log in dead, but thats usually during the mass login after reset.
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Yurell
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Posted: Fri, Jun 12 2009, 12:48 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Zanthair wrote: i feel insulted and sense hostility from nekhbet :(
I sometimes stand for a little bit.. to offer resurrections to people who log in dead, but thats usually during the mass login after reset.
Nekhy means before you choose which character, no the entryway methinks.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Zanthair
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Posted: Fri, Jun 12 2009, 12:57 PM |
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Player
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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Yurell wrote: Zanthair wrote: i feel insulted and sense hostility from nekhbet  I sometimes stand for a little bit.. to offer resurrections to people who log in dead, but thats usually during the mass login after reset. Nekhy means before you choose which character, no the entryway methinks.
whew, i feel loved by matron nekhbet again...
I only idle there in order to scan the player list and see who i should sign in with.
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Nekhy
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Posted: Fri, Jun 12 2009, 13:21 PM |
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Selecting a character and checking the player list are obviously reasonable reasons to stay in the selection screen. Though, you're not actually hanging there if you do that, anyway. Well... not unless you take a long time to do that. It shouldn't take longer than a few minutes, as that's the time the server takes to fill up at busiest hours.
If you're already at the entry area, you are properly logged in to the server.
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Dev Disco
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Posted: Fri, Jun 12 2009, 13:28 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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... and you should go into the game pronto. Loitering in the Entry is against the rules, and if it isn't I will ignore that fact and disintegrate you anyway.
_________________ Say 'no' to JSBF!
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TormakSaber
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Posted: Fri, Jun 12 2009, 13:30 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Even if you're a DM.

_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Dev Disco
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Posted: Fri, Jun 12 2009, 13:35 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Especially if you are a DM.
_________________ Say 'no' to JSBF!
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TormakSaber
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Posted: Fri, Jun 12 2009, 13:45 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Filthy abuse of power grmbl grmbl
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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MoshingChris
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Posted: Fri, Jun 12 2009, 14:38 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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High Poly shifting sucks in a just reset entry!
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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HellScourge
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Posted: Fri, Jun 12 2009, 15:24 PM |
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Player
Joined: 17 Jan 2007 Location: GMT+1
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Just sent cluckzilla after them if they are there to long. Hehe, they can't even fight back!
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Brown Blur
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Posted: Fri, Jun 12 2009, 15:29 PM |
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Player
Joined: 27 Oct 2007 Location: Anywhere but Amia.
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Perhaps put up a sign in the Entry? That might discourage some players from hanging around.
_________________ "Never ascribe to malice, that which can be explained by incompetence" ~ Napoleon Bonaparte. - Clearly, Napoleon never envisioned the Internet......where I'd judge it about 50/50.
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Pony
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Posted: Fri, Jun 12 2009, 16:17 PM |
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Player
Joined: 07 May 2005
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---
Last edited by Pony on Wed, Nov 06 2019, 12:26 PM, edited 1 time in total.
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TormakSaber
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Posted: Fri, Jun 12 2009, 16:38 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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I take it that was sarcastic, but that's 100% exploitable.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Nekhy
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Posted: Fri, Jun 12 2009, 16:48 PM |
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Timer, plus a free delivery to the Fugue Plane, might work though.
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TormakSaber
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Posted: Fri, Jun 12 2009, 16:55 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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I really don't think it's an issue that needs fixing. Just shoo them out.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Nekhy
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Posted: Fri, Jun 12 2009, 17:04 PM |
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You're such a spoilsport, Tormak. People need to scheme evil things to happen to AFKers and others who take up slots from the server without playing! Mental images are a healthy way to release aggression.
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TormakSaber
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Posted: Fri, Jun 12 2009, 18:13 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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"Nekhbet Needs To Stop AFKing On Full Servers"?
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Delarwyn
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Posted: Fri, Jun 12 2009, 18:31 PM |
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Player
Joined: 09 Dec 2007 Location: Aligators land...
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the number of players in the website isn't giving correct numbers anymore. It always say much less than we really have.
And, by the way. I want in!! 
_________________
Signature by Qualiz
Del's Characters Entry - Amiawiki.
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HellScourge
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Posted: Fri, Jun 12 2009, 18:52 PM |
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Player
Joined: 17 Jan 2007 Location: GMT+1
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Thats the fault of it not updating every 10 seconds, but instead just every 5 minutes or so.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Herr Delta Houdini
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Posted: Fri, Jun 12 2009, 20:39 PM |
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Joined: 06 Jun 2008 Location: England
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Also, if it says A-mia - 60/65 (5 DM), that means it is full, because the DM count towards slots even though they can login regardless of spaces.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Nekhy
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Posted: Fri, Jun 12 2009, 20:44 PM |
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2k8ste wrote: Also, if it says A-mia - 60/65 (5 DM), that means it is full, because the DM count towards slots even though they can login regardless of spaces.
Yeah, they start counting when players log out.
I sometimes (when I remember) log out for a bit from the client, so that a player manages to take up the slot, and then get back in. It's not like I can't get in as a DM. Players won't be kicked off the server unless they log out themselves, so that pushes the player count above 65.
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