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GreatPigeon
 
PostPosted: Sat, Jun 06 2009, 5:59 AM 

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Tormak, you make me cry, which is better 3 feats or +1 AB, or 4 feats? I dont know if there i other feat I could take instead of those though.....

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
TormakSaber
 
PostPosted: Sat, Jun 06 2009, 6:04 AM 

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How does taking monk in different spots change your feat numbers? You're still taking the same number of levels in each class....

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GreatPigeon
 
PostPosted: Sat, Jun 06 2009, 6:10 AM 

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Because if you are taking monk in epic levels, then you have to take wf:kama, and Improved crit: Kama, very late in the game.

The ranger pre epic would be taking exotic weapon prof early on, hence the lack of 1 feat.

The alternative is taking ranger til level 21, using a different weapon then Kama and switching at level 22, when you get the feat for free. This however if Im not horribly mistaken, crams all your feats together at the end and forces the choice between improved critical or Armor Skin... who wins there? eh :D

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Sat, Jun 06 2009, 11:28 AM 

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GreatPigeon wrote:
Because if you are taking monk in epic levels, then you have to take wf:kama, and Improved crit: Kama, very late in the game.

The ranger pre epic would be taking exotic weapon prof early on, hence the lack of 1 feat.

The alternative is taking ranger til level 21, using a different weapon then Kama and switching at level 22, when you get the feat for free. This however if Im not horribly mistaken, crams all your feats together at the end and forces the choice between improved critical or Armor Skin... who wins there? eh :D


Exotic Weapon Prof.

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Tacka
 
PostPosted: Sat, Jun 06 2009, 13:13 PM 

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Yesterday a bright idea crossed my mind.

A melee focused WIS/CHA based cleric with all of the goodies granted by high CHA such as a stunning AC from the Divine Shield and whooping AB from Divine might, as well as the sweet sweet buffs comming from the cleric side.

But since my skills as a toon builder are not sufficient enaugh to preform such a thin manipulation, I ask of your help.

Could any of you folks advise me on the starting stats, feats I should take, what other classes apart cleric there ought to be.

I imagine it should have about +26 levels of cleric for the extended duration of buffs and the remaining would be fighter, CoT or pally etc.

As for stats 19 WIS at max would be enough for him, since I'm not gonna use him as a spell DC monkey. No idea about the other stats and how should they be distributed.

So any advise would be greatly appreciated, since I'm really looking foward to trying something like this.


 
      
blackvswhite
 
PostPosted: Sat, Jun 06 2009, 13:24 PM 

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are there prereqs for barbarian rages or is it just to reach the necessary levels?

and do stats have any effect on them?


 
      
HellScourge
 
PostPosted: Sat, Jun 06 2009, 13:26 PM 

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16 wisdom would be enough I think, they give you Battleaura and the higher level spells consist of not to many self buffs.

The rest, no idea.

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maglorine
 
PostPosted: Sat, Jun 06 2009, 13:30 PM 

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blackvswhite wrote:
are there prereqs for barbarian rages or is it just to reach the necessary levels?

and do stats have any effect on them?


Levels. The duration is 5 rounds plus your CON modifier otherwise no.

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ticket
 
PostPosted: Sat, Jun 06 2009, 13:52 PM 

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Tacka wrote:
A melee focused WIS/CHA based cleric with all of the goodies granted by high CHA such as a stunning AC from the Divine Shield and whooping AB from Divine might, as well as the sweet sweet buffs comming from the cleric side.


Any inclination on race, deity, domains?

Cha based Cleric 30 with war & magic domain is nasty nasty. Very versatile but might need an experienced hand to bring out its best.

And going pure class gets bragging rights. :o


 
      
Tacka
 
PostPosted: Sat, Jun 06 2009, 14:35 PM 

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Nah, as long as it works I'll even agree to play an elf or alike.

As for agliments and domains there is no background for this fella yet, so I'll wrap around whatever comes out as a final result of the toon building, let it be a duegar or a drow. No matter.

But won't a pure class cleric miss the Weapon Specialization feat? +2 in pre epic and +4 in epic is something to sacrifice the pureness of a build.


 
      
GreatPigeon
 
PostPosted: Sat, Jun 06 2009, 20:04 PM 

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I was messing around with this idead Tacka and this is completely ineffective but fun for about 2 minutes until your buff leave you.
12 cleric/14 bard/4 fighter.. AC is 49, AB is 29,24,19. Damage is 14-20 x3 criticals.

Buffed and Curse song he becmes. 68AC. 57,52,47,42AB. 52-66 damage
and will have effectively 19 DR, 39 if under a +3 weapon. But it only works if you can rest exactly every 15-20 minutes or you die :)

The short term buffs wear off from cleric levels and spells, But with Bard song and curse he can effectivelt stay at around 60ac and 50AB with like 30-40 damage however.

And anything in your path dies in that 2 minutes though.

You could even take out the fighter and have Cleric 15, Bard 15. Gives you slightly higher duration. And you are getting +2 AC (cleric spells) You only lose 6 damage per hit really and 1 feat in epic levels. With th spells on even no song you are walking around with 55, enough casts to get you though a rest time frame. And with song, you have effectively 72AC woohoo Curse Song FTW.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
TormakSaber
 
PostPosted: Sat, Jun 06 2009, 20:36 PM 

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GreatPigeon wrote:
I was messing around with this idead Tacka and this is completely ineffective but fun for about 2 minutes until your buff leave you.
12 cleric/14 bard/4 fighter.. AC is 49, AB is 29,24,19. Damage is 14-20 x3 criticals.

Buffed and Curse song he becmes. 68AC. 57,52,47,42AB. 52-66 damage
and will have effectively 19 DR, 39 if under a +3 weapon. But it only works if you can rest exactly every 15-20 minutes or you die :)

The short term buffs wear off from cleric levels and spells, But with Bard song and curse he can effectivelt stay at around 60ac and 50AB with like 30-40 damage however.

And anything in your path dies in that 2 minutes though.

You could even take out the fighter and have Cleric 15, Bard 15. Gives you slightly higher duration. And you are getting +2 AC (cleric spells) You only lose 6 damage per hit really and 1 feat in epic levels. With th spells on even no song you are walking around with 55, enough casts to get you though a rest time frame. And with song, you have effectively 72AC woohoo Curse Song FTW.


Absolutely balls out terrible. Just go 29 bard/1 cleric for Divine Might or 29 cleric/1 bard for tumble/UMD, if you're looknig for a basic build.

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Uncle-Opustus
 
PostPosted: Sat, Jun 06 2009, 20:41 PM 

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And if you want that +6 Damage, go 25 cleric/ 4 fighter/ 1 bard. A great build without any extra hassle or cheese.

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GreatPigeon
 
PostPosted: Sat, Jun 06 2009, 21:31 PM 

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Is a Bard 21, Blackguard 5, Palemaster 4 Less savory then Bard 26/BG4
The pm gives +4 to AC, just wondering if its bad off or not. The longer bard of course has more casts and skills. Im leaning the route with 26 bard. Maybe someday I might get around to leveling one of these builds, haha.
I guess 21 bard, 5 blackguard, and 4 fighter is an option too?
I played arond with it and Divine Shield, Divine Might, Bard Song, Curse Song, Haste, IKD seems pretty lethal combination, and with careful choosing when to take feats I think I had something like 14 turn undeads for the Divine Might and Shield per day, and 25 bard songs.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


Last edited by GreatPigeon on Sat, Jun 06 2009, 21:41 PM, edited 1 time in total.

 
      
GreatPigeon
 
PostPosted: Sat, Jun 06 2009, 21:32 PM 

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TormakSaber wrote:
[Absolutely balls out terrible. Just go 29 bard/1 cleric for Divine Might or 29 cleric/1 bard for tumble/UMD, if you're looknig for a basic build.


I still love you though :(

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
ticket
 
PostPosted: Sat, Jun 06 2009, 22:34 PM 

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Uncle-Opustus wrote:
And if you want that +6 Damage, go 25 cleric/ 4 fighter/ 1 bard. A great build without any extra hassle or cheese.


Aye this sounds solid enough. But remember when it comes to clerics, 3 attacks per round is better then 4. So take those fighter levels at epic then spam extended divine power. ;D


 
      
GreatPigeon
 
PostPosted: Sat, Jun 06 2009, 22:47 PM 

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Divine Power grants attacks per round correct? Although it does not show it on the character sheet?

Im kinda glad nwn does not have tensers transformation for mages, Everybody would be a mage.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
belgianbonzai
 
PostPosted: Sat, Jun 06 2009, 23:54 PM 

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GreatPigeon wrote:
Im kinda glad nwn does not have tensers transformation for mages, Everybody would be a mage.


http://nwn.wikia.com/wiki/Tenser%27s_transformation

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TormakSaber
 
PostPosted: Sun, Jun 07 2009, 0:19 AM 

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GreatPigeon wrote:
Is a Bard 21, Blackguard 5, Palemaster 4 Less savory then Bard 26/BG4
The pm gives +4 to AC, just wondering if its bad off or not. The longer bard of course has more casts and skills. Im leaning the route with 26 bard. Maybe someday I might get around to leveling one of these builds, haha.
I guess 21 bard, 5 blackguard, and 4 fighter is an option too?
I played arond with it and Divine Shield, Divine Might, Bard Song, Curse Song, Haste, IKD seems pretty lethal combination, and with careful choosing when to take feats I think I had something like 14 turn undeads for the Divine Might and Shield per day, and 25 bard songs.


Why 5 BG? Pointless.

23/3/4 if you want bard/BG/Fighter.

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GreatPigeon
 
PostPosted: Sun, Jun 07 2009, 2:04 AM 

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belgianbonzai wrote:
GreatPigeon wrote:
Im kinda glad nwn does not have tensers transformation for mages, Everybody would be a mage.


http://nwn.wikia.com/wiki/Tenser%27s_transformation


Well I feel retarded, I never hear peopel using it, In BG2 It was a game breaker for me, guess its kinda nerfed or something here?

Tormak: 5 bg, gives you a cute little demon/devil girl :D 4 gives you sneak attack, I didnt realize bard's get a bonus feat at level 23 however. I thouht sneak would be a good squeeze, its only +2 to hit but I thought it would help.

I thought that with using IKD after curse song you could speed up the ass kissing.

I like 23/3/4 however. How do you level that? Straight 20 bard? Or the BG levels and 1 fighter level pre-epic to squeeze that last attack per round. Will be low AB, but it will have a chance at a critical still.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
GreatPigeon
 
PostPosted: Sun, Jun 07 2009, 6:24 AM 

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Dodge
Expertise - Improved Expertise
Knockdown - IKD
Disarm - Improved Disarm

Im debating between these as my last feats to squeeze in.

A.) I can choose 5, level fast and have 1 less AB then the other options
B.) Choose 4 level midrange speed have same AB as option C
C.) Choose 5 level slow, have same AB as option C

I know I should choose C... Just dont wanna level so much slower. But can I rely on fhuzzy butt of dhoom to carry me until level 24?

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Sun, Jun 07 2009, 10:32 AM 

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GreatPigeon wrote:

I like 23/3/4 however. How do you level that? Straight 20 bard? Or the BG levels and 1 fighter level pre-epic to squeeze that last attack per round. Will be low AB, but it will have a chance at a critical still.


16/3/1 pre-epic. And your AB won't be low. Merry thanks to your loveable bard songs and über buffs, you'll have about 52 effective AB 24/7.

Remember to take your 3rd BG level on a level you will get a general feat and remember to take your 4th Fighter level on 24, 27 or 30, in order to gain your kewl l33t EWS.

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Kezman
 
PostPosted: Sun, Jun 07 2009, 12:40 PM 



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monk unarmed attacks do they start increase at 4ab, just i got monk/multi class build hes lvl 6 and hes got +4 ab (but only one lvl monk so far) but didnt get xtra attack for primary hand. can anyone explain why??

also is it lvl 3 or 4 that wisdom is added to armour class? says on toolbar that its lvl4 but players ingame have said its lvl 3??


 
      
GreatPigeon
 
PostPosted: Sun, Jun 07 2009, 12:54 PM 

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What was the first class? And its level 3, 100pct sure.

He wont get the third attack until level 7 I think. 2nd attack all calsses but wiz get it at level 6 i thought.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Crowsterf
 
PostPosted: Sun, Jun 07 2009, 15:39 PM 

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Fighter, Barbarian, paladin, Ranger = second attack level 6

Cleric Druid, Rogue, Bard, Monk = second attack level 8

Wizard, Sorcerer = second attack level 12

I deliberatly left out Presige classes cause i dont wana type.


 
      
GreatPigeon
 
PostPosted: Sun, Jun 07 2009, 16:16 PM 

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Crow Im pretty sure monks get their 2nd attack earlier then that. Ya I checked the wiki, monk level 6. And you could even use flurry of blows if you wanted :D

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Ts_
 
PostPosted: Sun, Jun 07 2009, 17:33 PM 

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Advice: Look up the base attack bonus (BAB) for your class levels, add it up, then look at the normal BAB table if you're not a monk or if you're a monk but not using Kama or unarmed. For unarmed monks or with kamas look at the special table for monks. That will tell you how many attacks you have.

Example: Ranger 4 / Druid 5 / Monk 7
Ranger gets 1 BAB / level, so that's 4. (easy)
Druid gets 3/4 BAB, rounded down ... Or 0,1,1,1,0, so 3 BAB.
Monk gets 3/4 BAB just like druid, so 0,1,1,1,0,1,1 that's 5 BAB.
Add it up, so that character has 12 BAB.

When not fighting as a monk with special monk weapons, that means you have attacks +12/+7/+2. That's 3 of them. (They increase at BAB 6, 11 and 16.)

With the special monk rules, the number of attacks increases at 4,7,10,15. So that would be +12/+9/+6/+3 in this case.

But it's not really a "Monks get their 2nd attack earlier"-thing ... It's only a certain combination with at least 1 level of monk.

Regards, Ts

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Kezman
 
PostPosted: Sun, Jun 07 2009, 18:07 PM 



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yeah check nwn wiki about monk and your spot on Ts but thing is my build is this dont laugh (monk/figther/rogue serious xp hurt but anyway wasnt gonna go rogue)

now ive got 1 monk/1 figther/4 rogue it gives me the 4BAB needed to get xtra attack ( checked on 2arena servers aswell) but im not getting it at all. its says on first lvl of monk you get booted, now that i think on it, i dont think i did could that be reason something wrong with build??


 
      
MoshingChris
 
PostPosted: Sun, Jun 07 2009, 23:52 PM 

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You need to be unarmed or wielding Kamas.

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GreatPigeon
 
PostPosted: Sun, Jun 07 2009, 23:54 PM 

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Also i noticed that you need to level up in progressions of 4 to get the max bab (at least of classes with the 3/4)

Also I fear for your xp penalities, eek.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Zifon
 
PostPosted: Mon, Jun 08 2009, 7:34 AM 

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Ts_ wrote:
With the special monk rules, the number of attacks increases at 4,7,10,15. Regards, Ts


Sounds like you mean the monks got extra attacks at monk level 4,7,10 and 15, so just to be clear:

You only need 1 monk level to unlock the special monk attack progression for unarmed/kama. In that aspect 1 or 20 monk levels wont get you more or less attacks pr round.


 
      
ticket
 
PostPosted: Mon, Jun 08 2009, 11:15 AM 

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Need your thoughts and criticism on my dex based cleric drow. Rebuilding her and so far I'm not so sure on my epic feats.

Cleric(23), Fighter(2), Rogue(3), Drow
STR: 8
DEX: 18 (24)
CON: 6
WIS: 18 (19)
INT: 14
CHA: 10

Pre-epic: (20 cleric)
Blind Fight
Weapon Finesse
Extend Spell
Knockdown
Improved Critical: Rapier
Improved Knockdown
Weapon Focus: Rapier

Epic:
Epic Fortitude
Epic Skill Focus: Spot
Epic Skill Focus: Discipline
Armor Skin
Epic Weapon Focus: Rapier
Epic Prowess

Should I instead go for greater ruin? Maximize spell?


 
      
Uberuce
 
PostPosted: Mon, Jun 08 2009, 11:42 AM 

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I'd skip Epic Prowess in favour of either the Duster or Greater Ruin.

I dunno which of Improved Knockdown or Improved Crit I'd swap for Maximise, though. You'll have pretty tasty AB, so you ought to be flattening all but the pros on regular KD, and they will likely pass IKD anyway.


Last edited by Uberuce on Mon, Jun 08 2009, 11:46 AM, edited 1 time in total.

 
      
Ts_
 
PostPosted: Mon, Jun 08 2009, 11:42 AM 

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ticket ... DEX gives you AB and AC. Clerics have enough AB from their spells, and their AC is also as good as anyone else's, but the lack of STR- or CHA-based damage will be noticed, I think.

I'm not sure, how much you really lose, but I guess an average Cleric will hit a lot harder than you do. Like ... +13 damage more with base STR 16 and CHA 16, compared to your STR 8 and no CHA-based damage.

And you don't have maximize spell.

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ticket
 
PostPosted: Mon, Jun 08 2009, 12:44 PM 

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Uberuce wrote:
I'd skip Epic Prowess in favour of either the Duster or Greater Ruin.


Why dust over knight?

Quote:
You'll have pretty tasty AB, so you ought to be flattening all but the pros on regular KD, and they will likely pass IKD anyway.


Good point. Might as well take disarm and use a ring of ram while squeezing in maximize spell!

Ts_ wrote:
the lack of STR- or CHA-based damage will be noticed.


Aye it will... but I feel with a rapier's crit range as well as the divine favor/battletide/prayer/darkfire/gmw it'll be enough to mask it.

I enjoying having AB more than damage, personally.


 
      
GreatPigeon
 
PostPosted: Mon, Jun 08 2009, 13:37 PM 

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ticket wrote:
Why dust over knight?

I dont know if Dragons like Drow to much. Also the sentinel from what I can tell is stronger, isnt it immune to crits? No Dev Crit = much happy.

If you took 2 points off your starting dex, you'd lose 1AB and 1AC.
Pump that into Charisma, shouldn't it be 14 or 16? On a cleric you can probably afford to wear even +2 on your Cha gear. And with an eagles splendor, your CHA could probably be 20-22 very easy. Divine Might would help you alot, me thinks, -1AB is it worth boss damage though? Or Oh snaps I run out of pots damage.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Ts_
 
PostPosted: Mon, Jun 08 2009, 14:04 PM 

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On crits, AB and damage ...

Assuming every roll within the crit-range is really a critical hit, your crits on 12-20/x2 add 45% damage ... compared to the usual 18-20/x3 or 15-20/x2 that add 30% damage under these assumptions.
More realistically I assume that you're dealing at most +30% damage from crits, other clerics maybe +15%.

To equal the +13 base damage you lost, that means you would have to hit for about 80 on average before crits ... Or put differently, assuming you hit around 30-40 damage fully buffed, your additional crits are worth 4-6 damage points on average. So divine might clerics will still hit for 25% more damage than you.

I also like AB a lot and you end up with 15 +4 (BAB) + 13 DEX + 3 feats + 20 buffs = 55 AB, your lowest attack is on 45 AB ... Maybe you're out of the range where AB really matters in PvM, that is, your lowest attack could already be as high as some of the AC you have to get through. But I have no clue.

Losing 2 DEX (= -1 AB, -1 AC) you could start with STR 14, that's +3 damage by itself. I'm a Power Attack skeptic, but if it really works, your cleric is a candidate for it. At 22 base DEX you would still have a fully buffed AB progression of 49/44/39/49/44 with haste & divine power, when PA is on.

Note that PA breaks about even when you're highest AB (before PA) equals the opponents AC, so against 54 AC in your case.

(GreatPigeon suggested Divine mights, but those also need STR and a lot more feats, so I would simply take the STR and not CHA!)

Anyway ... I like numbers. Not sure what they mean, but I like them.

Regards, Ts

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Uncle-Opustus
 
PostPosted: Mon, Jun 08 2009, 14:17 PM 

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GreatPigeon wrote:
ticket wrote:
Why dust over knight?

I dont know if Dragons like Drow to much. Also the sentinel from what I can tell is stronger, isnt it immune to crits? No Dev Crit = much happy.


Actually there's a really simple explanation for it. EDK lasts Rounds/CL without Epic spell focus (Conjuration). However, with Epic spell focus (Conjuration) it lasts Turns/CL. Conjuration, however, is a nearly useless spell school, especially if you're not going to be an offensive caster.

EDK sucks balls anyway and is never ever worth 2 pre-epic feats and 2 epic feats for a cleric, since they're bloody tight on feats already.

For the whole build, my advice is this: Concentrate on boosting one of the main abilities; Str, Dex or Cha. Bump your Wis up to 20, leave it at 19 if you're not going to take any epic spells. Epic spells are usually worth that 1 Wis, though.

Don't try any fusions with all of the said abilities, it would just end up as a horrible mess.

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Tacka
 
PostPosted: Mon, Jun 08 2009, 15:02 PM 

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ticket wrote:
Uberuce wrote:
I'd skip Epic Prowess in favour of either the Duster or Greater Ruin.


Why dust over knight?

Quote:
You'll have pretty tasty AB, so you ought to be flattening all but the pros on regular KD, and they will likely pass IKD anyway.


Good point. Might as well take disarm and use a ring of ram while squeezing in maximize spell!

Ts_ wrote:
the lack of STR- or CHA-based damage will be noticed.


Aye it will... but I feel with a rapier's crit range as well as the divine favor/battletide/prayer/darkfire/gmw it'll be enough to mask it.

I enjoying having AB more than damage, personally.


So I gave this idea of mine wee a bit more thought and came up with an abomination which just might work, if played right and granted I'd find the right items (such as +5 weapons, armour etc.) . But fortune is a shifty thing to begin with, so here goes:


Race: Human

Agliment 'n' crap doesn't matter much here, so everything goes.

Stats:

STR: 12
DEX: 10
CON: 12
INT: 10
WIS: 15 (19)
CHA: 16 (24)

Skill points go to Concentration, spellcraft, and some remaining to Heal or Tumble, although the latter is more suitable for a more powergamery approach.

As for domains I'd pick Travel and Trickery, for a 50% concealment and a +4AC as well as an additional attack is something to have.

Feats pre-epic, I get five as standard, plus one for being a human, and one for a single fighter level, that's nine in all, I chose the Weapon focus: Morningstar:

Toughness; Empowered Spell; Weapon focus; Extend spell; Improved Critical; Divine Might; Divine Shield; Extra Turning and last but not least it's the Luck of heroes for a bit more saves on your Dev. Rolls.

While not being too sure about the epic part of the levelling process of this rather disfigured toon, I imagine it should further proceed in taking cleric levels until level 27, when the fighter levels must be obtained. three of them to be precise.

So in Epic I'll snatch these feats, for I'll have four as standard, two from fighter and two from epic cleric, eight in all:

Greater Wisdom x1 and armour skin (as cleric feats); Epic Weapon Focus and Weapon Specialization (fighter feats); Greater Charisma x4.

I bump points to WIS at levels 4 8 12, and to CHA at 16 20 24 28.

Haven't done my calculating yet, so no idea what will be the final numbers for AB, AC, HP and damage output, buffed and unbuffed.

So that's my say on this lil abomination, lemme know what you folks think about it and don't spare the criticism because I want this thing working and flawless at the final stage (if come to finish it at all that is).


 
      
ticket
 
PostPosted: Mon, Jun 08 2009, 15:15 PM 

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Uncle-Opustus wrote:
Actually there's a really simple explanation for it. EDK lasts Rounds/CL without Epic spell focus (Conjuration). However, with Epic spell focus (Conjuration) it lasts Turns/CL. Conjuration, however, is a nearly useless spell school, especially if you're not going to be an offensive caster.

EDK sucks balls anyway and is never ever worth 2 pre-epic feats and 2 epic feats for a cleric, since they're bloody tight on feats already.


I've always regarded EDK as the better option even if would only last for 23 rounds. Just because it can hound shadow dancers and people in greater sanctuary.

Actually if my drow is getting an EDK, she my not even need epic spot...?


Edit: @ Tacka: If you're taking that much cha, you might want to think of taking paladin or bg levels.

Edit2: @ Tacka: You need 13 STR for power attack, a required feat before you can take divine might/shield.


Last edited by ticket on Mon, Jun 08 2009, 15:21 PM, edited 2 times in total.

 
      
Yurell
 
PostPosted: Mon, Jun 08 2009, 15:19 PM 

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ticket wrote:
Just because it can hound shadow dancers and people in greater sanctuary.


I think you'll find it want hound those in GS. It'll see them, but not follow or attack (correct me if I'm wrong).

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Uncle-Opustus
 
PostPosted: Mon, Jun 08 2009, 15:53 PM 

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ticket wrote:
Uncle-Opustus wrote:
Actually there's a really simple explanation for it. EDK lasts Rounds/CL without Epic spell focus (Conjuration). However, with Epic spell focus (Conjuration) it lasts Turns/CL. Conjuration, however, is a nearly useless spell school, especially if you're not going to be an offensive caster.

EDK sucks balls anyway and is never ever worth 2 pre-epic feats and 2 epic feats for a cleric, since they're bloody tight on feats already.


I've always regarded EDK as the better option even if would only last for 23 rounds. Just because it can hound shadow dancers and people in greater sanctuary.


Most often EDK just makes me a target to Mordy when I fight against mages. Other than that, EDK is only handy against people who try to flee, because there are hundreds of ways to kill silly SDs as a cleric.

A 23 rounds lasting EDK wouldn't simply have the time to kill any SD or GS-monkey in most occasions.

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GreatPigeon
 
PostPosted: Mon, Jun 08 2009, 16:37 PM 

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17 cleric, 10 ranger, 3 monk

I'd like to use kamas ( I love those so darn much ). I'd want the max attacks per round (10 with flurry). Id like to have 15 cleric levels pre-epic, 1 level of monk (for the evasion and the cleave + allows kama usage), also 4 levels of ranger. Id take 5th level of ranger at level 21 so I get 2 feats. I think Id have to take monk at level 27 or 28, andthe last level of cleric at 30.

Id like to get max ranks in tumble, discipline, concentration, spellcraft, heal, and spot, AE if its worth it at higher levels.

Is this build with dev crit workable? I tried it and got dev crit, but I took some feats at wrong times. Ranger gets bonus feats at 5 and 10, I was going to use those for epic weapon focus and prowess if possible.

Id be melee cleric, casting before a battle and running in, I will have all the cleric buffs, an insane amount of attacks at higher levels and good i think 56ac or so, and 53AB I think on the highest attack when buffed.

The ranger pet will be strictly rp purposes.
Is dodge important enough to take 13 dex? Or am I better off taking 13 intel? This build also works great on a half-orc but Im unsure how to compensate for the loss of inteligence/skills, 2nd tier feats.

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exquisitelyme
 
PostPosted: Mon, Jun 08 2009, 17:02 PM 

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I don't think it is possible to achieve max attacks per round with this pre-epic progression (15 cleric/1 monk/4 Ranger).


 
      
GreatPigeon
 
PostPosted: Mon, Jun 08 2009, 17:07 PM 

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Hmm.. I thought you needed 16 levels of 3/4. And 4 levels of a high ab progression. But does divine power add those attacks in that you would miss out on, or no because it says makes it same as figher levels, and I have monk levels so already have extra?

Any suggestions then from one of the uber build monkeys? How best to get the feats, maximum attacks, and saves using those classes? Im guessing I will use Chultan subrace to get +2 dex and be able to not get penalized so much for 3 classes?

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
exquisitelyme
 
PostPosted: Mon, Jun 08 2009, 17:25 PM 

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Not an uber build monkey nor an expert in Amia bestiary/PvP to give you the other suggestions, but as far as BAB goes it is like this. You need 16 BAB for 4 attacks before lvl 20. If you plan to use a medium-BAB class (in the case Monk and Cleric) you will need those in multiples of 4. So Cleric 12/Monk 4/Ranger 4 gets you 4 attacks. Cleric 15/Monk 1/Ranger 4 nets you 15 BAB, one short of 4th attack.


 
      
GreatPigeon
 
PostPosted: Mon, Jun 08 2009, 17:35 PM 

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Oh damn.. Well 16 cleric/4 ranger then. I wonder if the 4 levels of monk in epic will work then, to get. I thought monk had to come pre-epic to get better saves?

Regardless if since there is monk levels +divine power does it automatically increase to the highest attack per round as it were a fighter + monk levels?

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
exquisitelyme
 
PostPosted: Mon, Jun 08 2009, 17:48 PM 

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If you are planning to use Divine Power on a regular basis then you are better off with 15 BAB and 3 attacks. Divine Power will give you an extra attack at maximum AB no matter what lvl split you have as long as you dont have 16 BAB already. If it's allowed in the server, and you have access to the spell, there is little or no reason not to do it (apart from IC obviously).


 
      
GreatPigeon
 
PostPosted: Mon, Jun 08 2009, 18:04 PM 

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Im planning on using 2 kamas. And divine power alsogives you AB of a fighter. With it with 2 kamas and dev crit and high str, I should be hitting 55 max AB. If I have haste and flurry on and proper BAB progression Id have 10 attacks. With 1 from main hand, 1 from offhand, 1 from haste, and 1 from flurry. All at the max AB of 53 (flurry -2). And then 2 more at 50.

If I planned that right, while fully buffed it should sit pretty with,
53/50/47/44/43/41...53/50.

With only the long term buffs on and not like battle tide and prayer, etc I still think Its hitting 49 with 10 attacks on. Which I think is great. With that many attacks and dev crit, Im just hoping to force them to role 1's and I will still be doing damage regardless.

Any mathmeticians out there can figure out the formula for percentile on a dev crit? Im not 100pct sure but more attacks with higher ab progression will hit more often. 18-20 crits make it critical even on the lowest ab attack on most players and mobs as far as i know. 15pct chance of critical hit and at 10 attacks its almost a sure to get at least 1 critical hit by standards. And I think he will have a devcrit save of 38-40... From what I could tell bosses have to roll a 1 to go boom (in 2 minutes or so by statistics that if im not dead oreven without a party, he goes pooof, thats if even half those hits make contact for 30 or so each, its still a lot of damage adding up fast.

Regardless, still not sure if the build idea works, if you can squeeze enough feats in for it.

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
exquisitelyme
 
PostPosted: Mon, Jun 08 2009, 18:19 PM 

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A few considerations (none of them specific to Amia). To have 10 apr you need Imp 2 weap Fight. That one you have from Ranger levels and it works in all kinds of armor BUT the Dual-Wield feat (ambi + 2 weap fight for Rangers) only works in Light Armor (chain shirt not included because Bioware hates Bards). You are going for Dev Crit (and asked about the benefits of DEX 13 for Dodge), so I am guessing you will have low (if not abissal) DEX. Also you will not have that high WIS to warrant AC coming from Robes + Monk WIS bonus + WIS MOD.


 
      
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