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Herr Delta Houdini
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Posted: Mon, Jun 01 2009, 2:52 AM |
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Joined: 06 Jun 2008 Location: England
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No problem, no need to apologise. 
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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ticket
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Posted: Mon, Jun 01 2009, 3:05 AM |
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Joined: 02 Jan 2009
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What's a good 2nd class for a ranger 21 or ranger 25 dex (hand axes) build? Paladin for divine might/shield, Monk for AC, Fighter for feats & EWS, or Bard for spellcraft/taunt/umd? He's either going to take 3 rogues or 2 barbarian for uncanny dodge.
I want this toon to be low maintenance and be ready for instant action 24/7. Not needing to cast anything before a fight.
Also, being at least ranger 21 with five favored enemies... which races are the most common in Amian PCs?
I was thinking of picking: Humans, Elves, Half-orcs, Outsider, Undead.
Thoughts?
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Herr Delta Houdini
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Posted: Mon, Jun 01 2009, 3:12 AM |
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Joined: 06 Jun 2008 Location: England
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Myself, I don't know much about Ranger builds, but I'd go for the fighter one and get EWS.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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BeautifulLie
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Posted: Mon, Jun 01 2009, 5:42 AM |
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Joined: 01 May 2007
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Con based drow barbarian build, go! >.>; Im thinking 24 Barb 4 Fighter yea? Could make him a Con/Dex build mebe since barbarian rages get dmg bonuses and 4 fighter nets ews. Course it seems it'd be really hard to do I dunno. I mean why go high dex for ac if you have high con for DR right?
Seems to suffer from being really feat starved : /
Working on several tests with one I can get EDR3 and EWS/EWF but not Ter Rage. The other I can get EWF TR and EDR3 but not EWS : / *struggles*
Str based seems better if I can give up my desires for EWS then maybe I should just take 27 Barb 1 Rogue? Or could probably go 24 Barb 3 BG 1 Rogue for UMD Tumble Dump get AoD -2 to saves while running a DC 40+ Terrifying Rage?
_________________ Must I at length the Sword of Justice draw? Oh curst Effects of necessary Law! How ill my Fear they by my Mercy scan, Beware the Fury of a Patient Man -John Dryden, 1681
Last edited by BeautifulLie on Mon, Jun 01 2009, 6:51 AM, edited 3 times in total.
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Uncle-Opustus
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Posted: Mon, Jun 01 2009, 5:47 AM |
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Joined: 10 Jul 2007 Location: Finland
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ticket wrote: What's a good 2nd class for a ranger 21 or ranger 25 dex (hand axes) build? Paladin for divine might/shield, Monk for AC, Fighter for feats & EWS, or Bard for spellcraft/taunt/umd? He's either going to take 3 rogues or 2 barbarian for uncanny dodge.
I want this toon to be low maintenance and be ready for instant action 24/7. Not needing to cast anything before a fight.
Also, being at least ranger 21 with five favored enemies... which races are the most common in Amian PCs?
I was thinking of picking: Humans, Elves, Half-orcs, Outsider, Undead.
Thoughts?
Ranger 25/Paladin or BG 4/Tumble-dumpage is a great build, in my opinion. It's not that tight on feats, like some may think and can afford to get its Set Trap maxed.
_________________ UCE THIS, YOU COW.
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MoshingChris
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Posted: Mon, Jun 01 2009, 6:24 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Uncle-Opustus wrote: ticket wrote: What's a good 2nd class for a ranger 21 or ranger 25 dex (hand axes) build? Paladin for divine might/shield, Monk for AC, Fighter for feats & EWS, or Bard for spellcraft/taunt/umd? He's either going to take 3 rogues or 2 barbarian for uncanny dodge.
I want this toon to be low maintenance and be ready for instant action 24/7. Not needing to cast anything before a fight.
Also, being at least ranger 21 with five favored enemies... which races are the most common in Amian PCs?
I was thinking of picking: Humans, Elves, Half-orcs, Outsider, Undead.
Thoughts? Ranger 25/Paladin or BG 4/Tumble-dumpage is a great build, in my opinion. It's not that tight on feats, like some may think and can afford to get its Set Trap maxed.
Paladin variant Especially good with craft wand i found so you have an unlimited supply of Bless Weapon/Aura of Glory/level 15 bulls and Cats for undead stomping fun. Lawful good take Monk. Evasion not to be frowned at on any Cha modifier type chap.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Uncle-Opustus
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Posted: Mon, Jun 01 2009, 6:44 AM |
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Joined: 10 Jul 2007 Location: Finland
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UMD is just better than Evasion, even though he'd have a nice Reflex save. Aura of Glory you can get from a specific amulet at Kohlingen, wouldn't worry about that if I were you.
_________________ UCE THIS, YOU COW.
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BeautifulLie
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Posted: Mon, Jun 01 2009, 6:46 AM |
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Joined: 01 May 2007
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*pokes for advice for the drow barbarian.*
_________________ Must I at length the Sword of Justice draw? Oh curst Effects of necessary Law! How ill my Fear they by my Mercy scan, Beware the Fury of a Patient Man -John Dryden, 1681
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GreatPigeon
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Posted: Mon, Jun 01 2009, 6:59 AM |
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Joined: 04 May 2009 Location: London, UK
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um... dex build Ranger. SD 
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Uberuce
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Posted: Mon, Jun 01 2009, 8:21 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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BeautifulLie wrote: *pokes for advice for the drow barbarian.* On drow's low CON, the EDRIII route is deeply troublesome, but on their +2CHA/INT/DEX, you could modify the Barb24/BG4/Rogue2 I've playing recently as Pare.
I went for Thundering Rage, which is great, but it meant Great STR III, no Epic WF and only having 16CHA, which is not.
My first guess is Barb20/BG5/Rogue3. There's only room for Epic WF, Armourskin and Terrifying Rage there, so you might as well leave one of STR and CHA uneven at creation.
18CHA will mean you just need to dose yourself with Mage Armour and use the Haste Rage, then you're capped on Dodge AC.
That said, the attraction of this build that it's good to go within two rounds: Haste-Rage one round, Divine Might+Shield the next and that's you swinging at what's probably a Feared enemy anyway. That means 20CHA makes up that point of AC since you can't sit topping up Mage Armour (2) during hostile RP. And it's more saves, damage and duration anyway.
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Ts_
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Posted: Mon, Jun 01 2009, 9:43 AM |
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Joined: 28 Jul 2008
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2k8ste wrote: Tiefer can give you quite a strong Barbarian build, the +2 DEX and INT leaves more room for STR, CON and/or WIS (if planning to go Cleric too).
Admitted, there are a lot of bonuses on the tiefling. However, you usually want bonuses to be for your high abilities, not the low ones ...
Just some examples with numbers:
Some Barb or whatever on a pure human:
STR 17
DEX 9
CON 16
INT 14
WIS 8
CHA 8
... that's 30 points spent.
On a tiefling:
STR 18
DEX 8 (10)
CON 16
INT 12 (14)
WIS 8
CHA 8 (6)
... that's also 30 points.
The difference is +1 STR on the tiefling (and +1 DEX, mostly useless), but the strength can be compensated with the additional level 30 feat. Compared to a suitable human subrace, the tiefling loses.
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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QPR
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Posted: Mon, Jun 01 2009, 11:11 AM |
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Joined: 21 Sep 2008 Location: Norway
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Depends what Ranger you want. Damage Cannon Ranger: Str with BG/Pally and a tumble dump, or fighter for EWS instead of the holy/unholy classes. I myself prefer dex rangers, so I am playing a now level 17 Ranger, and will end up as Ranger 26/Rogue 3/Fighter 1 for 8 favoured enemies, 2d6 sneaks, evasion, uncanny dodge and an extra feat from fighter, as well as a quite decent companion.
I have one problem though, I cant decide what to take for feat at level 18. Choices are Dodge, Power Attack, or Improved Knockdown.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Uncle-Opustus
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Posted: Mon, Jun 01 2009, 11:44 AM |
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Joined: 10 Jul 2007 Location: Finland
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IKD is the obvious choice, although I'd be inclined to grab Power Attack.
_________________ UCE THIS, YOU COW.
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QPR
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Posted: Mon, Jun 01 2009, 11:48 AM |
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Joined: 21 Sep 2008 Location: Norway
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Im not entirely sure if I understand just the difference between KD and IKD. It means i can KD opponents one size larger than I can with KD, and it removes the -4 AB penalty?
And dodge is basicly +1 AC vs -one- attacker, not all?
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Uberuce
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Posted: Mon, Jun 01 2009, 11:54 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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It doesn't remove the AB penalty, it just adds 4 to the Discipline DC needed to stay on your feet, and as you said makes it possible to knock down Huge sized creatures.
That in itself makes it better than Dodge or Power Attack anyway, but what really swings it for me is that you can wear them as bonus item feats, but you can't buy Improved Knockdown.
I've never bothered testing Dodge versus more than one opponent, but it certainly works in duels.
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TormakSaber
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Posted: Mon, Jun 01 2009, 11:54 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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No and Yes.
IKD makes you One Size Larger for KD so you can KD things a size bigger. Nothing removes the -4 AB penalty these days, but what it does do is give you a Size Modifier, so you have a higher overall DC for their discipline check to beat before they're knocked on their ass.
Dodge functions against your current target, so yes, it's a situational +1 AC.
EDIT: Dammit Ruce.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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QPR
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Posted: Mon, Jun 01 2009, 11:59 AM |
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Joined: 21 Sep 2008 Location: Norway
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I suppose that leaves dodge out then. A situational +1 AC doesent seem worth it to me, atleast not as a dexer which will have OK AC anyway.
And IKD is more usefull than power attack then probably, since I will have 2d6+6 from Bane of Enemies against most things unsneakable anyway. Which reminds, aside from that golem lab, are there any places with lots of constructs at all?
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Uberuce
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Posted: Mon, Jun 01 2009, 12:00 PM |
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Joined: 11 Nov 2005 Location: Near the bar.
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*twirls his sixgun back into its holster, and stalks out the saloon to the strains of Morricone*
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Herr Delta Houdini
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Posted: Mon, Jun 01 2009, 14:09 PM |
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Joined: 06 Jun 2008 Location: England
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Opustus wrote: Better make room for the following pre-epic feats: Extend spell, Maximise spell, Curse song, Power attack, Divine might, Weapon focus, Improved critical, Blind fight and of course Cleave for BG. For epic feats, Lasting inspiration is a must.
Could I afford to miss one of those feat out? I tested it offline and could only fit 8/9 in Pre-Epic. I was thinking drop Maximize.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Uncle-Opustus
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Posted: Mon, Jun 01 2009, 14:50 PM |
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Joined: 10 Jul 2007 Location: Finland
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Couldn't you just make it human? Or take one Fighter pre-epic? Maximise really kicks butt.
_________________ UCE THIS, YOU COW.
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Herr Delta Houdini
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Posted: Mon, Jun 01 2009, 14:53 PM |
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Joined: 06 Jun 2008 Location: England
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Made a whole new character already and chose Human. I'd miss out on Divine might if I went 26Bard/3BG/1Fighter, wouldn't I?
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Uncle-Opustus
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Posted: Mon, Jun 01 2009, 15:01 PM |
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Joined: 10 Jul 2007 Location: Finland
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No, silly. You'd miss on Divine shield, which is bollocks anyway since you get +16 Dodge AC on your own. Thus Divine shield would only get you +4 AC and you would hardly ever even use it. So, take Divine might, -not- Divine shield.
Take that fighter pre-epic, go human and be happy!
_________________ UCE THIS, YOU COW.
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Herr Delta Houdini
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Posted: Mon, Jun 01 2009, 15:08 PM |
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Joined: 06 Jun 2008 Location: England
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Some reason I got the idea you need atleast four levels of BG for Div might. Thanks for the info!
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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BeautifulLie
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Posted: Mon, Jun 01 2009, 16:06 PM |
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Joined: 01 May 2007
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Uberuce wrote: BeautifulLie wrote: *pokes for advice for the drow barbarian.* On drow's low CON, the EDRIII route is deeply troublesome, but on their +2CHA/INT/DEX, you could modify the Barb24/BG4/Rogue2 I've playing recently as Pare. I went for Thundering Rage, which is great, but it meant Great STR III, no Epic WF and only having 16CHA, which is not. My first guess is Barb20/BG5/Rogue3. There's only room for Epic WF, Armourskin and Terrifying Rage there, so you might as well leave one of STR and CHA uneven at creation. 18CHA will mean you just need to dose yourself with Mage Armour and use the Haste Rage, then you're capped on Dodge AC. That said, the attraction of this build that it's good to go within two rounds: Haste-Rage one round, Divine Might+Shield the next and that's you swinging at what's probably a Feared enemy anyway. That means 20CHA makes up that point of AC since you can't sit topping up Mage Armour (2) during hostile RP. And it's more saves, damage and duration anyway.
But but... drow with 670-800hp ;-; That being said with the cha route ignoring 5 BG with 3 BG for Div Might. Str build test I got him 16 Str 22 Con without epic feats. problem would be the low cha. I guess im also attached to the idea of him having to pretend to be hurt when the higher ups beat on him for doing something stupid. XD
Side Note: 20 Barb means you miss out on the 6th AB bonus. From what I can tell the str build got 41 AB unbuffed with +12 to str gear while holding at 800ish hp. With amia's rage that gives him 47ab on first swing this was using a great axe btw. Course I could go sword and board style but that just doesnt seem a barbarian I 'unno...
_________________ Must I at length the Sword of Justice draw? Oh curst Effects of necessary Law! How ill my Fear they by my Mercy scan, Beware the Fury of a Patient Man -John Dryden, 1681
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hendrack
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Posted: Mon, Jun 01 2009, 17:08 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Going to rebuild my Bard25/HS5 into something diffrent, just because I can't stand the suckiness. Bard25/AA5 eventually? Not much room for esle with CN as alignment and DEX-ranged. Or the classic Bard25/Fighter4/something?
Anything to keep in mind for DEX based bow slinger?
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Uncle-Opustus
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Posted: Mon, Jun 01 2009, 17:21 PM |
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Joined: 10 Jul 2007 Location: Finland
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25 bard/ 4 fighter/ 1 ranger. Animal Empathy as a bard is the word, dude. Alternatively you could just go with 26 bard/ 4 fighter.
_________________ UCE THIS, YOU COW.
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hendrack
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Posted: Mon, Jun 01 2009, 17:56 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Bard25/Ranger2/AA3 sounds also nice. I need a justification to use the yummy AA arrows. 
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Uncle-Opustus
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Posted: Mon, Jun 01 2009, 17:59 PM |
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Joined: 10 Jul 2007 Location: Finland
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No, that'd be 26/1/3.
_________________ UCE THIS, YOU COW.
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MoshingChris
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Posted: Mon, Jun 01 2009, 18:51 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Bard 26/ PM 1/ AA 3
Chunky AC wot wot.
- - -
Seriously though
Bard 26 AA 3 Druid 1
that +2 outdoor AB + animal empathy dumpage is teh yummy. And the RP pet also useful.
- - -
Or Opustus version if you want the 4 attacks/round.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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maglorine
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Posted: Mon, Jun 01 2009, 19:55 PM |
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Joined: 13 Oct 2006
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Specific question on a Rogue/Wiz/AA build.
Rogue minimum 13 for Epic Dodge
AA minimum 14 for the extra Epic Feat and all the AB/Damage
Wizard minimum 1 to qualify for AA
What to do with the remaining 2 levels?
I was leaning strongly to increasing Wizard to 3 and netting Brew Potion as a pre-epic feat (got a spare one that isn't doing much). Thinking that maybe having self brewed True Strike Potions would make the Called Shots hit more often and be tougher to resist as the AB numbers get stupidly high (around 67 or so). I don't know if you can Called Shot a Boss or High Epic beastie with even an 80 roll though so maybe I'm dreaming. Also gets some brewable level 1/2 spells besides that could be marginally useful and cheaper than buying...........
More Rogue nets one extra sneak die and some few skill points and more AA nets a +1 Enhance - that's basically it.
Anyone out there tried this? Is it worth a shot?
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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MoshingChris
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Posted: Mon, Jun 01 2009, 20:05 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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I would go 1 more AA for the +1 AB/Damage and maybe 1 more Rogue?
Don't know though i've never even thought about an Epic Dodgy AA.
edit for a furthermore: Its definetly worth a shot man. Its meets the keypoint for a dexer and that is epic dodge. Being an AA means you'll do quite a bit of damage regardless of whether or not your sneaking or not.
7d6 sneaks + 1-8 longbow + +7 arrow enhance + 2d10 on arrow damage + OnHit + 4/5 mighty is quite a chunk of damage at a respectable 50 AB.
I wouldn't bother with Brew Pot. The only time you need truestrike is in pvp and 1 level off wizard means you'll have two uses of it anyway (3 if you take a specialist school, i recommend Illusion)
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Uberuce
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Posted: Tue, Jun 02 2009, 11:45 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Rogue19/Bard2/AA9, methinkles.
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maglorine
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Posted: Tue, Jun 02 2009, 13:17 PM |
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Joined: 13 Oct 2006
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Uberuce wrote: Rogue19/Bard2/AA9, methinkles.
This results in an XP penalty for every non-platinum subrace of elf, no? I've decided to go Moon Elf so wizard makes the most sense for the arcane class.
I had not considered going the specialist route at all so the extra spellslot will come in handy, thanks Moshing.
Possibly rogue13/wiz2/aa15.
Spellcraft dump in late epic and going specialist wizard nets 4 level 1 spellslots for truestrikes/etc.
15AA getting to the next enhancement bonus for +8/+8 and an increment to the seeker/hail damage.
Shooting for a balance damage-wise on sneak damage and sneakproof damage. 7D6 is a nice bonus for sneakables but she'll still dish some nice damage output on sneakproof critters too.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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BeautifulLie
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Posted: Tue, Jun 02 2009, 15:50 PM |
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Joined: 01 May 2007
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Question: Does the barbarian DR stack with EDR? so if i'm understanding things right a say 23 Barb had 6/- DR and with EDR3 would make that 15/- DR right?
Also if one can't really focus str for high dmg should they use a 1hnder for higher crit ratio better steady damage or stick with say the greataxe x3 which I seem to get steady hits of 30 dmg with and crits of 90. *Curious for advice.*
_________________ Must I at length the Sword of Justice draw? Oh curst Effects of necessary Law! How ill my Fear they by my Mercy scan, Beware the Fury of a Patient Man -John Dryden, 1681
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Blackdragon12121
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Posted: Tue, Jun 02 2009, 16:38 PM |
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Joined: 12 Jun 2006
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I believe that Barb dmg reduction stacks with the EDR feats.
As for using a greataxe over sword n board it depends largely on what your build is. 9 times outta 10 sword and board wins though...Especially as 90 crits isnt really all that much.
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Uberuce
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Posted: Tue, Jun 02 2009, 18:05 PM |
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Joined: 11 Nov 2005 Location: Near the bar.
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maglorine wrote: Uberuce wrote: Rogue19/Bard2/AA9, methinkles. This results in an XP penalty for every non-platinum subrace of elf, no? Yep. It's something that I avoided for years until my second last character and now I'm kicking myself. It's not that bad.
The Wiz variant gets to laugh at the Bard variant from levels 13 to 30, and then for a few days while the Bard is getting to 30. Then the Bard laughs forever. I Have UMD and Discipline But You Don't is a much better brag than Five Months Ago I Got To Level 30 Quicker Than You
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ticket
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Posted: Wed, Jun 03 2009, 0:03 AM |
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Joined: 02 Jan 2009
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Uberuce wrote: maglorine wrote: Uberuce wrote: Rogue19/Bard2/AA9, methinkles. This results in an XP penalty for every non-platinum subrace of elf, no? Yep. It's something that I avoided for years until my second last character and now I'm kicking myself. It's not that bad.
It's worse than ECL +2 imo in the sense that 80xp kills gets you only 64xp. It's _way_ harder to reach 30 but if the end product is worth it, go for it. Half of my toons have 20% xp penalties. :X
Never made one with 40% xp penalty though, maybe if I find a truly inspiring build.
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HellScourge
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Posted: Wed, Jun 03 2009, 10:18 AM |
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Joined: 17 Jan 2007 Location: GMT+1
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Any advises to make a druid dragonshaper? No monk levles in it though.
22 druid/2 ranger/6 CoT or something like that.
Starting stats:
10 Str.
12 Dex.
10 Con
18 Wis
12 Int
10 cha.
Should/Will end up at for Dragonshape
10 Str.
12 Dex.
10 Con
30 Wis
12 Int
10 cha.
Now the question. Worth it? Any advises to drop or add classes?
I personally took Ranger for the hide/ms possibility.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Uberuce
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Posted: Wed, Jun 03 2009, 11:23 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Druid29 gets you Dragonshape; between caster levels and the pet, I don't think any other route is worth it.
The remaining choices are pretty much:
Bard for Listen, Discipline, Tumble, UMD
Rogue for Spot, Tumble, UMD
Ranger for Spot, Epic Spell Focus feat, Discipline.
(all of these have that Hide/MS option)
Staying pure Druid for the last pet upgrade and the option of becoming an Archdruid.
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HellScourge
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Posted: Wed, Jun 03 2009, 11:42 AM |
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Joined: 17 Jan 2007 Location: GMT+1
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That means I will take epic Wisdom once i hit epic druid, right?
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Uberuce
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Posted: Wed, Jun 03 2009, 12:06 PM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Yarp. Three Great WIS feats at 21, 24, 27; two from Druid 24, 28; your 18 start and seven levelup raises makes your 30, and you take Scalyface as your general 30th, which must be a Druid level so if you are going to take another class, it has to go in by 29 at the latest.
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HellScourge
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Posted: Wed, Jun 03 2009, 12:45 PM |
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Player
Joined: 17 Jan 2007 Location: GMT+1
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Alright, thanks a lot. ^^
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Ts_
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Posted: Wed, Jun 03 2009, 12:50 PM |
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Player
Joined: 28 Jul 2008
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I would start as Ffolk, no matter what you do. It allows you to have WIS 19 for the cost of 1 DEX or 1 CHA. You could even sacrifice more DEX and CHA to get to INT 15 (14 with Ffolk). Skills are always nice.
I would do Druid 28 / Ranger 1 / Rogue 1. With WIS 19 that should leave room for the "double dragon" as well: Epic Spell Dragon Knight and Epic Spell Focus Conjuration. Your pet gets no major upgrade at level 29 anyway, I think. (Not even AB, unless strength happens to increase at that level.)
The main advantage is another powerful summon for PvM, and a maximum DC Mass Heal for undead-killing and Stonehold. Also, there are plenty of options for intimate RP ... ;) You slightly lose out in PvP, where that 1 CL might be important. But you still have the best set of skills to make up for it: Spot, Tumble, UMD, Discipline, ... and not just 3 of these 4.
Regards, Ts
edit: You need to take Druid 28 on level 30 for the epic spell, so no Dragonshape before level 30 with this build, either.
_________________ Ralghok & Hazamir "The Weasel"
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QPR
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Posted: Wed, Jun 03 2009, 14:12 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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I have a druid myself who will end up with DS if I continou playing him. He is so far Druid 19, started as Ffolk with theese stats:
str 12
con 12
dex 12
int 12
wis 18
cha 8
Gives max skills in AE, Concentration, Heal, Lore, Spellcraft and 15 cross class tumble
Granted, he is a lousy fighter, though capable when using Shapechange and Elemental Shape, but he does shine as a caster and buffer, and his boar companion is one mean beast with all the buffs it can be given. Extended spell and Greater Spell focus Conjuration makes even Aura of Glory awsome, and ensues a good DC on Stonehold, Storm of Vengance and a few others.
I have considered dumping in a rogue or ranger level to give him acces to handaxes or Longbows, but I am leaning towards keeping him pure druid for the last pet upgrade, and becuase pure class characters are by default cool.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Zifon
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Posted: Wed, Jun 03 2009, 15:43 PM |
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Player
Joined: 02 Jul 2007 Location: Denmark
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For my sneaky sneakster what is preferred:
Blindfight, Toughness, 8hp, disease immunity, +10% speed, +1AC
((fighter6/monk7/rogue17))
or
2d6 (extra) sneak attack, crippling strike, 16 skill points
((fighter6/monk3/rogue21))
Edit: Normally I would go with the first option, but as a dualwielding kama(monk), I have 8-10 attacks pr round, so the sneak and crippling would really mean something...
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Xaviera
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Posted: Wed, Jun 03 2009, 17:46 PM |
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Player
Joined: 07 Aug 2006 Location: Temple of Love
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MoshingChris wrote: I wouldn't bother with Brew Pot. The only time you need truestrike is in pvp and 1 level off wizard means you'll have two uses of it anyway (3 if you take a specialist school, i recommend Illusion)
I have a Druid 21/Sorc 1/AA 8 with Brew Potion. True Strike has such a pissy duration that by the time you drink and start shooting it's practically over.
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Herr Delta Houdini
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Posted: Wed, Jun 03 2009, 18:06 PM |
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Player
Joined: 06 Jun 2008 Location: England
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21bard17: KD
22bard18:
23bard19:
24bard20: Lasting Inspiration
25Bard21:
26Bard22:
27Bard23: Great CHA 1&2
28Bard24:
29Bard25:
30Bard26: Great CHA 3 + IKD
Is this good, or anyone got any better feat suggestions?
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Uberuce
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Posted: Wed, Jun 03 2009, 18:08 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Herr Delta Houdini
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Posted: Wed, Jun 03 2009, 18:11 PM |
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Player
Joined: 06 Jun 2008 Location: England
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Opustus said to make sure to get all these Pre-Epic, and they took up all the Pre-ep Spaces.
Quote: Better make room for the following pre-epic feats: Extend spell, Maximise spell, Curse song, Power attack, Divine might, Weapon focus, Improved critical, Blind fight and of course Cleave for BG. For epic feats, Lasting inspiration is a must.
EDIT: Even took one Fighter level like he said just to fit them all in, heh.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Ts_
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Posted: Wed, Jun 03 2009, 18:30 PM |
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Player
Joined: 28 Jul 2008
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KD in pre-epic? ;)
Anyway, KD is on an item, and your curse song is way better than IKD anyway. (Of course, IKD+Curse Song is best.) So don't take any of the knockdown feats, I would say.
Instead, pick two of the usual suspects:
Epic Skill Focus Perform: Quite useful on a bard, that needs to reach 80 perform.
Epic Weapon Focus: Nice for hitting things.
Armorskin: Nice for not getting hurt.
Epic Skill Focus Discipline: Good for not getting knocked down in PvP (if you have Discipline already, of course). Not so much needed in PvM, since you're a bard with song-boosted skills already.
Great Fortitude: No need for it because you're a Blackguard, so your saves are already awesome.
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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