View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 487 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10  Next
Ts_
 
PostPosted: Thu, May 28 2009, 11:53 AM 

User avatar

Player

Joined: 28 Jul 2008

Uberuce suggested a message to the Talk channel when PP is used (Player A: *puts fingers into Player B's pockets*). That way, nearby friends with high spot/listen would potentially notice something (exactly if they can see through your stealth), even if the low-spot victim remained clueless. Compared to his usual drunken ramblings about numbers, that seemed like a good suggestion. ;)

Is this possible and on your list, Disco?

Regards, Ts

_________________
Ralghok & Hazamir "The Weasel"


 
      
Dev Disco
 
PostPosted: Thu, May 28 2009, 12:03 PM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Yush. Once I got this U^&G*&G&*G*& function working that determines if you are behind a character or not.

_________________
Say 'no' to JSBF!


 
      
Lascivar
 
PostPosted: Thu, May 28 2009, 12:07 PM 

User avatar

Player

Joined: 09 Feb 2006
Location: Queensland, Australia.

Ts_ wrote:
Uberuce suggested a message to the Talk channel when PP is used (Player A: *puts fingers into Player B's pockets*). That way, nearby friends with high spot/listen would potentially notice something (exactly if they can see through your stealth), even if the low-spot victim remained clueless. Compared to his usual drunken ramblings about numbers, that seemed like a good suggestion. ;)

Is this possible and on your list, Disco?

Regards, Ts


I've noticed that with a reasonable spot, when a group of mobs spawn, I often get the "*you notice some something nearby!*" (yes I know that's a little off.. lol I can't remember it exactly)..

Unfortunately I dislike the idea of it being put in the Talk channel, because people think their characters are gods and have the perception of a hawk. If possible, I'd say allow characters within 10ft of the person make a spot check also, with a much higher DC (possibly 20-30 more) than the victim's spot DC to catch the pickpocket. If the nearby person succeeds at the spot check, then a private notification should be sent to them saying something like "You've seen a shady figure pickpocket from <target>"

_________________
Current characters:
Nazeris Defir
Malicar Drakespire


 
      
Delarwyn
 
PostPosted: Thu, May 28 2009, 12:12 PM 

User avatar

Player

Joined: 09 Dec 2007
Location: Aligators land...

Disco, I think you are great you know that?

Even though I wouldnt mind thieves to steal 250K from someone with 25 million gold. In the end, even the PC has no use for that much gold anyway. *shrugs* But, I really like it. Honestly.

Now, I want to be thief and see what type of item I can get. Gers dirty underpants is just funny :P

Now, a question if I dont get pp points but I get the job as thief. Will that work in the same way, but with less efficiency?

_________________
Image
Signature by Qualiz

Del's Characters Entry - Amiawiki.


 
      
GreatPigeon
 
PostPosted: Thu, May 28 2009, 12:14 PM 

User avatar

Player

Joined: 04 May 2009
Location: London, UK

If ya catch someone pickpocketing you or even another character, can you hostile them no warning and smite then on teh spot? or still give them the chance to back out of pvp?
Personal feeling is tehft is punishable by death, adn tehy should not get an OOC raise they did after all steal money adn gain xp, they should revive themselves or what not, or some scripting that makes u get the entire money they stole from you back or what not since you probably have to OOC raise them.
Also on that note. If caught PPing at least role play trying to escape, Ive had several log out on me, and even one taht logged out after I killed his character for PP and then came back on another character in an attempt to kill me.

RP - Medeival theivery was handled variously, Shouting to Guards, giving chase till you kill or they escape. If no dms are on to RP guards, vigilantes are ok maybe? And as far as I know, If one was caught stealing, theft is frowned upon in middle ages, and murder of theives is not really so?
Not 100pct sure

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Dev Disco
 
PostPosted: Thu, May 28 2009, 12:30 PM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Delarwyn wrote:
Disco, I think you are great you know that?

Yes.

Delarwyn wrote:
Even though I wouldnt mind thieves to steal 250K from someone with 25 million gold. In the end, even the PC has no use for that much gold anyway. *shrugs* But, I really like it. Honestly.

For that amount of money you got to field better thieves. They are called taxmen.

Delarwyn wrote:
Now, a question if I dont get pp points but I get the job as thief. Will that work in the same way, but with less efficiency?

I could tap into that, I guess. I am actually thinking of merging the loot drop system with this one. I always hated polar bears dropping full plate and that kinda poop. It would be nice to let them drop alternative stuff you can sell for money (or perhaps even job system items).

_________________
Say 'no' to JSBF!


 
      
Uberuce
 
PostPosted: Thu, May 28 2009, 12:31 PM 

User avatar

Player

Joined: 11 Nov 2005
Location: Near the bar.

Lascivar wrote:
Unfortunately I dislike the idea of it being put in the Talk channel, because people think their characters are gods and have the perception of a hawk.
Unless that character actually has the Spot to see the picker, they won't see anything Talk-emoted by them since they'll be in stealth.

It seems pretty sensible for stealth mode to be a requirement for picking someone's pocket, and equally so for maniac Spotwhore builds to have the ability to mind their friend's purses.


 
      
GreatPigeon
 
PostPosted: Thu, May 28 2009, 12:32 PM 

User avatar

Player

Joined: 04 May 2009
Location: London, UK

Dude, Golden Compass, Polar Bears wear armor, sheesh watch more useless television. What gets me is rats carrying Armor, or double swords. For some reason I think I would have noticed that.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Lascivar
 
PostPosted: Thu, May 28 2009, 12:34 PM 

User avatar

Player

Joined: 09 Feb 2006
Location: Queensland, Australia.

Uberuce wrote:
Lascivar wrote:
Unfortunately I dislike the idea of it being put in the Talk channel, because people think their characters are gods and have the perception of a hawk.
Unless that character actually has the Spot to see the picker, they won't see anything Talk-emoted by them since they'll be in stealth.

It seems pretty sensible for stealth mode to be a requirement for picking someone's pocket, and equally so for maniac Spotwhore builds to have the ability to mind their friend's purses.


Ah yeah, forgot about the factor of not seeing what a stealther is saying if they aren't visible. Disregard my suggestion then. :)

_________________
Current characters:
Nazeris Defir
Malicar Drakespire


 
      
Yurell
 
PostPosted: Thu, May 28 2009, 12:55 PM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

GreatPigeon wrote:
If caught PPing at least role play trying to escape, Ive had several log out on me, and even one taht logged out after I killed his character for PP and then came back on another character in an attempt to kill me.


Screeny and send to a DM. They're not allowed to log like that.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Xaviera
 
PostPosted: Thu, May 28 2009, 14:36 PM 

User avatar

Player

Joined: 07 Aug 2006
Location: Temple of Love

So it's a bit nastier than I was thinking. Personally I think 100 gp/level or 1% is better, but your decision, Disco. In this case, I approve of the spot bonuses for nearby party members, particularly since it doesnt kick you out of Stealth/HiPS (does a failed roll do so?).

_________________
Image
~Sharess on AmiaWiki~
Priestess, politician, prostitute
"[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer Bolt
AmiaWiki mod (mostly inactive)


 
      
Dev Disco
 
PostPosted: Thu, May 28 2009, 14:38 PM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

I can break Stealth on a failed roll.

_________________
Say 'no' to JSBF!


 
      
Lascivar
 
PostPosted: Thu, May 28 2009, 14:42 PM 

User avatar

Player

Joined: 09 Feb 2006
Location: Queensland, Australia.

Dev Disco wrote:
I can break Stealth on a failed roll.


Ooo.. There's a good suggestion. :P Able to slap on a cooldown of some sort to stealth for a bit afterwards? HiPsers would gigglefart even if they didn't have a shadow to hide in (which is almost all the time anyway) and just re-stealth.

_________________
Current characters:
Nazeris Defir
Malicar Drakespire


 
      
BrainSplitter
 
PostPosted: Thu, May 28 2009, 14:47 PM 

User avatar

Player

Joined: 06 Apr 2005
Location: Victoria, Australia

Dev Disco wrote:
Anyway, so far so good:

1. I block any and all inventory item from pickpocket
2. I take away the PP penalty
3. The widget gets ditched
4. You get a set of gloves that give you access to player tool 1
5. You can use this tool (doesn't break stealth) on PCs and NPCs

Result from a PC
- 50% chance that PCs 'donate' their own money to your cause, based on their wealth and capped by their level. It's either 1% of their money, or 250 GP/level.
- 50% chance that you lift some peculiar item from a PC. This is generated by the system. Think of "Tormak's Wallet" or "Gers' Dirty Underpants". You can sell these items, and they come in 5 price categories (5 GP for lousy stuff till 500 for good stuff).

Result from an NPC
- You only get gold
- Animals etc gain you nothing. Can't pick creatures without pockets.
- People inside cities & houses give more gold than people inside rural areas who give more than people in wilderness.

6. DC is determined by alerted state (has this person been picked before?), spot, and if you have been seen. You roll modified ranks.
7. You get as much XP on a success as you bought skills in pickpocket.


What happens if you lose the PP Attempt?

_________________
Mostly Retired


 
      
ticket
 
PostPosted: Thu, May 28 2009, 15:02 PM 

User avatar

Player

Joined: 02 Jan 2009

Dev Disco wrote:
I can break Stealth on a failed roll.


And a 1 turn knockdown please? So people cant just run away.

So far the big problem with PP usage I've seen is in Cordor. People would run up to you and attempt to PP you. They fail and get knocked over, before I am even able to type out my reaction he's already up and running. I can't attack him as well, being it in cordor and with guards.


 
      
Yurell
 
PostPosted: Thu, May 28 2009, 15:07 PM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

ticket wrote:
Dev Disco wrote:
I can break Stealth on a failed roll.


And a 1 turn knockdown please? So people cant just run away..


That.

As for the Cordor statement, I think attempting to PP and then running away after being caught would count as metagaming the guards

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Dev Disco
 
PostPosted: Thu, May 28 2009, 15:17 PM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

WonWon wrote:
Dev Disco wrote:
Anyway, so far so good:

1. I block any and all inventory item from pickpocket
2. I take away the PP penalty
3. The widget gets ditched
4. You get a set of gloves that give you access to player tool 1
5. You can use this tool (doesn't break stealth) on PCs and NPCs

Result from a PC
- 50% chance that PCs 'donate' their own money to your cause, based on their wealth and capped by their level. It's either 1% of their money, or 250 GP/level.
- 50% chance that you lift some peculiar item from a PC. This is generated by the system. Think of "Tormak's Wallet" or "Gers' Dirty Underpants". You can sell these items, and they come in 5 price categories (5 GP for lousy stuff till 500 for good stuff).

Result from an NPC
- You only get gold
- Animals etc gain you nothing. Can't pick creatures without pockets.
- People inside cities & houses give more gold than people inside rural areas who give more than people in wilderness.

6. DC is determined by alerted state (has this person been picked before?), spot, and if you have been seen. You roll modified ranks.
7. You get as much XP on a success as you bought skills in pickpocket.


What happens if you lose the PP Attempt?


At this moment it make it harder to PP that target again. For each succeeded PP the DC is raised by 1, for each failure by 5. Until reset, of course.

_________________
Say 'no' to JSBF!


 
      
ticket
 
PostPosted: Thu, May 28 2009, 15:18 PM 

User avatar

Player

Joined: 02 Jan 2009

Yurell wrote:
As for the Cordor statement, I think attempting to PP and then running away after being caught would count as metagaming the guards


I don't know... the guards don't really care about us adventurers. :P


 
      
Lascivar
 
PostPosted: Thu, May 28 2009, 15:19 PM 

User avatar

Player

Joined: 09 Feb 2006
Location: Queensland, Australia.

Yurell wrote:
As for the Cordor statement, I think attempting to PP and then running away after being caught would count as metagaming the guards


Depends where in Cordor said person was PP'd. I've had it happen to me in certain locations in Cordor East where no visible guards have line of sight, so I let it go.. Actually thought it was creative where they were waiting.

_________________
Current characters:
Nazeris Defir
Malicar Drakespire


 
      
BrainSplitter
 
PostPosted: Thu, May 28 2009, 15:23 PM 

User avatar

Player

Joined: 06 Apr 2005
Location: Victoria, Australia

Dev Disco wrote:
WonWon wrote:
What happens if you lose the PP Attempt?


At this moment it make it harder to PP that target again. For each succeeded PP the DC is raised by 1, for each failure by 5. Until reset, of course.


If Win > Steal
If Lose > Make Harder to Steal.

IMHO you need to up the latter a bit.

_________________
Mostly Retired


 
      
Yurell
 
PostPosted: Thu, May 28 2009, 15:29 PM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

WonWon wrote:
Dev Disco wrote:
WonWon wrote:
What happens if you lose the PP Attempt?


At this moment it make it harder to PP that target again. For each succeeded PP the DC is raised by 1, for each failure by 5. Until reset, of course.


If Win > Steal
If Lose > Make Harder to Steal.

IMHO you need to up the latter a bit.


I agree with Won

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Ts_
 
PostPosted: Thu, May 28 2009, 15:40 PM 

User avatar

Player

Joined: 28 Jul 2008

WonWon wrote:
If Win > Steal
If Lose > Make Harder to Steal.

IMHO you need to up the latter a bit.

Counterargument: Amia is a RP server, not hack&slash&steal. There are consequences to being caught as a thief. I'm not talking about chopped off hands. But for RP reasons people would refuse to party with you or not trade with you. That's quite a punishment if a lot of chars don't trust you anymore.

Regards, Ts

_________________
Ralghok & Hazamir "The Weasel"


 
      
Ts_
 
PostPosted: Thu, May 28 2009, 16:01 PM 

User avatar

Player

Joined: 28 Jul 2008

Dev Disco wrote:
4. You get a set of gloves that give you access to player tool 1

I just realized how mean you are ... Gloves don't merge when shifting! That's DISCRIMINATION! Or decriminalization, not sure. Anyway, bad chicken!

Also, shifted shifters should be immune to PP as they merge their equipment into themselves. *nodnod*

Regards, Ts

PS: Doublepost!
PPS: I hate myself for typing *nodnod*.
PPPS: Feel free to ignore.

_________________
Ralghok & Hazamir "The Weasel"


 
      
Xaviera
 
PostPosted: Thu, May 28 2009, 17:42 PM 

User avatar

Player

Joined: 07 Aug 2006
Location: Temple of Love

WonWon wrote:
If Win > Steal
If Lose > Make Harder to Steal.

IMHO you need to up the latter a bit.

Max one attempt per victim per reset for each pickpocketter = prevents PP spammage/griefing (esp. by HiPS'd high-level SDs on low levels)

_________________
Image
~Sharess on AmiaWiki~
Priestess, politician, prostitute
"[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer Bolt
AmiaWiki mod (mostly inactive)


 
      
Dev Disco
 
PostPosted: Thu, May 28 2009, 18:06 PM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

I said "at the moment". I also said "I can drop them from stealth".

_________________
Say 'no' to JSBF!


 
      
Wolfking6116
 
PostPosted: Thu, May 28 2009, 20:48 PM 

User avatar

Player

Joined: 10 Jan 2008
Location: -5 GMT

Yurell wrote:
ticket wrote:
Dev Disco wrote:
I can break Stealth on a failed roll.


And a 1 turn knockdown please? So people cant just run away..


That.


Uhh... Why would someone be knocked down from failing a PP? I never understood that. Did you grab my hand and throw me backwards? Did I trip over my shoe? Did the magical anti-PP faerie kick me?

Paralyze. 2-3 turns.
Six seconds isn't enough to type out a response. I know if I could get away in six seconds, I wouldn't try to explain. It's a natural thing; flee.

Also, the "helm removal" on critical fail. Pretty bogus. You'll already get slammed for having your hand caught in someone elses pocket, no need to get your identity revealed too. Have it normally keep the char facing whatever direction he was, on critical turn towards the PPer.


Another thing; What about people who don't stealth, but use PP? Bards, or maybe even a rogue without stealth. I agree with the others before, no talk channel. Private message to the contact log is best, imo.

Someone mentioned giving some people with 10m a chance to see. I concur, 5m give them the same spot chances as the victim. 10m harder, 15m, 20m, etc. This gives some use to those who completely decked themselves with spot, ie 127 spot. Though, the PP criticalling would do nothing for them, only the victim.
[Edit: IMO, no friend bonus in cities. Party member bonuses could be included when not in city areas, though. Just on the aspect of "You're not completely focused on your friend while in a big city." If that doesn't slide, perhaps a "toggle" in rest menu. You can be more focused on your friends, but increase the DC to spotting it happening on someone -not- in your party.]


"Gloves" should be usable from the side as well, not just behind (if possible).

_________________
Jack Tesilent - Jack's Bio
Image


 
      
Magnum Opera
 
PostPosted: Thu, May 28 2009, 21:01 PM 

User avatar

Player

Joined: 28 Feb 2009
Location: Philippines

Wolfking6116 wrote:
Paralyze. 2-3 turns.


Nah, virtually all rogues have them freedom belts. How about daze or maybe confusion? I kinda liken it to being in a state of shock or something.


 
      
Wolfking6116
 
PostPosted: Thu, May 28 2009, 21:35 PM 

User avatar

Player

Joined: 10 Jan 2008
Location: -5 GMT

I meant like the scripted paralyze. I think it's something like DM cinamatic mode, or whatever. DM did it to me once so he could fiddle some things in an event.

_________________
Jack Tesilent - Jack's Bio
Image


 
      
Crowsterf
 
PostPosted: Thu, May 28 2009, 22:07 PM 

User avatar

Player

Joined: 08 Jun 2005
Location: Goldcoast, Australia

Wolfking6116 wrote:
I meant like the scripted paralyze. I think it's something like DM cinamatic mode, or whatever. DM did it to me once so he could fiddle some things in an event.


That sounds like Pause area (as apposed to pause server)

I dont think any effect should happen (its very ooc, even tthe knockdown and its never stoped people from just legging it anyway before) i think people should give ample time to alow someone to emote trying to catch them if they get caught.. perhaps both partys roll Initiative and they go from there.

Problem is your always gona get your git who flees the moment he can, but with an initiative roll at least you will know who gets to react by emote to capture or whatever or flee first.


 
      
The Incognitos
 
PostPosted: Thu, May 28 2009, 22:19 PM 

User avatar

Player

Joined: 10 Dec 2007

I agree with Wolf here... maybe have the knock overs and such on a critical fail but if you just screw up and don't grab anything you should at least get a chance to RP a way out...

"Oh I am sorry good sir, I did not see you there. My mistake".
"You tried to rob me!"
"Rob you? What is Rob You?".
"Guards!".
"Crap! Run!".

And the helm removal is lame. It's like when someone fails a Bluff check and all of a sudden the person they were speaking to drags out every single shred of OOC knowledge they have. Sounds like God-Gameing.

_________________
Jess Incognito:- Ah, but the phoenix may fly only when its feathers are grown...

Olaf Grudgebringer: Stroppy Cleric or Morradin

Krunk (Underdark): Stay back! He's a bit mad.

the_incognitos@live.com


 
      
ticket
 
PostPosted: Fri, May 29 2009, 1:00 AM 

User avatar

Player

Joined: 02 Jan 2009

Wolfking6116 wrote:
Yurell wrote:
ticket wrote:
Dev Disco wrote:
I can break Stealth on a failed roll.


And a 1 turn knockdown please? So people cant just run away..


That.


Uhh... Why would someone be knocked down from failing a PP? I never understood that. Did you grab my hand and throw me backwards? Did I trip over my shoe? Did the magical anti-PP faerie kick me?

Paralyze. 2-3 turns.
Six seconds isn't enough to type out a response. I know if I could get away in six seconds, I wouldn't try to explain. It's a natural thing; flee.


Either knock him down for a few to allow you to emote something or change it up so that when a player fails a PP he is automatically turned hostile.


 
      
Yurell
 
PostPosted: Fri, May 29 2009, 1:09 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Actually, that was a good question regarding those PP who don't use stealth. What happens to them?

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
BrainSplitter
 
PostPosted: Fri, May 29 2009, 1:11 AM 

User avatar

Player

Joined: 06 Apr 2005
Location: Victoria, Australia

They have a harder job at it, apparently.

Could always have the Failure result in the victim PC getting a dialogue letting them choose between results. "Take some gold as compensation" "Ignore it" "Beat him to a pulp". Etc.

_________________
Mostly Retired


 
      
Yurell
 
PostPosted: Fri, May 29 2009, 1:16 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

An chance it could pick hide, bluff or perform, whichever skill is higher? Most PP IRL aren't invisible when they rob (is that the right word? Its not technically a robbery), but either make a good show ("Oh, sorry, bumped into you") or grab and run (whom I'm sure the city guard would catch and beat the crap out of for making them move from their otherwise stationary positions).

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
BrainSplitter
 
PostPosted: Fri, May 29 2009, 1:17 AM 

User avatar

Player

Joined: 06 Apr 2005
Location: Victoria, Australia

*cough* Just use Dicebag? >.>;

_________________
Mostly Retired


 
      
Dwagin
 
PostPosted: Fri, May 29 2009, 1:22 AM 

User avatar

Player

Joined: 08 Aug 2006
Location: The Land of Nod

On a critical failure, make the male pickpocket reach in the wrong pocket and get a handful of a different kind of jewels?

_________________
Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.

-Extraordinarily ordinary in the mostest of ways.


 
      
Yurell
 
PostPosted: Fri, May 29 2009, 1:22 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

WonWon wrote:
*cough* Just use Dicebag? >.>;


People won't accept that for the most part - they will only accept what the mechanics say.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
BrainSplitter
 
PostPosted: Fri, May 29 2009, 1:25 AM 

User avatar

Player

Joined: 06 Apr 2005
Location: Victoria, Australia

Have you ever actually tried?

Assuming, of course, you mention it to the other player first so they know what's going on.

_________________
Mostly Retired


 
      
Yurell
 
PostPosted: Fri, May 29 2009, 1:49 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

WonWon wrote:
Have you ever actually tried?

Assuming, of course, you mention it to the other player first so they know what's going on.


No, but if we lived in a world where everyone accepted dice rolls and had the same view of fairness, Disco wouldn't have to be writing this script, would he?

And if you mean 'ever' as in 'for anything' I have had dice rolls refused even when they are used in perfectly logical circumstances.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
BrainSplitter
 
PostPosted: Fri, May 29 2009, 1:53 AM 

User avatar

Player

Joined: 06 Apr 2005
Location: Victoria, Australia

Of course, some people will refuse. The God Gamers who you probably don't want to RP with anyway.

I've tried it plenty of times, and the sheer majority of the time players are actually more willing if you give them the option and handle things like a mature, diplomatic, adult.

And the reason Disco has to write this script is because the old one isn't sufficient for the server's needs, and removing it will result in an epic case of The Butthurts.

_________________
Mostly Retired


 
      
The Incognitos
 
PostPosted: Fri, May 29 2009, 2:07 AM 

User avatar

Player

Joined: 10 Dec 2007

I've tried dicebag PP before and was met with either no response, "use the widgit" or an emote of *loses one of his wallets*. Obviously none of these resulted in getting any loot.

_________________
Jess Incognito:- Ah, but the phoenix may fly only when its feathers are grown...

Olaf Grudgebringer: Stroppy Cleric or Morradin

Krunk (Underdark): Stay back! He's a bit mad.

the_incognitos@live.com


 
      
BrainSplitter
 
PostPosted: Fri, May 29 2009, 2:10 AM 

User avatar

Player

Joined: 06 Apr 2005
Location: Victoria, Australia

So you want a widget that allows you to break the rules (The rules that say a player has the choice to actually give you the Item or Gold or just RP it).

I thought you did it for the RP? You stole a guy's wallet. Good on you, you're a pickpocket. If Gold is as meaningless as the people encouraging a more potent pick pocket system seem to believe ("It's only 0.01% of a million! It's nothing!", etc), then you are going to have to stick by that and understand that if you're going to make it meaningless, then it has no meaning.

Thus, who gives a flying expletive if you get the gold mechanically or not. Just RP it.

_________________
Mostly Retired


 
      
Gunz
 
PostPosted: Fri, May 29 2009, 3:09 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

WonWon wrote:
So you want a widget that allows you to break the rules (The rules that say a player has the choice to actually give you the Item or Gold or just RP it).

I thought you did it for the RP? You stole a guy's wallet. Good on you, you're a pickpocket. If Gold is as meaningless as the people encouraging a more potent pick pocket system seem to believe ("It's only 0.01% of a million! It's nothing!", etc), then you are going to have to stick by that and understand that if you're going to make it meaningless, then it has no meaning.

Thus, who gives a flying expletive if you get the gold mechanically or not. Just RP it.


<3

PP wound never be meaningless. Just like intimidate isn't meaningless, just like bluff isn't meaningless, just like persuade isn't meaningless. It's about the RP at the end of the day. No?

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


Last edited by Gunz on Fri, May 29 2009, 3:11 AM, edited 1 time in total.

 
      
Wolfking6116
 
PostPosted: Fri, May 29 2009, 3:11 AM 

User avatar

Player

Joined: 10 Jan 2008
Location: -5 GMT

ticket wrote:
Either knock him down for a few to allow you to emote something or change it up so that when a player fails a PP he is automatically turned hostile.


I'm perfectly fine with a way to keep someone from getting away, so long as it follows IC sense.

_________________
Jack Tesilent - Jack's Bio
Image


 
      
The Incognitos
 
PostPosted: Fri, May 29 2009, 3:25 AM 

User avatar

Player

Joined: 10 Dec 2007

"I thought you did it for the RP" appears to be synonymous with 'I did it my way not yours'. The fact that people feel strongly about it makes the case for actual stealing self evident. Victim reactions are what a PPer dances with when they make the attempt.

The simple fact is that people will react more strongly if something has actually been taken. PPers will have 'street cred' as the guy that can lift a wallet without being caught as opposed to "//oh god it's that annoying guy that wants me to use the Dice bag all the time. Watch this, I made a massive amount of spot gear, I'll change my gear out and then roll... hahaha. Now we can bash him (in the face)".

This is a valid argument, not everyone can be relied on to keep their normal gear on and to refrain from switching detect on.

_________________
Jess Incognito:- Ah, but the phoenix may fly only when its feathers are grown...

Olaf Grudgebringer: Stroppy Cleric or Morradin

Krunk (Underdark): Stay back! He's a bit mad.

the_incognitos@live.com


 
      
Yurell
 
PostPosted: Fri, May 29 2009, 3:27 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Its amusing sometimes watching the disco-ball as everyone switches gear just before a skill check

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
BrainSplitter
 
PostPosted: Fri, May 29 2009, 3:53 AM 

User avatar

Player

Joined: 06 Apr 2005
Location: Victoria, Australia

The Incognitos wrote:
"I thought you did it for the RP" appears to be synonymous with 'I did it my way not yours'. The fact that people feel strongly about it makes the case for actual stealing self evident. Victim reactions are what a PPer dances with when they make the attempt.

The simple fact is that people will react more strongly if something has actually been taken. PPers will have 'street cred' as the guy that can lift a wallet without being caught as opposed to "//oh god it's that annoying guy that wants me to use the Dice bag all the time. Watch this, I made a massive amount of spot gear, I'll change my gear out and then roll... hahaha. Now we can bash him (in the face)".

This is a valid argument, not everyone can be relied on to keep their normal gear on and to refrain from switching detect on.


No, no. What I mean is "I thought you did it for the RP" is that, I thought you did it for the ROLEPLAY of being a Pickpocket. " *loses one of his wallets* " is to say, surprisingly enough, you just pickpocketed him.

If you're doing it for the Monetary Gain or 'Loot' as you call it, then you're doing it for the Gain, not for the RP. This is made even more evident by the fact you want it to take more and more (as has been demonstrated in your posts).

I don't care how you do it, personally. Hell, I don't care if you seduce other players into RPly giving you gold. Not my problem.
I do care, however, if other players are penalized as a result of your actions against their will and without the ability to Opt Out (which is what alot of people seem to want, given most people won't, mechanically, give you the loot).

You can claim it's minor or meaningless gold being taken all you like.

If it Is Minor or Meaningless Gold, then the fact you can't take it shouldn't phase you; It's Minor or Meaningless
Of course, if it isn't minor or meaningless (hence, you want it), then the fact you can't take it from someone else without consent is bloody well placed.

You claim you do it for the RP, but you get pissy when someone lets you steal their wallet without giving you a purely mechanical Loot or Bonus from it (As our rules very vividly permit)


Pick a side, dammit?



Do I agree with the point that many players are unreasonable and will swap to Spot gear? Of course I do.
Just as I agree that many players are irresponsible and will abuse the PP system (within the rules, of course).
And I agree that many players are unreliable in regards to being able to handle an issue that comes up with civility.

And by no means would I give this 'mass of players' - that, by your posts, seem to plague the entire server given the grumbling about people 'not agreeing unless they win' effectively - the freedom to take from another person unless they risk losing -alot- more.

_________________
Mostly Retired


 
      
Magnum Opera
 
PostPosted: Fri, May 29 2009, 4:11 AM 

User avatar

Player

Joined: 28 Feb 2009
Location: Philippines

o0GuNz_N_RoSeZ0o wrote:
WonWon wrote:
So you want a widget that allows you to break the rules (The rules that say a player has the choice to actually give you the Item or Gold or just RP it).

I thought you did it for the RP? You stole a guy's wallet. Good on you, you're a pickpocket. If Gold is as meaningless as the people encouraging a more potent pick pocket system seem to believe ("It's only 0.01% of a million! It's nothing!", etc), then you are going to have to stick by that and understand that if you're going to make it meaningless, then it has no meaning.

Thus, who gives a flying expletive if you get the gold mechanically or not. Just RP it.


<3

PP wound never be meaningless. Just like intimidate isn't meaningless, just like bluff isn't meaningless, just like persuade isn't meaningless. It's about the RP at the end of the day. No?


*sagenod*


 
      
Dev Disco
 
PostPosted: Fri, May 29 2009, 6:37 AM 

User avatar

HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

Quote:
Base DC is 10.

1. Check if thief has PP skill, if not abort

2. Check if victim > 4 levels, if not abort

3. Check if distance < 4.0m, if not abort

4. Check if victim can see and hear thief
- seen: add DC +10
- not seen but heard: add DC +2

5. Look at previous pickpocket incidents value on this victim (see 9 and 10)
- add this value to the DC

6. Look at victim's spot
- add +(Spot/2) DC

7. Look at people around the victim (excluding thief's party members)
- add DC +2 for every bystander

8. Roll modified/buffed pickpocket + 20 vs DC

9. On failure
- remove stealth
- let thief say "*tries to steal something from [victim's name]*"
- thief drops 2% of the his cash up to a level*500 cap or a previously stolen item
- add +5 to previous pp incident value of victim

10. On success
- Give [raw PP ranks] XP
- add +1 to previous pp incident value of victim
- Animals etc only give XP
- Humanoids: 50/50 chance on either item or gold
- Gold from PC: 1% of the victim's cash up to a level*250 cap
- Gold from NPC: 3d100 for city areas, 2d100 for rural areas, d100 for the rest
- Items from either: silly stuff generated by the system, worth 5-500 GP each


This is how things look now...

_________________
Say 'no' to JSBF!


 
      
Charles1810
 
PostPosted: Fri, May 29 2009, 6:58 AM 

User avatar

Player

Joined: 17 Sep 2007
Location: Hubbard, Ohio

8. Roll modified/buffed pickpocket + 20 vs DC

What is the +20 accounting for? Besides this looks great and sounds fair and legit to me.

_________________
Lieutenant Belalad Feiwallyan

((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 487 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10  Next


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group