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Ts_
 
PostPosted: Wed, May 27 2009, 18:02 PM 

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Dev Disco wrote:
What I do is simple: make the PP widget give more GP and a bit of XP and a chance of a random funny item generated by the game.

Tief_the_Thief uses pickpocket widget on Disco.
Experience Points Gained: 75
Acquired 115GP
Acquired Item: Eggs
Thief: ...

Anyway, sounds good. Just put a limiter on it, or the aforementioned ring of thieves doing nasty things to each other is likely to happen.

Regards, Ts

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Link
 
PostPosted: Wed, May 27 2009, 18:18 PM 

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lol That's funny. I like it. :D


 
      
Lascivar
 
PostPosted: Wed, May 27 2009, 18:33 PM 

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I do have to agree with Jan here still. My preferences have always lied in a slightly harsher environment, but beating down a skill that scares people from losing their precious items for that reason alone, is somewhat sad.

So what if they've got an Ioun stone? It's loot, oh noes. Set people's DC items as plot so they can't be PP'd and leave it at that.

I don't see how Tormak's arguments are valid since if the person's successfully pickpocketed him and stolen his item or gold, this would mean his character hasn't noticed, and thus wouldn't have any reason to suspect, or bother looting said person's corpse if they ever did for -some- reason get into a fight.

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Selmak
 
PostPosted: Wed, May 27 2009, 19:28 PM 

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Selmak wrote:
Anything a Pickpocket widget can do to an unwilling participant, two willing players who are roleplaying can do using the Trade window, and they can do it better.


 
      
Lascivar
 
PostPosted: Wed, May 27 2009, 19:34 PM 

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Selmak wrote:
Selmak wrote:
Anything a Pickpocket widget can do to an unwilling participant, two willing players who are roleplaying can do using the Trade window, and they can do it better.


This would most likely require OOC instigation.

If someone walked up to you, said "// I've pickpocketed you" would you honestly open the trade window and hand them some gold or an item? Your character shouldn't be aware of the pickpocket if they're successful.

(Keep in mind I'm not biased about the situation, as I don't have pickpocket characters.. If anything, my whip is light enough to be lifted which would fuck me up beyond belief. :P But kudos to the person if they get lucky enough to do that when I have it unequipped.)

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Selmak
 
PostPosted: Wed, May 27 2009, 20:29 PM 

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Your character shouldn't be aware that the pickpocket is pickpocketing them. But that's not to say that the pickpocket is by necessity invisible or undetected. They could simply look and act so much like an average joe or jane that you aren't suspicious of them. Or maybe they have a hot friend who's drawing your attention.

It's a nice idea in theory. But the realisation of it in NWN has been well, below par. That's why you need it to be something that both parties agree on, either beforehand or there and then, because otherwise it's really no better than what the game shipped with.


 
      
Jan
 
PostPosted: Wed, May 27 2009, 20:32 PM 

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Why oh why does it require mutual agreement? That's begging to have it metagamed. "No you can't pickpocket me even though I have a -3 Spot skill, I uhh, have a pocket golem."


 
      
herkles
 
PostPosted: Wed, May 27 2009, 20:36 PM 

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because A) its unfair
because B) you get to take stuff without permission
Because C) that stuff can be rare and valuable
because D) that stuff may hold sentimental value to the owner
because E) you get access to their inventory
Because F) They can never ever ever get it back without ooc permsion or agreement to give it back.
because G) its abuseable and griefing

that is how I see why those against PP

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Delarwyn
 
PostPosted: Wed, May 27 2009, 20:37 PM 

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1) if I am to allow anyone into my inventory, I want the right to hunt this person and cut his hands off permanently. As it would be done with rogues at medieval times and at that time in Faerun.

2) I want the right to kill a thief or a possible thief anytime I feel like it. Just because of what he/she is.

3) I want the right to safe keep some of my belongings. I want to be able to put my jewelry into a safe.

4) I reserve myself the right to ostracize the character, to only by seen him to stand by a guard until I am guaranteed he isnt around anymore. I reserve myself the right to form a group of rogue killers and kill every single thief I find even if they dont rob me and without asking authorization or giving a way out of PvP. And when he is dead I will reserve myself the right, since I cannot steal to cut his hands at least, permanently.

5) I want thieves to be hanged and a system of punishment to be created. If not permadeath, I want them to be dead for at least one month. That is what takes me to make one million if I put aside all my rping time.

6) If you want a real RP server, a tough server, a realistic server. I want the ability to punish you and not mildly. Because you stole something that cost me 2 million golds and freaking months of hunting. So I want you to be punished for the same time I punished myself with mindless grinding so I could have the items I have. If you steal something I have put a sentimental value upon, I reserve myself the same right. Even if to you this look like an alexandrite and my actions overkill for nothing.

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Last edited by Delarwyn on Wed, May 27 2009, 20:54 PM, edited 1 time in total.

 
      
Jan
 
PostPosted: Wed, May 27 2009, 20:52 PM 

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1) Mutilation is forbidden, sorry.

2) If I were a thief I'd allow you to take revenge IF I failed the pickpocket check, wasn't disguised, got caught etc

3) There is a banking system so your point is moot.

4) You'll be committing bannable offenses.

5) Go suggest it, people will bitch at you for daring to suggest more realism.

6) See 5.

Also: Your character will have to face both success and failure, victory and loss. If you can't accept that I don't know why you've picked a Dungeons & Dragons game.


 
      
Delarwyn
 
PostPosted: Wed, May 27 2009, 20:57 PM 

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If I cannot mutilate, kill you for a long time, hunt you without a reason, then You and whatever person that steals something from someone, have a free run in a system that does not provide the ability to satisfy my hatred for a criminal.

If I cannot make a thief to pay for whatever they take. If I cannot work with the law to eliminate the threat of criminality by hanging, by mutilation or by a long time death, you are giving thieves all the rights and to the other people none.

If you want the right to steal, you should also know that there will be tough consequences.

See why this is unfair? Because no rogue is willing to suffer the consequences of their actions. If rogues are allowed into objects in my pocket I am allowed to cut their hands permanently.

oh, there is a bank system? I never saw a bank anywhere.

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Wolfking6116
 
PostPosted: Wed, May 27 2009, 21:02 PM 

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Delarwyn wrote:
Thieves dont hang in the city with people they will rob. Thieves dont hunt with people they will rob.


...What? Now, I have to say this is where I begin to disagree.
Cities are where about +85% of theft takes place. Sure, thieves don't "hang" with people, but sometimes they'll be around for more than a split second. The only reason a thief would "hang" in the city is because the square is the hub of Cordor.

And sure, they'll 'hunt' with someone just to rob them, I assure you.
Person; "Hi! We're trying to find the dragon's lair, will you help?"
Rogue; 'Sure thing' *Begins to think of ways to steal from them and leave*
is equal to
Person; "Hi! We're trying to find the market, will you help?"
Rogue; 'Sure thing' *Begins to think of ways to steal from them and leave*

Now, seeing how this is a fantasy world where more 'active' (Player) characters are out looking for the dragon's lair, it seems likely that scene one would happen more frequently. If this weren't DnD, it would be more of scene two.

Delarwyn wrote:
The game does not allow the citizens to protect themselves. It does not allow you to be in jail alone, it is the rules someone have to entertain you, so it wont become a nightmare for the jailed. ... If I am going to hunt and kill you, I need to ask authorization to enter PvP or to give you a way out.


The massive spot gear bonus let you protect yourself, no one says Mr Joe Smoe Fighter has to stand around the city in his +4 Plate instead of an altered Robe of Eyes.

Personally I wouldn't mind the "alone in jail" thing. I could come up with some soppy angst story.

The only out you ever need to give is showing intent to harm; *Draws blade and advances*. Any shmuck would realize "Oh, hey, sharp object coming at me quickly. *Flee*" If they complain, you already gave them their out.


The major things have been discussed to the point of disgust. A large number of alternatives have been given, both in the past and in the present. The whole thing comes down to three basic options:

1. Alter the skill.
2. Remove the skill.
3. Leave it.

Now, we've all seen that no one really wants number three, so we're down to two.
Tormak has a fair point of "it's a one way street", which admittedly it is. No one else can access someone elses inventory, unless we added an "on death all drop" script. I've played on a server that does that, it's not fun. Good luck getting back to your corpse in the middle of those eight orcs, while naked. Major point for "Remove".

Rogues make a good point aswell; "Well, we've invested skills in this, so we should at least get -something-." There have been several options thrown out there for ways to change it while still keeping it in, some better than others. I think I even recall past suggestions on more ways to -beat- PP, which were turned down. Easiest way for this? Add both the ways to lose and ways to win.

In the end this is really Disco's choice, because he decides which thing will be scripted and how it'll be done.

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Dev Disco
 
PostPosted: Wed, May 27 2009, 21:08 PM 

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I'm having lotsa fun with this right now!

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Ts_
 
PostPosted: Wed, May 27 2009, 21:10 PM 

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Could we just agree that the next PP implementation won't steal items, like it has been suggested many many times in this thread? It seems like the Pro-PP side can life with that and the Anti-PP could see it as a big step into the right direction. Disco also thinks along that line, so it's not just theory. One could call it a compromise.

And some point that I really wonder about:
Killing someone costs between 10% of their gold and 2k for a raise dead. Please don't say killing a thief has no consequences for the thief. Death is not a big deal, I agree, but that also means that the numbers that float around in this thread (20gp? 1k?) are even less of a big deal ...

Regards, Ts

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Delarwyn
 
PostPosted: Wed, May 27 2009, 21:13 PM 

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Make the skill what Disco said. It is the most fair way to deal with it, if I wont be able to exercise my right to mutilate someone that stole from me.

I think you can take Gold, I dont even care of how much, I think you should gain XP, like Ayla does for opening locks and removing traps in some places. I think that if an item is generated it should be from the system and not from my pocket. It will be fair for those stealing and those being the victim.. Because, if there is no consequences for the thief, there shouldn't be a really bad consequence for the robbed either.

If I kill you in PvP I am to be nice and bring you back to life oocly Ts. You dont respawn, we have a heart widget for those situations.

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Last edited by Delarwyn on Wed, May 27 2009, 21:17 PM, edited 1 time in total.

 
      
Lascivar
 
PostPosted: Wed, May 27 2009, 21:13 PM 

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Delarwyn wrote:
If I cannot mutilate, kill you for a long time, hunt you without a reason, then You and whatever person that steals something from someone, have a free run in a system that does not provide the ability to satisfy my hatred for a criminal.

If I cannot make a thief to pay for whatever they take. If I cannot work with the law to eliminate the threat of criminality by hanging, by mutilation or by a long time death, you are giving thieves all the rights and to the other people none.

If you want the right to steal, you should also know that there will be tough consequences.

See why this is unfair? Because no rogue is willing to suffer the consequences of their actions. If rogues are allowed into objects in my pocket I am allowed to cut their hands permanently.

oh, there is a bank system? I never saw a bank anywhere.


Storage system, yes, there's several locations and the system has been in place for a while now.

All of your points are considerably rendered moot as they're on the basis that you -know- the person has stolen an item from you.

If your item is stolen, the thief HAS SUCCEEDED with the pickpocket, and your character does NOT know. Why would your character therefore have any possible reason to even think that the particular person you want to kill for your item back, is even the one that stole it?

Your character passes dozens of other characters (particularly all the snicker-smirkers standing in Cordor East) which means there'd be no way for your character to ever really be certain whom it was.

--

What I -would- be happy with seeing, is possibly a system that sends a message to the DM channels upon a failed pickpocket, so they can come take a look if they like, and perhaps possess a nearby guard for the RP that's about to ensue.

Go dump the little fucker behind the lovely 80 LP DC door in the jail and let him rot until the next reset or for a designated amount of time, make that their temporary spawn location after proceeding through the welcome room mirror.

Again, my tastes are harsher than most, and I know that won't suit many people.. It's just a suggestion. :P


(Alternatively I'm still happy with the idea of stealing a small percentage of someone's gold, and no chance of stealing items. If people are rich, they can obviously invest in +spot items, and have no reason not to.)

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Dev Disco
 
PostPosted: Wed, May 27 2009, 21:17 PM 

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My definition of a good compromise is a solution that makes everyone a bit unhappy. :D

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Delarwyn
 
PostPosted: Wed, May 27 2009, 21:20 PM 

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Actually Lucivar, I wont care if you stole from me. If you are a thief you are better dead before you steal. That is how criminality is treated, we try to avoid a crime being committed by taking down the criminal before he commits the act.

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Last edited by Delarwyn on Wed, May 27 2009, 21:22 PM, edited 1 time in total.

 
      
Lascivar
 
PostPosted: Wed, May 27 2009, 21:20 PM 

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Dev Disco wrote:
My definition of a good compromise is a solution that makes everyone a bit unhappy. :D


>.> Everyone's a bit unhappy with losing items.. *Cough* See what I did there?

Delarwyn wrote:
Actually Lucivar, I wont care if you stole from me. If you are a thief you are better dead before you steal. That is how criminality is treated, we try to avoid a crime being committed by taking down the criminal before he commits the act.


So your idea is to randomly kill characters before even knowing they're a thief? Elaborate.

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Delarwyn
 
PostPosted: Wed, May 27 2009, 21:24 PM 

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I play Amia since July 2007. I know plenty of people with rogue levels. I would hunt and mutilate them yes. Before they are able to steal.

Like the Kelemvorites hunt their necromancers, I propose a thief burn.


- And yes I am going to the radical side, just to show the intensity of my disgust for any one that suggest that a item that is rare and that can be sold for 1 million gold is something you can steal. Or a alexandrite pair that for you dont have nothing, for me is a pair of earrings that should be on my char ears, BUT SHE DOESNT HAVE EARS, can be stolen.

I almost never PvP, everyone that have seen me in game knows that. And I am here proposing killing, mutilation just to show that if you want a grand loot from someone you should be willing to accept grand consequences as well.

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Last edited by Delarwyn on Wed, May 27 2009, 21:27 PM, edited 1 time in total.

 
      
Wolfking6116
 
PostPosted: Wed, May 27 2009, 21:25 PM 

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Delarwyn wrote:
Actually Lucivar, I wont care if you stole from me. If you are a thief you are better dead before you steal. That is how criminality is treated, we try to avoid a crime being committed by taking down the criminal before he commits the act.


I smell metagame. Just because I can stealth, I'm a thief?

Edit; correction, just because I have rogue levels.

So does that mean I can randomly assassinate every powerbuild with 1 level of rogue? AWESOME. Time to die, half of Amia.

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Last edited by Wolfking6116 on Wed, May 27 2009, 21:26 PM, edited 1 time in total.

 
      
Lascivar
 
PostPosted: Wed, May 27 2009, 21:26 PM 

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Delarwyn wrote:
I play Amia since July 2007. I know plenty of people with rogue levels. I would hunt and mutilate them yes. Before they are able to steal.

Like the Kelemvorites hunt their necromancers, I propose a thief burn.


My Tiefling Barbarian has 1 Rogue level, my Drow Blackguard has 2 Rogue levels, every UMD/Tumble dumper has a rogue level most likely. Your plan is to kill what, 50% of the server?

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TormakSaber
 
PostPosted: Wed, May 27 2009, 21:29 PM 

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Every pickpocket is a thief but not every thief is a pickpocket.

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Delarwyn
 
PostPosted: Wed, May 27 2009, 21:29 PM 

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well, why would I risk to leave a walking threat. If you are using black and you can sneak, you should be dead. If you hide in shadows you are up to no good, you should die.

And yes one of my favorite chars is a shadowdancer. Kill her too, and she cannot pickpocket. But, she isnt up for no good with that black clothing and sneaking manners. Lets purge criminality. Fun, dont you think?

- *sighs* of course I wouldn't do that. Sometimes dramatization make strong points. I am only really saying, that IF thieves can steal powerful, expensive, rare, sentimental charged items, they should be willing to give up their hands. I think it is really, really fair.

If you fail in the trying, you are mutilated. If dont, you may get the chance of a really cool item. Woooooo...

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Last edited by Delarwyn on Wed, May 27 2009, 21:32 PM, edited 1 time in total.

 
      
Wolfking6116
 
PostPosted: Wed, May 27 2009, 21:31 PM 

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By your standards we would have to grief her to death, just because she has rogue levels. As a 'Just in case'. You never said anything about "if they're up to no good".

Editing since Del edited;


Uhhhh, no one really cares about those "big and powerful items", otherwise just about every person who uses pick pocket, who has posted her, wouldn;t be fine with just getting gold only.

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Last edited by Wolfking6116 on Wed, May 27 2009, 21:38 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Wed, May 27 2009, 21:36 PM 

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A lot of you are missing her point, which is unsurprising given the rest of the topic.

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Delarwyn
 
PostPosted: Wed, May 27 2009, 21:37 PM 

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oh, she doesn't have cheap rogue levels, She is mainly a rogue. If she is caught spying, you have the authorization to kill her, if you can get her. If she fails sneaking into your home, you should kill her. If she had the skills to steal and get your money but failed, you should cut her hands off and for ever and make her play as a handicapped.

I am up for it, are you?

And Tormie, I stopped making sense of it all when people started defending the idea that my objects are free for all. I think there should have consequences, something that will protect the bad builders (we are many you know) from the powerbuilded thieves.

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Last edited by Delarwyn on Wed, May 27 2009, 21:39 PM, edited 1 time in total.

 
      
Jan
 
PostPosted: Wed, May 27 2009, 21:38 PM 

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TormakSaber wrote:
A lot of you are missing her point, which is unsurprising given the rest of the topic.

So enlighten us shallow-minded. She doesn't exactly try to make the point clear.


 
      
Lascivar
 
PostPosted: Wed, May 27 2009, 21:39 PM 

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Delarwyn wrote:
oh, she doesn't have cheap rogue levels, She is mainly a rogue. If she is caught spying, you have the authorization to kill her, if you can get her. If she fails sneaking into your home, you should kill her. If she had the skills to steal and get your money but failed, you should cut her hands off and for ever and make her play as a handicapped.

I am up for it, are you?

And Tormie, I stopped making sense of it all when people started defending the idea that my objects are free for all. I think there should have consequences, something that will protect the bad builders (we are many you know) from the powerbuilded thieves.


Ok, so now you've switched to the idea of being caught after having visibly committing the crime, and draws back to the fact that yes, they should be punished if they're caught, but if they aren't, then obviously they've got your item, you've got no proof, nor reason to think it's them.

I'm heading to sleep, 'night/morning.. (5:30am. x.x)

Edit: You can't powerbuild your PP skill really, since it doesn't take into consideration any PP bonuses from items etc. It's just base skill (and possibly dex mod? Not sure, clarification on that please) which is easily overcome by using some spot items while walking around town.

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Last edited by Lascivar on Wed, May 27 2009, 21:41 PM, edited 1 time in total.

 
      
Wolfking6116
 
PostPosted: Wed, May 27 2009, 21:40 PM 

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Jan wrote:
She doesn't exactly try to make the point clear.


After editing the post to say something different, she tries.

Delarwyn wrote:
And Tormie, I stopped making sense of it all when people started defending the idea that my objects are free for all.


Please please please, point me to where anyone is defending their ability to steal items from other characters.

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Delarwyn
 
PostPosted: Wed, May 27 2009, 21:48 PM 

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I am going with the flow of insanity Lascivar.

Now, I will try not to rant like a crazy old maid. what I am trying to say for real is that if you have the ability to take an item from me, or from mister spot. Mister spot should post in a board in the town, Mr. thief stole from me. So, everyone would know who the thieves are.

Then, the thieves, as all thieves should be hunted. Punishment should apply. Like in all society ever built.

Maybe as he was taken to jail, all his belongs should be taken and auctioned for charity. The belongs distributed to their owners and then what has no known owner auctioned.


I think it would be a fair system for thievery. One that will make the thief pay when caught and stolen belongings given back and some action done for him not to rob more being taken.

PS: Answers come before I have the opportunity to edit. I am not doing it in purpose.

Wolf, Actually not you really, but many others are pointing out that items should be stolen too.

And yes, I was ranting in vain, I know Disco got a plan and honestly I have never seen a reason to really complain when he tries to balance things out. I totally trust on him.

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Last edited by Delarwyn on Wed, May 27 2009, 21:56 PM, edited 1 time in total.

 
      
Jan
 
PostPosted: Wed, May 27 2009, 21:55 PM 

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If the pickpocket attempt fails you are free to kick ass.
If the pickpocket attempt succeeds NOBODY knows it.

I really don't see your issue. It doesn't get more fair than so.


 
      
Delarwyn
 
PostPosted: Wed, May 27 2009, 21:58 PM 

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If he fails, I am not kicking ass. Kicking ass means nothing. I will Make public you are a thief, you will go to jail, your belongings taken (thief are not allowed property after caught), things given back to real owners and the rest auctioned.

That is what I want if you can take my item. That or the right of cutting your hands off for good.

Wow, I actually really like this idea. Can we do it Disco? The auction could be to promote the growth of the church, to help the orphans, to construct the northern outskirts and such.

Thieves will know the consequences and they wouldn't take it so easily. I think it is great. I actually will start to make announcements of all thieves I get with the hands in the bucket. IC of course. It is like, thieves keep finding new ways to steal and society keep finding ways to stop them.

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Last edited by Delarwyn on Wed, May 27 2009, 22:03 PM, edited 1 time in total.

 
      
Jan
 
PostPosted: Wed, May 27 2009, 22:01 PM 

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Your suggestions are so utterly unfeasible that I can't be bothered to argue with them, please be more constructive. You say you have played on Amia since 2007, so take into account what you have learned about the things you can and can't do here. No you can't strip somebody off all his items and no you can't cut his hands off.


 
      
Delarwyn
 
PostPosted: Wed, May 27 2009, 22:06 PM 

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Well, Jan. Then, take your hands out of my pocket. If you are not allowing thieves to get what they deserve, I wont allow anyone to put their hands on my pocket.

And, yes I am just telling you that rules protect thievery in the way it is now. Making it utterly unfair that anyone can put the hands in anyone pocket and take an item from it. Because everything I could do to stop a thief is forbidden for the good of the player base. Well, for the good of the player base you are not allow to steal my stones if I cannot do something to you that has really meaning of punishment.

If for the good of the thieves, actions that would be taken against a thief cannot be taken, then for the good of the victims they cannot be robbed.

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Ts_
 
PostPosted: Wed, May 27 2009, 22:11 PM 

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Dev Disco wrote:
My definition of a good compromise is a solution that makes everyone a bit unhappy. :D

Folks, listen up! We need something with a lot of coding effort to call this a good compromise!

Regards, Ts

PS: My frustration with this discussion led me to insert this link, even though it is not 100% fitting: http://cad-comic.com/comic.php?d=20080227

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TormakSaber
 
PostPosted: Wed, May 27 2009, 22:15 PM 

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Jan wrote:
Your suggestions are so utterly unfeasible that I can't be bothered to argue with them, please be more constructive. You say you have played on Amia since 2007, so take into account what you have learned about the things you can and can't do here. No you can't strip somebody off all his items and no you can't cut his hands off.


Then get your hands the fuck out of my pockets, you stealing grubby little thief.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Delarwyn
 
PostPosted: Wed, May 27 2009, 22:15 PM 

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ooooh, I remember the storage places now. Well, I never really trusted it much. Does it work fine? Have anyone used it?

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herkles
 
PostPosted: Wed, May 27 2009, 22:18 PM 

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it works alright, I store copies of ama's arrows in there. the issue is however due to the fact I don't think you can store gold an you only get one page to store stuff.

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Jan
 
PostPosted: Wed, May 27 2009, 22:18 PM 

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Thieves get what they deserve if you catch them. If you want to catch them get spot gear or skill. The thief has invested in the PP skill, if you don't invest in a counter there is nothing unfair about it.
There are ways to protect items which you don't want to be stolen. Thievery is a part of this fantasy world. Removing it would remove some of its immersion.

TormakSaber wrote:
Then get your hands the (censored) out of my pockets, you stealing grubby little thief.

Right now you are so unbefit your position, I would expect more professionalism.


 
      
herkles
 
PostPosted: Wed, May 27 2009, 22:20 PM 

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jan you are forgetting the fact that losing items is unfair and no one wants to go through with it, even if they should be more willing to lose items or as some say ROLL WITH THE PUNCHES. But *shrugs* people do not like losing items because its unfair that their item the spent time and gold in is now gone.

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Delarwyn
 
PostPosted: Wed, May 27 2009, 22:26 PM 

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No, actually what is unfair is that you can steal my item. And I cannot murder you, mutilate you or take any permanent action. But, my item will be gone forever. That is unfair.

I am saying if you have done it and you were able to steal always without being caught. Fine, good for you. But, if you are caught. You should suffer permanently as all the items you stole were permanently removed from me.

You should have the consequences of the thieves of the world of faerun, if you get caught, you are in jail and you lose all your items, or you are punished permanently somehow.

There was a place, I think Japan, that tattooed the face of the thieves. We can do that. You will have a tattoo in your forehead, branded you as a thief. So, people will be able to want to PvP you just for that. Who likes thieves?

I am not pro removing thieves, but making it fair. Or the thief is really punished for good. Or he cannot take an object from me.

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herkles
 
PostPosted: Wed, May 27 2009, 22:33 PM 

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del if that was the case, can I make a case for people who are to be saced by evil religions, shar, Lolth, Bane, cyric, to never be raised ie be perma dead? Who likes people coming back form the dead? This would make it fair, since the person should not come back from the dead. since it is close IMO to what you are asking for.

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Jan
 
PostPosted: Wed, May 27 2009, 22:34 PM 

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Delarwyn wrote:
No, actually what is unfair is that you can steal my item. And I cannot murder you, mutilate you or take any permanent action. But, my item will be gone forever. That is unfair.

I am saying if you have done it and you were able to steal always without being caught. Fine, good for you. But, if you are caught. You should suffer permanently as all the items you stole were permanently removed from me.

If the thief is caught obviously the item should be returned, if it is not you can go call a DM. Try to argue based on that.


 
      
Selmak
 
PostPosted: Wed, May 27 2009, 22:41 PM 

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The perceived threat to your items from some greedy player is a bit theoretical. As I have said, there's a whole pile of XP&GP-paying jobs that don't drain skill points from your build.

In my opinion we should continue to look out for players who are just interested in being jerks, but neither should we be freaking out when in all likelihood very few players will get the idea in their head to go around picking other players' pockets for giggles (with no intention of playing along).

Since the last time pickpocketing was discussed, it's become evident that either there are very few players who care to try their hand at it anymore, or I log on when they're not around, or I don't go to the high-risk-of-PP areas. Your mileage may vary.

That's not to say that this issue shouldn't be looked at again, but let's not get caught up in speculation and hyperbole. ;)


Last edited by Selmak on Wed, May 27 2009, 22:42 PM, edited 1 time in total.

 
      
Delarwyn
 
PostPosted: Wed, May 27 2009, 22:42 PM 

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That is all? So, after you kept 35 items from different players, you get a bad day and you are caught and the only thing that will happen is that you have to give it back to me?

Well, I think it is unfair. If you take my 2 million gold worthy ring of God almighty of the lost causes, then you took a 3 cents broken glass and you are caught you should be punished and give back more than the 3 cents broken glass, but everything you ever stole. Unless you use the system to keep it safe somewhere else.

You were caught, your belongings are now in the hand of the person who caught you. You are a thief, you got loads of things that dont belong to you and it all should be taken back.

Life as a thief isn't fairy tale.

I agree with you Selmak, we are here working on the worse case scenario. I was robbed twice and it wasn't a big deal at all. But, the fact that they can steal a ring of Solonor Thelandira from my pocket (after months and months searching for one and paying loads of money for it) call for a punishment of the same size.

Quote:
del if that was the case, can I make a case for people who are to be saced by evil religions, shar, Lolth, Bane, cyric, to never be raised ie be perma dead? Who likes people coming back form the dead? This would make it fair, since the person should not come back from the dead. since it is close IMO to what you are asking for.


Actually no. They have clerics to raise them, to ask for their Gods to liberate their souls so they can come back and do their Gods work. Now, a person who follows a good deity and is quite religious shouldnt accept to be raised by an evil person.

Mourn, made us walk all the way to Kohlingen to be raised because no one in our group followed a good deity. I think it is great.

I also would delete the raising scrolls and make the clerics useful for something more than the good in hunting. Sharina and the Kelemvorites can ask Kelemvor for the soul of anyone back. The kellies are always around and more kellies could be made.

*shrugs* I think it would be neat, it would stress us a bit, but would give death an edge.

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Last edited by Delarwyn on Wed, May 27 2009, 22:54 PM, edited 2 times in total.

 
      
Jan
 
PostPosted: Wed, May 27 2009, 22:45 PM 

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You really need to master the difference between IC and OOC. If your character wants to mutilate, kill and eat thieves for breakfast, I don't care, I really don't. Do whatever you want and have a blast, within the rules.
But for (censored) sake don't remove the pickpocket skill because you can't get your way with cutting people's hands off.


 
      
TormakSaber
 
PostPosted: Wed, May 27 2009, 22:46 PM 

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Jan wrote:
Thieves get what they deserve if you catch them. If you want to catch them get spot gear or skill. The thief has invested in the PP skill, if you don't invest in a counter there is nothing unfair about it.
There are ways to protect items which you don't want to be stolen. Thievery is a part of this fantasy world. Removing it would remove some of its immersion.

TormakSaber wrote:
Then get your hands the (censored) out of my pockets, you stealing grubby little thief.

Right now you are so unbefit your position, I would expect more professionalism.


No, my counter is 4 feet of psychic energy stabbed over and over in your face.

Then I take everything you own.

No one's reading my posts, so I don't know why I'm bothering. Thanks for calling me unprofessional, though!

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
TormakSaber
 
PostPosted: Wed, May 27 2009, 22:47 PM 

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Jan wrote:
You really need to master the difference between IC and OOC. If your character wants to mutilate, kill and eat thieves for breakfast, I don't care, I really don't. Do whatever you want and have a blast, within the rules.
But for (censored) sake don't remove the pickpocket skill because you can't get your way with cutting people's hands off.


You really need to master the difference between IC and OOC. If your character wants to steal from me I don't care, I really don't. Do whatever you want and have a blast, within the rules.
But for (censored) sake don't cry when you get caught and I loot your body like you can do to me when I'm alive, OR when I'm dead.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


Last edited by TormakSaber on Wed, May 27 2009, 22:52 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Wed, May 27 2009, 22:48 PM 

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herkles wrote:
jan you are forgetting the fact that losing items is unfair and no one wants to go through with it, even if they should be more willing to lose items or as some say ROLL WITH THE PUNCHES. But *shrugs* people do not like losing items because its unfair that their item the spent time and gold in is now gone.


Read the topic, herkles, or stop replying with unfounded, incorrect sarcastic peanut gallery commentary. That's the 3rd time now in this topic.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
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