View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3743 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31 ... 75  Next
Uncle-Opustus
 
PostPosted: Thu, May 21 2009, 6:09 AM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

Use your common sense. 18 DwD would leave space for 12 cleric there, which is far away from enough. So, the answer is no.

About the monk question, read a story:

Uberuce wrote:
Pretty general request, that. So, I might as well go off on a tangent for a while. I'll answer the variants on DEX Monk from the perspective of Hank the tank and Jasper the Caster, who want to party up with them, and from Mackle the Jackal, who's been hired to assassinate them.

Monk30

Hank: Bah. Gimmie buffs. I still can't go anywhere that I can't solo anyway. I'll give you a call when I go to the Gauntlet, though.
Jasper: Mrm. Well, you don't die in places that Hank does, but he kills so fast that we just go to easier stuff and wade through them for lots of XP/hour.
Mackle: Real pain in the bum to complete the job, although my chance of getting killed in the process is slim. Your 60+AC, your immunities, speed and SR are there 24/7, so even if I pop out from [a scroll of] GS fully buffed, the odds are you're going to survive the first round, then you can run away faster than I can even Hasted. If you've gone the Improved SR route, then I'm SOL as a mage unless I'm CL30 with Spell Penetration, but that would make you easier to beat up as a combat assassin. You can get to 48SR before you really start to suck as a fighter, but I've virtually never seen a mage go above 32CL, including feats.

Monk25/SD5 or Monk24/SD6, Epic Dodge

Hank: Same as Monk 30.
Jasper: Same as Monk 30.
Mackle: mages have a much easier time with your SR, since it's down to 37 or so, but combatants are SOL. Even the most hugely AB-whored characters struggle to touch an Epic Dodger with 60+AC, and the usual solution to nimble chaps(Bigby Forceful scroll) is worthless. Obviously, if they have HiPS, there's a good chance they're going to turn the tables and pitterpatter you into submission or escape.

Monk20/SD5/Ftr5 or Monk20/SD6/Ftr4, Epic Dodge and Epic Weapon Spec

Hank: Almost the same as Monk 30, but with more damage, so it's faster. Still, there's not many times you'll be in Place A and think "I wish there was a Monk20/SD5/Ftr5 here so I could go to Place B"
Jasper: Same as Monk 30, but with more damage, so it's faster.
Mackle: Same as Monk25/SD5, except that the more multiclassed mages are now in business.

Monk20/Rogue10

Hank: Ah, you can read me Flame and Imp Invis scrolls, that's handy. I'll have to do most of the tanking so you can do the flanking, but just with II, we can upgrade.
Jasper: If I'm a status mage, you can Sneakspam, and if I'm a buffertank, the same. No point going anywhere Sneakless, though.
Mackle: Same as Monk20/Ftr5/SD5, but I need to worry about you having GS/Forceful scrolls now.

Cleric27/Monk3

Hank: Joygasm. A buffstick I don't have to babysit at all, and a summon to split up aggro yet further.
Jasper: Ah, jolly good. If I'm a mage, then you uberise my summon, if I'm a Bard, you buff up my AC yet higher, and if I'm another Cleric, then I won't be annoyed by your Favour-spamming stoppy startiness since I suffer from it too.
Mackle: I just need to wait till you rest, or until 30minutes into RP. Then it's lights out for you, bitch.


It's not Shakespeare, but it's very instructive.

_________________
Image
UCE THIS, YOU COW.


 
      
Yurell
 
PostPosted: Thu, May 21 2009, 6:27 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

As for common sense, I don't know anything about builds. 'Common Sense' says click recommend since the manual says it will make a good choice for you ... unless you know anything about the game.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
GreatPigeon
 
PostPosted: Thu, May 21 2009, 15:13 PM 

User avatar

Player

Joined: 04 May 2009
Location: London, UK

I understood the benefits Mr. Tater.
Im trying to figure out starting stats and what levels to take when. Also what feats are best suited.
I beleive I will take one of these 2 routes
Monk 20 SD 6 Fighter 4
Monk 24 SD 6

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Thu, May 21 2009, 15:17 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

Monk 25/ SD 5 is better, though. HiPS is for people who can't cornersneak. And yush, Monk 20 SD 6 Fighter 4 bags a feasible DPS.

_________________
Image
UCE THIS, YOU COW.


 
      
Vedran the Mad
 
PostPosted: Thu, May 21 2009, 15:41 PM 

User avatar

Player

Joined: 04 Jul 2008

With Monk 25/SD 5 you get an extra feat if you take the last lvl monk which you probably will. Also, you should start off with 16 monk lvls here before taking any SD lvls to get the 1-20 damage as soon as possible.

_________________
The biologist wants to be a chemist.
The chemist wants to be a physicist.
The physicist wants to be God.
God wants to be a mathematician.


 
      
Uncle-Opustus
 
PostPosted: Thu, May 21 2009, 15:45 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

25th monk level also gets you +1 AC.

_________________
Image
UCE THIS, YOU COW.


 
      
Vedran the Mad
 
PostPosted: Thu, May 21 2009, 15:48 PM 

User avatar

Player

Joined: 04 Jul 2008

Right and a little edit to my post. You don't have to take the -last- lvl of monk to get an extra feat. 25th lvl of monk will give that extra feat anyway.

_________________
The biologist wants to be a chemist.
The chemist wants to be a physicist.
The physicist wants to be God.
God wants to be a mathematician.


 
      
GreatPigeon
 
PostPosted: Thu, May 21 2009, 17:45 PM 

User avatar

Player

Joined: 04 May 2009
Location: London, UK

Uncle-Opustus wrote:
Monk 25/ SD 5 is better, though. HiPS is for people who can't cornersneak. And yush, Monk 20 SD 6 Fighter 4 bags a feasible DPS.


What is DPS ?
And also If one leveled 16 monk, 4 fighter 6sd 4 monk, they would lose awesoem scary eyes until level 30? and as far as i know u cant get epic weapon spec then, and if u dont take the 4 fighte levels until epic you lose an attack per round correct?

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Thu, May 21 2009, 19:05 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

DPS = Damage Per Second. And I'd go 20 monk/ 5 SD/ 5 Fighter to get the attack and EWS.

_________________
Image
UCE THIS, YOU COW.


 
      
GreatPigeon
 
PostPosted: Thu, May 21 2009, 19:33 PM 

User avatar

Player

Joined: 04 May 2009
Location: London, UK

So HiPS is really not valuable? I mean it looks cooler then hell.
So level wise
Monk 16
Fighter 5
SD 5
Monk 4

Sigh... I really really want my evil eyes

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
hendrack
 
PostPosted: Thu, May 21 2009, 21:55 PM 

User avatar

Player

Joined: 24 Sep 2007
Location: Vienna

Now, I am thinking about my cleric/aa/bard again. Wouldn't it be just better to go 28cleric/1bard/1aa? I miss out 4 dmg from enchant arrow v.. but I get longer lasting buffs and epic spells, which I wont get with cleric 20.

Are +5 AB arrows from GMW on a bow considered as +5 to bypass premonition?

Is there something I miss out by not taking 9 lelvels AA, aside the difference of 4 dmg and the prestige? And the fact I'd probably need a clothspin to cover my nose from the 'take 1 AA level for the arows' cheese.

I've tinkered with 22cleric/bard1/aa7 too: one epic spell, +5AB/4enchantment, but I miss out one feat.

Can't make my mind up.


 
      
maglorine
 
PostPosted: Fri, May 22 2009, 2:54 AM 

User avatar

Player

Joined: 13 Oct 2006

hendrack wrote:
Now, I am thinking about my cleric/aa/bard again. Wouldn't it be just better to go 28cleric/1bard/1aa? I miss out 4 dmg from enchant arrow v.. but I get longer lasting buffs and epic spells, which I wont get with cleric 20.

Are +5 AB arrows from GMW on a bow considered as +5 to bypass premonition?

Is there something I miss out by not taking 9 lelvels AA, aside the difference of 4 dmg and the prestige? And the fact I'd probably need a clothspin to cover my nose from the 'take 1 AA level for the arows' cheese.

I've tinkered with 22cleric/bard1/aa7 too: one epic spell, +5AB/4enchantment, but I miss out one feat.

Can't make my mind up.


My original plan was C19/B2/AA9 but I've lately been thinking about C23/B2/AA5 which gets you an Epic Cleric Bonus Feat, better spell durations and the upgraded CL22 Gate. I would miss out on 8 skill points though and this build is tight for them so it hurts. Also tight on epic feats and the extra one is appealing.

Going 1AA is too cheesy for me, sorry. Thought about it briefly once and then came to my senses.

_________________
Tark Hammerfeast - Immovable Object
True Greenspan - Bendir's Boy Wonder


 
      
Vedran the Mad
 
PostPosted: Fri, May 22 2009, 11:41 AM 

User avatar

Player

Joined: 04 Jul 2008

Anything you make will be better then Bioware's Epic Builds :) (sorry, I just had to say it)

_________________
The biologist wants to be a chemist.
The chemist wants to be a physicist.
The physicist wants to be God.
God wants to be a mathematician.


 
      
Delarwyn
 
PostPosted: Fri, May 22 2009, 12:30 PM 

User avatar

Player

Joined: 09 Dec 2007
Location: Aligators land...

Hi Folks, I am rebuilding my Shadowdancer spy, because I made her completely focused on the bow. But, it sucked all over.

She is planned to be a fighter 5/rogue 15/SD 10. But, I never even got the Shadow jump, only the lesser and I dont think I will ever use it. HiPs is the thing she as a spy uses more.

So, do you think fighter 5/rogue 19/SD 6 would be better?

What is the best weapon focus for Amia? Kukris? Is there any good kukri in game?

I want all the weapon focus and specialization, including the epics. How do I go about to get it?

Thanks for any answer.

_________________
Image
Signature by Qualiz

Del's Characters Entry - Amiawiki.


 
      
hendrack
 
PostPosted: Fri, May 22 2009, 14:59 PM 

User avatar

Player

Joined: 24 Sep 2007
Location: Vienna

maglorine wrote:
hendrack wrote:
snip


My original plan was C19/B2/AA9 but I've lately been thinking about C23/B2/AA5 which gets you an Epic Cleric Bonus Feat, better spell durations and the upgraded CL22 Gate. I would miss out on 8 skill points though and this build is tight for them so it hurts. Also tight on epic feats and the extra one is appealing.

Going 1AA is too cheesy for me, sorry. Thought about it briefly once and then came to my senses.


Yeah Cleric23/Bard2/AA5 looks good and it has room for all the feats I need.


 
      
herkles
 
PostPosted: Fri, May 22 2009, 23:02 PM 

User avatar

Player

Joined: 18 Feb 2007

Question, which one is better for a cleric without any spell focus feats, Mummy dust or Epic Dragon Knight? Mind you I am going to be reskining it to be a demon as well.

_________________
Image (
made by Gem.
Elven information links


 
      
ticket
 
PostPosted: Fri, May 22 2009, 23:12 PM 

User avatar

Player

Joined: 02 Jan 2009

herkles wrote:
Question, which one is better for a cleric without any spell focus feats, Mummy dust or Epic Dragon Knight? Mind you I am going to be reskining it to be a demon as well.


EDK for me because it has true seeing. Buys some time versus GS or HiPS people.


 
      
ticket
 
PostPosted: Sat, May 23 2009, 0:02 AM 

User avatar

Player

Joined: 02 Jan 2009

Delarwyn wrote:
Hi Folks, I am rebuilding my Shadowdancer spy, because I made her completely focused on the bow. But, it sucked all over.

She is planned to be a fighter 5/rogue 15/SD 10. But, I never even got the Shadow jump, only the lesser and I dont think I will ever use it. HiPs is the thing she as a spy uses more.


6 Fighter/ 13 Rogue/ 10 SD. Put all points into DEX.

Pre-epic levels would be 4 Fighter/ 6 Rogue/ 8 Shadow dancer
Feats to take are...
Blind Fight
Weapon Finesse
Ambidexterity
Two-Weapon Fighting
Weapon Focus Shortsword
Weapon Specializaion Shortsword
Dodge
Mobility
Improved Two-Weapon Fighting
Toughness(?) or Knock down(?)

Epic:
21 Rogue - Epic Weapon Focus Short sword
22 Rogue - Crippling Strike
23 Rogue
24 Rogue - Great DEX
25 SD
26 SD
27 Rogue - Epic Dodge & Armor Skin(?) or Epic Hide(?)
28 Fighter
29 Fighter - Epic weapon specilization Short sword

Just make sure you get the required dex and tumble for epic dodge at 27.

You could also take 4 less SDs and 4 more rogue pre-epic to get crippling strike earlier.


 
      
Delarwyn
 
PostPosted: Sat, May 23 2009, 0:10 AM 

User avatar

Player

Joined: 09 Dec 2007
Location: Aligators land...

wooooo. I was going all right then ^^

thank you very much.

_________________
Image
Signature by Qualiz

Del's Characters Entry - Amiawiki.


 
      
blackvswhite
 
PostPosted: Sat, May 23 2009, 1:12 AM 

User avatar

Player

Joined: 08 Nov 2008

Help out with my AA? currently a 5 rg

str 10
dex 18
con 10
wis 8
int 16
cha 10

I think...

what do I need to maximize this build? I'm thinking load up on AA levels...


 
      
TheNamelessUnknown1
 
PostPosted: Sat, May 23 2009, 2:18 AM 



Player

Joined: 23 May 2009

*waves* hullo all! i just joined amia and i was trying to plan out my first character. I'm sure it's going to be full of mistakes, and i just want some plain old opinions/advice on how the build looks and would fare on the server

Human monk 5/cleric 18/rogue 7


Stats @ lvl 1-lvl 30-magically maxxed @ lvl 30

str. 8-8-20
dex. 16-18-30
con. 12-12-24
wis. 16-20-32
int. 14-14-14
cha. 8-8-8


Lvl progression

1. Rogue, two wep, ambi
2. monk
3. monk, weapon finesse
4. monk, +1 wis
5. monk
6. cleric, weapon focus kama
7. cleric
8. cleric, +1 wis
9. cleric, extend spell
10. cleric
11. cleric
12. cleric, expertise, +1 wis
13. cleric
14. cleric
15. cleric, imp two wep fighting
16. cleric, +1 wis
17. cleric
18. cleric, still spell
19. cleric
20. cleric, +1 wis
21. cleric, epic weapon focus kama
22. cleric
23. cleric
24. rogue, +1 dex, armor skin
25. rogue
26. rogue
27. rogue epic prowess
28. rogue, +1 dex
29. rogue
30. monk, imp expertise


AC 64 (74)

10 base
+5 boots
+5 armor
+5 deflection
+5 natural
+4 haste
+2 armor skin
+6 tumble
+10 dex
+11 wis
+1 monk
(+10 imp expertise)


Attack scale 51/48/45/42/39/51/51/51/51/48

25 BAB w/ divine power (extra attack from divine power calculated at full BAB)
+10 dex
+11 bless/aid/prayer/haste/battletide (extra attack from haste)
+4 wep focus/epic wep focus/epic prowess
+5 GMW
-4 flurry of blows/imp two wep (+3 attacks, 2 of which at full BAB)


Damage per hit: minimum 20(24) average 26(40) maximum 32(56)

1d6 kama
+1d8 darkfire
+5 strength
+5 GMW
+5 divine favor
+1 prayer
+2 battletide
(+4d6 sneak attack)


Base Saves (saves with maxxed stats and buffs up)

Fortitude 19 (27 or 31vrs good/evil aligned)
Reflex 14 (28 or 32vrs good/evil aligned
Will 17 (31 or 35vrs good/evil aligned
+6vrs spells from spellcraft


Total skill points 235

40 rogue @ lvl 1
72 cleric lvls
60 rogue lvls 2-7
30 monk lvls
33 human


Skills to acquire

30 tumble
33 discipline
33 listen
32 spot
33 concentration
31 use magic device
30 spellcraft
13 heal


Character notes

the basic idea behind the character is to use word of faith (no save AoE) to blind your opponents, making every attack a sneak attack. with 10 attacks a round, 5 of

which are at an AB of 51, you should be able to make quick work of anything not crit/sneak immune. If theyre immune and/or your not doing enough damage, use imp

expertise to try to turn it into a battle of 20's. with 11 attacks, you should win in a 1vs1, even with only midline damage. Even if they are sneak immune, use word of

faith anyways, it gives them a 50% miss chance.


Positives

healing goodness of a cleric
GS for when things get way out of hand
immune to paralysis, slow, entanglement, crippling strike, death effects, negative energy effects, darkness, level/energy drain, ability score decreases, poisons, and

disease via spells
resistance to elemental damage via spells
+5 to your weapon, armor, deflection, constitution and wisdom via spells
+10 to str from divine power
2 of either haste (travel), imp invis (trickery), +5 natural ac (plant), +5 dex (animal/war)


Negatives

needs 4 stats maxxed out
needs more discipline to defend against kd
needs more spot/listen to sucessfully catch a sneaker
only mid-midhigh AB (about 7 on a 1-10)
only mid-midhigh AC (about 7 on a 1-10)
relies on sneaks to truly shine
needs more fortitude to defend against dev crit


Needed Equipment

+12 to dex (+10 if you took animal of war domain)
+10 to con
+10 to wis
+ discipline/spot/listen skills
+ fortitude saves
+5 dodge
+5 natural armor (if you didnt take plant domain)


Quirky notes that fit nowhere

after every casting of divine power, a new bull str potion/spell needs to be chugged/cast to raise the str to 20

regeneration stacks! in a battle of 20's scenario, stack up on the regen, it gives you 6hp/rnd for each cast. extended regens wont last the whole battle, and it doesnt

heal as much as the spell heal or greater restoration, but 36 rounds of regening should help out immeasurably, so you dont have to stop fighting to heal (and thus losing your dodge ac)


 
      
ticket
 
PostPosted: Sat, May 23 2009, 3:10 AM 

User avatar

Player

Joined: 02 Jan 2009

TheNamelessUnknown1 wrote:
*waves* hullo all! i just joined amia and i was trying to plan out my first character.

Welcome home!

Quote:
Human monk 5/cleric 18/rogue 7
Stats @ lvl 1-lvl 30-magically maxxed @ lvl 30

str. 8-8-20
dex. 16-18-30
con. 12-12-24
wis. 16-20-32
int. 14-14-14
cha. 8-8-8

This looks likes it should have an easy time in Amia. Learn about the mythal crafting system and love it too. It helps with gearing your character up.

Quote:
The basic idea behind the character is to use word of faith (no save AoE) to blind your opponents.

The Word Of Faith in Amia has a will save.

Quote:
+5 natural armor (if you didnt take plant domain)

Best not to count on having +5 nat armor, it's hard to come by. 1 less AC won't kill you though.

Other than those little snags, you should be able to cruise your way through. Good luck![/quote]


 
      
TheNamelessUnknown1
 
PostPosted: Sat, May 23 2009, 5:44 AM 



Player

Joined: 23 May 2009

Oooo, are you positive word of faith has a will save? when i checked the list of altered spells, it says that it affects PC outsiders, but nothing about it having a save added. Is it maybe just the check for whether or not it works on the PC outsider?


 
      
ticket
 
PostPosted: Sat, May 23 2009, 7:17 AM 

User avatar

Player

Joined: 02 Jan 2009

I'm about 95% sure. It was changed silently and without an announcement I think. It was the only spell my cleric had it going for mages, but it got taken away one fine day. :(

If it were mages? I'm sure there would have been an uproar... :P (Kidding)


 
      
Ts_
 
PostPosted: Sat, May 23 2009, 8:48 AM 

User avatar

Player

Joined: 28 Jul 2008

Hello TNU1!

TheNamelessUnknown1 wrote:
Human monk 5/cleric 18/rogue 7

Attack scale 51/48/45/42/39/51/51/51/51/48

25 BAB w/ divine power (extra attack from divine power calculated at full BAB)
+10 dex
+11 bless/aid/prayer/haste/battletide (extra attack from haste)
+4 wep focus/epic wep focus/epic prowess
+5 GMW
-4 flurry of blows/imp two wep (+3 attacks, 2 of which at full BAB)


The attack scale doesn't seem right to me.
Didn't patch 1.69 change it so that all additional attacks have the usual progression? (starting out at top again)
Also, you're slightly over the +20 AB cap. (Divine Power is +6 for you, GMW +5, other stuff +11, which sums to +22.)

So your highest attack will be at 49 instead of 51.
Mainhand: 49/46/43/40/37 (UBAB), 49/46/43 (DivinePower/haste/flurry)
Offhand: 49/46

Still some nice attacks, of course.

I'm not entirely sure about this, though ... Someone should test that offline, I guess. Or ask some other monk with 10 attacks.

Regards, Ts

_________________
Ralghok & Hazamir "The Weasel"


 
      
ticket
 
PostPosted: Sat, May 23 2009, 15:37 PM 

User avatar

Player

Joined: 02 Jan 2009

Skills bonus +50 cap.

Quote:
This only includes magical bonuses from abilities, spells and items, not bonuses inherent in feats, such as alertness.


Just a quick clarification... Does that mean the +6 hide you get from +12 Dex gear counts toward the +50 skill cap?


 
      
Uberuce
 
PostPosted: Sat, May 23 2009, 16:47 PM 

User avatar

Player

Joined: 11 Nov 2005
Location: Near the bar.

If your [insert name of skill] is 50 when you're butt naked, then it will be 106 when you have +50 points in that skill and +12 points in [insert name of related ability].


 
      
TheNamelessUnknown1
 
PostPosted: Sat, May 23 2009, 19:48 PM 



Player

Joined: 23 May 2009

bleh, not as good as i was hoping then, i'll have to come up with something else.


 
      
The Cobbit
 
PostPosted: Sat, May 23 2009, 20:08 PM 

User avatar

Player

Joined: 09 Aug 2005
Location: Satellite Of Love

Uberuce wrote:
If your [insert name of skill] is 50 when you're butt naked, then it will be 106 when you have +50 points in that skill and +12 points in [insert name of related ability].


Okay, hold on, I need some understanding on the math here. The max base ranks you can put in a skill is 33, right? If the skill bonus cap is +50, and you add the ability modifier, which really can't get much higher than say +15... How are folk getting these crazy triple-digit skill modifiers? That's been something I've never really been able to understand. Do the random skill bonus feats not count toward the cap?

_________________
I have a large seashell collection which I keep scattered on the beaches all over the world. Maybe you've seen it.


 
      
StandingBehindYou
 
PostPosted: Sat, May 23 2009, 20:38 PM 

User avatar

Player

Joined: 24 Nov 2008

The Cobbit wrote:
Do the random skill bonus feats not count toward the cap?


Skill bonus feats and bonuses from class features don't count towards the cap.


 
      
Selmak
 
PostPosted: Sat, May 23 2009, 23:05 PM 

User avatar

Player

Joined: 17 Dec 2004

blackvswhite wrote:
Help out with my AA? currently a 5 rg

str 10
dex 18
con 10
wis 8
int 16
cha 10

I think...

what do I need to maximize this build? I'm thinking load up on AA levels...


You must take at least 8 levels of rogue and 1 level of wizard to attain enough BAB (Base Attack Bonus) and meet arcane spellcasting requirements. If you don't have the feats already, you need to take Point Blank Shot and Weapon Focus: Shortbow/Longbow at levels 6 and 9.

You can take only 10 levels as AA pre-epic. You can squeeze one more point of BAB into the pre-epic build by taking a second level as wizard, or you can get a few more skill points and more Sneak Damage by taking Rogue 9. Either way you have four attacks whether you're using your bow or fighting single-handed with a melee weapon.

After level 20, BAB progression is always 0.5 per level regardless of class. But every odd-numbered level of AA will net you a bonus to attack and damage (Enchant Arrow I onwards). Epic AAs (beyond 10 with Epic Character) gain a bonus feat every four levels over and above of the usual feat that you get every three levels, although there is a fairly short bonus feat list for AA. If you want to pump up your DEX even more for example, two bonus feats from epic AA will certainly let you do that. If you take 9 levels of AA in epic (19 in total) then that's where the maximum non-sneak damage lies.

If you want more sneak damage, simply swap out AA levels for Rogue. Just remember that sneak attacks with a ranged weapon need to be made from fairly close to the enemy.

Your skill distribution will depend on whether you want your AA to be good at spotting stealthed enemies, or hiding from them until the time to strike is right, or whether you want to be a bit more Rogue-y and knock out traps and locks in addition to being an awesome squishy proton cannon. See notes on Tumble elsewhere in thread, can't really complain about an extra point of AC per five ranks when playing a class that hates shields. You won't need UMD to read arcane scrolls (make sure you pick Generalist wizard!) but there may be the odd piece of equipment that you want to use that isn't for your class.

If for some reason you were inclined towards having more wizard levels you could go Rog 6 Wiz 4 AA 10 pre-epic and still have four attacks. Wizard levels in epic would allow you to prepare defensive buffs to keep yourself and the group alive, or spells which don't need to pass a save or use a caster level check. But you miss out on the aforementioned juicy odd-AA-level bonus, so it's a damage-vs-utility tradeoff.


 
      
The Cobbit
 
PostPosted: Sat, May 23 2009, 23:50 PM 

User avatar

Player

Joined: 09 Aug 2005
Location: Satellite Of Love

Speaking of AA, I'll post the build I've been using as I've been begged for it a few times. It's an old Ruce build, from the first Build Thread, modified slightly to suit my personal preferences.

Wood Elf

STR 18 > 26
DEX 18
CON 10
INT 12
WIS 8
CHA 8

Fighter 9/Bard 1/AA 10 > Fighter 12/Bard 2/AA 16

(Fighter)
1: Point Blank Shot / Power Attack
2: Weapon Focus Longbow
3: Weapon Focus Longsword
4: Weapon Spec Longbow
6: Weapon Spec Longsword / Cleave
8: Improved Crit Longbow
9: Improved Crit Longsword
(Bard at 10, UMD/Tumble dump)
(AA)
12: Great Cleave
15: Rapid Shot
18: Called Shot
21: Great STR
Fighter 24: Overwhelming/Devastating Crit Longbow
AA 25: Epic Weapon Focus Longbow
Bard 27: Overwhelming Crit Longsword, skill dumps
Fighter 29: Epic Weapon Spec Longbow
AA 30: Dev Crit Longsword

_________________
I have a large seashell collection which I keep scattered on the beaches all over the world. Maybe you've seen it.


 
      
ticket
 
PostPosted: Sun, May 24 2009, 0:54 AM 

User avatar

Player

Joined: 02 Jan 2009

The Cobbit wrote:
How are folk getting these crazy triple-digit skill modifiers? That's been something I've never really been able to understand. Do the random skill bonus feats not count toward the cap?


Aye feats aren't counted in.


 
      
Kill_The_Idealist
 
PostPosted: Sun, May 24 2009, 5:03 AM 



Player

Joined: 05 Aug 2008
Location: Houston/Austin, TX, USA

Goal: I'd like to create a Tuigan Weaponmaster that utilizes Dev-Crit with a scimitar/shield set up.

Concern: I'm essentially inept when it comes to building characters, so I'd like to make sure that I don't royally screw anything up.

Plan: I'm assuming that Fighter/WM will make up most of my levels, and I'm not against the idea of throwing in a level of Rogue or two for Tumble/UMD dumping. But I don't know what the ideal distribution of levels would be between the various classes.

I was thinking of stat distribution of :

STR: 19 --> 26
DEX: 13
CON: 10
WIS: 8
INT: 14
CHA: 8

And then a level progression of:

1) F_1: WF: Scimitar, Dodge, Mobility [Disc 4]
2) F_2: Expertise [Disc]
3) F_3: KD [Disc]
4) F_4: Spring Attack [Disc]
5) F_5: [Disc]
6) F_6: Whirlwind, WS: Scimitar [Disc]
7) Ro_1: [Tumble 10, UMD 10, Intimidate 4]
8) WM_1: WoC: Scimitar [Disc]
9) WM_2: Imp Crit: Scimitar [Disc]
10) WM_3: [Disc]
11) WM_4: [Disc]
12) WM_5: IKD [Disc]
13) WM_6: [Disc]
14) WM_7: [Disc]
15) WM_8: ???Blind Fight??? [Disc]
16) WM_9: [Disc]
17) WM_10: [Disc]
18) F_7: Power Attack [Disc]
19) F_8: Cleave [Disc]
20) F_9: [Disc]
21) F_10: Great Cleave, Overwhelming Crit [Disc]
22) WM_11: [Disc]
23) WM_12: [Disc]
24) WM_13: Dev Crit, EWF: Scimitar [Disc]
25) WM_14: [Disc]
26) WM_15: [Disc]
27) WM_16: Armor Skin, Epic Prowess [Disc]
28) WM_17: [Disc]
29) Ro_2: [UMD, Tumble]
30) F_11: EWS: Scimitar [Disc]

I'm thinking it'd be better to take Fighter 11 at 27 to get EWS earlier, and push back Prowess until 30?

And I'm left with 47 extra skill points right now, and don't know where they'd best be put to use.

But again, I'm pretty worthless when it comes to these sorts of things, so I need all the input I can get here.


 
      
Uberuce
 
PostPosted: Sun, May 24 2009, 5:28 AM 

User avatar

Player

Joined: 11 Nov 2005
Location: Near the bar.

Tweak it to the standard Ftr12/WM16/Rogue2, methinkles.

I would go normal Knockdown and Blindfight in pre-epic, which leaves one more epic feat.

21 Epic WF
Ftr12: Epic Spec
24 Armourskin
WM13: Overwhelm
27 Great STR or Epic Fortitude
WM16: Devcrit
30 Great STR II or Epic Skill Focus Discipline

The latter two options are the PvP tweak, although that extra point of AB and Dev DC will have its uses in PvP. Against a couple of bosses, Fort and Discipline are important too, but overall the STR will see more use than the Fort/Discipline in PvM.
In PvP, +10 Discipline and +4 Fort are more important, than +1STR mod; no use having a bajillion AB and DC if you're dead or KD'd onto your arse.


 
      
Zifon
 
PostPosted: Sun, May 24 2009, 20:18 PM 

User avatar

Player

Joined: 02 Jul 2007
Location: Denmark

For a fighter/wm/rogue, which is preferred:

a build with: +53 skill points, +4d6 sneak attack, cripling attack, imp. evasion
or
a build with: +28 HP, +4 AB (51ab vs. 47)

Everything else is the same.

((a DC for the one who guess the level distribution at lvl 20 and 30))


 
      
Leggomi Eggolas
 
PostPosted: Sun, May 24 2009, 20:46 PM 

User avatar

Player

Joined: 13 Aug 2005
Location: Oregon ('OR-ə-gən') [-8 GMT]

Attack Bonus is always a target for optimization. Sneak attack doesn't mean much if you can't hit your target.

_________________
Image

Those trees won't burn themselves down. (by Maryn)


 
      
CTX
 
PostPosted: Mon, May 25 2009, 22:21 PM 

User avatar

Player

Joined: 28 Oct 2008
Location: Installation 00

Hey, guys. Thought I'd ask if I could get some help with a current character I'm building.

These are the plans I was given:


STR 18 (19) -> 26
DEX 8 (7)
CON 8
WIS 14
INT 10
CHA 14

Fighter 4 / Rogue 10 / Blackguard 16

Level
1 Rogue1 Feat: Power Attack, Feat: Cleave
2 Fight1 Feat: Exotic Weapon Proficiency
3 Fight2 Feat: Weapon Focus Whip, Feat: Blind-Fight
4 Fight3 Str +1
5 Rogue2
6 Rogue3 Feat: Great Cleave
7 Rogue4
8 Rogue5 Str +1
9 Rogue6 Feat: Improved Critical Whip
10 BG1
11 BG2
12 BG3 Feat: Divine Shield, Str +1
13 BG4
14 BG5
15 BG6 Feat: Divine Might
16 BG7 Str +1
17 Rogue7
18 BG8 Feat: Knockdown
19 BG9
20 BG10 Str +1
21 BG11 Feat: Epic Weapon Focus Whip
22 Rogue8
23 BG12
24 Fight4 Feat: Weapon Specialization Whip, Feat: Epic Weapon Specialization Whip,
Str +1
25 BG13 Feat: Overwhelming Critical Whip
26 BG14
27 BG15 Feat: Devastating Critical Whip
28 Rogue9 Str +1
29 Rogue10 Feat: Crippling Strike
30 BG16 Feat: Epic Fiendish Servant, Feat: Crippling Strike




However, these plans were meant for a Human, a Tuigan to be precise. I decided I didn't want to do a Human and chose to go with a Wood Elf, instead.

Well, that didn't turn out so well. I found myself not getting the necessary feats I needed at each current level. Of course, that's my own fault for not following it correctly.

Anyway, I wanted to know if there is still a chance, which I doubt, to save this character. My current Strength sits at twenty-one, AC is thirty-eight (not that it matters for this question), and I'm missing the feats "Blind Fight" and "Divine Might".

I realize the Whip is not the best of weapons, but I really wanted to try something new. That and I've never tried a Blackguard class, before.

So, is there a chance to pull something "neat" through, still? Or, is this character pretty much done for as is....and might have to completely rebuild?

She's level fifteen, as of now.


 
      
Magnum Opera
 
PostPosted: Tue, May 26 2009, 1:15 AM 

User avatar

Player

Joined: 28 Feb 2009
Location: Philippines

What's the status of you're *current* build then? What feats have you taken, stats, etc.


 
      
CTX
 
PostPosted: Tue, May 26 2009, 2:32 AM 

User avatar

Player

Joined: 28 Oct 2008
Location: Installation 00

Like stated, I have everything that the "plan" says up to my current level, which is fifteen. However, I don't have the feats that I also mentioned.

Stats are exactly like the ones I posted above, save for Strength. It's twenty-one.

I have a few points in skills here and there. The highest skill being Tumble, which is currently on fifteen.


 
      
Magnum Opera
 
PostPosted: Tue, May 26 2009, 3:04 AM 

User avatar

Player

Joined: 28 Feb 2009
Location: Philippines

CTX wrote:
Like stated, I have everything that the "plan" says up to my current level, which is fifteen. However, I don't have the feats that I also mentioned.

Stats are exactly like the ones I posted above, save for Strength. It's twenty-one.

I have a few points in skills here and there. The highest skill being Tumble, which is currently on fifteen.


Well, seems you didn't follow your plan since you don't have blind fight and divine might by your level. Did you take KD earlier? Going elf made you lose 1 feat pre-epic, which I'd have suggested that it be KD so you wouldn't have to choose between Blind Fight or Divine Might.

Also, given that at 15 you have 21 STR, that means 25 STR at lv30 with stat ups only. Good thing you took crippling strike twice in your original build since you'll need the feat slot for a Great Strength.

Edit: typos


Last edited by Magnum Opera on Tue, May 26 2009, 3:10 AM, edited 1 time in total.

 
      
Herr Delta Houdini
 
PostPosted: Tue, May 26 2009, 3:08 AM 

User avatar

Player

Joined: 06 Jun 2008
Location: England

Leggomi Eggolas wrote:
Attack Bonus is always a target for optimization. Sneak attack doesn't mean much if you can't hit your target.


Deffinately... i've been to the Dominagus with my sneak who only had 35, maybe slightly more AB, was a very bad idea, heh.


 
      
Acrid
 
PostPosted: Tue, May 26 2009, 3:16 AM 

User avatar

Player

Joined: 17 Mar 2007
Location: Amia

2k8ste wrote:
Leggomi Eggolas wrote:
Attack Bonus is always a target for optimization. Sneak attack doesn't mean much if you can't hit your target.


Deffinately... i've been to the Dominagus with my sneak who only had 35, maybe slightly more AB, was a very bad idea, heh.


Absolutely! thats why ive never made any rogue! ;)

So ive made a discovery today, Cleric are uberfun :shock: ... thats pretty much it oh and that Arms spell ive try PvM today, fantastic!

_________________
Image
By Jaydn


 
      
CTX
 
PostPosted: Tue, May 26 2009, 3:19 AM 

User avatar

Player

Joined: 28 Oct 2008
Location: Installation 00

Hmm.

Okay, thanks.


 
      
camthrax
 
PostPosted: Tue, May 26 2009, 4:52 AM 



Player

Joined: 17 May 2007
Location: In Ur Theatre, Mixing Ur Sounds (+12gmt)

The Cobbit wrote:
Speaking of AA, I'll post the build I've been using as I've been begged for it a few times. It's an old Ruce build, from the first Build Thread, modified slightly to suit my personal preferences.

Wood Elf

STR 18 > 26
DEX 18
CON 10
INT 12
WIS 8
CHA 8

Fighter 9/Bard 1/AA 10 > Fighter 12/Bard 2/AA 16

(Fighter)
1: Point Blank Shot / Power Attack
2: Weapon Focus Longbow
3: Weapon Focus Longsword
4: Weapon Spec Longbow
6: Weapon Spec Longsword / Cleave
8: Improved Crit Longbow
9: Improved Crit Longsword
(Bard at 10, UMD/Tumble dump)
(AA)
12: Great Cleave
15: Rapid Shot
18: Called Shot
21: Great STR
Fighter 24: Overwhelming/Devastating Crit Longbow
AA 25: Epic Weapon Focus Longbow
Bard 27: Overwhelming Crit Longsword, skill dumps
Fighter 29: Epic Weapon Spec Longbow
AA 30: Dev Crit Longsword


Finally... I love you.

Edit: To make this less spammy, What are the stats (saves, BaB, Average unbuffed ac etc) on this build? If you are so inclined to post them, that is.


 
      
Magnum Opera
 
PostPosted: Tue, May 26 2009, 6:05 AM 

User avatar

Player

Joined: 28 Feb 2009
Location: Philippines

What feat could I drop for blind fight in that Fighter/Bard/AA? Called shot?


 
      
jameslocke
 
PostPosted: Tue, May 26 2009, 6:25 AM 

User avatar

Player

Joined: 06 May 2006
Location: Circling the globe in my rocket coffin

When rebuilding wizards, are all learned spells lost, or will they reappear when the levels are retaken?

_________________
"It is absurd to divide people into good or bad. People are either charming or tedious." -Oscar Wilde


 
      
Uberuce
 
PostPosted: Tue, May 26 2009, 7:50 AM 

User avatar

Player

Joined: 11 Nov 2005
Location: Near the bar.

The Maaaaaaaagnum of the Opera: I think I'd lose Weapon Focus: longsword before I lost anything else there. That puts your AB down to 42, which is hurk, but Called Shot isn't on any items and it's kinda handy to bail out the Dance-of-AoO-running mage.

James: They don't come back. Write down all the spells you have before starting to rebuild, then shop around the DM's until you find one who has Scrollbox, the DM avatar I made with has every single arcane scroll in its inventory.
Failing that, be nice and spawn a container in the AtR, and fill it up with the spells you're going to need before getting rebuilt.
Top tip: learn them as soon as you get to Wiz17. That means less fuss if you ever decide to rebuild in future. Certainly don't wait till Wiz30 to learn on a rebuild.


 
      
The Cobbit
 
PostPosted: Tue, May 26 2009, 8:23 AM 

User avatar

Player

Joined: 09 Aug 2005
Location: Satellite Of Love

camthrax wrote:
Edit: To make this less spammy, What are the stats (saves, BaB, Average unbuffed ac etc) on this build? If you are so inclined to post them, that is.


Just my amateur numbers... There were more accurate ones in the original thread, which somehow got deleted......

Assuming a +5 bow, maxed DEX gear, and enough UMD to wear Archmagi Robes... You should be looking at at least +50 AB, 45 AC unbuffed.

With +5 sword and shield, +44 AB, 53 AC unbuffed.

And that's about as far as I can go with numbers without making my headache worse.

_________________
I have a large seashell collection which I keep scattered on the beaches all over the world. Maybe you've seen it.


 
      
camthrax
 
PostPosted: Tue, May 26 2009, 8:26 AM 



Player

Joined: 17 May 2007
Location: In Ur Theatre, Mixing Ur Sounds (+12gmt)

The Cobbit wrote:
camthrax wrote:
Edit: To make this less spammy, What are the stats (saves, BaB, Average unbuffed ac etc) on this build? If you are so inclined to post them, that is.


Just my amateur numbers... There were more accurate ones in the original thread, which somehow got deleted......

Assuming a +5 bow, maxed DEX gear, and enough UMD to wear Archmagi Robes... You should be looking at at least +50 AB, 45 AC unbuffed.

With +5 sword and shield, +44 AB, 53 AC unbuffed.

And that's about as far as I can go with numbers without making my headache worse.


Thanks man.


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3743 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31 ... 75  Next


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group