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ticket
 
PostPosted: Fri, May 15 2009, 9:46 AM 

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Paladin 20/ Champion of Torm 10?

You could go as high as Great Smite VIII by just taking Epic Weapon Focus and Great Smites in epic.

Sprinkle a good amount of STR and CHA, a dash of WIS, and a pinch of CON. Go up to an epic boss with your chosen weapon, cast your divine might/shield/wrath and explode said boss.


Last edited by ticket on Mon, May 18 2009, 11:38 AM, edited 1 time in total.

 
      
Magnum Opera
 
PostPosted: Fri, May 15 2009, 10:02 AM 

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ticket wrote:
Paladin 20/ Champion of Torm 10?

You could go as high as Great Smite VIII by just taking Epic Weapon Focus and Great Smites in epic.

Sprinkle a good amount of STR and CHA, a dash of WIS, and a pinch of CON. Go up to an epic boss with your chosen weapon, cast your divine might/shield/wrath and explore said boss.


Farthest I've shelled out is 19 Paladin/10 CoT/1 Fighter or Ranger, kicks it up to Great Smite IX. I think that's the build, yes.


Last edited by Magnum Opera on Fri, May 15 2009, 10:21 AM, edited 1 time in total.

 
      
Uberuce
 
PostPosted: Fri, May 15 2009, 10:10 AM 

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I'm inclined to say a really good Smite build, isn't that Smitey. My Pally30 had Smite II, which would crit 400's on an axe.

17CHA at start could go Pally23/CoT6/Tumbler1:

21 Great CHA
Pally23: Great CHA II (now has CHA25)
24 Great Smite
CoT2: Epic Weapon Focus
27: Great Smite II, CoT4: Armourskin
CoT6: Great Smite III
30 Great Smite IV

You can ditch both the Great CHA feats with some Durpari subrace abuse, one of them with Calimshite, or you could make your Tumbler1 Harper Scout, and trade 1AC by taking at 22 or 23 to bag Great CHA.

You're still a viable Pally when fighting Neutral stuff, or when you're saving up for the boss. Smite IV is 145 damage critless, so add that to normal Pally beefy damage, and toss a crit in the mix and it's not fun being bad.


 
      
Uncle-Opustus
 
PostPosted: Fri, May 15 2009, 11:54 AM 

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Or just 29 pally/ 1 tumbler, because you deserve better than the rest of us.

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Uberuce
 
PostPosted: Fri, May 15 2009, 16:45 PM 

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Yarp. One rank of Smite probably isn't worth the six caster levels.


 
      
Ts_
 
PostPosted: Mon, May 18 2009, 9:35 AM 

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I'm thinking about rangers for PvM ... again. I think this should work:

Ranger 26/Blackguard 3/Rogue 1 with CHA 10.
Tuigan, Devcrit, BG Aura but no divines. All the ranger goodies, decent pet, enough epic feats, good enough fortitude, important skills, probably no taunt, though. Add a twohander (Heavy Flail) and let the pet be the damage resistance ...
Survivability probably is the biggest flaw, but there's always the backup tower shield.

Now ... what if I don't want evil BG? Sadly, it really works well in that build for many reasons: DevCrit DC, level split for saves, and just the right number of levels to take.

A completely different approach I could come up with was an Earth Genasi Ranger 26/Fighter 2/Rogue 1 with Epic Damage Resistane 9/-, and still a nice pet. But he would end at STR 20, maybe 22. Of course, that build is two damage sinks for the price of one, but without the pet (dismissal, party size) he would be quite useless. (Dropping Ranger for Barbarian would be much better, I suppose.)

Oh, the decisions ... Input? Is DR 9/- any good? Is STR 20 enough on a ranger or simply useless?

RPwise, both would probably follow Grumbar (Hello Kjetta!), being an NE Tuigan or an LN Earth Genasi. Maybe as underdarkies.

Regards, Ts

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Zante
 
PostPosted: Mon, May 18 2009, 9:48 AM 

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Anyone remember Scarlet's build? She was a melee wizard/monk assassin with kukris, and actually effective.

Feel like giving something similar a try, anyone got some pointers?

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Uberuce
 
PostPosted: Mon, May 18 2009, 10:05 AM 

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Scarlett was a piece of crap. Wiz23/Assn1/Monk6 that pitterpattered away except against Frosties, where the oldschool Flameweapon bailed it out, until we stopped FW being the server rapist that the default spell is, after which she totally sucked. Cue Aleph telling us that unless his cybering buddy stayed borderline viable, Amia was going to implode, which it did not.


Anyway, onto more important hings: Ranger with DR? Well, it can't fail to be a handy DPS chap, assuming you pick good Favoured Enemies, but 9/- isn't enough to make a build. That'll become 14/- with DR items, which is far from sucky, but it's fairly narrow niche to be in: you need less buffing than most tanks to live, but good buffers aren't amazingly rare, so a lot of the time that extra survivability is going to waste.


 
      
Ts_
 
PostPosted: Mon, May 18 2009, 11:32 AM 

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But ... 9/- is almost the maximum for a ranger.

A Gold Dwarf Ranger 23/DwD 6/Rogue 1 would have 12/-, but he's tight on epic feats. He gets 5 FE including the Gold Dwarf bonus feat, BoE, EDR 9/-, EWF, Armorskin, that's it. Ends on STR 20, CON 21.

However, is it worth having only a level 23 pet instead of level 26? Sure, when the pet isn't with him, it is, but otherwise?

AB is 46 = 25 + 11 buffed STR + 5 Blade Thirst + 2 FavE + 1 WF + 2 EWF.
Average damage on a 2hander (heavy flail) is 37.5 + elemental = 5.5 (base) + 15 STR + 5 Blade Thirst + 12 BoE/FE + elemental.
AC is the usual on a 2hander, whatever that is.
I should probably give up on the 2hander with only 20 STR, so 7 more AC, 4 less damage. Anyway, one could have the same values with a better pet on the version with 9/- damage reduction, and up to 2 more epic feats.

Now, if someone could place those AB/dmg things on the Amia scale, I would be happy.

Regards, Ts

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Uberuce
 
PostPosted: Mon, May 18 2009, 12:01 PM 

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Yarp, you get 9/- from your three EDR feats, but they stack with item Pierce/Slash/Blunt DR, so with those items you get 14/-.

46AB is respectable, if not amazing. Bear in mind Ranger have Aid as a spell, so if you can fit it in, that's 47 all day. Damage is going to be mid-high 30's on a onehander vs FE's, so that's fine too.

Your pet, expecially on Ranger 25, is a beast. My Epic Dodge WM has lost precisely three fights in the sparring circle in Wiltun, and one of them was against a Ranger and his pet rothe, not naming any names. The other two people I duly whupped in rematches when I had Expertise on and went for the dull-but-effective route, but I had nada in the face of an uber furrycow.


 
      
Uncle-Opustus
 
PostPosted: Mon, May 18 2009, 13:44 PM 

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But you weren't allowed to KD. 14/- is a lovely enough DR and it works well in PvM with the help of a little AC bump. Many critters won't even pass that DR with physical damage, so they have to rely on their elemental damage and crits. Ranger+pet+brute is a scary combo, if you have EDR III, you're pretty much the god of PvM.

Oh, ranger's never tight on feats. I mean compared to a Pally/DwD/Fighter I'm playing now, it's a piece of cake.

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BeautifulLie
 
PostPosted: Mon, May 18 2009, 14:01 PM 

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Just curious as another idea rolls in my head, Monk 20 SD 10 for an epic dodge high ac monk? or more specifically whats the most powerfull monk build someone can think up? I was fidgeting with a 30 dwarf monk that had EDR 3 and 60ish AC at 30.

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Uncle-Opustus
 
PostPosted: Mon, May 18 2009, 14:07 PM 

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25 monk/ 5 SD, Monk gets Improved Evasion on level 9. There's no such thing as "the most powerful build", but my honest opinion is that any build that is either pure PvP or pure PvM, is also pure Fail.

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Ts_
 
PostPosted: Mon, May 18 2009, 14:45 PM 

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Oh, I want to play ...
The (t)rusty Ranger 25/Fighter 4/Rogue 1 as a Gold Dwarf with EDR 9/-.

Gold Dwarf.
STR 16 -> 20
CON 16 (18) -> 21
DEX 8 (6 ... )
INT 12
WIS 14
CHA 8

Pre-epic: Ranger 20
Blind Fight, Weapon Focus, Improved Crit
Knockdown, Improved knockdown
Toughness
1 more preepic
5 Favored Enemies + 1 from gold dwarf, usual PvM choices

Epic: Ranger 25/Fighter 4/Rogue 1
Bane of Enemies (general level 21)
EWF, Epic Prowess (Ranger bonus feats at level 23 and 30)
Armorskin (general at level 24)
EDR I,II,III (fighter 1,2 at level 24 and 25, general at level 30)
Weapon Spec, EWS (general feat, fighter 4 at level 27)

Skills: almost enough for 5 at max.
Spot 33, Disc 33, A/E 25, Tumble 30, UMD 26, leftover: 14

AB: 47 (self-buffed with aid vs FE)
AC: as good as everyone else's (still too lazy to figure it out)
Dmg: still ca. 37 + elemental vs FE thanks to EWS
HP: 656 (buffed CON)
Saves: 28/12/13 with buffed stats; +gear.
Plus a pet and maybe some local wildlife.

Downsides:
Multiclass Penalty after the tumble dump.
No epic skill focus. (Disc or Spot come to mind, although those are PvP feats, imho.)

Hmm, this is probably it for me. No DevCrit, no evil, no fancy 2hander, just pure DPS and very good defense.

Did I get that right?
Regards, Ts

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Uncle-Opustus
 
PostPosted: Mon, May 18 2009, 14:50 PM 

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Yar. A fully competent flexible Ranger build, that's a little more PvM oriented than the rest. I'd still drop Toughness, though. Plenty of good feats to pick from.

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Uberuce
 
PostPosted: Mon, May 18 2009, 14:54 PM 

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I'm not seeing any flaws, aside from the limited PvP beef. It's 51AC with a towershield and shop-bought gear; the standard score for a 30 Tumble fullplater with no fancy AC tricks aside from Armourskin.

That kind of build makes buffers very happy people. Toss some Haste and Invis and watch the XP thunder in.


 
      
Ts_
 
PostPosted: Mon, May 18 2009, 15:47 PM 

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Dang ... I found a flaw. Improved Knockdown needs 13 INT. So it's

STR 15 -> 20 with Great STR 1
CON 16 (18) -> 21
DEX 8 (6)
INT 14
WIS 14
CHA 8

That gives one more skill, but Epic Prowess has to go. Oh well. I could become a CHA 8 bard (instead of rogue) and put those newly found skill points into taunt. A wild ranger dwarf doesn't have to be lawful ...

Anyway, what are good alternatives for pre-epic feats? There's toughness to replace and one more feat available.

Expertise? Could be fine for keeping bosses busy, even Imp Expertise.
Power attack? I doubt it's needed on this build, I rather keep the AB up.
Cleave? Also doubtful.
Dodge needs DEX, which I don't have.
I wonder about Disarm and Improved Disarm in PvM. I haven't seen people use it. (I know it's almost banned in PvP.)

So ... both expertises?

Thanks, Ts

edit: DEX was wrong.

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Last edited by Ts_ on Mon, May 18 2009, 16:57 PM, edited 1 time in total.

 
      
Uncle-Opustus
 
PostPosted: Mon, May 18 2009, 15:58 PM 

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More skill points is better actually. As a ranger you always have use for extra points and no matter what you say to argue with that, you'll always be wrong.

I'd go Power Attack + Great Fortitude or Strong Soul + Great Fortitude. Power Attack really works in PvM, even with an AB like that.

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TormakSaber
 
PostPosted: Mon, May 18 2009, 17:25 PM 

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I think you'd be very happy taking Power Attack. You could run it solo some places and all day long when buffed. It's really a nice chunk of damage.

Great fort could work.

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ticket
 
PostPosted: Tue, May 19 2009, 0:55 AM 

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Thinking of making a 25 Bard/ 4 Fighter/ 1 Purple Dragon knight. My question is if the Heroic Shield feat worth it?

My bard's going to be a tank most of the time anyways, so will using the heroic shield while in battle enough to do any good rather than just killing the monster directly? And is the heroic shield an automatic action or takes a full round? Haste-able?


 
      
TormakSaber
 
PostPosted: Tue, May 19 2009, 2:28 AM 

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Heroic shield is a fancy "click it and it's going no action needed" feat, I think.

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Uberuce
 
PostPosted: Tue, May 19 2009, 5:35 AM 

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It's a free action that you can use by clicking your buddy's portrait froim anywhere in the same area, it doesn't take you out of stealth and it stacks with other PDKs shields.

Admittedly that's less interesting since my PDK is going for Bard29, so anyone he runs with is already on +11 Dodge AC from song, Mage Armour and Haste, in all probability they have Sunsoul 5's or Cleric War Boots for +16, so he caps them out anyway.


 
      
ticket
 
PostPosted: Tue, May 19 2009, 5:45 AM 

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Uberuce wrote:
It's a free action that you can use by clicking your buddy's portrait froim anywhere in the same area...


Whoa whoa, so if I'm quick enough I can spam it on all my party members in half a round? :D

Uberuce wrote:
it doesn't take you out of stealth and it stacks with other PDKs shields.


What other PDK shields, do you mean other abilities? Or else I can then spam the Heroic shield over and over again on the same person until he reaches the +20 Dodge AC cap? *!*

25 Bard Song (6), Mage Armor (1), Haste (4), and Heroic Shield (4)... 15 AC! Way better than a 30 Bard, yummy. This easily makes my char the popular kid in the party. 8)


 
      
Uberuce
 
PostPosted: Tue, May 19 2009, 8:07 AM 

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Thankfully it's not that nuts, you can only activate it once per round, and it only lasts one round, but if ther are two or more PDK's in the party they can stack them on the same guy.

To give a silly example, four PDK's could stand on the Wiltun battlements and spam Heroic on one guy fighting in the sparring pit. Any generic fullplate'n'tower guy will be at 66AC instantly and indefinitely.


 
      
hendrack
 
PostPosted: Tue, May 19 2009, 10:53 AM 

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Righto, I want to rebuild my Cleric/AA because he's such a wussy, he has AB like hell but no dmg:

STR 13
DEX 13
CON 10
WIS 16 (26 end with one greater WIS I)
CHA 14 start

Going straight 15 cleric, then 1 bard and 9 AA, rest of cleric in epic, reasons:

str 13 and dex 13 for divine might and rapid shot, cleric pre-epic for only 3 attracks/round and going for divine power and rapid shot to get me extra attacks. Thats an awful lot of short duration buffs though.

Now, should I ditch rapid shot and DEX 13 and rather pimp my CHA for divine might?


 
      
Magnum Opera
 
PostPosted: Tue, May 19 2009, 11:46 AM 

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Yeah, I'd pimp it.


 
      
Uberuce
 
PostPosted: Tue, May 19 2009, 11:58 AM 

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I'd keep hold of Rapid Shot and skimp on WIS. 20WIS and 18CHA is sitting there easily enough.


 
      
Yurell
 
PostPosted: Tue, May 19 2009, 12:07 PM 

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If you've got a spare cloak slot you can grab Cloak of the Novice Archer (I think it's called that), which has Rapid Shot.

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ticket
 
PostPosted: Tue, May 19 2009, 12:15 PM 

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Uberuce wrote:
... but if there are two or more PDK's in the party they can stack them on the same guy.


Or one another... PDK party power.

hendrak wrote:
Righto, I want to rebuild my Cleric/AA because he's such a wussy, he has AB like hell but no dmg

...

str 13 and dex 13 for divine might and rapid shot, cleric pre-epic for only 3 attracks/round and going for divine power and rapid shot to get me extra attacks. Thats an awful lot of short duration buffs though.


A cleric with no damage? An AA with no damage? Weird...

Anyways grab extend spell and extend divine power & extended divine favor. Fill up L1 slots with divine favor too. +5 Magical damage is huge. Travel domain for extended hastes should also increase damage output.

As for ditching rapid shot... I'd say no. An archer without it is like a dexer with no uncanny dodge or epic dodge. Just raise your CHA up in levels and sacrifice instead a couple of AB.


 
      
Uberuce
 
PostPosted: Tue, May 19 2009, 12:16 PM 

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Hell of a big if. Fort+4 or the Nymph+5 live there; I'd not want to do without either.


 
      
Yurell
 
PostPosted: Tue, May 19 2009, 12:19 PM 

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I've found against most monsters I've not needed a save boost at all - and if I did, bubbly + mindblank takes care of 99% of problems.

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hendrack
 
PostPosted: Tue, May 19 2009, 12:22 PM 

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Well yes all those nice cleric buffs do dmg but when in the party there are other things sitting thre like maxed buffs, shield of faith, spell resistance and magic vestment, for example.

I was going to rebuild him anyway regardless of more or less dmg since his feats and level choices were ... bad.


 
      
ticket
 
PostPosted: Tue, May 19 2009, 12:29 PM 

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hendrack wrote:
Well yes all those nice cleric buffs do dmg but when in the party there are other things sitting thre like maxed buffs, shield of faith, spell resistance and magic vestment, for example.


Ah you got me there, all my clerics had been either evil or arseholes whose only party buff comes from the fallout of bless. :twisted:


 
      
Magnum Opera
 
PostPosted: Tue, May 19 2009, 13:59 PM 

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Extend spell should already allow you to get a full 9 castings of extended Divine Favors and still have enough to give max buffs to 1 dude and yourself, and some standard buffs for up to 2-3 others.

And yeah, I think Ruce's advice is the one to go with. +5 Nymph's are awesome.


 
      
fjook
 
PostPosted: Wed, May 20 2009, 3:12 AM 

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Whats the best options for a Dex Monk?

or Dex monk / cleric?

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Uberuce
 
PostPosted: Wed, May 20 2009, 7:47 AM 

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Pretty general request, that. So, I might as well go off on a tangent for a while. I'll answer the variants on DEX Monk from the perspective of Hank the tank and Jasper the Caster, who want to party up with them, and from Mackle the Jackal, who's been hired to assassinate them.

Monk30

Hank: Bah. Gimmie buffs. I still can't go anywhere that I can't solo anyway. I'll give you a call when I go to the Gauntlet, though.
Jasper: Mrm. Well, you don't die in places that Hank does, but he kills so fast that we just go to easier stuff and wade through them for lots of XP/hour.
Mackle: Real pain in the bum to complete the job, although my chance of getting killed in the process is slim. Your 60+AC, your immunities, speed and SR are there 24/7, so even if I pop out from [a scroll of] GS fully buffed, the odds are you're going to survive the first round, then you can run away faster than I can even Hasted. If you've gone the Improved SR route, then I'm SOL as a mage unless I'm CL30 with Spell Penetration, but that would make you easier to beat up as a combat assassin. You can get to 48SR before you really start to suck as a fighter, but I've virtually never seen a mage go above 32CL, including feats.

Monk25/SD5 or Monk24/SD6, Epic Dodge

Hank: Same as Monk 30.
Jasper: Same as Monk 30.
Mackle: mages have a much easier time with your SR, since it's down to 37 or so, but combatants are SOL. Even the most hugely AB-whored characters struggle to touch an Epic Dodger with 60+AC, and the usual solution to nimble chaps(Bigby Forceful scroll) is worthless. Obviously, if they have HiPS, there's a good chance they're going to turn the tables and pitterpatter you into submission or escape.

Monk20/SD5/Ftr5 or Monk20/SD6/Ftr4, Epic Dodge and Epic Weapon Spec

Hank: Almost the same as Monk 30, but with more damage, so it's faster. Still, there's not many times you'll be in Place A and think "I wish there was a Monk20/SD5/Ftr5 here so I could go to Place B"
Jasper: Same as Monk 30, but with more damage, so it's faster.
Mackle: Same as Monk25/SD5, except that the more multiclassed mages are now in business.

Monk20/Rogue10

Hank: Ah, you can read me Flame and Imp Invis scrolls, that's handy. I'll have to do most of the tanking so you can do the flanking, but just with II, we can upgrade.
Jasper: If I'm a status mage, you can Sneakspam, and if I'm a buffertank, the same. No point going anywhere Sneakless, though.
Mackle: Same as Monk20/Ftr5/SD5, but I need to worry about you having GS/Forceful scrolls now.

Cleric27/Monk3

Hank: Joygasm. A buffstick I don't have to babysit at all, and a summon to split up aggro yet further.
Jasper: Ah, jolly good. If I'm a mage, then you uberise my summon, if I'm a Bard, you buff up my AC yet higher, and if I'm another Cleric, then I won't be annoyed by your Favour-spamming stoppy startiness since I suffer from it too.
Mackle: I just need to wait till you rest, or until 30minutes into RP. Then it's lights out for you, bitch.


 
      
Magnum Opera
 
PostPosted: Wed, May 20 2009, 12:34 PM 

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Anyone got an excellent stealther (110+ Hide/MS) that isn't cockblocked by sneak/crit-immunes?


 
      
Uncle-Opustus
 
PostPosted: Wed, May 20 2009, 12:51 PM 

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23/1/6. I also was planning a 20 rogue/ 4 paladin/ 6 fighter. The only purpose is not to be a complete dildo against Sneak/Crit immunity people, otherwise I reckon that 23/1/6 is better.

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BeautifulLie
 
PostPosted: Wed, May 20 2009, 16:51 PM 

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In thread 1 someone made a 1000hp build I was just curious if that dwarf was even viable? I mean so far as actually using him to go hunting with? I'm no pro builder so I don't know how one would work his feats or other stats to make it where you could hunt wantonly with him without fear of just being a massive heal potion sink. I assume it'd be DR gear and regen stuff galore.

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Uncle-Opustus
 
PostPosted: Wed, May 20 2009, 16:54 PM 

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It's crap compared to a good olde 24/4/2, but it's feasible.

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Uberuce
 
PostPosted: Wed, May 20 2009, 17:34 PM 

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For most purposes it's not as good as something with lower HP but stacks of DR.

Epic Damage Reduction III gives 9/- DR versus 60HP from Epic Toughness III, so you only need to be hit seven times before you're better with the DR, and that assumes you're taking damage at all.

To take an extreme example of my DwD18 who was kitted out in some beefy DC item gear, I once took the trouble to count the amount of damage he absorbed between drinking Heals and it was well over 2000. He usually ran at 606Hp, and I'd not drink till 100 or so, so we're talking 2500 effective HP.

That was against Abyssal critters who hit for ~40 per strike, of which he'd bite about 5 damage. The Manor and Actand would rough him up too, but every other mob in the module could only hurt him on crits. Not exactly Infinity HP, but given how low the rate of mob crits is, it was pretty close.

For non-physical damage, then the pure HP model is better, but the number of instances where all the incoming damage is going to be non-physical is very limited.


 
      
GreatPigeon
 
PostPosted: Wed, May 20 2009, 21:10 PM 

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Im not a power-builder so I have come to humbly request help.
The only way I can figure this build out remotely Is to use Half-Orc.
He would Be RP'd as a Battle Priest of ______ Gruumsh most likely If I spelled that correctly.
I am going to try to be as detailed as possible to what I did and then ask for help improving its critical

weaknesses. I will be of course wearing monk robes at all times, and using 2 kamas, they suck but only way

to get the 10 attacks per round, also I tried to build it so that around level 16-20 he is not weak like a

lot of other so called power builds, but can rather hold its own.
The goal is 10 attack per round, Dev Crit, and 6th level Cleric spells.

Starting Stats
Str 18
Dex 15
Con 10
Wis 15
Int 8
Cha 6

I started out as Monk (namely for the extra sill points)
However starting out as Fighter 1 Monk 3 is viable (grants the other feat, and he will hardly have any skill

poitns to begin with)

Level Progression
Monk: Discipline 4, Tumble 4, Store 4; Ambidextry
Monk: Discipline 1, Tumble 1, Store 1
Monk: Discipline 1, Tumble 1, Store 1; Weapon Focus: Kama
Cleric: Store 1 *Wisdom*
Cleric: Store 1
Cleric: Store 1; Extend Spell
Cleric: Store 1
Cleric: Store 1 *Strength*
Cleric: Store 1; Two Weapon Fighting
Cleric: Store 1
LEVEL 10
Cleric: Store 1
Cleric: Store 1; Improved Critical: Kama *Strength*
Cleric: Store 1
Cleric: Store 1
Cleric: Store 1; Improved Two Weapon Fighting
Fighter: Discipline 7; Power Attack *Strength*
Monk: Discipline 1, Tumble 14
Fighter: Discipline 1; Great Cleave, Dodge
Fighter: Discipline 1
Fighter: Discipline 1; Weapon Specialization: Kama *strength*
LEVEL 20
Fighter: Discipline 1; Great Strength I
Fighter: Discipline 1; Overwhelming Critical
Cleric: Store 1
Cleric: Store 1; Great Strength II; *Strength*
Cleric: Store 1;
LEVEL 25 (can boost ac 1 point now and Kamas +5)
Fighter: Store 1,
Fighter: Store 1. Devastating Critical:Kama, Armor Skin
Monk: Tumble 8, *Wisdom* (now cast 7th level spells)
Monk: Tumble 2, Discipline 1
Cleric:Heal 1 (nowhere else to put it) Greater Wisdom I (cast 8th level spells now.. really no need)
SAVES
Level 10 Level 20 Level 30
Fortitude 8 Fortitude 16 Fortitude 21
Reflex 7 Reflex 11 Reflex 16
Will 11 Will 16 Will 22

Attack Bonus (AB)
(all with 2 kamas, when going down list consider the above is also added Hence Buffed, would be Hasted, on

level gear, and FoB also assume the buffs are solely his own)

Level 20
Basic 21,18,15,12,9,6,21,18
FoB 19,16,13,10,7,4,19,16,19
GoL* 26,23,20,17,14,11,26,23,26
Haste 26,23,20,17,14,11,26,23,26,26
Buffed 38,35,32,29,26,23,38,35,38,38

Level 30
Basic 27.24.21.18.15.12,27,24
FoB 25.22.19.15.12.9.25.22.25
GoL* 32.29.26.23.20.17.32.29.32
Haste 32.29.26.23.20.17.32.29.32.32
Buffed 46.43.40.37.34.31.46.43.46.46
*Stands for Gear on Level (Assuming I could aquire the possessions)

ARMOR CLASS (AC)
Level 10 | Level 20 | Level 30(no epic gear)
Naked 19 25
GoL* 42 51
Buffed 50(50pct cover) 60(50pct cover)

DAMAGE
| Level 20 | Level 30
Basic 1-14 & 1-11
GoL 17-27 & 12-23 18-28 & 13-25
Buffed 24-40 & 19-36 27-50 & 22-30


SKILL POINTS
30 Tumble
20 Discipline
Now For the Evaulation of it...
Pros
Good chance of forcing a crit hit, (yes low crit range only 15pct) But over 2 times most character attacks.
Against Low AC enemies Hell on Wheels
Can buff himself and one other party member constantly keeping them in haste and keeps entire party bless,

prayer and battletided
Oveall I think its a fair amount of damage, Nothing big, but he can do ok
Cons
If not buffed he's a puss
Low Intel means hard to place Skill Points

Ideas
Possibly make 18 cleric and 6 fighter, you could gain 9th level spells if you took one more Greater Wis.

and you'd get the spell that makes your deflection +5

Please Help with this build, let me know waht you think, I prefer PM's as the forums kind of screw with my computer at times.
Flame Away I guess.
Just looking for anyways to improve this build or help making another :D

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Wed, May 20 2009, 21:40 PM 

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Joined: 10 Jul 2007
Location: Finland

A lawful cleric of Gruumsh? I don't approve.

Anyway, your build doesn't have any Concentration and 18 cleric is just too little in my opinion.

I'd go with 25 cleric/ 4 fighter/ 1 bard. Greataxe, Str-based, grab 12 Int and leave your Wis on 19 or 20. 19 is just fine if you don't want any epic spells.

It's very difficult for me to see that as a cleric of Gruumsh. Perhaps you meant Yurtus? http://amiawiki.shatuga.com/index.php/Yurtrus

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GreatPigeon
 
PostPosted: Wed, May 20 2009, 21:51 PM 

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Location: London, UK

Yes that is the correct Diety, I am not to good at remembering. I;d like to keep the 10 attacks per round with Dev Crit, possible? I just think it would be neat. Picture a Giant Greenskin with glowing Kamas, hasted and running at you, windmilling his arms like mad.

I really only need 6th level cleric spells cause he is a self buffer, and making a cleric without using a shield wont that eat my AC like crazy, withotu having the monk levels?

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Wed, May 20 2009, 22:02 PM 

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Joined: 10 Jul 2007
Location: Finland

I would just go 26 cleric/ 3 monk/ 1 ranger or fighter. The alternative is 23 cleric/ 4 fighter/ 3 monk. Just forget the silly Dev. It's overrated.

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UCE THIS, YOU COW.


 
      
GreatPigeon
 
PostPosted: Wed, May 20 2009, 22:03 PM 

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Joined: 04 May 2009
Location: London, UK

Also I forgot, I left Concentration out, becase I will be avoiding casting in fights if possible, Buffing as much as possible outof them, and the fairly good AC makes it so a lot of times I can buff even in combat situations withotu feeling the sting. He will have like shield of faith, magic vestment, bless, prayer, darkfire, GMW, Divine Power, BattleTide, haste, and II,
along with a bulls sternght and the con spell, drinking wisdom and dex pots if needed.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Wed, May 20 2009, 22:06 PM 

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Joined: 10 Jul 2007
Location: Finland

I would still take Concentration if I were you.

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UCE THIS, YOU COW.


 
      
GreatPigeon
 
PostPosted: Wed, May 20 2009, 22:08 PM 

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Joined: 04 May 2009
Location: London, UK

I cant figure out a way to get the 16 starting wis, enough Int to get Discipline, Tumble, Heal, adn Concentration, while still getting the 15 dex for 2 weapon fighting and teh STR needed to get dev crit or at least do real decent damage with the kama

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
GreatPigeon
 
PostPosted: Wed, May 20 2009, 23:20 PM 

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Joined: 04 May 2009
Location: London, UK

I want to make a Monk then, However afraid of the natural 20, Im willing to sacrifice the 6 points of SR and 1 AC and 20pct speed to take 6 levels of SD (at least).
If possible Id like help for starting stats, feat choice and leveling ways. I tend to screw things up.

I been noticing some truly awesomeness gloves and such.
I was wondering if the whole 4 levels of fighter is worth it for the extra BAB and attack per round. And I would like the have the SD levels earlyenough to make a difference in the game so I can hide and then run like hell. Thanks Guys.

Also I was thinking of perhaps makin a Tiefling, taking 20 levels of monk 3 rogue and 6 sd. Taking advantage of UMD if there is much out there for a monk to use?

A pure class level 30 monk sounds awesome too though, but you have lots of AC and still get ur asskicked by a crit. Help a Pigeon out?
Or I will poop on your windshield!

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Yurell
 
PostPosted: Thu, May 21 2009, 1:03 AM 

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Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Uberuce wrote:
To take an extreme example of my DwD18 who was kitted out in some beefy DC item gear, I once took the trouble to count the amount of damage he absorbed between drinking Heals and it was well over 2000. He usually ran at 606Hp, and I'd not drink till 100 or so, so we're talking 2500 effective HP.


Cleric levels in there, or is it a pure melee brick wall?

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