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Xalyth
 
PostPosted: Tue, May 12 2009, 13:27 PM 

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MoshingChris wrote:
Xalyth wrote:
I find AC can be a little lacking on a mage anyways, and unless you focus on a build dedicated to having high AC, chances are, EMA won't save you from much.


From what i remember of my SD/Mage he had 58AC without expertise.

+20 + 4 haste + 10 dex + 6 shield + 1 mage armor + 1 shadow conjuration variant + 6 tumble + 10 base.

*Shrugs* Its enough to be rolling at 50 percent against an average top attack (where the average is 48) giving time needed to HiPS if catching flack. Throw in imp invisible your chances of catching that top attack are around 25 percent.


True enough (as noted in bold), it seems as he was fairly focused on having high AC, which could be an option for him as well, taking shield prof to use a shield to boost it more, and with those dex boosting items as well. I just wasn't sure if you could get those dex mods, and keep a respectable INT score with all that DEX as well. As it stand, he doesn't have shield prof. He could look to improve his casting, or his AC, as for which.. *shrugs*

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Magnum Opera
 
PostPosted: Tue, May 12 2009, 14:25 PM 

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Aniril wrote:
still anyone know a good bow user build for a drow with following two classes involved (Assasin/SD)


With the assassin class, you pretty much have 3 options only:
1) 1 level dip,
2) 9 levels for assassin abilities goodness
3) all the way 17-19 for top-notch Death Attack DC's.

Assassin 9/SD 10/Rogue 9 gets all the assassin goodness and 10d6 sneak I think. Death attack DC's will still be sucky, but in Epics you'll be forcing 1's anyways so...

Assassin 1/SD 10/Rogue 17 gets the truckload of skill points Rogues get, and since SD already gives the required feats for Epic Dodge, you have a lot of freedom with regards to the free feats given by the Rogue levels. Assassin 1 is there for the flavor, and the 1-forcing Death Attack.

Assassin 17/SD 6/Rogue 5 collects the top-notch Death Attack DC's along with HIPS, but your BAB will suck hard and Epic Dodge is a no go.

Alas, Assassin 19 with SD 10 is nigh impossible. :(


 
      
Zante
 
PostPosted: Tue, May 12 2009, 14:31 PM 

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Go arcane archer. They get the death arrow ability, which should do nicely for assassinations.

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Uncle-Opustus
 
PostPosted: Tue, May 12 2009, 14:32 PM 

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SD/Assassin/AA? *cough*

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Virginia_is_for_lovers
 
PostPosted: Tue, May 12 2009, 17:39 PM 



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Ok, So I want to self-rebuild my DwD, Alrik Dwduum. I tried to tow the line between a damage dealer (Dev-crit) and a good old fashion Dwarven Defender tank/damage sponge. Well, trying to be good at everything taught me the wonderful lesson that I'm not good at anything. Any help in how I should re-build him is very welcome. The more detailed the better.


 
      
Falling Spider
 
PostPosted: Tue, May 12 2009, 19:50 PM 

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Pick one or the other: Devcritting, or old-fashioned con/ac tanking.

For the first, take a high crit rate weapon, and put what points you have left into CON.

For the second, get IE, and a battle/dwarven axe, and a nice shield. Go for as much CON, DR, and AC as you can. The axe is chosen because it's got x3 crits, so you'll at least get /some/ good damage, occasionally.

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TormakSaber
 
PostPosted: Tue, May 12 2009, 19:56 PM 

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Even if you do ther first, take a nice dwarven weapon. Dwarves look like pissants with scimitars and rapiers. Do YOU want to be a pissant? :D

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Virginia_is_for_lovers
 
PostPosted: Tue, May 12 2009, 20:07 PM 



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TormakSaber wrote:
Even if you do ther first, take a nice dwarven weapon. Dwarves look like pissants with scimitars and rapiers. Do YOU want to be a pissant? :D



No, I'm a firm believer in axe/hammer Dwarves. I'm gonna switch him to a true Dwarven Defender, and use a warhammer me thinks. So, that being said, what stats should I start with? I'm assuming 13 int/13 dex, but where to go from there? Expertise and IE are great (of course only when you're in that rare party that will actually be patient enough to let you draw aggro. . . then again, nothing is stopping me from being pickier in party selection).

So, I should grab all the damage reduction possible in epic? what about pre-epic? and starting stats of course. Also should I do that ye old NWN custom of a rogue skill dump at 30?


 
      
Swallow the Stars
 
PostPosted: Tue, May 12 2009, 21:58 PM 

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Virginia_is_for_lovers wrote:
TormakSaber wrote:
Even if you do ther first, take a nice dwarven weapon. Dwarves look like pissants with scimitars and rapiers. Do YOU want to be a pissant? :D



No, I'm a firm believer in axe/hammer Dwarves. I'm gonna switch him to a true Dwarven Defender, and use a warhammer me thinks. So, that being said, what stats should I start with? I'm assuming 13 int/13 dex, but where to go from there? Expertise and IE are great (of course only when you're in that rare party that will actually be patient enough to let you draw aggro. . . then again, nothing is stopping me from being pickier in party selection).

So, I should grab all the damage reduction possible in epic? what about pre-epic? and starting stats of course. Also should I do that ye old NWN custom of a rogue skill dump at 30?


Fighter 10 / Dwarven Defender 18 / Rogue 2. If you're going Con, take all the Damage Reduction you can get. The weapon feats aren't really necessary, since you'll have meager AB, anyways. Your job isn't being the best smasher - it's being the best person to be smashed in the party.

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TormakSaber
 
PostPosted: Tue, May 12 2009, 21:59 PM 

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I'd take the weapon feats anyways: When you're not the one being smahed, you may as well have respectable damage too.

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The Incognitos
 
PostPosted: Tue, May 12 2009, 22:00 PM 

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Yes! More DwDs! My main would benefit hugely from having one of them around to let the Sneak times roll. That and more surly dwarves that "never trust an Elf!" and so on. I've tried it but I just don't think I can do a surly Dwarf well. Though I like the idea of a Fighter/DwD tank.

Actually, any good Fighter/DwD builds would be appreciated. I'd like to have a character that doesn't have to be wussy most of the time and a Dwarf would be great.

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Virginia_is_for_lovers
 
PostPosted: Tue, May 12 2009, 23:18 PM 



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So, how about this stat wise?

str: 14
Dex: 13
con: 18
wis: 8
int: 14
cha: 6

It's definitely a bit munchkiny, but thats the best i could come up with. Any glaring holes?


 
      
Kezman
 
PostPosted: Tue, May 12 2009, 23:28 PM 



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i was thinking along line once of rogue/DwD epic dodger , dr and sneak attacks

have to have starting of 20con and 16 dex.
go stat wise
con 20 (4) 21
dex 16 (8,12,16,20,24,28 ) 22

other stats you can chose, mine prob
str 10
int 10
cha 8
wis 8

go rogue to lvl 10 making sure you pick toughness and dodge before then, at lvl 10 rogue pick either improved evasion or defensive roll.

and then going DwD till 20, so that you max out your ab. after 20 your feats gotta be all great dex at 21,24,27 so that you have 25 dex. you also gotta make sure you take at least 3 lvls of rogue to get defensive roll/improved evasion. so when you lvl 30 you can choose epic dodge as your last feat.

so you have at least 14 ranks of rogue by lvl 30, the other 6 lvls i would make take at least 4 of them in DwD to get dr9 plus bonus feat and take damage red to increase to dr to 12. another rogue lvl will get you 7d6 sneak attack, other lvl prob go DwD just for more health.

so overall you end up something maybe;

15rogue/15DwD with standard gear
25dex (+7)
21con (+5)
hp- 450
ab - 23+7 (dex)+1(weapon focus)=31ab
ac - 10+7(dex) +6(tumble)+(4DwD stance)+(3tower shield) =30ac [not really sure if ac correct]
tink saves be;
will 14
reflex 22
fort 20

the feats not done by lvl:
weapon focus
dodge
improved evasion
defensive roll
toughness
improved critical
blind figth
weapon finesse (i no a dwarf with a toothpick but only way this build will have good ab and ac at same time)
and if possible maybe expertise/ imp exp

was thinking if had epic gear with this you bound get nice ac and with epic dodge and dr12 you be a really good tank, plus if some1 got bored hitting you, you smack them in the back with 7d6 sneak attacks. im not sure build feats requirements or epic gear (final ac/ab) so final ab,ac,saves etc im not really able to work out.

oh this my first ever post of a build, so hopefully didnt get any feats and stuff wrong.


 
      
ticket
 
PostPosted: Tue, May 12 2009, 23:38 PM 

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Virginia_is_for_lovers wrote:
No, I'm a firm believer in axe/hammer Dwarves. I'm gonna switch him to a true Dwarven Defender, and use a warhammer me thinks. So, that being said, what stats should I start with? I'm assuming 13 int/13 dex, but where to go from there? Expertise and IE are great (of course only when you're in that rare party that will actually be patient enough to let you draw aggro. . . then again, nothing is stopping me from being pickier in party selection).


You can go for a Fighter/WM/DD combo since you're already starting with those stats. You can still go the EPIC DR III route and still be effective in PvM with your massive crits.


 
      
blackvswhite
 
PostPosted: Wed, May 13 2009, 1:33 AM 

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thats what I'm doing. I'm not sure which is better, though. I might switch over to 2rg instead of 7WM

what are the pros and cons of each?


 
      
Magnum Opera
 
PostPosted: Wed, May 13 2009, 2:22 AM 

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blackvswhite wrote:
thats what I'm doing. I'm not sure which is better, though. I might switch over to 2rg instead of 7WM

what are the pros and cons of each?


Rogue gives you more defense while WM gives you more offense.

Rogue:
+ Tumble AC and UMD dump, which gives scroll casting ability and freedom of choice in equipment
+ 1d6 sneak, albeit worthless when you're the one sucking up the hits
+ Evasion
- lose 1 BAB

Weapon Master:
+ Crit goodies, which work on and off tank mode
+ 1 more BAB compared to Rogue
- no UMD :(

As for the build, I'm a firm believer that too much defense doesn't amount to much. I'd recommend that you take the punisher route then let the DwD class handle the anesthesia work. The 10 Fighter/18 DwD/2 Rogue would work, max your AC's then pump up all the STR you can muster, though keep the CON on a considerable amount, say 18? Yeah, that's it.


 
      
Magnum Opera
 
PostPosted: Wed, May 13 2009, 5:33 AM 

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Alright, Opustus' wisdom with the ways of the Ranger has convinced me, though I think I'll be working with Ruce's advice on max Set Trap. So here is the build, gunning for high stealth ranks and Epic trap setting skills. Took disable traps so I can... disable or maybe recover... traps.

--------------------------------------------------------------------
Ranger(25), Rogue(1), Fighter(4), Human

STR: 15 (22)
DEX: 14
CON: 12
WIS: 14
INT: 14
CHA: 8

Human: (Quick to Master)
01: Ranger(1): Blind Fight, Weapon Focus: Dagger, Favored Enemy: Reptilian Humanoids, {Dual Wield}
02: Ranger(2)
03: Ranger(3): Knockdown
04: Ranger(4): STR+1, (STR=16)
05: Ranger(5): Favored Enemy: Humans
06: Ranger(6): Stealthy
07: Ranger(7)
08: Ranger(8): STR+1, (STR=17)
09: Ranger(9): Improved Critical: Dagger, {Improved Two-Weapon Fighting}
10: Ranger(10): Favored Enemy: Giants
11: Ranger(11)
12: Ranger(12): STR+1, Improved Knockdown, (STR=18)
13: Ranger(13)
14: Ranger(14)
15: Ranger(15): Skill Focus: Hide, Favored Enemy: Undeads
16: Ranger(16): STR+1, (STR=19)
17: Ranger(17)
18: Ranger(18): Skill Focus: Move Silently
19: Ranger(19)
20: Ranger(20): STR+1, Favored Enemy: Outsiders, (STR=20)
21: Ranger(21): Bane of Enemies
22: Fighter(1): Epic Weapon Focus: Dagger
23: Fighter(2): Epic Prowess
24: Fighter(3): STR+1, Epic Skill Focus: Move Silently, (STR=21)
25: Ranger(22)
26: Ranger(23): Favored Enemy: Elves
27: Fighter(4): Weapon Specialization: Dagger, Epic Weapon Specialization: Dagger
28: Ranger(24): STR+1, (STR=22)
29: Rogue(1)
30: Ranger(25): Epic Skill Focus: Hide, Favored Enemy: Undecided

Animal Empathy 23(22)
Disable Trap 16(20)
Discipline 33(39)
Hide 33(50)
Move Silently 33(50)
Set Trap 33(37)
Tumble 30(32)
UMD 26(25)
--------------------------------------------------------------------

Some questions though:

1) Will a trapper without search work just fine? I was thinking if I wanted to I can always use Find Traps scrolls or maybe bouncing balls, or maybe have someone else recover them traps.

2) How's the FE list? I've one undecided favored enemy as well. What would be nice to add to that list?

3) Too much points in Animal empathy? Maybe take some points and put to Open Lock?


 
      
Uberuce
 
PostPosted: Wed, May 13 2009, 5:48 AM 

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Magnum Opera wrote:
As for the build, I'm a firm believer that too much defense doesn't amount to much. I'd recommend that you take the punisher route then let the DwD class handle the anesthesia work. The 10 Fighter/18 DwD/2 Rogue would work, max your AC's then pump up all the STR you can muster, though keep the CON on a considerable amount, say 18? Yeah, that's it.
Well, you need 21CON to get Epic DR feats, so that limits STR. I'd trade Epic Weapon Spec for Evasion and go Ftr11/DwD18/Rogue1. The number of times you'll need Evasion is pretty slender, and since your DEX is 13 and AC is the least of your worries anyway, you can wear the craptastic Kumakawa and get Improved Evasion.

As a rule, the uber DR boys go for twohanders because as you say, too much defence doesn't work thatwell; you can go for a shield for the extra DR and Mythal slots, but your damage totally sucks for a pure tank. Twohanders, even on the 11 or 12STR mod you'll get, will yield an extra dozen point per hit.


 
      
Magnum Opera
 
PostPosted: Wed, May 13 2009, 6:00 AM 

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About DWD build, I was thinking more on the lines of forgetting about getting EDR completely and focus on being STR base with High AC, okay HPs and DR thanks to DWD levels. But then, I'm really just theorycrafting so I'll let you guys work on it, heh.


 
      
Uncle-Opustus
 
PostPosted: Wed, May 13 2009, 7:52 AM 

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Magnum Opera wrote:
--------------------------------------------------------------------

Some questions though:

1) Will a trapper without search work just fine? I was thinking if I wanted to I can always use Find Traps scrolls or maybe bouncing balls, or maybe have someone else recover them traps.

2) How's the FE list? I've one undecided favored enemy as well. What would be nice to add to that list?

3) Too much points in Animal empathy? Maybe take some points and put to Open Lock?


I wouldn't take that much AE, nor sneak skills. I mean... you can't really become the über 100+ MS and Hide commando. Just take 15 ranks to MS and 10 Hide so you'll be able to hide from most of the people. I'd also drop UMD, the only thing I use it for with my ranger is reading scrolls. Of course 20 or so is always good to have if you have a sudden need of it.

You won't really have any use for Open Lock, as you can't reach the high points without a bard. Of course if you want, you may take a single point and use it when you have a bard. I would just get the traps when I had a bard aboard, or then make a completely new gear set with lots of Search and Disable Trap.

You've probably heard this many times but drop your Dex to 10 or 8 and bump your Str up a bit. Those magic gloves, that give you Ambidexterity and Two-weapon fighting, really exist.

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Uncle-Opustus
 
PostPosted: Wed, May 13 2009, 8:05 AM 

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blackvswhite wrote:
thats what I'm doing. I'm not sure which is better, though. I might switch over to 2rg instead of 7WM

what are the pros and cons of each?


With 11 fighter/ 1 rogue/ 18 DwD you get AC and DR, which makes you more effective as a tank: you can even survive in regular PvP, but solo PvM is a real pain in the arse.

The one with 5 or 7 WM has usually zero AC. It can still use AC if you have a mage aboard. Let's say your AC buffless is 35, which is rather low. But as you get a mage to give you Haste and Mage Armour, that silly score 35 is bumped up to 40. Then you just click your Defensive Stance on and it becomes 44, which is already quite effective especially with the 25% Concealment you get from Improved Invisibility. Solo PvM is usually carefree and the rate is laud thanks to your high DPS.

I treat the two rather equal, depending on the player's taste.

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Aniril
 
PostPosted: Wed, May 13 2009, 8:28 AM 

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Magnum Opera wrote:
Aniril wrote:
still anyone know a good bow user build for a drow with following two classes involved (Assasin/SD)


With the assassin class, you pretty much have 3 options only:
1) 1 level dip,
2) 9 levels for assassin abilities goodness
3) all the way 17-19 for top-notch Death Attack DC's.

Assassin 9/SD 10/Rogue 9 gets all the assassin goodness and 10d6 sneak I think. Death attack DC's will still be sucky, but in Epics you'll be forcing 1's anyways so...

Assassin 1/SD 10/Rogue 17 gets the truckload of skill points Rogues get, and since SD already gives the required feats for Epic Dodge, you have a lot of freedom with regards to the free feats given by the Rogue levels. Assassin 1 is there for the flavor, and the 1-forcing Death Attack.

Assassin 17/SD 6/Rogue 5 collects the top-notch Death Attack DC's along with HIPS, but your BAB will suck hard and Epic Dodge is a no go.

Alas, Assassin 19 with SD 10 is nigh impossible. :(


any good base stats for that?

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Jan Busta
 
PostPosted: Wed, May 13 2009, 8:40 AM 



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Magnum Opera wrote:
About DWD build, I was thinking more on the lines of forgetting about getting EDR completely and focus on being STR base with High AC, okay HPs and DR thanks to DWD levels. But then, I'm really just theorycrafting so I'll let you guys work on it, heh.


That's a tricky, tricky, tricky one. Like Opustus says, there's no black or white rule, up to your taste. From personal experience I'd nerf the rogue and go EDR. I built the standard WM 7 dwd 17 (?)fighter 6 EDR build with a two handed weapon and her crits were through the roof. She pretty much cut the giants in two with each blow (when buffed). So you don't need to go STR over Con to get decent damage on this build.

I've only taken her to lvl21. (I got bored with the lawful alignment, not bored with the build ) and neither her EDR or Dwd DR had kicked in. AT level 21 she's uber in a party, especially when buffed cos she has HP and damage coming out of her eyeballs. So she can be a damage soak and a damage dealer - so long as you dont mind drinking heal potions at a steady rate. She can't solo. Maybe when she gets all the EDR coming on line she'll get tougher in solo....who knows. Maybe one day I'll take her up to 30 and find out.

From personal experience i'd probably make her a shield and single hander next time, so she gets better AC. Never tried her in PVP but she'd no doubt suck

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Uberuce
 
PostPosted: Wed, May 13 2009, 9:30 AM 

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Jan Busta wrote:
Maybe when she gets all the EDR coming on line she'll get tougher in solo....who knows. Maybe one day I'll take her up to 30 and find out.

From personal experience i'd probably make her a shield and single hander next time, so she gets better AC. Never tried her in PVP but she'd no doubt suck
It blossoms late for solo PvM, yus. By DwD14 and EDR you've basically bombproof as far as farming +4 goes, but for more of a challenge you get to that borderline Abyss soloist stage where it's so expensive that you'd not do it except for the bragging rights. It's very safe, though; even if you're flatfoot a full mob will take half a dozen rounds to kill you, so your margin of lag/error is enormous compared to your usual Bard or Cleric who can get a spike or a RL distraction for all of five seconds and be dead when they get back.

Where it really shines is against bosses. Chug an Elemental Shield potion and swing away. They'll lose about half their HP just from the reciprocal damage, and in the meantime they have a WM smacking the crap out of them.

However, I don't know of any other build that has such a huge gulf between PvM and PvP ability. The trouble is purely that mobs and bosses have crappy crit threat ranges on their weapons(which are normally 20x2 creature claws anyway), whereas PCs have Keen and Improved Crit out the arse. Your defence isn't very good any more and you've got no Devcrit or uberised AB.


 
      
IronAngel
 
PostPosted: Wed, May 13 2009, 16:29 PM 

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Joined: 29 Sep 2005
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Hum. So, melee rogue. Air Genasi. Rapier or scimitar, preferrably. (Swashbuckler/Calimshan theme.) Could do with kukris or short swords, I suppose, though I was planning on sword'n'shield if only it's smart.

In party, I'll get sneaks without hiding, so that's not top priority. Something that kicks off early on, I'm probably not gonna get the PC to epics anyhow.

Full rogue, or should I go for Fighter or Ranger? Only got 29 levels to work with. No Assassin, BG or Cleric. CoT is a possibility.

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Last edited by IronAngel on Wed, May 13 2009, 17:05 PM, edited 1 time in total.

 
      
Uncle-Opustus
 
PostPosted: Wed, May 13 2009, 16:55 PM 

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16 rogue/ 7 WM/ 6 Fighter. Versatile, flexible and fun to play. Good in pretty much everything and very pirate-ish.

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IronAngel
 
PostPosted: Wed, May 13 2009, 17:04 PM 

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Are we talking Dex-base and Epic Dodge, or Str-base with additional sneak sweetness?

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Uncle-Opustus
 
PostPosted: Wed, May 13 2009, 17:12 PM 

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Dex-base with Epic Dodge of course, silly. Not sure if you can fit all the two-weapon fighting feats in that. I reckon not, you'll have to go sword'n'shield and swap into dual-wield gloves when you're in a party that has a better tank than you.

Any weapon works really. Going rapier is just stupid as it closes the option of dual-wielding. Going 23 rogue/ 6 fighter is possible too, but the 16/7/6 is as I said, more versatile, flexible and swashbucklerness.

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IronAngel
 
PostPosted: Wed, May 13 2009, 17:26 PM 

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Ah well. Basically, that leaves the handaxe (which isn't very elegant) and the shortsword (which isn't very good or pretty). I see your point, though.

14 Str
11 Con
19 Dex
6 Wis
16 Int
8 Cha

Sound good for starters? I'll finish with 26 Dex without need for Great Dex.

EDIT:

16/6/7 Rog/Ftr/WM

Ambidex+TWF
WF (Shortsword) + EWF
WS + EWS
Dodge + Mobility + Spring Attack + Whirlwind Attack
Improved Critical
Weapon Finesse
Improved Evasion + Defensive Roll + Epic Dodge
Crippling Strike
Armor Skin

Questions:
Should I replace Ambi+TWF with KD/IKD?
Should I replace Crippling Strike with Improved Sneak I?
Should I replace Improved Critical with Improved Two-Weapon Fighting (if I keep Ambi+TWF) or something else?
Should I replace Armor Skin with another Epic feat?
I guess I could drop some Int to get more Con, lest my HP suck. This won't be sneaking, so I should have enough skillpoints for traps and social skills after the essentials.

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Uberuce
 
PostPosted: Wed, May 13 2009, 17:50 PM 

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I'd trade CON up for INT down, but staying at 11/16 like that isn't insane or anything.

I play the Chultan version of this build and it rocks bells. What it gets that you won't is room for Epic Discipline and the 9th Sneak dice, but that's not a dealbreaker.

Saw your edits. Knockdown, Improved Crit and Blindfight >> ITWF. Just use handaxes for Galdorn's Legacy, or wear the gloves. Real dulwielding is for the Rogue/GiveMeLotsOfAttacks who whore out Sneaks. This guy is the tweak of that which trades Sneakspam for toe-to-toe ability.


 
      
maglorine
 
PostPosted: Thu, May 14 2009, 2:57 AM 

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MoshingChris wrote:
Xalyth wrote:
I find AC can be a little lacking on a mage anyways, and unless you focus on a build dedicated to having high AC, chances are, EMA won't save you from much.


From what i remember of my SD/Mage he had 58AC without expertise.

+20 + 4 haste + 10 dex + 6 shield + 1 mage armor + 1 shadow conjuration variant + 6 tumble + 10 base.

*Shrugs* Its enough to be rolling at 50 percent against an average top attack (where the average is 48) giving time needed to HiPS if catching flack. Throw in imp invisi your chances of catching that top attack are around 25 percent.


Regarding the above, I'm fluffing up an AC mage and looking to figure out how much AC I need to have everything PVM surfing for 20's.

Current Plan
AC = BASE 10+DEX BUFFED 10+ EMA 20+ DODGE BOOTS 5+ SHIELD(LARGE +4) 6 + MAGE ARMOR 1 + SHADOW VARIANT MAGE ARMOR 1 + HASTE 4 + RACE 3+ TUMBLE 6 + SMALL 1+ EXPERTISE 5 = 72

I have a spare pre-epic feat and could go IMP Expertise but I'm not sure if that's overkill. Already have 2 ESF planned plus 3 Epic Spells, Maximize, Extend, Silent. No Spell Pen and 26 wizzie levels. No weapon feats or anything, he's not hitting so. Just looking for some serious AC to stay alive if he's out of spells or something wanders over while he waits for the party/summons to clean up.

If the average top attack is 48 as noted above, then it would seem that 68 would have them looking for a 20 to hit (plus getting thru concealment and such).

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Drakor
 
PostPosted: Thu, May 14 2009, 5:05 AM 

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Hey is anyone able to help me make a good drow assasian/sd build i suck at builds so i dont know where to start
thanks

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Magnum Opera
 
PostPosted: Thu, May 14 2009, 5:31 AM 

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Drakor wrote:
Hey is anyone able to help me make a good drow assasian/sd build i suck at builds so i dont know where to start
thanks


Read above posts, it's already been covered.

As for the Ranger build, I really want to be able to fully utilize the effects of feats and spells offered by the Ranger class, so I really don't want to drop stealth. Though thanks for the advice on disable trap, Opustus. I think I'll do that.


 
      
Drakor
 
PostPosted: Thu, May 14 2009, 6:32 AM 

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Well being the mega nooblet I am at building would anyone be kind enough to pm me a level by level guide for a monk/sd/ass or what ever works!
thanks

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Uncle-Opustus
 
PostPosted: Thu, May 14 2009, 8:37 AM 

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IronAngel wrote:
Ah well. Basically, that leaves the handaxe (which isn't very elegant) and the shortsword (which isn't very good or pretty). I see your point, though.


Handaxe looks great, but you can't argue about taste. Shortsword is great as a matter of fact. Better than rapier or scimitar thanks to its suitability in dual-wielding. Especially good for a character with a relatively high SA.

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Dervish
 
PostPosted: Thu, May 14 2009, 16:42 PM 

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What's a good melee Monk/Cleric build?
I'm considering a STR build for max damage.

I'm thinking at least 9 Monk levels and at least 17 Cleric levels (to get lvl 9 spells). So that means Wis-19.

Beyond that, I have no idea. (Helpful) suggestions?

[I have a Monk/DD, and I'm just not digging the DD stuff. Doesn't make any sense to me. I think Cleric would be a lot more useful.]


 
      
Yurell
 
PostPosted: Thu, May 14 2009, 18:33 PM 

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1 extra wisdom = +1 AC and +1 C to spells

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belgianbonzai
 
PostPosted: Thu, May 14 2009, 19:22 PM 

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Dervish wrote:
[I have a Monk/DD, and I'm just not digging the DD stuff. Doesn't make any sense to me. I think Cleric would be a lot more useful.]


5DD is sneak immunity in combat = good

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QPR
 
PostPosted: Thu, May 14 2009, 20:16 PM 

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I have allways been wondering on this: Are handaxes alot worse off than shortswords for a dualwielding dexer? Does the x3 multiplier and slashing damage make up for the loss of crit range compared to a pair of shortswords?

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Blackdragon12121
 
PostPosted: Thu, May 14 2009, 20:21 PM 

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Depends if your Dualwielder is also a Sneak Attack junkie or not. If they are then its less important.


 
      
QPR
 
PostPosted: Thu, May 14 2009, 20:22 PM 

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Not really, might have max 2d6 sneaks in the end.

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Uberuce
 
PostPosted: Thu, May 14 2009, 20:37 PM 

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QPR wrote:
I have allways been wondering on this: Are handaxes alot worse off than shortswords for a dualwielding dexer? Does the x3 multiplier and slashing damage make up for the loss of crit range compared to a pair of shortswords?
You get half as many crits, but each crit yields twice as much additional damage. That part cancels out.

The Massive Crits property stacks the numbers in the long threat weapon's favour, but DR stacks the numbers in high threat's favour.


 
      
QPR
 
PostPosted: Thu, May 14 2009, 20:42 PM 

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So basicly its really the same? So if handaxes would fit my characters feel better, then there is really no downsides to take handaxes opposed to shorties?

Does the different damage types have any noticeable effect on Amia?

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TormakSaber
 
PostPosted: Thu, May 14 2009, 20:55 PM 

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in order of awesomeness, least awesome to most awesome: slash -> pierce -> Bludgeon.

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Drakor
 
PostPosted: Fri, May 15 2009, 8:09 AM 

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anyone?

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TormakSaber
 
PostPosted: Fri, May 15 2009, 8:54 AM 

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I'm no good at and also too lazy to roll up the level by level guides: A bad combination. It's why you see me give simplified versions.

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Uberuce
 
PostPosted: Fri, May 15 2009, 9:06 AM 

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And I don't make Shadowdancers any more. Except when so it's early the coffee's not kicked in and I don't notice the SD levels in a gnome illusionist Wizard's build, like I did last page. The advice I gave him was crap for an SD mage anyway; those were an AC mage's tips.


 
      
Magnum Opera
 
PostPosted: Fri, May 15 2009, 9:24 AM 

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Try posting first the build you yourself created first so we have something to work on, then give us details, like how you plan to play the character, in what aspects would you like to focus in, etc etc.


 
      
Kjetta
 
PostPosted: Fri, May 15 2009, 9:41 AM 

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Doubt I'll make the character, but I'm curious, does anyone know a good Great Smite focused paladin build? Not a gimmicky WM-Scythe thing, but a proper paladin that can smite really hard.

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Magnum Opera
 
PostPosted: Fri, May 15 2009, 9:44 AM 

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Kjetta wrote:
Doubt I'll make the character, but I'm curious, does anyone know a good Great Smite focused paladin build? Not a gimmicky WM-Scythe thing, but a proper paladin that can smite really hard.


I think I remember Tormak posting on the previous powerbuild thread about a Pally20/CoT10 that can get Great Smite X. I'll try to dig it up or maybe just replicate it.


 
      
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