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Uberuce
 
PostPosted: Thu, Apr 30 2009, 9:59 AM 

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The Hefty Sporran is a good option because of the Freedom.

The problem with that gearset is that it assumes buffs, which I don't think a PvP set can afford to do. I assemble them on the '2 hours but 2 rounds' rule: a roleplay encounter will often last longer than even Extended turns/level spells, but if it does kick off, you have no more than two rounds to get up to full survivability.

So, my planned gearset for a Barb24/BG4/Rogue2 sits at full CHA and enough Fort/Discipline to survive, which knocks his STR down to guff. His Rage works to compensate that failing, so he's still a worry when caught unbuffed, and if I do get time to Hasted-beerpong a tankerful of potions for decent STR/CHA/CON rolls, then I can swap around to prop AB up more.


 
      
StandingBehindYou
 
PostPosted: Thu, Apr 30 2009, 10:10 AM 

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ticket wrote:
What other sources of unarmed fighting ability are there? (Zero DND lore :<)


I'm not sure, but this is the kind of thing I was talking about:

Dwagin wrote:
August 26, 2008

4. Class Replacement builds, or character concept builds: Characters that are similar to this that readily to my knowledge come to mind is Torin Starfall, Rras-rarri. I know there are others, probably several. But its a build to suit their purpose. Or their character directly. For instance, Torin is a Soulknife, a psionic almost sword-saint type class, if memory serves. He was built to reflect that.

Rras, my character is in fact not a monk, however, I took monk as a class to simulate his ability to fight with his natural weapons, as a half dragon and having been trained to do so. These builds often have alot of effort put into them to fill out the concept. But again they can vary on the statistical side of things for wether or not one meshes their Roleplay. You never really know. For instance, Champion of Torm is often taken though 'Torm' is left off. A champion of another god, being possible. Sometimes these builds have crippled combat effectiveness, sometimes not.


Or this:

Gravemaskin wrote:
March 31, 2009

I got a ranger/monk.

He fights "bear style" to put it into words. All out bashing and punching with his hands and knees, without any thought for protecting his own body.

As for spiritual one-ness and so on, He's married to a barbarian woman and both act like uncivilized feral people. Grunting and growling and punching at stuff they dislike.

A monk can also be someone whom just chose to focus on martial arts fighting, and turning all aspects of your body into a weapon, and your mind to be a less vulnerable part of the body. The class is about as open as a ranger is, within the limitations of alignment.

Which again can be open to interpretation. my ranger lives by the laws of the woods, and those laws only.

I'd say go monk, but not all out monk. like 3-9 levels of it.


 
      
Magnum Opera
 
PostPosted: Thu, Apr 30 2009, 10:27 AM 

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Or you could just take improved unarmed strike as a feat and be as chaotic as you want.


 
      
Wethrinea
 
PostPosted: Thu, Apr 30 2009, 10:36 AM 



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After looking about the server for a few days I kinda like it, so now I have a concept buiold myself: A malarite huntmaster. Im not entirely sure how to pull that one off, but I think Ranger would make for a suitable base, no? But he would have to be strength based, non-ranged as Malar isnt very fond of cowardly archers from what i understood, so probably an axe-wielder to make his kills even more bloody?

So what i was thinking was somethinge like Ranger 26/fighter 2/rogue 2 for a healthy amount of fav enemies, WS + EWS and tumblydumbly dump and evasion. My problems is the starting stats as well as if its possible to squeeze more fav enemies or beef up teh companion further with that build. I would want him to be able to dualwield, but I can see why shield + one hand would be much better, so im torn between giving him enough starting dex to make efffctive use of padded or cloth armour, or rather spend thse points in con and str departement.

And suggestions for fav enemies woudl be nice too, as I need a balance between monster and PC enemies.


 
      
Ts_
 
PostPosted: Thu, Apr 30 2009, 10:38 AM 

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ticket wrote:
29 Barbarian/1 Monk

I don't want to spoil the party, but Barbarians have to be non-lawful and Monks have to be lawful. So this is impossible without an alignment shift.

Besides, unarmed damage is bad even on STR-based monks. If you go without monk, you only hope is to use monk gloves with UMD to get a little more punch and to get past damage resistance.

Of course, dev-crit is nice, but you will hit for like 50 damage on a critical, I guess, and you will have the worst threat range possible (19-20/x2 with improved critical), no keen, no Weapon master.

So ... maybe you should focus on something besides dishing out damage? Terrifying rage, improved KD, improved disarm (not sure if it's useful in PvMob, opinions?) and pure tanking with epic damage reduction. Then call yourself Jacky Chan.

(And in any case, you can still swing a Longsword, if you want to.)

Maybe Barb 24/Fighter 4/Rogue 2 for skills, bonus feats and EWS?

Regards, Ts

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Magnum Opera
 
PostPosted: Thu, Apr 30 2009, 10:43 AM 

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Wethrinea wrote:
After looking about the server for a few days I kinda like it, so now I have a concept buiold myself: A malarite huntmaster. Im not entirely sure how to pull that one off, but I think Ranger would make for a suitable base, no? But he would have to be strength based, non-ranged as Malar isnt very fond of cowardly archers from what i understood, so probably an axe-wielder to make his kills even more bloody?

So what i was thinking was somethinge like Ranger 26/fighter 2/rogue 2 for a healthy amount of fav enemies, WS + EWS and tumblydumbly dump and evasion. My problems is the starting stats as well as if its possible to squeeze more fav enemies or beef up teh companion further with that build. I would want him to be able to dualwield, but I can see why shield + one hand would be much better, so im torn between giving him enough starting dex to make efffctive use of padded or cloth armour, or rather spend thse points in con and str departement.

And suggestions for fav enemies woudl be nice too, as I need a balance between monster and PC enemies.


Can't get WS/EWS with only 2 fighter levels. As for the build, Try reading through old pages, it's been discussed ever since way back then.


 
      
Uberuce
 
PostPosted: Thu, Apr 30 2009, 11:01 AM 

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Unarmed without Monk is another square peg into a round hole.

DnD has a Brawler class that does what the name suggests: dumb STR-base guy with knuckles like a mule's hoof, but NWN does not. That line of RP is pretty much shot down, alas; you look bloody stupid fighting unarmed with a shield, you bloody stupid claiming to be badass heavyweight bareknucks guy if you're dying all the time because you're shieldless.

DEX-base Rogue with Epic Dodge survives shieldless pretty well, and the damage is certainly fine when flanking, but off Sneaks you just look like a bumbling amateur that's left his weapons at home compared to a Monk.

Rangers can get away fairly well with the AB loss from taking enough CHA for a good Divine Might/Shield, and Ranger/BG just scream Malarite. Champion of Helm has a seriously brutal example.


 
      
Kjetta
 
PostPosted: Thu, Apr 30 2009, 11:10 AM 

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I would recommend going monk and then ask to RP the class as something else.

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Wethrinea
 
PostPosted: Thu, Apr 30 2009, 11:17 AM 



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Oh, never thought of making a Ranger/BG one. I have never made any build with a Blackguard, so how would you make that one usefull? Ranger 10/BG19/rogue/ 1 maybe? And again, how would the starting stats be?


 
      
Uberuce
 
PostPosted: Thu, Apr 30 2009, 11:38 AM 

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Nopes, on Amia the Ranger/Druid pets are hugely buffed, and when Rangers cast Blade Thirst, it gives Keen and up to +5 Enhancement(by level 21)

Ranger25/BG4/Rogue1 gets my vote.

STR 16 - Goes to 19.
DEX 8
CON 14
WIS 14
INT 10
CHA 14 - Goes to 18

1 Power Attack
1 Cleave
3 Weapon Focus
6 Knockdown
9 Improved Crit
12 Divine Might
15 Divine Shield
18 Blindfight

21 Armourskin
24 Great STR
27 [optional]
30 [optional]

Ranger epic bonus feats: Epic Weapon Focus(for Ranger 20), Bane of Enemies(Ranger 23 or 24, I forget when they get them)


 
      
Uncle-Opustus
 
PostPosted: Thu, Apr 30 2009, 11:46 AM 

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Mine too. I still want to see someone make a ranger/paladin like that. Undead-smash-up.

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Swallow the Stars
 
PostPosted: Thu, Apr 30 2009, 14:07 PM 

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Kjetta wrote:
Champion of Helm wrote:
Another question concerning gear:

So, how I have it worked out right now, this is what my gear will look like:

-Helmet- +10 Disc, +1 Cha, + 3 Fort
-Armor- +2 Str, +4 AC, +5 Discipline
-Shield- +4 AC, +3 Fort
-Amulet- +4 AC, +3 Fort
-Boots - +5 AC, +3 Dexterity
-Cloak- +4 AC, +4 Universal Saves
-Ring1- +2 Cha, +3 Fort
-Ring2- +2 Cha, +3 Fort
-Bracers- +8 Discpline, +2 Str
-Belt- +2 Str, +2 Con, -/15 Fire Resist

Here's my question: I feel like the belt's a tossup. I could use a Belt of the Commander for +2 Str, +1 Cha, and +1 Universal saves, or use a Belt of Health (or whatever) for +2 Con and +3 Universal Saves, or any number of options.

What do you guys think?


Boring, but quite effective. You have one more mythal slot on your bracers, but you're already at +20 fort so you need something else.


Very boring. I honestly want to add some flavor to it, but I don't see how without having some Epic Gear or someone who knows the module better to assist me. Got any ideas?

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Uncle-Opustus
 
PostPosted: Thu, Apr 30 2009, 14:40 PM 

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Well, I want to know the statistics of the character in question before I start sharing any love.

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Swallow the Stars
 
PostPosted: Thu, Apr 30 2009, 17:58 PM 

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First of all, to the one questioning about Malarite Huntmaster - See: Mavek. Ranger 25 / Blackguard 4 / Rogue 1. Damagecannon extraordinaire, extremely versatile, but a bit lacking in the AB department.

Second of all, this is Reese O'Caariel broken down as far as I can figure at the moment, and with the current gearset idea:

Ability Statistics:

STR 18 (19) -> 26
DEX 8 (7)
CON 8
WIS 14
INT 10
CHA 14

Fighter 12 / Rogue 2 / Blackguard 16

1Rogue1 Feat: Power Attack, Feat: Cleave
2Fight1 Feat: Exotic Weapon Proficiency
3Fight2 Feat: Weapon Focus Bastard Sword, Feat: Toughness
4Fight3 Str +1
5Fight4 Feat: Weapon Specialization Bastard Sword
6Fight5 Feat: Knockdown
7Fight6 Feat: Blind-Fight
8Fight7 Str +1
9BG1 Feat: Improved Critical Bastard Sword
10BG2
11BG3
12BG4 Feat: Divine Might, Str +1
13BG5
14BG6
15BG7 Feat: Divine Shield
16BG8 Str +1
17BG9
18BG10 Feat: Great Fortitude
19Fight8 Feat: Great Cleave
20Fight9 Str +1
21BG11 Feat: Epic Weapon Focus Bastard Sword
22BG12
23BG13 Feat: Armor Skin
24Fight10 Feat: Epic Weapon Specialization Bastard Sword, Feat: Overwhelming Critical Bastard Sword, Str +1
25BG14
26BG15
27BG16 Feat: Epic Fiendish Servant, Feat: Epic Skill Focus Discipline
28Rogue2 Str +1 **Tumbledump, **UMDdump
29Fight11
30Fight12 Feat: Devastating Critical Bastard Sword, Feat: Epic Prowess

Skillset: Concentration 33, Discipline 33, Tumble 30, UMD 25, Hide 5

AC: 10 base + 1 dex + 8 divine + 4 haste + 12 armor + 7 shield + 2 feat + 5 boots + 6 tumble + 4 amulet + 4 cloak/ring = 59 (63 w/haste) [65 w/haste and +5 armor/shield]

Max Damage: 10 base + 8 divine + 8 fire + 14 str + 5 enhancement + 6 feat + 10 bludge = 61 (97 with sneaks) [122 crit] {158 sneak-crit}

AB: 24 base + 4 feat + 14 str + 5 enhance = 47

Saves: Base +13, Gear +20 Fort, +8 from Cha, +2 from feats = 43 Fortitude

Discipline: 33 base + 14 str + 10 helm + 8 bracers + 5 armor + 10 feat = 80

Dev Crit DC: 10 base + 15 level + 14 str + 2 aura + 2 battletide (drum) + 1 prayer (pot/scroll) = 44

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Uncle-Opustus
 
PostPosted: Thu, Apr 30 2009, 18:09 PM 

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Not too familiar with BG gear, but I would use Nymph Cloak +5 if I were you. You'll do fine with dropping some Fort too, 43 is not a necessity. 38 is a must, 40 is plenty enough, 43 means you're paranoid.

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TormakSaber
 
PostPosted: Thu, Apr 30 2009, 18:38 PM 

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I'd stop at 40. That's 42 on the lowest roll you can make that won't instantly gib you because the Dee Twenty Gods handed you a one.

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Jehran
 
PostPosted: Thu, Apr 30 2009, 18:47 PM 

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ticket wrote:
Hey all, I need some help on making an unarmed Half-Orc barbarian (24 levels at least hopefully).

The only thing I can think of was a 29 Barbarian/1 Monk (Dev critter or epic DR). Only problem is that the monk-barbarian leap is crazy.

So I need to find some other way to have some kind of extra damage on him. Any other tricks that could help increase damage?

Any ideas on how to make a non-monk unarmed character?


The one problem with this is that Monk needs to be Lawful and Barbarian needs to be non-lawful.

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Swallow the Stars
 
PostPosted: Thu, Apr 30 2009, 18:52 PM 

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Alright. So, I drop the Cloak of Fortification +4, change it to Nymph Cloak +5 - if I slap a +3 fort onto a Ring of Protection +4, then that gives me 40 Fortitude (including a Con buff of some kind, a potion or the BG ability Abyssal Might), keeps my AC the same, and gives me another 5 Charisma (Putting me at 10 out of 12). Nice.

Anything else?

Oh, and thanks for the advice guys. I'm trying to learn how to do this all on my own, but I'm not exactly on the same scale as the lot of you yet.

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Uncle-Opustus
 
PostPosted: Thu, Apr 30 2009, 18:57 PM 

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I really pulled that out of my old woolly hat... I've heard of a shop in a place filled with friendly undead, might have some socks, BG-design.

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Swallow the Stars
 
PostPosted: Thu, Apr 30 2009, 19:04 PM 

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Yeah, but with tanked Dex, the monk boots seem to function the beast - unless those friendly undead happen to have UBER socks. Who knows? :]

Thanks again. I'll keep my eyes peeled. Feel free to shoot me a PM or an MSN message whenever you guys want - I'm always up for new ideas or opinions.

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Uncle-Opustus
 
PostPosted: Thu, Apr 30 2009, 19:24 PM 

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Nothing wrong with the boots. Just see the shop.

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belgianbonzai
 
PostPosted: Thu, Apr 30 2009, 19:30 PM 

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i'ld move the dev crit earlier in the build, since you have 25STR by lvl 24 you can reach it then already

21BG11 overwhelming crit
22BG12
23BG13 Epic weapon focus
24F10 Epic Weapon Spec + Dev Crit; STR+1

rest stays same except for feats swapped around.
You will level a LOT easier with it

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Swallow the Stars
 
PostPosted: Thu, Apr 30 2009, 20:21 PM 

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Uncle-Opustus wrote:
Nothing wrong with the boots. Just see the shop.


Now, Tarkuul has no good BG boots. Checked just now. That is, unless there's a hidden shop I don't know about, or I'm just an idiot. Do you mean another "friendly undead" area?

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Uncle-Opustus
 
PostPosted: Thu, Apr 30 2009, 20:26 PM 

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Just meant that the shop might have some useful BG gear in general. Not just the footwear.

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Swallow the Stars
 
PostPosted: Thu, Apr 30 2009, 20:36 PM 

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Ah. Some of it's pretty tasty, but there's another, more secluded store that has better stuff in general for higher level BGs. Especially in the weapon and armor department. I can't wait until I get my hands on a good enough mythal to have some fun with those...

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ticket
 
PostPosted: Fri, May 01 2009, 0:54 AM 

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Thanks to all for all the input on a unarmed barbarian. I guess the best way to go about it is to have some monk class mixed in or go ranger/divine route. But the alignment change causes the problem.

Kjetta wrote:
I would recommend going monk and then ask to RP the class as something else.


Think, it would it be possible to make a monk/barbarian, RPing it as a brawler-type, and give char a change of alignment at level 3 or 6? :\

----------------

Uberuce wrote:
Ranger25/BG4/Rogue1 gets my vote.

STR 16 - Goes to 19.
DEX 8
CON 14
WIS 14
INT 10
CHA 14 - Goes to 18


How about getting Dev Crit (tuigan would be perfect) while staying at CHA 14?

The BG's aura of despair is just perfect for a dev critter, imo.

Which would be a better build do you reckon? Having 18 CHA is super juicy on the one hand but dev crit is a time saver. KD can be added with a ring.


 
      
TormakSaber
 
PostPosted: Fri, May 01 2009, 1:34 AM 

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Quote:
Think, it would it be possible to make a monk/barbarian, RPing it as a brawler-type, and give char a change of alignment at level 3 or 6? :\


Never.

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Uberuce
 
PostPosted: Fri, May 01 2009, 5:39 AM 

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ticket wrote:
How about getting Dev Crit (tuigan would be perfect) while staying at CHA 14?

The BG's aura of despair is just perfect for a dev critter, imo.

Which would be a better build do you reckon? Having 18 CHA is super juicy on the one hand but dev crit is a time saver. KD can be added with a ring.
I swear there must be a boat that goes from the coast by the Endless Wastes via Mulholrand that picks up all the evil Tuigans and Aasimar that come to Amia. Mechanics wise, yarp, it's a good race. RPwise, you've got some explaining to do.

Anyway: I don't know. I've never played a Devcritter with any kind of Might/Shield.


 
      
Uncle-Opustus
 
PostPosted: Fri, May 01 2009, 7:36 AM 

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Fortunately there are evil Mulhorand deities.

Going Tuigan will give you the rights to use a scimitar, although deep inside your soul you know you should have specialized in clubs.

And 8 rounds lasting Divine Shield/Might is not worth it. I reckon it will only waste your time and feats that route. 10 Cha is still the minimum you should have in my standards.

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Uberuce
 
PostPosted: Fri, May 01 2009, 9:40 AM 

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The thing with Divine Might/Shield is that it gets better as the cube of your CHA mod. Duration, magnitude and quantity all increase per point.

Just considering Might: The hefty +14 mod of a Smite build gets 14 extra damage per attack for 14 rounds =196 extra oomphs. That's 17 times a day = 2744 oomphs/day.

The standard +10 modifier means 100 extra oomph per attack 13 times per day = 1300 oomphs/day.

On +8 mod, you're only getting 64/attack 11 times = 704 oomphs/day.


Considering Shield only, the Smite build is going to be wasting AC when Hasted (let alone Barded), but the duration is ace. Two spawns close together in small party (who cares about sixsomes? They win even if you're alseep)takes about 14 rounds to get though, so you can run between rests much longer. In PvP, to fact you can hit 65AC with one Hastable action after two hours of RP is pretty sexay. That's what is so attractive about the likes of EMA Bard/Palemaster tanks and Dragonmonks.

The +10 chap is nicely capped at +20 when wearing +5AC boots and Haste+Mage Armoured. 61AC is your one-action AC; enough to be surfing 20's on most attacks in most enemies progression, and more importantly it makes landing a KD a very long shot. STR-base Barbs and WM19's are a worry, but everyone else takes ages to get their AB going, or is an AA. Unless said AA is standing in some annoying place, you can whup them.

+8 is down at 59, which doesn't suck, but even a fairly typical tank can land a crit or KD on that with their top attack.


 
      
Virginia_is_for_lovers
 
PostPosted: Fri, May 01 2009, 14:12 PM 



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Uberuce wrote:
Nopes, on Amia the Ranger/Druid pets are hugely buffed, and when Rangers cast Blade Thirst, it gives Keen and up to +5 Enhancement(by level 21)

Ranger25/BG4/Rogue1 gets my vote.

STR 16 - Goes to 19.
DEX 8
CON 14
WIS 14
INT 10
CHA 14 - Goes to 18

1 Power Attack
1 Cleave
3 Weapon Focus
6 Knockdown
9 Improved Crit
12 Divine Might
15 Divine Shield
18 Blindfight

21 Armourskin
24 Great STR
27 [optional]
30 [optional]

Ranger epic bonus feats: Epic Weapon Focus(for Ranger 20), Bane of Enemies(Ranger 23 or 24, I forget when they get them)




So, with this build, I'm assuming one should get their dex up to at least an 18 to take advantage of light armor/TWF ability? Also, getting 5 skill points per level, what skills should one concentrate on? I also assume the rogue level is for tumble/umd dump? leaving only 3 points or so for your other levels?


Also, I've looked up some lore on Malar (realmswiki) what other lore is available?


 
      
ticket
 
PostPosted: Fri, May 01 2009, 15:43 PM 

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Virginia_is_for_lovers wrote:
So, with this build, I'm assuming one should get their dex up to at least an 18 to take advantage of light armor/TWF ability?


No idea on Uce's concept, but you'll probably be better off wearing a full plate once you get your BG levels and chugging a dex potion. Otherwise trying to get your DEX to 18 would be expensive.

Though, walking in a hide armor would be kinda cool... Isn't there a bracer in Amia that gives Two weapon fighting and ambidexterity feats?

If not you could always use the shield version with the feats. :P


 
      
Uncle-Opustus
 
PostPosted: Fri, May 01 2009, 15:45 PM 

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You'll be using the bracers and a full-plate. Of course you'll swap into a shield in some occasions.

Mind, you won't be drinking potions, you will be casting Cat's Grace yourself, huzzah!

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ticket
 
PostPosted: Fri, May 01 2009, 15:48 PM 

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Uncle-Opustus wrote:
Mind, you won't be drinking potions, you will be casting Cat's Grace yourself, huzzah!


Won't guarantee to getting your dex up to 12.


 
      
Uberuce
 
PostPosted: Fri, May 01 2009, 16:36 PM 

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There's Cat's (10) rings on sale that Rangers can use for when sad panda rolling happens, but in Ranger 2nd level, there's bugger all else but One With the Land that you'd want to cast, so you can prep up 3 or 4 of the real spell without fuss.


 
      
AmianPlayer
 
PostPosted: Sat, May 02 2009, 17:24 PM 

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Any thoughts on a Wizard/Rogue/assassin (for rp's sake) ?
9 lvls divided between rogue and assassin and the other 21 on wizard?
Would it be playable with pvp in mind?


 
      
Zifon
 
PostPosted: Sat, May 02 2009, 19:30 PM 

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AmianPlayer wrote:
Any thoughts on a Wizard/Rogue/assassin (for rp's sake) ?
9 lvls divided between rogue and assassin and the other 21 on wizard?
Would it be playable with pvp in mind?


The best wizard (pvp) is a pure wizard, if you want a class to spend all your nice skill points on, rogue is fine, 2-3 lvls comes to mind. Assassin is pretty worthless if you only take3-4 lvls of them. I think your rogue levels, combined with dark cloth and evil yet cunning manners will convince most that your a bad boy :)

----------------

On another note:
I have a little trouble with my monk, hes dex based and will end with 26 in base dex. (hes lvl 11 monk now)
The plan was to go (16monk/4fighter) 20monk/5fighter/5SD for epic dodge. Feat strapped as it is in epic.
But with all his AC I changed it to (16monk/4CoT) 20monk/4fighter/6CoT for uber saves and more epic feats.
Without uncanny dodge he gets in trouble though, so am I doing it wrong, if I miss uncanny already will I hate not having it in epic lvls?
Any advices?, I could also go (16monk/4fighter) 21monk/6fighter/3rogue)


 
      
MoshingChris
 
PostPosted: Sat, May 02 2009, 19:34 PM 

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I advise going 20monk/5fighter/5SD

Dexer without epic dodge or AA is yuckers.

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Uncle-Opustus
 
PostPosted: Sat, May 02 2009, 20:09 PM 

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20 monk/ 10 rogue is spanking I've heard.

Other than that, 25 monk/ 5 SD, 20 monk/ 5 fighter/ 5 SD and 21 monk/ 4 fighter/ 5 SD would be my choices.


About the wizard/rogue/assassin: I'd 27 wizard/ 2 rogue/ 1 assassin. Assassin won't really help you in any way. If you just want assassin in it, and rogue isn't a necessity I'd go for 29 wizard/ 1 assassin.

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Uberuce
 
PostPosted: Sat, May 02 2009, 20:09 PM 

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It hurts my brain to think of the low low damage on a Monk20/Ftr5/SD5 when I'm used to Frank's 120+ crit-Sneaks, but I won't deny the Monk is the more survivable of the two. It'd beat Frank in a duel, and Frank is a pain in the arse to square up to.

(Frank is my Ftr6/WM7/Rogue17 Epic Dodger, so he's in the same niche as the the Monk20/Ftr5/SD5)


 
      
Falling Spider
 
PostPosted: Sat, May 02 2009, 20:09 PM 

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You could do 20/4/6, lose epic weapon spec, and gain HiPS, slightly less damage for some survivability.

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Uncle-Opustus
 
PostPosted: Sat, May 02 2009, 20:13 PM 

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A level 20 monk runs faster than a hasted jaguar after its prey. I find that sixth SD level as utter waste for a monk.

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The Incognitos
 
PostPosted: Sat, May 02 2009, 23:32 PM 

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Any ideas on a good Cleric/CofT build for a (Gold)Dwarf? Can I make it work with an Epic Spell casting or two and Divine Might, Shield and Smite. Must use a warhammer. Was thinking of Strength and War as the domains.
I spent ages trying to make it fit together last night but then had a tantrum and gave up, help?

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ticket
 
PostPosted: Sun, May 03 2009, 2:53 AM 

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The Incognitos wrote:
Any ideas on a good Cleric/CofT build for a (Gold)Dwarf? Can I make it work with an Epic Spell casting or two and Divine Might, Shield and Smite. Must use a warhammer. Was thinking of Strength and War as the domains.
I spent ages trying to make it fit together last night but then had a tantrum and gave up, help?


Going 30 cleric CHA-based (ending 18 cha), with War and Magic domains, would be ace. IMO, the War and Str domain doesn't stack/synergize as well.

The Magic domain gives:
Quote:
* Level 1 Mage armor
* Level 2 Melf's acid arrow
* Level 3 Negative energy burst(!)
* Level 4 Stoneskin
* Level 5 Ice storm


But of course, it will depend on your dwarf's deity. The most probable best level split would be 26 cleric/4 cot.

If your dwarf's deity is LG, you'd probably be better off with 26 cleric/ 3 rogue/ 1 paladin.

Either way, I'm sure you could squeeze in an epic spell or two with these classes and still slug it out with the best of them.


 
      
ticket
 
PostPosted: Sun, May 03 2009, 3:54 AM 

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ticket wrote:
Either way, I'm sure you could squeeze in an epic spell or two with these classes and still slug it out with the best of them.


Messed around with 26 cleric/4 cot and found that it is indeed painful trying to squeeze as much feats in the build and still coming up short. You can't have it all I guess, either be a primary spell-slinger or fighter. (Not that you'd suck if you choose one or the other, clerics can still do both easily without breaking a sweat.)

I ended up with:
Cleric(26), Champion of Torm(4), Gold Dwarf
STR: 14 (16) [Levels 8 and 12]
DEX: 6
CON: 10
WIS: 18 (20) [Level 4 and Great Wisdom I]
INT: 10
CHA: 14 (18) [Levels 16, 20, 24, and 28]

Pre-epic Feats: 20 Cleric
Blind Fight
Weapon Proficiency Martial
Extend Spell
Power Attack
Divine Might
Divine Shield
Weapon Focus: Warhammer

Epic:
Cleric(21): Spell Focus: Evocation
Champion of Torm(1)
Cleric(22)
Cleric(23): Epic Spell: Dragon Knight, Greater Spell Focus: Evocation
Champion of Torm(2): Epic Weapon Focus: Warhammer
Champion of Torm(3)
Cleric(24): Maximize Spell
Cleric(25)
Champion of Torm(4): Great Wisdom I
Cleric(26): Epic Spell: Hellball, Epic Spell Focus: Evocation

Skills:
33 Concentration, 33 Spellcraft.
No Discipline :cry:

A caster build that ends up with still 52 AB fully buffed. Not bad, and you can sacrifice the weapon focus feats for a extra turning and armor skin I suppose, 49 AB isn't that bad.

If you want more of a fighter build, go 26 cleric/4 fighter (extra epic feat). You can drop one epic spell and gain weapon specialization and epic weapon specialization.

The final product would basically rely on the feat selection, so it's very interesting what others could come up.

Finally, the cleric belt at the Abyss would be perfect for this. Bonus 5 & 6 spell level slots and +1 dex.


 
      
Swallow the Stars
 
PostPosted: Sun, May 03 2009, 4:18 AM 

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Joined: 12 Dec 2007
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ticket wrote:
ticket wrote:
Either way, I'm sure you could squeeze in an epic spell or two with these classes and still slug it out with the best of them.


Messed around with 26 cleric/4 cot and found that it is indeed painful trying to squeeze as much feats in the build and still coming up short. You can't have it all I guess, either be a primary spell-slinger or fighter. (Not that you'd suck if you choose one or the other, clerics can still do both easily without breaking a sweat.)

I ended up with:
Cleric(26), Champion of Torm(4), Gold Dwarf
STR: 14 (16) [Levels 8 and 12]
DEX: 6
CON: 10
WIS: 18 (20) [Level 4 and Great Wisdom I]
INT: 10
CHA: 14 (18) [Levels 16, 20, 24, and 28]

Pre-epic Feats: 20 Cleric
Blind Fight
Weapon Proficiency Martial
Extend Spell
Power Attack
Divine Might
Divine Shield
Weapon Focus: Warhammer

Epic:
Cleric(21): Spell Focus: Evocation
Champion of Torm(1)
Cleric(22)
Cleric(23): Epic Spell: Dragon Knight, Greater Spell Focus: Evocation
Champion of Torm(2): Epic Weapon Focus: Warhammer
Champion of Torm(3)
Cleric(24): Maximize Spell
Cleric(25)
Champion of Torm(4): Great Wisdom I
Cleric(26): Epic Spell: Hellball, Epic Spell Focus: Evocation

Skills:
33 Concentration, 33 Spellcraft.
No Discipline :cry:

A caster build that ends up with still 52 AB fully buffed. Not bad, and you can sacrifice the weapon focus feats for a extra turning and armor skin I suppose, 49 AB isn't that bad.

If you want more of a fighter build, go 26 cleric/4 fighter (extra epic feat). You can drop one epic spell and gain weapon specialization and epic weapon specialization.

The final product would basically rely on the feat selection, so it's very interesting what others could come up.

Finally, the cleric belt at the Abyss would be perfect for this. Bonus 5 & 6 spell level slots and +1 dex.


I'm sorry, but if said cleric gets into a combat scenario with a summoned Dire Wolf and the puppy gets the attack off first, cleric's gonna be on his butt, getting gnawed on by Scruffy McMaulyourface. Discipline is key to cleric, IMO.

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Uberuce
 
PostPosted: Sun, May 03 2009, 5:41 AM 

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Drop STR and raise INT to pay for that Discipline, methinkles. No, hang on. You'd be better off at 16/16 WIS/CHA - you're raising both anyway, so you might as well pay 20 points for them at start, not 22. Those two points go into INT. I'd be equally inclined to go 16WIS/14CHA, swap the STR increases for WIS increases and put the six points into CON and INT, pay for Discipline and get more HP/Fort.

I prefer Greater Ruin to Hellball, and while it might seem nuts to take EDK without Conj focus, I agree with ticket taking it anyway: if you're slick you can buff it well enough to be useful and still have time to set it in front of bosses. Also, it's a pain in the arse for SDs.


Last edited by Uberuce on Sun, May 03 2009, 5:46 AM, edited 1 time in total.

 
      
ticket
 
PostPosted: Sun, May 03 2009, 5:44 AM 

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Champion of Helm wrote:
I'm sorry, but if said cleric gets into a combat scenario with a summoned Dire Wolf and the puppy gets the attack off first, cleric's gonna be on his butt, getting gnawed on by Scruffy McMaulyourface. Discipline is key to cleric, IMO.


True, Discipline is key to all builds. But, I've played a number of characters in Amia to learn that one can live without discipline quite happily. ~95% of all mobs don't use KD, while about ~85% of amian players don't have/use it.

Anyways the build could always switch around/sacrifice some stats for 2 more int or just aim for ~19 concentration points, dumping what skills points he has left on Disc. +6 from 12 CON and +x concentration skills on gear can easily avoid AOO while using defensive casting mode.


 
      
Uberuce
 
PostPosted: Sun, May 03 2009, 5:49 AM 

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ticket wrote:
True, Discipline is key to all builds. But, I've played a number of characters in Amia to learn that one can live without discipline quite happily. ~95% of all mobs don't use KD, while about ~85% of amian players don't have/use it.
The trouble is that once you find out a person(or for that matter a creature) has no Discipline you spam the unholy hell out of KD every time you see them.


 
      
Uncle-Opustus
 
PostPosted: Sun, May 03 2009, 6:12 AM 

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Joined: 10 Jul 2007
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Raise Int to 14, minimize Dex, leave Con on 10 or 12 depending on the points, bump Str up to 14 and share the rest of the points evenly in Cha and Wis.

Shouldn't be really more difficult than that. The feats, however, are the tricky part with a dwarf cleric, wanting to get both D. Shield and Might. I suggest dropping 2 CoT levels and going 26 cleric/ 2 fighter/ 2 CoT if it won't hurt your heart too much. 18 cleric/ 1 fighter/ 1 CoT pre-epic will bag you some bonus saves.

And yush, Strength and War domains don't go well together. You might want to go War and Good/Protection (as most of the dwarven deities have these). But of course simply the best is War and Travel.

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