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Yurell
 
PostPosted: Thu, Apr 23 2009, 1:15 AM 

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The Incognitos wrote:
No one get angy, but please note the MASSIVE FOCUS on reincarnation. The body is a shell, just a simple empty vessel. The soul is the essence of what is natural, nothing else matters.

That is why liches would be the arch enemy of a group like this. Undeath in perpetuity would be the ultimate sacrilege; but to call a soul back to their old form to redeem themselves, to offer a faster step to enlightenment and Paradise, would be the greater good.

Likewise Necromancers who aspire to Lichhood would be considered an ultimate evil.

EDIT: Add to this any Undead that have a soul binding in their 'lore'.


Greater Good is different to the Balance.

Edit: Can a weapon master choose unarmed? Because that would be interesting.

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Mr. Hackums
 
PostPosted: Thu, Apr 23 2009, 1:21 AM 

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Alrighty. Well, my best friend and I wanted to get a small group together based off of a book of narrative poems we've written. Essentially, its about a Gunslinger in a post apocalyptic world, (Much like the Dark Tower Series), only, he's a sinning servant/warrior of God. However, on Amia, there are multiple Gods, and playing the hero is no fun. So with 5 of us, we were gonna play the Antagonists: The Jester and his Jacks.

You might have heard of us, or seen a few of us online occasionally. We have some poems posted in the IC Notice Board, but here's the ideas:
****The toughest part about this roleplay is that -whenever- they speak, they do so in verse.****

The Jester: (I play this one! :D) The Jester is a servant to a Demon Lord, and has the souls of four different men. His two colors are Red and Black. (Think Deck of Cards.)
Springheel Jack, the Jack of Hearts: Springheel was a serial killer. Making a long story short, the Jester tempted him with freedom of worry, for being caught. Springheel is the most vicious of the Jacks.
Smiling Jack, the Jack of Spades: Smiling was a circus performer, a juggler of knives. Out behind a tent, he kept one-upping his max number, feeling confident. He slipped, and by chance it cut his femoral artery, leaving him dead. Woo, hoo- Jester came and offered him life- and the ability to Juggle as many knives as he ever desired. Smiling, at full Bard level, uses an entire circle of daggers to hypnotize, dazzle, and ownsauce with his blades.
Sneaking Jack, the Jack of Diamonds: Sneaking lost everything gambling. He was risky, and he's a coward. He never confronts people, resorting to "piano-wire" from behind. Every chance he can. The Jester offered him luck, and the ability to never lose a hand again.
Silent Jack, the Jack of Clubs: Silent was a young boy, an apprentice blacksmith. Not initially giving into the Jester, the Jester made his other three minions pin him down, and crack open his skull. The Jester took his soul by force. Silent Jack cannot speak.

So with this merry band, this horseman four; the Jester is ready to start his war.

Evil, evil characters. We just never got around to playing them because of confusing schedules, and we dont have a sneaking Jack.

/Sorry for the uber long, I was looking for some input for the group. :D


 
      
The Incognitos
 
PostPosted: Thu, Apr 23 2009, 1:29 AM 

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Yurell wrote:
The Incognitos wrote:
No one get angy, but please note the MASSIVE FOCUS on reincarnation. The body is a shell, just a simple empty vessel. The soul is the essence of what is natural, nothing else matters.

That is why liches would be the arch enemy of a group like this. Undeath in perpetuity would be the ultimate sacrilege; but to call a soul back to their old form to redeem themselves, to offer a faster step to enlightenment and Paradise, would be the greater good.

Likewise Necromancers who aspire to Lichhood would be considered an ultimate evil.

EDIT: Add to this any Undead that have a soul binding in their 'lore'.


Greater Good is different to the Balance.


That's why the reincarnation comes in. The balance in the case of their oaths being the balancing of ones soul. If the druids see 'nature' as extending beyond the realms of the physical into the meta-physical then what they do is restoring the Balance.

The 'natural' body is to them a tool, just like a shoe. The soul is the essence of their balance, the form in which the soul is contained is mutable and unimportant.

This is not to say that wanton destruction is fine and good of course, this would be bad karma and would lead one away from the balanced path that seems to be the core of all druids in one form or another.


Last edited by The Incognitos on Thu, Apr 23 2009, 1:31 AM, edited 1 time in total.

 
      
Yurell
 
PostPosted: Thu, Apr 23 2009, 1:30 AM 

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I guess it just comes down to undead = bad, living again = good.
That's why they have the spell Reincarnation, which is the ultimate way to cheat death without becoming undead.

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Azrael
 
PostPosted: Thu, Apr 23 2009, 1:33 AM 

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Swamp Druid. ..need I say more?

Death/destruction philosophical musical bard

Fortune teller/diviner mage.

An openly evil hin from Bendir.

Edit: Oh and a hin with dev crit on a sling (or darts)


...tis all i remember for now.

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Last edited by Azrael on Fri, Apr 24 2009, 22:25 PM, edited 2 times in total.

 
      
The Incognitos
 
PostPosted: Thu, Apr 23 2009, 1:35 AM 

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Yes, and if this Reincarnation is cast on someone who has not got 'good karma'? The return as a leech or a moth, that is the point of these Druids. The try to restore a souls balance so they do not have to start many lifetimes back, as a leech or a moth.


 
      
Dwagin
 
PostPosted: Thu, Apr 23 2009, 1:35 AM 

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Yurell wrote:
Can a weapon master choose unarmed? Because that would be interesting.


Must be melee weapon afaik

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Yurell
 
PostPosted: Thu, Apr 23 2009, 1:36 AM 

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The Incognitos wrote:
Yes, and if this Reincarnation is cast on someone who has not got 'good karma'? The return as a leech or a moth, that is the point of these Druids. The try to restore a souls balance so they do not have to start many lifetimes back, as a leech or a moth.


No, they don't ... see the PHB for description of the spell. It's only on one roll where the DM just arbitrarily decides: that's when kama comes for you.

Edit: You're right, Dwagin *sigh* Oh well

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The Incognitos
 
PostPosted: Thu, Apr 23 2009, 1:42 AM 

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Yurell wrote:
The Incognitos wrote:
Yes, and if this Reincarnation is cast on someone who has not got 'good karma'? The return as a leech or a moth, that is the point of these Druids. The try to restore a souls balance so they do not have to start many lifetimes back, as a leech or a moth.


No, they don't ... see the PHB for description of the spell. It's only on one roll where the DM just arbitrarily decides: that's when kama comes for you.


I think you're bypassing the philosophical concept of karma and reincarnation there. The Players Handbook is a guide to the game, it doesn't tackle philosophy.

I'd expect this kind of group to be labeled a cult by the majority of theological factions, but that's not the point of the character.


 
      
TormakSaber
 
PostPosted: Thu, Apr 23 2009, 1:46 AM 

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The Incognitos wrote:
Yurell wrote:
The Incognitos wrote:
Yes, and if this Reincarnation is cast on someone who has not got 'good karma'? The return as a leech or a moth, that is the point of these Druids. The try to restore a souls balance so they do not have to start many lifetimes back, as a leech or a moth.


No, they don't ... see the PHB for description of the spell. It's only on one roll where the DM just arbitrarily decides: that's when kama comes for you.


I think you're bypassing the philosophical concept of karma and reincarnation there. The Players Handbook is a guide to the game, it doesn't tackle philosophy.

I'd expect this kind of group to be labeled a cult by the majority of theological factions, but that's not the point of the character.


Your philosophical idea of Karma is nice but it's not applicable in a game rulded by the Almighty Die. You cast Reincarnate and you roll off tables.

Druid/Palemaster is still an abomination.

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Wolfking6116
 
PostPosted: Thu, Apr 23 2009, 1:51 AM 

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@Hack, I think its pretty cool. You have to give props to people who can make every line they speak come out in a riddle, even if its bloody annoying after an hour of it. =P


@Azrael, Can't take Dev on ranged weapons I recall. Could be wrong though.

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Mr. Hackums
 
PostPosted: Thu, Apr 23 2009, 2:06 AM 

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Ah, thank you! And yes, it is annoying, even for the player. Do you know how hard it is to simply say, "Oh yeah, I'd like a bite to eat." or, "Yes, I'd like a potion." Sheesh. Its annoying for the player too! :P

Oh, and as for Dev crit for ranged weapons, I believe you can. I have an AA, dev critting longbow. (Or at least in the process of making him, so I really, really hope this is true.) Basically, 1 in 10 arrows are Death Arrows.


 
      
BeautifulLie
 
PostPosted: Thu, Apr 23 2009, 2:14 AM 

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1) Retired idea, Monk/Ranger/SD Sniverneblin deepwarden. He's an archer of caverns and caves. Standoffish and grumpy he falls into CG or CN

2) Sharess Cleric wielding a 2hand flail enchanted with Sonic has a male follower, Monk/WM focused on Quarterstaff. Need I say more?

Had some more but my mind just hit a blank im sure I can come back to this later.

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The Incognitos
 
PostPosted: Thu, Apr 23 2009, 2:15 AM 

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TormakSaber wrote:
The Incognitos wrote:
Yurell wrote:
The Incognitos wrote:
Yes, and if this Reincarnation is cast on someone who has not got 'good karma'? The return as a leech or a moth, that is the point of these Druids. The try to restore a souls balance so they do not have to start many lifetimes back, as a leech or a moth.


No, they don't ... see the PHB for description of the spell. It's only on one roll where the DM just arbitrarily decides: that's when kama comes for you.


I think you're bypassing the philosophical concept of karma and reincarnation there. The Players Handbook is a guide to the game, it doesn't tackle philosophy.

I'd expect this kind of group to be labeled a cult by the majority of theological factions, but that's not the point of the character.


Your philosophical idea of Karma is nice but it's not applicable in a game rulded by the Almighty Die. You cast Reincarnate and you roll off tables.

Druid/Palemaster is still an abomination.


It's not my idea of karma. I'm not Buddha. And I thought this game was ruled by the almighty DM?

If Reincarnation exists as a divine spell in the game and can be cast by druids (can it?) then we hit a major philosophical dead end here. If that is the case then it is, by logical deduction, the soul that is the essence of the Balance that Druids strive to preserve.

It is the 'soul' that is the seat of sentience isn't it? If so then how is the goal of these Druids an abomination? They firmly believe in the divine value of the perfection (or total Balance) of the 'soul' through experience, hence the reincarnation. If this is the case then to guide a soul towards this perfection of spirit through redemption is their duty, their Oath.

If they use a 'dead' shell to offer a chance at redemption or balance then it matters little to them; the Soul is life, not the shell.


 
      
Yurell
 
PostPosted: Thu, Apr 23 2009, 2:20 AM 

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It can:

Transmutation
Level: Drd 4
Components: V, S, M, DF
Casting time: 10 minutes
Range: Touch
Target: Dead creature touched
Duration: Instantaneous
Saving Throw: None; see text
Spell Resistance: Yes (harmless)

With this spell, you bring back a dead creature in another body, provided that its death occurred no more than one week before the casting of the spell and the subject’s soul is free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.

Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death. The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated.

A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject’s racial adjustments (since it is no longer of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject’s level (or Hit Dice) is reduced by 1. If the subject was 1st level, its new Constitution score is reduced by 2. (If this reduction would put its Con at 0 or lower, it can’t be reincarnated). This level/HD loss or Constitution loss cannot be repaired by any means.

It’s possible for the change in the subject’s ability scores to make it difficult for it to pursue its previous character class. If this is the case, the subject is well advised to become a multiclass character.

For a humanoid creature, the new incarnation is determined using the following table. For nonhumanoid creatures, a similar table of creatures of the same type should be created.

A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell cannot bring back a creature who has died of old age.
Code:
d%    Incarnation    Str    Dex    Con
01    Bugbear    +4    +2    +2
02–13    Dwarf    +0    +0    +2
14–25    Elf    +0    +2    –2
26    Gnoll    +4    +0    +2
27–38    Gnome    –2    +0    +2
39–42    Goblin    –2    +2    +0
43–52    Half-elf    +0    +0    +0
53–62    Half-orc    +2    +0    +0
63–74    Halfling    –2    +2    +0
75–89    Human    +0    +0    +0
90–93    Kobold    –4    +2    –2
94    Lizardfolk    +2    +0    +2
95–98    Orc    +4    +0    +0
99    Troglodyte    +0    –2    +4
100    Other          

The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn’t automatically speak the language of the new form.

A wish or a miracle spell can restore a reincarnated character to his or her original form.

Material Component: Rare oils and unguents worth a total of least 1,000 gp, spread over the remains.





Kill yourself, have a druid cast this, then cast Wish to return yourself to the your original form ... you becoe a young adult of what you were.

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Xaviera
 
PostPosted: Thu, Apr 23 2009, 3:37 AM 

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For comparison, the 1e PHB version of the Druid spell:

Reincarnate (Necromantic)

Level: 7
Range: Touch
Duration: Permanent
AoE: Person touched
Components: V, S, M
Casting time: 1 turn
Saving throw: None

Explanation/Description: Druids have the capability of bringing back the dead in another body if death occurred no more than a week before the casting of the spell. The person reincarnated will recall the majority of his or her former life and form, but the class they have, if any, in their new incarnation might be different indeed. Abilities and speech are likewise often changed. The table below gives the reincarnation possibilities of this spell:

01-03 badger
04-08 bear, black
09-12 bear, brown
13-16 boar, wild
17-19 centaur
20-23 dryad
24-28 eagle
29-31 elf
32-34 faun
35-36 fox
37-40 gnome
41-44 hawk
45-58 human
59-61 lynx
62-64 owl
65-68 pixie
69-70 raccoon
71-75 stag
76-80 wolf
81-85 wolvering
86-00 use magic-user reincarnation table

Any sort of player can be reincarnated. If an elf, gnome or human is indicated, the character must be created. Whenthe corpse is touched, the new incarnation will appear in the area within 1 to 6 turns (cf. sixth level magic-user spell reincarnation).

(The magic-user reincarnation table is reproduced below for completeness:)

01-05 bugbear
06-11 dwarf
12-18 elf
19-23 gnoll
24-28 gnome
29-33 goblin
34-40 half-elf
41-47 halfling
48-54 half-orc
55-59 hobgoblin
60-73 human
74-79 kobold
80-85 orc
86-90 ogre
91-95 ogre mage
96-00 troll

(The 2e PHB is almost identical except 32-34 on the Druid/Priest table is given as "faun/satyr" and 86-00 as "DM's choice". The table for Wizards in 2e is the same as for M-U's in 1e.)

These early editions obviously held more to the idea of 'karma' in the sense that you could be reincarnated as something substantially less than what you were previously (eg. a raccoon, owl, fox or badger) and not much better (if ogre mage can really be considered superior from anything but a build perspective).

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Yurell
 
PostPosted: Thu, Apr 23 2009, 3:55 AM 

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And it was a different school too, ignoring level differences.

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Uncle-Opustus
 
PostPosted: Thu, Apr 23 2009, 10:17 AM 

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Uberuce wrote:
I thought of a few ideas, but then I either thought they sucked, so didn't want to post them, or thought they were good, so didn't want to post them.


Pretty much the same.

And yes, I'm satisfied.

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Amarice-Elaraliel
 
PostPosted: Thu, Apr 23 2009, 11:05 AM 

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I for a time considered to request to play a Treant... new troll model, bark-skinned.

Epic slow typing and walking and 1 lvl per RL-year ftw!

I didn't request it yet... and will probably be smitten by many DM is I ever do. :P

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Kjetta
 
PostPosted: Thu, Apr 23 2009, 11:40 AM 

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Here's an idea that I never got around to do anything with, this is copypasta from a request I made in order to simulate the Dirgesinger PRC so some stuff might seem a bit odd here and there:

This bard is to be rped as somewhat of a banjo-toting Lowland Delta Blues Artist (from the Lowlands Delta), singing lamenting tunes about lost love the woes of adventuring. I've taken BG levels, out of joy for stat synergy and an amusing (to myself) homage to the rural legend of country artists selling their soul to the devil at the crossroads for 1337 banjo/guitar skills (i.e. Robert Jonshon]
He follows Shar, undevoutedly, the god of loss. He does this because he believes that truly great music is always inspired by the grief caused by great loss (He wrote his first song inspired by losing his first/only love to tuberculosis). And I want to flesh out later on how he's gone and sold his soul to Shar/an outsider working for Shar for even more sorrowful inspiration in return for unholy inspiration.

From Libris Mortis:

"Dirgesingers voice melodies not of celebration and joy, but of sorrow and grief. They seek to spread this melancholy outlook far and wide, believing that only those who give in to their sadness can truly understand the world.

These sad wanderers seek to express their grief through songs that teach the hearts of their listeners the meaning of true sorrow. Some of these fallen bards want nothing more than for others to understand the depths of their loss. A few are sinister creatures who believe that, since joy has been extinguished for them, they must in turn extinguish the joy of others by using their powers to teach the folly of love, the futility of hope, and the finality of the grave. Dirgesingers of this last sort often associate themselves with powerful undead; serving in the courts of vampire lords or lich-kings."

And, for added coolness, here is a truly sad country song, to prove that blues/country is the perfect genre for the coolness that is the dirgesinger! :)
Waiting Around to Die

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Last edited by Kjetta on Thu, Apr 23 2009, 12:43 PM, edited 3 times in total.

 
      
555444333
 
PostPosted: Thu, Apr 23 2009, 11:52 AM 

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That sounds pretty awesome Kjetta!...

Recently I've been considereing something along the lines of a champion darts player.

He'd have the large phenotype, never be seen without a beer and a cigarette, and had Dev Crit: Dart - with associated WM levels.

Why? Because theres nothing as funny as dropping dead form something smaller than your forearm thrown at you.

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belgianbonzai
 
PostPosted: Thu, Apr 23 2009, 12:36 PM 

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555444333 wrote:
...and had Dev Crit: Dart - with associated WM levels...

WM levels on dart = impossible.
Make it a WM dagger + dart thrower then, if you really want the WM in it, and RP it as him using a dart as a dagger if he ends up in melee.

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BeautifulLie
 
PostPosted: Thu, Apr 23 2009, 13:27 PM 

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The axeman from Guldorand. Dualwields two one hand axes or uses a 2hnd great axe and if needed will switch to battleaxe and shield. Oh for ranged, you guessed it throwing axes.

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Oh curst Effects of necessary Law!
How ill my Fear they by my Mercy scan,
Beware the Fury of a Patient Man
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The Incognitos
 
PostPosted: Thu, Apr 23 2009, 14:04 PM 

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Kjetta wrote:
Here's an idea that I never got around to do anything with, this is copypasta from a request I made in order to simulate the Dirgesinger PRC so some stuff might seem a bit odd here and there:

This bard is to be rped as somewhat of a banjo-toting Lowland Delta Blues Artist (from the Lowlands Delta), singing lamenting tunes about lost love the woes of adventuring. I've taken BG levels, out of joy for stat synergy and an amusing (to myself) homage to the rural legend of country artists selling their soul to the devil at the crossroads for 1337 banjo/guitar skills (i.e. Robert Jonshon]
He follows Shar, undevoutedly, the god of loss. He does this because he believes that truly great music is always inspired by the grief caused by great loss (He wrote his first song inspired by losing his first/only love to tuberculosis). And I want to flesh out later on how he's gone and sold his soul to Shar/an outsider working for Shar for even more sorrowful inspiration in return for unholy inspiration.

From Libris Mortis:

"Dirgesingers voice melodies not of celebration and joy, but of sorrow and grief. They seek to spread this melancholy outlook far and wide, believing that only those who give in to their sadness can truly understand the world.

These sad wanderers seek to express their grief through songs that teach the hearts of their listeners the meaning of true sorrow. Some of these fallen bards want nothing more than for others to understand the depths of their loss. A few are sinister creatures who believe that, since joy has been extinguished for them, they must in turn extinguish the joy of others by using their powers to teach the folly of love, the futility of hope, and the finality of the grave. Dirgesingers of this last sort often associate themselves with powerful undead; serving in the courts of vampire lords or lich-kings."

And, for added coolness, here is a truly sad country song, to prove that blues/country is the perfect genre for the coolness that is the dirgesinger! :)
Waiting Around to Die


Call him Kermit the Kobold


 
      
Estara
 
PostPosted: Fri, Apr 24 2009, 13:26 PM 



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Nekhy wrote:

I don't have orphaned concepts, just orphaned characters. I always make my ideas into characters... and then drop them after spending all my DCs on leveling them. :(


You are NOT the only one.... :(


 
      
Selvec Darkon
 
PostPosted: Fri, Apr 24 2009, 13:34 PM 

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Kjetta wrote:
Here's an idea that I never got around to do anything with, this is copypasta from a request I made in order to simulate the Dirgesinger PRC so some stuff might seem a bit odd here and there:

This bard is to be rped as somewhat of a banjo-toting Lowland Delta Blues Artist (from the Lowlands Delta), singing lamenting tunes about lost love the woes of adventuring. I've taken BG levels, out of joy for stat synergy and an amusing (to myself) homage to the rural legend of country artists selling their soul to the devil at the crossroads for 1337 banjo/guitar skills (i.e. Robert Jonshon]
He follows Shar, undevoutedly, the god of loss. He does this because he believes that truly great music is always inspired by the grief caused by great loss (He wrote his first song inspired by losing his first/only love to tuberculosis). And I want to flesh out later on how he's gone and sold his soul to Shar/an outsider working for Shar for even more sorrowful inspiration in return for unholy inspiration.

From Libris Mortis:

"Dirgesingers voice melodies not of celebration and joy, but of sorrow and grief. They seek to spread this melancholy outlook far and wide, believing that only those who give in to their sadness can truly understand the world.

These sad wanderers seek to express their grief through songs that teach the hearts of their listeners the meaning of true sorrow. Some of these fallen bards want nothing more than for others to understand the depths of their loss. A few are sinister creatures who believe that, since joy has been extinguished for them, they must in turn extinguish the joy of others by using their powers to teach the folly of love, the futility of hope, and the finality of the grave. Dirgesingers of this last sort often associate themselves with powerful undead; serving in the courts of vampire lords or lich-kings."

And, for added coolness, here is a truly sad country song, to prove that blues/country is the perfect genre for the coolness that is the dirgesinger! :)
Waiting Around to Die


Didn't you end up making him as a character for a bit? Because I remember running into at least one banjo tottering bard you played on my elf bard, which I also dumped.

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Herr Delta Houdini
 
PostPosted: Sun, Apr 26 2009, 17:46 PM 

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Joined: 06 Jun 2008
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Amarice-Elaraliel wrote:
I for a time considered to request to play a Treant... new troll model, bark-skinned.

Epic slow typing and walking and 1 lvl per RL-year ftw!

I didn't request it yet... and will probably be smitten by many DM is I ever do. :P


Treants are khool, hope it gets aprroved for you, if you do request it.

I've been planning to make my first Svirfneblin for ages now, never gotten around to it though.

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Ulrek
 
PostPosted: Sun, Apr 26 2009, 23:01 PM 



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Joined: 18 Apr 2009

well heres my two cents don't riot on me... i had half a idea... the guy would be a human nothing fancy who would be a ex-potion maker turned bomb maker always looking for new herbs and stuff to make his toys make a biger boom at least untill he got busted by the law for his crazy plans would be a good ending for him to be busted by the Cordor guard and sent to jail he would make a good non-PvP bad guy as there is no really bomb items so it would all have to be RPed and he couldnt go around killing people any way as he would get found out by the guards before he could finish his "art" meaning his bombs.... again just my two cents don't riot and throw dung at me now....


 
      
Selvec Darkon
 
PostPosted: Mon, Apr 27 2009, 1:13 AM 

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Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Ulrek wrote:
well heres my two cents don't riot on me... i had half a idea... the guy would be a human nothing fancy who would be a ex-potion maker turned bomb maker always looking for new herbs and stuff to make his toys make a biger boom at least untill he got busted by the law for his crazy plans would be a good ending for him to be busted by the Cordor guard and sent to jail he would make a good non-PvP bad guy as there is no really bomb items so it would all have to be RPed and he couldnt go around killing people any way as he would get found out by the guards before he could finish his "art" meaning his bombs.... again just my two cents don't riot and throw dung at me now....


Are a few bomb like items. The biggest one however requires you to be a dwarf.

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I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Ulrek
 
PostPosted: Mon, Apr 27 2009, 10:38 AM 



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Joined: 18 Apr 2009

heres a 3rd cent for you... rememeber what i said about rioting now...
tell me some thing do you know of any bomb items that could take down a dev criting WM in PvP? ...if so i want!
any way the point i made by saying there isnt any bomb items is that there is not bomb items that can make you a good PvPer so you would have to think before you make trouble is what i ment by that a fire bomb couldnt take out a level 10 let alone a level 30 so it would be about RPing you could blow stuff up... not that people wont laugh if you say *is holding a lit stick of TNT* but lifes a crap shoot what do ya want from me...


 
      
TormakSaber
 
PostPosted: Mon, Apr 27 2009, 16:37 PM 

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You can't hold up a lit stick of TNT because it doesn't exist in the realms. The most you get is smokepowder, which is a parlor trick, a big flash, and little more.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
555444333
 
PostPosted: Mon, Apr 27 2009, 17:26 PM 

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Selvec Darkon wrote:
Are a few bomb like items. The biggest one however requires you to be a dwarf.

Or a dingus with UMD.

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
Ulrek
 
PostPosted: Tue, Apr 28 2009, 12:31 PM 



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Joined: 18 Apr 2009

*face palms* the TNT thing was a joke man you didn't get that?


 
      
Selvec Darkon
 
PostPosted: Wed, Apr 29 2009, 14:14 PM 

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This was more a faction idea then a character idea.

Quote:
Knights of Blood (Blood Knights)

The Knights of Blood are an ancient order of the dead god Targus, a Nethril god of War. The Knights of Blood seek to reclaim the quagmires on the isle of Amia, believing them to be the swamps mentioned in the lore of Targus.

The Knights of Blood currently are a secert faction within' the followers of Garagos. They worship the god for he holds the most likeness to the old god Targus, and they see him as the spirtiual succesor to the throne of Targus. There ultimate goal is to find the fallen temple of Targus and reclaim artifects of unseen power to bring back Targus. They then plan to dispose of Garagos from within' and reclaim the portfolio's he has stolen, eventually warring openly with Tempus to reclaim the portfolio of War that once belonged to Targus himself.

Extended plans of Targus are not known beyond the point mentioned. However, it is whispered among the highest of clerics, that when he arises, he will seek revenge against the one who betrayed his love so long ago, and bathe the realms in blood.




I thought was neat. But I quit Amia, so it's a no go. It's actually all linked to proper FR lore and some things me, Iron and davis (Crunch), discussed in the Order's fourms that could be assumed based on the lack of exact information. Just thought I'd give it a post here. If anyone is interested in taking up the mantle of the idea. Give me a yell and I'll shoot you the info, then help you post a request if you need it.

Yes, Targus is my little project that I find interesting.

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"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
hircine
 
PostPosted: Wed, Apr 29 2009, 20:08 PM 

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Joined: 10 Nov 2007

I have an orphaned character.
I had a gnome who always dressed in the brightest most gross colours he could find and rhymed with every line or sentance, not as hard as you'd think to type but I gave up coz I couldn't do wizard builds at the time.

I still can't but thats beside the point

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Herr Delta Houdini
 
PostPosted: Sat, May 02 2009, 1:59 AM 

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Joined: 06 Jun 2008
Location: England

I wanted to make a sky pirate, still planning on it, just need to finish my Character concept.

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Previously known as: Anubis


 
      
555444333
 
PostPosted: Sun, May 03 2009, 15:30 PM 

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Joined: 08 Oct 2005
Location: Czechia

PvP Issues Clarification thread gave me this one

Slippery Sam - Pure rogue or Rogue SD, spams Freedom of Movement alot and thus can never be grappled.

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
colanah
 
PostPosted: Sun, May 03 2009, 21:17 PM 

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Joined: 31 Jul 2008
Location: Lost In Thought

People might have heard me mention this in passing but it was an idea for another server where the DM had a fondness for penguins.

1. LN Penguin barehanded DevCrit Monk class.

Trust me, the RP alone would have required a Diamond level DC to be approved. That or every DM high as hell on something not legal in this universe.

I feel still that it could have been played off well. Reasons for venturing that far from its usual habitat? Why does a Penguin need a reason for anything and why one that people would understand? ^_^

2. Prismatic Hin RDD/Bard (25Bard/5Rdd) ....basically Puff the Magical Dragonkin

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GM "Roll a new sheet, you died for blasphemy."
P1 "Was the comment he made that bad?"
*dice roll for chart*
GM "A Sun elf dry-humping the temple statue of Lloth during worship."
P1 "...so new character you say?"


 
      
555444333
 
PostPosted: Mon, May 04 2009, 0:38 AM 

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2k8ste wrote:
I wanted to make a sky pirate, still planning on it, just need to finish my Character concept.


http://oots.wikia.com/wiki/Dashing_Swordsman

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
Corendran
 
PostPosted: Fri, May 08 2009, 19:12 PM 

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Joined: 19 Apr 2008
Location: Finland

I had this idea of a poison using gnome assassin. I even had a character consept and a backstory along with 2 pages of herblore to use. I dropped the idea after i realized that i couldn't pull something like that off. Still, the character itself was plain awesome :D

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Ramika
 
PostPosted: Fri, May 08 2009, 19:33 PM 

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Joined: 30 Aug 2006
Location: Oregon, USA

At one point, I thought about making an Axedancer along side Mynna...Got the information and everything...but the idea faded out when I got too busy with my CoT. >.>

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Logins: Ramika, Li'lMikachu


 
      
Magnum Opera
 
PostPosted: Fri, May 08 2009, 19:38 PM 

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Joined: 28 Feb 2009
Location: Philippines

I'll put this here before I even begin it so that I'm not tempted to make the character:

Elven assassin, who consorts with the Unseelie court and aims for the destruction of all good Fey.


 
      
QPR
 
PostPosted: Fri, May 08 2009, 19:51 PM 

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Joined: 21 Sep 2008
Location: Norway

I wanted to make a character that was in many ways like Jan Jansen from Baldurs Gate II. Unfortuantly, NwN multiclass rules and general disregard for teh awesome 2nd edition make sit quite difficult, along with my own realization that the creators of Jan JAnsen would turn in their future graves if I tried to make a tribute to him.

I still miss having Jan Jansen around though *sniffles*. They dont make NPC's like they used to *sighs*

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Valygar 'Stonesnake' Stark -Human Ranger
Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
555444333
 
PostPosted: Sat, Sep 05 2009, 17:04 PM 

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Joined: 08 Oct 2005
Location: Czechia

I'ma bump dis.

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
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