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belgianbonzai
 
PostPosted: Tue, Apr 14 2009, 17:44 PM 

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Quick question on the mechanics in DnD behind summmons:

Can they be used for food?
I mean, they go back to their home plane when killed. What about the "spare parts" that got chopped off beforehand.

Like, if you summon a deer or pig or such. You sedate it, chop of one or more legs and leave the animal in a cage so that when it wakes up it can't go and attack you.
Now, it's not going to die immediately, but about half a day later it will have bled to death.

When dying, will the chopped off legs dissapear and go to the home plane as well?
What about bloodspatter and other gorey stuff that splatters off in a battle. Does it magically dissapear or stay?

Do the people that ate the freshly barbequed parts lose the energy gained from it when the summon is finally killed or do they keep whatever profit they gained from eating that nice and juicy meat.

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TormakSaber
 
PostPosted: Tue, Apr 14 2009, 17:52 PM 

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.....Uhhhhh...

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IronAngel
 
PostPosted: Tue, Apr 14 2009, 17:52 PM 

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There's rules lawyering, and then there's rules lawyering...

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IronAngel
 
PostPosted: Tue, Apr 14 2009, 17:54 PM 

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On a constructive note, there are spells to summon food, even an entire menu. I'm not sure if it's in the Conjurtion school, though. I believe there was a 2e spell for quite a magnificent meal, but I'm not sure what the 3e equivalent is and where to find it.

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TormakSaber
 
PostPosted: Tue, Apr 14 2009, 17:58 PM 

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Quote:
Create Food and Water
Conjuration (Creation)
Level: Clr 3
Components: V, S
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Food and water to sustain three humans or one horse/level for 24 hours
Duration: 24 hours; see text
Saving Throw: None
Spell Resistance: No

The food that this spell creates is simple fare of your choice—highly nourishing, if rather bland. Food so created decays and becomes inedible within 24 hours, although it can be kept fresh for another 24 hours by casting a purify food and drink spell on it. The water created by this spell is just like clean rain water, and it doesn’t go bad as the food does.


Quote:
Heroes’ Feast
Conjuration (Creation)
Level: Brd 6, Clr 6
Components: V, S, DF
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Feast for one creature/level
Duration: 1 hour plus 12 hours; see text
Saving Throw: None
Spell Resistance: No

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.

If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.

Quote:
Create Water
Conjuration (Creation) [Water]
Level: Clr 0, Drd 0, Pal 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Up to 2 gallons of water/level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.

Note: Conjuration spells can’t create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.

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belgianbonzai
 
PostPosted: Tue, Apr 14 2009, 18:00 PM 

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IronAngel wrote:
There's rules lawyering, and then there's rules lawyering...


pfft, I was just wondering :)

And thanks Torm, that Heroes' feast sounds fun...

Edit: Thank you Corpyx, I guess I can use that part as to say that if i mutilate a summon the parts not touching brain or heart or whatever connects the summon to the plane i'm in will stay in it's original shape when it dies.

It is kinda similar after all...

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Last edited by belgianbonzai on Tue, Apr 14 2009, 18:03 PM, edited 1 time in total.

 
      
corypx
 
PostPosted: Tue, Apr 14 2009, 18:00 PM 

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"A creature using change shape reverts to its natural form when killed, but separated body parts retain their shape"

http://www.d20srd.org/srd/specialAbilities.htm

if shapechange can do it, summon is not much of a jump.

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Yurell
 
PostPosted: Tue, Apr 14 2009, 18:10 PM 

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Ummm, think this is a distinction between the Summoned and Called spells, but I can't remember how they work (and I'm separated from my rule books).

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Maias227
 
PostPosted: Tue, Apr 14 2009, 19:35 PM 

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Well apart from the idea of living off bits of your loyal summon who died to defend you sounds morbidly humours I'd stick with the food spells.

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Lord-Hadeis
 
PostPosted: Tue, Apr 14 2009, 19:52 PM 

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I like the idea of eating ones summons. I've been known to use familairs for the sake of triggering traps and blowing them up with fireballs while they distract monsters.


 
      
TormakSaber
 
PostPosted: Tue, Apr 14 2009, 23:28 PM 

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Yurell wrote:
Ummm, think this is a distinction between the Summoned and Called spells, but I can't remember how they work (and I'm separated from my rule books).


Summons yoink a beast from its plane and send it back when it dies.

Callings *physically planar travel* the creature to the Prime. When it dies, it falls into a heap at your feet.

Every Angel that dies during Gate? Yeah, they're a lifeless corpse at your feet. That's why Gate normally requires you to pay for favored rendered and the like. Oops, huh?

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Yurell
 
PostPosted: Wed, Apr 15 2009, 0:44 AM 

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TormakSaber wrote:
Yurell wrote:
Ummm, think this is a distinction between the Summoned and Called spells, but I can't remember how they work (and I'm separated from my rule books).


Summons yoink a beast from its plane and send it back when it dies.

Callings *physically planar travel* the creature to the Prime. When it dies, it falls into a heap at your feet.

Every Angel that dies during Gate? Yeah, they're a lifeless corpse at your feet. That's why Gate normally requires you to pay for favored rendered and the like. Oops, huh?


Yup, that's why I suggested adding Call spells to the ban list on the Sally Temple >.>
As it is, that means you can't eat a Summoned creature, but can a Called one.

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Shrewd
 
PostPosted: Wed, Apr 15 2009, 2:42 AM 

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Regardless of the mechanics... I think most Druid/Rangers would rip you apart if they ever witnessed something like this. No matter what alignment, they all understand how close their bond is with their companion.

Horrible. Yet totally practical! It's like eating your best friend when you're stuck in the snow on a mountain.

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Dwagin
 
PostPosted: Wed, Apr 15 2009, 2:46 AM 

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So thats how I can get Angel wings..


Ahem!

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Yurell
 
PostPosted: Wed, Apr 15 2009, 3:19 AM 

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Marauth wrote:
Regardless of the mechanics... I think most Druid/Rangers would rip you apart if they ever witnessed something like this. No matter what alignment, they all understand how close their bond is with their companion.

Horrible. Yet totally practical! It's like eating your best friend when you're stuck in the snow on a mountain.


They also understand the natural order - if your companion dies, and you need to eat it to live, I'm thinking it's fair go.

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Dark Immolation
 
PostPosted: Wed, Apr 15 2009, 5:38 AM 

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This is along the lines of summon mechanics in D&D, but not about eating them...unfortunately.

Are there any multi-summons in D&D? If not, why not, lorewise? Can't concentrate on bringing more than one being to a plane at once? But that couldnt explain why you can have animal companion, familiar, and summon out all at once though... Anyone?

I'm just curious, as you often hear stories in campaigns start off "Some evil wizard summons an army of undead" and so forth.


 
      
TormakSaber
 
PostPosted: Wed, Apr 15 2009, 5:59 AM 

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There are multi summons, yes. Quite a few.

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Dark Immolation
 
PostPosted: Wed, Apr 15 2009, 6:05 AM 

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TormakSaber wrote:
There are multi summons, yes. Quite a few.


I think I remember the original Mummy Dust spell summoning 2 mummies now that I think about it...

Any other examples you can think of off the top of your head?


 
      
Zante
 
PostPosted: Wed, Apr 15 2009, 6:18 AM 

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Elemental swarm summons an actual swarm in DnD too.

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Shrewd
 
PostPosted: Wed, Apr 15 2009, 6:27 AM 

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Yurell wrote:
Marauth wrote:
Regardless of the mechanics... I think most Druid/Rangers would rip you apart if they ever witnessed something like this. No matter what alignment, they all understand how close their bond is with their companion.

Horrible. Yet totally practical! It's like eating your best friend when you're stuck in the snow on a mountain.


They also understand the natural order - if your companion dies, and you need to eat it to live, I'm thinking it's fair go.


Eating something to live, when it's already dead is one thing. Killing something you've asked to serve you and eating it, only to bring it back later is quite another.

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Azrael
 
PostPosted: Wed, Apr 15 2009, 6:31 AM 

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Oh let's change the pixie summon spell to summon like 4 or 5 of them.

Pixie Swarm!

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Dark Immolation
 
PostPosted: Wed, Apr 15 2009, 7:15 AM 

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Azrael wrote:
Oh let's change the pixie summon spell to summon like 4 or 5 of them.

Pixie Swarm!


I've secretly advocated an idea like this long ago >.>

I was thinking there should be a BoT page for a few summonings (III, VI, XI) where you could choose to summon either the regular thing, or 2-3 of the creatures summoned by the spell 2 ranks lower. Thus, for a neutral arcane char:

III would summon 3 Fey

VI would summon 2 Magmin

XI would summon 2 clockwork horrors

But, I dropped it long ago. Lag, etc etc. Cool idea I'd say though.


 
      
Crowsterf
 
PostPosted: Wed, Apr 15 2009, 7:26 AM 

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Thats realy cool though i dont think NWN would support that, you cant have 2 summons at once, thats why Elemental swarm only gives you one at a time when if it was PnP spell it would be loads more and all at once


 
      
Terra_777
 
PostPosted: Wed, Apr 15 2009, 7:31 AM 

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Its possible to bug nwn to bringup more then one summon. But NOOOOooooo! One summon at the time is plenty good.

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Dark Immolation
 
PostPosted: Thu, Apr 16 2009, 20:50 PM 

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Terra_777 wrote:
Its possible to bug nwn to bringup more then one summon. But NOOOOooooo! One summon at the time is plenty good.


Just curious, if scripting is the problem, could it not be handled the same way Skeleton Soilders are in WCoC?

As in, its just a script that summons creatures that are friendly(defender I think) to the user. I think that may only work for PvM, but I'm not a scripting guru. Far from it.


 
      
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