Just curious. Apart from character concept and such, what is the functional lure of the Assassin class? Never played one and never really saw the point much. I'm sure there's something I'm missing here.
_________________ Direct Connect spamming champion two years running.
"The pointer fingers are insured"
Assume you have a 11 Rogue / 19 Assa. That means you not only get 6d6 + 10d6 base Sneak Attack at level 30, you also get a Save vs. Paralysis on your death attack that is 29 + Int bonus, usually that results in 31-38, depending on how much bonus Int your gearset and buffs give you. That means you could be on par with Dev Crit, for the first flurry of attacks (I think) when you hit an opponent who's unprepared. And he will be in paralysis for a long, long time. You effectively won the battle. Also you get 19 turns of Ghostly Visage & Imp Invis, both are useful buffs.
A: What you recommend for a bard/PM/possible other to specialize in? Fighting or casting?
B: For fighting, would it be better for bard 15/PM 15 to be Dex-based or Str-based?
C. Str- or Dex-based for bard 10/PM 20?
D. Str or Dex-based for bard +4/PM +10/fighter +6?
If bard, i would do Bard 20 / PM 10 Dev Crit Lasting inspiration BUT, i personaltely dont thing PM goes with Bards on RP side (but thats just my opinion).
You also can see theses Fighter / PM 10 arounds, and take rogue for skills.
Joined: 04 Sep 2007 Location: Down South and Bent Edge
Acrid wrote:
Chizix wrote:
Multiple build questions:
A: What you recommend for a bard/PM/possible other to specialize in? Fighting or casting?
B: For fighting, would it be better for bard 15/PM 15 to be Dex-based or Str-based?
C. Str- or Dex-based for bard 10/PM 20?
D. Str or Dex-based for bard +4/PM +10/fighter +6?
If bard, i would do Bard 20 / PM 10 Dev Crit Lasting inspiration BUT, i personaltely dont thing PM goes with Bards on RP side (but thats just my opinion). You also can see theses Fighter / PM 10 arounds, and take rogue for skills.
A: What you recommend for a bard/PM/possible other to specialize in? Fighting or casting?
B: For fighting, would it be better for bard 15/PM 15 to be Dex-based or Str-based?
C. Str- or Dex-based for bard 10/PM 20?
D. Str or Dex-based for bard +4/PM +10/fighter +6?
If bard, i would do Bard 20 / PM 10 Dev Crit Lasting inspiration BUT, i personaltely dont thing PM goes with Bards on RP side (but thats just my opinion). You also can see theses Fighter / PM 10 arounds, and take rogue for skills.
He has a Bard, PM, RDD too, my sources tells me that.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
Sorc > Sorc/BG since everyone and their grandma uses bigby and saveless stuff anyway.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
Hah. No. Pure sorceress has higher CL which means longer durations and stronger spells which makes your party-pals happier then a sorc bg can by boasting about his high save when it is immune to about everything PvM can throw at it anyway.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
only thing it helps with a tiny bit is ice-storm, gate, and horrid wilting and igms.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
TBH even party wise it means squat. Anyway, If i was building party wise, it'd be a bloody wizard.. Sorcerers are selfish!
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
Wizard are more versatile but a sorc can keep going longer then a wizard if they got the right spell selection since they got more castings/day.
Sorcerers are also easy its "use spell you need until you can't" while wizards are "Prepare spells you think you're going to use.". Get it? Spontaneous castings.
Which is also why sorcerers win in the long run because they can throw up the spells they need without re-memorising. But! A wizard wins in more complex scenarios:
Lets say a wizard has a duel with a sorcerer, the sorcerer is going to win the few first time but then the wizard is going to adapt his spellbook to fit the sorcs spell usage.
So, the effectiveness of a caster lands on the player but ultimately a pure mage is going to preform better then a not-pure mage.
I got Kylie(23 sorc 1 ranger 6 sd) and Leona(30 sorc) if those two faced each other Kylie would have a really hard time dispelling Leo whilst Leo would have a really hard time hitting the hipsing bitch. Only thing that keeps Ky going is her autoquicken III which combined with feyspeed means she's quite literally perma hasted. In PvM Ky would be outperformed and laughed at by Leo.
Then say you come with a sorc 27 bg 2 monk 1, sure you get a crapload of saves and you get evasion but lower CL means that person will have a harder time dispelling the pure mage in pvp and in PvM MB, shadowsheild and sometimes spellmantle makes you immune to about everything expect Windy's wing buffet(DC 50 reflex, btw) and traps(some of them hits you evasion or not).
A pure mage with a ring of improved evasion is a scary thing.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
A pure mage with a ring of improved evasion is a scary thing.
A what???
*shakes head*
edit to make this is a little less spammy: Does somebody want to list all the build-affecting items in Amia?
I know of:
Ring of the Ram with knockdown.
Bracers (?) with two-weapon fighting and ambidexterity.
Archer feats like point blank shot on a cloak, and rapid shot on something.
Now a ring of improved evasion (if this is really about Amia)
There are also the 0% Arcane Spell Failure shield(s) and chainshirt.
What else?
Regards
Ts
_________________ Ralghok & Hazamir "The Weasel"
Last edited by Ts_ on Sun, Apr 12 2009, 17:43 PM, edited 1 time in total.
And I very much think that wizards need at least one level of rogue or bard, always.
Hmm....dunno about that. For what exactly?
Sneak Attack, silly.
_________________ "Where's my pony?"
"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
"Zed's dead, baby. Zed's dead."
edit to make this is a little less spammy: Does somebody want to list all the build-affecting items in Amia?
I know of: Ring of the Ram with knockdown. Bracers (?) with two-weapon fighting and ambidexterity. Archer feats like point blank shot on a cloak, and rapid shot on something. Now a ring of improved evasion (if this is really about Amia) There are also the 0% Arcane Spell Failure shield(s) and chainshirt. What else?
Regards Ts
Don't forget the large shield with Ambidexterity and Two-Weapon Fighting.
_________________ I have a large seashell collection which I keep scattered on the beaches all over the world. Maybe you've seen it.
I'd gladly list all these items for you but only if those with feats on them were removed from the module never to be seen again. How a pair of gloves can give you the ability to power attack and cleave, a ring can give you knockdown or a cloak rapid shot is beyond me.
Oh and the argument that it's 'magical' just doesnt fly.
As for Wiz vs sorc, Sor wins every time. There simply isnt enough versatility in spells to make a wizard worthwhile. Hopefully that'll change though. Lets be honest...sorc get more castings of Bigbys
Sorc/BG is also better because you can put on some armor, pick up a sword or preferably a x3 one handed weapon and shield and hit stuff reasonably well. With divine might in tow you can easily crit for over 100 damage too. Not two shabby. A small price to pay for the loss of caster levels PVM. Also I dont feel as much of a dead weight as I do after I've finished buffing all my party members.
Boy do I wish those saves on dark blessing and its pally counterpart were capped at 1/level.
Last edited by Blackdragon12121 on Sun, Apr 12 2009, 22:10 PM, edited 1 time in total.
Sorceror versus Wizard just comes down to personal preference. For me, the Wizard is better. The bonus metamagic feats every five levels gives you more options for Spell Focus, or if you want to branch into Craft Wand/Brew Potion. And the biggest thing for me is that the Wizard is INT based, which is awesome because I'm a skill-whore.
And while I don't really like having to sit and prepare spells, it's good to be able to have a spell ready for every scenario, as opposed to the Sorc's go-to shortlist, where apparently anything can be fixed by throwing a Bigby's at it.
_________________ I have a large seashell collection which I keep scattered on the beaches all over the world. Maybe you've seen it.
Joined: 09 Feb 2006 Location: Queensland, Australia.
Terra_777 wrote:
Then say you come with a sorc 27 bg 2 monk 1, sure you get a crapload of saves and you get evasion but lower CL means that person will have a harder time dispelling the pure mage in pvp and in PvM MB, shadowsheild and sometimes spellmantle makes you immune to about everything expect Windy's wing buffet(DC 50 reflex, btw) and traps(some of them hits you evasion or not).
Why would you be dispelling in PvP instead of breaching...?
(Mind you, Mord's is a 6x Breach, the dispel part is the only bit that requires the check.)
_________________ Current characters: Nazeris Defir Malicar Drakespire
Last edited by Lascivar on Sun, Apr 12 2009, 22:24 PM, edited 1 time in total.
Yehhh, the bigby thing isnt my opinion. Its just the general feedback that I seem to get when mages, PVM in epic levels and not very useful oeffensive spells and PVP are mentioned.
I personally prefer the wizards style of play, just Sorc get more of what works.
Joined: 04 Sep 2007 Location: Down South and Bent Edge
The Cobbit wrote:
Ts_ wrote:
edit to make this is a little less spammy: Does somebody want to list all the build-affecting items in Amia?
I know of: Ring of the Ram with knockdown. Bracers (?) with two-weapon fighting and ambidexterity. Archer feats like point blank shot on a cloak, and rapid shot on something. Now a ring of improved evasion (if this is really about Amia) There are also the 0% Arcane Spell Failure shield(s) and chainshirt. What else?
Regards Ts
Don't forget the large shield with Ambidexterity and Two-Weapon Fighting.
That shield is brilliant
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
Don't forget the large shield with Ambidexterity and Two-Weapon Fighting.
Yep, awesome item!
Anyway ... everyone knows the mage staves with Spell Focus(X). Hilrash sells all spell foci, except Transmutation, I think. And spell penetration is also on one of the items he sells. I suppose one could get a complete set of staves for all the spell foci one didn't take.
Hoi, talking about mage, im curently trying to cast Isaac Greater magic missile/storm, but, i bought that component we need and still dont work. Do we have to do a particular manipulation or we have to have that stuff for each IGMM/S we cast?
Same goes for Time Stop (rename sand stop thing) i beleive.
Shields do merge into some Shapes, so it might actually be useful after all.
Actually I think only Shield AC merges, but it's a thought...
_________________ "Where's my pony?"
"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
"Zed's dead, baby. Zed's dead."
How a pair of gloves can give you the ability to power attack and cleave, a ring can give you knockdown or a cloak rapid shot is beyond me.
Oh and the argument that it's 'magical' just doesnt fly.
You want to know how a magic item works, but you won't accept magic as the answer?
I want to know how lasers cut metal with touching it, but I don't want to hear any claptrap about coherent light!
Ok so...I put on a ring of the ram and suddenly I can perform a KD. However, I then put on my +3 strength ring instead of my ring of the ram and for some reason I cant KD the same opponent that I could a minute ago. Odd, always thought KD was more of a physical skill which worked better the stronger you are. Even the nwn wiki thought that too. Unless of course we're mistaken and its not really a physical KD at all and when your PC forms a fist, points at the target with the ring and yells "activate!", iridescent energy shaped in the form of a rams head springs forth hitting the offending orc in the stomach: "Oooph!" causing him to drop to his knees. Yeah, I think i might RP it as that and watch the DCs roll in
Anyway, jest aside. Lets assume that its all "magical" and be done with the argument. Surely the knockdown feat would be better served on a greatweapon than a ring?
It's obvious that the ring of ram is one of those cool plastic ones that you buy out of the coin vending machines outside of most grocery stores. You put it on, it might have a cool skull on it, or it might be a mood ring, but when you put that sucker on, you feel like no one can get in your way wearing that bad boy.
Take it off, and you lose the confidence to run people over and knock them on their butts.
Anyways....
In a setting like FR, where my wizard can point a finger at someone, say a few words and have them strivel up and die, seems magic can do anything, even make an item that gives you unreasonable powers.
_________________ I sleep with the Libris Mortis under my pillow.
---Carstina Blackweave--- Speaker of Tarkuul Headmistress of the Magisterium Mortis
When wearing the ring of the ram, the hand is charged with energy, and the wielder can then activate that energy to unleash a blow of percussive force reminiscent of a ram hitting you in the chest.
If you don't like that, make your own, it's not hard.
(And if a ring of the ram doesn't work like that or make sense, how does a ring making you stronger make sense?)
_________________ Gahnn Bluetusk Aleksandr Vespermouth II "Malnutrition is scarier than any beastie."
When wearing the ring of the ram, the hand is charged with energy, and the wielder can then activate that energy to unleash a blow of percussive force reminiscent of a ram hitting you in the chest.
When wearing the ring of the ram, the hand is charged with energy, and the wielder can then activate that energy to unleash a blow of percussive force reminiscent of a ram hitting you in the chest.
If you don't like that, make your own, it's not hard. (And if a ring of the ram doesn't work like that or make sense, how does a ring making you stronger make sense?)
Because its magically enchanted to make you stronger. KD is meant to be a physical feat, something that you learned, not a magic spell.
Joined: 22 Jun 2005 Location: In an armchair, stroking a cat
Been toying with the idea of a dex-based chap. Don't have one yet. What I'm looking for is something that doesn't rely on hiding, but can go toe-to-toe even if dex-based. Also, fitting as much CoT in it as possible would be kewl.
When wearing that ring, it shine so much you think you can take out any one whit it, it give you mental strenght and therefore, you feel more capable of doing things and you Knockdown.
It's like when you wear that jean you love so much, just before going out, you feel like it enhance you, that you can take out any one ^^
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