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Craig deathwalker
 
PostPosted: Mon, Mar 30 2009, 13:00 PM 

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TormakSaber wrote:
Lascivar wrote:
Dramatic_Prince wrote:
WonWon wrote:
If you do it, a DM might just possess the monsters and make them act intelligently to your detriment. They are, afterall, beholders; extremely intelligent, logical, rational creatures.

Best solution yet.
At least until someone fixes the AI.


I had this happen on another server about 6 years ago which I was DMing for at the time.. A particular player kept soloing some Aranea caves, so I had a dev create a particular Bebilith for me with some ridiculously high stats and alot of immunities.. (One in particular being 30 / - Magical resist to counter IGMS spam, along with death magic and more health than I can remember :P).

Popped the Bebilith there when he got towards the end, it also had 'Very Fast' speed, coupled with haste.. I possessed it, proceeded to almost kill him, and he logged out during combat (which was bannable - As the consequences for death on that server were extreme. You'd drop -all- of your equipped gear on a corpse, along with your gold, and you'd lose a level, and the XP was extremely brutal to attain.)

Thus it fixed the problem, and I had alot've fun doing it. :D


"Asshattery" is never the way to solve the problem. Makes YOU feel better, sure, but I doubt it's winning you awards in the PR category. I feel I can speak as an expert on that one.



I miss old asshat tormak :(

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Sokar Rostau
 
PostPosted: Mon, Mar 30 2009, 13:13 PM 

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Not long after 1.69 came out I visited another server that had been built with it. It was in the Action section. A DM logged on with his own lvl 40 and repeatedly wiped out my party of lvl 10s before going back to the client and announcing to everyone where we were to which two lvl 30+ parties responded by repeatedly ganking us... all this to teach us the lesson that it's a PvP server and we need to know what to expect. When I responded that it was in the Action category of GameSpy he called me a noob and said that PvP IS Action.

Some DMs need to be shot.

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HellScourge
 
PostPosted: Mon, Mar 30 2009, 14:15 PM 

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Sokar Rostau wrote:
[...] noob and said that PvP IS Action

Some DMs need to be shot.


Replace DM with a player here, who left alredy I think at least I never saw him again, who proved his strength by attacking just before reset, giving others no way to react, and you got the same.

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Yossarin
 
PostPosted: Mon, Mar 30 2009, 15:52 PM 



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Uberuce wrote:
TormakSaber wrote:
"Hmm, I am an incredibly intelligent beholder.I understand magic. This beast here, he's summoned. I've seen my mage dispel one already and another came back. IT also might be a big black floating rift thing that I can't seem to hurt, but holy crap, it just killed by buddy.

Wait, who';s that shady dude standing over there? Ah ha. Clarly the mage controlling these. All it takes is one little eye zap and the bastard's dinner. I have an open shot too. It'd fix all my problems.

Nah, lemme keep chomping on this funny little black sword thi- oh god it stabbed me blargh I'm dead."
I agree in principle, but taken further the logic of this argument would pretty much make levelling impossible, especially in party. Any monster with an ounce of sense who sees two big beefy guys with large swords in fullplate, a ponce in a chainshirt with a lute, a nerdy or pretty guy in a robe, and a wiry wee bloke in black...is not going to spawn in. Fwwwuuuuck that.


And they don't, actually. Imagine that the PCs are the surprise spawn on the NPC monsters, and it makes more sense. After all, the adventurers are the homeraiders who walk right into the living room, swords swinging and spells blazing, and kill people in their homes. :wink:

EDIT: As far as creating powerful monsters to fuck with players, even total powergame non-RP characters, we don't do that. I, however, have possessed spawns while parties are hunting and changed up their tactics just to see how the party reacts, but not with the intent to kill them. For example, when the Yuan-ti actually finally begin casting Tasha's on the fighters, the battle gets funny, imo, with the melee'ers sitting on their butts giggling while everyone else gets ravaged. And there was that one day where I possessed the Darkness and went to town...that was a bit like pushing the nuclear warhead button when I meant to push the latté button.


 
      
Nekhy
 
PostPosted: Mon, Mar 30 2009, 16:01 PM 



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Yossarin wrote:
Imagine that the PCs are the surprise spawn on the NPC monsters, and it makes more sense. After all, the adventurers are the homeraiders who walk right into the living room, swords swinging and spells blazing, and kill people in their homes. :wink:


Good to know I'm not the only one who thinks killing monsters from this perspective.


 
      
MoshingChris
 
PostPosted: Mon, Mar 30 2009, 16:42 PM 

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Vicodins telling me to stand up for NPC rights.

Probably not a good idea to log on right now.

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Dramatic_Prince
 
PostPosted: Mon, Mar 30 2009, 16:52 PM 

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Yurell wrote:
Why don't all spawns go straight for the guy with lowest AC / DR then?

Some spawns actually do that. Which I think reeks of metagame.

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Xaviera
 
PostPosted: Mon, Mar 30 2009, 17:00 PM 

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As a 'RP gamer' with little or no understanding of the combat system, a build that causes Ruce to claw his eyes out, and a grand total of one fatal minute of experience with the beholders, I publicly state that I have no idea what you're all talking about. Furthermore, I dont know what cornersneaking is either.

But from what little I have understood, if cornersneaking is an approved method of using the game mechanics, why wouldnt invisibilty and some sort of summons be? Also, is letting a few members of a spawn through a door then closing it to deal with them piecemeal an exploit, since most monsters dont open doors? I'm just hoping that whatever this exploit is, it's not something that one is likely to do accidentally, as I dont care to get banned for doing something I didnt know was illegal (that being said, I dont browse the forums to find out what exploits are illegal).

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belgianbonzai
 
PostPosted: Mon, Mar 30 2009, 17:58 PM 

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Yurell wrote:
Why don't all spawns go straight for the guy with lowest AC / DR then?


Cause that's the guy with the damage shield that kills them if they hit him 2-3 times after which he just chugs another heal pot :)

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corypx
 
PostPosted: Mon, Mar 30 2009, 18:05 PM 

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Dramatic_Prince wrote:
Yurell wrote:
Why don't all spawns go straight for the guy with lowest AC / DR then?

Some spawns actually do that. Which I think reeks of metagame.


no its safe to say you allways kill whats most of a threat to you, so I go after the casters in groups and leave the melee, dont see how if people or monsters did that it would be metagaming.

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HellScourge
 
PostPosted: Mon, Mar 30 2009, 18:28 PM 

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The monsters are metagaming! BAN THEM! BAN THEM I SAY! :P

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Yossarin
 
PostPosted: Mon, Mar 30 2009, 18:34 PM 



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Dramatic_Prince wrote:
Yurell wrote:
Why don't all spawns go straight for the guy with lowest AC / DR then?

Some spawns actually do that. Which I think reeks of metagame.


No, no, no. That's not metagaming, that's just monsters being more than artificially intelligent.

No, I have already taken this battle of metagaming NPCs to the top level (Disco) and basically been told to shut my face. My formal complaint was against Maximus. In my opinion, if you have an effect that neutralizes fear up, it is not a visible effect. I can understand drinking a potion or using a spell in front of an NPC, and then having them react. But if I've Prot. vs. Evil'd myself, and THEN I summon Maximus from beyond the grave, he miraculously somehow knows that I can't be affected by fear and dispenses with his fear-inducing howl, getting right to trying to kick my ass instead.

If he weren't metagaming my buffs, he would clearly spend an entire round doing that and wasting it, which is just one more round I would have to beat on him while he's doing nothing.


 
      
belgianbonzai
 
PostPosted: Mon, Mar 30 2009, 18:47 PM 

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Yossarin wrote:
In my opinion, if you have an effect that neutralizes fear up, it is not a visible effect. I can understand drinking a potion or using a spell in front of an NPC, and then having them react. But if I've Prot. vs. Evil'd myself, and THEN I summon Maximus from beyond the grave, he miraculously somehow knows that I can't be affected by fear and dispenses with his fear-inducing howl, getting right to trying to kick my ass instead.


Pfft, prot vs evil gives you glow balls above your head silly

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Yurell
 
PostPosted: Mon, Mar 30 2009, 20:52 PM 

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Nekhy wrote:
Yossarin wrote:
Imagine that the PCs are the surprise spawn on the NPC monsters, and it makes more sense. After all, the adventurers are the homeraiders who walk right into the living room, swords swinging and spells blazing, and kill people in their homes. :wink:


Good to know I'm not the only one who thinks killing monsters from this perspective.


From an earlier conversation ...
Yurell wrote:
"Hang on - we just killed these monsters for being evil and breaking into peoples homes, killing the Guard and stealing their stuff"

"Yeah, what's wrong with that?"

"We're adventurers - isn't that what we usually do?"

"..."


corypx wrote:
Dramatic_Prince wrote:
Yurell wrote:
Why don't all spawns go straight for the guy with lowest AC / DR then?

Some spawns actually do that. Which I think reeks of metagame.


no its safe to say you allways kill whats most of a threat to you, so I go after the casters in groups and leave the melee, dont see how if people or monsters did that it would be metagaming.


That would be my point.

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corypx
 
PostPosted: Mon, Mar 30 2009, 21:01 PM 

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Yurell wrote:
corypx wrote:
Dramatic_Prince wrote:
Yurell wrote:
Why don't all spawns go straight for the guy with lowest AC / DR then?

Some spawns actually do that. Which I think reeks of metagame.


no its safe to say you allways kill whats most of a threat to you, so I go after the casters in groups and leave the melee, dont see how if people or monsters did that it would be metagaming.


That would be my point.


maybe I used a bad example because it fit with the idea of lowest AC/DR, say a Rakshasa shape shifter was fighting two people, a caster and a fighter, he would kill the fighter because he should be more of a threat then the caster.

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Yurell
 
PostPosted: Mon, Mar 30 2009, 21:12 PM 

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corypx wrote:
Yurell wrote:
corypx wrote:
Dramatic_Prince wrote:
Yurell wrote:
Why don't all spawns go straight for the guy with lowest AC / DR then?

Some spawns actually do that. Which I think reeks of metagame.


no its safe to say you allways kill whats most of a threat to you, so I go after the casters in groups and leave the melee, dont see how if people or monsters did that it would be metagaming.


That would be my point.


maybe I used a bad example because it fit with the idea of lowest AC/DR, say a Rakshasa shape shifter was fighting two people, a caster and a fighter, he would kill the fighter because he should be more of a threat then the caster.


Again ... my point.
You are more likely to try and kill the thing that launches a direct assault than go looking for some random hiding in a corner and decide to eat them while the other slice you to ribbons.

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corypx
 
PostPosted: Mon, Mar 30 2009, 21:22 PM 

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Yurell wrote:
Again ... my point.
You are more likely to try and kill the thing that launches a direct assault than go looking for some random hiding in a corner and decide to eat them while the other slice you to ribbons.


but in this case the its a Black blade of disaster that cant be killed or blasted by attacks so they would go looking for they guy hiding because killing him means killing it.

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Neus Scario
 
PostPosted: Mon, Mar 30 2009, 21:47 PM 

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(Delete at leisure, post wasn't important.)

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Last edited by Neus Scario on Mon, Mar 30 2009, 22:02 PM, edited 1 time in total.

 
      
Craig deathwalker
 
PostPosted: Mon, Mar 30 2009, 21:50 PM 

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corypx wrote:
Yurell wrote:
corypx wrote:
Dramatic_Prince wrote:
Yurell wrote:
Why don't all spawns go straight for the guy with lowest AC / DR then?

Some spawns actually do that. Which I think reeks of metagame.


no its safe to say you allways kill whats most of a threat to you, so I go after the casters in groups and leave the melee, dont see how if people or monsters did that it would be metagaming.


That would be my point.


maybe I used a bad example because it fit with the idea of lowest AC/DR, say a Rakshasa shape shifter was fighting two people, a caster and a fighter, he would kill the fighter because he should be more of a threat then the caster.



Your going to try and kill the melee player and not the caster who is likely trying to counterspell you? Caster should always be the main target :D They die the buffed melee player becomes an annoynance.

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corypx
 
PostPosted: Mon, Mar 30 2009, 22:10 PM 

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Craig deathwalker wrote:
corypx wrote:
maybe I used a bad example because it fit with the idea of lowest AC/DR, say a Rakshasa shape shifter was fighting two people, a caster and a fighter, he would kill the fighter because he should be more of a threat then the caster.


Your going to try and kill the melee player and not the caster who is likely trying to counterspell you? Caster should always be the main target :D They die the buffed melee player becomes an annoynance.


I said Rakshasa shape shifter because they are immune to level 8 and lower spells so, so weak caster poking you with a stick or a strong person with a sharp spike of metal.

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Craig deathwalker
 
PostPosted: Mon, Mar 30 2009, 22:38 PM 

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You did use an example of fighting two people at the same time :D . If you where fighting a caster and a melee char you best facing the caster. Him mording away your protection and then counterspelling you will mean dead dead dead from the melee player.

I have some experiance with this from bastions of war, but if you had the chioce to fight either of the two melee all the time. Bugs to protect along with various other aoe's and spam that ice!

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Yurell
 
PostPosted: Tue, Mar 31 2009, 0:08 AM 

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Craig deathwalker wrote:
You did use an example of fighting two people at the same time :D . If you where fighting a caster and a melee char you best facing the caster. Him mording away your protection and then counterspelling you will mean dead dead dead from the melee player.

I have some experiance with this from bastions of war, but if you had the chioce to fight either of the two melee all the time. Bugs to protect along with various other aoe's and spam that ice!


What if the mage is standing there in ins, doing nothing?

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corypx
 
PostPosted: Tue, Mar 31 2009, 0:19 AM 

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Yurell wrote:
Craig deathwalker wrote:
You did use an example of fighting two people at the same time :D . If you where fighting a caster and a melee char you best facing the caster. Him mording away your protection and then counterspelling you will mean dead dead dead from the melee player.

I have some experiance with this from bastions of war, but if you had the chioce to fight either of the two melee all the time. Bugs to protect along with various other aoe's and spam that ice!


What if the mage is standing there in ins, doing nothing?


does nothing include a BBoD attacking you? (or any summon/pet)

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aurelius311
 
PostPosted: Tue, Mar 31 2009, 1:22 AM 

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can we go back to whether this is an exploit or not? hiding around a corner, or even worse, sending it through the door and closing hte door behind it, with you on the other side

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Yurell
 
PostPosted: Tue, Mar 31 2009, 1:35 AM 

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aurelius311 wrote:
can we go back to whether this is an exploit or not? hiding around a corner, or even worse, sending it through the door and closing hte door behind it, with you on the other side


I don't see why the latter two would be exploits - you are hidden so you're not exploiting their AI.

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Uberuce
 
PostPosted: Tue, Mar 31 2009, 6:23 AM 

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Yossarin wrote:
Maximus.
I could swear he used to howl when you were Mindblanked even when he was on jAI. Now he's on dAIsco, he definitely does. The mobs on those scripts don't do that kind of metagaming, which on one hand makes them seem easier since they spend time casting against a brick wall, but at the other they really aren't, since the slick and lagless AI means they hurl themselves off their starting blocks at you like sprinters who've just been told you're holding the last dose of steroids in the world.

I must admit, I never thought of the hunting grounds that way, with PCs as the shock. I got too hung up on the way they've had adventurers crashing in their front door once every half hour for four years. A wee bit of Memento style amnesia with the critters all being Guy Pearce, and we're ready to rock and roll.

Although, now I have an image of the Brog Mountain Peak chieftans wearing Priscilla, Queen of the Desert garb and being fabulous like it's their Uluru.

A good thing, I think.


 
      
Sokar Rostau
 
PostPosted: Tue, Mar 31 2009, 7:50 AM 

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You are truly disturbed.

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"Who's Zed?"
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Dev Disco
 
PostPosted: Tue, Mar 31 2009, 8:33 AM 

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Anyway, can somebody have a go at them now? They should have learned a new trick.

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Herr Delta Houdini
 
PostPosted: Tue, Mar 31 2009, 16:26 PM 

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belgianbonzai wrote:
Yossarin wrote:
In my opinion, if you have an effect that neutralizes fear up, it is not a visible effect. I can understand drinking a potion or using a spell in front of an NPC, and then having them react. But if I've Prot. vs. Evil'd myself, and THEN I summon Maximus from beyond the grave, he miraculously somehow knows that I can't be affected by fear and dispenses with his fear-inducing howl, getting right to trying to kick my ass instead.


Pfft, prot vs evil gives you glow balls above your head silly


Shield of faith has the same Visual.

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