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krytellan
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Posted: Sat, Mar 28 2009, 8:10 AM |
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Joined: 05 Jun 2006
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Uncle-Opustus wrote: No.
Care to elaborate? What is the magic number? Keep in mind, this is just an extra benefit, not the extreme focus of the build.
_________________ Direct Connect spamming champion two years running.
"The pointer fingers are insured"
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TormakSaber
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Posted: Sat, Mar 28 2009, 8:11 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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65-70+ is what you want to be basically immune to KD.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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krytellan
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Posted: Sat, Mar 28 2009, 8:13 AM |
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Joined: 05 Jun 2006
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TormakSaber wrote: 65-70+ is what you want to be basically immune to KD.
OK. Maybe these Epic Gloves are in the wrong hands 
_________________ Direct Connect spamming champion two years running.
"The pointer fingers are insured"
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TormakSaber
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Posted: Sat, Mar 28 2009, 8:16 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Yeah. Whhere Discipline is d20 + disc vs Total AB Roll of attacker, and you';re looking at 40-50 AB usually before the d20 is even added in, yuo need decently impressive discipline to avoid falling on your ass.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Acrid
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Posted: Sat, Mar 28 2009, 12:13 PM |
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Joined: 17 Mar 2007 Location: Amia
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Hey, i checked it online, dont even need the epic gloves of discipline, for exemple, there is an helmet out there that gives +10 Discipline, restricted to rogue. It's fairly possible to buff discipline without the epic gloves.
Edit: Oh
TormakSaber wrote: Not a time waster, saves on expenses, it's like there's no reason NOT to take it.
+1 feat!
_________________
By Jaydn
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The Incognitos
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Posted: Sat, Mar 28 2009, 13:06 PM |
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Joined: 10 Dec 2007
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TormakSaber wrote: Your reskinned mummy dust will still be using negative energy so it really probably isn't the best choice. If you take Death Domain, you'll have something just as sexy and not dogma endangering.
I thought the Negative Plane Avatar was a shadow... isn't that just as negative? Also I need those domains to keep to the intended RP feel of the character. Kind of thought that having Kellie domains devoted to the characters story would make up for the re-skin in a way.
EDIT: Bow to greater wisdom here, Tormak is right
Last edited by The Incognitos on Sat, Mar 28 2009, 14:24 PM, edited 1 time in total.
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Uncle-Opustus
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Posted: Sat, Mar 28 2009, 14:21 PM |
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Joined: 10 Jul 2007 Location: Finland
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Protection domain is crap really. The only great thing about it, is the prayer bonus, but every next Kelemvorite has it, we don't really need more. Just take Death domain, it will save an epic feat.
_________________ UCE THIS, YOU COW.
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The Incognitos
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Posted: Sat, Mar 28 2009, 15:48 PM |
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Joined: 10 Dec 2007
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If I re-skin the Death Domain summons into my Shield Guardian it will give me the same RP deal I'm after. It will also allow me to make a Dev Criting Battle Cleric Of Kelemvor. Is 29 cleric/ 1 fighter worth making? The fighter level is for the weapon feat and can wind up with a solid caster level, dev crit and my re-skinned Shadowlord. Yay or Nay? Opinions, feedback?
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Zanthair
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Posted: Sat, Mar 28 2009, 16:08 PM |
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Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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i *think* you need 2 fighter, 1 for overwhelming crit and the second for devcrit
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Uncle-Opustus
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Posted: Sat, Mar 28 2009, 16:48 PM |
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Joined: 10 Jul 2007 Location: Finland
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Dev. Crit isn't worth it. Especially for a cleric, they're really tight on feats.
_________________ UCE THIS, YOU COW.
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StandingBehindYou
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Posted: Sat, Mar 28 2009, 17:06 PM |
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Joined: 24 Nov 2008
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Uncle-Opustus wrote: Dev. Crit isn't worth it. Especially for a cleric, they're really tight on feats.
I agree about clerics being tight on feats, but disagree on devcrit if the concept is melée battle cleric. I've never seen a melée fighter other than Stillborn-style super weapon masters for whom devcrit was redundant, and have seen a fair number who used it as their main tool.
If you advise against devcrit for a battle cleric though, I assume you're suggesting Divine Might instead? I would think strength-based is better, because it adds to your damage and AB all day without a tedious buff sequence, and gives you fewer Abilities you have to keep maximized.
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The Incognitos
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Posted: Sat, Mar 28 2009, 17:16 PM |
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Joined: 10 Dec 2007
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Str based cleric with divine might, divine shield, extra turning, 29th caster level and dev. crit... wait and see
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Sokar Rostau
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Posted: Sat, Mar 28 2009, 17:27 PM |
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Joined: 05 Sep 2007 Location: Australia
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Dev Crit on a Cleric of Kelemvor, that uses a Warhammer? Kelemvorites are supposed to be Undead killers. Undead are immune to Dev Crit. Undead are not immune to Divine Might. As well as boosting the duration of your Might/Shield, the more Charisma you have the more damage you do for longer and the more uses of Turn Undead you have (Turn Undead is also stronger with more Charisma, though I'm not sure if that means much on Amia). Dev Crit also costs almost half of your total Feats.
_________________ "Where's my pony?"
"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
"Zed's dead, baby. Zed's dead."
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Uncle-Opustus
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Posted: Sat, Mar 28 2009, 19:08 PM |
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Joined: 10 Jul 2007 Location: Finland
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The Incognitos wrote: Str based cleric with divine might, divine shield, extra turning, 29th caster level and dev. crit... wait and see
Please, no? Whatever you do, forget Dev. Crit! Not worth it on a cleric. Especially if you're going with a warhammer.
_________________ UCE THIS, YOU COW.
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TormakSaber
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Posted: Sat, Mar 28 2009, 22:28 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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I'd agree on RP and MEchanical grounds.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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MoshingChris
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Posted: Sat, Mar 28 2009, 23:38 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Yeah, i feel that dev is totally feat wasting on a cleric which will undoubtedly pull 50 + damage per hit anyway and self buffs its haste.
25str 18cha and 20wisdom which is what it would require doesn't seem possible without RDD anyway and anything less than 18cha on a cleric (a BG gets away with with 14) makes divine shield pointless.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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The Incognitos
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Posted: Sun, Mar 29 2009, 0:47 AM |
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Joined: 10 Dec 2007
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Sokar Rostau wrote: Dev Crit on a Cleric of Kelemvor, that uses a Warhammer? Kelemvorites are supposed to be Undead killers.
Kelemvorites are more then just undead killers are they not? I thought they were also the kind of people that you would find administering the last rights, ensuring a peaceful transition to the 'next world', and (in a Battle Cleric capacity at least) leading unseasoned troops and conscripts into battle. If God be with us...
I would assume this is one of the reasons LE is an available alignment for Kelemvor. A Cleric of Kelemvor would certainly fight for an 'evil' army as to ensure the proper transition of souls from the material plane to Kelemvors judgement. Dev. Crit. is certainly a way to ensure this.
The warhammer is more of an aesthetic choice but is still one I am not likely to change. He's a Battlefield Cleric... he can't have a poxy rapier or longsword... must have a big smashing warhammer. Added to that I don't want to be getting a dev crit roll every attack... dev crit is good enough as it is without getting them on a 13 or 15. That's too much for my humble Cleric
QUESTION; Do the Divine Might and Divine Shield feats go off you base Cha modifier or your enhanced modifier? I'll take them both even if it is only base mod, just for the visuals if nothing else. Though with Cha 14 what will they actually do?
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MoshingChris
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Posted: Sun, Mar 29 2009, 0:59 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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They go of enchanced mod and with a 14 base cha that means you enhanced cha is 26 so a modifier of 8.
Each point in the modifier adds 1 round to the length of your might casting.
Thus your cleric will have 8 rounds or 48 seconds of might/shield before requiring a recast.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Vaylek
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Posted: Sun, Mar 29 2009, 6:26 AM |
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Joined: 01 Sep 2008 Location: Sydney, Australia
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Hey all, simple question, how many Use magic device ranks should I get on my Rogue/SD? What will give me the basic buff spells i want and what fun stuff can I recieve if I put more ranks in?
On the whole, how many would you recomend for an optimal build? Charisma is 8 btw.
_________________ Vaylek - The Worst Guy Pu Liu - Descendant of the Great River Dragon
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krytellan
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Posted: Sun, Mar 29 2009, 6:37 AM |
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Joined: 05 Jun 2006
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Vaylek wrote: Hey all, simple question, how many Use magic device ranks should I get on my Rogue/SD? What will give me the basic buff spells i want and what fun stuff can I recieve if I put more ranks in?
On the whole, how many would you recomend for an optimal build? Charisma is 8 btw.
I find a modified rank of 20 is sufficient, making it a total skill selection of 21 points with your -1. It does me good for most items in the game (that I have come across) but can be hard for very expensive alignment restricted items. Just to give you an idea, I have 20 and can use I think all items regardless of value unless there is an alignment restriction that I do not match. Able to carry a 100k + AA bow and such. You get the idea.
If alignment items matter, go more.
But seriously, as a rogue/SD, you'll likely want to stick with SD gear. That stuff rawks. Just consider exactly what it is you're wanting to be able to use with UMD. Heck, 6 points would get you all scrolls in the game I think.
_________________ Direct Connect spamming champion two years running.
"The pointer fingers are insured"
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Vaylek
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Posted: Sun, Mar 29 2009, 6:54 AM |
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Joined: 01 Sep 2008 Location: Sydney, Australia
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Thanks for the reply Krytellan
Yeah I will mainly be using the SD gear, so i was going to use scrolls with UMD. Buffs and the like for pvp or really difficult hunting grounds, or scrolls of summon monster to help solo grind.
So you think I'll only need around 7 or 8 ranks for every scroll? Wow I think I have that already xD
_________________ Vaylek - The Worst Guy Pu Liu - Descendant of the Great River Dragon
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TormakSaber
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Posted: Sun, Mar 29 2009, 7:00 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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I like going 30 UMD just to be able to use EVERYTHING in Amia.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Uncle-Opustus
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Posted: Sun, Mar 29 2009, 8:31 AM |
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Joined: 10 Jul 2007 Location: Finland
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The Incognitos wrote: [snip]
The warhammer is more of an aesthetic choice but is still one I am not likely to change. He's a Battlefield Cleric... he can't have a poxy rapier or longsword... must have a big smashing warhammer. Added to that I don't want to be getting a dev crit roll every attack... dev crit is good enough as it is without getting them on a 13 or 15. That's too much for my humble Cleric
QUESTION; Do the Divine Might and Divine Shield feats go off you base Cha modifier or your enhanced modifier? I'll take them both even if it is only base mod, just for the visuals if nothing else. Though with Cha 14 what will they actually do?
If you're going STR-based, I would forget Divine Might and Divine Shield. You simply can't afford to boost your Strength, Charisma, Wisdom and Constitution without War domain. And even if you could, it wouldn't be worth those three feats.
And as the last friendly advice: If you're a properly built cleric, you deal approximately 150-200 damage on a critical. Your chance to Dev. your target in PvP will be 5% against a properly geared character. You deal about 50 damage with a regular attack and have at least 55 AB fully buffed with 5 attacks per round. Your chance to Dev. Crit is really wee.
I value Improved Knockdown more important for than Dev. Crit with those statistics.
_________________ UCE THIS, YOU COW.
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The Incognitos
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Posted: Sun, Mar 29 2009, 11:34 AM |
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Joined: 10 Dec 2007
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5% isn't the worst odds...
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Sokar Rostau
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Posted: Sun, Mar 29 2009, 12:28 PM |
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Player
Joined: 05 Sep 2007 Location: Australia
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It is when you're wasting almost 50% of your Feats to get it.
_________________ "Where's my pony?"
"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
"Zed's dead, baby. Zed's dead."
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Vaylek
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Posted: Sun, Mar 29 2009, 12:44 PM |
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Joined: 01 Sep 2008 Location: Sydney, Australia
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Haha, I guess if you want to take dev crit for some kind of RP reason... or you just imagine your character having it, then you should take it for sure!
These guys are just pointing out that it would drastically sub-optimise your toon.
And I must say I agree with them on this one xD
_________________ Vaylek - The Worst Guy Pu Liu - Descendant of the Great River Dragon
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Signe Johanne
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Posted: Sun, Mar 29 2009, 13:16 PM |
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Player
Joined: 17 Feb 2007
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Uncle-Opustus wrote: If you're a properly built cleric, you deal approximately 150-200 damage on a critical.
zomg.. Is that possible with a Cha based cleric (which I think is what I've got)? O.o
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The Incognitos
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Posted: Sun, Mar 29 2009, 13:38 PM |
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Joined: 10 Dec 2007
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Vaylek wrote: Haha, I guess if you want to take dev crit for some kind of RP reason... or you just imagine your character having it, then you should take it for sure!
These guys are just pointing out that it would drastically sub-optimise your toon.
And I must say I agree with them on this one xD
PAH! Warhammer of smashness! Maybe Knockdown instead of Divine Might? My Smashness Hammer is divinely mighty enough.
Does make a hell of an RP image... Warhammer of Smashness, Shield Guardian summons, righteousness up the Ying yang. I'm going to go and glare at a graveyard... dare it to wake up
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Acrid
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Posted: Sun, Mar 29 2009, 14:16 PM |
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Joined: 17 Mar 2007 Location: Amia
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Signe Johanne wrote: Uncle-Opustus wrote: If you're a properly built cleric, you deal approximately 150-200 damage on a critical. zomg.. Is that possible with a Cha based cleric (which I think is what I've got)? O.o
That should be with a x3 crit weapon at least.
_________________
By Jaydn
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Uncle-Opustus
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Posted: Sun, Mar 29 2009, 16:05 PM |
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Joined: 10 Jul 2007 Location: Finland
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Yarp, that's what I meant.
_________________ UCE THIS, YOU COW.
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Silvarus
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Posted: Sun, Mar 29 2009, 20:36 PM |
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Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Cha based clerics are possibly the most awesome thing ever.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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BeautifulLie
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Posted: Sun, Mar 29 2009, 22:37 PM |
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Joined: 01 May 2007
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I had an idea tumbling about in my brain but I can't seem to figure out how to make it a sexy build. Half-Orc Rogue/BG str build or Rogue/BG/Assassin. Admittedly i've fidgeted around and can find no real reason for Assassin so Rogue/BG is nice. The feats i've looks at is for going 14 Rogue 16 BG getting IKD, Imp Disarm, Blindfight, Epic Fiend, Crip Strike. Those are the fun ones also he'd be using a greatsword. So uh any thoughts ideas. Im sure we covered it long ago but I can't figure out how to do a narrowed search for it.
_________________ Must I at length the Sword of Justice draw? Oh curst Effects of necessary Law! How ill my Fear they by my Mercy scan, Beware the Fury of a Patient Man -John Dryden, 1681
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Sokar Rostau
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Posted: Mon, Mar 30 2009, 3:54 AM |
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Joined: 05 Sep 2007 Location: Australia
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I don't think you have enough Ability Points and Feats to make that really viable, not on a Half-Orc anyway. Dropping Disarm and IKD, and the Int reqs that go with them, will make things a lot better and give you room for E/SF: Discipline (taking you to naked 54 Discipline).
_________________ "Where's my pony?"
"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
"Zed's dead, baby. Zed's dead."
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The Incognitos
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Posted: Mon, Mar 30 2009, 4:17 AM |
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Joined: 10 Dec 2007
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Don't take disarm or blindfight, I had them on a Str based Rogue/Assassin, total waste.
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Sokar Rostau
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Posted: Mon, Mar 30 2009, 4:28 AM |
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Joined: 05 Sep 2007 Location: Australia
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You think Blind Fight was a waste only because you don't see what it's doing. It's pretty much an essential feat for melee Classes.
_________________ "Where's my pony?"
"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
"Zed's dead, baby. Zed's dead."
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MoshingChris
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Posted: Mon, Mar 30 2009, 7:00 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Sokar Rostau wrote: You think Blind Fight was a waste only because you don't see what it's doing. It's pretty much an essential feat for melee Classes.
Doubly so for sneakers who fight in Darkness alot.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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soundofastream
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Posted: Mon, Mar 30 2009, 8:03 AM |
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Joined: 21 Sep 2007
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Uncle-Opustus wrote: The Incognitos wrote: [snip]
The warhammer is more of an aesthetic choice but is still one I am not likely to change. He's a Battlefield Cleric... he can't have a poxy rapier or longsword... must have a big smashing warhammer. Added to that I don't want to be getting a dev crit roll every attack... dev crit is good enough as it is without getting them on a 13 or 15. That's too much for my humble Cleric
QUESTION; Do the Divine Might and Divine Shield feats go off you base Cha modifier or your enhanced modifier? I'll take them both even if it is only base mod, just for the visuals if nothing else. Though with Cha 14 what will they actually do? If you're going STR-based, I would forget Divine Might and Divine Shield. You simply can't afford to boost your Strength, Charisma, Wisdom and Constitution without War domain. And even if you could, it wouldn't be worth those three feats. And as the last friendly advice: If you're a properly built cleric, you deal approximately 150-200 damage on a critical. Your chance to Dev. your target in PvP will be 5% against a properly geared character. You deal about 50 damage with a regular attack and have at least 55 AB fully buffed with 5 attacks per round. Your chance to Dev. Crit is really wee. I value Improved Knockdown more important for than Dev. Crit with those statistics.
I assume you're talking about a Cleric/RDD? A standard average cleric doesn't dish out that much damage. More like 20 to 30 on an average hit, going up to say 40 to 55 with the right gear/stats and criticalling for 80 to 100.
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
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Sokar Rostau
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Posted: Mon, Mar 30 2009, 8:17 AM |
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Joined: 05 Sep 2007 Location: Australia
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My Cleric/ZenAA maxes out at ~160 on a Crit with a Longbow and without Divine Might. AA 9 = +5 arrows which is no different than +5 GMW. 2d8 Elemental is actually less than what you would get from Epic gear + high level Darkfire (and I don't mean Epic loot, I mean the stuff you can get in the shops). Warhammers and Longbows are both x3 weapons, but the Longbow (mine at least) only allows for a +3 Str bonus from Mighty. A Str-based Cleric will be doing a lot more without the need for RDD levels at all.
_________________ "Where's my pony?"
"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
"Zed's dead, baby. Zed's dead."
Last edited by Sokar Rostau on Mon, Mar 30 2009, 8:41 AM, edited 1 time in total.
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MoshingChris
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Posted: Mon, Mar 30 2009, 8:31 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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soundofastream wrote: I assume you're talking about a Cleric/RDD? A standard average cleric doesn't dish out that much damage. More like 20 to 30 on an average hit, going up to say 40 to 55 with the right gear/stats and criticalling for 80 to 100.
No he's not on a str based cleric it would be somewhat like this (26Cleric 4Fighter)
1-8 weapon damage
1d12 elemental
1d6 weapon bonus damage
5 enhance
5 divine favor
14 str mod
6 Epic Weapon Spec
2 Battletide
1 Prayer
Max 59
Minimum 36
Average 47.5
Adding in vulnerabilties a Kellie versus undead with a warhammer would be doing roughly 60 damage per hit against the standard Manor Undead.
A standard Divine Might Cleric (26 Cleric 4 Fighter)
1-8 weapon damage
1d12 elemental
1d6 weapon bonus damage
5 enhance
5 divine favor
8 str mod
6 Epic Weapon Spec
2 Battletide
1 Prayer
10 Divine Might
Max 61
Minimum 38
Average 49.5
My recently built caster cleric
1-8 weapon damage
1d12 elemental
1d6 weapon bonus damage
5 enhance
5 divine favor
8 str mod
2 Battletide
1 Prayer
Max 47
Minimum 24
Average 35.5
Wis Modifier: 14
Please note caster clerics are the -exception- not the rule.
My Anhuran Cleric in the Abyss struggles to pull 100 crits, but in the frozen wastes or against frosties with his 1d12 flame kicks out 150's averages 130 and thats with just an x2 critical weapon. And he doesn't have epic weapon spec nor an insanely high cha modifier (just 11).
No doubt i've left something out.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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BeautifulLie
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Posted: Mon, Mar 30 2009, 13:24 PM |
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Joined: 01 May 2007
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I was kinda wanting Disarm for the pvp aspect I mean if im a thuggish brawling type of minion and I get into a fight against a dev critter. Taking away their rapier of pointy instant kills kinda saves my arse no?
and yes Blindfight is a must for a darkness spammer. It also helps against those pesky imp invis'd targets.
_________________ Must I at length the Sword of Justice draw? Oh curst Effects of necessary Law! How ill my Fear they by my Mercy scan, Beware the Fury of a Patient Man -John Dryden, 1681
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Sokar Rostau
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Posted: Mon, Mar 30 2009, 13:43 PM |
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Joined: 05 Sep 2007 Location: Australia
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The problem is that you're playing a Half-Orc (-2 Int, -2 Cha) Blackguard.
You need 13 Int for Disarm/IKD. Half Orcs get -2 Int so that's 15 at Character Creation.
Dark Blessing can give you negative saves so you need a minimum of 12 Cha to start with, to make up for the Half Orc penalty, and more if you intend to make use of one of the BG's major Class features.
You need 14 Wis to get all the BG goodness (badness) on Amia.
You also need Str...
_________________ "Where's my pony?"
"I'm sorry, baby, I had to feed that pony to a dragon."
"Oh. Whose horse is this?"
"It's a Warhorse, baby."
"Whose Warhorse is this?"
"Zed's"
"Who's Zed?"
"Zed's dead, baby. Zed's dead."
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Bactérie
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Posted: Mon, Mar 30 2009, 15:01 PM |
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Player
Joined: 22 Mar 2009
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Hello there,
I have one question concerning barbarian rage : are the strenght and constitution bonus included in the +12 capped modifer, or do they actualy stack beyond that?
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Vaylek
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Posted: Mon, Mar 30 2009, 15:06 PM |
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Joined: 01 Sep 2008 Location: Sydney, Australia
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Yeah the munchkin thing to do would be switch to wood elf (i think thats right)... the one that gets +2 str and -2 int only. But then you'd be playing a 5'5" pointy eared sissy instead of 200 pounds of half orc badass
*bitter about wood elves getting higher dev crit DC's than ogrillions*
_________________ Vaylek - The Worst Guy Pu Liu - Descendant of the Great River Dragon
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Uncle-Opustus
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Posted: Mon, Mar 30 2009, 16:25 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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pharax wrote: Hello there, I have one question concerning barbarian rage : are the strenght and constitution bonus included in the +12 capped modifer, or do they actualy stack beyond that? This should answer to your question: Whoever wrote this on the forums wrote: Barbarian
The Barbarian is a brute of tremendous, if reckless power, thus his raging feats have been modified to reflect this. The following Rages replace the Normal and Greater rages, and work with the Thundering and Terrifying Rage feats, if you have them. Their duration is 5 + CON modifier rounds. The Intensity and Ferocity attacks are set by a widget that you can get from a DM.
Barbarian’s Rage
+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.
+1 bonus to Damage per 4 levels of Barbarian. Capped at +5.
+1 bonus to Will saves per 8 levels of Barbarian. Capped at +3.
+3 hitpoints per Barbarian level.
+2 bonus to Fort saves
Penalized -2 to Armor Class. This is voided at Barbarian level 17 and above.
Intensity Attack
A focused Barbarian rage that channels their fury into raw speed, ignoring wounds as they blitz around the battlefield. Available at Level 10 barbarian.
+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.
+1 bonus to Dodge AC per 8 levels of Barbarian. Capped at +3.
+3 hitpoints per Barbarian level.
+2 bonus to Reflex saves
+2 bonus to Fort saves
+2 Regenation / round
Ferocity Attack
A focused Barbarian rage that sends the barbarian into a true frenzy of whipping blades and destructive might. The price for pure offense however, is a lack of defense. Available at Level 15 barbarian.
+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.
+1 bonus to Damage per 4 levels of Barbarian. Capped at +5.
+1 bonus to Will saves per 8 levels of Barbarian. Capped at +3.
+2 bonus to Reflex saves
Hasted
_________________ UCE THIS, YOU COW.
Last edited by Uncle-Opustus on Mon, Mar 30 2009, 19:06 PM, edited 1 time in total.
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belgianbonzai
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Posted: Mon, Mar 30 2009, 17:01 PM |
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Player
Joined: 01 Jan 2006 Location: Budapest, Hungary
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pharax wrote: Hello there, I have one question concerning barbarian rage : are the strenght and constitution bonus included in the +12 capped modifer, or do they actualy stack beyond that?
all ability boost count to the cap afaik.
I think it's only for AB that some ignore the cap. And maybe some skill-boosts.
_________________ Click here for the navis & lukavi portraitpacks preview & download.
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Bactérie
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Posted: Mon, Mar 30 2009, 17:55 PM |
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Player
Joined: 22 Mar 2009
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Yeah well I was tinking about combining barb rage's attack bonus to the mighty rage's +8 str. That's why I was wondering if it went over the +12 cap. You see if it doesn't , then it isn't really useful, is it?
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Uberuce
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Posted: Mon, Mar 30 2009, 20:17 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Mighty Rage is customised too, mind.
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MoshingChris
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Posted: Tue, Mar 31 2009, 4:05 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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BeautifulLie wrote: I was kinda wanting Disarm for the pvp aspect I mean if im a thuggish brawling type of minion and I get into a fight against a dev critter. Taking away their rapier of pointy instant kills kinda saves my arse no?
and yes Blindfight is a must for a darkness spammer. It also helps against those pesky imp invis'd targets.
If your taking Disarm for pvp forget it.
If the server crashes and you've disarmed a person who spent 1 million gp on their wonderforged rapier, you end up looking like ****nut, the persons friends will all hate you, and in my ming the griefing you could get would be justified if it were carried out in an IC fashion.
The only characters that should ever be disarming other PC's are unarmed ones because the weapon drops into the disarmers inventory.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Falling Spider
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Posted: Tue, Mar 31 2009, 5:10 AM |
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Joined: 29 Mar 2009
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Playing a lowbie bard, planning on going rdd and BG, later, and I'm wondering: are the epic fiendish servant and blackguard spells worth not really being a bard at all?
_________________ Gahnn Bluetusk Aleksandr Vespermouth II "Malnutrition is scarier than any beastie."
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TormakSaber
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Posted: Tue, Mar 31 2009, 5:54 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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No. Never. Not in a million years.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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