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soundofastream
 
PostPosted: Mon, Mar 16 2009, 1:34 AM 

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In the past, I've aided and abetted various groups, ran a successful guild or three and generally done other stuff too...I would say that Gnomes are the only real other race I play a lot of, Elves being the other one.

I'm not sure I want to start a faction but it might naturally develop into one...

I'm guessing, that Gnomes are the least played major race around and of the numbers played, nearly all are Rock Gnomes at that.

Currently, Rock Gnome area major no. 1 is Forrstakkr (even though there's no crystal there) at the testing range.

Soon to be area no. 2 for Svirfneblin on B is a mining colony. Currently, Svirfneblin hang out in Underport (well, that's just my two as there's not many others!).

So my questions to Gnome players out there:

Would you like to be able to Bind to the Testing Range?
Would you like to see a tunnel or elevator to and from the Testing Range to the Underdark Mining Colony to bring the two subraces closer together?
Do you feel Gnomes are just better off in Bendir Dale?
Do you think there is room for a Gnomish/Svirfneblin only Faction on Amia?
What classes do you play with your Gnomes?
How can we make Gnomes more attractive so that other players play them?

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TormakSaber
 
PostPosted: Mon, Mar 16 2009, 1:35 AM 

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What's wrong with Bendir?

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 1:54 AM 

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For me? Bendir is Hin town and having asked IC on several occassions, I think gnomes generally go to Cordor atm. I'm not even sure why that is, why do Rock Gnomes hang out in Cordor rather than Bendir? Anyway, that's kind of why I'm asking them OOC. I get the feeling that few gnomes see Bendir as "their place in the world"...

So that leads me to the idea that maybe there's an opportunity here to increase Gnomish might! Rawr!

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TormakSaber
 
PostPosted: Mon, Mar 16 2009, 1:55 AM 

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Well, I just think it's bad to segregate the population into tiny bits even more...

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maglorine
 
PostPosted: Mon, Mar 16 2009, 1:55 AM 

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soundofastream wrote:
I'm guessing, that Gnomes are the least played major race around and of the numbers played, nearly all are Rock Gnomes at that. Clearly. There was a DM survey a while back on PC races and gnomes were the smallest fraction of all the races.

Currently, Rock Gnome area major no. 1 is Forrstakkr (even though there's no crystal there) at the testing range.

Soon to be area no. 2 for Svirfneblin on B is a mining colony. Currently, Svirfneblin hang out in Underport (well, that's just my two as there's not many others!).

So my questions to Gnome players out there:

Would you like to be able to Bind to the Testing Range? I suppose, but I always viewed the Testing Range as an interesting secondary area and not a primary residence area for gnomes.

Would you like to see a tunnel or elevator to and from the Testing Range to the Underdark Mining Colony to bring the two subraces closer together?
I guess I'm ambivalent on this one. I never viwed the two branches as particularly close since one is surface and the other underdark, though I'd defer to the lore masters on that one.

Do you feel Gnomes are just better off in Bendir Dale? Yes.

Do you think there is room for a Gnomish/Svirfneblin only Faction on Amia? Probably, given some effort, leadership and a reason to be.

What classes do you play with your Gnomes? My oldest gnome pc is a rock gnome and a 25th level wizard. I also have a svirfneblin in my active vault who is a lowbie rogue of 6 levels.

How can we make Gnomes more attractive so that other players play them? Not sure myself why they aren't more popular already, they have a reputation as nutty, gangly armed, bulbous nosed, turnip totin', techno freaks so what's not to like?

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 2:20 AM 

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I'll have a go at answering my own questions:

Would you like to be able to Bind to the Testing Range?

Yes! Why? I think it'd be great to RP that crazy aspect of Gnomes as inventors and eccentrics. I don't think that that needs to detract from RP over on A-side in Bendir.

Would you like to see a tunnel or elevator to and from the Testing Range to the Underdark Mining Colony to bring the two subraces closer together?

I feel that this would very much help the two sub-races come together more. There are many Gnomish gods who dedicate their time developing closer ties between the two sub-races in the lore.

Do you feel Gnomes are just better off in Bendir Dale?

I don't feel its an and/or thing. I feel that Gnomes don't feel much loved in Bendir however, or are just seen as 2nd class hin. There's nothing distinctly Gnomish about Bendir dale, as it stands...there could be.

When on A, Gnomes should go to Bendir, when on B, the Testing Range/New Mining Colony would suit.

Do you think there is room for a Gnomish/Svirfneblin only Faction on Amia?

I'd love for there to be one but this is numbers dependent.

What classes do you play with your Gnomes?

25th level Druidess Svirfneblin
22nd level Deep Stone Monk Svirfneblin

How can we make Gnomes more attractive so that other players play them?

Currently, when people think "small folk" they think of Hin. That's because Bendir Dale is Hin centric. Tinkering, Crazy Gadgets, etc...are over on B-side, Testing Range but there's no critical mass for Gnomes to hang out there.

Perhaps the way to attract more Gnomes is to Get a Gnomish "turn everyone into a Gnome" machine?

Failling that, perhaps a small faction of Gnomes might serve Gnomes better and make them more visible? Currently, I notice my characters constantly get mistaken for Hin...even though they're Svirfneblin. So perhaps a gathering of Gnomes might help make them stand out more?

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Last edited by soundofastream on Mon, Mar 16 2009, 2:47 AM, edited 1 time in total.

 
      
Galenson
 
PostPosted: Mon, Mar 16 2009, 2:44 AM 

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Bendir Dale from a canon perspective doesn't really make sense. Whoever thought the concept of a Hin town must have watched Lord of the Rings: Fellowship of the Ring at the cinema during the designing phase of Arelith.

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TormakSaber
 
PostPosted: Mon, Mar 16 2009, 2:56 AM 

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You mean "a ways into Amia".

Bendir Dale used to be a hill and 3 Hin watchmen, led by a human.

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Eighty-One
 
PostPosted: Mon, Mar 16 2009, 2:59 AM 



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Galenson wrote:
Bendir Dale from a canon perspective doesn't really make sense.


In what way? From what I remember of the FR Races lorebook, Strongheart halflings are actually quite prone to settling down and forming communities which they defend to the last man. They're also one of the more tolerant major races, and thus Bendir has come to be accepting of elves, humans, gnomes, Eilistraeens, etc.

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 3:18 AM 

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Can I just ask, which of the NPCs in Bendir Dale are gnomes? Just curious..

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Galenson
 
PostPosted: Mon, Mar 16 2009, 3:19 AM 

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Stronghearts also have a tendency to pack up everything and move suddenly which hasn't happened yet. As for lightfoots, the reason they're so tolerant is because they rely on the larger races to protect them which is why they generally don't have their own cities, they survive off the carrion of the human cities.

This isn't the right thread to argue lore-based stuff about Halflings though, this is about Gnomes.


TormakSaber wrote:
You mean "a ways into Amia".

Bendir Dale used to be a hill and 3 Hin watchmen, led by a human.


Shows how little I know about the Arelith/Amia transition. Thanks for clearing that.

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Dramatic_Prince
 
PostPosted: Mon, Mar 16 2009, 3:53 AM 

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soundofastream wrote:
Can I just ask, which of the NPCs in Bendir Dale are gnomes? Just curious..

It's a hin town, all the NPCs are hin.

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 4:26 AM 

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Correct, the Gnomes were booted out and sent to the Testing Range, because they kept blowing things up....lol

Which suggests, a binding point for gnomes there would be ideal...

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Dev Disco
 
PostPosted: Mon, Mar 16 2009, 8:48 AM 

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No problemo.

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Kjetta
 
PostPosted: Mon, Mar 16 2009, 8:49 AM 

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I pretty much detest the notion that you need a heterogenic community to have race-specific RP. Firstly, you will never have the numbers for it, not for long at least, so if developers cater to the flavor of the month each month, you'll quickly end up with a server filled with new empty "RP hubs." Secondly, and this is a more personal reason, am I the only one who find it more entertaining with 'contrasting' race RP? What I mean by this, isn't Bendir or Cordor a vastly better venue to RP 'gnomeness' than a designated gnome-village somewhere else, because you can use contrasting traits to distinguish the uniqueness of your character, rather than sit around and "be gnomes" with fellow gnomes, eating pickles or whatever. For instance, I can't imagine anything more boring than an Earth Genasi community, despite my fetish for them.

What I really think people should do:
Form diverse adventurer bands, give them names and logos, go crazy, have fun, find a place to hang out, be true adventurers and stop this crazy desire to play SimFantasy of race communities.

Now, this will probably never happen, so I will give advise to you, SoaS, on how I you can achieve what I think you want to achieve:

In the last month or so you have pitched at least 3 faction ideas on the forums; Ghaundaur, Underport and now this. Even if I were interested to join one of these, I wouldn't trust you to stick with it, I'll have to admit. Also, your ideas tend to come off as rather grand from the start, sort of asking people to roll up new characters or asking about possible module-changes etc.

My advise is to start with the RP, use something that's already in the module (there's a lot of "unclaimed" places), and then if the RP grows to significiant proportions, then ask for developer support and use the RP to lure in others. And be patient.

Baby steps, in other words.

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 9:28 AM 

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Just a few quick points to Kjetta.

1. I don't think I've advocated any new areas on B. Just what Disco is already creating + better use of what's existing on B (that is, use of that gnomish testing range). This doesn't contradict you about using existing areas.
2. I'm not advocating Rock Gnomes leave Bendir Dale. Rather, I'm advocating they leave Cordor and return to Bendir Dale on A. On B, when they are roleplaying there, they'll be able to hang out at the Range of course (or in that new mining colony in the UD, so connecting the two makes sense).
3. Ghaunadaur faction, no one was really that interested (fair enough), so I thought larger:
4. Underport Militia, not a faction as such, just a town made up of 3 or 4 factions all working towards its common defense and thus giving it RP Incentives to RP there (fits in with your "working within the existing mod. theme). Hey, guess what, seems these factions ARE interested in this idea...
5. Gnomish questions aren't about rolling up a new faction (the idea is there of course but I doubt there's enough players) but working out what Gnomish players want. Why for instance, do they all hang out in Cordor and not Bendir? Is it because they're not attracted to Bendir or is it because Cordor is better somehow?

So there you have it, no new faction proposals asking people to roll up new characters (except the very first idea, which, didn't work). Just a logical progression on working out what people want and then trying to help out with it through IC rp. I think you misrepresent it as if I'm suggesting new factions every five seconds, which, is clearly false.

Additionally, I feel that if there were to be a Gnomish faction, I'd join it. However, I doubt there's enough players for that anyway so am not advocating starting one...unless I'm wrong on numbers.

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hendrack
 
PostPosted: Mon, Mar 16 2009, 10:51 AM 

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Bendir Dale is fine for gnomish RP, had no problems with my LN gnome there. Also, as some might know there was a gnome faction already. Granted, only for evil aligned gnomes, but hey. The "faction" was a two man show consisting of Mosh and myself. Could be me, but there was enough RP around Bendir and still the interest was meager.


 
      
-Cloak-and-Dagger-
 
PostPosted: Mon, Mar 16 2009, 11:24 AM 

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I've got 2 characters in my vault.

Female Gnome 11th level grotesquely powerbuilt Paladin/Rogue/Champion of Baravar Cloakshadow (Retired, will never be seen again)
Male Gnome 30th level Bard.

Both have repeatedly been mistaken for halflings - and even yesterday, for a dwarf!

In total, I can distinctly remember interacting with 5 other gnomes in the month or so since I started my first gnome. 4 of them Svirfneblin. 3 of them briefly. Two of them played by SoundOfAStream.

So yeah, I'd like to see more Gnomes.

However, I'm not sure a Testing Range bind will do anything to add to that. Because after all, there's nothing there. Only 2 of the NPCs have any sort of purpose, both somewhat frivolous. What is there to do around there? Nothing. The area has next to no traffic, there would be no-one to RP with. Even if the area was expanded slightly to be more of a gnome village, with a few more useful NPCS like a shopkeeper and a functional building, I still can't imagine anyone would ever go there as its so out of the way, not handily placed between a multitude of XP elementals and cart routes like Bendir Dale.

I did move my first character into Bendir Dale. But I always felt like an outsider. Even tho everyone was nice to her, I myself didn't feel right. It felt like I didnt belong. So I when I created my new character, I chose not to bind him there. He does visit a lot, and is occasionally mistaken for a resident, but no, I'm trying to stay away from moving in. He does have a bind in Howness, near the testing range, but he doesn't really have a home as such - His home-bind is Triumvir, I see it as him just holing up in whatever Inn, be that Hin Inn or Thirsty Marauder. I can't say I've found any place where I felt - yeah - This is where a Gnome should live - I don't think there is such a place.

If I had to suggest anything? Well. I'd probably try and muscle in on the Bendir Dale action. Something to make Gnomes feel more natural in that excellent RP hub. How about getting back that Idol of Garl (Or making a new one) - and Adding the idols to the missing Gnomish Pantheon - Baravar, Baervan, Gaerdal, Flandal and Segojan, and setting ourselves up a little niche in the area north of the River there. Just a few idols, and a few sittables, maybe even a small building or two. We'd actually be able to talk to other people, have inter-racial relations with the Hin and the Forest dwellers. There's a little clearing there. And a cave (Which may or may not have some form of undead inside it?), which could perhaps be some form of link between Rock Gnomes and Smurfs.

Would that encourage more people to play gnomes? Well. Tough one. It might make them more -interested- in gnomes. But playing? I don't know.

If I had to guess, I'd say there were several things holding players back.
1. Inspiration - There are no archtypes - No Legolas or Gimli - To make people want to play them. The Stereotypes - Turnip eating, overly fast talking inventor type, is largely ridiculous and/or pointless within the mechanics of NWN beyond text based inventions or Dream Coin powered items with spell-like abilities.
2. Mechanics - Gnomes are possibly the weakest race - their bonuses aren't particularly useful for making anything other than Wizards or Sorcerors, and no-one likes to suck.

There's not much that can be done about that 2nd point. Other than to point out Paladins of Baravar Cloakshadow are legitimately allowed to multiclass to Rogue(!).

But the first one? Well. I can do really is hang around, have fun, hopefully convince a few other people that Gnomes are fun to play - and are not entirely ridiculous - maybe they'll roll one up to. (Go on, you know you want to!)

A faction? Well. Yeah I'd join it. As long as you supply the turnips.


Last edited by -Cloak-and-Dagger- on Mon, Mar 16 2009, 12:08 PM, edited 1 time in total.

 
      
Kjetta
 
PostPosted: Mon, Mar 16 2009, 11:39 AM 

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Gnomes will forever be burdenend by their ape-ish appearance in NWN. I'd guess the trench coats would make them slightly more popular, but alack!

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Kjetta
 
PostPosted: Mon, Mar 16 2009, 11:54 AM 

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That said, I think a gnome facion could work if you added more to it than "We are gnomes, let's be gnomes together": a cool goal, a cool backstory, and the promise of a great future. A faction should be a part of a story, not just some sort of club to belong to, and if it is, it can work with any race or class, IMO.

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The Incognitos
 
PostPosted: Mon, Mar 16 2009, 15:15 PM 

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this inspired me to create my long awaited(personally) gnome illusionist character.

And how about 'acquiring' a mythal forge for the testing range as a 'gnomes unite' banner? I'm not saying that the DM team should just chuck one there, it has to come from somewhere and personally I think this is something gnomes would be passionate about. What do you think?


 
      
soundofastream
 
PostPosted: Mon, Mar 16 2009, 16:03 PM 

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I like the idea, I don't see why the two areas need to be mutually exclusive. When you're on B, hang out at the Range (oh btw, we have, Howness, Abyss, Thordstein, Uhm, Brogdenstein all a stone's throw away. There used to be a direct link to Underport but that somehow got removed in the split (bring it back I say!).

But yeah, I guess, why would 5 rock gnomes/svirfneblin ever hang out there? Other than to get the passing interactions of Abyss peeps and Forrstakkr revellers and giant belt sellers? I guess because you've got this huge space, with lots of NPC gnomes and idols and, well, no PC gnome spots there. I mean, doesn't everyone want to fire off a hellball catapult/balista? You could really go nuts with a Gnomish gizmo shop (beyond and above the 3 items in the current shop) or even toys for Gnome characters to make (with the right bizzare ingredients). Like, Gnomish exploding Turnips!

Meanwhile...back in Bendir Dale...

That spot North of the Dale where those Wolves are, there used to be a cave there, maybe we could excavate it and create our very own Tinkering Hall and turnip farm? We could make Turnip Punch (part of the new job system).

Svirf's in Underport: like anyone else in Underport, its a place to trade, the new Mining colony though would, if linked to the testing range, give Svirfneblin a multitude of places they could go from there. Currently, I just go up through the Troll caverns to get to Bendir...but I agree, currently, I get the feeling Gnomes don't really fit in in Bendir Dale. I mean, not a single hin I've met even speaks Gnomish! There are more Hin who speak Drow than Gnomish!

But equally, the only way we're going to change that is hang out there more and then demand some 'rights' of our own.

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Elithiel Issatheerin (Shadow Elf) She who Lurks
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Dramatic_Prince
 
PostPosted: Mon, Mar 16 2009, 16:22 PM 

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soundofastream wrote:
That spot North of the Dale where those Wolves are, there used to be a cave there, maybe we could excavate it and create our very own Tinkering Hall and turnip farm? We could make Turnip Punch (part of the new job system).

Yes, please. I'd love to see some IC action that actually affects the terrain for a change. Enough empty talk, more action :D

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ILoveIceCream
 
PostPosted: Mon, Mar 16 2009, 18:48 PM 

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I'd like that cave to be that cave again....my main used to get his playa skills in practice there.


 
      
The Incognitos
 
PostPosted: Mon, Mar 16 2009, 21:09 PM 

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Playa skills... I'd imagine your 'character' felt quite at home in a cave then.


 
      
ILoveIceCream
 
PostPosted: Mon, Mar 16 2009, 21:23 PM 

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mmmhm, in both meanings of the word...he's a drow as well


 
      
Gunz
 
PostPosted: Mon, Mar 16 2009, 22:38 PM 



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Bendir Dale is 100% perfect for Gnome RP. Hell, correct me if I'm wrong, Boppi was the first mayor of Bendir Dale, a Gnome. Gnomes used to be all over the place in Bendir Dale once upon a time. Now, they all flock to Cordor for whatever reason. That and there just aren't very many Gnome characters. I would love to see more Gnomes around the Dale. I would never make one though, not a fan of the Gnomes. :P

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 23:16 PM 

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I might hang out in Bendir Dale Garden with Driarry. Apart from the fact she's a Druid, she can also be your Garden Gnome. :) haha!

Anyone for magic Svirfneblin mushrooms? Go on...you know you want one...just one....*giggle*

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Elithiel Issatheerin (Shadow Elf) She who Lurks
Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess


 
      
The Incognitos
 
PostPosted: Tue, Mar 17 2009, 1:10 AM 

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ILoveIceCream wrote:
mmmhm, in both meanings of the word...he's a drow as well


that was more of a joke about social exclusion than anything else...


 
      
soundofastream
 
PostPosted: Tue, Mar 17 2009, 2:34 AM 

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Also, Gnomes are supposed to be close to Dwarves too. We should really go and hang out in Brogdenstein just as often as we do in BendirDale...

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Dramatic_Prince
 
PostPosted: Tue, Mar 17 2009, 3:01 AM 

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soundofastream wrote:
Also, Gnomes are supposed to be close to Dwarves too. We should really go and hang out in Brogdenstein just as often as we do in BendirDale...

Except that there are no dwarves hanging out in Brogs anymore. Unless you like talking to NPCs :lol:

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soundofastream
 
PostPosted: Tue, Mar 17 2009, 3:08 AM 

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But...I've been seeing a few Dwarfies..of late, Wilbur (dwarven monk), then there's the dwarf with a peg leg, then there's Anerlon and one other I saw in Wiltun of late. Four dwarves, at least 3 of which I've been on adventures with...

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Uberuce
 
PostPosted: Tue, Mar 17 2009, 6:45 AM 

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The problem with...actually, snip that; I dunno if it's really a problem.

The nature of playing any given ace is that it's most fun when you're mixing with the other ones. Then you can riff off the differences between you.

For example Dwarves by themselves are spectacularly boring when played by canon; toil in the mine all day, avoid outsiders and talk about your great-great-grandpa's devotion to duty. However, when they mix with other races, you get to be the ultimate straight man, talk in the humourously thick accent, and be the butt of all the height and weight jokes.

Splitting the player base into little homogenous groups away from each other seems to be the exact opposite of what you'd want to do.


 
      
soundofastream
 
PostPosted: Tue, Mar 17 2009, 7:15 AM 

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Hmm...but forming a critical mass of your own race so that you can go to someone elses area and as a group, deliver your cultural fun to them and get that interaction is more fun than just going along as a solo act and doing said, crazy gnome antics.

For instance, on a server I once played on, there were these group of dwarves who, got so drunk, they ran around the streets of that cordor equivalent naked, fighting each other and carrying on. It was hilarious!

If just one dwarf was doing it, everyone would think it was just someone being an annoyance. When there's a whole tribe of them at it, you can't but step back, shake your head and think, crazy dwarves!

Bendir Dale thrives because, its got a great location for other races to see Hin antics and culture. That is, the other races come to them. In other instances, in say, the Bloodbeards, they would bind to Underport but hang out in Cordor or Wiltun. Its the group thing where you feed off each other that makes it more impressive than just you doing a one girl show.

Synergy is the word.

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TormakSaber
 
PostPosted: Tue, Mar 17 2009, 7:23 AM 

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You can express culture without stuffing it down my throat.

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Galenson
 
PostPosted: Tue, Mar 17 2009, 7:25 AM 

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The thing I don't understand here... is that gnomes are the sheerest minority (moreso then non-subraced humans) and you want to separate them for their own little gatherings?

It's going to be a ghost town of 1 or maybe 2 people. Why not take that 1 or 2 people and go somewhere busy like Bendir or Cordor where an extra 2 people will actually be a benefit, not a dissapointment.

You can't jumpstart a heart whose owner's been dead for a day so to speak.

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soundofastream
 
PostPosted: Tue, Mar 17 2009, 7:35 AM 

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Galenson wrote:
The thing I don't understand here... is that gnomes are the sheerest minority (moreso then non-subraced humans) and you want to separate them for their own little gatherings?

It's going to be a ghost town of 1 or maybe 2 people. Why not take that 1 or 2 people and go somewhere busy like Bendir or Cordor where an extra 2 people will actually be a benefit, not a dissapointment.

You can't jumpstart a heart whose owner's been dead for a day so to speak.


Why would I or any other Gnome player want to split us off? I think you miss the point.

The point is, finding the other Gnomes, getting together to form our little Gnome parties and then find cool places to RP. Whether that's in Brogdenstien drinking with the Dwarves, in Bendir Dale, drinking with Hinn or inventing weird gadgets at the Range; or even dodging smelly Drow in the Underdark or mining for rubies with duergar....

What could be more fun than that? No one here, least of all me, is advocating a separation of Gnomes from the rest of the world. Its about exploring the possibilities to increase Gnomish subrace activity, work out what might be missing and how we can increase that synergy that I just mentioned above. ;)

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Kjetta
 
PostPosted: Tue, Mar 17 2009, 7:43 AM 

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I think you should look for something else to unify you than "we are gnomes", some cool goal or purpose. A criminal syndicate perhaps, disguised as a "Locksmith's Union". Or a bunch of Lantaneese Archeologists, come to Amia to search the various dungeons for lore on archaic technology and old constructs, etc...

Anything but just "the gnomes", in my view, would be cool.

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garzgoyle
 
PostPosted: Tue, Mar 17 2009, 8:07 AM 



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I just have to say the gnomes at the testing site were kicked out of Brog by stodgy dwarves , not from Bendir. Not to say of course that if anyone were blowing stuff up in the Dale on a regular basis they wouldn't be asked to leave. Of course not every gnome is a mad inventor who experiments with dangerous explosives. Thier curious and explorative nature manifest in different ways, although most do tend to be a bit reckless from time to time.

I don't see why anyone would think gnomes were second class citizens in Bendir. There's just not as many of them, making them a minority but not second class. I've known a few gnomes and they have been treated just as well as any hin. They don't have less rights than the more predominate hin, nor treated like outsiders. That phrase makes it sound like the hin look down on gnomes and treat them poorly, wich is not true.

The Dales second mayor, Budley, was hin and not a gnome, sorry. The first mayor was Randy, a little blue hin with a devil's tail.

It might be a good idea to concentrate on one area to bring the gnomes together instead of proposing two. Most of the other demi-human races have only one major area, and some have a hard time even populating that. It might also help with DM/Dev attention to concentrate on one area and build up the rp in that one spot to help support request for new buildings and such.


Last edited by garzgoyle on Tue, Mar 17 2009, 8:24 AM, edited 1 time in total.

 
      
soundofastream
 
PostPosted: Tue, Mar 17 2009, 8:15 AM 

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Some cool ideas there Kjetta! :)

I like the idea of creating a mythal forge too.

But, since the vast majority of Gnomes are, wizzy's, I figure it'll need to be something technical/mechanical. E.g., Building a Construct or device...mining for the resources to build it, looting ancient crypts for power sources or perfect mythals to run it, etc...

But other than building a crazy device, we need to give it a purpose. What would it do? Fire exploding turnips/mushrooms; but what for? To protect the new mine colony and its precious rubies of course! Why? Because every Gnome loves gems...and without these gems, you can't build exploding turnips...hence why we need this device made right? Gnomish circular logic for you...hehe...

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Kjetta
 
PostPosted: Tue, Mar 17 2009, 8:41 AM 

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I won't telll you how to RP, but seeing as we are discussing this...

This is the overall goal of the Lantaneese Gnomes:

Quote:
The Gnomes of Lantan eventually hope to initiate a kind of renaissance in its scientific and mechanical achievements to finally bring about a global age of peace to all gods.


No circular logic there, and, to me, a lot more interesting than a "crazy" comedy act.

For a faction to be truly great, you need some overall goal, typically something that you'll really never be able to reach, such as "kill all necromancers". Then, under this supreme goal, you have several lesser, achieveable goals that brings the story on, such as "kill Joe The Necromancer."

I believe you've gotten more than two cents from me now, more like a silver dollar.:)

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The Incognitos
 
PostPosted: Tue, Mar 17 2009, 9:11 AM 

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How about building a Weave Filter? If all of these clerics and mages fighting for one god or another had their access to magical energy filtered into nice regulated doses then Amia could become the Gnome Utopia. A place where no one god bothering group would have the chance to rise too high. Science would eventually begin to dominate and the Gnome Utopia would be ready.

This could play off a kind of Mayfloweresque secular separatist concept. I'll bet you all the gems in Glittergolds horde that if it became known that gnomes were going to restrict everyones access to magical energy using science (can't dispel that) then it would cause a hell of a kerfuffle. Everyone would want to stop them but in different ways and with different goals.

What do you say DMs? A Gnomish Weave Filter? Constructive or a pipe dream?


 
      
Galenson
 
PostPosted: Tue, Mar 17 2009, 10:08 AM 

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B-but! Gruumsh vs Corellon!

Bane vs Torm!

Salandra vs Talona!

Ao vs chuck Norris!

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Maias227
 
PostPosted: Wed, Mar 18 2009, 9:12 AM 

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Would you like to be able to Bind to the Testing Range?

To be honest my gnome really feels most at home in Bendir. It really makes most IC sense having him there rather than in cold Forskarrk

Would you like to see a tunnel or elevator to and from the Testing Range to the Underdark Mining Colony to bring the two subraces closer together?

Don't really have an opinion, never really been around that area with Dimble. I do suppose it is a very fitting area for the tech gnomes testing stuff.

Do you feel Gnomes are just better off in Bendir Dale?

Depends on the individual characters really at least the way I see it. Some do, some don't. I have always had viewed Bendir as the large gathering settlement for the "small folk"

Do you think there is room for a Gnomish/Svirfneblin only Faction on Amia?

Nah not really. As you pointed out there really isn't that many about, though you can always give it a try and see how it goes?

What classes do you play with your Gnomes?

Cleric

How can we make Gnomes more attractive so that other players play them?

Well I must shamefully admit I have been neglecting Dimble greatly. Simply because I felt it more rewarding to put my time in either Karleron or Orwais. That said I enjoyed Dimble a great deal when I made him and should I some day get a lot more playtime I would definitely give him more time.

Well my singel greatest inspiration for chosing a gnome was Jan. I am sure anyone trying to adventure with at his side will end up with at least soem respect for a gnome's facinating ability to ramble.

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The Golden Gnome
 
PostPosted: Wed, Mar 18 2009, 13:51 PM 

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A league of inventors?

o0GuNz_N_RoSeZ0o wrote:
Hell, correct me if I'm wrong, Boppi was the first mayor of Bendir Dale, a Gnome.


Second mayor. The first was a hin.

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555444333
 
PostPosted: Wed, Mar 18 2009, 17:29 PM 

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A thought for improving Bendir's openness to gnomes.

Give the town a subterranean layer (I dunno, maybe castle tile, or the more rough cave tiles) for the Gnomes.

Whilst Hin tend to live no deeper than basement level, I'm certain lore says that Rock Gnomes tend to have communities that do go down significant depths from the Surface. A few underground workshops, maybe a seam of gems being dug by some Rock Gnomes in an area accessible underneath Bendir to PC's.

I think this would improve the draw on gnomish characters to the location, and once they're there, they will meet everyone and decide to stay!

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Gunz
 
PostPosted: Wed, Mar 18 2009, 19:40 PM 



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The Golden Gnome wrote:
A league of inventors?

o0GuNz_N_RoSeZ0o wrote:
Hell, correct me if I'm wrong, Boppi was the first mayor of Bendir Dale, a Gnome.


Second mayor. The first was a hin.


Still relevant enough. The point of it was to get the idea that Bendir Dale is a Hin town only from peoples minds. ;)

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The Golden Gnome
 
PostPosted: Wed, Mar 18 2009, 19:46 PM 

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Aye.. You just told me to correct you if you were wrong, so I did ;P. Bendir was supposed to be a town for the "wee" people, which includes feys, hins and gnomes. I don't why people think it's just a city for the hins. It once had a secret hideout beneath the inn, which is gone now. Sad thing, really..

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Sokar Rostau
 
PostPosted: Wed, Mar 18 2009, 19:49 PM 

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My thoughts? Gnomes make great pinatas. If they gather in Bendir it'll be easier to string them all up from the same tree. Kind of like a Christmas tree but with Gnomes instead of baubles. It's also more entertaining to give someone a Heavy Flail, blindfold them and spin them around knowing they're going to hit at least three Gnomes every time they complete a revolution. Who's with me? You know you want to!

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soundofastream
 
PostPosted: Wed, Mar 18 2009, 23:49 PM 

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Well at least its better than the gnome throwing competitions the Orogs tend to engage in with my svirfneblin...

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