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StandingBehindYou
 
PostPosted: Fri, Mar 13 2009, 0:12 AM 

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Yurell wrote:
Things like getting sacrificed are a different story ... it almost feels like permadeath is necessary because your soul itself was taken by a god.


I thought people who are sacrificed get sent to the fugue plane the same as everyone else?


 
      
fjook
 
PostPosted: Fri, Mar 13 2009, 0:12 AM 

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Ok, so yeah, when your addicted to amia, and you try and quit by perma killing your main character, it doesn't work that well. Thats exactly what I tried to do for a very long time. I know in the end I didn't quit, but by the end I need to stop all the critizism and jokes about Shada not ever dying, so I just ended up killing her off. There now you know the rest of the story.

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Estara
 
PostPosted: Fri, Mar 13 2009, 0:14 AM 



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This is kinda off-topic, but I'll be honest, I know nothing about how death works in FR. (Really, I don't think very many people do...) I just go with what the people who read all the books about it say. All I know is that now, apparently, if I die, and someone wants to bring me back, I get to know their alignment and stuff.

Otherwise, it's pretty much I just pretend my characters sat around and got better for awhile (i.e. respawning and chatting in Cordor for awhile or something)... if I die hunting, I usually wait a day or two to go back out. Just because it feels weird to head straight back out there to me. Yeah, it's weird.


 
      
TormakSaber
 
PostPosted: Fri, Mar 13 2009, 0:20 AM 

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Quote:
All I know is that now, apparently, if I die, and someone wants to bring me back, I get to know their alignment and stuff.


Upon a raise spell cast on the body, the spirit gets a fleeting glimpse at alignment and patron deity of the raiser, and can decline the raise based on that fact. The information is forgotten upon revival.

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BlackDahlya
 
PostPosted: Fri, Mar 13 2009, 0:21 AM 

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Estara wrote:
This is kinda off-topic, but I'll be honest, I know nothing about how death works in FR. (Really, I don't think very many people do...) I just go with what the people who read all the books about it say. All I know is that now, apparently, if I die, and someone wants to bring me back, I get to know their alignment and stuff.


Information that once your soul is back to your body, is forgotten. If memory serves, that is how it goes.

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xordae
 
PostPosted: Fri, Mar 13 2009, 0:31 AM 

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TormakSaber wrote:
and can decline the raise


I find it hilarious on the grounds of this:

Necromancer: In the name of Falazure.. I bring this dead man back to life!
Spirit: I'm not going to be raised by that, eww.
Necromancer: He doesn't budge, oh well. Mummy, he's yours.
Mummy: Omnomnom.


 
      
Geld Yaztran
 
PostPosted: Fri, Mar 13 2009, 0:34 AM 

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Permadeath=Dead character's player's choice.

Next thing you'll be asking,"Hey? Can I leave your character one legged and one armed and hanging from a pole against your OOC will to make MY RP experience more exciting?"

If any players wish players to start permaing characters, they could always start with their own as opposed to suggesting it to others.


 
      
Iteries
 
PostPosted: Fri, Mar 13 2009, 8:46 AM 

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I am amazed this thread is still going. This was more toward the situtations of pvp leading to perma death situtation like sac'ing.

I posted this for show some originality in what one can do for more RP Death spin offs, Mini-quests, etc. bit of fun. Letting your friends have fun and expand their character in personality. I played both sides of the games of villan and victim (heh more victim than villan)

Facts of::
*Villians side: having that 'ugh another one just shrugged it off' as if it means nothing. Just a let down for one side while the other thumbs. Getting that feeling of being mocked at because it meant nothing. After spending time of RPing anywhere from an hour to several. Not just for themselves but with the victim.
*Victims side: Nice job on the capture, torturing me (not always fun but interesting and tense). But I do not want to die, how do I come back?
**1. Do you have a diety? A: yes. In that case your soul was snatch just before the villains gave it away. Get a long lecture from your diety for being caught in the 1st place.. boots you back.
**2. Is there anyway to escape? A: 99% not a chance. There are NPCs and other factors to deal with. Call a DM or talk to the Villan in tells. Villains are more than willing to bend if there is a chance. Depends where you are for the whole event. I know I enjoyed and apparently the others involved did too.
**3. Are they doing this to grief me? A: Hardly at all, most just captured by happen chance encounter or character did something foolish and dragged off. Villans, are out to have fun just as much as anyone else, in playing their character. Dont worry, most are willing to talk calmly and by server rules, ask for permission on some things like torture. Do not panic.
**4. Do your travelling partners know IC you been taken? A: Ah trick question! If soloing your in trouble, just post kindly that your character been noteable in MIA in the normal spots. See where the RP goes... play an alternative character. They can find a way in game.. turn it into a mini-event of fun for others. Just let a DM know what is going on.
*** If with a party when captured.. well now, someone will managed to be able to revive via Diety or someone finding their corpse. Then the hero's to rescue on a friends soul that was damned to another Diety or the Living Wall (pending the religion of race for faithless. Before, someone posts all go there.. not true. if drow, still end up in the demonweb pit but for the damned like driders as an example).
*** Lastly, poor sportsmanship.. grabbing another alternative to save your own character. To me that is like griefing and just coming back to get someone back as an alternate, which is against the server rules. IF I said that correcting to understanding.

Have fun with dying.. does not always mean your perma-death, but you can make it out to be if you want too. Its a game for RP, not always powerbuilding and killing one another for showing who is bad-butthead or not.

This all SUGGESTION.. how I view RP death. Still thank all the Villans and Victims who make it fun and enjoyable.


 
      
xordae
 
PostPosted: Fri, Mar 13 2009, 9:09 AM 

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If you grab characters off the street and expect them to put up an effort just so they won't be perma'd, then you're already on the wrong track, I am afraid.

I am not up to speed on the current rules regarding sacrifices, but most of the time that I was present at one (and the one or two times that I was on the table with the dagger at my chest) they had just grabbed an adventurer they'd encountered while hunting. Now this is already sticky.

The adventurer has the right to say "Okay, you knocked me out. But I don't really wanna be taken to the Underdark. Just leave me here." The only time that I OOCly told this to a group of drow, they moaned. "What, we can't do what we want with a guy we just took out? How is that realistic?" and so on. No one usually mentioned OOCly that they'll be sacrificing a character they abduct, either. It was just taking him to the Underdark for whatever. Sounds like an interesting RP to be had, right? Certainly does not sound like a bit of RP with a suggestion afterwards to attach some meaning to this death you just had. The second death, if you count the PvP encounter beforehand, too. Or maybe even the suggestion to perma the character, which I find just silly.

The ball is in your court here, dear drow, because you bring people into meaningful death situations so often. Or used to, anyways. The rules have been changed at some point. Do something else with them, why don't you? Have them scrub the Magthere floors for a week, make a public display. Surprise! You're dead! doesn't really ring as a creative solution to every last abduction.


 
      
ainjyll
 
PostPosted: Fri, Mar 13 2009, 15:21 PM 

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That is the whole reason why I don't do sac's anymore. I don't feel it's right to ask someone to permakill their character just because they happened to wander into the wrong screen at the wrong time. I've fallen back on sac'ing NPC's or PC's made strictly for the purpose of being caught and sac'd.

Mama Lolth (among others) doesn't look favorably on souls given to her through sacrifice walking around on Faerun again after a few moments.

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555444333
 
PostPosted: Fri, Mar 13 2009, 15:29 PM 

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xordae wrote:
Surprise! You're dead! doesn't really ring as a creative solution to every last abduction.


But it does give me that zesty evil feeling every time!

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Iteries
 
PostPosted: Fri, Mar 13 2009, 17:41 PM 

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there are other faiths beyond drow that do or should be make sac's like drow. But dont. I was not pointing to anyone or race. I have encounters with being a surface race and was going to get pvp by another surface race only because refused to talk about faith.

More than just one type of villans out in Amia that go around killing in the of their deity, as sac'ing. Some are just more classic or rude in the RP of how they do it. *shrugs*


 
      
Dark Immolation
 
PostPosted: Fri, Mar 13 2009, 20:25 PM 

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Okay, I'd like to get something cleared up and understood here, which I myself have trouble understanding as is.

What really happens in a sacrifice, according to FR. This is directed to DMs or other loremonkeys. Also:

Is the soul really "taken" as in "consumed" by the deity if it is, or is it just held?

What constitutes a sacrifice? Is it as simple as saying "To [Evil Deity]!" and gutting someone or do you have to be a cleric or something?


 
      
Geld Yaztran
 
PostPosted: Fri, Mar 13 2009, 20:57 PM 

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A few things about death RP:

If the player whos character died didn't enjoy the RP before or after....then it wasn't good RP, no matter what you think of it.

Most players don't choose to ignore stupid, pointless torture scenes or unwarranted deaths at the hands of snobby *insert powerful character here*s because the RP is fun and inspiring.

If you have a complaint about how players deal with RP concerning death at your characters hands, perhaps you should take a long look at your own RP, and ask yourself why some choose not to play along.


 
      
IronAngel
 
PostPosted: Fri, Mar 13 2009, 20:58 PM 

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Sacrifice can be anything from burning some incense on your home altar to slaughtering an entire village in the grand temple of Bane. It is a symbolic act. The deity benefits from worship, and this includes things as insubstantial as thoughts and feelings. A sacrifice is a very powerful act of worship. The deity doesn't get to claim, devour or imprison the soul in any way. Dying on the altar is no different to dying in your bed as an old man: you go to Kelemvor's realm, where you're picked up by representatives of your patron deity(/-ies) and taken to your afterlife. Or, if you've been Faithless or False and nobody comes to claim you, you go to the Wall, suffer punishment in the City, get bartered to devils or stolen by demons. Tough luck, but at least deities are excpilictly prohibited from and incapable of intercepting the souls of other deities' petitioners.

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Dark Immolation
 
PostPosted: Fri, Mar 13 2009, 21:21 PM 

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IronAngel wrote:
Sacrifice can be anything from burning some incense on your home altar to slaughtering an entire village in the grand temple of Bane. It is a symbolic act. The deity benefits from worship, and this includes things as insubstantial as thoughts and feelings. A sacrifice is a very powerful act of worship. The deity doesn't get to claim, devour or imprison the soul in any way. Dying on the altar is no different to dying in your bed as an old man: you go to Kelemvor's realm, where you're picked up by representatives of your patron deity(/-ies) and taken to your afterlife. Or, if you've been Faithless or False and nobody comes to claim you, you go to the Wall, suffer punishment in the City, get bartered to devils or stolen by demons. Tough luck, but at least deities are excpilictly prohibited from and incapable of intercepting the souls of other deities' petitioners.


So the whole thing about sacrificing someone and then telling them "Hey, there was a chance of your char being permakilled in that act, so I'd appreciate it if you'd at least think about it" is invallid then, yes?

Or at least they have no more reason to permakill their char from that sacrifice as they would from any other PvP style of death, seeing as deities can't intercept souls, according to our Lord of Lore *pokes IronAngel*.

Still, permakill as an alternative to having your char live forever or providing a nice conclusion to your pcs story is neat enough, I find. Yeah, in Amia, it's rare to find a way to kill someone for good, but that's just they way it is in not only FR, but D&D in general, considering there's Raise Dead, Ressurection, Limited Wish, Wish, and even an even greater reviving thing in epic spells if I do remember correctly.

Kinda off-topic, but since Iron made mention of souls, what was the case with Torm in the Time of Troubles at Tantras? Can all deities absorb the souls of followers?


 
      
IronAngel
 
PostPosted: Fri, Mar 13 2009, 21:31 PM 

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Well, there's always a valid chance of permadeath. Your body might not be found, so someone would have to find a high level cleric to cast True Resurrection, which very few (ideally) would ever dare to try, because it's taxing and their god might disapprove. And if we were looking at proper death, there's very little reason for many characters to return to life in the first place. When you get to walk the forests of Arvandor with Hanali or feast in the halls of Tempus, why would you really want to come back to life?

The Time of Troubles was atypical in every possible way, and I'd not take anything that happened then as a standard. I never bothered finishing the Avatar series, so I don't know what exactly happened (maybe it's not even explained there), but gods don't really take your soul until you die and go live in their realm. Even then, you're not exactly "consumed".

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Geld Yaztran
 
PostPosted: Fri, Mar 13 2009, 21:45 PM 

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Sacrificees don't stay dead

Sacrificers ALSO don't stay dead.

I can't help but notice two Matrons of Ultrinnan who supposedly perma'd(I even recall posts), who have mysteriously come back....and ready to be matron again so suddenly.

And then to ask for sacrifices to mean something permadeathwise?......I'm laughing on the inside.


 
      
Iteries
 
PostPosted: Sat, Mar 14 2009, 1:59 AM 

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*sigh* I am trying to promote RP ideas and thoughts. Not slander, mock and/or anything else.

Please, I like to be helpful and hopeful inspire new ways of RP that others can enjoy. Plus, you have a bad experience with being held or what not. Perhaps, its both sides not in communication on a mature level.

If anymore have question or positive input..continue away.

From the first post, this was My suggestion, options, etc. on RP Death

Thank you

Itty


 
      
Signe Johanne
 
PostPosted: Sat, Mar 14 2009, 3:03 AM 

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Iteries wrote:

**1. Do you have a diety? A: yes. In that case your soul was snatch just before the villains gave it away. Get a long lecture from your diety for being caught in the 1st place.. boots you back.

Remember that this option isn't happening without a DM to represent the deity. A deity stepping in like that is very rare.

Geld Yaztran wrote:
And then to ask for sacrifices to mean something permadeathwise?......I'm laughing on the inside.

Yeah, it seems kind of silly. It would be better if the parties would oocly talk this over before a capture. That would perhaps solve many misunderstandings and hurt feelings.

Some players might embrace the idea about their character getting sacrificed. It is not something that happens to you oocly every day. It is something new. It might be a bit dramatic and tasty that way.

Long ago, my Lathanderite cleric was sacrificed by the Do'Veldran drow house. I thought is was awesome, and a chance for my PC to shine (quite literally). The sacrifice was completed, I didn't play the char for a little while, and when I did, I didn't go down there to rub it in their faces. I don't think anyone was hurt by my PC not permadying. Having said that, I am now a firm believer in permadeath, though. It just makes it so much easier for all sides.

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BlackDahlya
 
PostPosted: Sat, Mar 14 2009, 3:24 AM 

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Apparently some people are misunderstanding what Iteries is saying. Let me help.

THE WHOLE POINT OF THE POST IS SAYING THAT EVEN IF YOU AGREE TO A SITUATION THAT COULD PERMAKILL YOUR CHARACTER, THERE IS NO NEED TO MAKE SUCH A SITUATION THE END OF YOUR PC'S CAREER AT AMIA! WITH THE HELP OF YOUR PC'S FRIENDS YOU CAN TURN THE PERMADEATH CASE INTO AN INTERESTING QUEST TO BRING SAID CHARACTER BACK TO LIFE, WHICH WILL INVOLVE A LOT OF PCS WHO WILL ALL HAVE A CHANCE TO SHINE.

That being said...


@ Geld,
Stop badmouthing drow RP because everything that you are saying that happens, are isolated cases. It does not happen to everyone. It's past time you should get over what has happened in the past to you.

If you wish to further discuss it, my PM inbox is open.

Let's not mess up this thread more.


@Iteries
This is what DMs mean when they tell people not to mention specific events happened in game, in the forums. Misunderstandings run wild and things can get ugly pretty quickly.


@DMs
Feel free to correct me if I am wrong.

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BlackDahlya

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Last edited by BlackDahlya on Sat, Mar 14 2009, 3:58 AM, edited 2 times in total.

 
      
555444333
 
PostPosted: Sat, Mar 14 2009, 3:37 AM 

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Geld Yaztran wrote:
Sacrificers ALSO don't stay dead.

SOMEONE IS BITTER!

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Iteries
 
PostPosted: Sat, Mar 14 2009, 8:55 AM 

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*sighs*

LOCK PLEASE..


 
      
Geld Yaztran
 
PostPosted: Sat, Mar 14 2009, 16:19 PM 

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555444333 wrote:
Geld Yaztran wrote:
Sacrificers ALSO don't stay dead.

SOMEONE IS BITTER!



Actually I am. I'm bitter because the RP that occurs(in Ultrinnan), sacrifices and all, are usually sort of shallow. There's no point to the sacrifices: no one gains power, or information, or even a leg up on the competition, for someone to be gettig perma'd over it.

The last time I was on the receiving end of a sacrifice, I, playing the corpse, had to...."liven up" the sacrifice myself by turning the actual sacrifice into a way to strengthen my own character. The sacrificer herself did become Ulath'tallar, but not because of the sacrifice. Now she's perma'd, while my sacrificed/returned character is still alive.

The sacrifice would have been cookie cutter if I had not decided to plan something prior to it. I decided to take it upon myself to add resonance to the sac by making it unorthodox.

In the end, I as much as you, would like sacrificees to perma their characters.....but I, unlike you, expect that if someone IS going to perma their character, it better be over something better then the typical sacrifices I have seen in the past.....cause usually they are forgotten the next day.

You want people to take sacrifices seriously, then make them far and few in between, and make them memorable and great! I would not recommend anyone perma their characters due to some sacrificial RP that occurs everyother day and has been done to death, to the point where now the ONLY good sacrifice, is one that is in fact, NOT LIKE any of the past ones.

The same should apply to ALL perma deaths. People want their perma deaths full of drama and special effects, not run of the mill cookie cutter sacrifices and such.

I'm not trying to insult what goes on down there. I'm jut sayiong there has yet to be any worthwhile RP, sacrifice or not, that makes me think,"That RP sacrifice was so good, I think I'll perma my character over it."


 
      
Signe Johanne
 
PostPosted: Sat, Mar 14 2009, 16:52 PM 

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I think we understand, Geld. You do not like this kind of rp. That is not good enough reason to be this negative. You can always decline this sort of rp in the future, and save yourself lots of frustration.

Locking per request.

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